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File: 113 KB, 600x504, final-fantasy-logos1.jpg [View same] [iqdb] [saucenao] [google]
1064142 No.1064142 [Reply] [Original]

So I started to play Final Fantasy from the begining since I had only beaten VI,VII,IX and X and I've made it to II Have to say this is becoming one of my favorite Final Fantasy games in the series. Thoughts or tips? Also Final Fantasy General

>> No.1064181

>>1064142
You like the leveling system and occasional difficulty jumps? Which version are you playing?
There was a lot I liked about the game but those two things really held me back. I go back and forth on preferring final fantasy I and III of the classic final fantasies, personally - but I always wanted to like FF II more than I did.

>> No.1064202

>>1064181
Not OP, but I do enjoy the leveling system. It makes grinding more interesting since instead of just holding down the ok button to get experience, you're making your characters do more specific actions to raise their needed stats.

Attacking yourself to raise HP is silly, but largely unnecessary since it seems to go up on its own fairly regularly. My only gripe with it is the lack of scaling when you get a new ally.

>> No.1064208

>>1064181
OP here Yeah I love the leveling system a lot it just feels more tuned towards my play style

>> No.1064209

>>1064202
>My only gripe with it is the lack of scaling when you get a new ally.
But isn't it pretty immersive when characters in a JRPG are of different skill and usefullness? I used to loathe it when I was a kid, but these days I adore the disparity whenever it happens. I think DQV was the game that taught me that skill and usefullness difference between characters is actually fun and adds personality.

>> No.1064231

>>1064209
That works for JRPGs where characters have concrete roles, but in FF2 all characters are just blanks slates for stats. When you have characters with 1500 health and a new guy joins your party with 300 health, it just feels useless.

>> No.1064290

I felt like the level system in 2 was a good idea just not executed very well. I don't know how many other games at the time had the same type of leveling and I think in it's very primitive stage there were some mistakes made with it

>> No.1064325

FF2 is an ugly prototype of the SaGa series that's just ridden with flaws all around. Better to just play a proper SaGa game instead.

>> No.1064683

>>1064325
I disagree. The original version of Final Fantasy II has its own place because of how it handled character growth with the stat increases and decreases. You have to really take certain actions in battle to develop a character you really want that is actually useful rather than just throwing everything onto them.

Though with that said if you do find some enjoyment out of Final Fantasy II then you have to play the SaGa series since it is made by the same man. When you play one of Kawazu's games, you know it was him behind it.

>> No.1064706

>Get to final boss
>the only spell that really does any damage him is that one that you never used
>have to grind for hours in the sewers with all but one guy dead just to level it up so it'll do anything against the boss.

>> No.1064709

Final Fantasy I has been kicking my ass. I'm making progress now that I have 3 fighters in my party.

>> No.1064707
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1064707

>> No.1064715

>>1064706
Equipment the blood sword. It makes the final boss piss-easy.

>> No.1064734

>>1064715
I haven't played it in years, I would like to play it again some day. One thing that sticks out in my mind though was that it was easy to sequence break it seemed like compared to other Final Fantasies. I remember getting into some dungeons really early and clearing them out and then finding out that I need to go to them much later in the game.

>> No.1064740

>>1064734
It isn't really sequence breaking. The games world is very open from the start compared to any other Final Fantasy game which usually had some sort of road block or the land was designed to funnel you in some sort of way or you didn't have a lot of options to go to thus you would always find yourself progressing.

>> No.1065018

>>1064707
What's wrong with 8?

>> No.1065027

>>1065018
story blows dick, it's just about some whiny couple

>> No.1065030

>>1065027
I didn't mind it that much, the equippable GFs were pretty interesting though.

>> No.1065106

>>1065018
2 thirds of it take place in the MC's imagination.

>> No.1065550

>>1064707
Dude, X-2's story might have been shit, but it had the single best gameplay in the entire franchise, and the story isn't that big a deal.

Mediocre taste, overall.

>> No.1065557

>>1065106
You're mixing up 7 and even then you're exaggerating.

>> No.1065563

You know about beating yourself up, OP?

>> No.1065564

>>1065030
My main gripe about 8 is the Junction system -- not so much that it exists, but that the stat boost was based on both the type and quantity of spell used.

