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/vr/ - Retro Games


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File: 721 KB, 1004x1080, Castlevania-SOTN-Saturn-Port.jpg [View same] [iqdb] [saucenao] [google]
10642284 No.10642284 [Reply] [Original]

Obviously the PS1's version got significantly more attention & is often the one gamers refer to when looking back at this era of 'Vania titles. I notice that Famitus gave this game a slightly higher score than the Playstation version...was this simply just close enough not to be a big deal? Or is this like a PS2 RE4 vs GC RE4 comparison where some people are passionately behind the GC version as the superior one? And on a wider level, did the Saturn get any SUPERIOR ports over the PS1 when it came to multiplats?

>> No.10642317

>>10642284
>ps2 re4 vs gc re4
This is the correct comparison because just like re4 on the ps2, sotn on the saturn is an inferior, fucked up port, and the only thing it has going for it is a little bit of mediocre added content that was in re-releases anyway

>> No.10642323

>>10642284
Grandia, Policenauts, and Xmen v Street Fighter are some that come to mind.

>> No.10642325

>>10642317
>that was in re-releases
Saturn SOTN content is not in ANY rerelease.

>> No.10642329

>>10642284
Look to Capcom 2D games

>> No.10642341

>>10642284
There were very few, if any, games that started on PS1 that were superior after porting to Saturn. At the same time the reverse is also true, very few if any games starting on Saturn that were better on PS1. Arcade ports were a different story, however.

>> No.10642360

>>10642284
Silhouette Mirage is better on Saturn

>> No.10642391

>>10642284
Based snoy

>> No.10642474

duke nukem 3d
that DBZ saiyan saga game
the konami msx volumes 1/2/3 got compiled into 1 game on saturn

>> No.10642481

>>10642284
Mega Man 8 is 10x better on Saturn.

>> No.10642493
File: 51 KB, 500x500, s-l500.jpg [View same] [iqdb] [saucenao] [google]
10642493

>>10642284
Atelier Marie was ported from PS1 to Saturn with upgraded features, making the Saturn version the best version temporarily, until that version was ported back to PlayStation

>> No.10642497

>>10642481
reasson?

>> No.10642498
File: 232 KB, 635x1060, 7697_front.jpg [View same] [iqdb] [saucenao] [google]
10642498

>>10642284
Anything by Capcom and arguably the Konami shmups. Mega Man 8 especially has a few extra bosses if you actually care about that game (personally I prefer X4). Bust-A-Move 2 also has a special "2X" mode. The rest you can play on either system and in most cases (especially 3D games) the PS1 tends to be superior. There are a few titles like Gex that are also better on 3DO or Sonic R which is best on Windows 95.

This is why I usually tell people to just stick with anything by SEGA and Capcom on the Saturn, the rest you can easily skip or play on other platforms. And as much as I like shmups, there's only a handful I really care for on Saturn

>> No.10642503

>>10642497
I don't know about the 10x part but it has a few extra levels, different theme for Tengu Man and the underwater ripple effect. Also forgot to mention there is a list of games that have the RAM cart, it's only Japanese titles (mostly fighting games) but it does offer smoother animation and effects usually

>> No.10642513
File: 103 KB, 726x694, 1678987793101.jpg [View same] [iqdb] [saucenao] [google]
10642513

>>10642329
T. Hawk has an exclusive back walking sprite only on the Saturn port, that's not even on arcade version.
NEVER FORGET!

>> No.10642514

>>10642481
>>10642497
That's not exactly correct. It has some advantages, but it gets a bit more complicated the more deep you go into it.

>> No.10642567

>>10642325
PSP

>> No.10642581

>>10642567
>PSP DPad
no thanks

>> No.10642765

>>10642513
Didn't knew that, based.
This thread is so funny
>waaaah why Famitsu gave better score to a port of a game not on Sony waaaaaa
>waaa why people like RE4 on GC better than on PS2 waaaa
fucking playstation fans man

>> No.10642842

>>10642567
Maria is completely different in both ports.

