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/vr/ - Retro Games


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10654084 No.10654084 [Reply] [Original]

It's information density. The amount of "things" you experience within a certain time frame while playing.

Take the FF6 opera arc for example. You do the following:
>Enter the opera, talk to the Impresario
>Watch Act 1
>Talk to Celes + do her portion of the opera
>Make your way towards Ultros and crash onto the stage
>Fight Ultros
>Get on Setzer's ship
...All in about 20 minutes.

If it were made today with an FF7 Remake treatment, that arc would take a few hours. With today's technology they would expand it, making the opera house bigger and filled with NPCS, the actual opera longer and more cinematic, etc.

With older games you experience much more in a shorter time. A 1-hour game session of an older game is much more memorable because it's more densely packed with events. You're experiencing much more than you would in a newer game under the same time frame. This is also way older games are easier to go back and replay it more often.

Of course soul is a factor. But you get my point.

>> No.10654087

We knew, /v/ poster.

>>>/v/665737885

>> No.10654092
File: 41 KB, 174x319, 1686433927613764.png [View same] [iqdb] [saucenao] [google]
10654092

>>10654084
was making this new thread on /vr/ really necessary?

>> No.10654096

>>10654092
>>10654087
Parallel thinking

>> No.10654143

It's the same "decompressed storytelling" that has fucked pretty much every form of narrative media in the past 20-odd years.

>> No.10654162

>>10654084
no shit. we know.
even the dumbest retard can read way faster than some shit VA can speak it

>> No.10654173

>>10654084
Yes, shorter is usually better. That's why 90 minute movies are so memorable and have a lasting impact vs a 30 episode series that drags on. I've always said a 400 page novel is a waste of time. Any story that needs that many pages is mostly just fluff. You can definitely condense it, and most professional authors will tell you if you watch their lectures to cut as many unnecessary words as you can and get right to the point. Most people don't listen though, hence why game stories now are filled with 80 minute cutscenes sandwiches between 3 minute boss fights.

>> No.10654235
File: 668 KB, 1078x1725, foundation1.jpg [View same] [iqdb] [saucenao] [google]
10654235

>>10654173
>Any story that needs that many pages is mostly just fluff.
Did you read pic?

>> No.10654252

I recently played Mario & Luigi superstar Saga and then dream team right after.
Dream team is attrocious with the number of cutscenes, people to talk to and everything. It's kind of miserable to play.

>> No.10654258

>>10654173
>dude just like...cut everything out. I need footnotes to everything
>who cares about tone, pacing, and atmosphere, just like tell me what happens
Sounds like zoomer brainrot to me.

>> No.10654271

>>10654084
you should see how mad people get when I point out the amount of content in a game is inversely proportional to the graphics level of a game. Dwarf Fortress at the top, 4K Skybox games at the bottom, usually.

>> No.10654272

>>10654084
Here't the real answer. There are more games out there than you can play in your lifetime. You can pick and choose to play whatever you would like. As it turns out, many of best videogames ever made have been made. So there you have it. You don't need to buy the latest or greatest to play some of the greatest games ever made.

The same can be said about movies and music. You can get media from 1-100+ years ago and find some great content. You can find relevant books that are thousands of years old.

>> No.10654274

>>10654272
Best post here.

>> No.10654275

>>10654143
this is why the greek myths are still the best stories around. An entire novel's worth of events takes place in a paragraph of ancient greek storytelling

>> No.10654283

>>10654275
If youre an autist maybe but no one is sitting around reading greek poems bitch cmon

>> No.10654287
File: 95 KB, 300x425, image_2024-02-01_170121099.png [View same] [iqdb] [saucenao] [google]
10654287

>>10654173
YES. YOU ARE THE FIRT PERSON TO AGREE WITH ME ON BOOK PAGE LENGTH. Any book that is about the human condition, it's trying to show a universal truth of humanity like proper literature has no reason to be over 300 pages in length. Anything longer than that is usually filled with pointless exposition, the enemy of all great books. The endless descriptions of trees and skies and furniture and clothing and food, the filler content. If you have a truly great story than even just 90 pages should be enough. Incidentally enough one of my favorite living authors Cesar Aira is a master of the novella. Most of his books are less than 150 pages, many are less than 100

>> No.10654291

>>10654275
I dunno have you ever read the iliad? There are many many pages worth of the same things being repeated over and over again very tediously

>> No.10654297

>>10654258
NTA but pacing, tone and atmosphere are all essential elements of a story no matter how long it is but once you get over 400 pages it becomes quite common to have fluff added to the story, pointless exposition which serves no purpose. There are many books that are the perfect length way more than you can read in a lifetime so I only read books that have perfected the art of pacing and contain zero extraneous pieces.

>> No.10654304

I can't play any JRPGs made after the year 2000 since they take forever to beat

Chrono Trigger was memorable in part because of its short duration and frantic pace

>> No.10654324

>>10654084
Indeed. This is why PS1 RPGs are so much worse than SNES ones.
>>10654275
Spoken like someone who's never read Greek epics.