With the spell's quantity being a factor, you'd never actually USE your best spells, as doing so would lower your stats. It became easier to rely on physical attacks, Limit Breaks, and GF summons.

>> No.1065592

I have the opinion that Final Fantasy wasn't even the best RPG of the SNES. And I thought it was relatively unknown in the NES days too.

So I'm not a huge fan of any the 8 or 16-bit FFs. I thought they were adequate and had essential pieces that would later make FF7-FF10 masterpieces though.

But for 16-bit, I thought Square focused all its energy on Chrono Trigger. The time travel aspect is still magical to me in 2013. In 1996, I would spend hours dreaming about all the possible ways I could beat the game. I never felt that way with any FF game, not even FF7-FF10.

>> No.1065596

I got like halfway through the PS1 remake of FF1. I quit when I realized the grinding isn't worth the mediocre dungeon crawling and boss fights

>> No.1065602

>>1065596
FF1 isn't a good game at all, honestly. It's dull as fuck and has way too many faults and no real strengths.

>> No.1065601

>>1065592
I don't know man, I think 6 had a lot of focus into it and it showed.

It's by no means my favorite simply because I never felt much for the cast or villain, but there's clearly a lot of effort put into it.

>> No.1065608

>>1065601
The cast of 6 was pretty solid. Everyone had some sort of backstory that could be expanded upon at one point or another. Each party member brought a unique skill (or, in Gogo's case, the ability to bring multiple skills from others). The small customization through Esper bonuses was a nice touch as well.

>> No.1065628
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1065628

>> No.1065630

>>1065602
then why was it so popular that it saved Square Soft and warranted a sequel?

By todays standards ya its bad. back then it was the best thing on the block though and you are too young/ignorant to realize that.

>> No.1065641

>>1065608
I didn't say it was bad, I just didn't sympathise with it that much compared to some of my favorites.

That said, I do believe the villain was simply one of the worst in the series. Evil for the sake of being evil can be pretty good (Joker), but I felt Kefka was incredibly boring. Even Garland in FF1 was more interesting by the sheer fact it's the guy you curbstomped in your first quest.

>> No.1065647
File: 17 KB, 480x360, wiz2appscr.jpg [View same] [iqdb] [saucenao] [google]
1065647

>>1065630
>back then it was the best thing on the block though and you are too young/ignorant to realize that.
But anon, Wizardry was released 6 years before FF1 and is better in everything barring audiovisual presentation.

>> No.1065653

>>1065601
>I don't know man, I think 6 had a lot of focus into it and it showed.

I understand why people like FF6.

But I was just exposed to FF6 way too late. Once you're done with the multidimensional world of Chrono Trigger and the huge multilayered world of FF7 ... playing FF6 was like driving a tricycle again.

Too much unused characters. The battle mechanic was a bit vanilla. And the dialogue was a bit simplistic. But my 10 year old self would have enjoyed it IF it was my first RPG.

>> No.1065657

>>1065647
>>1065630
it was barely even an improvement (if at all) over DQ anyway

>> No.1065689

>>1065653
I think the stand out features of FF6 are the ensemble cast and the way the story deals with it, and how non-linear it becomes in the second half (a lot more than CT and FF7 ever do).

The steampunk setting is also pretty good and the feeling is maintained even in the post apocalyptic world. I was always disappointed with FF7 in this regard. Midgard is awesome, but the rest of the world except maybe the Golden Saucer feels generic fantasy, a horrible dissonance.

>> No.1065712

>>1065647
>>1065657
It doesn't matter if a game was technically better. FF was insanely popular and is still insanely popular. Just because in your opinion you think it's shit doesn't mean that's what everyone should think

>> No.1065731

>>1065712
The point is that FF was insanely popular because people didn't know better. A bit of a hyperbole, but it's like CoD syndrome except two decades prior.

>> No.1065745

>>1065731
>because people didn't know better
oh fuck off.

>hurr everyone is stupid and has shit tastes. people should have tastes like me since I am the smartest person on the planet and my tastes are the best!!!!

that is what you sound like.

>> No.1065751

>>1065745
Are you still the same guy that wrote
>back then it was the best thing on the block though
because if you are then congratulations on being a hypocrite.

>> No.1065761

>>1065751
No I'm not, but nice try.

