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/vr/ - Retro Games


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10698489 No.10698489 [Reply] [Original]

Retro gaming is not an expensive hobby.
Collecting retro games is a very expensive hobby, but just playing them is very affordable.

>> No.10698497

Not just collecting, but even just wanting to own most of the consoles and pirate games is sort of expensive. The everdrive n8 pro is 160 dollars, the SNES and Genesis equivalents are both 200 dollars...

>> No.10698506

>>10698497
>Not just collecting, but even just wanting to [collect]
It doesn't matter if you're collecting hardware or software, it's going to be expensive. But the hobby itself remains extremely affordable - you could just get a Bluetooth controller and sync it up to your phone if all you want to do is play. And there's a million options if you want to play on your TV.

>> No.10698512

>>10698506
Owning necessary hardware =/ collecting
Collecting means to go out and buy things for no reason... do you think all of these people with shelves full of games, play all of those games?

>> No.10698514

>>10698489
The consoles themselves are climbing. Even common as shit ones like the Wii, which you couldn't give a way for a while, are like $80 now.

>> No.10698515

Kiosk collecting isn’t for the average video gamer who complains about $80 gamecube games. I look out for kiosks and have 4 of them to my name hooked up in my garage, never payed more for $2000 for one(pokemon snap blockbuster kiosk), and lowest I paid was $700 for a sega genesis kiosk. Different price points for different collectors, don’t get angry because you find it too expensive. It’s not a stupid decision for me to buy stuff like this, but that’s because I can afford it. I also buy video games collections from eBay, collectors getting out of the game, ect, if you wanna start talking *money*, I’ve dropped well over $10,000 on a single collection before. Seriously please stop complaining about things you can’t afford. Most retro game collectors are like this, poor and picky, and complain about spending 60 bucks for tmnt on snes. And you are the kind of collectors I hate talking too. It’s like talking to a middle schooler when you are in college, you can’t take them seriously.

>> No.10698516

Obtaining a bunch of physical games isn't even that expensive. Just because you're aiming for Earthbound, Silent Hill, and Panzer Dragoon Saga doesn't mean other games are comparable in price to those. There's still plenty of great games out there for reasonable prices.

>> No.10698525

>>10698515
Who are you talking to?

>> No.10698529

Collecting retro games is as expensive as you make it. The majority of good games on most systems are still within the $10 to $30 range. The hardware is cheaper than a decent gaming PC as well. People get way too hung up on the higher end stuff. Also, it has to be said that even on the pricier end of the spectrum, most chase games are easily accessible to any lower-middle class person who is capable of proper budgeting. Most people who complain about the price of retro games could easily afford them if they just dropped one of their other vices wreaking financial havoc on their lives. But that would require a modicum of personal accountability. Easier to point the finger at the graded game and reseller boogeymen. If you don't want to own the real stuff and would rather emulate, that's totally fine. I just find all the haranguing around retro prices to be fucking embarrassing and very revealing about the kind of life most people in this hobby lead.

>> No.10698536

>>10698525
the average video gamer who complains about $80 gamecube games

>> No.10698541

>>10698489
If you have money why are you audiocucked?

>> No.10698553

What really changed and made it "expensive" is that you can't wheel and deal as much these days. It used to be that you'd get a large collection by buying lots. Ebay and flea markets would be full of people selling a tub of shit, none of it particularly good but they just wanted it gone so you'd get it for a song. Then you'd use that stuff as trade bait and getting into that cycle that made the hobby somewhat self-sustaining. Literal bartering with no actual money changing hands was commonplace in the community. Someone was looking for Gunstar Heroes and you wanted Final Fantasy III. So you'd do a trade and maybe throw in a few cheaper games to cover the price gap.

And because of the games kept circulating people were generally not as cutthroat on price. They weren't adamant about selling stuff for only the highest recent Ebay sale. It wasn't that long ago it was possible to slowly build a full NES set this way, only spending cold hard cash on the handful of individual games that were legitimately worth a mint. It just doesn't work that way anymore.

>> No.10698558

>>10698514
Well that's because it's normies tier and easily soft modded. I shit you not, sir... The Wii is how many a faggot Norman got into retro vidya in the first place. I remember around 2012 when Wii's first started getting recognition for emulation. At that time it was an extremely cheap emulation station that just worked. Then all of a sudden all my friends who only played Wii bowling were modding their Wii's and playing smb, mortal Kombat, syteey fighter 2, etc... all just reminiscing and remembering how much they used to love videogames. It's a strange thing how videogames can have such a huge impact and with such a huge nostalgia factor. I think it's because they are so interactive, you have to immerse yourself and be in sync with them on a mechanical level, it's a raw connection.

>> No.10698561

>>10698536
So you made a thread targeted at nobody in particular to brag that you have a fucking Genesis kiosk? The fuck is wrong with you?

>> No.10698571

>>10698489
just collect the games you want for the consoles you own :)

>> No.10698572

>>10698553
To add to this, that's one of the things that the higher prices ruined. It just doesn't feel like a community anymore. Collecting used to be legitimately fun. You weren't just hopping on Ebay spending money. You were actively conversing with people and seeing what they were getting rid of and they wanted to know what you were looking for. The physical stuff was almost secondary to the collecting process because it was all very social. People would post their hauls on forums and someone would chime in that they should play that one game there that the person may not have known about and lucked into. That aspect of the hobby is fucking gone and it's sad.

>> No.10698574

>>10698536
And you're a retard with money so the polarization isn't that juxtaposed

>> No.10698585

>>10698512
>Owning necessary hardware
You're collecting unnecessary hardware. Your phone and PC can play the games for free.
>>10698514
Why are you collecting unnecessary hardware?

>> No.10698589

>>10698585
There is no emulator that can output exactly the same video signal as the NES or Genesis. My PC or phone can't natively use an SNES controller. The hardware is necessary.

>> No.10698593

>>10698585
>Why are you collecting unnecessary hardware?
Because I choose to and I fit it into my budget. You're right that's it entirely optional. If you have a computer and a USB controller then retro gaming as a hobby costs exactly $0 above that outside of electricity. But that's the beauty of the hobby. It's versatile and there's an option for everyone.

>> No.10698746
File: 1.29 MB, 1080x750, Screenshot_20240215-031131-951.png [View same] [iqdb] [saucenao] [google]
10698746

Its getting ridiculous.
I'll just wait until the bubble pops

>> No.10698749

>>10698746
Why do they always look like that?

>> No.10698752
File: 192 KB, 1000x1000, SQ_3DS_LuigisMansion-2263274812.jpg [View same] [iqdb] [saucenao] [google]
10698752

>>10698746
Not a bubble

>>10698749
Luigi's Mansion lookin ass

>> No.10698759

>>10698497
>The everdrive n8 pro is 160 dollars, the SNES and Genesis equivalents are both 200 dollars...
That's nothing compared to the costs of other hobbies.

>> No.10698761
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10698761

>>10698489
THIS
There are so many ways to play them. Just find what matters to you and know your budget.

>> No.10698771

>>10698759
Honestly, got a point, it's an investment. It's console accurate am I correct? I mean it's on the console, so like it's basically the most optimal choice if you care about "authenticity" short of seeing the actual cartridge in your 64.

>> No.10698778

>>10698749
Blame the YouTube algorithm. Videos with that annoying face front and center do better by a significant margin. A lot of the biggest YouTubers have started using somewhat more natural expressions because there's been so much pushback but it's still a thing.

>> No.10698935
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10698935

>>10698497
Not my problem.

>> No.10698956

>>10698771
Yeah, it still plays with full accuracy.
But really an everdrive + console is relatively cheap, especially if you enjoy playing these games. Low investment costs.
People complaining about these prices are either dirt poor or not into the hobby in the first place. It's perfectly fine to stick to pc emulation or whatever, but don't bring up the cost argument in these discussions since there is none.

>> No.10698970

>>10698746
It's never going to pop. Supply will never increase. Consoles will slowly break down and die. Demand will always exist.

>> No.10698980

>>10698489
Collecting is sorta dumb in regards to the fact that there really arent more than 35 - 50 (even that number might be too high) great/good games per console for the best 2- 3 consoles and only 10 - 15 for the others

Prove me wrong (you cant)

>> No.10698981

>>10698980
Only way this is wrong is if you add imports but most people don't know those games exist

>> No.10699025

>>10698980
I think your numbers are a little on the pessimistic side, but I agree with the sentiment. Curation is an important part of collecting, and one which many in the hobby seem to neglect entirely.

>> No.10699049

>>10698497
I don't need the fancy one the lower x3 and x5 krikzz carts work fine for me. I don't need save states on genuine hardware. To me that is changing the experience too much.

>> No.10699076

>>10698980
You lack creativity if you limit yourself to just 10-15 games for most consoles.
I can easily find more than that which I consider good for most systems (ignoring Jaguar or 32x tier stuff)

Prove me wrong (you can't)

>> No.10699084

>>10698489
>Retro gaming is not an expensive hobby.
it actually isnt especially compared to other hobbies. My homie used to be big into cars, no thats something that will eat half of your waggie check if you arent careful. He also tried "shooting" which was like 500-600€ per month on bullets and whatnot. Spending 200-300€ per month on a rare game here and there doesnt seem that insane in comparison. To make it clear I dont hoard retro shit and I strongly believe all these "hobbies" are a waste of money and time.

>> No.10699356

>>10699084
Well, there are hobbies that are even cheaper like certain types of sports.

>> No.10699402

>>10698497
get chink everdrives for like $20-$40 each

>> No.10699425

>>10699084
Video games are fun, but they're not as fun as expensive hobbies. Dropping $200-300 on max 50 hours of mid-tier enjoyment just stings.

>> No.10699449

>>10699425
Is shooting a gun or riding a car in an extremely controlled environment really that fun? I dunno, I'd rather play video games.

>> No.10699461

>>10699449
My summer daily is 40 years old and winter is 30, but I also love playing old video games. Old cars are fun to work on and drive around, but a single expense is often more than a box full of retro games. That doesn't make it less fun, just more expensive.

>> No.10699494

>>10698489
I got into playing retro games because I was a child and didn't have any money to spend. I have income now, but /vr/ is still cheap.

>> No.10699583

>>10698970
Demand will definitely fade as generations that grew up with them age out of the hobby or straight up die. It happened with Atari. Prices soared for a while and then came back down. But it's going to take longer than most people have patience. Who wants to be 60 years old and FINALLY collecting NES games?

>> No.10699586

>>10698980
>>10699025
This is why I like the smaller, intimate libraries like the Virtual Boy. You can aim for a full set without either breaking the bank or being drowned under a pile of shit.

>> No.10699595

>>10698981
I could probably name 100 PS1 games that are very good but that library is insanely huge so the ratios probably match.

>> No.10699609

>>10698980
You don't like video games as much as you think you do.

>> No.10699612

>>10698489
I like buying cool Neo Geo MVS carts. I actually ordered a Mark of the Wolves cart a couple weeks ago.

>> No.10699613

>>10698515
Ya came here to post this. "Collecting" as a hobby requires excess disposable income. If you like retro games but can't actually afford them you are not a collector. And if you can't even afford cheap ways to play them (>>10698497) then you really should be spending your time increasing your income instead of playing games.

>> No.10699614

>>10698489
You download an emulator that can play everything.

You can even build an arcade cabinet and play them all there. The challenge would be the software to manage it.

>> No.10699629

>>10699613
I don't know what you're talking about. I've seen some broke ass fuckers drop serious coin on video games. It's easy. You just have to be fiscally irresponsible.

>> No.10699640

Everyone here is acting as if collecting is some kind of perpetual expense built into your monthly budget like food and rent. But most people don't just "collect." They have a goal. Some people really want to own all the Resident Evil games, all of Nintendo published games on the NES, or something similarly compartmentalized.

>> No.10699647

>>10699629
If people want to fuck up their lives with credit card debt or whatever else they're neglecting to fund a hobby they don't have truly disposable income for, that's not my problem.

>> No.10699653

>>10699640
The only thing I've been collecting gamewise are MVS carts, like my post >>10699612. I have Metal Slug 3 & X and KoF '98 and now Garou. The last game I would like is Neo Turf Master, but that game is just way too expensive atm. Granted I got Garou for $230, but that was a huge saving deal since retards are selling the MVS copy for $300 to $500.

>> No.10699704

>>10699653
Yup, and I have zero interest in Neo Geo so that's something I wouldn't spend a nickel on. Meanwhile I'm a few games shy of a full US Virtual Boy set and might try for a full PS1 Longbox set. Any kind of collecting hobby is going to be targeted. It's not like people are just rabidly buying up whatever they see like a compulsive hoarder. "Oh, there's a PS1 prototype, there's an NES game I don't have, gotta buy that copy of Earthbound, too!"

