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1057756 No.1057756[DELETED]  [Reply] [Original]

Thoughts on Resident Evil 2?
Is it the best RE game or the most overrated one?

>> No.1057768

Best of the PSX era ones. I think the REmake edges past it though

>> No.1057778

>>1057768
What did RE do so differently that it's said to be so good?

Isn't it just 1 with graphical improvement?

>> No.1057787

I never heard anyone say that it's the best of the saga, it always came to 1 or 3.

>> No.1057789

>>1057778
few tweaks here and there too. Always found it annoying you have to set the zombies on fire in order for them to not respawn

>> No.1057793

>>1057789
That sounds tedious as fuck. I actually only played 2 and 4 so far and I plan on playing 3 next since 1 doesn't seem too good.

>> No.1057796

Personally, I thought RE4 was the best Resident Evil, quick-time events aside. Even as a kid, I just couldn't get past the clunky, and sometimes awkward, gameplay of the first 3 games. I also felt sort of the same way about Tomb Raider, so I must have a bias against tank-like controls.


Also, I've searched high and low and came up with nothing. Why the fuck is this series called "Resident Evil?" That's not even an english speech pattern.

>> No.1057798

>>1057796
I ask that too, and I THINK because the first one mainly takes place in a giant home. So the residence is evil...or something.

Also although I love RE4, it's definitely a step in the wrong direction, it just barely managed to mix it so that it wasn't totally bad but it lead to shit like 5 and 6.

>> No.1057802

Why hasn't 1-3 been remade with better controls, or at the very least 2 and 3 got the REmake treatment?

>> No.1057803
File: 284 KB, 900x1038, 31d1f22964916312b32674f63328d04eca2ad40c.jpg [View same] [iqdb] [saucenao] [google]
1057803

Best girl.

>> No.1057804

the best was RE directors cut for the psx on arrange mode
REmake was cool, and did alot of things right but it just wasn't the same
I've always wanted a rouge like RE game with a new randomly laid out mansion everytime you started over but thats probably not possible

>> No.1057805

>>1057802

I dunno about 2, but 3 hasn't been remade because they'd graphically update Nemesis, and "makes you shit your pants" isn't generally a selling point for games.

>> No.1057806

>>1057796
it was originally Biohazard but theres some shitty american band with the same name
and come on that residence is fucking evil

>> No.1057809

>>1057756
It's top tier, that's for sure.

>> No.1057810

>>1057806
Copyright will never make sense to me.

>> No.1057814

>>1057796
Resident Evil is a perfectly normal title when you think of resident as the adjective and evil as a noun. The original title is Biohazard, anyway.

>> No.1057821

>>1057798
Woah dude, don't blame the father for the sins of his wayward sons. Could you really ever go back to not being able to aim for the head? And if 5 and 6 weren't shit, would you still be saying RE4 was going in the wrong direction?

Also, I thought that too, but it's called "Biohazard" in Japan, a much more sensible name that works in any language. It's even weirder considering that "Resident Evil" isn't a complete thought. It should be something like "The Resident Evil," "Residential Evil" or "Evil Residents," you know? I'm surprised there's never been any sort of questioning about this from the fanbase at any point in the series's history.

>> No.1057828

>>1057821
> Could you really ever go back to not being able to aim for the head?

RE4 was the first RE game I played (1-3 I just watched my father play them) so yeah I was able too.

>Woah dude, don't blame the father for the sins of his wayward sons

To be fair though he's responsible to a degree to teach the sons the proper way to act. 4 kind of began the push in the wrong direction.

>> No.1057835

it was that dude at the beginning of the game that sold the title
"RESIDENT EVIL!"
you were nodding you're head going, fuck yeah resident evil lets do this

>> No.1057836

>>1057821
>Could you really ever go back to not being able to aim for the head?
You can aim for the head in previous games tho.
Did you never blew a zombie's head of with the magnum or the shotgun?
Or use 2 bullets to get rid of a zombie when it's close enough?

>> No.1057885

>>1057836
I... guess I never did. I always put distance between me and the zombies.

>> No.1057894

It's the best one, although I am looking forward to the final revision of 1.5

>> No.1057895

>>1057828
But he did teach his sons, he said, "Go forth and pursue many weapon upgrades, shoot many zombies in the head from long distances, and be crazy when the moments are right. In this, you will find the truth." Then his sons promptly ignored him and forgot what subtlety, sensibility, pacing and timing were.