>> No.1065765

>>1065751
You realize that even if he is, this is an anonymous board and he could just deny it?

>> No.1065770

>>1065712
But if it is technically better than it's not just an opinion, is it?

>> No.1065778

>>1065774
>Because anonymous people feel the need to act superior to other anonymous people for no logical reason?
Yes? Are you new to 4chan?

>> No.1065774

>>1065761
Then why are you bringing the "that's just your opinion" shit in response to a post that was responding to that quote?
>>1065765
Because anonymous people feel the need to act superior to other anonymous people for no logical reason?

>> No.1065783

>>1065778
No, but one doesn't simply cease to be perplexed by such behaviour.

>> No.1065791
File: 18 KB, 268x265, 1334484856905.jpg [View same] [iqdb] [saucenao] [google]
1065791

>waaaahhhhh a game I don't like is popular call the presses waaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhh

>> No.1065794

>>1065783
Please, a year here and you'll be acting like that.

>> No.1065797

>>1065791
>no argument
>i'll just make fun of poeple who disagree with me
the irony is that you are the one who is obviously uncomfortable with differing opinions

>> No.1065801

>>1065794
I used to act like that, then I realized it's fucking stupid and I have no idea why am I doing it.

>> No.1065806

>>1065797
I don't care about your opinion, I care about the fact that you think your opinion is superior to everyone elses and no one is allowed to have one that opposes yours.

>> No.1065814

>>1065806
But nothing in my post indicates anything of the sort, whereas yours is dismissive of any argument and claims that unpopular opinions are inferior because they arise merely out of a desire to stand out or be 'edgy'

>> No.1065817

>>1065814
you are claiming the original FF is a bad game even though millions enjoyed it

>> No.1065820

>>1065817
And millions didn't enjoy it. How brilliant.

>> No.1065828

>>1065817
How does that indicate a feeling of superiority to others, or that others' opinions are invalid? Do you have to take the most popular position on literally every issue in order to not be an elitist? Have you even considered the tremendous logical dilemma of your line of reasoning?

>> No.1065830

>>1065820

go away

>> No.1065834

>>1065830
>>1065831
>ITS LIKE IM REALLY ON /v/
Maybe you should go back there then.

>> No.1065831

ITS LIKE IM REALLY ON /v/

>> No.1065842

>>1065817
You are claiming Zeus doesn't exist even though millions have worshipped him! You elitist. how dare you look down on others for their opinions?

>> No.1065850

>>1065842
what does zeus have to do with video games? you are comparing apples to oranges

>> No.1065871

>>1065689
>how non-linear it becomes in the second half (a lot more than CT and FF7 ever do).

Eh, I think we're being generous here. The end of FF6 was just a bunch of optional sidequests that you could tackle in any order.

CT had that along with the option to face the final boss in multiple ways and dimensions. And New Game+. And you could beat the game without Crono with a different ending (unlike FF6 where Terra showed up anyway). The non-linearity award has to go to CT, even if it's not traditional non-linear. It's the deepest Square went into the rabbit hole in the SNES era.

>> No.1065874

>>1065850
either you're ignoring it (most likely), or you're actually too stupid to grasp the relevance of the analogy (highly unlikely).

It's ridiculous to assume that anyone who has a non-majority opinion is doing so out of hatred of the majority or of a feeling of superiority, because it is very possible for the majority to be wrong, such as in the case of Zeus. I guarantee you that in Ancient Greece atheists were often called 'pretentious' or 'elitist', but I'm sure you wouldn't agree with that, because you don't believe in Zeus, and obviously the ancient greek atheists were on to something.

This is because what's more important than the amount of people believing something is whether that belief is actually true or not, which makes your attitude of dismissing the arguments of anyone who disagrees with you on an issue like final fantasy an extremely unhealthy one.
I suggest you be more open-minded in the future

>> No.1065875

>>1065874
tl;dr stay mad nerd

>> No.1065890

>>1065871
>Eh, I think we're being generous here. The end of FF6 was just a bunch of optional sidequests that you could tackle in any order.
You aren't being generous at all. Those "optional sidequests" were character quests that added characters back, and completed their personal storylines in many cases, not to mention they could be completely avoided and go to fight the final dungeon with, what, 4 characters out of 14? Not to mention all the extra stuff that are actual side quests that can be tackled at your own pace in all this.

