[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 20 KB, 641x480, NESticle-v0.30.png [View same] [iqdb] [saucenao] [google]
10606275 No.10606275 [Reply] [Original]

ZSNES ZSNES ZSNES

Yes yes, I loved it too, but everyone always seems to just talks about that one when it comes to old emulator UIs. There are even skins to make other devices and emulators look like ZSNES.

Does nobody remember Nesticle? Genecyst?

Modern emulators have no soul in their UIs anymore. Let's have a thread dedicated to emulators with memorable UIs.

Can't remember the name of it but I recall there was a TG16/PCEngine emulator with a VERY fancy UI. I recall the dev at one point posted concept sketches of different skins, including one that.... had some anime girl project the UI off her breasts. Needless to say that one didn't make the cut.

>> No.10606284

>>10606275
Magic Engine.

>> No.10606314
File: 96 KB, 638x469, gens.jpg [View same] [iqdb] [saucenao] [google]
10606314

>>10606275
for me, it's comfy gens static ocean

>> No.10606328

I loved the static on Kega Fusion.

>> No.10606717

>>10606314
Thanks anon. My dad had Gens on our computer and I grew up playing sonic 2, castle of illusion and robocod. I forgot what the emulator was called though.

Hell, I might download it later for the nostalgia.

>> No.10606748

>>10606314
based

>> No.10606815

>>10606275
Now I want a NESticle-themed skin for my computer. It even has a similar layout to Mac OS.

>> No.10606839

>>10606314
I tried it again recently out of nostalgia and also because I wanted to see how bad it is compared to modern emulation and I was actually pleasantly surprised. If you set the sound frequency to 44100 Hz and enable YM2612 High Quality it sounds surprisingly good. If you're used to more accurate sound emulation you'll be able to tell it's not perfect but it still sounds a lot better than I was expecting

>> No.10606928

>>10606275
>1997
I wonder what Shitman the Fecal Lord is up to these days.

>> No.10606954
File: 1.10 MB, 2382x1746, 155648218-39b8e5b4-b89a-47b0-b9e9-ca1e94e74c80.png [View same] [iqdb] [saucenao] [google]
10606954

>>10606928
Working on a transistor-accurate NES emulator.... currently runs at like 0.01FPS.

(Or at least, he WAS. It hasn't been updated in about two years)

>> No.10606980

>>10606275
I loved all three of those emulators. Am I remembering it wrong or was it possible to edit the graphics of the game as it was running in Nesticle? Although I believe it couldn't save it.

Good memories playing Tom Servo in it: https://www.youtube.com/watch?v=NcjPTxU0KuA

>> No.10606986

>>10606839
Just wait until you play Scooby-Doo Mysteries! :D

>> No.10606991

I used the hell out of NESticle. I remember the icon was a picture of a nutsack and I left it on the desktop of the family computer and my dad wanted to know what the hell I had just downloaded.
I remember it took me forever to get it up and running. I couldn't get any of the files to work and I was completely up the river. I went on an NES message board (tsr's if anyone is wondering) and asked what was going on and i got called an idiot for not knowing what a zipped file was.

>> No.10606993

>>10606275
>Nesticle

First emulator I ever used. I'm old as fuck lol.

>> No.10607006

>>10606986
Dear lord. Yeah, of course there's a reason better emulators have been made, but I was talking about the more popular games like Sonic, SoR, etc

>> No.10607008

>>10606980
>Am I remembering it wrong or was it possible to edit the graphics of the game as it was running in Nesticle?

You definitely could! I remember being disappointed when Nesticle became obsolete and no other NES emulator had that same feature. IIRC that was how I first realized that the clouds and bushes in Super Mario Bros were the same graphic. I was trying to edit one and then noticed that the other was also being edited.

>>10606991
I remember first finding out about emulation in highschool during computer lab. My system had a damaged HDD at the time so I just brought several floppies with me the next day and downloaded Nesticle as well as several roms onto them. Also GB97 and several Gameboy roms. Was just booting the DOS version of it back then so I didn't see that icon.

Wasn't complicated to get running for me though IIRC, at least not the DOS version. Not like you had bioses or anything to mess with. I just put the EXE on the same disk as my roms and launched it.

>> No.10607018

>>10607008
Yeah my problem wasn't the program itself, it was the fact the downloaded files were zipped and I didn't know how to unzip them - you had to go out and download Winzip to do that.

>> No.10607026

>>10606991
>got called an idiot for not knowing what a zipped file was
This probably why they gave ZSNES zip support

>> No.10607028

>>10607018
>you had to go out and download Winzip to do that

Pffft, Winzip. I was using pkunzip.

