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File: 51 KB, 474x493, Halo CE.jpg [View same] [iqdb] [saucenao] [google]
10685535 No.10685535 [Reply] [Original]

No game released after 1993 is as influential as this one.

>> No.10685545

>>10685535
The first Mass Effect game changed how RPGs were made entirely. The Telltale games literally wouldn't exist without what old bioware did, not in my opinion. Just to give an relatively apt comparison. I don't necessarily disagree with you.

>> No.10685547 [DELETED] 

tell me youre white without telling me youre white

>> No.10685550 [DELETED] 

>>10685547
I want the weaboos to leave.

>> No.10685552 [DELETED] 

>>10685547
Halo fans are MexiGODS
white people played lame ass shit like Madden

>> No.10685556 [DELETED] 

>>10685550
im hapa
so im half weeb half keeb

>> No.10685560 [DELETED] 

>>10685552
mexicans played kof and budokai 3 dont try to trick me
halo was dominated by white kids named kyle and derek

>> No.10685561

>>10685535
What did it influence?

>> No.10685571

>>10685545
And guess what, the combat in Mass Effect games would be completely different without Halo.
>>10685561
Console FPS controls, 2 weapon limit, life regeneration, grenade button, vehicular combat, multiplayer, level design in shooters. And most of it spilled out of the FPS genre. Practically every game now has elements of Halo in it.

>> No.10685612

Another braindead Halo thread.

>> No.10685631

>>10685612
>NOOO WHERE MY ZELDASONIC THREADS AT!

>> No.10685632

>>10685571
A melee button too, though I'd say CS is the influencer of the 2 weapon limit

>> No.10685685

>>10685535
That's complete bullshit. Super Mario 64, Half-Life, Ultima Online, World of Warcraft, Max Payne, Resident Evil 4, Grand Theft Auto III... That's just off the top of my head.

>> No.10685697

>>10685685
Mario 64 influenced platformers... and there weren't that many after it because the genre underwent a slow decline after M64

Half-Life... not really, other than doing away with traditional levels in FPS and "integrated" cinematics. Halo was the more influential FPS by far.

UO, WoW, fair

Max Payne... what?

RE4... actually its actual influence is way overstated. People credit it with the usual over-the-shoulder cover based shooter... but it had no cover, you couldn't shoot while aiming, tank controls. It influenced no games beyond its camera viewpoint. Gears of Wars plays completely different and you could name it as the actual influential game in the style.

GTA3, I guess it made open world popular and laid the blueprint despite not being amongst the first, so fair.

>> No.10685702

>>10685685
>Half-Life
>influential
In the worst way possible. Unskippable first person cutscenes disguised as gameplay and set pieces
>Grand Theft Auto III
Big empty maps between you and the actual gameplay

>> No.10685709

>>10685535
Diablo 2 dumbfuck

>> No.10685725
File: 80 KB, 240x267, Screenshot_20240211-213711.png [View same] [iqdb] [saucenao] [google]
10685725

https://streamable.com/9mv25y
Why did he do it?

>> No.10685739

>>10685702
>Big empty maps between you and the actual gameplay
So you ADMIT it was influential!

>> No.10685756

>>10685725
Halo autoejects you from a vehicle when it thinks the vehicle is flipped on the ground; this can affect Banshees too if you hit the ceiling at the right angle

>> No.10685762

Man, it'd be nice if we could have chill threads about the games I like.
Tired of the bait cycle.

>> No.10685763

>>10685697
Mario 64 influenced plenty of games outside of platformers.

>> No.10685768

>>10685612
A Zelda thread died for this.

>> No.10685773
File: 8 KB, 554x65, 1702463306752921.png [View same] [iqdb] [saucenao] [google]
10685773

>>10685762

>> No.10685782

>>10685773
I know how it works, I'm just tired of it.

>> No.10685820

>>10685545
Oh, you mean the game that copied the warthog controls for the planetary vehicle travel? INTERESTING

>> No.10685826

Pong was pretty influential

>> No.10685836

>>10685820
I said I wasn't denying any of it.
It was all a possible admission.
You irritating ass.

