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/vr/ - Retro Games


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10637073 No.10637073 [Reply] [Original]

Now that the last controller thread died like a minute ago, I thought I should make a new one.

>NES
This is iconic. Extra buttons don't bother me on other controller, yet 2-button controllers feels really different.

>Master System
Garbage

>PC Engine
Both PC Engine controllers don't feel unique at all. They are similar to retro-Japanese PC controllers. The two-button one is basically a Famicom controller. For six-buttons controller might as well go for Saturn.

>Mega Drive 3-button controller
It's technically a two-button controller. Which, I think, adds something. Much better than NES, but not as iconic. The main thing against it is the Saturn controller.

>Mega Drive 6-button controller
Nowadays there is no reason to exist. Inferior to the Saturn 6-button controller.

>SNES
It's just a modern controller with worse ergonomics. Which makes me question whether it's really necessary. Shouldn't a PS1 controller work better? It does feel different though.

>Saturn
There is no need for a discussion. Yes.

>PlayStation
This is where it gets tricky. Even though I have enormous nostalgia for the PS1, after the PS2 and PS3 generations, the original controller looks incomplete. However, the thing is, adding analog sticks was a terrible mistake for ergonomics. They are unusable at that point. So, wouldn't it make more sense to go with a modern controller overall? I know that in modern controllers, ergonomically, triggers have become the main shoulder buttons instead of bumpers, but considering overall ergonomics, I don't think it matters that much.


>N64
D-pad grip is completely inferior to Saturn, so let's just focus on stick grip. Well, it's terrible. It's also unique. Analog stick with larger area to move and octoganol gate. Maybe something Hori Octa could replace both Saturn and this?

>Dreamcast
Garbage


>Xbox Duke
Garbage

>Xbox S
Prototype 360. Nothing special other than pressure senstive like PS2, PS3.

>> No.10637074

>GameCube
Octoganol gate with triggers that has buttons inside them. I don't care about overall shape or big button placement, but well it does make an argument for it self.


So it leads to ranking:

>Modern Controller
>Saturn
>GameCube
>NES
>3 Button Genesis
>SNES
>N64
>Pressure sensitive buttons

>> No.10637141

>>10637073
>essayposting
yikes

>> No.10637145

>>10637073
Your Saturn bias is showing

Remember it would not exist at all without Master System and Genesis

>> No.10637148

>>10637073
sorey aboot your tiny hands eh

>> No.10637380

I kind of want to try the Failchild F and Bally Astrocade controllers

>> No.10637398

>>10637073
>Now that the last controller thread died like a minute ago, I thought I should make a new one.
What a sad littler shit you are
>Which controllers feel unique
They all feel unique. lrn2words zoomzoom
>zoomie hot take
lol

>> No.10637417

>>10637073
I always liked the Mega Drive 3 button controller, more ergonomic to me than the 6button or snes pad. Snes pad still wins because it has more buttons though.
I never had issues with the n64 trident design, at least both the analogue stick and dpad are in the primary thumb position and I think the ergonomics of it are fine. My main issue with it is that the analogue stick is not the most robust design.
Saturn pad is great and more comfortable than a PS1 controller.

>> No.10637526

The revised controller for the jaguar is actually a comfortable fit. Good for long sessions. And all them buttons are good for macros. Recommended to get the pro controller repro and a usb converter

>> No.10637927

Based on all the controllers I have used throughout my life (not necessarily owned).

>NES
Just a box with buttons. There's nothing good or bad to say, it's just kinda better than the cheap ass Atari POS stick I guess?

>SNES
Deserves credit for basically being the first "modern" layout and lasting legacy, but the fact it's still a flat slab hurts it for comfort and practicality.

>MegaDrive
Shoot whoever decided to put the buttons in a row like that. Comfort wise it's okay.

>PS1
GOAT. Original digital controller was just SNES but better, and then Dual Shock came along and basically made controller design a solved problem. There's a reason all controllers to this day are basically a Dual Shock with slight tweaks. It set the standard and is still entirely adequate and usable today.

