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10648761 No.10648761 [Reply] [Original]

Is it true that Sega was at the height of their power when they focused on Western audiences and they collapsed when they turned their backs on us?

>> No.10648815

>>10648761
True for consoles but Sega was primarily an arcade company

>> No.10649034

>>10648761
they were also at the height of their kusoge.

>> No.10649059
File: 55 KB, 544x889, ded764ac19248435cc2bb3c64cb0b0f3.jpg [View same] [iqdb] [saucenao] [google]
10649059

>>10648761
Alright anon picture this

You have a company that is really good at doing one thing, and all of a sudden they decide to do something entirely different to please another audience, so much so that they stop doing the one thing they were good at entirely and the original audience stops buying their games. Does this sound familiar? It happened to not only SEGA, but Rare, Naughty Dog, and a number of other software developers. It's just business politics.

We don't know EXACTLY what went on between SoA and SoJ in the 90's. We don't know the exact conversations or what financial matters were discussed, but we do know that the Saturn was wildly different from the Genesis and this caused a lot of western customers to lose interest in their products for some time. It's not unlike what happened to Nintendo after the Wii U.

>> No.10649621

>>10648761
sega was handed the western video game market on a silver plate because nintendo refused to put adult stuff on it's system and atari was dead
and they still found a way to fuck it up

>> No.10649660

>>10648761
>Is it true that Sega was at the height of their power when they focused on Western audiences and they collapsed when they turned their backs on us?

Sega collapsed because sega of Japan didn't predict the popularity of polygon games AND sega of America didn't predict the continued popularity of 2D games and JRPGs.

So sega of japan made both the saturn and dreamcast good at 2D, then Sega of America dropped the fucking ball and didn't want to push 2D games, including many greater fighters and rpgs despite Final Fantasy 7 causing a major run on jrpgs.

To put it more succulently, the Japanese made a console that was good at doing A, and Sega of America didn't want to sell A, despite companies like Square making A popular in the US.

Sega never reclaimed the loss of fans during the saturn period despite how good the dreamcast was. I still remember losers at EB pushing me to not buy a dreamcast because the PS2 was coming, just because they were playstation fanboys.

>> No.10649671

>Make Sega CD to capture the American market with movie games
>flops
>Make 32X, made by Americans for Americans
>flops
>Release the Saturn before it was ready to please American audiences
>flops
GUYS JAPAN RUINED SEGA, TOM KALINSKE TOLD ME SO

>> No.10649674

>>10649059
>but we do know that the Saturn was wildly different from the Genesis and this caused a lot of western customers to lose interest in their products for some time

I wouldnt say teh saturn was wildly different than the genny. Both were great at 2D. Sega of America just wanted polygon cock hard and fast and wasn't interested in the 2D stuff that was being made in japan for the saturn. It didn't matter to them that many of the same kinds of games were popular on the PlayStation.

Like many people think SOTN is one of the best PlayStation games ever made. The Saturn has SOTN with more content. Admittedly it was a bit buggy and unfinished. With a little help from sega, they could have tightened it up and released in the US.

Sega of America just handed the 2D stuff to sony on a platter.

>> No.10649684

>>10649671
The only one of these that really flopped was the 32X

>> No.10649705
File: 65 KB, 1024x712, 14180112107_e7226fdd18_b.jpg [View same] [iqdb] [saucenao] [google]
10649705

>>10649671
>>Make Sega CD to capture the American market with movie games
>>flops

pretty sure the Sega CD was not made for Americans or for movie games. Its just Sega of America wanted to sell it to sell movie games because for whatever reason, around the start of the 32 bit period, SOA just got this massive raging boner for realism in games. Just this gigantic pulsing boner. Bad movie games, janky polygon crap, they wanted it all.

The sega cd was really good at making games with similiar mechanics to what we'd already seen on the MD and SNES. The top 10 must haves for the sega cd are just really polished games that fit into those older genres of games.

>>Make 32X, made by Americans for Americans
>>flops

yeah, the 32x was kind of a bad idea. It just burned good will with buyers that could have been used to sell saturns. The idea was good on paper, but it just didn't have the games. There are what? 5 good polygon based games? And the best game on it was Knuckles choatix? Which kind of plays like a tech demo? And even if it was good, SOA was just not interested in 2D games?

Knuckles Chaotix is still worth playing btw. The design and music in it is exactly what zoomers think 1985-95 looked like. Its this weird blend of Memphis school and all that edgy 90s edgy shit. Its something to behold.

https://youtu.be/GvV05M2kmzI

>>Release the Saturn before it was ready to please American audiences
>>flops

Thats true, but SOA did its part by refusing to push the best games the saturn had and instead focused on polygons, something it was never going to beat the playstation on.

>> No.10649731
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10649731

>>10649674
SoA were not the only ones interested in 3D games. Nintendo basically abandoned all 2D games after the SNES as well and repeated many of the same mistakes the Saturn made. Both consoles were pale comparisons to their predecessors imho. Fifth gen was just a very volatile time for hardware developers. Nobody knew what was coming next after 16-bit. 32-bit, 64-bit, 2D, 3D, it was all up in the air. Honestly I think people put way too much of the blame on SoA when there were so many other factors during that time period.

>> No.10649753

>>10649731
I think the difference is the N64 attempted to do polygons despite all the other weird design choices like the controller and hanging on to carts, while SOJ made the saturn do great at 2D and ok at polygons (for the time) and SOA just refusing to bring the products that utilized it over.

SOA were such assholes about 2D that they wouldn't give WD the time of day and WD had to switch gears with their Lunar SS release and put it on the playstation. It was like 75% complete when sega shit in WD's punch.

>> No.10649795
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10649795

>>10649753
>SOA were such assholes about 2D that they wouldn't give WD the time of day and WD had to switch gears with their Lunar SS release and put it on the playstation
I think we both know why that happened. Saturn already had a lot of Genesis ports to begin with between Sonic 3D, Sonic Jam, and a handful of other titles that made it to Japan but but US like the Thunder Force and Disney ports. So maybe it was partially SoA over-enforcing the no 2D mandate but also partially because they just wanted new games.