And crucially it can be a casual hobby. Obviously you have to be a pretty dedicated gamer to want to collect at all but the collecting process can take as long as you want it to. Personally I don't like buying on Ebay because it's so impersonal so it takes forever to find shit because I'm mostly relying on pure chance of spotting it at a convention or a local retro store. But that does two things. First, it keeps it financially sane, and two, it actually makes it fun. You get a little endorphin hit every couple months when you spot a game you were looking for in the wild. I don't think I'd be as satisfied with the hobby if I were a millionaire and just told Jeeves to buy me a full NES set off Ebay, money is no object. I don't really care about the physical objects themselves. The hunt is the fun part.

>> No.10699725

>>10698489
>Retro gaming is not an expensive hobby.
Yeah that's true you can get all the for free and can find an Amazon renewed deal for a nice controller, get some USBs

>> No.10699726

>>10699704
Exactly. I don't spend hundreds on one specific game or gaming accessorie all at once, but I got my tax return so I allowed myself to but Garou since the stars all aligened. Plus I just love these arcade PCBs with their cool chips and boards.

>> No.10699741

>>10699704
I feel the same way - I'd much rather find something in the wild so that when I look at it I get a hit of satisfaction and nostalgia for the time i went out of my way to find it. Ebay purchases usually end up feeling like a checkbox on a list.

A similar non-retro experience I had recently that made me feel the same feelings was when I went to a local coin shop for the first time. I was missing some of the US quarters from 1999-present which I had been checking my pocket change for since I was 12 (there's like 125 of them and I needed 5 or so to have a complete set). Well, wouldn't you know it I get there and they have entire drawers with every single quarter going back to 1999, for only 50 cents each. I grabbed the ones I was missing but it didn't feel satisfying, like, at all. Like, you mean to tell me I've put 23 years of energy into this task and I could have just bought it all for slightly more and been done with it? Always remember the hunt is where the joy lies.

>> No.10699745

>>10698746
is that all he got for 10k? and why did he get three consoles when he claims he's recollecting muh childhood. it bet he didn't have three versions of the console as a kid.

and why is it always nintendo its gateway franchises with this specific "archetype", it's never sega. is the blast processing too much for them?

>> No.10699752

>>10699449
I'm not a shooter or a cagie, but yes. Skiing, dirtbiking, etc. are fun in a way that video games can't replicate.

Anyways, my main issue is the value per dollar on expensive retro games. It's just hard to justify dropping $300 on a copy of Valkyrie Profile, especially since you're not actually paying to play the game. What you're paying for is the experience of getting a new game, and the nostalgia that comes with it.

That said, I do occasionally paypig for some overpriced /vr/ plastic. Sometimes that experience is just what you want.

>>10699640
Sure, but for a lot of people, that goal is more than they can reasonably afford.
Even if you can get everything you want, is that worth the opportunity cost of not buying other things that might make you even more happy?

>> No.10699760

>>10699752
>dropping $300 on a copy of Valkyrie Profile
That's the problem. I don't mind slurging a bit, like $60, to get a PCB type game. CD games, on the otherhand, are a waste since I can easily burn them.

>> No.10699849

>>10698497
Just emulate them. Don't fall for grifters trying to sell you e-waste CRTs for money, or people insisting that you need dedicated $600 hardware to emulate.

>> No.10699909

>>10699760
>CD games, on the otherhand, are a waste since I can easily burn them
I get that, but it's a little arbitrary either way, isn't it? Just depends what you like. You can get a flashcart for practically all cart-based systems these days and play whatever you want really cheap comparatively, or just get an xstation for the ps1 and load whatever onto an SD card.
I have flashcarts for nearly all my systems but still occasionally buy physical copies of games I really like.

>> No.10699962

>>10699909
For sure. I have a flashcart for my N64, but bought Majora's Mask a year later since I saw a decent price.

>> No.10700031

>>10699752
>Sure, but for a lot of people, that goal is more than they can reasonably afford.
>Even if you can get everything you want, is that worth the opportunity cost of not buying other things that might make you even more happy?
That's not really a video game thing though. People do all sorts of shit with money that they can't reasonably afford. People do unhealthy shit with their bodies that they can't reasonably "afford" healthwise. Life is short and everyone will decide for themselves how they want to live it.

I'm honestly not going to judge someone for choosing to eat nothing but ramen and gets behind on their bills because they absolutely want to buy a copy of Earthbound. If they start complaining to me then I'll tell them what's up but if they're happy then that's their life. As long as they aren't hurting someone else then vaya con Dios.

I also don't know what's going to make someone "more happy." I'm not a car guy so I wouldn't get a lot of pleasure from owning a Lamborghini. If one fell into my lap for free I'd fucking sell that thing and enjoy the windfall but the car itself would be just...there. It's objectively nice but I just don't care beyond the novelty of driving it around and being able to say I did. For someone else owning that car is a lifetime dream and they'll make sacrifices elsewhere to make that dream happen.

>> No.10700038

>>10699745
Sega fans come from broken homes and have all died from fentanyl

>> No.10700091

>>10700031
>"You know what, let's see how my retards are paying for Earthbound in 2001+23"
>$320 minimum
Retards, granted I spend money on mvs carts. At least the MVS carts I get are actually good games and are between $80 to $200 at the most.

>> No.10700095

>>10700038
>all died from Fentanyl
How would you know, even. Nice meme.

>> No.10700106

Retro gamers are among the most spoiled hobbyists in the world. We have something almost no other group does: a free 100% duplication of almost all of the content of our hobby available for all of us. Only literature fans can enjoy this.
Film and television doesn't have nearly the level of organized preservation available, and almost all of it is not in the original master quality. Thousands of television shows and films are probably lost to history. And I'm not talking about silent era films. I'm talking stuff that was made as recent as the 1990s.
Music fans have lots of music to download, but that's not a replacement for hearing the music live. Of seeing the band in person.
Car fans. Well, you can't very well download a Ferrari can you?

Our closest cousins are probably in the TCG community. Every Magic, Yu-Gi-Oh, and Pokemon card can be quickly and easily proxied. Yet in that community is a highly divisive subject. Similar to emulation discussions here.

>> No.10700119

>>10698489
A majority of the big collections you see are a result of someone who got into the hobby before it was considered retro gaming, or donations if your a high sub count tuber. Very few collection like this are from people that got into the hobby once prices started to sky rocket, most people do just emulate or buy digital rereleases. That's why most high dollar games take forever to sell because 99.9% of the world thinks its retarded to spend that much on one old game.

>> No.10700147

>>10698489
>Pic

Damn. I live in a 3rd World shithole and I've never had an original game on my hands. It's always pirate and (back then) bootleg consoles.

>> No.10700198

>>10700119
Yeah, I have a shit ton of stuff I amassed over the years but most of it I got waaaaay before the boom. A combination of Funcoland in the 90s where you could get games for literal pocket change and GameStop circa 2008 when they were massively expanding to the point that I had nearby stores that were literally across the street from each other.

There was a good 20 GameStops within a 30 minute driving radius from me back then and they had PS2, Xbox, and GCN games falling out of the ceiling. Every Saturday or Sunday when I had nothing to do I'd hit a few up. Constant buy 2, get 1 free deals on top of everything being cheap meant you could do a lot of damage with $20. And because they even had the inventory search back then, something not a lot of people took advantage of, if you were looking for something specific the website just told you where to go. I got several harder to find games that way like NCAA College Basketball 2k3 for GCN. I'd have never gotten into the hobby at all had it been like it is today back then. Reason being I was buying a lot of stuff not to keep but to barter. It's just dumb luck of being in the right place at the right time. I actually have several copies of Mario Kart Double Dash I picked up to use as cheap trade bait back then. If you told me they'd be going for $80 today despite selling millions of copies I'd say you were high. I literally just got lucky and so did everyone else. Don't let anyone tell you different. Hell, one game I saw ALL THE TIME was Rule of Rose and I just never bothered to grab it. Sure, I could kick myself over that oversight but I can't because it's not really an oversight any more than I can pat myself on the back for choosing to pick up Go Go Hypergrind. It's all just random.

>> No.10700212
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10700212

>>10700198
If you want a quick example of what I'm talking about, here's a GCN broadband adapter I got back then and never bothered to remove the sticker. 99 cents. Nobody expected things to turn into the shitshow it currently is. Its a travesty that people are being priced out of a hobby that I know from experience is a lot of fun.

>> No.10700262

>>10700212
Yeah I remember the good deals I got during that time at Gamestop too, I remember when they were selling their Game Boy stock I bought a copy of Pokemon red, blue, yellow, gold, silver, and crystal and the most expensive one was $5. The real kicker was even at those prices they still had a stack of each of those games meanwhile in current year the first person in lane would have bought out the entire stock and posted them on Ebay.

>> No.10700280

>>10700262
Things got topsy turvy because of what ended up becoming in demand. Back in 2008 a lot of us in the collector circles were talking about which games on the PS2/GCN/Xbox were likely to become rare or expensive. NCAA College Basketball 2k3 was a big part of those conversations because it got a tiny tiny print run, something like 6000 copies since Sega pulled out of making sports games for the GCN and pretty much just made enough to satisfy preorders. Then of course you had oddball games that would get mentioned like Mister Mosquito or whatever obscure NIS RPG came out that week. Everyone knew about Pokemon BOX back then but you'd have been laughed out of the room if you mentioned fucking Pokemon Crystal. The idea that EVERY Pokemon game would become hilariously expensive was unthinkable. Meanwhile a lot of those obscure NIS RPGs are pretty affordable. Nothing like this has ever happened before in the hobby where Mario and Pokemon are that in demand.

>> No.10700289

>play with Retrobat and CRT filters
>buy JP versions of your favourite games
Congratulations, you just reduced the costs of this hobby by about 90%.

>> No.10700292
File: 2.06 MB, 2492x1214, retrobat and jp games.png [View same] [iqdb] [saucenao] [google]
10700292

>>10700289

>> No.10700302

>>10698489
I stopped buying individual games for my retro consoles a long time ago. Everything I have plays backups in some form or another.

Fuck the scalpers, they'll never get a dime off me.

>> No.10700304

>>10700280
I'm still surprised none of the bigger boys started production on their old stuff yet. Especially Sega who could sell new mega drives/genesis' and games for good profit.
The tech is still there if you look at all the bootleg stuff online.

>> No.10700317

>>10700304
They sometimes do. Retrobit sold a Capcom licensed edition of Mega Man The Wily Wars not that long ago. I don't think Sega was involved but it definitely had Capcom's approval. But I think the mini consoles proved that there are faster and easier ways to get the same result at market. Could Sega technically compete with Analog and release a new FPGA Genesis? Sure. But then what games do they make? How many do they make? And now that the mini consoles are a thing they'll have to be extremely clear that what you're buying has no built-in games.

>> No.10700368

>>10698489
>he has to clean it up once a week

>> No.10700405

>>10700292
ah yes, JRPG in japanese that i cant read, my favorite

>> No.10700413

>>10700304
But collectors don't want reprints, they want original copies, they usually aren't even playing the games. Same reason no one likes green label PS1

>> No.10700437

>>10700317
Not FPGA but real hardware clones. These exist; e.g. those hyperkin mega retron hd or whatever, and from other manufacturers too. They all use the same chips and can be had for $50 or so including a controller.
They are not 100% perfect but thats because they cheaped out on some ends. We dont need expensive FPGAs for this.

>> No.10700458

>>10700413
Eliminate Down for the Mega Drive sells for thousands in complete state, even loose carts are $500+
Retrobit is handling a re-release and there seems to be quite some interest as its still an official print.

>> No.10700468

>>10700413
People don't like green label because the bright ugly green packaging looks bad. They are real original games, though, I still have some and play them. Come to think of it, I don't really mind the green greatest hits PSX games as much as the red PS2 ones. Those are uglier to me, somehow.
"Official" repros are still repros. I have zero interest in them, I'll just play the game on my flash cart.

>> No.10700486

>>10700458
>>10700468
my biggest problems with reprinting a game 25-30 years later:
- can easily muddy the waters as to which is the original version
- if i'm a completionist / game fan, i now feel compelled to buy another thing
- if i'm an original copy owner / gatekeeper, my copy is more likely to feel slightly devalued rather than enhanced by the new release
- the reprint in and of itself will no doubt be a very limited run, which means it will be soon be scalp city

>> No.10700495

>>10700405
You play the english rom, keep the Japanese game for shelf display

>> No.10700498

>>10698497
>200 dollars all in
>This is too much money
Get a fucking job faggot

>> No.10700524

>>10700292
You've never held an MVS cart. Once you do you will understand why big PCB carts are qt.

>> No.10700542

>>10699025
I thought my numbers were being generous what console has over 50 GREAT games that you will always want to replay? I can't think of 35 even for NES,SNES,Genesis best eras

Maybe ps2 other than that, no

>> No.10700584
File: 1005 KB, 2778x2910, qnuh56mehl741.jpg [View same] [iqdb] [saucenao] [google]
10700584

>>10700413
>Same reason no one likes green label PS1
This is why I love the Dreamcast. A full set fucks with collector OCD because it either looks like a fucking mess or has to be out of alphabetical order. Xbox is like this, too, with several games being released exclusively as Platinum Hits. But Xbox collectors are few and far between.