>> No.10685864

>>10685535
Minecraft

>> No.10685876

>>10685535
I think Clint Hocking might be the most influential man, if indirectly. The Ubisoft Formula, which became the AAA formula, is Splinter Cell crossed with Farcry 2. If you want that answer refined down to one game we can say Farcry 3. Or maybe Assassin's Creed 2. The influences existed, but these games solidified them into a form that could be repeated.

>> No.10685882

>>10685876
Ubisoft got it right for a while because they were a liberal studio. Back when liberal meant "fuck it you do you."

>> No.10685948

>>10685571
>Console FPS controls
Alien Resurrection
>2 weapon limit
Counter-Strike (or Team Fortress though it had limited classes)
>life regeneration
Was a powerup in Quake 3, and besides Halo CE only had regenerating shield, not health
>grenade button
Team Fortress
>vehicular combat
Tribes
>multiplayer, level design in shooters
What so different about Halo CE multiplayer and level design?
>>10685632
>A melee button
Duke Nukem 3D

>> No.10685979

>>10685948
OP BTFO /thread

>> No.10685991

>>10685948
Shadow Warrior and Goldeneye also had vehicles in 1997 (so did Perfect Dark as well but you get the idea)

>> No.10686063

>>10685571
Most of that list was valid, but then you over-reached with "multiplayer", and the level design in CE was its weakest aspect.

>> No.10686536
File: 223 KB, 1000x1500, GTA 3.jpg [View same] [iqdb] [saucenao] [google]
10686536

>>10685535
>1993
lol

>> No.10686538
File: 318 KB, 978x900, 1694809170916494.png [View same] [iqdb] [saucenao] [google]
10686538

HAWO

>> No.10686548

>>10685535
gaylo lmao

>> No.10686751
File: 164 KB, 890x749, Control Scheme 4.png [View same] [iqdb] [saucenao] [google]
10686751

>>10685948
>Console FPS controls
>Alien Resurrection
Nope, Medal of Honor.

>> No.10686758

>>10685948
Ocarina didn't influence anything then

>> No.10686772

>>10685739
In the worst way possible. Yes.
>>10686758
Most games credited for being influential, weren't

>> No.10687408 [DELETED] 
File: 216 KB, 256x340, file.png [View same] [iqdb] [saucenao] [google]
10687408

>ruins general perception of what a good game is because normies are idiots who value cutscenes over gameplay

>> No.10687873

>>10685709
Not really. It influenced like 2 series (POE and Torchlight) that’s about it. And I have been playing D2 for 20 years btw

>> No.10689208

>>10685571
Wrong . That would actually be Alien PSX and Timesplitters PS2 respectively, with an honorable mention to GoldenEye which both were dedicated of . Nothing on Xbox was really groundbreaking, which is sad because it was quite powerful for is time

>> No.10689542

>>10685535
it was definitely a game changer come release. despite its imperfections it still ran circles around everything at the time. silky smooth gameplay with terrific ambience and lore. if bungie just had another 6 months to a year they would have sorted the later half of the campaign and include a lot more cut content.

I highly recommend Rubys Re-balance mod for all the Halo CE chads. It truly realizes Halo CE's potential. I really feel it elevates this game from a flawed classic into a masterpiece. its how i will play it for now on, it brought so much peace to my heart.

>> No.10689585
File: 1.47 MB, 1734x3384, Master Chief's Machete.jpg [View same] [iqdb] [saucenao] [google]
10689585

