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/vr/ - Retro Games


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File: 159 KB, 1280x720, ps2vsgcvsxbox.jpg [View same] [iqdb] [saucenao] [google]
10645172 No.10645172 [Reply] [Original]

If a 6th gen game has PS2, Gamecube, and Xbox versions, what's the best one to emulate?

>> No.10645175

>>10645172
Dolphin because its more advanced and has higher compatibility than the ps2/xbox emulators

>> No.10645186

>>10645175
Yeah usually Dolphin because the emulation is superior. There's gonna be cases where the PS2 version is just way better though. If you had real hardware then definitely Xbox in 99% of cases but unfortunately Xbox emulation isn't at that stage yet

>> No.10645270

>>10645172
I think they're all close for me it goes ps2>xbox>gamecube but the emulators are best for gamecube>ps2>xbox I think

That generation is the closest they are too a tie for all 3

>> No.10645284

>>10645186
>There's gonna be cases where the PS2 version is just way better though
If Playstation 2 emulation was as good as Gamecube emulation, this would be true in most cases. Gaming mags of the time always went on about how Gamecube ports were always the worse option because content usually had to be cut to make games fit on the Gamecube's much smaller discs. I've heard recently that PCSX2 is much better than it used to be, so we might have already arrived at the point where a PS2 port is the better one to emulate and people just don't know it from having to put up with Gamecube ports for so long.

>> No.10645542

>>10645284
PS2 is usable now, but GC has support for hd texture packs, widescreen, handles higher resolutions better. It's just hands down better if you're emulating. As far as the consoles go, the Xbox is gonna be the best looking, but I tend to go for PS2 because og Xbox controllers are ass

>> No.10645602
File: 1.50 MB, 576x720, 1691379585809553.webm [View same] [iqdb] [saucenao] [google]
10645602

>>10645284
Dolphin is still the best 6th gen emulator but PS2 emulation has made A LOT of progress in the last couple of years. Just make sure to get the latest nightly version of PCSX2 on their website and NOT the ancient stable version

>> No.10645610

>>10645172
Depends on the main platform games were build for
If emulation were perfect it would be
Xbox > PS2 > GC
or
PS2 > Xbox > GC

>> No.10645618

>>10645610
Killer7 is better on GC than PS2 (But it also has a PC port now)

>> No.10645625
File: 9 KB, 300x266, IMG_1680.png [View same] [iqdb] [saucenao] [google]
10645625

>>10645172

>> No.10645637

>>10645172
Now that I think about it. Is there a good 6th gen game that doesn't have a PC port today?

>> No.10645687

>>10645618
Yeah that's also true for RE4, but both pointless nowadays. RE4 also have some great mods.
Viewtiful Joe is also much better on GameCube, despite missing content.

>> No.10645690

>>10645637
Many the list would be too big

>> No.10645923

>>10645690
the better question is if there is 6th gen multiplatform that is not on pc

>> No.10645927

>>10645687
Yeah, the teams Capcom put on PS2 port jobs really shit the bed.

>> No.10645928

>>10645923
I would not play turok evolution on pc, and is one of the rare cases where the xbox one is the best version

>> No.10645929

>>10645923
Many games from that era aren't very good ports to begin with. Ports before 2010 are hit or miss.
Unless Xbox emulation becomes better we can't be sure as comparison on low res is harder. Some effects are missing on PCSX2 sometimes.
There are also cases like
Splinter Cell 1 is better on Xbox
Splinter Cell CT is better on PC

>> No.10645931

>>10645172
It's usually a case by case thing. Xbox emulation is still in its infancy so I'd say forget that unless it's an xbox exclusive game. They all have their own wikis so before playing a game look it up on the Dolphin or PCSX2 wiki and pick whichever one reportedly has the least amount of bugs and performance issues.

>> No.10646264

>>10645172
dolphin has the best emulation because the gc is the weakest console
pcsx2 is spotty but can get by
xbox has like 6 games that can be emulated it seems

>> No.10646279

>>10645172
dolphin's easiest to emulate
xbox was usually the best on original hardware (although there can be exceptions)

>> No.10646294

>>10646264
You can emulate most of the Xbox's library between Cxbx-Reloaded and Xemu at this point. You just need to keep swapping back and forth between the two depending on the game. Which is made even more annoying by the fact that Xemu only supports XISO, whilst Cxbx-Reloaded only supports launching XBEs directly. Neither supports unmodified Redump ISOs or CHDs and both have dismissed the possibility of adding support.