It's not to bring down CT, it's a fantastic game, but it did not have the same outstanding features as FF6 at all, it had others (namely huge amount of endings). I have no idea why you keep trying to force the comparison. It's easier to compare CT to ZHP than to FF6.

>> No.1065936

>>1065890
>not to mention they could be completely avoided and go to fight the final dungeon with, what, 4 characters out of 14?

But they don''t really change the overall effect of the ending (except a few lines like Locke).

CT's endings change significantly. To the point where you can get sad endings. And you can technically beat the game with only Crono and Marle.

You can also approach the boss in about 5 different ways in 3 different time eras. FF6 unfortunately has one tower, and it's just a one way zip to Kefka.

>> No.1065953

>>1065936
Actually the way you set up the teams for climbing up the tower makes a difference.

Also stop thinking a high number of ending is an end all be all man. The high number of endings is barely an after thought, the side quests in time where you can change on thing in the past to change another in the future was so much more interesting than just making the boss available at different times and giving different ending cutscenes depending on when you killed it (when you can't even reach more than, what, two or three your first time?).

At this point you are coming off as a fanboy forcing your game on others.

>> No.1065983

>>1065953
>At this point you are coming off as a fanboy forcing your game on others.

This isn't /v/.

I'm just discussing your comparisons.

Linearity wise, I just don't think FF6 has the features to even be in the discussion. It's a traditional RPG with one-way sign to the end. The optional sidequests are just an "a la carte" way of hiding the linearity of the stories. And the flexibility doesn't even come until after the 2nd half of the game. That's why the overall ending doesn't change past a few lines with multiple characters.

And there's nothing wrong with that. No one ever said linearity makes you a bad game.

CT certainly isn't a non-linear game either. But it's flexible story trajectory that can end in a myriad of ways makes it more so.

>> No.1065992

>>1065953
>the side quests in time where you can change on thing in the past to change another in the future was so much more interesting than just making the boss available at different times

I love CT, but the ony sidequest where you change things in the past and alter the future is the beef jerky making Porre's mayor generous/greedy. Everything else that alters the future is not a sidequest.

And as a neutral observer I do think you're the one forcing FFVI as a paragon of non-linearity on others. What difference does it make in the long run how you tackle Kefka's towers? The other anon has already asked what's so non-linear about VI, you haven't provided examples of non-linearity. Being able to end the game without finishing sidequests is not "non linear". Even if you do, VI magically forces Terra on you.

The only non-linearity comes from choosing the order of sidequests, which Chrono Trigger, as the other guy already mentioned, also did. And it did so while giving you a lot more freedom as to how to complete the game (do you crash the Epoch? do you beat the Omen? do you warp there? etc).

>> No.1066020
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1066020

>>1065983
>I'm just discussing your comparisons.
I never even fucking compared CT to FF6. In fact, I told you these characteristics are completely different and should not be compared. Yet you insist.

I'm thinking you are letting your /v/ persona leak through.

But since you insist about comparing "non-linearity", this is how FF6 and CT compares, over 9000 seconds in paint.

>>1065983
Surely I'm not the one forcing CT into a FF thread and surely I'm the one saying their outstanding features are not comparable? But whatever.

>> No.1066024

>>1066020
Second part meant for
>>1065992

>> No.1066029

>>1066020
On a note, only 3 endings are achievable on the first play through (default, bad and reunion).

>> No.1066045

>>1065983
I'm sorry, but CT doesn't have a flexible story trajectory at all. In your first playthrough you are always rushed to the same ending. The only thing that changes are the conditions of beating Lavos and the ending sequence cutscene. There's no change to the storyline as you play through no matter what you do, and it's an overstatement to imply it does.
Not that it's a negative point, I play JRPGs knowing that there's little flexibility in the storyline, and leave flexible storylines to crpgs like PST or DAO.

>> No.1066460

>>1065592
One of the reasons as to why Final Fantasy was successful is that it was accessible, well barring Final Fantasy II.

>> No.1066471

>>1065592
>But for 16-bit, I thought Square focused all its energy on Chrono Trigger.

CT was a "dream team" collaboration between the top dogs in the JRPG industry at the time. That's probably why.