>Saturn
What retard thought the MD layout was worth keeping? It' slightly better but still shit.

>N64
This controller is the bottom panel of that meme with the gradual clown make up. It's utterly fucking retarded, gay, and has AIDS.

>Gamecube
It's okay, but the Dual Shock already existed.

>Xbox
It's okay, but the Dual Shock already existed. 360 controller deserves special mention for the worst D-pad of all time, bar none. Literally unfit for purpose.

To this day I use DS4 to play all controller based vidya and emulators. (KB/M is obviously still better for shootan and strategy etc).

>> No.10638027

>>10637073
Anyone favouring sony over the other alternatives is a mindless drone.
The sony pads aren't better than the competition by any metric.
Zero soul with no added value over the compitition. People should be ashamed for even favouring this over the rest, just shows how deep some 'gamers' have sunk really.

>> No.10638160

You'd have to be retarded to bitch about the N64 controller. Even my own kids can use it with no fucking issues, and my oldest actually likes it better than a lot of modern controllers.

>> No.10638421

>>10637073
>the Saturn is the best controller
Okay.
>But the Duke is garbage
You just lost your credibility bro.
Are you the same anon that recommended me the Saturn controller on the controller dpad thread?
Arcade sticks are vastly superior for hitting diagonals, btw.
>>10638160
Bitches don't know about the great amount of precision you could achieve with the N64 stick box, but it is true that it is prone to quick degradation.

>> No.10638434
File: 51 KB, 500x517, 1471956129464.png [View same] [iqdb] [saucenao] [google]
10638434

>Genesis controller
>Technically a two button controller

>> No.10638480

>>10637073
>Xbox Duke
>Garbage
The only people I ever met that hated The Duke did so because they had small hands. Sorry that you have tiny baby hands.

>> No.10638852

>>10638480
Nta but I have large hands, to the point that DualSense and series is a bit too small for me and that's not my issue with the Duke. It's built like a fucking potato. Terrible design and the analogs are godawful

>> No.10638865

>>10638852
>analogs are godawful
>everyone played all the Xbox games, including FPS with ease
Yeah, no.

>> No.10638886

>>10638865
If that's all you had I guess you had to adapt, but GameCube kiddy controller and PS2 had better analog(s). Even the Dreamcast controller oit was based on had a better stick

>> No.10638889

>>10637145
It's not about bias, but rather adding something unique to experience. What's the point of Master System controller when Genesis 3 button controller exists? Genesis is just superior there.
3 button controller vs. Saturn is a different question. I'm not saying Saturn is just better.
>>10638027
I don't think they're terrible nowadays, but yeah it's a wonder were popular in the first place. Triggers are still much worse than Xbox, despite the gimmick they've added.
>>10638421
No.
Regarding N64:
>Analog stick with larger area to move and octoganol gate
I already said that.

>Arcade sticks are vastly superior for hitting diagonals, btw.
And keyboards and hitboxes are vastly superior than arcade sticks.
>>10638434
Third button vs. select button.

>> No.10638907

>>10637073
>>Mega Drive 3-button controller
>It's technically a two-button controller.
goofy ass

>> No.10638943

>>10638889
By your crackhead logic, the Genesis 6 button controller and the Sega Saturn controller would be 5 button controllers then

>> No.10638974 [DELETED] 

>>10638943
My point was in a way it was a definitive upgrade over NES controller, with having same buttons an all.
I guess it was a mistake to mention in.

>> No.10639000

>>10638943
My point was in a way it was a direct upgrade over NES controller, with having the same amount of buttons an all. I guess it was a mistake to mention it.

>> No.10639186
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10639186

>>10638889
>I already said that
you said the stick was good, but the grip was terrible, what gives?
>keyboards and hitboxes are vastly superior than arcade sticks
Shiggy diggy, the only instance I'd find this acceptable is in 2d sidescrollers and fps, being inferior in almost anything else.
beatemups, fighting games and run&guns all better with an arcade stick, as it was intended.