Also, funny thing, I was actually going through my old floppies the other days and found a saved copy of my original Winzip registration... I wonder if that even still activates anymore.

>> No.10607351
File: 44 KB, 512x384, unnamed.gif [View same] [iqdb] [saucenao] [google]
10607351

Good ol' Meka

>> No.10607360

remember when fecal lord was just being edgy and not the author inserting his fetish

>> No.10607386

>>10606275
>Does nobody remember Nesticle? Genecyst?
I do...
Take me back, bros...

>> No.10607389

Thanks, Shitman!

>> No.10607394
File: 76 KB, 640x480, Regal Ruin.jpg [View same] [iqdb] [saucenao] [google]
10607394

>>10607386
>Take me back, bros...

So take me back in time
To another world

>> No.10607473

>>10606275
What did Zsnes looked like when it was first released?

>> No.10607570
File: 168 KB, 480x360, neoragex.png [View same] [iqdb] [saucenao] [google]
10607570

>> No.10607608

>>10607570
Yoooo. I was thinking of this emulator for the past few weeks, forgot what it was called. I remember bringing a CD of NEOGEO games to school to play on the computers and I distinctly remembered it was not Mame because it actually worked. Thanks for reminding me. This emulator was amazing.

>> No.10607691
File: 3.72 MB, 1448x1080, no$gb.png [View same] [iqdb] [saucenao] [google]
10607691

nesticle, zsnes (or snes9x for my dos laptop), and no$gb were the big 3 for me back in the day. i remember getting a pokemon gold eng hack before the english version was released (but had no idea it was a hack of the jpn version)

>> No.10607704

>>10607473
It didn't have a GUI at all.

>> No.10607765

>>10606275
weird how ui design went backwards with garbage like retroarch

>> No.10607915

I spent loads of time with MAME...being able to play the arcade version of TMNT from my home was the realization of some sort of childhood dream. I also did that thing where I'd make each player have identical inputs so I could play with 4 players by myself.

>>10607691
Oh yeah I had that hack too, which I think just translated a few monster names and some menus and called it a day.

>> No.10608358
File: 385 KB, 837x553, mame32.png [View same] [iqdb] [saucenao] [google]
10608358

Speaking of MAME...

>> No.10608576

>>10606275
>There are even skins to make other devices and emulators look like ZSNES
I've never seen this beyond ZMZ (which is broken anyway since you can't update its libretro core), would be cool if I could do this to Snes9x

>> No.10610303
File: 241 KB, 750x1000, 8pke1fgqigd61.jpg [View same] [iqdb] [saucenao] [google]
10610303

>>10606275
I used Nesticle exclusively because of the ballsack. I miss pre-2011 autists.

>> No.10610308

>>10607018
You sound like an idiot <:^)

>> No.10610389

>>10607691
soul
no$ is how i first played pokemon red/blue back in the day

>> No.10611546
File: 46 KB, 1024x563, 1677786357766983m.jpg [View same] [iqdb] [saucenao] [google]
10611546

>>10606314
I recall being a kid and knowing nothing about emulation, my 1st console was a Genesis and I loved the thing so much, but one day it died on us and we couldn't get it fixed, my father got a Famicom clone in its place, which I also loved, I mean, it's still a NES in a way, but I was missing my good old Genesis. We got a new computer around that time, it used GNU/Linux, Ubuntu to be more specific, and I wasn't used to that, also realized quickly that running video games on it wasn't so simple, but then my older sister came up and installed Gens on it, and it's worked well.

I was able to replay all of those Genesis classics I adored all over again, actually finish some that I wasn't able to when I had the actual console, as I got better at them over time, and it was all due to Gens, and my dear older sister who installed it for me when I had no clue about emulation or to actually run any sort of video games on Ubuntu back then, I'm still quite nostalgic about this one.

>> No.10613645
File: 71 KB, 800x800, 1702775264061.jpg [View same] [iqdb] [saucenao] [google]
10613645

>emulator programmer can't into multithreading
>emulation hangs when you drag the window or click a dropdown menu
learn to code kiddos it's not that hard

>> No.10613684

>>10607691
This was the emulator my friends at computwr class would use to play Pokemon even tough only a few PCs with Win3.1 could run, along with an older version of Zsnes with a more simplistic GUI.

>> No.10613697

>>10607704
I remember having brown color for the background but only a simple menu box in the left corner of the screen and not many options, it didnt have the classic ZSNES GUI that we all know, but i cannot find a single piece of footage of screenshots of those versions anymore, it almoat feels like Berenstein Berenatine Mandela bullshit, like a lost slabon, any help guy?