>> No.1066476

>>1066460
barring a handful of the more puzzle bosses you the entire strategy to beat the games boils down to
'spam the attack command on warriors, have the wizard cast ice on the fire monster, always bring a healer to a boss fight and have them heal every turn, if they cant heal it all have other characters help by using items. Always haste people during boss fights, if you still cant win grind'

>> No.1068450

>>1065563
yeah I haven't actually done it though, I havent really needed to

>> No.1068504

>>1065801
Then stop bitching and deal with it.

>> No.1069921

>>1064142
OK, now you tell me about that suspicious "The Power Within" logo. Found nothing on that one and I want to know!

>> No.1072465
File: 21 KB, 494x479, image.jpg [View same] [iqdb] [saucenao] [google]
1072465

There is none better

>pic related

>> No.1072506

>>1065564
Only autistic people get bothered by a -10 stat decrease because they can't replace the spell they want to use for something else that's almost the equivalent.

Besides, the best offensive magic can still be used in FFVIII if you use Rinoa's Angel Wing, or if you use stone items instead.

All the complains about the Junction system seem to be from people who haven't extensively studied it, or are just too stupid to exploit it. It's pretty fun how Final Fantasy fans are so retarded sometimes. You give them the most freedom possible and they still complain about shit because they can't be bothered to learn alternatives.

Same deal with FFX-2, really. If you can get past the ass story, you'll experience the most brutal, fast-paced and perfectly customizable battle system of the series.

>> No.1072508

>>1065653
Really? I played FFVI last (since I started with FFVII), and it still felt the best Final Fantasy title. Maybe it's because I grew up with the Sega MegaDrive and SNES, but I never had any problem appreciating the fine aspects of FFVI.

Excellent game in every department.

>> No.1072521

>>1065018
My only gripe is that one can't simply acquire or buy new weapons. You have to pay gil so that a character's weapon can be upgraded...using rare items that you have to collect.

>> No.1072576

>>1072506
>Only autistic people get bothered by a -10 stat decrease because they can't replace the spell they want to use for something else that's almost the equivalent.
But the thing is there is no reason to not just junction all of the best magic, never use it, abuse limit breaks and use the skills from GF's like the full heal spells and such.

Magic just doesn't have a practical use outside of boost your stats.

>> No.1072637

>>1072576
I never stated otherwise. If you still want to use it though, the choice is there, and you don't need to have your stats severely decreased by your usage of the spells (least if they are the most powerful ones and you resort to alternatives).

>> No.1072639

>>1072576
>not using meltdown on every boss

u wot

>> No.1072843

>>1072639
>Meltdown
>not Doomtrain

>> No.1073306

Speaking of Doomtrain, anyone know of an easier way of obtaining the 6 Malboro tentacles? I don't wanna go hunting for monsters to draw stats from.

>> No.1075283

I'm playing FF7, got it recently through steam, and I've got a question about weapon stats. What does the Attack % stat affect? On Vincent, I've currently got equipped the Sniper CR, which has 42 attack and 255 Attack %, and I'm considering giving him the shotgun, which has higher attack, but only half as much Attack %.

>> No.1075326

>>1065630
I finished it recently and loved it.

>> No.1075509
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1075509

>>1075283
Attack % is hit accuracy. 255 is the max value in any stat, so Vincent will never miss with the Sniper CR, even when blinded

>> No.1075656

I had a friend that played FF7 but named everyone Sephiroth. I was on the floor laughing at some of the lines.

>>1075283
Also the good thing about the Steam version is that Magic Defense on armor actually works. In the PSX version it was bugged so that only your spirit mattered for Magic Defense.

>> No.1076000

>>1072639
But why? I can just spam invincible moon along with the other characters limit breaks on bosses.

>> No.1076538

What are the chances of FF8 and FF9 get released through steam like 7 did?

>> No.1076543

>>1076538
8 is very likely since that had a PC port that could be re-released.

9 will never happen because it never had a PC release.

Remember, the Steam release was lazy. They literally just sold you the conversion they made in 1998.

>> No.1076775

>>1076538
FF8 is definitely coming.

http://thelifestream.net/lifestream-projects/weekly-roundups/21356/final-fantasy-viii-to-get-pc-rerelease/

As the other anon said, 9 is unlikely to happen.

>> No.1077961

>>1076543
>>1076775
Did 8's PC release also have midi quality sound?