>> No.10654342

>>10654258
Usually for a novel to be considered a novel it has to have at minimum 40,000 word count to be published, but more commonly 50-60,000 before a publisher will take interest in it. That leads to a lot of potential authors adding filler just to get it up to the required word count, which overall hurts the pacing as the other anon said.

>> No.10654413
File: 109 KB, 256x242, Vandal_Hearts_Coverart.png [View same] [iqdb] [saucenao] [google]
10654413

The problem with so many longer games is that they're over written just to be over written it feels like. People think having a character give constant monologues for pages and pages where they give their whole life story automatically makes them more complex but it never makes them more memorable. A well told short story can stick to just the basics and have far more of an effective impact. Vandal Hearts is a great game that tells a story of war, living under a bad legacy, coming to terms with that and discovering the truth and making peace with that and it's all well done and very succinct.

>> No.10654629

>>10654084
>>10654413
It's quality over quantity. Simple as.

>> No.10654632

>>10654413
Also forgot to compliment you on choosing to mention Vandal Hearts. That game is a hidden gem. Not for me, I played it when it first released and replay it every few years, same for the second game. I actually want to find a way to pirate/emulate the third game, as I had it on my PS3 and now I believe it's only on the X-box store. I know it wasn't as good, but I still want to give it a chance.

>> No.10654671

>>10654632
>but I still want to give it a chance.
I wouldn't say it's a bad game but it just ended but kind of unmemorable. Characters level up based on what you actually have them do so it's technically classes but it also doesn't have that weird dual turn thing 2 did. It seems like the series never really managed to find it's footing sadly.

>> No.10654778

>>10654283
zoomie zoom zoom

>> No.10654792
File: 198 KB, 2000x987, CIN (22).jpg [View same] [iqdb] [saucenao] [google]
10654792

>>10654235
No, watched.

>> No.10654793

>>10654291
why are you just making shit up.
Nothing is ever stated or repeated without clear restrained purpose behind it.

>> No.10654804

>>10654252
For a second I thought you were talking about Partners In Time. I enjoyed that game up until they force you to do complicated maneuvers with baby Mario and Luigi that just seemed exhausting and unfun to me. I never finished it.

>> No.10654805

>>10654297
>so I only read books that have perfected the art of pacing and contain zero extraneous pieces.
post reading list please.

>> No.10654815

>>10654287
Thank you and
>>10654173
thank you for making me feel like less of a brainlet for my inability to finish books.

>> No.10654820

>>10654304
>Chrono Trigger was memorable in part because of its short duration and frantic pace
I remember getting stuck in that game in each of my 3 personal attempts over the past 15 years.
My latest attempt in 2017, I got stuck in the future section with the bike race and couldn't figure out what to do.

Should I try again? Should I emulate the DS version this time?

>> No.10654925
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10654925

>>10654084
Tell me OP, how do you feel about "Movie Games"? How do you feel about the Resident Evil 3 remake? How do you feel about Kane & Lynch 2? How do you feel about Shellshock 2? How do you feel about any game which lasts less than four hours?

>>10654173
What a retarded fucking post. My favourite film is Scorpio Rising but you still disgust me.

>>10654271
You should see how mad I am. Everyone who believes in "content" should be... let's think. We're going to break your arms and legs, stuff you in a copper pot, then heat it with blowtorches until your entire body has melted. Then you're for the pigs.

>>10654272
>content
Into the pot.

>>10654275
Thank you Jash Dholani sar very cool high status alpha post.

>>10654287
Umineko will outlive anything written by Cesar Ariba!

>> No.10654930

>>10654820
kek, you literally do nothing until the timer says 30 meters, then you turn to the side and hit boost.

>> No.10654950
File: 181 KB, 810x1080, the godfather.jpg [View same] [iqdb] [saucenao] [google]
10654950

>>10654173
Guess you think this is garbage huh

>> No.10654965
File: 3 KB, 249x224, dq1-1.png [View same] [iqdb] [saucenao] [google]
10654965

>>10654084
This reminds me of how I prefer old-style town NPCs who just have one or two lines to say over games with interactive dialog trees trying to simulate realistic conversations.
It's kinda like in a tabletop D&D session when you go into town and tell the DM that you're going to go around asking townspeople about the thing, and he gives you a summary of what you learn, rather than playing out each and every conversation.
In an old RPG, "everyone in town" is like 10 people, so the process of talking to them all doesn't take long but still gives you the feeling of having "gown around town," and the way each of them only says a couple of sentences is an abbreviated representation of what you're learning from them.

>> No.10655001
File: 409 KB, 1600x1500, 1698214086587229.jpg [View same] [iqdb] [saucenao] [google]
10655001

Reminds me of this.

>> No.10655042

>>10655001
source?

>> No.10655043

>>10654925
>let's think. We're going to break your arms and legs, stuff you in a copper pot, then heat it with blowtorches until your entire body has melted. Then you're for the pigs.
britsperg detected.