>> No.10613709
File: 36 KB, 390x288, images (56).jpg [View same] [iqdb] [saucenao] [google]
10613709

Remember Callus32? The CPS1 emulator that played the CPS change versions of Punisjer and Alpha1 i remember a version of the emulator that was DOS based and had a similar GUI like Nesticle, Genecyst and Meka, but all black and brown and looked cool as hell, but sadly the sound emulation was bad, but played Megaman Power Battle with it and love it.

>> No.10613756
File: 82 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10613756

>>10613697

I tried a couple minutes of looking around, and the best I could do was use archive to pull up a late 1999 version of the zsnes website that has version 0.700 as the oldest one:

https://web.archive.org/web/19991012124945/http://zsnes.com/archives.html

And the original zsnes devs (or someone claiming to be them) appears to have archived version 0.150

https://archive.org/details/zsnes0150

That one doesn't appear to even have a GUI at all and is just CLI based.

As well as the sourcecode to version 0.117b that they claim is "The oldest zsnes sourcecode"

https://archive.org/details/zsnes117b-src

Unfortunately I could not find any versions between 0.150 and 0.700, so if that GUI you are after was sometime before 0.700 you're going to have to do a bit more internet digging than I did.

(Picrel is what LttP looked like on 0.150)

>> No.10613797
File: 16 KB, 359x447, Ninteno Sued This.jpg [View same] [iqdb] [saucenao] [google]
10613797

This is not quite a GUI thing but I remember this mess from the early 00s from someone who was definitely a kid and clearly thought they were being edgy or something. Back around that time there was very few options for Neo Geo Pocket emulation, and just about all of them for some reason were paid even though emulators for just about every other system were free if not also FOSS. At best you might find a shareware version of a NGP emulator that let you play only black and white games with no sound for 20 minutes.

Anyway, someone made a free one. It had no sound and could ONLY play the color games, not the black-and-white ones for some reason, but it was free.

However, it's name and icon... it was called "R.A.P.E?"

Seriously, that was it's name.

It got sued by Nintendo.

Yes... not SNK, Nintendo.

It's name stood for "Rather A Pokemon Emulator?" but to me it feels obvious it was some kid thought calling his emulator RAPE was hysterical and came up with the acronym later to justify it. And it's icon was a Pikachu with a very crudely drawn penis that was likely done in 10 seconds in MS Paint. I recall the site even had a motto for the emulator: "In Dickachu we trust".

Nintendo... took offense to all that and sued (I recall even Overclocked made a comic about that). The oldest version of the page I could find on Archive, from mid-2000, was from right after the lawsuit. All mentions and imagery of Pokemon were removed from the site (Although the actual name of the emulator remained) with the message "3/21/00 - The Rape? emulator site is back. We did have some problems in the past with a certain company, and everything is now all right. Check back for more updates in the future."

... the next capture on archive is from October of 2002, where the domain has been parked and redirects to a landing page for Netster.

The emulator only ever had a release of it's initial version of 0.1, at least, I can't find anything later than 0.1 on any site that has an archive of it.

>> No.10613805

>>10613697
I also remember the brown menu so I grabbed the CD with emulators and roms I was given in 2000. Sadly the disc is unreadable save for the file table and I see two emulators : zsnes715.zip that must have the iconic UI and another zsnes.zip that I swear has what you mention.
If I remember well it was something like version 0.400 or maybe 0.500

>> No.10613953
File: 6 KB, 511x444, zsnes.png [View same] [iqdb] [saucenao] [google]
10613953

>>10613697
>>10613805

Wait, brown? I completely overlooked that detail. I thought you meant the entire GUI was different, not just the background was brown.

I saw version 0.900 and 0.915 on archive that had the brown background (pic related)

And going by that old archive of the Zsnes website I posted, I noticed that version 0.800 was when the emulator split into ASM and C versions.

I tried checking out version 0.800 and it had the brown background too. I thought that maybe they used a brown vs purple background to differentiate between the ASM and C versions, but both of them had the brown background.

I then tried version 0.700 and 0.715 from back before that split and it still had the brown background.

Wasn't sure what to do at this point since 0.150 didn't have a GUI and I couldn't find anything between 0.150 and 0.700 at first. I also saw a site claim that 0.600 was the first one with a GUI.

But then I ran into a German Secret of Mana forum of all things where someone wanted to find old versions of Zsnes, and someone found an old archive many versions between 0.200 to 0.715.

I just went on a downloading spree attempting to download a copy of every version I could (sadly many between 0.915 and 1.20 were missing on archive). I tried version 0.600 and got the same grown background GUI as in this picture.

