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/vr/ - Retro Games


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File: 76 KB, 550x386, Dragon-Quest-II-japanese-box-art_5247.jpg [View same] [iqdb] [saucenao] [google]
10590554 No.10590554 [Reply] [Original]

It's honestly kinda fucked up that we don't give this game more credit.

>> No.10590563

Ehh I'm playing it now and it's kind of a slog. I mean the first one is too but in a comfy way. The expanded exploration in this game is an absolute chore with the random battles

>> No.10590568

>>10590554
What's so special about it? What sets it apart? I find it hard to get immersed in RPGs from that era with the flat looking graphics and samey combat/writing

>> No.10590585

>>10590554
It was my plan all year to play this in 2024, I just got sidetracked. I only played the Game Boy port once. I think I just keep delaying it because of how everyone says the end is so hard.

>> No.10590591
File: 3 KB, 256x224, Dragon_Quest_II_-_Akuryou_no_Kamigami.png [View same] [iqdb] [saucenao] [google]
10590591

I'm literally crying because these graphics look so beautiful, succinct, and of-the-time. It epitomizes the entire era. Plebs need to kill themselves if they disagree.

>> No.10590613

>>10590585
Well we have only had ten or so days of 2024 so you have some time yet

>> No.10590668

>>10590554
I think DQ2 is better than the DQ community thinks it is but it's still not that great. It's too simple to be interesting for its entire runtime, especially given the threadbare plot. There's also the fact that everything from Road to Rhone onwards is a complete disaster. I honestly think the main draw of DQ2 is to experience the absurdity of it. As a game, it's only moderately better than DQ1, which means it's worse than every other DQ except maybe 6.

>>10590585
The endgame isn't difficult, it's stupid. It consists of a dungeon, a small endgame area, and a boss "rush" that you can actually beat in chunks.

The dungeon - which has been dubbed road to Rhone despite not being referred to that in the actual game anywhere - is, I think, what gets people the most. For one thing, no matter how much grinding you've done you're still way behind where you'd have to be to be able to sustain yourself in this environment. Incidentally, the only way to really optimally grind in this game is gated by this dungeon, so this is kind of just a guaranteed slog. The dungeon is also filled with invisible holes that send you quite a bit of the way backwards and pathways that infinitely loop until you rote out the correct way through them. If you're playing without a guide, you're going to end up going through this dungeon so many times that you will have the whole thing memorized. Your party isn't prepared for it when you get there and even if you've done it a hundred times your party won't be strong enough to make it to the end after being sent backwards. Also, you will spend a ton of time resurrecting your dead party members and boating back to the dungeon.

>> No.10590678

>>10590668
Cont'd


The next part of the game is the endgame area. Because you've now probably doubled your party's levels doing road to Rhone, this section is of course filled with baboons that have a fixed chance to randomly kill your party members. Your ability to traverse this segment of the game isn't really influenced by level - there's nothing you can do to bring down the random chance of instant death and your only party member capable of raising the dead is so incredibly weak that he's probably dead anyway. Ironically, the game absolutely throws experience at you in this part of the game even though you basically have no need for it anymore. What makes this segment relatively playable is that there's a save point here that also serves as the only place in the game to revive your characters for free. Unfortunately, it is actually possible to make it through road to Rhone and get killed by the aforementioned random instant death monsters (there's two of them). So sometimes you have to get through it more than once.

The endgame section exists because the final dungeon, which contains the last five bosses, is actually just a series of hallways. These bosses are all relatively easy. This is good, because odds are you will start every boss fight with at least one character already dead (the notoriously weak Prince of Cannock aka the only character who can resurrect other party members in the NES version). The last few bosses have a fairly high chance to fully heal themselves at any point. You can't prevent this from happening in any way, so beating them comes down completely to RNG.

I think DQ2 took me around 25 hours to beat, and I'd estimate about half of that was road to Rhone onwards.

>> No.10590826

I was playing on the GBC during Christmas 2022, but I stopped at the end and haven't finished it yet, Im gonna finish it soon. I remember I fucked up and didnt get the ultimate wand for the magician but Ive read that you can drop it from the mobs in the final castle

>> No.10591046

As a kid, I had expansive maps that came with the game or with Nintendo Power or something, and I enjoyed grinding for XP. So I never had the slightest trouble playing this, and it always seems a little weird to me when I see people talking about how rough the last part is.