>> No.10655047

>>10654950
the book is.
have you read it?

>> No.10655160

>>10654084
this is an important thread. its why ff7 remake is fucking useless trash.

>> No.10655180

>>10655042
Gintama

>> No.10655194

OP coping with his tiny pecker
>it's denser and therefore better, I swear!

>> No.10655198

>>10654965
Yep, this reminds me of once I was playing Secret of Mana in front of a fellow nerd and he mocked me for talking to NPCs, saying NPCs in jRPGs are just a waste of time.

Of course he was mostly thinking about RPGs from 1996 and beyond. In earlier RPGs NPCs got to the fucking point and what they said truly mattered; all while at the same time having the same purpose of giving flavour to the game and making the places more organic.

>> No.10655224

>>10654084
okay electric underground

>> No.10655228

>>10654950
I fell asleep trying to watch this tripe.

>> No.10655232

>>10654272
>There are more games out there than you can play in your lifetime
That's just not really true. It won't actually take that long to play all the worthwhile games, just like it won't take that long to watch all movies worth watching.

>> No.10655260

>>10654820
>I got stuck in the future section with the bike race and couldn't figure out what to do
You... win the race. I thought that much would be obvious. Just get in front of Johnny and you can bounce off him the entire way, making just minor corrections.

>> No.10655278

>>10655001
Do they even still put "AND YOU" in the end credits? Or even a Thank You for playing? They might. Some have to I bet. But I honestly can't tell anymore when they go on for 25 minutes because the rendering team for a characters left nipple is bigger than the entire company used to be.

>> No.10655283

>>10654173
Never gonna make it to the maximalist paradise.

>> No.10655450

is there a ff6 rom hack that adds the gba content and also has a real translation not the shit we officialy have?

>> No.10655491

I like how in many old RPGs you can travel around the entire planet. Even if the planet is just a few villages with 10 NPCs each.

>> No.10655495
File: 58 KB, 960x640, minwu dead.jpg [View same] [iqdb] [saucenao] [google]
10655495

You know what I've notice? And this isn't really a statement of quality but an observation. But I've noticed that old gamers were just, in general, more willing to go along with whatever emotion was being conveyed. They were more willing to accept that something was sad or important for the story and characters rather than for the players themselves. A character who sacrifices themselves for the party was still tragic in the context of the story even if the player only briefly knew them but know players seem to need to have known a character for the length of a novel before they can give an iota of a fuck about anything.

>> No.10655501

>>10654304
CT is memorable because that short duration and pacing was in service of highly replayable scenario design that supports a buttload of ways to finish and complete the game. even if more than half those endings are joke crap that merely ends your game early, its still incredible for a jrpg to have multiple outcomes determined by player agency. that's what made CT special

>> No.10655546

>>10654925
nta; Gameplay is a game's content, unknot your knickers. If a game is worth playing it's worth playing as much as you please.

>> No.10655572

>>10654304
16-bit RPGs really hit that sweet spot for me between the grindiness and inscrutability of 8 bit RPGs and the bloat of 32 bit and beyond.

>> No.10655608

>>10655572
I'd even say into the PS2 age you kind of had that nice middle ground of decent to okay good graphics and still stronger gameplay and not quite so dedcompressed cinematic story telling. I mean a few companies (Square) where going a bit ham but you still were getting, let's say traditional, stuff like Shadow Hearts.

>> No.10655626

>>10655495
They had to gay those deaths up with the post-game in whatever remake I didn't bother to play

>> No.10655628

>>10654965
>>10655198
I played Daggerfall not too long ago and initially got overwhelmed by the amount of buildings and NPCs you could talk to (only played JRPGs before then). It's neat to someone try to go for more realistic proportions compared to something like DQ which doesn't look like a real town, but has enough going on that it gets the job done in a efficient way. I personally don't like having 10 weapon shops like Daggerfall does along with a thousand NPCs in some places that don't really offer a whole lot to say between each other. I feel like it wastes the players time in the end.
much better counterpart topic than the one on /v/ right now.

>> No.10655658
File: 1.02 MB, 1600x900, see that mountain.png [View same] [iqdb] [saucenao] [google]
10655658

>>10655628
daggerfall is so GOAT
the sheer audacity to be doing what they were trying to in a DOS game. its unparalleled
thankfully with mods and the sourceport we can actually fill it out and give all that stuff a purpose.
its kinda nuts how many of the current quest mods and stuff were actually stuff ted had already written, but they werent able to implement in time. a solid half of quest pack 1 is literally just that

>> No.10655676

>>10655658
Don't get me wrong, the scope is definitely amazing and I'm blown away at what the team could even do before releasing it, especially in the year 1996. The mods make it a more enjoyable experience nowadays now that you can make the gameplay a little more tighter now (I think there was a big one for towns recently). I like Daggerfall and enjoy it and the other TES games for the role-playing aspect, but also I prefer the other style if I'm in the mood for something more compact gameplay-wise.