>> No.10613956
File: 35 KB, 512x512, Zsnes200.jpg [View same] [iqdb] [saucenao] [google]
10613956

>>10613953
One last thing to note though, I also tried versions before 600. Sadly the only one I had older than 600 was 400, but when I tried it the results were... interesting. According to the readme this rudimentary GUI (which still had a brown background) was added in version 0.200. So I tried that one, and same result. I then tried 182 as that was the next thing I had before 200 and it was CLI only. Version 0.200 said it was GUI version 0.10., 0.400 said it was GUI version 0.18. Didn't notice any differences visually though, but I didn't have any roms loaded up on the test system and most of the GUI's options are greyed out if a game isn't loaded.

According to the readmes the new GUI was added in 0.600. So I guess there you have it. The first GUI, a very very rudimentary one, was added in version 0.200, the modern GUI but still with a brown background was added in 0.600, and the last GUI which the purple background appears to have been added in version 0.985 since the previous version before it, 0.963, still had the brown one.

>> No.10614013

>>10613956
Thanks for this

>> No.10614074

>>10613953
Used this and the first one posted

>> No.10614079

>>10613956
Good investigation anon. That pic does ring a bell.

>> No.10614185

>>10607351
This was a goddamn kingly UI. The theme transitions were particularly sexy, but then you got around to playing the 8bit Sega games. Yeah. Yeahhhhh...

>> No.10614187

>>10613797
lol the fucking butthurt this thing caused at the time

>> No.10614368

Some dude made a bunch of videos showcasing old-ass versions of emulators, often with a lot of glitches and shitty sound:
https://www.youtube.com/playlist?list=PL2V5vyJ-xzGV9P8G-ekciw6TGmqQBgoa-
My favorite is probably the Mega Man X one. I think he accidentally triggers a glitch at the end, but I dunno if it's an emulation or game glitch.

>> No.10614419

>>10607608
lol I always got mame to work even as a dopey kid, god people suck

>> No.10614536
File: 12 KB, 640x512, wl-b-2.png [View same] [iqdb] [saucenao] [google]
10614536

>> No.10614550
File: 127 KB, 680x709, 1454360484663b.jpg [View same] [iqdb] [saucenao] [google]
10614550

>>10606275
>Yes yes, I loved it too
It was the worst emulator I ever dealt with. Having its own GUI was the stupidest thing I've ever seen. I mean, if it were DOS software, sure, but it was Windows NT+ software. Fucking ugly and unwieldy it was. And the filters too, of course, were added because the author was an imbecile.

>> No.10614573

>>10613709
all those emulators were made by the same devs, Bloodlust software. despite their older HORRENDOUS games and the fecal lord memes, those were the best emulators one could wish for back then. i certainly managed to finish many genesis games on Genecyst back then.

>> No.10614584

>>10607608
>Playing NEOGEO games
>on late 90s school computers.

were the computer rooms unlocked all the time and you played after class? or what kind of rich kid school were you on to be able to play fucking NEOGEO games?

i mean, on a pentium 166, it takes around 30 mins to load a mid-sized game.

>> No.10614589

>>10614573
The games and UI crudeness were mostly the brainchildren of that other dude Ethan Petty. Icer Addis was the robot genius. Ethan was the Romero and Icer was the Carmack.

>> No.10614601

>>10614584
Late 90s, sure, but I definitely did this in high school in the early 2000s. A P166 is a bit too light for NG but I can say that 400mhz and 128mb of RAM was enough. That spec was common enough by then. As for access/security eh, once you were logged in it was easy enough to go to a website and download an emulator and run it. Things weren't too locked down.

>> No.10614615

>>10614601
so rich kid school then...

when i was also around hischool, our computer room's machines also had emus, but they were on around the same level as the cheapass 166 i had at home, certainly playing neogeo of all systems in school was asking for way too much.

at least GB, GBC and NES worked fine enough.

>> No.10614690

Early GB emus had such soulfully inaccurate sound. Certain games sound a certain way in my headcanon because I played them in NO$GMB and VGB first.

>> No.10614705

8-16bit emulation was such a godsend for rapidly aging 90s/early 00s computers and dialup internet. New games were too much of a pain in the ass to even pirate, and it was questionable if they'd run on your shitty rig.

>> No.10614718

>>10614584
>were the computer rooms unlocked all the time and you played after class?
I played during class while the teacher was doing the lectures. I was so beyond the material that they realized I will learn nothing, so they allowed me to sleep or play games for the entire hour and a half, as long I didn't install anything on the computers. So I ran emulators from discs.

>> No.10614728

>>10614550
god she looks fun
>no stinky skinnyfat 2007 gf who'd grind her lazy unshowered crotch on me during 360 gaming weekends
Why live?