I hate emudevs so much.

>> No.10646306

>>10646294
>I hate emudevs so much
Not really an emulator but the nintendont devs don't let you remap the controls

>> No.10646352

>>10646294
>Neither supports unmodified Redump ISOs
Literally nothing supports unmodified Redump Xbox ISOs because the format they use is trash. It's not meant to be played, it's meant to be preserved.

>> No.10646379

quality of emulation: GC>PS2>Xbox
quality of games: PS2>Xbox>GC
personal opinion optimum setup:
>GC - emulate
>Fat PS2 + freemcboot memcard + games off internal SATA HDD or network share.
>Xbox + cerbios on a modchip + XMBC4gamers dashboard on upgraded SATA HDD

>> No.10646435

>>10645172
GCN versions of multiplats always suffer from the tiny discs. especially if you're turning up the resolution and making the shitty textures that much more obvious. Not an issue for first party games but in something like Big Red 1 its painful

>> No.10646702

>>10646264
>because the gc is the weakest console
PS2 is weaker
Also Nintendo consoles tend to get emulators the quickest in general

>> No.10646756
File: 72 KB, 680x185, file.png [View same] [iqdb] [saucenao] [google]
10646756

>>10646702
gc's specs are much tamer and entirely sub-pc, meanwhile this has no equal and needs higher spec to match thru hacks and other tricks

>> No.10646764

>>10646756
explain why Sonic Heroes was locked to 30FPS on PS2 then

>> No.10646769

>>10646764
shit port by a team that didn't care
Explain why you'd use a universally agreed upon to be bad game as your argument

>> No.10646798

>>10645172
>phony gapestation
>nofriendo gaycube
>microshaft xcox

>> No.10646903

>>10646769
If GC was more underpowered compared to ps2 why did it almost always have better graphics?

>> No.10646914
File: 1.17 MB, 1280x612, file.png [View same] [iqdb] [saucenao] [google]
10646914

>>10646903
Did it?

>> No.10646957

>>10646756
The design decisions in your picrel made PS2 difficult to program for more than anything else. The ports of Dreamcast games that it got in the beginning like Rayman 2 or Dead or Alive 2 often looked or ran worse. Ofc, after a few years developers learned how to tame PS2's unusual architecture and games that look amazing to this day started coming out. When you compare Soul Calibur II to Soul Calibur III it's difficult to believe that those games run on the exact same hardware. But that makes me wonder: how would the 6th gen have gone had Microsoft and Nintendo released their consoles before PS2 and avoided making the mistakes they did? 7th gen proved that Sony's position was hardly unshakable.

>> No.10646973

>>10645625
He said 6th gen
>But my hecking dreamcastarino is so kino and it was actually the first 6th gen
Thats marketing, it has more shared ports with N64 and Ps1 than it has shared ports of xbox/ps2 games
>But it's so heckin great look at the library
It was good for sports titles and arcade ports.

>> No.10646975

>>10646957
Rayman 2 is a terrible game to name for "running worse" it's not an n64 port, it's a full visual remake with far better assets than any other version. It never at any points runs worse than the N64 version which never receives the same critique.

>> No.10646981

>>10645625
6th gen, not 5.5

>> No.10646990

/v/ hates arcade games and arcade ports now, grim, this used to be an autism safe board

>> No.10647000

>>10646756
The PS2 was Sony thinking it was a smart idea to follow the same path as the N64 of "copy a SGI computer" and getting the same exact fucked up results that only got crutched by market momentum and the arrival of middleware, there is a reason they got a giant middle finger from devs when the PS3 happened

>> No.10647008

PS2 emulation is getting better, Xbox emulation is still bad but I honestly cant tell if Xemu is getting better I don't follow it. Xenia seems to be making good progress.

Honestly real hardware is so much better for OG xbox but i don't care enough about the games like Otogi stranded on there to bother, and I'm not paying for them on a series X. I'd rather wait for the day either xbox emulation gets good enough to run those games with no problem (unlikely, Xbox doesn't have the critical mass of troon tendies to push the emulation to god tier) or I guess hardware just gets good enough in 20 years to brute force the accuracy issues.