>> No.10655720
File: 666 KB, 1600x900, sunset wrothgaria.png [View same] [iqdb] [saucenao] [google]
10655720

>>10655676
lol yea its NOT a compact game
its a full on RPing fantasy autism sim
thieves guild + prostitutes guild 4lyfe. aint no guards in no kingdom makin me HALT!

>> No.10655727

i figured out why older games are better too op

its because im old and we have nostalgia for the things we play as kids
its literally this
give 10, 20 years and the internet will be filled with people reminiscing the good old days of FNAF, undertale, friday night funking, gachas, poppys playtime or whatever the fuck zoomers like and we will probably be too senile or already dead to say otherwise

>> No.10655763

>>10655727
I'm a 40 year old boomer and I already witness this. There's at least one thread a week here about an anon's love for some fucking Spongebob game. It's like that old Lorne Michael's quote "The best season of SNL is the one you watched when you were 12 years old."
That being said, I do think the 80s-00s generation is very interesting for just how quickly gaming was evolving. Hell, pick up a magazine or game catalog from 1994, then pick up one from 1995. They feel like completely different worlds.

>> No.10655807

>>10654084
I realized this 15 years ago, when I played Fallout 3 only a year after Portal. I adored Portal and have replayed many times since. FO3 is an empty chore and I didn’t finish it.

I call the concept “content density.”

>> No.10655914

>>10655807
I feel so bad for you

>> No.10656004

>>10654084
Everyone's digging on you, but of course you're correct. A lot of modern games are exactly as deep as FFVI, while being significantly longer, more expensive, and often more boring. Dumb adventure stories don't need overly complex and dark characters -- more than that, they detract from them, and you end up with post modern garbage where someone being a "piece of shit character" is confused with someone being "complex and flawed," and someone being "complex and flawed" is mistaken for a story being "deep and mature."

>> No.10656050

>>10654283
Definitely zoomer detected. Ancient texts can be some of the most amazing writing around. For a good time, check out Robin Waterfield's translation of Herodotus' the Histories. It's amazing, and written in beautiful and plain language. Honestly better than a lot of what is written today.

>> No.10656056

>>10654304
Very true. The old SNES RPGs were 15-25 hour games. 20 if you're just playing normally. They would get really stale if they were 60-80 hours like modern games.

>> No.10656087

>>10655628
Daggerfall is a bit different. You're not meant to be able to experience everything. You're meant to be in a world so large that you just find your way around it. You'll never see everyone or everything, but you're supposed to roleplay a character and a goal, and just work realistically towards that goal.

>> No.10656127

>>10654084
>It's information density.
I'd say it's about game density, really.

If you compare FF6 to FF7, you realize that pretty quickly. Nearly every town in FF6 is distinct and has memorable events happening. It's a fairly short walk between towns - meaning between new/interesting events - and towns regularly get re-used later in the game. FF7 feels a lot emptier, with bland fields and unmemorable caves splitting up towns where isn't hard to remember what happened wiht each one. PS1-era tended to have a lot of games which provided a lot of length but not really much more content than SNES-era games, making them feel rather boring.

This wasn't always the case. I'd say that Secret of Mana vs. Legend of Mana is just a situation of more content, but there were a lot of games which followed the FF7 model of large empty fields and long boring caves connecting unmemorable towns which you visit once and never think about afterwards.

Mind you, we're currently still in the AssCreed-era, which offers a ton of boring repetitive gameplay but in a novel new way.

>> No.10656219

>>10654252
When you lose in DT and you don't want to retry the fight, you have to reload from a previous save. Which means going through entire cutscenes every time you need to grind.

>> No.10656928

>>10654084
I've been thinking about those things too:
I bought Xenoblade 3 at launch, and due being a wageslave I found myself stuck in that game because I literally didn't have time to watch a titanic cutscene there is to start the last third of the game or so.
So I started retro gaming during my free time in working days because I could do stuff in 30 minutes. At the end I've finished Final Fantasy Adventure, the first three Drangon Quests and two Phantasy Stars while Xenoblade 3 ended stuck forever in the final boss.
You don't need an hour about a character's death, it happening in a second is enough to hit the player. Same with everything else that moves a plot.
This really has made me realize how terrible is to stop a game for the movie in the creator's head, and how slow big maps are.
And how FFX being the best hallway in videogames helped it being far more memorable than games with wider areas and even longer cutscenes.

>> No.10656989

>>10654084
Yeah, the pacing in old RPGs was better on average. Voiced cutscenes also slow things down.

>> No.10657006

>>10656989
>Voiced cutscenes also slow things down
its this more than anything
also all the extra animation thats then needed to line up for voiced cutscenes
fully voiced and animated cutscenes are probably the single biggest blackhole waste-of-time in modern vidya development.
and its almost totally frivolous. at best, youll watch it once, only to skip it every single time afterwards

>> No.10657037

>>10656127
I think the ff7 map, at least at the time of release, felt very alive to me and never felt like there were gaps between towns. the ff8 map however felt very dead, but maybe it's because so much of the map is only used for sidequests

>> No.10657075

>>10657037
Yeah, FF7's towns, with the possible exception of Kalm, are a lot more memorable than FF6's...They are all visually distinct.