>> No.1078050

>>1077961
It did. There were a few instrument packs that made it sound closer to the PS version, though.

>> No.1078186

>>1064142

to go back to OP's topic

i thouroughly enjoy the story driven FF's after playing all of them throughout my childhood-teenage-mid-adult-adulthood, in order in successsion and progression. remakes, originals, i enjoy most of all FF1, because it was ground breaking to me, FF4(remake is better visually for NDS), ff 6, unlike most people i do not enjoy 7, but it does have an intense story, i loved X(10) as to me had the most story driven and was the first to use many cutscenes via the ps2, same goes for 12, 13 and 13-2, as well, anticipation for lightning returns is great

unlike most people that find something wrong with the games, or to gripe and bitch about, i just focus on what i like about it. if i dont like the reviews/demos/ graffics ill rent it gamefly it, if i belive iill like it, ill buy it and savor it. FF is somehting we should love for our own, not based off the opinions of others


i forgot what i started this paragraph with

>> No.1081439
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1081439

Doing my first playthrough of FF7 and I've got a question for the veterans: Where is the best place to grind AP? Currently I'm killing a bunch of worms on the beach next to Mideel, netting 200 ap from the battles before the double growth equips adjust the value.

Is there a more efficient method?

>> No.1081486

>>1081439
That's probably the easiest place to reach for some light/early grinding.

There's magic pots in the northern cave (At a golden place with water/rivers), but you've got to feed them elixirs, so it's costly. There's also Movers there, but I think they were hard to kill, I can't remember. MPs are worth 1k AP, movers worth 800 each (They come in packs of three).

>> No.1081489

>>1065592
I agree that neither of the 3 Final Fantasy games were masterpieces. Despite IV having a good story, it lacked in character customization and you were constantly having characters replaced with others which made it hard to get attached to anyone and it wasn't even until the GBA port that you were given the option to switch out characters near the end of the game.

V had the best job system of any game but fell behind in story and character development.

And VI looked great and had a good sound track but it was too easy and also lacked in character development beyond Terra.

Point and case. They are good games, but overrated.

>> No.1081505

>>1072465
On the contrary I feel that the Phone ports really suck. You're forced to either deal with your fingers taking up a good half of screen or you have to spend at the least 20 bucks on a Bluetooth controller and unless you're playing this on a good sized tablet then you simply can't take it all in, the music, the story, the overworld.

>> No.1081604

>>1081439
Why would you even grind, the game's piss easy playing normally.

>> No.1081627

>>1081489
>Despite IV having a good story, it lacked in character customization
That's because characters are supposed to fulfill certain roles, like in IX. This isn't a bad thing.

>V had the best job system of any game but fell behind in story and character development.
Kind of true, but V's story was a lot more 'fun' and lighthearted than the others. And because of this, some of it's characters were actually more memorable than some of the later, more 'complex' ones (like VIII).

>And VI looked great and had a good sound track but it was too easy and also lacked in character development beyond Terra.
Now you prove you have no idea what you are talking about here, and clearly paid zero attention to them. Hell most of the World of Ruin is character development.

>> No.1081687

>>1081489
>V had the best job system of any game but fell behind in story and character development.
Everybody says this, but honestly, how much better the other games were in this department? I think any FF game lacks in character development except for 2-3 characters always.

>> No.1081718

>>1081627
Hey don't blame me. I pulled this stuff off of a website.

They are different views to what I believe but I used em anyways.

My actual views on the 3 are as follows.

IV: Boring.
V: Fun.
VI: Neat.

My overall experience depends on how much fun i had with the game. I could care less about story and character development as long as it's not the only thing holding the game up.

For instance, I love Final Fantasy V's battle mechanics and job system, and overall I felt that the story was more comfy. Your party members weren't constantly being kidnapped or brought to their knees one time after another.

So I couldn't really care whether or not I know Bartz's life story.

>> No.1081730

>>1072506
No complaints here about the junction system. And ice magic was essential to grinding those dino's in the training center.

But a problem I did face was upgrading weapons. In order to gain Squalls best weapon there is a laundry list of chores and not to mention that pulse ammo is a pain in the ass to obtain.

They made obtaining the best weapons too difficult.

>> No.1082170

>>1081604
I agree, but I'm after the master materias because why not?