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/vr/ - Retro Games


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File: 55 KB, 378x263, Super_Mario_64_box_cover.jpg [View same] [iqdb] [saucenao] [google]
10627167 No.10627167[DELETED]  [Reply] [Original]

Super Mario 64, a pinnacle in gaming history, remains an unparalleled masterpiece. Released in 1996, it revolutionized the platformer genre with its groundbreaking 3D world. Each level is a triumph of design, from the iconic Bob-omb Battlefield to the gravity-defying Cool, Cool Mountain. The game's inventive power-ups, like the Wing Cap and Metal Cap, add layers of excitement and strategy.

Mario's fluid movements and acrobatics showcase the Nintendo 64's capabilities, setting new standards for immersive gameplay. The memorable cast of characters, including the mischievous Lakitu and the formidable Bowser, adds charm and depth to the adventure.

Super Mario 64's influence echoes through the years, inspiring countless games and shaping the industry. Its innovative use of 3D space paved the way for future titles, leaving an indelible mark on the medium. The whimsical soundtrack, composed by Koji Kondo, enhances the overall experience, each note resonating with nostalgia.

Decades later, Super Mario 64 endures as a beloved classic. Its timeless appeal transcends generations, as players continue to appreciate the magic of exploring Peach's Castle, collecting Power Stars, and facing off against Bowser. Whether reliving childhood memories or discovering it for the first time, Super Mario 64 remains a testament to the enduring brilliance of Nintendo's game design.

>> No.10627169

thanks GPT-kun

>> No.10627174

post CIB tribute pics

>> No.10627194

bing

>> No.10627202

the last good mario game

>> No.10627293

>>10627167
Super Mario 64, a classic in its time, falls short in today's gaming landscape. The outdated graphics and clunky controls make it a frustrating experience. The lack of a cohesive narrative leaves players wandering aimlessly, questioning the game's purpose. In an era of immersive storytelling, Mario 64 feels like a relic, unable to compete with modern titles that offer a more engaging and visually appealing gaming experience.

>> No.10627640

>>10627167
I remember playing this game for the first game on a gaming kioski when I was very young.
Walked away thinking "this game is boring and dumb"
Back home, I played Duke nukem 3d Tomb raider all night.

>> No.10627653

>>10627293
>In an era of immersive storytelling, Mario 64 feels like a relic
Based chat GPT recognizing SM64 as ludo and not movieshit

>> No.10627654

>>10627167
Its fine. Good for the time but with how heavy mario feels, the stiff jumps, and boring level objectives Id genuinely rather play just about any other 3D platformer that came after it. Every level in Mario 64 boils down to just getting to an arbitrary spot on the map and grabbing a star thats in a box. Unique level objectives are few and far between so it gets old quick whereas Rares platformers on the same system or even Mario Sunshine, most other games, keep bringing new ideas to the table. Its not a masterpiece, its certainly not unrivaled, and its just not the best of all time. Its fine.

>> No.10627754

is pretty good game ngl

>> No.10627987

it should have been all bowser style levels. Imagine getting 30 bowser levels instead of 15 open world slop

>> No.10627994

>>10627987
Get good and you will notice big levels are made up of several bowser levels each

>> No.10627997

I liked Mario 64 as a kid but quickly moved on to other games. Coming back to it as an adult with actual fine motor skills the game is amazing.

>> No.10628002

>>10627994
long jumping to the pyramid is really intense platforming

>> No.10628023

>>10627167
The cover of that box looks nothing like Mario.

>> No.10628153

Ok but if you bought an N64 you still lost

>> No.10628167

>>10627654
The levels had a certain mystique about them that made you want to explore them and learn more. Well, most levels anyway. BOB, HMC, and WDW felt perfunctory.

Nintendo needed to show danger - real danger. Someone needs to get really fucked up in Act 1 so that you feel that what you’re doing matters and that enemies aren’t jokes.

>> No.10628253

>>10628153
kek

>> No.10628705

Mario 64 DS was and still is superior :^)

>> No.10628727

>>10627167
I like the ripoff better, Banjo Kazooie. Kind of crazy how Rare built their name off rehashing/stealing other games' ideas (DKCountry=SMWorld, Killer instinct=StreetFighter2+Mortal Kombat, Banjo Kazooie=Sm64, Perfect Dark=Goldeneye, ConkersBFD=LeisureSuitLarry+Alien+British humor+SouthPark+Crash Bandicoot).