It's a shame that I can't experience it afresh as an adult, just to see how overbearingly tedious it might get (or not, who knows, maybe I'd like it).

>> No.10591078

>>10590678
>I think DQ2 took me around 25 hours to beat, and I'd estimate about half of that was road to Rhone onwards.
Holy cow

>> No.10591112

>>10590591
I fully agree. There's just something about NES sprites and palettes that evokes a feeling modern graphics cannot come close to replicating.

>> No.10591210

>>10590568
It's what started the Famicom RPG boom

>> No.10591269
File: 965 KB, 1797x2262, Famimaga Mar 1987_0049 (1).jpg [View same] [iqdb] [saucenao] [google]
10591269

Not only DQ2 is my favourite DQ but it's one of my favourite RPGs. The way I see it it was the first real "JRPG", there were Japanese RPGs before, but DQ2 is the one that came up with all the tropes and expectations that come with the JRPG subgenre.

There are so many things the game does well too, like how snappy battles are, the way each party member is put an equal pedestal as the first party member story wise rather than being token or literally nameless support characters, the freedom of movement and the hub-like layouts, the way major key items are acquired through various means which makes them feel organic and real rather than being token medals for completing a dungeon (like Triforce pieces, or what major key items in JRPGs became shortly after that), and as far as I'm concerned the balancing is spot on.

There is also how varied the dungeons are, when the game came out, having both caves and towers was a big deal; on top of that the caves are varied like having a volcano. From today's point of view this way seems a given, but at the time, it was not. All the dungeons in DQ1 were caves, even the Dragonlord's castle etc

>> No.10591283
File: 322 KB, 912x1137, FamimagaJune1987_0038.jpg [View same] [iqdb] [saucenao] [google]
10591283

>>10590668
Yeah, you have to map out ONE dungeon in the end game. Welcoming to RPGing 101. In first person RPGs you have to map out every square inch of everything.

>>10590678
The Batboons only have a 25% chance to cast the party killing spell and ONLY if they're at or below 25% HP themselves.

The other OHKO attack another monster can do in the area only targets one party member at a time and is not guaranteed to hit.

>> No.10591435

>>10591269
Well, that's definitely debateable. I've played one game that does do a lot of similar things before even DQ1 was out and the devs have admitting to playing it, but the influence is definitely DQs even if its inspiration was from elsewhere. Honestly, I don't think the original devs have any pretense otherwise though and whilst historically interesting, it's not very useful to try and single out the absolute first game that matches to a set of rules before they became "the rules". It's the game that sets them that matters in that regard.

>> No.10591465

>>10590591
>I'm literally crying for
>Bottom tier NES graphics
What a dumb faggot

>> No.10591475

>>10591269
>as far as I'm concerned the balancing is spot on.

Out of curiosity, how would you respond to an argument that the Prince of Cannock is underpowered?

>> No.10591482

>>10591283
Calling it "mapping it out" is really misleading. There are lots of games (Dungeon Master/CSB springs to mind but there are many) where mapping is part of the gameplay. These games have puzzles that make mapping challenging but also rewarding. DQ2 has none of this. What it has is a dungeon littered with invisible holes that send you backwards and the looping sections that give you no indication of the correct sequence so if you're not using a guide you basically just have to try everything until you figure it out. This isn't clever - it's a time-wasting device added in to pad out what would otherwise be a pretty short game.

Re: baboons and rocks, yeah, they don't always automatically wipe your party, but given that they are very common encounters and retreating is inexplicably very ineffective in DQ2, it's going to happen to you dozens of times before you get to the credits. It really defeats the purpose of playing an RPG with stats when one of the main obstacles is a naked dice roll that you have minimal control over.

I think it's really funny that people act like a bunch of tough guys over DQ2. It isn't a hard game. It's a game designed to waste your time and it's almost always successful at it. It's frankly a little embarrassing that so many people don't see the difference between these two things, but I digress.

>> No.10591493

Why do antenna website members lie about crying about everything? Oh I just rewatched this trailer I’m actually crying, oh seeing these graphics made me cry, etc.