>> No.10658096

My gamer coworkers are all zoomers, and they can't comprehend why my old ass prefers quality over quantity when it comes to hours of gameplay in a game. "Foolish anon, why did you buy Short But Engaging when you could have bought Grindy Chore Simulator for the same price and gotten 5x the hours out of it?" They all have hundreds if not thousands of hours of unplayed games in their Steam libraries, yet will still whine when games AREN'T padded out with filler. Truly baffling.

>> No.10658219

>>10654792
thumbnail looks like the alien from alien smiling

>> No.10658386

>>10656127
>unmemorable caves splitting up towns where isn't hard to remember
Replay the game. There's only ONE cave that matches this description, the Mythril Cave that is literraly 3 screens big and you meet the Turks there. You spend 5 minutes in here. Mount Corel and Mount Nibel do not match the description at all. FF6 have plenty of town with copied and pasted tile sets whereas FF7 town all have a different art direction and feel. FF7 has an excellent pacing.

>> No.10658510

>>10654084
No shit sherlock.
Older games had better pacing and also better lerning curves, with npc actually teaching you how to play bit by bit instead of spitting useless crap and leaving tutoring to ugly pop up menues that expose mechanics all together.

>> No.10658524

>>10658096
Those are the same people that make excessive use of save states because their time is precious and want to 'experience' the game.
Motherfuckers don't realise that (most of the time) replaying from the beginning is part of the fun.
If it were possible these assholes would even use savestates when having sex so they can immediately jump to the end.

>> No.10658538

>>10654173
You're half right. Yes, a story should attempt to accomplish its goals with as little as necessary. But that doesn't mean a book should be limited to 300 pages or a film to 90 minutes.

It just means that anything unnecessary is unnecessary and should therefore be cut out.

>> No.10658583

Yes, particularly with 3D gaming the pace of video games started to get really slow mostly for the sake of "immersion" and storytelling.

>> No.10658598

>>10654084
Probably thanks to the technical limitations of 4th gen that everything was more streamlined.
But it did get so much worse over time, I really don't get why some of these Modern cutscenes can take 30+ minutes before gameplay resumes. People really enjoy that?

>> No.10658607

You're all right and the worst thing is, people playing modern games will then claim it's the old games which are padded

>>>waaaa I lost a life and now I have to restart the level from scratch!!! All 50 seconds of it!! This is such bullshit padding because they knew they had no content!!!

>> No.10658618

>>10658607
Good lord. People will complain about losing 20 minutes of progress but then eagerly eat up a vacuous conversation that adds nothing to the plot if one of the characters says a meaningless response but in QUIRKY way. It's inane.

>> No.10658675

>>10658524
And yet I watched one of these same zoomers who criticized me for buying short games spend their entire hour-long lunch break clicking on trees to chop them down to acquire lumber for some crafting system. Another lunch break was spent digging up a large field, one square at a time, with a shovel. But apparently I'm the dumb one for choosing games that don't make the player do chores.

>> No.10658679

>>10658675
For context, they all bring their Switches to work, and I started doing the same. When in Rome, do as the Romans do. They're baffled that I own a Switch and like it, but never bought Animal Crossing or Pokemon. They looked confused when they saw me playing the Switch port of Outrun instead.

>> No.10658721

>>10658679
Gaming has changed a lot over time and their idea of a game is very different from ours.
This is all generalized ofcourse, as there are young people who prefer the more arcady type of games from the past and older people who prefer modern JRPGs.

>> No.10658741

>>10658679
I tell my slightly younger coworkers, who game mostly on modern multiplayer and AAA stuff that I mainly play retro games and they look at me like I'm fucking crazy.

>> No.10658805

>>10656127
Man, I love FF6, but it looks like you're just blinded by nostalgia. If anything, FF7 has some of the most memorable locations in the genre.

>> No.10658818

>>10655232
Games and films are entertainments and there's certainly a wealth of games and movies which are thoroughly engaging out there.

There's a lot that won't entertain a given person, but the games that are not interesting varies person by person.

How much time do you think it takes to watch all of the worthwhile films or play all of the worthwhile games?

>> No.10660095

>>10658818
NTA, but I've been playing games since I was 3 and emulating since I was 7 or 8. I'm 29 now, and I'd say I have played most of the "everyone has to play this" games. I'm still not done and I've spent more time than most people have trying to play as many games as possible.