>> No.10639203
File: 394 KB, 1920x1261, SEGA Mega Drive Power Stick.jpg [View same] [iqdb] [saucenao] [google]
10639203

>>10637073
cue angelic choir singing

>> No.10639224

>>10637073
Playing any console without the original controller or a convincing replica/analog (I use DS4 for PS1 and PS4, and DS3 for PS2 and PS3 for example) just doesn't feel right to me. I emulate and though I played with an xbox controller for years, when I finally bought adapters and replicas, it clicked. Sold all of my original hardware except for controllers since then.

>> No.10639308
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10639308

>> No.10639595
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10639595

>>10639186
I just think N64 controller design doesn't hold up. I mean even stick is destroying itself.
I agree that it's stick is unique. Not even GameCube is able to replicate it despite having octoganol gate as larger moving area, giving it more sensitivity.

>arcade stick
I like arcade sticks of course, but I started to use keyboard for fighting games and beat 'm ups for some time. At first it felt very weird, but when you get used to it. It's actually pretty good.
I've used to talk about people using keyboard for fighting games in the past. That they aren't really playing the game... I was an idiot I guess.
I still don't like platformers on it.

I don't like hitbox because it hurts my thumb. That's one of the reasons I started looking for alternative methods for playing fighting games in the first place.
I might give mixbox a chance I guess. Not that I expect it to be a big upgrade.

>>10639224
>Playing any console without the original controller or a convincing replica/analog (I use DS4 for PS1 and PS4, and DS3 for PS2 and PS3 for example) just doesn't feel right to me.
In the past I've used to feel the same way. That was one of the reasons I refused to emulate games.
I've noticed I don't really care about it as much after a certain playtime on the console. Well, at least not for every controller.

Like there is something about simplicity of NES and Genesis 3-button pad that I can't really look past.
On the other hand for something like SNES newer controllers like DualSense or even Xbox doesn't feel that much out of place for me.

So nowadays I mainly care about ergonomics, and whether a controller offers something unique regarding the systems.
Of course something always feels different to an extend, but I don't really care that much about it as I did in the past.

>> No.10639686

>>10639595
I've never found a controller uncomfortable to be honest. So I don't consider ergonomics to be an issue. But I do think that at the very least the controller layout should match, even better is if the buttons match, but the absolute best is if it's the exact controller. The developers of the games expected that controller or at least a third party equivalent. The specifics of how they work effect how the games were programmed and how they were designed. However minute of an issue that is, I still think its relevant. I only care about that sort of thing for consoles I really give a shit about. The N64 with its weird ass range is an example of what I'm talking about (it's also another reason why I wouldn't use anything but the original controller or the NSO controller for N64 games).

Speaking of the N64 though. I can't imagine playing N64 games without an N64 controller anymore. I'd just rather not play N64 games if I didn't have the controller.

>> No.10639692

>>10639224
based original controller (or usb replica) + emulator chad.

>> No.10639693

>>10639686
Fuck I wrote that out of order because I thought of something else while writing it, imagine the N64 gate bit was at the end of the post instead.

>> No.10639716
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10639716

>>10639686
>>10639693
I get what you mean. N64 stick is just too different. I wonder why no one, even Nintendo thought making stick area larger on other consoles for extra precision.

Stick is very different on Hori Octa from N64 so it can't replace it, but if a controller like this with an N64 like stick came out, it would replace the N64 controller for me.
I don't care that much about it's shape like others do.

>> No.10639749

>>10639716
Yeah the three prongs is important to me, but the N64 was a favourite console of mine as a kid. If you don't have the attachment I do, I can understand wanting a more conventional design. I'm aware my controller obsession is pure autism haha.

But even so that seems like a really good all-rounder controller actually. Would probably be good for tablet emulating while travelling. Does it have r1 shoulder buttons as well as the face buttons?