>> No.10614747

>>10614705
And yes, true. I could either download old DOS games (half of which would not run, most likely due to not having the right settings), games made in The Games Factory, and GBC roms. Anything over 5MB was a commitment, downloading at 17kb/sec. I had to go to an internet cafe to get ~170kb/sec downloads.

>> No.10614787

>>10613956
Aaaaaah thats the one i was talking about, thats the veraiom of Zsnes someone had on one Win3.1 PC, it run auper slow due to the low specs, but had no roms, so i bought a DBZ RPG and thats what i used to play there.

>> No.10614813
File: 267 KB, 1536x896, C168HxIWQA0UImN.jpg [View same] [iqdb] [saucenao] [google]
10614813

>>10614573
https://youtu.be/R7s-OdgFr-g?feature=shared

Found a video of Callus on DOS, also what was up with those names?

>> No.10614818

>>10614584
>were the computer rooms unlocked all the time and you played after class?

In my highschool? Yes, and of course in college. How is that not normal? Although they didn't take nicely to you using the computers for games generally.

>or what kind of rich kid school were you on to be able to play fucking NEOGEO games?

In the mid to late 90s? It did not require a lot of power at all.

>i mean, on a pentium 166, it takes around 30 mins to load a mid-sized game.

What the hell kind of jank broken-ass computer did you have? I had a Pentium 75 and not only did NeoRageX run well on it but all the games took seconds to load. How the fuck were you managing to make games take half an hour to load on a 166?

>> No.10614827

>>10614813
I guess you weren't there so it's not obvious. Edgelord/grossout shit was 90s culcha, and computer games and the internet were overwhelmingly enjoyed by teens and young men. The internet and gaming world was collectively a white male teen or college kid then.

>> No.10614837

>>10614818
I never ran NeoRage on a Pentium 75 but I'm gonna X to doubt you HARD here. NRX was probably the most optimal thing on planet earth. I had such a CPU and Genecyst/KEGA barely ran acceptably and SNES emulation was a shitshow. Not to mention Neo Geo emulation is RAM taxing and most P75s weren't paired with the RAM to quickly load NG games quickly (about 64mb before you get to late releases). I'm gonna set PCem to a P75 and find out some time today, but I can just about guarantee your memory fails you.

>> No.10614841

>>10614837
*on planet earth if what you're saying's true.

>> No.10614905

>>10614837
>I had such a CPU and Genecyst/KEGA barely ran acceptably and SNES emulation was a shitshow

Genecyst ran fine for me, Zsnes on some more demanding games I had to enable frameskip if I wanted sound and a playable speed. Had upgraded my RAM though, I remember going from 8MB to 40MB. Yes, it was a weird amount to upgrade to. Always wanted to upgrade my processor to at least 100MHz back then but that wasn't really an option. I remember it helped when I just ran Zsnes in DOS mode instead of booting to Windows 95.

>> No.10614930

>>10614905
We'll see. I'm gonna load Nam 1975 into an early Neo Rage X on a virtual P75. I have to see it to believe it because I just don't think something that high tech can be emulated on a P75 so well, and I want to be amazed.

>> No.10614946

>>10614905
Yeah I recall Genecyst being mostly-fine, with a bit of droppiness in some games. Kega, the better emu, definitely had some chop in more games though.

>> No.10614959

>>10614818
>>10614837

sure, NEOGEO emulation was basically perfect by that point, the games could run perfectly and full speed even in shitty rigs. no one is denying that.

its the loading that is the problem. i did had a standard P166 rig back then, also used NeoRageX. but i do remember perfectly that every midsized to big game took from 15mins to half an hour to load without fail.

>> No.10614965

>>10614959
Definitely wasn't the case for me. Did you have some laughably low amount of RAM or a damaged HDD or something? They took seconds to load, maybe at worst a minute for some of the largest games.

>> No.10614997

>>10614965
>RAM

if i remember correctly, i had from 16-32mbs. so you MIGHT have a point there, but i saw what i saw.

>> No.10615007

>>10614827
pretty much. and again, the guys behind all those emus also made all of this!:

https://www.youtube.com/watch?v=BQc2Df25uPw&t=294s
https://www.youtube.com/watch?v=bSPbwi2FBcQ
https://www.youtube.com/watch?v=Wij5d3rfnPk

>> No.10615015
File: 111 KB, 626x471, neoragex pentium 75 64mb voodoo3 nam1975.jpg [View same] [iqdb] [saucenao] [google]
10615015

Def has to frameskip a fair amount for full speed but better than I was expecting. This is fed by a Voodoo3 and 64mb in Win98. This is the lightest NeoGeo game mind you. Took only a few seconds to load. I imagine so long as you have the RAM nothing takes too long to load. Far from perfect, but 'playable' I suppose.