>> No.10700586

>>10700437
>Not FPGA but real hardware clones.
Same thing.
(Yes, I'm starting shit.)

>> No.10700590

>>10700486
>- can easily muddy the waters as to which is the original version
So what? Unless we're talking counterfeits, so what?

>> No.10700591

>>10700542
I try to keep my PS1 and PS2 libraries at around 80 games, personally. 60 for the SNES. Everything else is more like 25-40. However, I'll be the first to admit that my standards aren't the highest and I have somewhat strange tastes.

>> No.10700597

>>10700542
Obviously this is going to swing wildly based on personal opinion but general consensus would probably name 50 great NES games. All the Marios, Zeldas, Mega Mans, Castlevanias, etc. will add up even if you want to kick out some of the more controversial entries like Simon's Quest.

>> No.10700821

>buy multiple games I think I'd be interested in
>never play any of them
Why am I like this.

>> No.10700823

>>10700821
just play them

>> No.10700825

>>10700542
>gba
Pokemon Mystery Dungeon: Red Rescue Team
Pokemon Emerald
Pokemon Pinball: Ruby and Sapphire
Mario & Luigi Superstar Saga
LoZ Minish Cap
Metroid Fusion
F-Zero Maximum Velocity
Mother 3
Wario Land 4
Wario Ware/Wario Ware Twisted
Fire Emblem/Fire Emblem Sacred Stones/Fire Emblem Binding Blade
Final Fantasy Tactics Advance
Castlevania: Aria of Sorrow
Drill Dozer
Moto Racer Advance
Sonic Advance
Gunstar Super Heroes
Super Monkey Ball Jr.
Ninja Five-O
Kuru Kuru Kururin
Metal Slug Advance
Harvest Moon: Friends of Mineral Town
Rhythm Tengoku
Tactics Ogre: The Knight of Lodis
Sword of Mana
Mega Man Battle Network(s)
Mega Man Zero 2
Hamtaro: Ham-Ham Games
King of Fighters ex2: howling blood
Kingdom Hearts: Chain of Memories
Advance Wars 1/2
Golden Sun 1/2
Boktai 1/2

And that’s just the best mainstream games. Add in all the snes ports and remakes, count sequels, throw in some niche games, and wah lah, you’re well over 60.

>> No.10700829

>>10700823
That's the problem, I have no motivation to play them.

>> No.10700835

>>10700829
you're getting old and cant shake that nagging feeling of mortality
it happens

>> No.10700848

>>10700829
Just turn them on and play them

>> No.10700892

Just buying the games you want to play is not too expensive. Being a coomlector is far more costly.

>> No.10700909

>>10698489
I make up for my lack of games (I still have 300+) with my hoarding of modded consoles and old PCs.
2 x SNES with everdrive
2 x Sega megadrive with everdrive
2 x N64 with everdrive
2 x chipped PS1s
1 x Sega dreamcast with GDemu
4 x PS2 (1 chipped, 3 FMCB)
3 x OG Xbox softmodded
1 x Gamecube with GC loader
4 x PS3 CFW
4 x Xbox360 (2 Jtag, 2 RGH)
1 x PS4
1 x PS5
1 x Xbox series X
1 x nes mini hacked
1 x snes mini hacked
1 x ps1 classic hacked
1 x megadrive hacked
I also have 6 custom built desktop PCs that I never have thrown out or stripped for parts.

I'm still missing a wooden paneled Atari 2600 because they are dear as fuck and I doubt I'd play it that much to justify the cost. open to suggestions on a atari mini console that can be hacked

>> No.10701063

>>10700909
>I'm still missing a wooden paneled Atari 2600 because they are dear as fuck and I doubt I'd play it that much to justify the cost.
wow, holy shit, I hadn't looked into these in years. That's kind of crazy they're that expensive now. The heavy sixers I guess I can kind of get, but damn. I know $100+ or so isn't really that expensive in the scheme of things, but seems pretty steep for something that's really more of a novelty

>> No.10701080

>>10700909
Get a Flashback 2, it has native composite and you can hack a cartridge port onto it as well.

>> No.10701509

>>10700495
>keep the Japanese game for shelf display
thats fucking retarded,why would i spend money on a fucking shelf display.
are you a woman ?

>> No.10701540

For me, I wasn't into collecting during the era of $10 games or whatever. So when I need to drop 100 or 200 on a big ticket item I don't mind it. Everybody just calls me stupid but I mean we are both buying worthless plastic and you've been doing it for 10 or 20 more years than me so who's the real dumbest nigga in the room?

>> No.10701547

>>10698489
I've been consolidating as much as possible
>PS3 for PS3 and PS2
>Wii for Wii and GC
>MiSTer for 5th gen and older

All of my other consoles are stored away until the nostalgia hits or some game only works on OEM hardware.

>> No.10701554

>>10700292
wait FFVII is stupid expensive again?

>> No.10701560

>>10701554
It's like $50 currently.

>> No.10701561

I hoarded sixth and seventh Gen consoles when their price bottomed out. I've got three or four of each.

>> No.10701563

>>10701561
Is 7th gen worth trying to get into now?

>> No.10701573

>>10698746
It's always the Nintendo 64 with the most basic ass games that everyone knows with these fake ass youtuber types. If you go by what youtubers show it's like the PSX or N64 games like Body Harvest, Blast Corps, Killer Instinct Gold, etc. never existed.

>> No.10701580

>>10701573
Everybody knows Body Harvest (duuuude the original GTA and then referenced in San Andreas IM GONNA BASEDYYY) and Blast Corps (available on the last 2 generations of Xbox).

>> No.10701582

>>10701563
Virtually every game worth owning is still under $20. Most are around $10. The only time I've ever spent more than that was on Deadly Premonition and on a few CAVE imports. I'd say it's pretty accessible still.

>> No.10701591

>>10698497
wii is $25

>> No.10701623

>>10701582
I know Asura's Wrath, Lollipop Chainsaw, Raiden Fighters Aces and others are past that. Which would for sure be on my short list. But I suppose best get them while they are under/around $100.

>> No.10701652

I like playing retro games on modern hardware through compilation discs and ports, I wish every old game was playable on modern consoles like how I got rid of my VHS tapes when DVD came out

>> No.10701756

>>10698489
Cartridge collecting seems far more sustainable. I have nes and 2600 carts that still work but I can't use my OG xbox because it has a worn out laser eye. I do like these later retro systems though.

Stock up on spare optical drive parts from Ali express.

>> No.10701792

>>10701554
it's just rebirth hype, it will go down

>> No.10702049

>>10701547
Same here.
The majority of my consoles and games are stored in the loft.
In my "study" where I do all my gaming I have a Desktop PC, PS5, and Xbox Series X. I have 4 mini consoles all hacked and stored neatly away in a cabinet: nes, snes, megadrive, ps1.
I'm planning on adding an additional wall cabinet above my TV to hold my jtag 360, which holds every xbox and xbox 360 game I want, and softmodded PS3, which holds every PS3 PS2 and PS1 that I want.
I also have a lot of other audio visual hardware and want to simplify cabling as much as possible

>> No.10702052

>>10698746
>I'll just wait until the bubble pops
Yeah, I've been hearing that one for over a decade.

>> No.10702060

>>10698529
Not to mention most of the console and game prices are lower than when they were new releases, even as boxless cartridges bought at a pawn shop.

>> No.10702361

>>10698489
the best middle.ground for me is to emulate my 90s experience with SNES as closely as possible. This means using real hardware that doesn't look like a brick (super famicom), slowly buying at most 50 games without consulting the internet first on what is popular, and playing on a small CRT alone. This means that I have a narrow selection but play each game deeply and learn it inside and out before completing it. I dont end up with a souless list of roms with zero physical tactile response as with emulation or flash carts. It means I dont dip into a mass of games for two minutes and get bored or spoiled by too much choice. Its the way Ive always played games since before fagstation opened the normie floodgates and the interbet created fake gamer culture.

>> No.10702379

>>10698489
I got into the hobby pretty late and barely have much but for now I enjoy trying to collect snes games. It only started because I have most smt games released in english and wanted to play the originals on real hardware. I don't think I could ever go for a full collection of any particular system

>> No.10702380

>>10702049
I've been thinking of getting a PS5 just to play certain PS4 games that haven't been ported yet. And I also have to get an Xbox 360 for some of those exclusive arcade ports, even if they turn out to be mediocre.

>> No.10702403

>>10702052
It hasn't been THAT long. 10 years ago was climbing but in a sane way. Covid drove everything totally apeshit. That actually IS coming down. You see a lot of "normal" games like Super Metroid dipping from their highest points a few years ago in addition to expensive ones.

https://www.pricecharting.com/game/super-nintendo/super-metroid

https://www.pricecharting.com/game/super-nintendo/mega-man-x

https://www.pricecharting.com/game/sega-saturn/panzer-dragoon-saga

Whether or not it's a "bubble" depends on your definition. It's not going to pop suddenly and everything will drop the next day but it isn't sustainable at what it currently is. It's going to continue dipping. Literally ANYTHING else can happen to drive it up again, of course, but that goes without saying.

>> No.10702440

>>10702403
A lot of games are starting to bottom out, or never even went through a correction period at all. I've picked up Klonoa, Suikoden II, and Shadow Tower in the past month for that reason. Tactics Ogre is next, because look at that fucking chart. Those titles will likely never be meaningfully cheaper than they are now. I'm also yet to see a single game which has flatlined at or lower than it's pre-COVID pricing. Like it or not, this is the new normal. This is obvious to anyone heavily involved in other collectibles with more established markets. It becomes a routine song and dance after you've been through a few market cycles.

>> No.10702583

>>10702440
Some games seem immune to fluctuations. Rondo of Blood has been at a rock solid average of $180 since I bought it back in 1998. And I remember hemming and hawing over that price, which at the time was unthinkably high. Shit, nowadays special editions of games launch at that fucking number.

>> No.10702608

>>10702440
https://www.pricecharting.com/game/playstation/klonoa-door-to-phantomile

I don't know, that looks like a significant dip to me. You might be right and it could be the floor. I'm also not expecting it to drop below 2014 prices. But it's not crazy for it to still have some decline in it. Reason being if the prices stay exorbitant it prices out a lot of potential buyers, which ends up locking everyone remaining in a closed loop. The games that survive and keep going up are, honestly, the mass hysteria games like Earthbound. For a microcosm of what happens when there's a closed loop just check out how dramatically graded games have dropped. A lot of speculators ended up holding the potato and were forced to cut their losses. Nothing that extreme will happen with regular games but I don't think we're done dipping.

>> No.10702616

>>10698497
Every everdrive or mister you buy is cash out of hand of a fat tax dodging bastard

>> No.10702667

>>10702583
Respect for the '98 Rondo purchase. I'd be interested in knowing if you have any other examples of a 20+ year plateau like that.

>>10702608
Of the 3 I mentioned, Shadow Tower was the only game I was referencing that hasn't corrected. Sorry for not making that clear. What I would need to see to change my mind is a handful of charts that shows substantial double corrections. Klonoa, and higher end games more broadly, might very slowly trend downward for a couple years still. But I would just about bet my life that it's not going to tank again without another spike preceding it. I'd rather pick it up now and "lose" a potential 10-20% savings over the next few stagnant years than try to time the market perfectly which, if done wrong, could end up with me paying 50-100% more. That sort of strategy, maybe, makes sense if you're a flipper. I'm a hoarder.

>> No.10702778

The absolute best way to do it if you're new is to emulate everything, buy games physical you're really, really into or if you collect a specific series, and round out any collection with garage and thrift hauls. So you get what's most valued to you and not raping yourself with prices
>B-but you can't find deals in person anym-
I found very cheap Gamecube this week and SNES last week lmao stop being lazy

>> No.10702838

>>10702667
>Respect for the '98 Rondo purchase.
I bit the bullet because I was a giant Castlevania nut and at the time nobody was hosting a lot of CD game rips. The few you'd find were painful to get because they'd be split into 30 zip files that individually would take all night to download. Shit, I'm not even sure I had 56k at the time. I may have still been on a 28.8. And this was before YouTube so other than a few screenshots you legitimately didn't know a lot about the game other than everyone praising it.

>I'd be interested in knowing if you have any other examples of a 20+ year plateau like that.
It's hard to think of any. I think what happened is that Rondo was never a rare game. It's actually quite common. But it's price spiked back then because it was in high demand by people literally just wanting to play it. As time went on it's price remained stable because as the demand to play it declined, the natural rise that all games in popular franchises went through offset the dip. So it landed at the same price on both sides for two completely different reasons.