I don't get the hype behind Halo, at least with its single-player component; I've only finished it on heroic and legendary so far. I don't see the genius behind limiting the UNSC's super commando to two weapons, which I find fairly inconvenient given how useful some weapons are, and I don't understand why some would consider it "overpowered" to let Master Chief carry an arsenal of weapons since we're not fighting other players. Enemies look fine—all four of them, as far as the Covenant is concerned. Each alien looks unique in contrast to the others, but they all carry the same three weapons; the exception to this is the shields carried by the Kig-Yar and the energy swords carried by Sangheili. I wanted to include the assault cannons carried by the Mgalekgolo as an exception, but they seem to function pretty damn similarly to the fuel rod guns carried by grunts in later levels. I don't have anything to say about the level design; there is definitely some backtracking, but I assume others would know more about them copy-pasting rooms or whatever. I also don't have anything to say about the story right now, but personally, I thought 343 Guilty Spark felt out of place given how burbly he seems.
Here's my save file if it means anything:
https://files.catbox.moe/uargyn.zip
Oh, wish they had let Chief keep his machete too.

>> No.10689598

>>10685948
None of those games were as a whole comparable to Halo, and some of these features you kist function completely different. I dunno why you can't just admit Halo was influential, of course it was. You don't have to like the gane to see that obvious truth

>> No.10689610
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10689610

>>10689598
>None of those games were as a whole comparable to Halo

>> No.10689630
File: 106 KB, 1200x630, I'm not coming on!.jpg [View same] [iqdb] [saucenao] [google]
10689630

>10689598
>and some of these features you kist function completely different.

>> No.10689660

>>10685535
Not retro (unless you're gay).

>> No.10689760

Ocarina of time.

>> No.10689847

>>10685535
Halo CE mogs all the GTAs but you're crazy if you don't find GTA III to be more influential.

>> No.10689850

>>10685535
FPS is a dead genre, and bullet sponge console FPS is even deader.

>> No.10689854

>>10689850
>Halo
>bullet sponge
Name one enemy besides the elite.

>> No.10689873
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10689873

>> No.10689962

>>10689760
delusional

>> No.10690094

>>10685535
Call of duty

>> No.10690134

>>10685571
If the fact that Halo influenced Mass Effect means Mass Effect isn't influential, then the fact that Half-Life influenced Halo means Halo isn't influential.

But wait... Quake influenced Half-Life! And Doom influenced Quake! And Wolfenstein 3D influenced Doom! And Ultima Underworld influenced Wolfenstein! And Tolkein influenced Ultima!

So the only influential video game is actually the Lord of the Rings text adventure on DOS.

>> No.10690141

>>10690134
>ackchually

>> No.10690154

>>10690141
I'm just extending retarded logic to show how retarded it is.

>> No.10691060

>>10689585
>I don't see the genius behind limiting the UNSC's super commando to two weapons
You can't carry two guns. You can't even carry two rifles, but well you carry one on your shoulder, other at you use. It sorta makes sense.
It also makes the game feel more dynamic. There's a reason it became so popular.

>> No.10691070

>>10685948
>>Console FPS controls
>Alien Resurrection
Just because it's using something similar doesn't mean it works.
>>2 weapon limit
>Counter-Strike (or Team Fortress though it had limited classes)
Multiplayer vs single player come on
>>life regeneration
>Was a powerup in Quake 3, and besides Halo CE only had regenerating shield, not health
Powerup? Again come on
Regeneration shield that feels exactly like life regeneration mechanic
>>grenade button
>Team Fortress
It doesn't feel the same. Grenades are actually powerful in Halo.
>>>10685632
>>A melee button
>Duke Nukem 3D
It's a gimmick there. In Halo it's functional. It's threatening.

>> No.10691072

>>10685535
Wtf?
I thought only halo 2 got a pc port.

>> No.10691224

>>10685697
You are delusional if you think Mario 64 didn't influence anything
half the devs of the 90s and early 2000s cite Mario 64 as inspiration for some part of their work

>> No.10691512

>>10691072
I spent some time recently trying to get it to run, only to discover the assets are all rendered at 30FPS. There's a mod now that adds interpolation, but it didn't want to work on Windows 98.