>> No.1057904

>>1057895
Four had zombies with guns. It's not innocent

>> No.1057906
File: 97 KB, 362x563, 2fa2f5ccdf952c09ea2a49bdaa5c4e436e6f52d6.jpg [View same] [iqdb] [saucenao] [google]
1057906

>>1057894
I'm more interested in the porn of the new chick

>> No.1057912

>>1057904
Las Plagas aren't stereotypical zombies, and it made sense in the game. Shit man, if they DIDN'T have guns, I'd be saying, "These niggas are capable of semi-independent thought and using hand tools as weapons, why aren't I being shot at?"

>> No.1057927

I love Resident Evil a lot but there's currently 4 threads on /vr/, so please make sure to check the catalog.

>> No.1057937

>>1057912
Then they shouldn't have gone the Las Plagas route.

>> No.1058083

>>1057793

Play them in release order faggot. 1 is awesome. Very unpolished.

>1
>2
>3
>Remake
>4

Those are the core games.

>> No.1058091

>>1058083
You forgot Code Veronica X.

>> No.1058347

>>1058083
Why would you play one AND remake?
>No 0

>> No.1058351

>>1058347
>Why would you play one AND remake?
Because they're ultimately different games, and RE1 Advanced is harder than REmake Hard. I think REmake is too easy, you can dodge practically everything with ease.

>> No.1058594

RE4 (and onwards) isn't comparable with 1,2 and 3.
They're completely different genres. It's like comparing Super Mario World to Super Mario Kart 64.

>Why hasn't 1-3 been remade with better controls, or at the very least 2 and 3 got the REmake treatment?

1,2 and 3 with "better" controls isn't possible. Considering how the game is designed if you change the controls you also need to change the camera angles.
Considering how the game is made of tight corridors with 90° angles everywhere, change the camera angle and you also need to change the layout of the entire game for the player to be able to move in an interesting way and see anything.

BUT, it's been done. The railshooter games, Umbrella Chronicles and Darkside Chronicles did it, and the game became a railshooter : like I said, changing the controls and the perspective only works if you do something completely different with it.

>>1057778
>Isn't it just 1 with graphical improvement?
That is SO true. When you think about it the way RE2 is laid out is exact copy of 1:
>big mansion, find 3 first keys
>go outside/underground a bit
>come back in the mansion with the 4th key for a couple of rooms, this time stronger enemies have appeared (Hunters, Lickers)
>go further down outside/underground (by a door locked with 4 symbols)
>find lab and make it explode

The irony is that RE2 was remade from scratch because the original RE2 was "too close" to RE1. Right.

I think RE2 is generally considering the best simply because it's the most sold one.
It's a great game but I like 1 and 3 more. 2 didn't evolve enough from 1, it was more of the same with only a couple of new things (some great, like Mr X, some bad like the whole scenario system enhanced so that you have to re-do 80% of the same thing SEVERAL times)

3 evolved just enough from the original formula to end up being more action oriented while remaining survival horror. It was also more linear, succeeded in making you feel lost in an entire post apocalyptic city.

>> No.1058598

>>1058594
In 2 you see bits of the city, think it's fucking awesome, and end up being stuck in RE1 all over again. That's why I like 1 and 3 best.

The most overrated RE is CV and the most underrated is Dead Aim

>> No.1058601

>>1057756
It's a nice game, but you can breeze through it well. Not that that is a bad thing, but it shows how little there is to do

>> No.1058606

>>1058594
>I think RE2 is generally considering the best simply because it's the most sold one.

Shit, I mean it's generally CONSIDERED the best by people because it's the most sold one.

>> No.1058976

>>1058598
>Dead Aim

The FPS? I fucking loved it.

>> No.1058982

>>1057803
Those strange angles the japanese hentai have always creep me out

Why don't the make normal sexy angles for once.

>> No.1058984

>>1057912
They lived on a really shitty village in the least known parts of Spain (Which I'm pretty sure doesn't have aldeas like that anymore.

>> No.1059420

>>1058984
I'm from Portugal, the next country to the west and we DO have have similar villages and remote groups of residences.
Spain shouldn't be much different.

>> No.1059449

>>1057798
I think that the title is a pun of the term "Resident Alien", this happens when japanese game developers plays with english or other foreign languages, a similiar pun is in the title of Devil May Cry, which refers to "Devil May Care" (this is more clear).

>> No.1059494

For me
RE1=REmake>RE2>RE4>RE3 and I don't really care about any of the others.

>> No.1059507

>>1057798
Resident Evil 5 and 6 were bad because the development team changed, most notably the guy credited as Resident Evil's creator, Shinji Mikami, left.

>> No.1059546

>>1057798
Mikami only ever worked on 1 and REmake.