>> No.10642897

>>10642497
Tengu Man theme

>> No.10643092

>>10642498
>Anything by Capcom and arguably the Konami shmups.
Jikkyou Oshaberi Parodius is better on PS1, as if it's designed with its software in mind. Saturn apparently can't do 256x244 and as result, everything but the gameplay looks badly stretched, the gameplay has more space but looks squashed and has more slowdowns. And the Lethal Enforcers guns looks terrible (pre-rendered vs the 3D PS1). MMX3 had to use borders and also looks squashed, also the slowdown.
>t. Have physical copies of both.

>> No.10643118

>>10642284
Rayman on Sega Saturn has a very different sound profile compared to the PS1 version and most people consider it to be an improvement. Personally, I like the way PS1 sounds better. Supposedly the Saturn version is also harder, but probably not by much, and it's not like any version of Rayman 1 released before 2000 is easy anyway.

>> No.10643142

Grandia is better on Saturn.
Ogre Battle and Tactics Ogre got enhanced ports for Saturn.
Suikoden and Vandal Hearts got some extra content at Saturn as well.

>> No.10643516

>>10642284
Mega Man X4 on Saturn is the only version to feature animated backgrounds to this very day.

>> No.10643519

>>10643092
That's the same reason SotN looks bad. It is too low resolution for the Saturn, so their fix was to just stretch it to fit.

>> No.10643524

Exhumed

Duke too? idk

>> No.10643541

>>10643092
Yeah I was surprised with how weird it felt to play MMX3 on Saturn, mostly between the borders and load times

>> No.10643546

>>10642323
Grandia wasn't a port though, it was a Saturn original that later got ported to other hardware.

>> No.10643552

>>10642497
Two rehash bosses and one different stage song. In short, no actual compelling reason.

>> No.10643904

>>10643516
And the intros to some of the tracks.

>> No.10644471

>>10643524
Powerslave/Exhumed is better on the Saturn with more open levels and less variable performance.
Duke Nukem 3D is better on the Saturn but was rebuilt using the Powerslave engine so there are differences. The PS1 version is closer to the PC version but runs like crap.

>> No.10644486

Vandal Hearts isn't like SOTN where the Saturn port sucks. It's pretty good quality, has a few visual improvements, and a few gameplay changes that I think improve the game. Though you have to ignore the hilariously shitty FMV scenes they added to the beginning and end. Their existence brings the game down a point or two.

>> No.10644492

>>10643092
That version of X3 sucked on every platform, to be fair.

>> No.10644494

>>10642284
NFS is pretty on par with ps1 for the most part, and it has a special japanese version with different cars. i think NFS2 got one of those on ps1 though.

>> No.10644552

>>10643516
Shame about the transparencies

>> No.10644569
File: 3.04 MB, 1280x720, Mega Man X4.webm [View same] [iqdb] [saucenao] [google]
10644569

>>10644552
This effect is cooler than the transparent spotlights though. It's arguably even a better tradeoff than the transparent dash trails.

>> No.10644609

>>10642360
>>10643546
>>10644486
>>10644569
These games were developed on Saturn first and then ported to PlayStation either later or mid-development. I find games where the lead platform is Saturn tends to give that version a boost; vice versa for PlayStation. It mainly comes down to which system architecture the devs were more familiar with.

>> No.10644624

>>10644609
Mega Man X4, Grandia, and Silhouette Mirage, yes, but Vandal Hearts was not. That was like SOTN.

>> No.10644668

Street Fighter Zero 3. The Saturn port is miles ahead of the PSX port, just below the almighty Dreamcast port.

>> No.10644671

>>10643092
MMX3 on Saturn only has slowdown on the PAL version. The NTSC-J version has no such lag.
t. Owns JP MMX3 with no lag issues.