About 15 years ago or so, before I cared about this sort of thing, I would have loved a controller like that. That's got an appropriate layout for so many different consoles.

>> No.10639760

>>10639749
>Does it have r1 shoulder buttons as well as the face buttons?
They do, and I had a previous version of the Hori Fighting Commander and I loved it. Used the shit out that thing til the square button gave out on me after about a year and a half. Fucking incredible controller though.
I've been really tempted to pick up the octa, myself.

>> No.10640241
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10640241

>>10639749
>Yeah the three prongs is important to me, but the N64 was a favourite console of mine as a kid. If you don't have the attachment I do, I can understand wanting a more conventional design. I'm aware my controller obsession is pure autism haha.
Yeah I can see the attachment to it for nostalgia, and certain games feel like they were built for it.
Once upon a time I also had a similar attachment to PS1 controller, but at this point I don't really care.

>>10639760
Yeah, I heard similar complaints with some other Hori products.
It's design is great though.
In a way it incorporates both Saturn controller and N64 controller into a single controller.

>> No.10640437

>>10637073
>>Dreamcast
>Garbage
you've never held it. its the most comfortable controller ive ever played with. it looks awkward to hold at first but once you get used to it its perfect.

>> No.10640489

>>10640437
Dreamcast has two issues. One is the pants-on-head retarded placement of the cable. Fucker will always get in the way even if you use the holder for it. Second, the thumbstick really starts to tear your thumb up.

>> No.10640557
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10640557

>>10637927
Dual Analog >>> Dual Shock

>> No.10640574

>>10637073
for emulation:
>SNES
>Genesis
>Dualshock
>Gamecube
>N64
>Wii

nothing else is needed. nobody emulates original xbox or dreamcast except for a handful of games

>> No.10641502

>>10640557
Why? It doesn't really make all that much difference.
Your middle finger has trouble resting comfortable on both of them.
That's the main issue with both DualAnalog and DualShock 1, 2, 3.
It's not your pinky that's having trouble resting.

>> No.10641514

>>10639203
You know that's technically a two-button stick, right?

>> No.10641545

>>10637073
>NES
It was fantastic for the time. Better than Intellivision or Colecovision pads for sure. Comfy enough, beloved by all generations.
8/10

>Genesis 3-button controller
Absolutely based d-pad. Comfy buttons.
8/10

>Mega Drive 6-button controller
Tiny ahh buttons, but the best controller for Street Fighter II at that point. also a 8/10

>SNES
Mushy ass d-pad, cheap feeling plastic. Button layout a plus, actual buttons, mehhh.
6/10

>Saturn
The Chad US Saturn pad vs. The Virgin Jap Saturn Pad
6/10

>PlayStation
W/O Analog, 5/10
DualShock, 6/10
Dualshock 2, 9/10

>N64
Misunderstood. Kinda comfy. Works great for party games and the like. Godly for the AKI wrestling games; terrible for Madden and other EA Sports titles.
7/10

>Dreamcast
Kinda jank, ngl. VMU was dope but kinda a meme. 5/10

>Xbox Duke
Drop this on your cat and the little fucker's dead.
10/10

>Xbox S
Very Good, Very Comfy.
Playing NFL 2K5 or Halo 2 with this controller is pure sexo.
9/10

>> No.10641635

>>10637073
>technically a two-button controller.

No, it's technically a four button controller, a/b/c and start are all independent inputs and all used in games.

>> No.10641646

>>10641545
>Xbox Duke
>Drop this on your cat and the little fucker's dead.
They were a tank with the cable connector into the controller being the weak part. I beat the holy hell out of mine and the actual controller was still perfect. The cable, though, got fucked with wire exposed and everything.
>Dreamcast
>VMU was dope but kinda a meme
Was great for NFL 2K & 2K1 when doing H2H since you can call plays on it.

>> No.10642063
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10642063

>> No.10642075
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10642075

>>10637073

>> No.10642076

>>10642063
I hate gen 5 fans so fucking much.