>> No.10691530

>>10691060
>It also makes the game feel more dynamic. There's a reason it became so popular.
Wishing I hadn't dropped a weapon in a canyon upon encountering enemies that it would've been pretty damn good at dispatching doesn't feel dynamic or, for that matter, satisfying. Having all the necessary tools on hand whenever the best opportunity arises to utilize them feels a lot more enjoyable.
>>10691070
>It's a gimmick there. In Halo it's functional. It's threatening.
Against grunts, can't recall any other time I would try to melee anything else when shooting it or lobbing a 'nade was far more effective.

>> No.10691675

That's ridiculous. Games that spawned entire genres, rather than dumbing down a pre-existing one, are unquestionably more influential. You're really trying to tell me Halo is more influential than Resident Evil, Super Mario 64, Final Fantasy 7 and Metal Gear Solid?

>> No.10691679

>>10691675
FF7 wasn't that influential, it was just FF6 in 3D

>> No.10691790

>>10691530
>Wishing I hadn't dropped a weapon in a canyon upon encountering enemies that it would've been pretty damn good at dispatching doesn't feel dynamic or, for that matter, satisfying. Having all the necessary tools on hand whenever the best opportunity arises to utilize them feels a lot more enjoyable.
You change weapons a lot. It feels dynamic. You don't have to think about 10 different weapons.
>Against grunts, can't recall any other time I would try to melee anything else when shooting it or lobbing a 'nade was far more effective.
You're arguing modern melee mechanic is useless in FPS games. This is not a popular opinion. I generally use it when I've got to reload.
>>10691679
>it was just FF6 in 3D
FF7 was very influential in many different way, not just the gameplay.

>> No.10691794

>>10691790
>FF7 was very influential in many different way, not just the gameplay.
the only stuff I can think of is the addition of mini-games and gameplay gimmicks for variety, which were novel for the genre. Otherwise, there's no practical difference between the opera scene in FF6 and the average FF7 cutscene (and I'm alluding to the cinematic stuff because it's what people usually think of when discussing this game's influence)

>> No.10691872
File: 28 KB, 614x720, Bateman.jpg [View same] [iqdb] [saucenao] [google]
10691872

>>10691790
>You don't have to think about 10 different weapons.
What the hell does this shit even mean when people say it?
The only thing you keep track of is ammunition, that's it.

>> No.10691928

>>10691679
Zoomer comment for sure. Before FF7, JRPGs were a joke genre which most people didn't want to touch. The genre barely even existed in Europe. Hundreds of localisations of JRPGs owe their existence to FF7.

>> No.10691934

>>10685535
Why do you keep creating this thread?

>> No.10691939

>>10691928
>Zoomer comment for sure. Before FF7, JRPGs were a joke genre which most people didn't want to touch
Good thing we're talking about JAPANESE rpgs... made by JAPANESE devs... who definitely knew Final Fantasy before its seventh iteration, you know, the second most popular JRPG franchise in Japan, a genre that was already immensely popular over there.
>Hundreds of localisations of JRPGs owe their existence to FF7.
who the FUCK cares about this when discussing influence? and what the hell did Europeans contribute to the JAPANESE rpg genre?

>> No.10691947

>>10685632
>A melee button too,

Duke 3d had that. Mighty boot engaged!

>> No.10691965

>>10691939
If that's really your point, then you should reply in Japanese and post it on 2ch

>> No.10692039

World of Warcraft

>> No.10692076
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10692076

>>10691790
>You're arguing modern melee mechanic is useless in FPS games. This is not a popular opinion. I generally use it when I've got to reload.
I wasn't saying melee was useless in FPS vidya as a whole; as far as my experience in Halo is concerned, I only found myself using it against grunts most of the time, and the only time it felt threatening was when I was on the receiving end of it from elites or hunters.