Another similarly expensive game that I didn't buy back then was DBGT Final Bout. Ironically I was already watching the old Ocean DBZ so I rented this back when it came out and would have straight up stole it and paid the fine had I known it would skyrocket once DBZ fever started. That came down a lot though once it got a reprint. It's a rare example of a first edition not retaining it's value after an alternate label re-release because people legitimately just wanted to play it. It's actually kind of quaint thinking back on the days that games would get expensive because buying it was the only way to play the damn things.

>> No.10702859

>>10702440
>Those titles will likely never be meaningfully cheaper than they are now.
This is another thing I wanted to touch on. You're right to talk about "meaningfully" because that's the key here. What counts as meaningful depends on the raw number. If I'm in the market for a $400 game then a $20 or even $50 sway in either direction isn't going to matter to me. But if we're talking common as shit stuff like Duck Hunt then a $10 sway is quite significant. I've been saying for a while the real issue isn't the ceiling, it's the floor. Games that you couldn't give away a decade ago are now $10. It means there's no more impulse buys. You walk by and see a game on the shelf that looks interesting and it's cheap enough to you pick it up. That kind of thing that made the hobby fun just doesn't exist anymore. Sure, I can spot check every game in the library on an Everdrive but then I'm just doing homework.

>> No.10702892

>>10698497
That's still collecting though.

Everyone has a device capable of emulation. Retro gaming is free.

>> No.10702908

>>10702778
>buy games physical you're really, really into
I can't think of a single reason why I should do that.
None of my money would go to the original creators.

>> No.10702942

>>10702838
I know the Yakuza games were recently hit very hard by a reprint. Particularly Yakuza 2 (https://www.pricecharting.com/game/playstation-2/yakuza-2).). But these sorts of reprints are extremely rare these days and, like you said, usually aren't successful in keeping prices down. The only other company I can recall doing them is Atlus in the mid-2010s. The Kuzunoha games are still well over $100 a piece.

>>10702859
I will admit, SMW being a ~$20 cart is a bit of a head scratcher. Since I started collecting for the SNES a couple years ago, the only sub-$20 games I've acquired were Street Fighter 2 and Mortal Kombat 2. People always yack about how "millions of copies of these games were sold" and, of course, they're usually wrong about that. But when they're right, the pricing can be a bit confusing. The one area of retro gaming that I am convinced might genuinely be a bubble is Pokemon. I remember less than a decade ago there used to be eBay listings, tubs of 100 copies of Pokemon emerald for a grand or two. Nowadays, that'd run you about $20k. That seems highly suspect to me.

But, yeah, you're right to point out that every purchase does seem like a bit of an ordeal these days.

>> No.10703017

>>10702908
Some people like to have small, physical collections of their childhood or absolute favorite games and there's nothing wrong with that

>> No.10703101

>>10698497
>he everdrive n8 pro is 160 dollars, the SNES and Genesis equivalents are both 200 dollars...
Man I bought comic books more expensive than that. Paying 200 bucks to get ALL the games is low tier.

>> No.10703148

>>10698497
All of those flashcarts can be had for 50 bucks or less on AliExpress. It's the same quality for a cheaper price.

>> No.10703156

>>10703148
>AliExpress
>Same quality

>> No.10703563

>>10702859
>If I'm in the market for a $400 game then a $20 or even $50 sway in either direction isn't going to matter to me. But if we're talking common as shit stuff like Duck Hunt then a $10 sway is quite significant.
This is a common flaw in human thinking. If you're haggling for a car, or a house, you might not care about $500. But that's still $500. It's not any less money just because you're buying something expensive.

>> No.10703614

>>10703563
That only applies in one-off scenarios. If there's a difference in frequency then it does matter. I'm not buying $400 games every day or every week or at any measurable rate. So the one time I do decide to drop that kind of coin the extra $50 swing in either direction is something I can absorb. Remember this is for one game. One transaction. $50 spread out among cheap games gets me more stuff. But now that the cheapest games are climbing, that $50 doesn't stretch as far.

>> No.10703925

I’m too petty for serious “collecting.” I refuse to pay some fag an incredible markup for a used good.
In the end, this is great because I have a built-in limitation. It’s the only reason my game and book collections aren’t even more ridiculous.

>> No.10703929

Nothing on this planet should cost more secondhand than when it came out.

>> No.10703997

>>10703929
lol?

>> No.10704283
File: 170 KB, 231x448, 1626743924880.png [View same] [iqdb] [saucenao] [google]
10704283

>>10700119
>That's why most high dollar games take forever to sell because 99.9% of the world thinks its retarded to spend that much on one old game
So why don't they lower the god damned price and move product? It makes no sense. The people running actual physical stores, as well as big sellers on ebay are DEFINITELY involved in money laundering.
>>10698970
Where is the actual demand for Tales of Destiny II for example? It's $200+ and almost no one knows about or cares to play it, and if they do they emulate it. So if you're the tiny, tiny minority that cares about obscure old JRPGs, then demand isn't competitive. And while supply is low, it has always been low since it was never a popular game. The economics aren't adding up. Not only that, it's not an amazing must-play game. If it was a cult-hit like Earthbound.

If buying physical games is only for COLLECTORS, not players, then who the fuck is bothering to buy loose cartridges and discs? Collectors don't want that shit, they want boxes and manuals. Only people who play games buy loose. So the demand must be rock bottom for loose shit, yet the prices don't match up. They should be practically begging people to take them off their hands but they don't, they keep jewing and jewing away.

And why is Pokemon inflated beyond imagination? These games have INCREDIBLE supply in the millions. Cartridges are dime a dozen, yet a loose Emerald with the front scratched off and a dead RTC so no berries sells for $250. Scratched up GBA SPs are selling for $350 with a simple battery replacement. It's disgusting and there's no excuse but plain and simple JUDAIC, HEBREW KIKERY.

>> No.10704342

>>10699076
Sega CD does not have 10-15 good games unless you count games that were ported over from Sega Genesis like Streets of Rage, Golden Axe, Sol Feace, etc... Sega CD is a waste of money and space, and all of it's main lineup of games are garbage. There is a special place in my heart for Sewer Shark and Rise of the Dragon, but only because I grew up with those games. Objectively, they are kinda shit.

>> No.10704350

>>10699583
Yeah, but Atari games are shit even for people who played them back in the day. More recent retro consoles have games that aged much better. Mike Tyson's Punchout is arguably one of the best games ever. Certainly the best boss rush game if nothing else.

>> No.10704926

>>10704283
Because he's wrong - these games don't take forever to sell. Most high end games sell multiple copies a week on eBay alone. 1 or 2 a day in cases like Rule of Rose. Pricecharting keeps track of this.

Tales might be the second or third most popular JRPG franchise today. VGChartz puts Tales of Destiny 2 as having sold just less than 100k copies. They usually low-ball, so let's double that. How many of those 200k do you think are still complete and in presentable condition or, fuck, even functional? Couple that with the fact that the game is more desirable now than it was at release because of it's sequels, alongside the prevalence of RPG hoarders, shelf collectors, and franchise completionists, and you have a recipe for a $200 game.

Most collectors do not buy complete titles whose original packaging was cardboard. It is extremely expensive and time consuming to find examples in good condition. They also take up exponentially more shelf space than loose carts, provide almost no protection for the cart itself, and make getting to the game tedious and risky. There's a lot of reasons not to collect cart-based games complete, with passion being the only real motivator. As far as high-end loose discs are concerned, I imagine it's mostly people looking for replacements or, much more rarely, duplicates.

As I said before, Pokemon is the only area that feels to me like it could be a bubble. But to give the counter-argument: it's the most popular media franchise of all time. There are many who primarily, or even exclusively collect Pokemon. It's niche, but the games (post-Gen 3) still have competitive applications to this day. There is a truly astounding amount of genuine interest in the series. As for SPs, they're regularly scrapped for screen replacement mods. They also aren't $350. More like $100.

Normally I'd never reply to someone who posts reaction images, but you seem like you just need a little help rather than a bullet between the eyes.

>> No.10705310

>>10704283
>So why don't they lower the god damned price and move product? It makes no sense. The people running actual physical stores, as well as big sellers on ebay are DEFINITELY involved in money laundering.
If it stays there long enough it will eventually sell. And the costs of keeping a small item like a video game on a shelf isn't that much of an imposition. This is doubly true for Ebay. Plus there's a chance people will see the item and start browsing your other shit, making it something of an attraction. I know for sure that I've seen things that were sitting on Ebay for a full year eventually sell because the right person walked by and clicked that Buy It Now button. I think the store owners are just willing to be that patient.

>> No.10705321

>>10703929
This is an opinion a five year old would have.

>> No.10705332

>>10698497
>sort of expensive

A single decent tournament-level Magic: The Gathering deck costs about $300 at minimum. It has often been the case that this inflates to over $1k to be competitive before Wizards usually course corrects or does a reprinting.

Retro gaming is one of the cheapest hobbies around.

>> No.10705337

>>10705321
I don't know. Replicator tech in Star Trek looks like it would make living in a post-scarcity society pretty fucking sweet. So he's right that nothing SHOULD cost more second hand but it's the fact of life that things do. The good news is that he gets his way 99% of the time. The overwhelming majority of things don't cost more second hand.

>> No.10705340

>>10701509
retard

>> No.10705383

>>10704283
>And why is Pokemon inflated beyond imagination?
I think it's because if you had a Game Boy as a kid, it's almost guaranteed you had Pokemon. It's also a franchise that's still going and is talked about, so it's kept fresh in the mind. When nostalgia finally hits these people, they go right for Pokemon. It's a safe bet for retro games - you'll get your comforting nostalgia hit, and you'll have tons of people to talk to about it because everyone played them.
I largely agree with you. I also think that the retro market has in most cases uncoupled supply and demand when it comes to pricing.

>> No.10705391

>>10705332
Having spent around $6k to build legacy Lands, the way people talk about retro games is honestly baffling. These people don't know how good they have it.

>> No.10705709

>>10705391
Do you ever feel as though you could have spent that money on something else that would have been more useful or perhaps would have gotten you more money?

I'm only asking because I genuinely couldn't imagine spending that kind of money on cards. I'd feel major regret.

>> No.10705736
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10705736

>>10705391
Holy shit
I quit playing mtg back in 2002 when a beta black lotus was about $450
It blows my mind what happened to that game

>> No.10705751

>>10704283
I run a retro game store, pokemon is expensive because it consistently sells at the price, plus for a number of the games there's additional labor and parts involved in preparation. Pokemon players are always willing to pay high prices, generally Nintendo players are groomed toward accepting higher prices.

If you want cheap games figure out alternatives like importing or buy them when they're cheap instead of waiting for them to be a quarter century old. If you want cheap games that are a quarter century old buy non-nintendo, there's plenty of cheap good game.

Alternatively, realize those "high priced" Nintendo games are still cheap in the grand scheme of things. Your "expensive" $80 is a common Turbo Grafx game.

>> No.10705775

>>10705332
>>10705391
Seeing Pokemon or MTG or shit like that prices makes me laugh all the time
I occasionally collect merch for decently well known animation stuff and I've gotten ultra-rare merch (like 1/20 numbered type cards if we're just talking cards) for less then $100, when for Pokemon or MTG that would be the price for a 1/10000 card and I've seen for even 1/1000 cards there's prices of $100000 at times.
Pokemon, MTG, etc are absolute peak wasting money besides art which is usually laundering

>> No.10705784

>>10705751
What's the roi on a game store? Like how much inventory do you have and how much of it do you sell a month?
A guy offered to sell me his but I had no idea what a good deal even looked like and passed it up.

>> No.10705842

>>10705784
ROI is variable but generally its in the low end of 20-30%. There are many items which have a significantly higher return. Inventory is a steady flow where it's rare a week goes by without new stock from trade ins, even then you have to be at least forward thinking enough to be bringing in unique and interesting product thru whatever means (importing, reproductions, etc.) to keep things fresh.

Understanding what stock to keep in and the necessity of certain items and options you can provide to customers is key. For example, Wii plays GC just gotta get a controller and memory card and you're off to the races - however GC customers are picky and often look down on the Wii so that solution is either better off for clever enthusiasts or people looking to save a buck. GC guy will happily spend extra on the hard to find orange spice controller over the common black or purple.

Leveraging skills like repair knowledge and common fault is also essential to how you can keep your price competitive and stock available. It's not commonly talked about but PS2 and PS3 controllers have faults, but are probably the best selling controllers around. Many people who have them now need to replace them because these faults developed, and they're happy to buy working ones especially with a guarantee. Knowing the skills and costs required to fix these things is advantageous because many are not focused on this and when someone else sells a dud PS2 controller when you can guarantee all of yours it makes you look far better and often earns consistent customers.

The other thing is controlling stock. 360's for example are plentiful but not expensive and difficult to keep away, but controllers are in steady demand. Slim 360s are more desirable but they're also plentiful. A store with 80 360 consoles in the back has a huge problem, they're not even easy to ship so it's a burden.