>> No.10644750

>>10644609
Of course
Games designed for a system are almost always better than a port

>> No.10644787

>>10644569
He's not wrong. Ideally would be best to have both effects, which would have technically been possible on both consoles

>> No.10644837
File: 2.01 MB, 1641x2200, 1649187194892.jpg [View same] [iqdb] [saucenao] [google]
10644837

>>10644787
Yeah, I have a feeling the PS1 version started mid-development since early magazine coverage only mentioned Saturn. And since they wanted to release them together on the same day it meant they had to rush the PS1 version. The music doesn't even loop properly on PS1 which is obviously not a console limitation.

>> No.10644916
File: 1.95 MB, 320x240, MMX4 PSX.webm [View same] [iqdb] [saucenao] [google]
10644916

>>10644569
Heat haze for 1 minute at the start of the game isn't a good tradeoff for removing X4's psychedelic aesthetic all throughout

>> No.10644918
File: 1.62 MB, 320x240, MMX4 Sat.webm [View same] [iqdb] [saucenao] [google]
10644918

>>10644916
The dash trails look REALLY bad in motion on Saturn

>> No.10644927

>>10644916
It's also in Magma Dragoon's stage. And let's be real here, the counter argument is always the transparent spotlights, which is also there for 1 minute at the start of the game.

>> No.10644932

>>10644918
The only problem with that is the color. It's jarring when it stays blue after X gets his armor.

>> No.10644939

>>10644918
This reminds me of the street fighter bitching
shit is laughably petty

>> No.10644941

>>10644916
>>10644918
Huh. I never noticed the life meters are slightly different shades of green.

>> No.10644943

>>10644932
>The only problem with that is the color
The main problem is that the afterimages just stay put in one place without moving and then instantly disappear. Like I said, it looks bad in motion

>> No.10644945

>>10644941
probably related to the out of the Saturn
might look the same shade of green on NTSC output

>> No.10644950

>>10644916
Looks good
>>10644918
Looks bad

>> No.10644957

>>10644943
They don't look like they're animated any differently than on PS1. They're just not...transparent. They probably should have had each shadow gradually lighten in color though to complete the effect. It is weird for the last one to be the same shade of blue as the first. And they definitely should have changed the color to match X's palette. Given the PS1's transparency it's less noticeable for it to stay blue all the time.

>> No.10644970

>>10642567
PSP version's Maria is like Maria from Rondo (it's better, yes) but it doesn't have the extra areas, enemies and items from the Saturn version. Which admittedly are not very good.

>> No.10644982

>>10644957
>They don't look like they're animated any differently than on PS1
But they actually fade out on PS1

>> No.10644989

>>10644982
They don't. The trails extend as the character moves and then converge on the main sprite before disappearing. You can still see them on PS1 right up until they blip out of existence, it's just less obvious because they're transparent.

>> No.10644992
File: 25 KB, 320x240, fade out.jpg [View same] [iqdb] [saucenao] [google]
10644992

>>10644989
You can see them fade here

>> No.10645000

>>10644992
They're not fading exactly. The amount of transparency applied to them is different but it's static for each one. There's no actual fade happening.

>> No.10645012
File: 150 KB, 1040x889, x.jpg [View same] [iqdb] [saucenao] [google]
10645012

>>10645000
If you compare you can see what's happening. It's the same animation. In fact, it might even be the same everything. The difference is the PS1 has the additional transparency.

>> No.10645045

Courier Crisis
Earthworm Jim 2
Johnny Bazookatone
Langrisser 1 + 2
Lunar 1 + 2
Soviet Strike
Street Fighter: The Movie
Street Racer
Thunder Force V

>> No.10645064

>>10642284
Just a warning to anyone thinking of playing that "Ultimate" Saturn Patch that just came out, fucking thing is bugged, once you get over 180ish% it crashes and won't load anymore.