>> No.10692165

>>10691965
いや

>> No.10692204

>>10685535
This thread reminds me of gamespot system wars forum from around 2000s.
Halo didn't innovate anything btw, only people who haven't played anything else would think that

>> No.10692312

>>10685948
Not the first, but they did all of them in a game people bought and played

>> No.10692351
File: 128 KB, 800x397, 215142996_22jgm-L-2.jpg [View same] [iqdb] [saucenao] [google]
10692351

>>10685535
I mean this is true. Halo influenced the industry. All in the worst ways possible.
>>10685571
>2 weapon limit, life regeneration,
Yeah, those are negatives. You already had games that had 2-3 weapon limits before it, but based on the specific genre they were aiming at (see: Rainbow Six or Counter Strike) rather than the entire genre as a whole.
Everything else you mentioned isn't true either. At most it popularized the FPS genre for people who's experience of it was limited to something like Goldeneye up to that point and never touched a PC FPS or even the more rarer stuff like Alien Resurrection on PS1 or Timesplitters on PS2 in 2000.
>multiplayer, level design in shooters
good shitpost though. Halo 2 didn't create matchmaking, but it popularized it killing the community creating aspect of multiplayer games.
All that said, I won't say Halo CE is a bad game, but it's not groundbreaking whatsoever. Great ambience and music, but that's because they had a talented composer named Martin O'Donnell who really carried it.

>> No.10692356

>>10685571
>the combat in Mass Effect games would be completely different without Halo.
Shit, it might've been an actual RPG rather than a TPS but with light rpg mechanics. I don't know why people favor Mass Effect so much. I keep forgetting that trilogy existed.

>> No.10692436

GoldenEye sold more than Halo 1.

>> No.10692486

>>10692436
>look into this
>it's true
Damn, I didn't expect that. Halo 2 sold more than GoldenEye, however.

>> No.10692562

>>10692486
N64 sold about 6 million more units than the OG Xbox, so that makes sense it did. And Halo 2 came out the final major holiday season of the OG Xbox on top of being promoted with XBL.

>> No.10692645

>>10685697
There is at least one section in RE4 where there’s a take cover prompt in front of a chest high wall. Fairly early on when the ganados first throw dynamite at you if I remember correctly.

>> No.10692652

>>10685697
You are somehow the dumbest poster in the thread.

>> No.10692662

>>10685702
You not liking the games doesn't make them any less influential.

>> No.10692664

>>10685948
Halo was the one that standardized every single one of those things.

>> No.10692681

>>10689585
>>10692351
those who get filtered by two weapon limit are self-identified low IQ imbeciles. it makes for a more challenging experience, requiring forethought and strategy regarding weapon capabilities, enemies and location. You don't take a shotgun to an open field. You can spare your sniper rifle if youre indoors and on your last mag. Certain weapon combinations work better than others, so you pick the best possible combination for your environment and enemies. It's much more fun than say something like Bioshit which gives you a dozen guns and like 3 different types of ammo for each of those weapons on top of powers.

>> No.10692685

>>10692664
>standardized console fps controls, vehicles, multiplayer and level design
what?
And there's nothing to be prideful of standardizing regenerating health and 2 weapon limits either.

>> No.10692686

>>10692681
That's some interesting zoomer cope. Was Quake 3 too fast for you and you needed a locked 30fps slow moving console experience for your IQ of 30?

>> No.10692713
File: 8 KB, 256x224, contra3_2p.png [View same] [iqdb] [saucenao] [google]
10692713

Contra Alien Wars did two weapons system with a quick switch button first.

>> No.10692784

>>10692076
Halo is the one invented modern melee where you jump on enemies while doing it.
>I only found myself using it against grunts most of the time, and the only time it felt threatening was when I was on the receiving end of it from elites or hunters.
Just because you only use it one way doesn't mean that's all there is to it. Try experimenting more with it.
>>10692686
Is Quake 3 the pinnacle of game design? Nearly every weapon feels the same in Quake 3.

>> No.10692814
File: 3.47 MB, 640x640, what-the-fuck-did-i-just-read-what-the-fuck.gif [View same] [iqdb] [saucenao] [google]
10692814

>>10692784
>modern melee where you jump on enemies while doing it

>> No.10692843

>>10692686
did I hurt your feelings, grandpa? I love the quality shooters of that era, their weapon mechanics are the least of their problems. That's the style of games they were, but Halo CE works perfectly well as it was designed and it makes for an awesome experience; however those attached to one mechanic bitch and moan about something they're simply bad at adapting to, i.e 2 weapon limits.