>> No.10705859

>>10705842
Oh and the most important thing I forgot to mention is my philosophy behind it all: just be the game store you wished you had as a kid. Give away free shit you know already paid for itself. Make people happy. Someone needs something dumb like a 3DS stylus? You have 1000 in the back you ordered from China for a fraction of a penny a piece. I just had a customer here an hour ago who was considering the "jackie chan adventures" game on GBA, he was about to leave without it cuz I was closing but I gave it to him and told him to tell me how it is. It's just a $15 game, it did look pretty cool. If you can fix something for someone and it only takes you a few minutes, do it for free not because your time is worthless but because it'll make people happy and you'll look great. Someone's PS4 was broken so I said screw it, bring it in and I'll look at it, found out a plastic spindle from a game case was stuck in the drive and after removing it the console worked perfectly and they were happy as hell and gave me a $20 tip. Only took me 10 minutes but a free service turned into a positive story for them.

>> No.10705883

Back in 2019, I bought my PS2 from a local game store (called Disc Replay) for $50. When did prices for retro games skyrocket?

>> No.10705896

>>10705709
Not a single regret, no. I live and breath this stuff. Besides Magic and retro games, my other hobbies range from cheap to free (cooking, hiking, philosophy). I don't have any of the typical vices either, so that frees up a ton for coomlecting. I have an inheritance coming my way that'd dwarf whatever pittance I could chuck into an IRA, so I don't feel any urgency to seriously invest. I genuinely don't know what else I would spend my money on.

Beyond the monetary side of things, I've met some of the kindest, most generous people during my time playing Magic competitively. It's extremely common to open up your home to literal strangers who are traveling from out of state/country to compete. We lend each other thousands in cards willy-nilly. I once had a guy lend me a spare ~$40,000 vintage deck without giving it a second thought. I honestly can't recall a single story of theft in my entire time playing. I wouldn't trade those experiences for anything. The ~$20k my legacy collection is worth is a very small opportunity cost in comparison to the memories it's helped make for me.

>>10705736
On the off chance that you're ever interested in getting back into it, you should check out Premodern. It has a non-rotating card pool spanning '95 to '03. Top tier competitive decks are pretty accessible, starting at a couple hundred bucks. Budget decks start at around $100. A much older, more mature player base. There's also a shocking amount of innovation being done despite the fixed card pool. Really fun stuff, honestly.

>> No.10705897

>>10705883
Around 2015 things started to pick up, but 2020 really broke the retro vidya market. E everybody dy was nostalgia tripping and started collecting mostly because of YouTube.

>> No.10705935

I got a ps2 and a master system. Getting a mister for everything else because I don't want to hoard a bunch of consoles

>> No.10705936

Already spent 250$ for 4 games

>> No.10706023

>>10705883
This honestly varies depending on what system you collect because it generally goes by earliest era
In the mid 2000s it was the Atari stuff that first getting expensive (before eventually dropping). Late 2000s to early 2010s is when NES market broke out, early 2010s for SNES, mid to late 2010s for N64, PS1, and then in 2020 not only was it time for Gamecube/PS2/Xbox but also COVID fucked up the markets overall.
Various games/consoles/markets vary wildly in price and if they peaked early or later but this is generally what happened

>> No.10706117

>>10705859
This is one thing I notice happening with retro game stores. They're becoming more like multipurpose hubs. Several of them either fix CRTs or "know a guy." As the hobby ages the people who frequent these shops start using the store an access point for a lot of their more esoteric needs.

>> No.10706129

>>10705896
Those kinds of communities are great because everyone genuinely does look out for each other. And since everyone is always in contact if something happens EVERYONE hears about it. A miscreant won't last very long in that environment. A friend of mine is a car guy and they're so knowledgeable about each other's cars that they've been able to find ones that have been stolen just by sight.

>> No.10706145

>>10702052
Pat Contri did a great video about what the future of collecting looks like and raises a lot of good points that we might be living in the peak right now. It's a war of attrition when it comes to people who even care about physical media.

https://youtu.be/fM4nsLPrM6o?si=mgnma0P9K2nSo4hK

>> No.10706165

>>10699640
I used to just collect anything CIB when it was cheap back in 2011-2013, now I've downsized and I just collect stuff I like the box art of and I actually enjoy playing. It's been nice to actually like looking at my collection rather than having boxes just stacked on each other

>> No.10706368

>>10706117
The community aspect is the most important thing. People running these stores aren't the dk oldies guy, they do have attachment and care for the hobby. The other half of the hobby going forward is going to be making sure these 30+ year old things keep working and you don't get into repair and servicing these things without some genuine attachment toward them, so naturally it attracts people who have honest feelings that aren't entirely profit driven. If they can make money making sure some kid can discover sega or old nintendo, that's awesome.

>> No.10706885

>>10705337
>Replicator tech in Star Trek
mate, cmon

>> No.10706901

OP:
>you can play games for free or for very cheap, so this hobby is cheap. it's only collecting that's expensive.
Most of the replies in this thread:
>THIS HOBBY IS EXPENSIVE!!1!1!

>> No.10707670
File: 357 KB, 1200x800, 8.jpg [View same] [iqdb] [saucenao] [google]
10707670

>>10698489
Indeed, if all you want to do is play right now, its likely you won't have to spend a single penny, all you have to do is download emulators and ROMs on a computer, laptop, tablet or smartphone you already have, for free as long as you know where to find them, set it all up and play, that's it, and if you want to improve you experience, often it's a free option too, with stuff like shaders and such.

I'd say that the main thing I spend money on, and it's not really that much money if you wait for an inevitable deal or price drop, is controllers, I have one for my smartphone since I dislike using those touchscreen controls, a 8BitDo M30 for my SEGA experience, and a DualShock 4 for all the rest, its just a good setup, and my 10 year old laptop, and 5 year old smartphone, can run all I want to play.

>> No.10708648

>>10698970
>Demand will always exist.
The demand doesn't actually exist beyond the few games that sold in the millions, like your Pokemons, Marios, and Zeldas (and even then, it's mostly ones that still dominate today).
The most expensive games end up being the ones most people don't really give a shit about, and that's purely due to people wanting a "Complete Collection". Games aren't produced equally, so you have a ton that are in short supply and naturally shoot up in price due to these collectors.
There was a quote I remember from well over a decade ago now comparing video game collecting to the hockey card boom.
>A Wayne Gretzky rookie card from the 1979-1980 O-Pee-Chee set is worth around $200 to $500 in decent condition, and a gem mint card went for over $90,000. It's worth that much because it's Wayne fucking Gretzky, the goddamn great one. A card with Toronto Maple Leaf center, Jimmy Jones on it from the exact same set, which is probably more rare because who the fuck would keep that, it's worth a dollar.
>If it worked like video games, the Gretzky card would be worth about $50, and Jimmy Jones would be worth like a fucking thousand.
Behaviors like this run counter to actual collecting markets. Stuff like Pokemon will probably stay high in price, but as emulation becomes easier to use, and people wanting a "Complete X Collection" dry up, you won't be seeing shit like Haunting Ground for a million bucks in the future. Probably still expensive, but it is either nearing or has hit its peak because the people who want it aren't the people who want to play it.

>> No.10708763

>>10708648
There's also going to be a MASSIVE selling scramble. What a lot of people don't realize is that during Covid a shit ton of people started becoming shelf collectors that previously weren't. It was a hobby they got into just like how some people took up baking. I personally know several people who went from average Gamecube fans to fullset collectors. They saw a library of 600ish games and decided "yup, that's for me!" Those full library guys were very rare and while they still are there's been a huge spike in those numbers. At some point a percentage of them will get out and sell it off. Maybe they get married, have a kid, priorities change, but you saw it with those shelf collectors in the past. Not all but some will carry their crates into a retro store and just unload it all. I know a guy who runs a shop and not too long ago took in a trade so big he had to spend a week just sorting it all: a complete US PS1 collection. I've seen a few Wii U collections also show up. Given how many people started collecting Gamecube, if the same ratio of them eventually sell it off that could...COULD...crater prices for a bit.

>> No.10708812

>>10699745
Most Sega fans were European and Japanese, and most youtubers for the retro collecting trend are North American.

>> No.10708814

>>10708648
You actually have no idea what you're talking about. The amount of set collectors in the retro gaming scene is absolutely minuscule in comparison to people who are happy owning their 30-100 favorite games for a console. They are hardly a blip as far as the market is concerned. Haunting Ground isn't $350 because of set collectors. It's $350 because, whether you personally think it's a good game or not, it's a highly evocative relic of its time that many people still resonate with to this day - including, and most importantly as far as the market is concerned, people who didn't even know it existed in 2005 or 2006 or whenever the fuck it came out. I think the whole YouTube essay thing is a little embarrassing to say the least, but just take a second to check how many views videos about that game get. I'll do it for you - there's a bunch with over 100k views, several with over 500k, and one with over a million. There are exponentially more eyes on this game now than there were during its time on the shelves. Ironically, rookie cards of famous players are valuable for the exact same reason Haunting Ground is: because their production run ended before the player's/game's reputation was acquired. There are plenty of short-printed games that you can pick up for $20-$50, just like there are plenty of rookie cards from no-name players that are valueless. If set collectors were even a consideration, Wizardry: Tales of the Forsaken land would also be roughly the same price as Haunting Ground and Chulip would be worth over a thousand.

You really should just shut the fuck up if you have nothing to add but your own uninformed speculation presented without a shred of self-doubt.

>> No.10708832

>>10708814
>It's $350 because, whether you personally think it's a good game or not, it's a highly evocative relic of its time that many people still resonate with to this day
No it isn't. It exists alongside Forbidden Siren and Rule of Rose- games people think they heard of at the time, but never actually played. There's no culture around them in the West, Haunting Ground isn't a "highly evocative relic of its time", it only costs so much because it wasn't successful. It had a low print, the only recorded sales for it states that it was 70,000 units overall.
It didn't go on to "acquire a reputation". It's not suddenly becoming this massive hit long after its release, a misunderstood title, your whole post reads like a retarded cope to justify dropping $300 on a "potential investment".

>> No.10708881

>>10708832
If Haunting Ground has failed to resonate with a substantial audience, how do you explain several million people watching videos about the game and its themes? If the issue is set collectors indiscriminately buying garbage titles, how do you square that with the hyper-prevelance of games with even smaller print runs that are a tenth the cost of the PS2 dog-horror-duology? You're not just delusional, you're stupid to boot.

>> No.10708909

>>10708881
>how do you explain several million people watching videos about the game and its themes?
It's content, not actual genuine care for the game.
I work for people who do spend all day on youtube, and they will genuinely just shout at their TV "Horror games review youtube" and just "watch" whatever is recent or just different.
To use a game I just mentioned, Siren has some videos with over a million views, and plenty with 500,000+ views. Doesn't change the fact that its a game nobody in the west gives a single shit about.

>> No.10708910

>>10698489
>Own a modded Wii, PS2 and PS3, along with a cheap handheld emulation device.
>Capable of playing basically every console game up to the year 2012 with 100% perfect performance at zero cost
>Spent less money on the setup than a new PS5 with two games
>Didn't need to dedicate walls of my house to game storage

Feels good man

>> No.10708919

>>10708881
It's the artificial allure caused by a combination of scarcity and "games as an investment". Chrono Trigger, Earthbound, and Silent Hill are among my all time favorite games, and I firmly believe that anyone who pays full price for a used copy of them is an absolute fucking sucker.

>> No.10708967

>>10704283
>So why don't they lower the god damned price and move product?
Because someone will eventually buy it, lowering the price is more likely to attract resellers then it is to effect the pricing. People that resell retro have time to wait and don't immediately need their investment back, they don't mind having to hold something for years if they know it will turn a profit especially in a market where the price only raises. Imagine all the resellers that bought pre covid, guarantee some of them doubled their investment.

Also for the person who replied that a few sale a week on higher end games, that is literally from hundreds of listings in most cases, an individual can hold onto a game for years before it finally sales especially when your asking for the average-higher price. Our local game store has a ton of games like this, the most notable being a CIB Shantae that they are trying to sell for $800, its been in the store for damn near a decade. There is a big market for loose games too, if you buy a cheap loose game then a box then a manual you can bundle it and sale it for way more than you bought it for.

>> No.10708994

>>10708814
>>10708832
Survival Horror fans are about as rabid as JRPG fans. And since a lot of survival horror games get even lower print runs than JRPGs they tend to skyrocket. Nobody really thinks of it as a niche because Resident Evil is so mainstream but if your game ISN'T Resident Evil or a lesser extent Silent Hill, you probably sold only 100 copies when the game was new. This isn't a new phenomenon, either. I remember when Eternal Darkness came out it was such a failure I was able to find it brand new for $12. Then out of nowhere it took off once people realized it even existed let alone was pretty good. It's come down since but there was a major scramble for it during the GCN's lifespan and into the Wii. Pricecharting doesn't go back that far but for a while it was way more expensive than it even is now.