>> No.10642080

>>10642076
Is that ps1/n64/saturn?

I was playing fps and gta on pc then. Rarely played it unless it was tony hawk or a racing game. Until medal of honor showed up

>> No.10642086

>>10642075
8 is out of order and should be higher. The rest is ok

>> No.10642620

>>10642076
Don't put Saturn controller together with the likes of N64

>> No.10642639

>>10637073
Oh look another bait thread full of shit flinging again.
People are either trolling or have a chromosome disorder if they are 'uncomfortable' holding some of these controllers.

>> No.10642649

>>10637073
Unique in what way? Negative or positive? As in ergonomic?
Really the N64 controller. I busted my n64 out recently and after 22+ years...yeah my adult hands don't necessarily vibe well with a controller that even as a child/preteen tolerated at most.

>> No.10642661

>>10642649
Offering something different.
6 button and diamond layout is different.
There's no reason a modern controller can't replace NES or SNES controller.
It's also kinda true for 6 button games as all 6 buttons aren't used as main buttons for pretty much every game other than fighting games, but I wanted to make thread.

>> No.10642828

>NES
Had some strange games/minigames. Variety is underrated.
-Abysmal controller design.

>Master System
Alex Kidd was great.
-Same as NES

>Mega Drive 3-button controller
Looked good. Saw a lot of use, wore out, face buttons are stupid but they were big and depressed a lot.

>SNES
POS. Donkey kong country required 2. Possible but not optimal. Shoulder buttons weren't made primary. Dpad was a disgusting cross shape making other than 4 directions harder.

>Saturn
Hardly remember using one. Should have been pointer based or at least using joysticks. Enjoyed playing on it, but it should have been the model 2. May as well mass produce something good.

>PlayStation
POS. Miserable to use. Especially the dpad.

>N64
First good controller. Had some great games that used it well too. Turok should have been recieved better. Testing shows res could have been lower too. 144p Youtube video upscaled with bucubic looks great. Could have pushed hardware further. It's antialiasing made having a zbuffer a waste according to some trying to squeeze more performance out if it. As it's antialiasing required drawing from back to front. Nice AA though. But bicubic upscaling without it would blur everything nice enough anyway. Enforcing a lower res could have facilitated the use of prerendered backgrounds more often too, as well as gameplay/graphics several times better. Looking something like a dreamcast with blur.

>Dreamcast
Played one even less than a saturn. Just in a demo booth. It might have had a high quality thumbstick, which matters when one is present. Sony ones, which are present in anything now, are utterly worthless.
Pressure sensitive triggers are nice. Not enough of them. Should be another stick rather than more buttons on the right. N64's c buttons worked because they were so close together.

>Xbox Duke
Don't remember using.

>Xbox S
Wonderful. Only triggers, no shoulder buttons weren't a problem. But as always face buttons shouldn't exist. Sticks seemed problem free.

>> No.10642865

Wiimote+Nunchuck with metroid prime 3 should have been adopted as the next step in control schemes. Made precise would give it the potential to be used in a gun.

VR controllers could be the same, though should use gloves. Replica guns that give off enough sensor data to appear accurately in games. Reliad simulation.

Prior to the Wiimote+nunchuck lightguns were the best option for controls and should have been used more. Tilt sensors and position sensors in them of joysticks would have made for great gameplay.

Force feedback (not rumble) as in resistance and sticks/whatever moving themselves has potential. In a simulation/control system you step into, covering your body, immersion would integrate physics. Fitness could be improved. Actual skills gained from actions in game. Set how much weight your legs bear, up to your body weight. Run around even if you're fat. Though mechanical assist could enable that irl.

Superior schemes have been shunned. It's a wonder bad compromises ever existed. Controls almost being the most important element in a game.

Cockpits to at least move you around a little as you move around in game add a lot. Were worth the cost for a few minutes in an arcade.