>> No.10615086

https://youtu.be/oS39QYwMIkQ?feature=shared&t=28

>> No.10615109

>>10614997
As soon as you hit games people actually wanna play on the system you need about 64mb+.

>> No.10615609

>>10613956
thank you so much for this

>> No.10617160
File: 69 KB, 638x478, SNES9X_v024_DOS.png [View same] [iqdb] [saucenao] [google]
10617160

Snes9X DOS v0.24
I wanted to show more but the darn thing froze on me in dosbox.

>> No.10617246

>>10617160
Try it on PCem or 86box maybe.

>> No.10617624

>>10617160
I dont remember Snes9x running well compared to Zsnes.

>> No.10617650

>>10606275
I remember using KGen over Genecyst because I was a dumb kid that didn't know any better. That boomy sound whenever you picked anything on the menu is seared into my brain.
Hope you're doing OK, Steve Snake.
>>10606954
unfathomably based

>> No.10617654

>>10606717
Was it Genecyst? I had Genecyst on our family PC back in 1997. I had 5 roms. Fifa 96, Sonic, Sonic 3, Golden Axe 3 and Fifa 95. I played the daylights out of Sonic 3 and Golden Axe 3. Good times.

>> No.10617657

>>10617624
That's because it was written in C, whereas ZSNES after a certain version was only written in x86 assembly, which gave it a speed advantage. This ceased to really matter once we reached Pentium III levels of performance more or less, though, at least up until bsnes came around and snes9x partially followed its example and became more accurate.

>> No.10617665

>>10606839
I always thought that setting the sound to those settings was a prerequisite for all genesis emulation thanks to Gens.

>> No.10617708

>>10607691
>oops! your battery ran out!
>pay now to use color!

>> No.10617831

>>10606275

https://youtu.be/sMMiBEhnizE?si=VdeqEGf4xVTlA2HD&t=536

just watched this and want to bow to the shitlord even more for having figured this out in the mid-late 90s...

and having a better GUI than retroarch to boot.

>> No.10617984
File: 88 KB, 1023x749, worst_app.gif [View same] [iqdb] [saucenao] [google]
10617984

>>10617624
>>10617657

Going by the archived versions I found, Zsnes split into an ASM core and C core version at version 0.800. For a while they provided both ASM and C versions, but most people used the ASM version because it ran faster. Version 0.9891 appears to be the last version to do this, and starting with version 0.900 it was ASM only.

Of course, while this game Zsnes a significant speed advantage over Snes9x and just about any other SNES emulator at the time, it bit them in the ass once people started porting emulators to hacked consoles and even later when many ARM devices started to pop up like smartphones and Pis, since that ASM core was not able to run on anything other than an x86/x64 system.

I wonder if they still had a C core would development have continued with them trying to bring the emulator up to the newer accuracy standards.

>>10617708
>"Oh? You trying to use a pirated key file? I will lock up your system and make you press space 100 times to unlock it! Then, I will make you press space 100 times again and give you a warning not to try to pirate my emulator again!"

I remember that drama. After people still pirated it again, because of fucking COURSE people where 99% of the use-case of your product is to pirate games are going to also pirate your emulator, he got incredibly pissy and claimed he was leaving the scene or never releasing updates again or some shit like that... that didn't last.

>>10617831
>and having a better GUI than retroarch to boot

That's not hard to imagine at all, if anything, it's hard to imagine having a worse GUI.

>> No.10618559
File: 178 KB, 2560x1440, Untitled.png [View same] [iqdb] [saucenao] [google]
10618559

>>10617665
You still have to change audio settings in modern emulators. For example with Genesis Plus GX in RetroArch you still have to switch from MAME to Nuked if you want the most accurate sound. Pic related. They even let you choose which chip you want to emulate. Also, turns out it wasn't the chip that caused later Genesis models to sound worsen but the shit audio circuitry. The later chips actually sound cleaner which is why some people mod their consoles to actually make it sound as it should

>> No.10618593

>>10614550
>I mean, if it were DOS software, sure,
Nesticle is DOS software, the winfag version was a port. Back then exiting to DOS was still a thing.

>> No.10618608

>>10617984
Fuck is this pic?

>> No.10618756

>>10618608
I just did an image search for bad UIs.

>> No.10619060

>>10606954
Should have went with transistor accurate gameboy first.

>> No.10619358

>>10618559
Huh. That's crazy. I remember trying to hunt down OG Genesis model 1s because I wanted the original Yamaha synth chip since I'd heard that they cheaped out on them in later revisions.
When I was a kid messing with Gens I just hit those options because I was like "Oh. This sounds better, I'll do that."