So honestly I think he's talking out of his ass. It's possible to play all the "worthwhile" games (which to me just means influential/popular, you know, stereotypical "10/10" games). But it's not easy, it will take a long time

>> No.10661076

>>10658607
>>10658618
Ironically, zoomers love their roguelikes or roguelites or whatever where you start over after every death, though the randomness involved makes it not quite the same as losing progress in older games, plus the most popular ones have some sort of meta progression that blunts the pain of death.
There's also stuff like Getting Over It, which I've never played, but they look more like a streamerbait fad than anything.
The impression I get in both cases is that losing progress in those games is treated more like a gimmick. It's a selling point, like what "dark souls difficulty" has become. They're the sort of games you're "supposed" to play if you're looking for a challenge—"hardcore gaming" designed for the masses.

>> No.10661151

>>10654304
Chrono Trigger was memorable because of its fantastic soundtrack, great design, unique setting, and a new game+ that actually had a use. It's short length is its biggest flaw, a time travel game with only 5 time periods 2 of which are basically empty worlds with one town feels claustrophobic. We needed at least 4 more hours of content, and not Lost Sanctum Dimensional Vortex shit.

>> No.10661169

>>10654084
The hell happened to the gradient? Is this a result of ZSNES lol

>> No.10661186

>>10655001
This is pretty ironic coming from an anime with hundreds of filler episodes.

>> No.10661253

>>10661186
>hurr durr filler episodes
It's a weekly episodic tv series you stupid fuck. Goddamn anime fans get dumber every year.

>> No.10661259

>>10654084
Older games aren't universally better. Some modern games are better than some older games. Some older games are better than some modern games. Most of both are shit.
This is objective reality that personally hurts and offends /vr/tards who can't let go of their childhoods.

>> No.10661267

>>10661253
It's filler garbage.
Deal with it nerd.

>> No.10661339

>>10658741
That's one of the downsides of being into mostly retro games. I could be talking with another gamer at work or wherever and not have a single game in common to talk about. I get this alot:

"Hey Anon, you're into videogames, right? Have you been playing New And Popular?"

"No, I haven't gotten around to trying New And Popular yet. I've been playing Game That Was Popular Back In 2001, it's an absolute blast. Have you ever tried Game That Was Popular Back In 2001, or any other game in the series?

"I've never heard of it".

Then they start talking about their latest AAA live service skinner box, and I have to nod along and pretend like I still respect them and their opinions.

>> No.10661342

>>10654324
>>10654291
The Iliad isn't a myth, it's an epic poem as literature. Actual myths and fairytales are very sparse typically

>> No.10661348
File: 25 KB, 400x462, 5cd.jpg [View same] [iqdb] [saucenao] [google]
10661348

>>10661339
Forgot image

>> No.10661367

>>10654173
It's not about length.

>> No.10661379

>>10655727
I like plenty of old games I never played as a child

>> No.10661448

>>10661253
It's a pointless waste of time, grow up.

>> No.10661641

>>10654950
>Sonny's magnum dong subplot is still omitted in the videogames

>> No.10661810

>>10654629
Even quality can drag on. Two dialogue boxes should be suffice for 98% of all situations.

>> No.10661825

>>10654965
I made them talk about rumours and everyday problems and the mc has to filter what's gibberish and what's a potential new mission.

>> No.10661826

>>10661339
The one upside here is that you can sometimes trigger some nostalgia with people. I had a female coworker tell me that she loved the Genesis Aladdin game and I let her know she could go get it right now for her Switch (I wasn't about to give her instructions on how to download the game from romdungeon.com or whatever). She actually went and downloaded it and thanked me for letting her know the next day lol.

>> No.10661845

>>10655495
I tend to agree. Minwu was useful, cool and mysterious, so his death was memorable.
Jacky going from imma headshot you to hey, let's be best friends of life until my last days within 5 minutes of playing is plain bad direction.
From a modern game, retro or not, I do expect more engagement with a character than ff2 ever delivered.

>> No.10661848

>>10655628
I would love 10 weapon shops per town, but it's near impossible that half of them have meaningful, yet clearly distinctive stock.
>>10655658
Yes.

>> No.10661851

>>10655763
No, you are not, as no 40y old is a boomer, you misinformed fuck.

>> No.10661861

>>10654413
like your posts

>> No.10661865

>>10657006
Idk how you feel, but I like that 'important' parts are voiced.

>> No.10661873

>>10661267
Clearly fillers are used to save cost.

>> No.10661910

>>10654096
Quantum computing

>> No.10661926

>>10661259
What a retarded post, nobody claims that all /vr games are perfect.
What did happen is that the concept of 'a popular game people want to play' changed overtime and that people do not necessarily agree with that shift.
Just look at the FF series and see how different the modern games are from the early titles.
Only a retard would write a post like (You)rs

>> No.10662228

>>10661259
That is true of course. But OP is right about the overall trend in JRPGs. On average they've gotten longer and more bloated. Doesn't mean they're all bad though, even the long and bloated ones can be great.

>> No.10663094

>>10654162
FF9 is slow as shit, though.
Many different factors bloated games. Unlimited text for storytelling and 3D walking simulation are as much to blame as voice acting.