>> No.10645095

>>10644569
that's an effect the SNES can do

>> No.10645098

>>10645095
of course

>> No.10645110

>>10642567
There's nothing from the Saturd port in the PSP version except 2 worthless familiars.

>> No.10645118

>>10642317
There is an issue though when going beyond the ps2 vs gc as every single other release of RE4 is based directly on the PS2 version (except wii) while for SotN every single release is based off the PSX version (except psp)

>> No.10645198

>>10644916
The effect isn't only in the intro stage.

>> No.10645205

>>10645095
What's your point? It is an effect the PSX could do, too. But it didn't.

>> No.10645206

>>10642284
Resident Evil 1

>> No.10645212

>>10645095
All those VDP2 effects tended to not get ported to PS1 because it wasn't as braindead to implement.

>> No.10645223

>>10645206
This. Exclusive enemies, smoother graphics, brighter colors, extreme battle mode. Fucking gold tyrant.

>> No.10645224

>>10645212
because the PS1 doesn't do 2D

>> No.10645289

>>10642284
Basically any Capcom Fighter on the system. Alpha 2 and 3 had more animation frames, X-Men vs Street Fighter actually let you play with a fucking tag team, and Vampire Savior had all the animation in tact

>> No.10645325
File: 430 KB, 220x227, trump wrong.gif [View same] [iqdb] [saucenao] [google]
10645325

>>10645118

>> No.10645331

>>10645118
>except wii
Which is the best version of the game.
(The wii version IS still based on the ps2 version... idk how you got this wrong)

>> No.10645494
File: 104 KB, 320x240, Resicomp1.webm [View same] [iqdb] [saucenao] [google]
10645494

>>10645223
>smoother graphics

>> No.10645495
File: 174 KB, 320x240, Resicomp2.webm [View same] [iqdb] [saucenao] [google]
10645495

>>10645223
>>10645494

>> No.10645496
File: 173 KB, 320x206, Resicomp3.webm [View same] [iqdb] [saucenao] [google]
10645496

>>10645223
>>10645494
>>10645495

>> No.10645498
File: 151 KB, 320x240, Resicomp4.webm [View same] [iqdb] [saucenao] [google]
10645498

>>10645223
>>10645494
>>10645495
>>10645496

>> No.10645517

>>10645494
Thank you for making this comparisons anon and putting this RE1 Saturn version bullshit to rest.

>> No.10645527
File: 27 KB, 800x559, 1653145048801.png [View same] [iqdb] [saucenao] [google]
10645527

>>10645494
>>10645495
>>10645496
>>10645498
>prerendered backgrounds
>don't reuse them for a port

>> No.10645560

>>10645527
They "improved" both models and backgrounds for the Saturn port.
Maybe it's because of resolution difference? Some games had to deal with it weird ways.

>> No.10645952

>>10645560
Looks more like detail was lowered to me, probably because the system couldn’t handle processing the original backgrounds

>> No.10646121

>>10645952
If there's anything the Saturn has an excess of to the detriment of the entire system, it's background.

>> No.10646157

>>10644668
Isn't the Saturn port of Zero 3 considered better than the DC version?
I'm sure Vampire Savior is better on Saturn that on PS1 and also considered better than the Dreamcast game (Vampire chronicles or whatever).
Saturn was very powerful for 2D. Snoys have no dice

>> No.10646167

>>10646157
NTA, but it depends on the play level you're at. Dreamcast has a different World Tour (YMMV on which you feel is better) and a Saikyo Dojo mode, which encourages using your WT character (complete with free DLC fights).
But Saturn has an improved Dramatic Battle and the Dreamcast version apparently has some differences that make it jarring to play if you're intimately familiar with how Zero 3 plays normally (either due to some stealth changes Capcom made or due to it being on Naomi hardware).