It's such a rabbit hole.

>> No.10619413
File: 53 KB, 934x616, Screenshot 2024-01-21 at 01-49-57 Genesis_Mega Drive sound chip comparisons.png [View same] [iqdb] [saucenao] [google]
10619413

>>10619358
It's a matter of taste but the YM3438 sounds the cleanest, it just has shit circuits on more than half of the models
https://forums.sonicretro.org/index.php?threads/genesis-mega-drive-sound-chip-comparisons.41312/

This was recorded with the YM3438 but with a modded circuit:
https://www.youtube.com/watch?v=GvQT4jTrM4g

>> No.10620227
File: 19 KB, 638x478, Kgen (v0.34b).png [View same] [iqdb] [saucenao] [google]
10620227

Kgen (v0.34b)

>> No.10620231
File: 18 KB, 638x478, Kgen 98 (v0.4b).png [View same] [iqdb] [saucenao] [google]
10620231

Kgen 98 (v0.4b)

>> No.10620325

>>10607765
nah, even being far from the better looks of old times, RetroArch, at least, can be customized to be less boring. The problem arose earlier, and then got much worse, when people just copy-pasted corporate UI design into home applications.

>> No.10620380

>>10610308
And you sound like "Far, Far Away", the sixth song of the album "Slade in Flame", released in 1974, from the british rock group Slade <:^)

>> No.10620680
File: 43 KB, 594x334, sxf45.jpg [View same] [iqdb] [saucenao] [google]
10620680

>>10619413
>that artwork
>that music

I think I had two Model 1s with either the VA7 or the VA3. I can't remember how you were able to tell, something to do with flipping it over and looking for something inside of the vents. I also have a Model 2, but I could not tell you if it even worked. It was a rescue and I got it only because I wanted the controller and the flea market operator told me I had to take the console, too. $5. Nobody wanted Genesis stuff back then, so I didn't mind picking up another possible diamond in the rough. I don't want to imagine what it's like now.

>> No.10621951
File: 36 KB, 638x478, 1000013949.png [View same] [iqdb] [saucenao] [google]
10621951

there was a weird paid tg16 emu that had a cozy UI

>> No.10622113

>>10621951
MagicEngine was crazy good. What's odd is that for as equal or superior as Mednafen seems to be, it fucks up with Wonder Momo where MagicEngine doesn't.

>> No.10622116

>>10617160
it's funny how that Options menu ain't too far from what we have now in the latest builds.

>> No.10622119

>>10617650
? KGen was the better emulator though and not by a little bit.

>> No.10622123

>>10621951
also, never paid lolol

>> No.10622152

>>10622113
>What's odd is that for as equal or superior as Mednafen seems to be, it fucks up with Wonder Momo where MagicEngine doesn't
I think the only relatively modern emulator that doesn't fuck up with Wonder Momo is Mesen

>> No.10622294

>>10617624
i remember zsnes lagging like hell on my laptop, so had to run snes9x dos to be able to play megaman x

>> No.10622327

>>10622294
Wha? Zsnes was known for running circles around Snes9x in terms of performance on older systems, especially when they released an assembly core version.

That reminds me, anyone remember how there was a version of SNES9X that would play a spinning animation when you quit?

>> No.10622352
File: 238 KB, 1000x1000, 1689657221317078.jpg [View same] [iqdb] [saucenao] [google]
10622352

>>10622294
The entire reason ZSNES was popular for so long is that it ran on the weakest pieces of dog shit. It was already shit in the mid 00s if you wanted to play anything else than SMW romhacks

>> No.10622373

>>10622294
>>10622327
I got into emulation in 2001. To me Snes9x ran and sounded like it was underwater. ZSNES ran and sounded like a scalded cat.

>> No.10622414

>>10607026
Zipping makes lots of sense with the potential to own a library of hundreds of ROMs

>> No.10622513

>>10614959
Sure sign of insufficient RAM. Do you remember what you had to work with?

>> No.10622528

>>10622513
NVM saw your next reply but I believe it. Most games did that when heavily relying on swap file space.

>> No.10624097

>>10622373
>Snes9x ran and sounded like it was underwater
That's just how an actual SNES sounds

>> No.10624104

>>10622373
who wouldnt forget the legendary sounds of early snes emulation, like the twangy thunders in MM7, or the whiny trumpet parading as wind in FF6.

>> No.10624980

>>10624104
Or the way it completely changed the way some of the songs sounded.

>> No.10626469
File: 560 KB, 1368x742, RetroArch XMB.png [View same] [iqdb] [saucenao] [google]
10626469

>>10606275
>Modern emulators have no soul in their UIs anymore.
I love RetroArch's XMB, but then again I'm likely one of the few here that has fond memories of Sony's PS3, the UI was easy to understand and use, and the OST in the background was just so relaxing too, it's sleek and comfortable for me.