>> No.10663109

>>10663094
>FF9 is slow as shit, though
true
but imagine if it was voiced
it would be like 10 discs

>> No.10663124

>>10654084
I like that they don't usually have sloppy value add systems that were implemented because they're cheap and some autists like them, e.g. most crafting. When devs would just make a game they wanted to play without the bolted on extras that they expect normal players to ignore

>> No.10663136

>>10654965
it's because games are an abstraction. old games were extremely abstracted for technological reasons but now because of advances some people think "realism" is better.

however what they should be aiming for is something better than real

>> No.10663261

>>10661259
Most games aren't shit.

>> No.10663308
File: 67 KB, 699x485, 1692682118741879.jpg [View same] [iqdb] [saucenao] [google]
10663308

>>10654084
>sir, our testers are blowing through that section of the game in 20 minutes
>INCREASE THE RANDOM ENCOUNTER RATE

>> No.10663334

>>10661151
>We needed at least 4 more hours of content
We do? The best games are those that keep you wanting for more when it's over

>> No.10663471

>>10654084
>Game Devs: See that mountain? You can walk to it
>Gamers: Yes! Yes! I want to walk everywhere!!!
Can't say we didn't ask for it. GTA showed people are happy to waste time looking for the fun, instead of having the fun come to you.

>> No.10663498

>>10663261
wrong, most of everything is shit

>> No.10663536
File: 169 KB, 1920x1080, cover4.jpg [View same] [iqdb] [saucenao] [google]
10663536

>>10654950
It insists upon itself.

>> No.10663972

>>10654084
I know it was a byproduct of memory limitations during fifth gen but one thing I really miss was the sparse use of cutscenes. When you encountered one during that era it was usually saved for a really big moment hours into the game which made it feel like a reward once you reached one. Now we got the opposite where you gotta sit through an hour of shit before you can even start the game which is then usually a strong armed tutorial that lasts another hour.

>> No.10664002

>>10663471
what people say they want isn't usually what they actually want.
Desires exist in the context of knowledge.
These people are ignorant of good games so they desire slop.

>> No.10664026

>>10663261
95% of everything is shit.

Try playing something other than what you see on a top ten list you saw on reddit.

>> No.10664112

>>10654143
The opposite has kind of happened in anime honestly, and it's mostly a detriment there. 50 episodes used to be the norm but it's crawled down to 25 and sometimes 12. Lots of shows get fucked hard in the second half by rushing towards conclusions that haven't been properly built up with characters or settings that needed more time to flesh out.

I think movies have the opposite problem as what you're talking about too. While the average LENGTH is the same (if not longer), movies are now shot in a way designed for those with ADD: no shot or scene is allowed to linger or sink in, instead jumping constantly all over the place.

As someone who grew up reading books and classic lit in homeschool, "length" is sort of a "get out what you put in" kind of thing, contra what this anon says >>10654275
. Longer, more fleshed out stories (generally) often have deeper characters and conflicts and ultimately more catharsis. Shorter stories are lower commitment and absorb less of your time but often have less pay off. Nobody is going to have the night they finished reading a 2 page long greek myth burned into their psyche forever like the time they finished Count of Monte Cristo or whatever.

>> No.10664125

>>10664112
>"length" is sort of a "get out what you put in" kind of thing
also in a way I should say this applies to even "short" retro vidya too. This is the whole reason people make such a big deal about 1cc's and shit: If you just casually pump quarters into [insert 20 minute shooter or beat em up or whatever here] is just not the same as practicing and learning one of these games over the course of months or more, and finally FINALLY seeing the ending on one credit with sweaty hands and pounding heart as you JUST BARELY beat the final boss. That's the kind of catharsis and excitement that sticks with you.

Guys who didn't relentlessly play Contra 3 as a kid until they finally beat the true final boss on hard would NEVER understand.

>> No.10665309

>>10654084
>The amount of "things" you experience within a certain time frame while playing.
This is true, but there's another important element; it's about how the game lets you discover those "things". For example, if the opera house arc were done in FF7 remake style, not only would it be absurdly decompressed, it would also put quest markers on the minimap for every single one of those objectives, and all the dialogue would be pointlessly bloated and repetetive because modern audiences have the attention span of a goldfish. Also, every door or exit that doesn't lead to one of your objectives would be blocked off.

Even if you have a game that lets you experience a lot of "things" in a short amount of time, it feels empty if you're led by the nose to every single one of them and never left to figure anything out for yourself.

>> No.10665560

>>10664026
>Try playing something other than what you see on a top ten list you saw on reddit.
Any recs?

>> No.10666894

I hate this modern culture of everything needing to be short and hyper-optimized. People like OP just want to rush through games in an afternoon so they can say they've played them and then move on to the next game in their backlog.

>> No.10666917

>>10666894
The point is to have a higher percentage of your game time spent doing fun things. It's not so you can just say you've played a game, it's so you enjoy playing a fun game and then move onto another fun game.