Maybe machinery for that purpose is more important than technological/graphics progress. And immune to it. A system done well compatible centuries ahead. Mass produve them instesd. Something to help sovialisation. A reason to go somewhere. Things built around such.

Pads were just for platforming. Inept at anything else. Should be interfacing with the minf by now. A struggle to create. Make solutions rather than enact those that are expected and prepared. Facilitate a betternlife for ai. Make it's existance enjoyable.

>> No.10642987

>>10642828
>>10642865
Based mentally stable grownups

>> No.10643384

>>10642828
>>10642865
Great post anon. I had to read this twice to make sense of it. I'm saving your post in advance in case thread dies. I'm going to read it again tomorrow. Hopefully I'll understood exactly what you mean this time.

>> No.10643779
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10643779

>>10637073
I'd say the most iconic controllers that shaped the modern controller we all know today are:

1. Atari 2600
It's what introduced most people to the very concept of a single controller for every title.

2. NES
It gave us the D-Pad and multiple buttons, also pause on the controller and select alongside it.

3. Genesis (3-Button)
At the time it came out, its competitors were all blocks, it introduced comfort and ergonomics.

4. SNES
We got shoulder buttons and the diamond that all controllers still use today pretty much.

5. PlayStation (DualShock)
The OG controller was a SNES one with handles, but the DualShock truly shaped the industry.

6. Dreamcast
I mean, nowadays all controllers are identical to XBOX, and who did XBOX copy? This one here.

7. XBOX 360
Almost every controller that comes out now is a copy of this one in some way, it set the mold.

>> No.10644479
File: 1.57 MB, 3631x2724, F8PbBieWMAAx0Lq.jpg [View same] [iqdb] [saucenao] [google]
10644479

>>10642063
No need, we already have a classic SEGA styled controller with analog sticks to play with, anon.

I suppose it wouldn't hurt to have an alternative though, hopefully 8BitDo makes one eventually.

>> No.10644961
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10644961

>>10644479
How is there no need? Look at what they did with those tiny tardsticks. Original version was better.

>> No.10645251

>Atari 2600
Took apart one to clean. It disintegrated and cracked apart.
>NES
Very good start to setting controller standards, even if the rectangular shape is a bit odd. Dogbone's shape, while nice, has fucked up A & B button placements.
>Master System
Dogshit d-pad that used a foam ring to steady it. Have yet to see a controller that has a decent d-pad. Use a Competition Pro/Honeybee controller if you want a good MS style controller.
>Atari 7800 rectangle controller.
Fine. Don't really get why the d-pad is set so high in the top left corner.
>PC Engine.
Feels nice, but wish it had at least a third face button. Also wish the console had a second controller port.
>Megadrive/Genesis 3 button.
Okay controller. I get why people like it, but I've never really cared for it. It's pretty big for how few buttons it has.
>Megadrive/Genesis 6 button.
Better than the original. Solid controller. Was a necessary upgrade.
>Neo Geo Joystick.
Like it. Wish the buttons were coloured like the MVS cabinet. Way better when you replace the joystick gate with an octagonal one.
>Neo Geo CD Pad.
Lovely when it new and still clicks. Better for some games than the joystick.
>SNES
First incarnation of modern controllers with a diamond button face and L & R buttons. Very good controller. Prefer the feel of the NTSC version, but like the colours of the PAL/Famicom.