It’s just lying on the internet, you aren’t actually crying

>> No.10591641

>>10591475
I was surprised this seemed to be a common opinion. He's a jack of all trades therefore useful in all situations. In the early him + the princess often manage to kill an enemy while the prince of Midenhall kills another one on his own. In the late you can switch from the Iron Lance to the Falcon Blade mid fight depending on your needs to make the best of him. He's also the only one with a revive spell and has useful support and attacking spells. I really don't get it.

>>10591482
>it's a time-wasting device added in to pad out what would otherwise be a pretty short game.

Always this trendy argument, and most of the times I argue it's based on a false assumption. DQ2 was a 25-30hours RPG released in January 27 on Famicom. With or without the traps in Rhone, there wasn't a single RPG with that much content and play time released on the system, you can check. Megami Tensei would beat them but 8 months afterwards. They didn't need to "pad out the content" and renowed devs like them didn't add on purpose things players would hate into their game.
Traps were common mechanics in RPG mechanics and that's all there is to it, and pits and looping mazes were quintessential RPG dungeon traps.
All things considered DQ2 is pretty light on traps compared to the RPGs ot the time, just check out Wizardry or Might&Magic.

As for the OHKO spells you're either blowing it out of proportion or you play terribly, which if you needed to redo Rhone and the final castle a dozen times you probably did. Once you know about the Batboons you can prioritize killing them before they are even able to cast a spell. As for the other OHKO spell, if one party member dies, you have a reviving spell. If the Prince of Cannock dies, you still have the leaf of the world tree. You'd have to be really shit out of luck for him to be hit by that spell twice in a row. It's possible but it's a rare occurence.
Even then game overs have no penalities at this point and you respawn within Rhone.

>> No.10591682
File: 627 KB, 900x742, df71dbd477fd30e0497f81ce6223b39c.png [View same] [iqdb] [saucenao] [google]
10591682

>>10590554
We really need to consider how cute Moonbrook is more.

>> No.10591771

>>10591641
It doesn't actually matter whether the intent was to pad out the game or not. That's the only effect - it doesn't make the game any more clever or interesting, it just makes it longer. Even a spinner - the most basic of devices used by games that make drawing maps an element of the game - is more interesting than anything you'll find in Road to Rhone. It's interesting you cite Wizardry since the worst parts about Wizardry are the parts where it plays most like Road to Rhone. There's Wizardry 4's BF8, for example, which basically works the same - you have no idea which spaces will damage you and which ones won't, so you just keep respawning and trying them all until you've mapped the whole thing out. It's tedious, not challenging - it rewards players who have time, not brains.

I agree that DQ2 was a lengthy game by console standards when it was released and that it didn't really "need" to be any longer. It would've been a better game if the last third of the game wasn't so bad.

I don't think there is any reasonable justification for loading up the endgame with enemies that kill you in one hit and that you can only partially prevent by having a lot of foreknowledge of how the game works. The idea that you can simply prioritize killing them is patently false unless you're at or near the level cap. Reviving the prince of Cannock isn't a reasonable counterplay since he is rather infamously always dead and the ygg leaf is very tedious to (re)obtain.

Did you play a remake? Because I'm not really talking about the remakes.

>> No.10592298

>>10591112
>>10591465
Um, excuse me, but those are very clearly FAMICOM graphics

>> No.10592302

>>10590563
The pacing in the original versions of DQ1-7 was dogshit.

>> No.10592438

>>10591682
>WHO WANT DIS DOG!?!

>> No.10592718

>>10591269
That pic must have blown Japanese kids' minds in the 80s. To see multiple monsters in battle, multiple party members, and all the new monster designs. The only thing I could compare it to was being a fan of Red/Blue and seeing all the new pokemon being introduced into Gold/Silver.

>> No.10592743

totally, bro. Underrated, forgotten gem. I'm surprised people don't make threads about this game every day. A lot of people have never heard of it, heh. Not like us gamers.

>> No.10592771
File: 490 KB, 912x751, 70908692_p14.jpg [View same] [iqdb] [saucenao] [google]
10592771

>>10591682
She is super cute.

>> No.10593432

>>10592718
Literally everything that Pokemon has ever done as a series was in Dragon Quest first, so it's kinda a skewed comparison.