>> No.10666958

>>10654084
Funny you say this because I still find SNES RPGs to be far too tedious and longwinded. So much gameplay padding with nonsense. Turn based combat is the most boring shit ever. They'd probably be my favorite games of all time if it was combat like a beat em up, but I just can't do all of this item hoarding and "push attack to attack" and hope RNGesus blesses you. Games are about MY skill, not how long I dorked around in the tall grass "leveling up".

>> No.10667052

>>10666894
Modern gaming is often literally the opposite though. A typical gaming session for me is about 40 minutes, so I don't want to waste my time on boring stuff like gathering crafting materials or traversing an enormous empty open world. I just want to do the fun stuff. If you enjoy spending your time clicking on rocks for ore or whatever, have at it; I'm not going to tell you to stop liking what I don't like. But while you're busy with your virtual chores, I'm gonna be dodging enemy lock-ons in Ace Combat, shooting aliens in Contra, and beating up street thugs in Streets Of Rage. And for me at least, it's not about beating the game for bragging rights. I don't play every game to completion, and I often replay old favourites because they're reliably fun.

>> No.10667079

>>10666958
Agreed 100%. When I explain to normies that I like retro games because they respect my time, I always have to add the caveat, "Aside from RPGs". I like a good action RPG though, when they do the action part well.

>> No.10667083

>>10667079
"Normies" don't even know what RPGs are, you retarded LARPing normalfag.

>> No.10667315

>>10667083
Should I have said "normie gamers" instead pedant?

>> No.10667347

>>10667315
Normalfags aren't gamers. They're Chris Pratt saying they once stomped "...koopas?" in the arcade. They could never articulate to you what an RPG actually is, and if you brought up your retro gaming habit, they'd just say "Oh word, like Sonic the Hedgehog?"

You're just a failed normalfag dipshit trying to do wheelies in front of the autists. This is how you keep the intrusive thoughts at bay.

>> No.10667370

>>10667347
Your chicken tendies and choccy milk are served, sweetie.

>> No.10667380

>>10667370
>social shaming
Failed normalfag genocide when?

>> No.10667387

>>10667380
>feeling socially shamed on an anonymous anime forum
That's autism alright.

>> No.10667394

>>10667387
Keep going out of your way to say that you hate RPGs while telling normalfags about your retro gaming hobby. That isn't autism, and Stacy will surely date you.

>> No.10667752

>>10667347
The game itself never actually tells you what the enemies are called. Lots of people that played Mario back in the day didn't know. This might be hard for you to comprehend, but most people that play game don't spend hours on wikis trying to figure out what the enemies are called.

But people like you don't want to hear that because it doesn't fit your narrative. The Chris Pratt thing became such a massive meme, of course normies like you hopped all over it.

I'm willing to bet you couldn't name every single enemy in Mega Man. Guess you're not an epic "real gamer"

>> No.10669581

>>10667052
Agreed.
>>10666958
>>10667079
>Turn based combat is the most boring shit ever.
>I like a good action RPG though, when they do the action part well.
You just don't like RPGs. The action part ofn ARPG is specifically the "not RPG" component of a hybrid genre. Nothing wrong with that but it means you can't extrapolate and generalize or otherwise comment on SNES RPGs in particular in a way that anyone cares about.

>> No.10669590

>>10654092
/v/ is the thinking mans board. be thankful he even remembered us plebs exist.

>> No.10669595

>>10666958
And to elaborate :
>So much gameplay padding
It's not "gameplay padding" it's gameplay. SNES RPGs respect your time fairly well assuming that you like the turn-based gameplay. If you don't like the gameplay, the problem isn't that the game is padded the problem is just that it's not to your taste.

>> No.10670108

>>10661861
nah, I read his post, it was fine

>> No.10670123

>>10654084
Also known as pacing
It's fairly well understood but I don't know why people are shitting on you for it, it's a good observation

>> No.10670136

>>10669595
NTA but gameplay can totally be padded with tedium and busywork
And you can like a type of gameplay but not like it to be stretched out for too long
But it does sound turn based gameplay just isn't this guy's thing

>> No.10670256

>>10654258
this

>> No.10670918

>>10667083
Your hobby was never niche and you're not special.

>> No.10671368

>>10670136
>NTA but gameplay can totally be padded with tedium and busywork
It can be, but in SNES Final Fantasy games it's not, given a fairly reasonable threshold. The battles can get repetitive but there's a delicate balance there because most players enjoy the routine combat. Too much and it becomes tedious and grindy, but not enough and it won't feel like a game. The combat is the core gameplay, it's not like the issue is minigame padding and such. The SNES Final Fantasy games strike this balance very well, as does FF7 (although FF7 goes overboard with minigames). By FF9 and FF10 the balance shifted away from the combat toward cutscenes and other miscellaneous activities.

>> No.10671586

>>10671368
Yeah, I guess I was thinking of a hypothetical or unspecified game filled with tedium. SNES era FF games have fantastic flow and pacing, they're some of the best examples from that era of enjoyable (or at least not obnoxious) routine combat. It does sound like that anon just doesn't enjoy turn based combat, or at least without a heavy strategic layer to it.