>> No.10709017

>>10708909
I asked you two questions and you only answered one, poorly.

Regardless of whether or not you personally think Haunting Ground is a good game, the whole "games as art" video essayist sphere is in love with it. It draws in views significantly better than comparable games like Echo Night, or even its spiritual predecessor Clock Tower 3. So, the obvious question is: why is that the case? Could it have something to do with a critical reevaluation? It sure scores better today on sites like Glitchwave, Backlogged, and HLTB than it did from actual journos during release.

None of what you're saying is adding up. A game is somehow getting a disproportionate amount of coverage compared to similar games, is receiving higher praise now than it did at launch almost 20 years later, and is valued at roughly 6x it's MSRP, and yet nobody in the West cares about it? Really confusing if you ask me.

Also, again, please explain to me how set collectors are the issue when there are many, many short-print titles valued at a fraction of Rule of Haunting's asking price.

>>10708919
I'm sorry, please explain the difference between an "artificial" and "natural" allure. I'd love to hear this.

>>10708967
Wow! You're telling me it takes a long time to sell something if you're pricing above market value? I'm shocked. Find me a game worth over $200 with multiple (minimum of 2) buy it now listings on eBay in good, complete condition priced at least 5% below its PC. I have all day. Also, CIB Shantae has consistently sold for over $2,000 since 2020, so you're either mistaken or a liar. In the off chance that you're neither of those, you should be a good samaritan and tell the owner to chuck the thing on eBay at fair market value. Hobby shops could could usually use the cash flow, y'know?

>>10708994
Hey look, someone who's actually honest about what's going on!

>> No.10709027

>>10709017
>Could it have something to do with a critical reevaluation?
Of the "millions of youtube views", maybe 10 translate into someone actually playing the game in question. Of those 10, maybe 1 will buy the game.
>None of what you're saying is adding up.
Because you've convinced yourself there's this massive Haunting Ground fanbase that never actually makes itself known beyond fucking youtube views.

>> No.10709040

The fact that so many sites still name Earthbound as "the priciest or most expensive or most rare" video game ever only tells you how far video game collecting still is from becoming a serious hobby. NES collectors have long recognized that the most expensive video games of all times are Little Sampson and Nintendo World Championship gold, which were not the most popular or expensive or best sellers of their times, let alone of all times. Arcade collectors rank the highly controversial Polybius over classic games which were highly popular in arcades around Europe. Earthbound collectors are still blinded by commercial success. SNES sold more than anyone else (not true, by the way), therefore they must have been the greatest. NES collectors grow up playing a lot of NES games of the past, arcade collectors grow up playing a lot of arcade games of the past. Earthbound collectors are often totally ignorant of the video games of the past, they only know the best sellers. No wonder they think that Earthbound is anything worthy of being saved.

>> No.10709068

>>10709027
I have never once said it's "massive" fanbase. It doesn't have to be massive. VGChartz puts it as having sold 30k NTSC-U copies. I'll double that to 60k because they usually low ball. Let's say 15% of those copies are lost or broken, and another 15% are incomplete - just my opinion, but these are likely conservative numbers. That puts us at 42k surviving copies that are even complete and in varying degrees of condition. If even 1 in 200 people who watched just the 500k view SphereHunter video decided they were even interested in picking up a copy, that's 2500 people looking at about 100 listings on eBay. Most of which are priced substantially above FMV. I can even grant your incredibly pessimistic estimate of a single person being inspired to buy the game to make a point: one purchase would remove the only available copy for sale at fair market value right now.

Also, please, please, please answer the question about set collectors inflating prices despite there being much rarer PS2 games that are substantially less valuable than Haunting Ground. If you keep dodging this question, I'm going to be so sad. I have to hear the cope.

>> No.10709101

>>10707670
I use an M30 for everything from Playstation back assuming it doesn't require analog sticks, solid controller. I remap that shit every game too.

>> No.10709120

>>10709040
Video game collecting can be a bit of a cargo cult. The amount of money it sells for is not remotely commensurate with it's availability. It's not a rare game. To put it in perspective, an actual rare game like Panzer Dragoon Saga sold something like 10,000 copies. Earthbound sold 100,000. And yet Earthbound is 3x as expensive. Part of that is the Nintendo tax but it's mostly just an aggressively rabid fanbase suffering mass hysteria.

>> No.10709152

>>10709017
>I'm sorry, please explain the difference between an "artificial" and "natural" allure. I'd love to hear this.

"Natural" allure is when people want a game solely because it's a good game.

Artificial allure is when people want a game because it's hard to get, whether that difficulty be due to scarcity or a shitty used game market. No retro game is truly good/fun enough to be worth more than $60, the only reason people feel the need to spend the $200 on a "genuine copy" is because they want that collector bragging rights.

It's the same way that high end clothing brands get away with selling a pair of basic blue jeans for a grand. It's not about the actual worth, it's about being able to show off that you got the cool expensive thing.

>> No.10709153

>>10709152
This can also be split into "wanting to buy the game to play it" allure vs "wanting to buy the game to have it" allure

>> No.10709163

>>10709153
Yeah, that's probably a better way to put it.

>> No.10709250

>>10709120
Boxed EB is about 60% more expensive than PDS, not three times as expensive. And let's just ignore the fact that EB's packaging is fucking cardboard that was discarded immediately the overwhelming majority of the time. Meaning, despite selling an order of magnitude more copies, a much smaller proportion of them are CIB. Oh, yeah, and there's the whole "demand" part of "supply and demand" - The SNES has way more collectors than the Saturn, and EB is a way more popular game than PDS. There are plenty of 1 of 1 paintings by no name artists at Goodwill for $20. At the same time, there are many 1 in 10,000 lithographs by famous artists that are worth 100 times that on eBay. Are you able to figure out what's different between these things on your own, or do you need it pointed out for you?

>The amount of money it sells for is not remotely commensurate with it's availability.
if you took one fucking minute to check eBay, you'd see that there are 20 CIB copies of PDS and 22 CIB copies of EB. The on-market availability, which is the kind of availability that matters if you're actually trying to buy something, is almost identical.

>>10709152
>>10709153
I don't think that there is a legitimate distinction between either of these things. And I'd suspect any attempt at articulating one would strike me as being some weird appeal to an imagined notion of purity. But I'm open to being told otherwise. One thing I'm sure of, though, is that the market only distinguishes between elastic and inelastic demand. Beyond that, demand is demand. Totally fungible regardless of what taxonomy you try to draw on top of it.

>> No.10709295

>>10709250
>Boxed EB is about 60% more expensive than PDS, not three times as expensive.
Holy shit, it dropped a ton. It was selling for over $3000 not that long ago.

>> No.10709303

>>10709250
You're not saying anything new. "Demand drives prices high!" Fucking of course it does. What I'm saying is that Earthbound's demand is uniquely unusual because it's a cargo cult.

>> No.10709356

>>10698515
good bait

>> No.10709363
File: 411 KB, 747x1024, snoi-boi.jpg [View same] [iqdb] [saucenao] [google]
10709363

>>10698749

>> No.10709370

>>10709250
>>10709295
wow, eb inflated like crazy. Just a few years ago when PDS was 1k-1.2k eb was just 800-1000.

>> No.10709404

>>10698746
real shit, anyone buying BOXED consoles or BOXED copies of games that came in cardboard either has too much money anyway or they're a retard wasting their money. i get wanting boxed genesis games (though not quite as much, at least those have fucking end labels), i get wanting boxed disc games, but boxed CONSOLES? unless you actually kept the box you had when you bought it, you're out of your god damn mind and deserve to go broke.

>> No.10709423

>>10700280
Honestly, it feels like it always starts a year or so after Gamestop stops selling used games for a console. That's when I first noticed Gamecube games that weren't originally expensive going up. Fire Emblem Path of Radiance, Paper Mario TTYD and the two Pokemon Games (not counting Box) were like $20-$30, but within a year of Gamestop not dealing in Gamecube trade ins anymore, they shot the fuck up to $80, and never looked back. The same thing had happened with N64 as well, I remember buying the original Paper Mario for $20 with a slightly fucked label in ~2004 or so (not that it helped bring the price down) and then a few years later heard people talking about how it getting added to the Wii Virtual Console was great because it was super expensive.

>> No.10709428

>>10709295
A copy, albeit a pretty dingy one, sold for $1k about a week ago.

>>10709303
So we're going to exaggerate the price difference between CIB EarthBound and Panzer Dragoon Saga by a cool 100%, ignore the factors which contribute to there being very few CIB EarthBounds in existence relative to its total print run, and measure those shitty numbers against an arbitrary standard of "actual" rarity - a standard which only takes into account total units sold, and not units on market for some fucking reason - while also not taking into account that way more people collect for the SNES, all to accuse tendies of being cultists. Got it.

Let's also ignore the fact that loose EarthBound is half the price of Loose Panzer Dragoon Saga while we're at it, because that would throw a wrench into this whole thing, too. Those fuckin' autistic tendies don't know they can buy loose games, I guess. If we acknowledged that, it might start to look like CIB copies of EarthBound are actually truly rare items. That there's actually nothing "unusual" or "unique" about EarthBound's demand. That it's actually just one of the better games in one of the most desirable genres on one of the most desirable systems to collect for. If we did that, though, we couldn't call tendies hysterical, and that would be no fun :(

Do you say the same shit about those gosh darn Silent Hill snoys who pay $200 for a greatest hits game, or are you inconsistent on top of being a fucking retard?

>>10709404
I honestly don't see the appeal of boxed carts and consoles either. The only cart I'd ever get boxed is Super Castlevania IV because DuBois was the greatest box artist of all time imo, and it'd make a nice display piece. But chronically collecting CIB carts is something that I can't wrap my head around. To each their own, I guess.

>> No.10709436
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10709436

>>10709250
>One thing I'm sure of, though, is that the market only distinguishes between elastic and inelastic demand. Beyond that, demand is demand. Totally fungible regardless of what taxonomy you try to draw on top of it.

>> No.10709443

>>10709436
Sorry, I'll be sure to write for the barely literate next time.

>> No.10709450

>>10698489
Collecting games is not an expensive hobby either, you just have to buy ones that no one else wants.

>> No.10709483

>>10709428
The prices dropped recently. Cart only Earthbounds were going for $2000. Sorry for being six months out of date but you're being disingenuous by ignoring that Earthbound WAS way more expensive than its rarity would suggest. Yes, including the cardboard box. Those legitimately are not hard to find. I've seen more complete Earthbounds than cart only Secret of the Stars. But nobody cares about that game.

>> No.10709490

>>10709483
Tbf I think a reason there's so many in-box Earthbounds on the market is because the few people who bought that game to actually play it probably cling to it with their lives knowing they'll never be able to reasonably re-buy it, so the only people selling are the "investors" looking to sell off premium stock

>> No.10709505
File: 33 KB, 1311x306, Screenshot 2024-02-19 at 17-52-18 EarthBound Prices Super Nintendo Compare Loose CIB & New Prices.png [View same] [iqdb] [saucenao] [google]
10709505

>>10709483
There has never been a point where cartridge only EarthBound was $2,000. Not even remotely close close.

>> No.10709527

>>10700289
>jp versions
I cant read japanese

>> No.10709531

>>10700495
Thats gay

>> No.10709532

>>10700829
You fell off

>> No.10709581

>>10709505
I know I've seen them sell for that. You're going to call me a liar but I have no reason to make this up because the entire reason I think Earthbound is a cult is specifically because I've witnessed INSANE sales. I'm talking live sales though at conventions. It's possible those are suckers being taken in by the atmosphere but you'll either just have to take my word for it. If not then we have to end the conversation here because it's just going to go in circles.

>> No.10709587

>>10709581
>I'm talking live sales though at conventions.
well, that's why. you can get retards to easily pay extra premium prices at conventions.

>> No.10709603

>>10709587
Actually, looking at pricecharting for CIB the swings are pretty crazy. It's volatile a shit.

>> No.10709630

>>10709581
I am willing to believe that sometimes people overpay for games. I was impatient and overpayed almost 100% for my copy of Echo Night in December. That said, Echo Night wasn't "going" for $250 because someone (me) paid that much. It was still a $150 game. I'm also not a some hysterical Fromsoft cultist, I was just really enjoying their old games at the time and wanted to play it then and there. I had the money to chuck, so I did. The point is, a few people getting fleeced at a convention is not a reflection of the overwhelming majority of people who are buying copies of EarthBound. The overwhelming majority of people are paying in the $300-$400 range, which I think is a perfectly reasonable price to pay for a game of it's relative scarcity and status in today's market.

If all this boils down to is you not watching Pricecharting every day like some of us, whatever, no big deal. I'll admit that I can get pretty defensive of the hobby. Sorry for being rude to you.

>>10709587
To be fair, a 500% markup is a lot more than a simple premium.