>> No.10628735

>>10627167
>Cool, Cool Mountain
Why repeat the word "cool"? So much interpretations...

1. Two "cools", meaning "cold", because it's really cold there.
2. Two "cools", meaning "nice", because it's a pleasant stage.
3. First "cool" means "nice", Mario is positively surprised, then states "cool mountain", meaning it's cold.
4. First "cool" means "cold", Mario is negatively surprised by the weather, but states "cool mountain" after seeing how nice are the surroundings.

>> No.10628745
File: 58 KB, 512x512, 40795b026eb15d7f6b4353c1ff8a5034_large.png [View same] [iqdb] [saucenao] [google]
10628745

>>10628735
Dude, it's named after cool whip

>> No.10628749

>>10627167

>> No.10628769

>>10628735
it's the third one, you loveable autist

>> No.10629164

Despite being a shitty GPT thread, it is very funny indeed how the very first game released for the N64 mogs the entire library of the PS1.

>> No.10629185

>>10627654
>Good for the time but with how heavy mario feels, the stiff jumps, and boring level objectives Id genuinely rather play just about any other 3D platformer that came after it.
This is why video games suck now. Instead of learning and appreciating the unique feel of a game, zoomers think that game design has linearly progressed since the NES era, and any modernizations are objective improvements. Mario's "heaviness" is not a detriment, it's what gives the game its feel. Contrast that with a game like Mario Galaxy, where Mario has basically no momentum whatsoever, and suddenly moving around is incredibly boring. Platformers without momentum mechanics are fucking abysmal, and Mario 64's physics are probably its biggest strength once you stop being a fucking casual and get good at movement. The same goes for SMB3 vs. SMW (3's physics are far superior), or the Genesis Sonics vs Sonic Advance.

>> No.10629186

>>10628735
https://literarydevices.net/repetition/

>> No.10629190

>>10629164
if you’re an autist or child who enjoys bing bing wahoo games

>> No.10629201

>>10629190
I enjoy good video games, and the PlayStation simply doesn't have them when it comes to 3D, because it still uses a fucking D-Pad for 99% of the library. The only PS1 games that feel as good to play as N64 games are Ape Escape and the Spyro trilogy, and even then the analog control isn't as fine because the N64 analog stick is so much more precise. Even in the PS2 era analog controls felt like an afterthought, most games just had 2 gradations of movement (walking and running) with no buildup in between. I never understood why only Nintendo got analog controls right, especially since, in terms of raw numbers, the PlayStation sticks should theoretically be more precise.

>> No.10629209

So this is it, we reach a point in which /v/ is a better board for videogames than /vr/
2014-2017 bros, I am so sad.

>> No.10629223

>>10627167
In the chaotic realm of my mind, Super Mario 64 emerges as a kaleidoscopic enigma, a fragmented masterpiece echoing through the corridors of distorted reality. Conceived in the tumultuous year of 1996, it becomes a hallucinatory revolution in the labyrinth of gaming history, its 3D world a convoluted manifestation of elusive truths.

In this disordered landscape, the levels morph into surreal triumphs of design, where the Bob-omb Battlefield and the Cool, Cool Mountain defy gravity in a dance of fragmented perception. Power-ups, like the elusive Wing Cap and the deceptive Metal Cap, become layers of distorted excitement and twisted strategy, blurring the boundaries between the real and the imagined.

Mario's movements, a fluid ballet of acrobatics, mirror the erratic dance of my thoughts, showcasing the fractured capabilities of the Nintendo 64. Characters like the mischievous Lakitu and the formidable Bowser take on spectral forms, adding a deceptive charm and delusional depth to the fragmented adventure.

The influence of Super Mario 64, a haunting specter, reverberates through the years, a spectral muse inspiring countless phantasmagoric games and shaping an industry on the brink of cognitive disarray. Its innovative manipulation of 3D space becomes a distorted pathway for future titles, leaving a fractured mark on the ever-shifting medium. The whimsical soundtrack, a dissonant composition by the elusive Koji Kondo, intensifies the overall experience, each disoriented note resonating with the echoes of a distorted nostalgia.

Decades dissolve into a fragmented tapestry, and Super Mario 64 persists as a feverish, beloved classic within the chaotic recesses of my mind.

>> No.10629257

Calm down.