>> No.10593546

>>10590554
>It's honestly kinda fucked up that I'm pounding my chode into your wife right now

>> No.10593713

>>10592743
It's usually regarded as the worst game in the early trilogy for being a slog, not being the first, nor as iconic as the third. He's clearly speaking relatively don't be a faggot

>> No.10593756 [DELETED] 

>>10591682
Her original version specifically

>> No.10593758
File: 799 KB, 625x600, DQII_Laurel_Wreath_art.png [View same] [iqdb] [saucenao] [google]
10593758

>>10591682
Her original version specifically

>> No.10593784

Oh good, this weird attempt recently to make this awful slog of a game a hidden gem that everyone overlooked is backfiring. Which e-celeb was pushing it?

>> No.10593790

>>10593713
>It's usually regarded as the worst game in the early trilogy for being a slog, not being the first, nor as iconic as the third. He's clearly speaking relatively don't be a faggot

Only in the west. In Japan they do acknowledge the game's greatness and legacy. In the west we got the games released much later so people didn't feel this, other people like Final Fantasy (1) took its place basically. So people rewrote this into DQ1 being the one that mattered the most, in truth DQ1 is like Alone In the Dark while DQ2 is Resident Evil. Actually DQ1 is even less influencial than AITD because AITD's influence was cross-genre.

Example of people in Japan acknowledging this:
https://w.atwiki.jp/gcmatome/pages/3441.html
IIRC another example on this site but I can't find the page anymore
https://w.atwiki.jp/famicomall/

>> No.10594428

I enjoy this game. It takes everything about the first and improves on it in every way. There's great lines from the NPCs. I loved figuring out how to get the Princess in the party. I liked the side quest when Princeof Cannock falls ill.

Wasn't it the release of DQ3 that made Enix start releasing their games on the weekend? That means the public was foaming at the mouth for more DQ after playing 2. It's severely underrated because some fag e celeb made a throw away comment about the last 5% of the game being a challenge and now every retard on the internet parrots that line.

>> No.10594478

>>10594428
>Wasn't it the release of DQ3 that made Enix start releasing their games on the weekend?
No. Everybody did that long before DQ3.

>> No.10594530

>>10593784
It's me, Darkgoku666, and I'm doing it just to get you. Alas, my plans have been foiled!

>> No.10595762
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>> No.10595863
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>> No.10595938
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>> No.10596003
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>> No.10596029

>>10595863
What's she trying to hide under that dress?

>> No.10596041

>>10596029
Her big wand of course.

>> No.10596043
File: 94 KB, 308x274, SmartSelect_20240112_202904_PDF Reader.jpg [View same] [iqdb] [saucenao] [google]
10596043

>>10596029
>>10596041

>> No.10596156
File: 73 KB, 380x423, SmartSelect_20240112_202753_PDF Reader.jpg [View same] [iqdb] [saucenao] [google]
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>> No.10596197

>>10590554
Overshadowed by DQ3 - in my opinion one of the best classic format jrpgs.

>> No.10596810

i played it without guides or maps so when the game finally opened up it was mind blowing, the world felt endless. i wasn't expecting that especially after the much smaller DQ1

>> No.10596826

>>10596029
Nopan.

>> No.10596847
File: 194 KB, 900x595, 3077.jpg [View same] [iqdb] [saucenao] [google]
10596847

The entire Dragon Quest franchise is the fucking worst. Unreasonable grind fests with no pay off. Theres no story, theres no memorable characters or cool moments, nothing. Every game has the same enemies, same setting, same everything. Boring slogs that the only thing you get for getting to the end is relief that you don't have to play that shit anymore. People just pretend to like it because its big in Japan and the people there probably only like it because they feel like they have to because of its "legacy". Legacy of dogshit. Even the worst most basic JRPGs beat the fuck out of the "best" Dragon Quest games because they at least respect my time a little more and put more effort into their own worlds.

Sick of seeing you freaks hype this garbage up go play literally anything else in the genre.

>> No.10596889

>>10590554
Are you that anon who asked about playing the game last time?

>> No.10596909

>>10596847
No.

>> No.10597045

>>10591493
If you cry, then I can comment "omg le wholesome moment"

And then we can both show off that we are supergay

>> No.10597059
File: 315 KB, 690x613, SmartSelect_20240112_202829_PDF Reader.jpg [View same] [iqdb] [saucenao] [google]
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>> No.10597070

>>10597059
Cute.

>> No.10597252
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>> No.10597390
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>> No.10597421

>>10590554
Speak for yourself.