>> No.10626832

>>10626469
It's not so much that the XMB interface is inherently bad, I think it's just not designed for such an extensive menu. With just a few options it works fine but when you have to go through dozens or hundreds of lines you see its limitations.

>> No.10626839

>>10626832
It's definitely not. Even on the PS3 it felt like a mess when you have too many items to sort through. Folders helped a little, but when you literally have hundreds of items even IN said folders, it's still far too much of a mess.

That thing was originally designed as a UI for a DVR after all.

>> No.10626968

>>10626469
Not installing your stupid fucking program, or donating to your patreon. Fuck off.

>> No.10627090

>>10606275
Thanks Shitman!

>> No.10627123

>>10626469
>OST in the background
Is there music in RetroArch's menu? Never saw the option.

>> No.10627263

>>10627123
It's in Audio >>> Menu Sounds >>> BGM

>> No.10627760

>>10627263
lol it actually works. Thanks! RetroArch still has some soul.

>> No.10627849

>>10627123
>>10627263
>>10627760
samefag shill

>> No.10627886
File: 60 KB, 435x229, Connectix_Virtual_Game_Station_Windows_Screenshot.png [View same] [iqdb] [saucenao] [google]
10627886

Remember this PS emulator? Bought by Sony because they thought they can kill the emulation.

>> No.10627893

>>10627886
I used it quite a bit on my Pentium II. It rocked for the time, and ran pretty well. Sucked when a game locked up, but I just thought it was so neat that you could play PS1 games on PC. I played through my physical copies of MGS and SOTN on it, even though I had a PS1.

>> No.10628083

>>10627886
IIRC it was found that they were using the PS1's BIOS in their emulator.

Although whether that would be illegal depends how well they can wield the Lexmark vs SCC case against Sony.

The story of Bleem is a far more messy one where Sony didn't have a leg to stand on anyway.

Man, nobody remembers PSEmu

>> No.10628248

>>10626968
>>10627849
>If someone's talking well about a software that millions of people use then certainly they're just a shill/samefag! It's so impossible to just be a fan.
I really think you guys should get help, holy shit.

>> No.10628583

>>10627849
It was me all along... B-but how did you find me? I'd better kill you now before you uncover all of my secrets.

>> No.10628667

>>10627886
My cousin had this, but it was a version that could not play backups, he had Vandal Hearts, and his PC struggle to run it.

>> No.10628678

>>10627886
>tfw you pirated this and the games

>> No.10629070

>>10628667
How? AFAIK PC drives can't read the wobble groove, so it should have no way of telling if a disk is authentic or not.

>> No.10629078

>>10627849
schizo

>>10627263
i use retroarch on my samsung tablet, is it possible to get background music too?

>> No.10629816

>>10629078
>i use retroarch on my samsung tablet, is it possible to get background music too?
Yup, ir you're using the XMB UI then it's the same, just follow these settings in the menus and toggle the BGM on.

>> No.10630457

About RetroArch, does anyone know what that "snowflake" shader menu pipeline does? It never worked for me, even across different devices. All the other ones (ribbon, snow bokeh) work fine.

>> No.10632127
File: 112 KB, 1024x576, Mame.jpg [View same] [iqdb] [saucenao] [google]
10632127

I am not the only one that thinks the current MAME UI resembles NeoRageX am I?

>> No.10633754

>>10632127
Only sucky

>> No.10634510

>>10606275
I think Duckstation and PCSX2 especially still have soul but nothing tops ZSNES

>> No.10635513

>>10607351
Nice, came into the thread looking for this.

>> No.10635947
File: 90 KB, 352x282, Bleem!_Windows_Screenshot.png [View same] [iqdb] [saucenao] [google]
10635947

Our lord and saviour, who died to protect our sins.

Never forget!

>> No.10636289

>>10635947
Based bleed o7

>> No.10636307

>>10606275
I think that version of nestice was probably the first emulator I tried

>> No.10636782
File: 2.51 MB, 1922x966, retroarch.png [View same] [iqdb] [saucenao] [google]
10636782

It's not perfect, but pretty comfortable being able to customize your RetroArch UI.

>> No.10636901

>>10606275
> I recall there was a TG16/PCEngine emulator with a VERY fancy UI.
don't know if its the same one, but a decade ago when i tried to play Neutopia, the only emulator would reset every 15 minutes so I had to save state every 14 minutes and restart the emulator before it fucked me.

>> No.10636947

>>10636782
I cant imagine going back to that UI layout I use that other one