>> No.10646345

>>10643092
All the Konami shmups also use 256x224 so go PS1 on those as well. Might as well since Gradius Gaiden is PS1-exclusive anyway. Apparently Konami got good at porting stuff so by the time Sexy Parodius was out the versions ran identically minus the aspect ratio headache. Saturn port of the MSX collection runs almost all games better and is on one disc but removed a lot of the cheat codes that allowed things like enabling the extra Gradius/Salamander level in one game so neither version is perfect.
>>10643142
>Ogre Battle and Tactics Ogre got enhanced ports for Saturn.
Ogre Battle's difficulty is lower for the port. The fan translation restores the PS1 difficulty. Not sure if they made the Cockatris actually have a functioning stone breath attack again though. Fan translation of Tactics Ogre also adds a hard mode with more enemy health I think, but they also widely expanded the game's resolution which screws with the aspect ratio of the art. Admittedly for both games you have to mess with your CRT settings for the Saturn version since both games also were 256x224. The Saturn not having that resolution fucked with so many ports.
>>10646157
>>10646167
Zero 3 on Saturn has the usual Capcom CPS2 port awesomeness with the footnote that you have to adjust your horizontal resolution like the above games to get the aspect ratio just right. Dreamcast has a fixed 320x240/640x480 output so they scaled the sprites and made the whole thing a little uglier in the process, plus the gameplay changes mentioned. Personally I have no interest in playing competitive Street Fighter so I'd take the Saturn version for its crispiness. Vampire Savior is also best on the Saturn and arcadefags can eat a dick.

>> No.10646598

>>10643092
>MMX3 had to use borders and also looks squashed, also the slowdown.
The irony is that they still got the image wrong anyway since they made the square pixel mistake so the Saturn X3 is an 8:7 frame instead of a 4:3 one. It wouldn't be that big of a deal if all the low res PS1 ports were embedded in a window on Saturn but they never seemed to get it right. Either it was stretched to shit or windowed in the wrong aspect ratio.

>> No.10646607

>>10646345
>Vampire Savior is also best on the Saturn and arcadefags can eat a dick.
That game in particular was super weird in the arcade because they ran out of space and had split it up into multiple games.

>> No.10646728

>>10645527
the colored reflections and tubes used transparency. they removed the tubes from the background on saturn so they didn't have to shittily render the character behind them.

>> No.10647546
File: 521 KB, 500x329, Liquor.gif [View same] [iqdb] [saucenao] [google]
10647546

>>10645494
>>10645495
>>10645496
>>10645498
RE1 Saturn is a port I wouldn't dare call visually superior, in fact it really does kinda suck compared to the original, but I still kinda love it for some reason. There's something charming about it.
Maybe it's a sign I need to play Deep Fear

>> No.10648502

i dont have agency over this topic but wasnt puyo puyo 2 better on saturn than playstation

>> No.10648512

>>10642284
SNK fighters on ps1 had tons of cut animation and long load times. On Saturn they used the RAM cart and were a lot closer to arcades.
A lot of yellow/red-label Saturn games were censored on PS1.
Saturn SOTN is notable for being one of the few Saturn games that’s worse than a PS1 version, because the developer was a D-team at Konami.

>> No.10648514

>>10648512
>one of the few Saturn games that’s worse than a PS1 version
aside from super street fightan championship edition ultra turbo version 900000000000000000, most Saturn games were undeniably worse than the PS1 version

>> No.10648518

>>10648514
Post examples that aren’t SotN. I know some, but do you?

>> No.10648558

>>10644609
>It mainly comes down to which system architecture the devs were more familiar with.
Not really related to your post but it really shows that the Saturn was screwed from the start when even companies like Konami and Treasure said "hell no" to the Saturn.

>> No.10648562

>>10642317
>>10643519
>>10644486
>>10648512
I know Igarashi has said he thinks the Saturn port is an insult, but do the majority of fans really think that's the case? It's like Inafune saying Mega Man 3 is the worst game in the franchise, where nobody gives a shit about what he says.

>> No.10648569

>>10648562
Are there any SotN fans that don’t consider the Saturn version technically inferior?