>> No.10597497
File: 35 KB, 750x720, DB2BF7B4-D0D5-44F8-9439-57AB9BA62F42.jpg [View same] [iqdb] [saucenao] [google]
10597497

>>10596847
>he got filtered by the cave to Rhone

>> No.10597694
File: 166 KB, 410x379, SmartSelect_20240112_192743_PDF Reader.jpg [View same] [iqdb] [saucenao] [google]
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>> No.10597712

>>10596847
I mean this is obviously bait but given that I hear this sentiment all the time...

I: Grinding is almost the entire game. Ok, very grindy game
II: Less grinding than I in terms of percentage of game but more in real time since I is so short. Also a very grindy game
III: Grinding completely unnecessary
IV: Grinding completely unnecessary until the last boss, which is something of an infamous jump in difficulty. Your typical player maybe spends an hour or two grinding for the whole game and it's at this point.
V: Grinding completely unnecessary, especially given that two of the best monster allies have a very high join rate
VI: Grinding completely unnecessary
VII: I very much doubt that grinding is necessary to complete the game, but the way the job system works you will almost assuredly be gated out of a lot of stuff if you don't grind at all
VIII: Grinding completely unnecessary
IX: Grinding completely unnecessary to beat the plot - postgame/multiplayer grind is obviously huge but completely optional
XI: Grinding completely unnecessary although if you're playing with strong monsters you'll probably put in a couple hours somewhere

In short, not a grindy series

>> No.10597806
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>> No.10597991
File: 59 KB, 601x527, 174651e4d87f42c898d6da57a794b103_413f158f_640.png [View same] [iqdb] [saucenao] [google]
10597991

>>10596847
t. doesn't actually like to play the game and runs from every battle instead of actively engaging in random encounters because he has no patience. If you did this, you'd never need to "grind"

>> No.10598239
File: 392 KB, 763x698, SmartSelect_20240112_202925_PDF Reader.jpg [View same] [iqdb] [saucenao] [google]
10598239

>>10597991
This guy gets it. It's only a grind if you don't like it.

>> No.10598258

>>10597712
Not him, but to add since I just started playing it
X - Grinding completely unnecessary since the game showers you with metal slimes right out of the gate

>> No.10598835
File: 750 KB, 958x897, SmartSelect_20240112_203011_PDF Reader.jpg [View same] [iqdb] [saucenao] [google]
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>> No.10598879

The first 5 Dragon Quest games were a great attempt at capturing the Ultima-style of open-world RPGs on consoles, and every iteration had some sort of new feature. The label of "the generic JRPG" is kind of unfair if you're viewing it in a proper historical context.

>> No.10598925

MOTHER 1 by Nintendo is very much a clone of Dragon Quest 2. Although the innovation of making the whole world 1 single map with no "leave town" transition was pretty ballsy, if not kinda too much. I feel like EarthBound and Pokemon captured that style better.

>> No.10599075

>>10596156
>>10597806
Love seeing art of RPG characters actually wearing their unique equipment.

>>10598879
I was shocked at just how open most of the early games are when I finally played them. JRPGs became pretty linear after a while so going to the often called 'generic' start of the genre, I was really blown away by the amount of freedom of exploration the player gets.

I recently finished 4 for the first time and while I enjoyed it by the end, the first two thirds or so of the game are pretty linear which was disappointing to me after having played through 3. From what I understand from this point on the series gets more linear and story focused, not sure if I should keep playing through it but I'll at least give 5 a chance since a lot of people consider that one of the best ones.

>>10597712
During the shopkeeper's chapter in IV you have to grind for some random drops which was really annoying. Even if you know ahead of time which items you shouldn't sell and where to find all the ones that are in chests, you have to grind for at least a couple and just wait to get lucky.

>> No.10599131

>>10599075
V is considered one of the best because it's closer to an FF game where the story is in the forefront than how DQ I-IV are adventure games. It's very linear until the endgame so temper yourself

The best part about V is that it's a subversion of the first 4 games so you'll probably understand it better than most people who praise it. I find it kind of sad most people go "V is the best!!!" without having I-IV under their belt

>> No.10599319

>>10596847
I'm a freak shit. I'm a terror. I like anime and I like JRPGs. You can not and will not stop me.

>> No.10599396

>>10599075
>From what I understand from this point on the series gets more linear and story focused, not sure if I should keep playing through it but I'll at least give 5 a chance since a lot of people consider that one of the best ones.