>>10709603
The extremely condition dependent nature of prices for CIB cart-based games, combined with the low sales volume makes for funny little camel hump charts like that.

>> No.10709650

>>10698497
>Spending $100-$200USD to get the entire console's library and romhacks/translations/beta builds/unreleased games is "expensive"
Just emulate like everybody does. That's what the OP is saying.

>> No.10709684

>>10709428
I've got a boxed copy of Super Castlevania IV because the local pawnshop just happened to have one twenty years ago.

>> No.10709703

>>10709630
I think a lot of convention tables do that thing where they will have a few hyper inflated showpieces to draw people to their table and buy other stuff that is priced accurately or slightly above market value but the showpiece makes them look cheap in comparison. The showpieces aren't expected to sell but every so often a sucker walks by. It's a similar trick stores use on Black Friday where the "sale" isn't actually discounted at all.

>> No.10709949

>>10709684
Gorgeous art. One of his best. III is also high up there for me. Axelay is another favorite.

>>10709703
Seems plausible enough to me. I don't go to game conventions, but vendors at Magic tournaments basically do the same thing. Have a few Beta dual lands at $6k a pop for the spectacle of it, and revised copies marked up 10% or so for people who's loaners fell through last minute. Even as someone who owns some relatively high end stuff, the allure never really wears off. It's still neat to be in the presence of an Alpha Time Walk. I don't even really want to own one, and I still get a kick out of it. I know I've definitely been recommended, and have recommended others to check out tables based on their crazy inventory.

>> No.10711295

>>10709428
>I honestly don't see the appeal of boxed carts and consoles either.
In large quantities, no. I like the idea of owning boxed versions of some of my favorite games but it'd be very annoying if you had to fiddle with cardboard boxes all the time to access the carts for casual use. Then again I think most collectors aren't using their carts as often these days. They'll have them on the shelf but play on Everdrives.

>> No.10711314

>>10709587
I've noticed that too. There's a certain type of sucker who refuses to buy anything at all online or even from yard sales. They always go to used game stores or conventions to buy their retro.

>> No.10711325

>>10709120
What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in retro gaming collecting, and I've been involved in numerous secret raids on garage sales and thrift stores, and I have over 300 confirmed vintage video games in my collection. I am trained in haggling and I'm the top collector in the entire gaming community. You are nothing to me but just another noob. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of collectors across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your gaming collection. You're fucking dead, kid. I can be anywhere, anytime, and I can outbid you in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in game hunting, but I have access to the entire arsenal of eBay and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're fucking dead, kiddo.

>> No.10711402

>>10711314
Conventions and retro stores can sometimes be better than online these days, so long as you know what you're doing. Occasionally, particularly at cons, you can find merch priced to move. Ebay barely has any auctions anymore where you could sometimes get lucky. I miss those days of "$1! No Reserve!". Now it's all Buy-It-Nows. Yard sales dried up a long time ago, at least in my area.

>> No.10711487

>>10711325
Epic hoovy sandvich xD
All your base are belong to us :3c
Pomf pomf kimochi! What's this sticky stuff on me!? ლ(ಠ益ಠლ)

>> No.10711632

>>10709250
>I don't think that there is a legitimate distinction between either of these things.
Of course this useless fucking NIGGER has never heard of a luxury good.

>> No.10711652

>>10711632
Please explain to me how games bought for the sake of playing them are not luxury goods, while games bought for the sake of simply owning them are. I'm sure you're actually very smart and I'm just confused.

>> No.10711686

>>10711652
>displays ignorance of a distinction
>thinks he's smart and challenges others to define it for him
You're a NIGGER and you've completely shat up this thread with your niggerisms.

>> No.10711713

>>10711686
I'm just really stupid, dude. Please explain the difference for me in terms simple enough for my tiny nigger brain to understand. I was under the impression that all video games are luxury goods. I didn't know that true and honest gamers need video games to survive. Now you're telling me all of those mean shelf-collectors and speculators are literally killing Gamers With A Hard 'R' by pricing them out of the market? This is groundbreaking stuff you're telling me. I honestly don't want to believe it.

>> No.10711728

>>10711713
>anything not needed for survival is a luxury good

>> No.10711757

>>10711728
Please, dude, please, I'm so thirsty for your insight. You're obviously very, very smart. Tell me how those mean shelf-collectors who derive pleasure from simply looking at their $350 copy of Klonoa are meaningfully different from the humble and pure-hearted proles who get their joy from actually playing their $350 copy of Klonoa.

>> No.10711764

>>10711757
>whether or not a given commodity is a luxury good depends on the disposition of the buyer

>> No.10711772

>>10711764
Of course it doesn't. That's why I'm confused. You're the one insisting there's a distinction, and I'm desperate for you to explain it.

>> No.10711790

>>10711772
>fit your definition to my retarded and arbitrary analogies which, owing to their detachment from empirical data, have gotten hopelessly tangled in my feeble mind, leading me to lose a grip on the very distinction that triggered the discussion in the first place.
Are we done here?

>> No.10711842

>>10711790
This is my final reply, because it's clear you're stupid beyond words and just trying to waste my time.

The "distinction" that started this conversation was "buying to own" versus "buying to play". I stated that there was no meaningful distinction. You countered by saying I didn't know what luxury goods were. When asked to explain said distinction, you refused. That's because all video games are luxury goods, regardless of the buyer's reason for purchasing them, and even someone as fucking retard as you knows that.

My "hypothetical" - a pretty generous term, considering collect-to-own and collect-to-play collectors both absolutely fucking exist - relates to the topic directly. The fact that your shitty view on the issue falls apart when it comes into contact with the very thing it's supposed to describe is fucking hilarious.

What data could I possibly give you that would be relevant to a conversation about economic taxonomy? We haven't even gotten off the ground far enough to consider empirical reality, because we don't even agree on the terms to describe that reality with.

If anyone has lost the plot here, it's you. If you weren't just trying to get a rise out of someone who's admittedly pretty excitable, if you actually believe anything you said here, genuinely consider suicide.

>> No.10711856

>>10711757
I'd pay $350 for Klonoa himself.

>> No.10711862

>>10711856
I'm more of a Balue guy, if we're going down that "rabbit hole" :^)

>> No.10711884

>>10698489
I agree.
The money people spend is chasing QoL, perfect accuracy, collecting, and 1% improvements, not the absolute bare minimum to play game X.

>> No.10711896

As someone who owns a lot of games and consoles that have inflated over time (to give an example, I bought Magic Knight Rayearth at launch) I'm actually not happy about that. I guess it's good in the sense that if I wind up in an economic shitstorm I can liquidate and dig myself out but I have no plans to sell. Which means the prices of these games are an albatross around my neck since literally ANYTHING can happen. I could have a flood or house fire. I could get robbed. If we were talking Super Metroid, no big deal because I can get another one. But a lot of these things are functionally irreplaceable because of the going rate. I would MUCH rather my collection be valueless and thus easily replaceable if something happens than be stuck with thousands of dollars worth of shit that I have to protect with my life.

>> No.10711897

>>10711632
>>10711652
>>10711686
>>10711713
>>10711728
>>10711757
>>10711764
>>10711772
>>10711790
>>10711842
You're both fucking retarded. Games are a Giffen good, not a luxury good. Demand rises with price.

>> No.10711908
File: 79 KB, 539x770, jj8hxi3j2xl11.jpg [View same] [iqdb] [saucenao] [google]
10711908

>>10711896
Exhibit A

I have ACTUAL irreplaceable things that I'd save in case of a fire. Photo albums, family stuff, etc. I don't care about the games. But it'd be nice if I didn't have to think about this kind of thing at all.

>> No.10711918

>>10711897
>Games are a Giffen good, not a luxury good.
If you want to be technical about it, they're Veblen goods. Someone earlier in this thread thought "taxonomy" and "fungible" were big words, so I decided to do my best to tone it down.

>>10711896
Unless you're talking hundreds of thousands of dollars, you can usually undero a simple appraisal process and have them covered by your homeowners insurance under personal property. My mid-five figure collection is insured that way. You do have to establish ownership and maintain an accurate inventory, but it's worth the effort if you're serious about it.

>> No.10712043

>>10711908
>he doesnt have a halon system in his home

>> No.10712050

>>10711908
Is there any proof this was even real, though?

>> No.10712054
File: 113 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10712054

>>10698489
Did i hear somebody mention 'hidden gems'?

>> No.10712060

>>10712050
The guy was active in that facebook community and apparently had posted pictures prior to the fire.

>> No.10712087
File: 671 KB, 743x470, MJR.png [View same] [iqdb] [saucenao] [google]
10712087

>>10712054
>>10698489

>> No.10712095

>>10698489
Not expensive, dollar-wise, sure. But if you consider that the computer you use for retro gaming is full of security holes and all of your privacy is gone and all of your ideas will be stolen then the cost is actually much much higher than most would be willing to pay, if they were allowed to know what's happening to them.

Nothing that you create will belong to you. You have two choices- be host to parasites or stop creating things.

>> No.10712117

>>10711918
I do have to do that. I'll probably set aside a Saturday sometime soon.

>> No.10712429

>>10712050
>>10712060
Probably arson/insurance fraud (>>10711918
)

>> No.10712560

>>10712050
>>10712060
>>10712429
Do people really think that house fires don't happen? You don't even have to be especially stupid. People don't realize, for example, just how easily your clothes dryer can ignite some rogue lint.

>> No.10712615

>>10698489
If you want original hardware it is. The one store in my area that sells retro games sells N64s for 200 dollars which is double what it cost in 1999-2001 in the US

>> No.10712701

>>10712560
House fires happen to poor people, not people who meticulously maintain catalogued collections. There's data on this.

>> No.10712706

>>10698497
the don't get the expensive versions, dumbass.

>> No.10712810

>You see, buying video games isn’t expensive because other hobbies are expensive. Sorry that you’re fully aware that these items were much cheaper just a few years ago before the worst elements of other “collecting” hobbies took hold of your market. Maybe it’s just not for you and some perspective will make you comfortable with that
Weird thread.

>> No.10712880

>>10712810
Expensiveness is not a quality of an item. It's a relationship between your spending power, your desire to acquire the item, the item's price, and the price of other comparable items. While Chrono Trigger at $200 might be expensive to your average lower-middle class retro gaming enthusiast, it is not in of itself expensive. And just because something is expensive relative to it's target demographic's spending power doesn't make it unfairly priced, either.

Also, if you think the "worst" elements of other hobbies have taken over the retro gaming market, just wait until you start seeing single individuals dropping twenty, thirty, forty thousand dollars to buy up the entire market for a single title, sending the price skyrocketing overnight. People do it in Magic all the time. Blatant market manipulation that's successful more often than not. It's like the recent run on Alien Resurrection, but totally unprovoked. Wild stuff.

>> No.10712902

https://www.pricecharting.com/game/turbografx-cd/exile-wicked-phenomenon

It's a bubble, guys. You can't trust games like Resident Evil and Pokemon because the curves are flatter on popular franchises. Games that don't have as much popular appeal are a better measuring stick because they respond rapidly to changes in the market.

>> No.10712909

>>10698970
I really don't know why this concept is hard for people to grasp. There's an inherently limited supplies of retro stuff and it's only going to get more and more rare as time marches on

>> No.10712921

>>10712909
There's also a limited "supply" of demand. YouTube messed with that a lot because e-celebs created a lot more retro game enthusiasts out of people who aren't old enough to have grown up with them. But those e-celebs are themselves getting older and their audience isn't being filled with teenagers. A current high school kid doesn't give a shit about MetalJesusRocks.

>> No.10712945
File: 33 KB, 576x314, Screenshot 2024-02-20 at 20-19-43 TurboGrafx CD Prices & Values All Super CD Games with Prices.png [View same] [iqdb] [saucenao] [google]
10712945

>>10712902
The idea that a game which sells once every two months is somehow a better indicator of market conditions than a game which sells five a day is really funny. Less data is better when you're trying to delude yourself, I guess. Also, citing a single game going down is about as retarded as saying the NASDAQ is going to crash because Hasbro stock is in the shitter. Anyways, I looked at some similarly priced TurboGrafx games with similar price points and sales volume (Ys III, Camp California, and Dragon Slayer if you're curious): they're all trending flat to upwards. Even funnier, the outlier you decided to use as an example is still priced higher than it was pre-COVID.

Here's the TurboGrafx chart, by the way. Best to avoid cherry picking, don't you think?

>>10712921
This is actually true, and something to keep in mind. That said, it's not going to be a market factor until we're about dead. At which point I can't see myself caring all that much.

>> No.10713029

>>10712945
>Facts only matter when they agree with me!

>> No.10713047
File: 234 KB, 1904x310, Screenshot 2024-02-20 at 21-13-22 Pokemon Emerald Prices GameBoy Advance Compare Loose CIB & New Prices.png [View same] [iqdb] [saucenao] [google]
10713047

>>10713029
You literally started your post by saying "ignore the data which contradicts my claim". Here's what that data look like, by the way.

