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/vr/ - Retro Games


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10614842 No.10614842 [Reply] [Original]

Are arcades the True videogame experience or a dated game design that burdened videogames until the 5th generation?

>> No.10614880

>>10614842
Yes

>> No.10614892

Arcades set the men apart from the boys

>> No.10615025
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10615025

>>10614842
It's a dated product of its time that exists to get as many quarters as they could... but even today it's still the direction I like most for video games, losing over and over, but learning and getting an actually good run every once in a while as you're problem solving how to get past the part where you're struggling most... until you do a great run and beat it, where you've really mastered it too.

I don't think there's anything more satisfying to experience in this whole hobby, I'll take those 15 to 30 minute titles that take me days to actually finish due to a "Game Over" over an 8 hours one.

It's just satisfying, every run you know that you likely won't get to the end, but you get further... and when you master it, the title that gave you so much trouble, is now something you can beat in less than an hour without much issue, and this feeling of mastering and truly understanding the video game you're playing from top to bottom is the most fun I still have playing video games now

I'd say that the best home consoles for this sort of direction were NES/Famicom, Master System, and Genesis/Mega Drive, SNES/Super Famicom is when things started getting more modern to me.

>> No.10615030

They're a garbage business model for anything other than fighting games 1P vs 2P
Every other type of game has a garbage design because of their arcade nature.

What's worse is when developers make straight ports of arcade games that don't change anything and just let you put in coins forever. Garbage

>> No.10615039

>>10614842
Yes.
And you can only count a game as "beaten" if you 1CC it.

>> No.10615135

>>10614880
>>10615039
It's either A or B, not Yes or Not.

>> No.10615228

Look at how garbage modern games are with the design aspects and approach of arcades being extinct.

Absolutely. Arcade design is what made the best games good. Even the best home console games had elements of arcade in them if not straight up the developers who worked on them being arcade devs previously.

>> No.10615319

>>10615135
Yes

>> No.10615357

This covers the subject more in depth than I can

https://www.youtube.com/watch?v=qoVVB3Va5kw&t=447s

>> No.10615363

>>10614842
I have 2 issues with them
1. they only allow for either a frenetic credit burning pacing or match play, because of the constraints of being a public machine that has to move customers, you can't really let anything breathe.
2. as a challenge they lack structure unless you're going for the borderline improbable goal of a 1cc or playing multiplayer. how much pocket change do I want to spend on this game is a strange difficulty metric.

>> No.10615681

>>10615039
It depends on the game, I don't really give a shit if I use credits in fighting games because every round is essentially a fresh start.
Some can actually be harder if you try to beat them with multiple credits, like R-Type

>> No.10615696

>>10614842
It depends on OP.

>> No.10616413

>>10614842
The first one. Anyone who says the second part is retarded.

>>10615025
Your first sentence is objectively false.

>> No.10616546

>>10614892
Kids love the flashy arcade graphics indeed

>> No.10616552

Arcades aren't a "game design", retard.

>> No.10616562

>>10615357
The answer to this video is that the kinds of games he's talking about still exist, except we called them "roguelites" now.
It's exactly the same thing. The game has to be punishing enough that you don't steam roll it on your first try, but rewarding enough that you keep trying and don't immediately give in. And the ultimate goal of the game is the "1CC".

>> No.10616579

>>10616552
Of course they are, are you mentally challenged by any chance?

>> No.10616783

>>10615025
>I don't think there's anything more satisfying to experience in this whole hobby, I'll take those 15 to 30 minute titles that take me days to actually finish due to a "Game Over" over an 8 hours one.
I don't think you actually would. Only a small number of people are fucked in the head enough to enjoy doing the same 15 minutes of gameplay for 8 hours straight.

>> No.10616791

>>10616783
But you get better each time

>> No.10617298

>>10616783
>for 8 hours straight
I don't think anon was suggesting he'd play an arcade game for 8 consecutive hours. Just that he'd rather play a short game that takes multiple attempts to clear over an 8 hour game he can clear on the first go.

>> No.10617843
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10617843

>>10616546
If it doesn't induce seizures it's shit.

>> No.10617942

>>10616546
Kids from the 80s maybe.

>> No.10618236

>>10616783
Great reading comprehension anon, english is indeed very hard

>> No.10618246

>>10617298
I like both, but it's so satisfying beating an arcade style game. Just beat Charge n Blast with a 1CC with just a second on the clock. "Regular" games just don't close to the feeling you get.

>> No.10618258

>>10614842
https://web.archive.org/web/20160331091759/http://insomnia.ac/commentary/arcade_culture/

>> No.10618265

>>10616783
Who plays it for 8 hours straight? If you have enough experience with the game but can't close out a win you probably do one or two runs a day and you're satisfied and then play it the next day, if you want.

>> No.10618282

>>10618258
>The starting point of this essay then -- and make of it what you will -- is the observation that games released in the arcades are of a much higher quality, on average, than games released for the home console market. In other words, if you decided to walk into an arcade today blindfolded, and spend the evening playing the first game you bumped into (having taken off the blindfold first, yeah), chances are you'd have a lot more fun than if you spent the same amount of time playing something picked at random off the shelves of your local game retailer.
That’s not hard to believe, but I think most people would handpick console games before arcades though, because that small percent of good console games is really good.
And yet, is arcade game design a good basis for games or a deprecated one?

>> No.10618292

>>10618282
Keep reading.

>> No.10618476

>>10618258

Can't remember the last time I was entertained by reading videogame articles, these all have the writing of a true patrician of gaming. Only CRPGs get this kind of analysis in written from these days. Does anyone have any other recs for good articles from back in the day.

>> No.10619213

>>10614842
>>10614842
I've been having a fucking blast with final burn lately. There's so much good shit and weird arcadey stuff that's fun to pick up for a few minutes or waste an afternoon laughing and having a blast. Dodonpachi, shadow lands, shot rider, dock man, donkey Kong, congo bongo, outrun, fightan up the ass, flicky, neo drift out, etc. theres sooo many fun arcade games