That's true but you should play 8. You will like it.

>> No.10599468

>>10590554
Final Fantasy 1 succeeded in whatever Dragon Warrior 2 was trying to do… and for a brief moment, a Final Fantasy game was better than a Dragon Warrior game. Of course, Dragon Warrior 3 nearly perfected the genre and Final Fantasy never caught up.

>> No.10599489

>>10599468
Final Fantasy 1 is better than this entire fucking franchise. Most JRPGs are.

>> No.10599754

>>10599131
Have you played 4?

>> No.10600053

>>10599489
Except it isn't. FF1 is hilariously broken, with lots of magic spells straight up not working. FF1 basically is a buggy DQ clone, except with the added perk of having a Wizardry-style party creator. But Dragon Quest 3 also included a better party builder system (as well as other improvements, like a day/night system, which FF has never had until decades later), so it's completely obsolete.

>> No.10600078

>>10599754
Yeah, OG NES release. The Chapter System is a neat way to weave story with gameplay, teaching you the individual mechanics of each character in a more difficult way before the game really opens up. I actually like it more than how Mother 3 handled it. The issue I had was more that Chapter 5 suddenly forced them to all be AI so I had a lot less fun than I did with DQIII despite more or less enjoying the story and characters more

>>10599489
Play games before shitposting

>> No.10600084
File: 541 KB, 1000x1000, 1576279046022.jpg [View same] [iqdb] [saucenao] [google]
10600084

>>10600078
>Weave story with gameplay
Meant tutorial with story

>> No.10600107

>>10600078
>The issue I had was more that Chapter 5 suddenly forced them to all be AI so I had a lot less fun than I did with DQIII despite more or less enjoying the story and characters more

I thought I was going to hate this, but the AI is actually really good. Anyway, there is a gameshark code which allows you to control them even during chapter 5. I did a second playthrough with it and it worked great, but I felt that the game was a lot easier this way (although there is also the fact that I knew the game already)

>>10600053
FF1's glitches are a meme because Final Fantasy is a loved franchise that attracts autism, poking around and documentation in the west. So people blow it out of proportion, just like for Pokémon.

Every 8-bit and 16-bit RPGs have glitches, you just don't know about the others. DQ2 had tons of glitches, stat manipulation, glitching your character into walls, etc they fixed a lot of it for the US release because it was released later.
DQ3 has a glitch when you create too many party members which completely breaks the game, it is a lot more harmful to the game than any of the small glitches FF1 has; and this one carried over to the US release. DQ4 had the invisible balloon glitch and an exploit to easily kill metal slimes, both fixed for the US release; but also some stronger enemies that are supposed to appear in certain sea areas only appear on a single tile rather than the entire area they're supposed to spawn in, and this one carried over to the US release.

Metal Max lets you defend and attack at the same time. Metal Max 2 has stat and item manipulation.
I could go on, the point is FF1's glitches have reached meme status like gen1 pokémon, but they're not that special and not that harmful to the game.

>> No.10600134

>>10599075
>From what I understand from this point on the series gets more linear and story focused, not sure if I should keep playing through it but I'll at least give 5 a chance since a lot of people consider that one of the best ones.
DQ6 dials back a bit. The first third or so plays out as an introduction to the game's characters and world mechanics, but after that point the game gradually opens up and becomes significantly more exploration focused like DQ2 and 3 where it's on the player to find clues to progress. It's my second favorite title after 3. 11 allowed you to do some events out of order too.
But yeah all the other titles are unfortunately fairly linear in progression, though 8 did allow you to explore places well before they become relevant to the plot.

>> No.10600139

Anyone know if the new 2021 fix for the RPGOne translation playable from start to finish on SD2SNES for DQII?

>> No.10600280

>>10600107
Kek, no it is not a meme. Pokemon is a much bigger and more complex game with a lot more attacks. Basically all of them work in a meaningful way. There are a couple of minute issues in Pokemon, but it is not a substantially busted game. FF1 is a more-simple older game with a handful of spells and items. Many of them outright do not work. That is an insanely big issue. Besides that, there's also problems with NPC's, enemies, etc. The quality of life is staggeringly low compared to any DQ games, so I don't know why you're even bothering to point to other games. It's honestly kind of impressive that FF1 even got anywhere in terms of sales and reputation.