>> No.10648575

>>10646345
>Vampire Savior is also best on the Saturn and arcadefags can eat a dick.
It really is. Virtually arcade perfect with all the animations intact, exact same gameplay and has the Hunter characters.
And outputs at 240p so better than Vampire Resurrection

>> No.10648626

>>10648518
Die Hard Trilogy
Resident Evil
Tomb Raider
Wipeout
Mega Transparency X4
Tokyo Highway Battle
Doom
Battle Arena Toshinden
Destruction Derby
Need for Speed
Croc
The list goes on

>> No.10648646

>>10644787
>which would have technically been possible on both consoles
The only downside to transparency on Saturn is that it pretty much erases everything that's on the same layer, but it's not a problem in a game with fully 2D gameplay like MMX4. If you want to be sure nothing looks weird just make the dash effect render under any other sprite. Dunno why they didn't do that

>> No.10648648

>>10642284
Every 2d fighting game that was one both

>> No.10648650

>>10647546
>RE1 Saturn
Need to play this. It also has some exclusive content that's not in any other version from what I've read.

>> No.10648652

>>10642323
>Policenauts
The only thing the Saturn port had over the PS1 port was light gun support. Otherwise it's inferior in every way.

>> No.10648657

>>10648626
Now do games that matter

>> No.10648659

>>10648657
>Now do games that matter
Bait. Resident Evil is literally one of the biggest and most important games of the 5th gen

>> No.10648660

>>10645331
It's been a long time since I played the wii version, but I remember it being its own separate version with the PS2 content. Then again I could also be mixing it up with the weird Dead Rising Wii game. I didn't really feel like finding my wii to check myself either.

>> No.10648724

>>10642284
PS1 Grandia has every single floor texture all fucked up, and that's the one the HD version uses. Saturn is the only way to play the game without the ground looking like paved spaghetti for the entire 50-75 hour playthrough.

>> No.10648748

>>10648724
Whoever was responsible for that port should be eternally ashamed of themselves. There is no excuse whatsoever for the floor textures to be so fucked up. Like, even replacing the floor textures with just some simple dirt texture would have been better than just tiling a random piece of the floor texture.

>> No.10648758

>>10648575
most saturn 2d fighting game arcade ports have problems with sfx quality

>> No.10648775

>>10642581
I love that D-pad, what's the issue? It's just the PS1, but thicker.

>> No.10648831

>>10648758
PS1 was just as bad at the time

>> No.10648857

>>10646157
>I'm sure Vampire Savior is better on Saturn that on PS1
The PS1 Port has more content which is 90% of the arguments people ITT have to show a Saturn port is better

>> No.10648863

>>10648652
What are you talking about? In terms of content, the Saturn version has added the glossary. The saturn has better visuals and better FMV playback, as well as not being censored.

>> No.10648871

>>10648775
Yeah and Sony dpads sucked cock before the Vita

>> No.10648876

>>10648871
bait

>> No.10648878

>>10648876
That's not bait these things will make your thumb gangrenous

>> No.10648880

>>10648878
skill issue

>> No.10648887

>>10642284
The PS1 version should've taken advantage of the CD tech and included some animated cutscenes in that art style, it would've been kino. Alundra did something like that.

>> No.10648892

>>10648775
Lol, it's always funny to me that people who like mushy DPADs always go for the shittest controllers

>> No.10648897

>>10648775
I don't get the issue either

>> No.10649204

>>10642284
your threads stick out like a blind cobblers thumb

>> No.10649835

>>10646728
The thing that's crazy about it is the Saturn's issues with transparencies could be completely avoided in this case. VDP2 can do additive blending easily and VDP1 objects can be sorted between different layers based on how you set the priority of different sprites/polygons you render to the frame buffer. So they could have just had VDP2 do the transparency blending and had VDP1 set the priority of the character model pixels to be behind the tubes and have no issue.

>> No.10650105

>>10642567
not retro and gay