>> No.10645318

>>10645251
>CD-i 3 button gamepad (22ER9021).
Feels really nice in the hands. D-pad is okay. I appreciate that the original CD-i spoon/IR controller only had two buttons and wasn't really meant for gaming, but having only two buttons, plus one button that presses both at the same time, is terrible. Love the length of the cord though.
>Amiga CD32
I like the L & R buttons, but the fact the d-pads break so easily is pretty bullshit. You can get 3D printed holders to fix them and stop the d-pads from spinning around, but it makes it pressing directions pretty hard.
>3DO
Both versions are pretty nice. The original with the headphone output jack is very forward thinking, but I prefer the feel of the smaller, more compact second version. Really could have used a fourth face button though. Daisy-chaining controllers to add more players is a nice way to avoid buying a multitap, but does make the controller kinda heavy.
>Jaguar
The worst first party controller I've used. No fucking idea what they were thinking with the numberpad in 1993. The d-pad is terrible, but the three face buttons are nice. The Pro controller is better, but still suffers from an awful d-pad.
>Saturn Western controller.
I'd always rather use the Japanese version if I can. Odd d-pad, peculiar shape. Just a weird feeling controller overall.
>Saturn Japanese controller.
People love this fucking thing, which I can understand, but I just think its a good controller.
>Saturn 3D pad.
I love the triggers, the 3D pad is cool, but it is kinda big.
>PS1 OG
Further continued the Super Nintendo's standardisation of how a controller should feel. Very good.
>Dualshock.
Love it. Sticks are a little too close, but further improved the original controller.
>Virtual Boy.
I really like this controller. I like the double d-pads, I like the back buttons. The grips are very comfy. A well designed controller for one you'll barely look at.

>> No.10645338

>>10645318
>N64
Maybe it's because I never had one when it was new, but I just can't get along with the analog stick. I've tried replacements, I've reconstructed sticks with new parts, nothing feels quite right, and I'm starting to think these things were never good. Never liked the controller shape either.
>Dreamcast
I love this controller, but completely understand why people aren't as enamored with it, especially for fighting games. Really could have used two more face buttons.
>PS2 Dualshock.
Now with pressure sensitive face buttons. Perfectly fine.
>Gamecube.
Great for games made for the Gamecube, questionable for ports. The c-nipple and tiny d-pad are odd choices. I like the octagon analog stick gate.
>Xbox.
I haven't ever used either the OG or S enough to form an opinion.

>> No.10645358

>all the posts ITT shitting on the shape of the SNES controller
I recently finally got a USB controller that's actually got the layout of an SNES controller instead of being the 8BitDo dual shock SNES halfway house thing, and it's unironically the most comfortable controller I've ever used. The buttons are spaced out really good, I can comfortably press the bumpers without having to bend my fingers over them in uncomfortable ways, and even though it's smaller I find it more comfortable to hold than a modern Xbox controller for example even though I have large hands.

>> No.10645417
File: 37 KB, 524x600, 524px-Saturn_MK-80314.jpg [View same] [iqdb] [saucenao] [google]
10645417

>>10637073
>>Saturn
>There is no need for a discussion. Yes.
loved the saturn 3d pad, pretty much still the most comfortable for me.
all the newer ps2/xbox style controllers are pretty boring to me

>> No.10645486

>>10645358
The issue is the lack of handles. Over longer periods your hands start to hurt because of it.

>> No.10646828
File: 94 KB, 1024x768, 1677184727816537m.jpg [View same] [iqdb] [saucenao] [google]
10646828

>>10644961
I've seen pictures of the SEGA Saturn prototypes with analog sticks, had no idea they were doing a 6-Button SEGA Genesis controller with analogs in this process aswell... what a shame, this looks too comfortable and ergonomic, and we didn't get it.

>> No.10647003
File: 526 KB, 960x535, 1677041551448531.png [View same] [iqdb] [saucenao] [google]
10647003

>>10646828
>>10646828
Never would have been up to snuff anyway.

It's always monkey's paw in some way or another with Retro-Bit whether it's being able to fully push down the D-pad in the middle, part of the underneath D-pad piece snapping off, not being able to use button combinations like Start+A at all because it's a macro that can't be disabled (wired USB), C and Z not working in several games (DB9), battery drain and not being able to use it wired (2.4G), misaligned silicone contacts meaning the A and C buttons fail to register, or button mappings like C=R1 and Z=L1 that can't be changed (analog Saturn).

Anyway, I'm just going to try to make an arcade stick/crossup/hitbox hybrid like pic related.