>> No.10647013
File: 447 KB, 413x629, file.png [View same] [iqdb] [saucenao] [google]
10647013

>>10647000
>The PS2 was Sony thinking it was a smart idea to follow the same path as the N64 of "copy a SGI computer"
Fanfic, they were designing an entire graphics platform and it was a massive success.
>and getting the same exact fucked up results
Nope, from the word go games were looking a generation ahead. Tekken Tag demolishes every DC fighter, nothing on DC had the massive open areas of Smuggler's Run and the only game comparable to SSX, Trickstyle ran at a framerate in the teens on DC.
>there is a reason they got a giant middle finger from devs when the PS3 happened
fanfic.

>> No.10647024

>>10647008
>(unlikely, Xbox doesn't have the critical mass of troon tendies to push the emulation to god tier)
cause it sucks

>> No.10647026

>>10647024
seething tendie

>> No.10647027

>>10647013
PS3 ended up last in that gen thanks to its redicilous hardware design that costed more and didnt even outperform the 360.
Sony got back in gen 8 thanks to both MS and Nintendo fucking up bigtime
And today Sony is a sad shadow of its former self, with a mere 25% marketshare and pretty much zero exclusives for their platform.

>> No.10647030

>>10647027
All fanfic

>> No.10647071

>>10646975
>it's a full visual remake with far better assets than any other version.
That visual remake was not worth halving the frame rate during gameplay, but that's just my opinion.
>It never at any points runs worse than the N64 version which never receives the same critique.
Because hardly any 5th gen 3D game ran at 60 FPS. The hardware was just too weak for it. Then the Dreamcast came out and it changed people's ideas about what good performance was like. Comparing the PS2 version to the original N64 release that came out on a system that had 8 times less RAM (or 4 times less with Expansion Pack) and 3 times slower CPU is just disingenuous. Dreamcast is less powerful than PS2, had UbiSoft worked on the game for a year more and focused on what's important instead of adding open world and other useless additions we could have had all of those graphics improvements AND 60 FPS AND 480p at the same time, making it the true definitive version of Rayman 2. Sadly, all that has ever mattered for Ubisoft's execs is money and being a launch title always guarantees good sales, so they made the decisions they did. The same greed led to the cancellation of the original Rayman Raving Rabids concept and the game being turned into a series of minigames with Wiimote as a central feature, all just to be a Wii launch title. But I'm getting off-topic here. TL;DR: Dreamcast and PC versions are the best, Rayman Revolution sucks by comparison.

>> No.10647085

>>10646973
>durr why dreamcast not get more ports for games from 2003-2008

>> No.10647121

>>10647071
It's a boring opinion. We already had 4 versions that looked the same, revolution is a massive visual upgrade.
>Then the Dreamcast came out and it changed people's ideas about what good performance was like
And by the end of 2001 it was back to delivering the same low framerates from the previous gen. Revolution is the same game, if you don't like it you simply do not like rayman 2. Getting pissy and territorial over that game is like getting clingy over re4. It's on everything, what's wrong with you?

>> No.10647145

>>10647121
>Revolution is the same game
False
>if you don't like it you simply do not like rayman 2
False, again
>Getting pissy and territorial over that game is like getting clingy over re4. It's on everything, what's wrong with you?
I "get pissy" whenever I see obvious squandered potential, and it's obvious that Revolution is exactly that.

>> No.10647179

>>10647145
>False
Untrue.
>False, again
Weird hang ups over small additions seems to be the cornerstone of rayman 2 fanboys.
>obvious squandered potential
we got the high framerate version, lets get a version that looks good. Don't like it? You already have a wide selection. Just don't let me catch you bitching about performance when you play the N64 version.

>> No.10647209

>>10647027
>PS3 ended up last in that gen
Should we tell him...?

>> No.10647221

>>10647209
No point. The fanficcers live in their own world, anything to the contrary is discarded, the espousers labeled contrarian. Dare you go against his head canon?

>> No.10647263

>>10647013
>Fanfic, they were designing an entire graphics platform and it was a massive success.
Graphics aren't everything if the hardware the GPU's attached to is basically a N64 made by a meth smoker, also nice of you to handwave the sentiments about marketplace momentum carried over from PS1 and middleware making things easier for game devs with a single word like this is /v/

>> No.10647270

>>10647209
Ps3 ans xbox 360 had a few games 360 had a lot more for whatever reason but neither of these have the amount the previous era had. I think it was the beginning of them caring less to put a bunch of stuff out. I think 2000-2008 is gonna be the biggest effort for games in general other than early arcades and nes

Maybe I'm wrong but that's how it looks from my perspective

The new PC simulators are entertaining though so I guess they have that goin for it

>> No.10648723

>>10646914
gr8 b8 i r8 8/8