Halo CE's major faults are tied to their rushed development, preventing Bungie from including more cut content and fully polishing the missions from Library onward. 30 fps, slow movement, 2 weapon limits, etc. is all pathetic boomer bitching. game plays amazingly well on the og xbox, and what a fucking experience it was back then.

>> No.10692920
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10692920

>>10692681
>those who get filtered by two weapon limit are self-identified low IQ imbeciles.
I don't see how I was filtered by it given the fact I beat the game on its highest difficulties.

>> No.10692973
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10692973

I'd consider God of War as equally influential.

>> No.10692986 [DELETED] 

>>10692973
Yeah it was so influential even new GoW games changed it's genre...

>> No.10692992

>>10692973
Yeah it was so influential even new GoW games abandon its genre...

>> No.10692994

>>10685535
Cutsceneshit is more popular today than FPS. So, Final Fantasy VII trumps it.

>> No.10693106

>>10692994
Nah. Cutscene shit is shilled to 30yr old normalfags. What's actually popular is Fortnite.

>> No.10693170
File: 26 KB, 256x328, Kill.switch_Coverart.jpg [View same] [iqdb] [saucenao] [google]
10693170

Kill Switch has directly influenced way more games than Halo ever did
Halo is in the same boat as Super Mario 64 in that very few games could ever be called clones of it. Nobody else ever cloned the objective-based levels or movement of Mario 64 until modern indie games on Steam, meanwhile the large levels and waves of enemies from Halo are rarely if ever seen in other modern shooters
Both Halo and Mario 64 however inspired many creators to try out their genres. A lot of platformers were made after their devs played Mario 64 and wanted to make their own, same thing for Halo with console shooters.

>> No.10694351
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10694351

>>10692843
Sounds like your feelings are hurt more than anybody elses. You're upset that people have dismissed your FPS as average at best and not revolutionary. We all know you're seething that the relevancy of your shooter hasn't stuck around for well over a dozen years now.

>> No.10695752

Quake

>> No.10695761

>>10685571
>And guess what, the combat in Mass Effect games would be completely different without Halo
As would the combat of Halo without Half-Life, the combat of Half-Life without Quake, and the combat of Quake without DOOM. By your logic, no game that’s even remotely influenced by another game can ever surpass its influence, so what’s the point of this thread?

>> No.10695838

Halo is just a rip off of Unreal.

>> No.10695848

>>10685535
I can think of several, but you need to name your exact metric first.

>> No.10695879
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10695879

>>10695848
PS
I nominate this one. And no, I'm not taking a piss.
Dead serious. It kickstarted moden GAAS.
It's a tossup between that and UEFA Champions League, though.

>> No.10695983

>>10695761
so can we stop pretending OoT is influential in any way now?

>> No.10696016

>>10685545
Mass Effect is just a spiffed up KOTOR. By that metric KOTOR did more for RPGs than Mass Effect did, Mass Effect just extrapolated on those features.
I also don’t understand what you’re saying because CRPGs were doing “choose your own adventure” dialogue checks literally 20 years before Mass Effect came out. I can only assume this is a troll post.

>> No.10696021

>>10696016
Mass Effect was the first WRPG for many along with Oblivion

>> No.10696040

>>10696016
nta, but it's impossible to make a coherent argument if one doesn't define what 'influence' is exactly.
This is probably the reason why the OP didn't specify: he would've been shat upon for incoherent definition *and* for being factually wrong.

>> No.10696096
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10696096

So many retarded takes itt. Influental =/= innovating. A game is influental if it's popular and other developers try to copy its features. Doesn't matter if those features first appeared in that game or anywhere else.
Was Halo influental? Absolutely.
Was it innovating? Hardly.
Was Halo influence good or bad for the genre? Subjective, depends on whether you like Halo itself or not.
Was it the most influental game since 1993? Absolutely not, but it's among the top.

t. played Halo a couple times, didn't like it.