>> No.10600313

>>10590554
it's just not very fun once you get the boat. it's insane that the prince of cannock get his best equipment in the 2nd town.

>> No.10600374

>>10600280
Think about it: FF1 was a step up from Squaresoft's prior releases

>> No.10600418
File: 5 KB, 256x240, Dragon Warrior II (U) [!]_000.png [View same] [iqdb] [saucenao] [google]
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>>10600313
Falcon Sword: Tuhn
Water Flying Cloth: Tuhn
Shielf of Strength: Wellgarth

You either lie or seriously need to get good. No wonder people cry about the end game if that's how they play.

>> No.10600469

>>10600418
oh, i guess i remember wrong. you are stuck with the fucking iron lance for most of the game, though.

>> No.10600471
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>> No.10600580

I hate Toriyama's art style in DQ.

>> No.10600609
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>>10590591
>mogged by Ultima in every way
Black don't crack.

>> No.10600783
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>> No.10601136
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>> No.10601141
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>> No.10601351

>>10600084
In DQ4 you get a special animation if you cast evac while battling inside a cave.

>> No.10601362
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10601362

Why they decided to use AI in DQ4 from ch5 onwards anyway?

>> No.10601454

>>10601362
The intent is that the characters are themselves and aren't just random, RP classes like the previous games. With DQI and III, you have your singular Hero and then some hires that work for the latter and in DQII everyone being from the same lineage and having the same goals

DQIV being the first non-Erdrick/Roto game fleshes out a cast of characters instead of being just another DQ game

>> No.10601483

>>10595762
>>10595863
>>10595938
>>10596003
>>10596043
>>10596156
>>10597059
>>10597390
>>10597694
Where does one go to find the early Toriyama DQ art like this? I look and I look but it is always his newer stuff… even the older stuff is still newer than these.
The original stuff is so comfy to me.

>> No.10601523
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10601523

cute doggo

>> No.10601664
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>> No.10601667
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>> No.10601672

Unironically what is the best retro DQ game?

I want to start one in japanese so I can practice. I noticed that out of all of the rpgs they tend to have an easygoing and childlike way of conveying stuff so it seems like a good start for a game in japanese.

>> No.10601696

>>10601672
you've got V which is plot heavy

>> No.10601704

>>10601672
I would say 3 is the best game but if you're specifically looking to improve your Jap then one of the more story heavy games would be better.

You could also just play 1, the full game is like 8 hours long and all the text is very rudimentary even by the standards of the rest of the series.

>> No.10601793

>>10601672
DQ3. I've been planning to do 2 in Japanese for practice too. Right now I'm playing Pokemon in moon and it's going pretty good. Game Boy font was kinda hard to read at first though.

>> No.10601828

>>10601704
>the full game is like 8 hours long
Or 38 if you actually play the NES original due to the insane amount of grinding required

>> No.10601953

>>10601672
The first 5 games are good. 1, 2, and 3 have SNES versions if you can't cope with the graphics for some reason. Don't listen to people who say 7 is good.

>>10601828
There's still grinding in every version of every Dragon Quest.

>> No.10601969

>>10601953
In the SNES and GBC ports you can beat it in a day since they upped the exp gains so much you don't need to grind anymore. And I never grinded in 3 or 5.

>> No.10601978

>>10601483
>Where does one go to find the early Toriyama DQ art like this?
You literally look at things he worked on early in his career.

>> No.10601985

>>10590591
SNES and GameBoy versions cleared the originals easily.

>> No.10601987

>>10600053
Final Fantasy had one spell that didn't work and one that didn't work as intended.

>> No.10601997

>>10596847
>Theres no story
Go watch a movie. If you don't enjoy video games, don't play them.

>> No.10602085

>>10601483
That's not Toriyama, I believe that's Takayuki Doi, Momoden artist.

>> No.10602465

>>10601672
You should probably play 4-6, starting from 4.

>> No.10602482

>>10602085
You are right that lead me to the old famicon stuff

>> No.10602805
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>>10601483
I was posting screen shots from a pdf japanese guidebook for dq2 I got from woodus.

>> No.10602817
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>>10601483
https://www.woodus.com/den/games/dw2nes/

>> No.10603528
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>> No.10603737

>>10600609
Soulful

>> No.10604169
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>> No.10604503

>>10600280
you aren't much of a thinker are you

>> No.10605098
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