>> No.10713051
File: 215 KB, 1125x642, IMG_5266.jpg [View same] [iqdb] [saucenao] [google]
10713051

>>10712945
Cherrypicked my ass. A ton of shit has either plateaued or started trending down. It not being pre-Covid yet is irrelevant when we just hit the dip now. I doubt the floor is going to be as low as it was 10 years ago but we clearly seeing the start of a trend.

>> No.10713059

>>10712945
>>10713051
I suppose median prices are more accurate since you have retards buy cib stuff for hundreds of more dollars.

>> No.10713072
File: 227 KB, 1903x322, Screenshot 2024-02-20 at 21-24-30 Klonoa Door to Phantomile Prices Playstation Compare Loose CIB & New Prices.png [View same] [iqdb] [saucenao] [google]
10713072

>>10713051
I'm sorry, where did I ever say I was some retro game maxi who thinks all of this shit is going to the moon? I'm arguing against the idea that this is a bubble. The chart that you're showing is a price correction, not a bubble bursting. If you had ever looked at financial charts before this conversation, you would recognize that. Prices overshoot and then correct back down. This is especially common in collectibles. We are currently in a correction period after the insane COVID highs.

I can show you charts like pic related all day. We're off the highs, but trending sideways above the pre-spike prices. Prices will probably very slowly trend downward from here until the inevitable next market shift, which historically has always been up. One thing you will notice about these charts - they never, ever, fucking ever double correct on a macro level. This is, quite possibly, the quintessential price pattern we see collectibles follow. Anyone involved in the hobby knows this.

>>10713059
If you read the chart, you would see it's clearly labeled "average loose prices for all non-licensed, no-variant games".

>> No.10713079
File: 105 KB, 1080x459, Screenshot 2024-02-20 at 21-33-36 Volcanic Island Revised Edition (3ED) Price History.png [View same] [iqdb] [saucenao] [google]
10713079

>>10713072
Pic related is the price of 3ED Volcanic Islands in Magic: The Gathering. It could be any playable reserved list card, however - they all have near-identical charts. MTG is a much more mature market, and we're starting to see retro games follow staggeringly similar price trends, including synchronous spikes and corrections. This is a process that has been going on for 30 years now. There is absolutely nothing to indicate to me that this process will change.

>> No.10713082

>>10713072
We're arguing semantics then. Because usually when people say its not a bubble they mean the current prices will never drop to pre-Covid as if we hit a new normal. We're certainly not seeing further rise, that's for sure. You say we're trending sideways but there is clearly the start of a dip in enough areas to count as a trend. If "popping" means prices will crater, then no, that's not going to happen. But we're talking colloquially, not the specific definition of bubble vs correction.

>> No.10713095

>>10713079
Realistically we don't know what Covid did long term. It was too unprecedented and functionally artificial because there's certainly nothing natural about demand that skyrocketed because the planet shut down. Like said here >>10708763 we might see a selling frenzy down the line because so much buying happened under duress.

>> No.10713108

>>10705883
>Disc Replay
Motherfucker I know where you are now, comin for ya, comin to throw your PS2 into the food freezers at GFS

>> No.10713127

>>10713082
I'm not arguing semantics, you just don't know what a fucking bubble is.

If you look at individual games, you'll see a lot of them are still mid correction. In the moment, that looks terrifying (or exciting, depending on what side of the aisle you're on). Give those titles a year or two and see where they land. 9 times out of 10, it's going to be above their pre-spike pricing. That's the way this goes: spike, correct to prices higher than pre-spike, repeat until everyone interested in the hobby dies. We have enough post-correction charts from the most recent spike which show that, despite the black swan macro-economic event that was COVID, this cycle shouldn't be any different.

Contrary to what the modern political climate encourages, you don't need to have an opinion on everything. You clearly don't know what the fuck you're talking about, and that's perfectly fine. This is a topic which matters to almost no one, except for people like me who have a lot of money in this stuff. I follow charts religiously because of that. So for the love of god, just shut the fuck up if you don't actually know anything about the topic. Or at least approach the conversation with some level of curiosity and humility.

>>10713095
The market has absolutely cooled, but you're never going to see a selling frenzy. These aren't stocks. They are laborious to move, and the emotional attachment to the items themselves prevents people from acting quickly and in unison. Downward pressure on collectible markets has, historically, always come from a lack of buyers and not an overabundance sellers. There's currently a lack of buyers because your average American can hardly afford to feed themselves, let alone spend $200 on ancient games of questionable quality. When the economy starts moving again, because it always does, you'll see the slow downward trends reverse. We'll almost certainly see another spike again by the end of the decade, barring a legitimate depression.

>> No.10713147

>>10713127
You are playing semantics because you damn well know what people mean when they say "bubble." Prices were rising well before Covid, this was never in dispute. People were talking about the Covid bubble ("that's not a bubble!") and whether THAT spike would come down.

>> No.10713167

>>10713147
No, I actually didn't know that's what you were talking about. This conversation is so entirely dominated by people who think, unironically, "no game should ever cost more than (insert amount I can afford - usually like $20)". Or, god forbid, the fucking emulator purists who think owning physical games in any capacity is a sign of mental illness. The amount of people who say "Chrono Trigger at $150 is fine, but at $200 is outrageous" is almost zero. If your position is that these games are priced a little above where they should be given current market conditions, and they'll likely drop over the next few years to reflect that - I agree with you. That belief is actually informing my spending habits. I'm pretty much only buying titles that are trending sideways, because there's no point in buying mid-correction. But that's a position which almost nobody argues, and if you were aware of the broader conversations about this you wouldn't be accusing me of arguing in bad faith.

>> No.10713170

>>10699449
The controlled environment honestly does a lot for it becuase when you have no fear of hitting someone else out of nowhere, you get to see just what that car is capable of and I get a real kick out of it.

>> No.10713185

>>10713167
Its fine. This is /vr/. You're going to find retards who make unreasonable posts. I don't disagree with you. The prices were trending up on average. Nothing unnatural there. I do think that the number of buyers could drop precipitously though, moreso than in past generations and in different hobbies. Reason being, like I said above, a lot of buyers were created by e-celebs who at this point are limited to Gen Z. Gen Alpha isn't going to pick up the slack in that audience. And they are so digitally minded the idea of owning physical media as a thing is rotary telephone tier. This may not affect retro prices TOO much because that market is already established but a lot of collectables have always had young people getting into them. Meanwhile kids today aren't even buying CURRENT games:
https://gamerant.com/survey-us-kids-game-subscriptions-in-game-currency-christmas/

>> No.10713250

>>10713185
The lack of new blood shouldn't be too much of a concern, at least for the high end stuff. There will almost certainly always be enough hardcore collectors to maintain and/or increase the prices of titles with sub-50k print runs. God help the collectors of dead on arrival systems like NTSC-U Saturn and TurboGrafx. The titles that skeev me out are things like Silent Hill and Pokemon Emerald at $200. I don't foresee games which sold over a million copies maintaining prices like that longterm. When they will come back down is anyone's guess.

While the sheer number of buyers will absolutely begin to drop, I think it's safe to assume the spending power of those who remain will go up on average. Spending power tends to dramatically increase as people age. If retro games follow the trend of most other collectibles, increases in individual spending power should outpace the spending power lost when people exit the market. Without new buyers, eventually that trend reverses. But at that point, I'll likely be all but dead, so I don't really care.

Sorry for being rude to you. I can get very passionate about this stuff, and you seem like a sweety.

>> No.10714295

>>10713250
NTA but I just wanted to say thanks for the effort and good posts in this thread, you know your shit.

>> No.10714513
File: 214 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
10714513

>>10709101
It really is fantastic, if only it had analog sticks... I wish 8BitDo would go and make a competitor to RetroBit's analog Saturn controller and just take the M30's base while adding analogs to it, it'd be fantastic and I'd buy it on a heart beat for sure.

>> No.10714903

>>10698497
>wanting to own most of the consoles and pirate games is sort of expensive
Is it?
It's 5k$ for hardware tops, no?
Probably even less.

>> No.10714939

>>10714903
If you want crazy shit like a US Turbo Duo then it can really start adding up but it's true that just getting a basic version of all the mainstream consoles isn't THAT insane. You'd have to add another $200 per Everdrive though.

>> No.10715406

>>10714295
My pleasure :^)

>> No.10716779
File: 96 KB, 638x469, gens.jpg [View same] [iqdb] [saucenao] [google]
10716779

>>10698489
Indeed, it's what got me intro retro gaming as a kid really, I could just download emulators, play full libraries of amazing consoles, with just some stuff I already had, no need to spend any money, loved it... I still wish owning the things was not a hassle though, it really is crazy expensive today.

>> No.10716895

>>10698489
2016-2018'ish I had this big phase of wanting physical everything. That sort of died out with time, but since getting my Steam Deck I've just been saying fuck it and emulating everything all in one spot. Hard not to when 99% of everything just works and also runs better on top of it. That said I still have my physicals and real hardware ready to go if I ever get the itch. Every time I sell something I regret it so I'm just living with both, although I definitely emulate more often than not.

>> No.10718486

>>10716779
There are a lot of games I specifically didn't buy back in the day because emulation was a thing. We're talking late 90s/early 2000s. On one hand, a few of them got bonkers expensive. But on the other hand, I was in high school with limited money. And now I'm an adult with a decent job thankfully so if I desperately want one of those games I can save up for it. So in the end it's been a win. I think too often people have FOMO about physical games but in the long run it's better to just buy shit you really want after it gets expensive since the alternative of buying a lot of stuff on the CHANCE it becomes expensive means spending more money overall and being less satisfied with your collection. I admit I fell into the Limited Run Games trap for a few months and I'm glad I came back to my senses before it got out of hand.

>> No.10718501 [DELETED] 
File: 302 KB, 1080x943, Screenshot_20240222_175433_eBay.jpg [View same] [iqdb] [saucenao] [google]
10718501

>>10698489
Which one of you faggots outbid me on this FF8? 3 doll hairs short I tell ya. It was pretty perfect too.. oh well there's always more FF8s out there in the wild.

>> No.10718502
File: 87 KB, 600x600, 1617285679601.jpg [View same] [iqdb] [saucenao] [google]
10718502

>>10698935
Master Race.

>> No.10718569

>>10700038
This is so true.

>> No.10718582

I refuse to pay $100 for a game that sold millions. For NES and SNES I just started making repros for myself.

>> No.10719519

>>10718582
Autism. Just buy a flash cart if you want to play games, if you want a collection of fake games get out the construction paper and finger paints and go to town.

>> No.10719836

expensive is relative. I've got no problem spending 100+ bucks on a game I'm eager to play and have obsessively researched for a good deal. but when my grocery store sells chicken for more than 5 bucks a pound I wait for a sale because that strikes me as too expensive
I'm also not a poor

>> No.10719854

>>10718582
How? Where do you get the boards & programmer from?
I know for the Genesis there is the krikzz (clone) stuff but I haven't seen anything comparable for the NES and SNES

>> No.10720187

>>10719836
Considering how often we buy necessities like food and gas even a slight price hike can be noticeable.

>> No.10720586

>>10719836
you should be buying superior chicken thighs @ $2.50-3.00/lb

>> No.10720894

>>10720586
I don't understand why thighs aren't more expensive than breasts. I'm not complaining at all but it's bizarre people haven't figured out it is BY FAR the best part of the chicken.

>> No.10721320

>>10720894
It's a US marketing thing. Decades of "all-white-meat" being used to sell chicken made people think the breast was the prime meat. I think the US exports a lot of the dark meat to other nations and imports their white meat

>> No.10722179

>>10720894
Aside from what
>>10721320
said it's just easier to cook and work with. You can get boneless breasts easy, a lot of the time they're skinless. A lot of things you can do with minimal effort. If buying the lower half it's best to buy leg quarters which will take more prep and some actual cooking knowledge for them to not turn to mush or end up a greasy mess.

>> No.10722723

>>10698489
>Collecting retro games is a very expensive hobby
duh. thanks, metaljebusrots.

>> No.10722726

>>10709404
>i get wanting boxed disc games, but boxed CONSOLES? unless you actually kept the box you had when you bought it, you're out of your god damn mind and deserve to go broke.

i rather they make repros if i wanted to play on "real hardware".

>> No.10722729

>>10698935
>mister
overhyped.
>>10698497
>everdrive
still cheap compared to even buying old games at original retail price. that's like complaining about buying a 1000 dollar PC so you can run byuu's autistical bsnes emulator smoothly, or use 1000 "realistic" filters on 200p pixels.

>> No.10723040

I will never own megaman 8 again

>> No.10723154 [DELETED] 
File: 75 KB, 781x697, megaman_800x.jpg [View same] [iqdb] [saucenao] [google]
10723154

>the carpet too, is foldin over you...
>and it's all
>over now, baby blue