He was credited as "executive producer" on some titles, like CV; but we all know that executive producer stands for "we put your name their as a Thank You and to make fans believe you did something. Btw you can come say Hello to the team once in a while "

>> No.1059683

I guess now is a good a time as any to say RE2 bored me, it's the only RE game I've not played through to completion more than once. I've been playing RE games since the longbox version of the first game, I loved 1, 3, 4 was ok, 5 hyped me until it changed the entire game to not make black people mad I even got the LE red 360, I don't regret it, but I learned the series is practically done for so I never even bothered with 6.

>> No.1059710

>>1059507
6 was actually pretty good, but my biggest gripe was how the difficulty was very, very unbalanced.

>> No.1060781
File: 2.02 MB, 300x266, 4chan judges you.gif [View same] [iqdb] [saucenao] [google]
1060781

>>1059710
>6 was actually pretty good

>> No.1061106

>>1058091
no, that one is shit.

>> No.1062854

>>1061106

How? I'm currently playing through it for the first time, and while I guess it is more action-y, I'm finding it very fun.

>> No.1063209

>>1057756

I never enjoyed it as much as the original. The atmosphere just wasn't as scary to me. Still a great game though and it's a shame it never got the REmake treatment.

>> No.1063238

>>1062854

To me it felt like a big step backwards from 4 and even 5. RE6 just feels off. Movement feels more clunky and weapons don't feel as powerful. It also just feels unnecessary since RE5 had a satisfying enough conclusion with Wesker finally going down for good.

>> No.1063258

I remember getting to the police station in 3 and hearing nemesis bang on the door, after that I was too afraid to even put the disk back in the console. 3 will always hold a special place in my heart just for making me feel such fear.

>> No.1063304

>>1057803
You know exactly what I'm talking about

>> No.1063368
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1063368

I can't belive I own this

the music is pretty good though

>> No.1063803

>>1063238

Why are you quoting me? I was talking about Code Veronica, not 6.

>> No.1063805
File: 1.93 MB, 1295x998, RE3 puzzle.png [View same] [iqdb] [saucenao] [google]
1063805

I was playing the SourceNext release of RE2 and noticed something odd about the background on this puzzle.

>> No.1063818

>>1063805

What's wrong?

>> No.1063846

>>1063818
>must remove dog excrement

>> No.1063850
File: 76 KB, 400x300, 1312848657527.jpg [View same] [iqdb] [saucenao] [google]
1063850

>>1063846

>> No.1063860

I think Re2 is my favorite re.
best story
best ambient
best characters

>> No.1063938

>>1057756
For me, no other Resident Evil was a better survival horror game than the first game.

But Resident Evil 4 is the only cheesy third person shooter i ever truly enjoyed.

>> No.1064223 [DELETED] 
File: 96 KB, 540x675, Card_crusher_nemesiscopy.jpg [View same] [iqdb] [saucenao] [google]
1064223

>>1063258
That's exactly how I got to play RE3 at the age of 12. A friend of mine gave it away to me for free because he was too afraid to get past the police station. This same friend had given me Mission Impossible for NES years before on a birthday, great guy.

>>1063368
Gaiden had a lot of potential, tons of good ideas but executed very poorly. Too many gameplay flaws that could easily be fixed...

>the music is pretty good though
Yeah it is; but how it's "interactive" (how it abruptly changes whether or not there is enemy nearby) is very annoying. Like I said, good idea on paper, terrible execution.

>>1063805
Yes I knew about that, RE3 has tons of hidden stuff like this. Some claim there is even a poster of Alone In The Dark 1 game in a backalley but imo it's too hard to make out anything.

>>1063850
friend of mine who was in our survival horror a few years ago made this troll nemesis picture. He also did this card crusher edit

>> No.1064226
File: 96 KB, 540x675, Card_crusher_nemesiscopy.jpg [View same] [iqdb] [saucenao] [google]
1064226

>>1063258
That's exactly how I got to play RE3 at the age of 12. A friend of mine gave it away to me for free because he was too afraid to get past the police station. This same friend had given me Mission Impossible for NES years before on a birthday, great guy.

>>1063368
Gaiden had a lot of potential, tons of good ideas but executed very poorly. Too many gameplay flaws that could easily be fixed...

>the music is pretty good though
Yeah it is; but how it's "interactive" (how it abruptly changes whether or not there is enemy nearby) is very annoying. Like I said, good idea on paper, terrible execution.

>>1063805
Yes I knew about that, RE3 has tons of hidden stuff like this. Some claim there is even a poster of Alone In The Dark 1 game in a backalley but imo it's too hard to make out anything.

>>1063850
friend of mine who was in our survival horrorlivestream a few years ago made this troll nemesis picture. He also did this card crusher edit

>> No.1064236

Code veronica is my least favorite by far, the entire experience just felt bland, kinda how horror movie sequels tend to get progressively worse.

Also I totally screwed myself at the end, had plenty of ammo for the boss but Claire had most of it, didn't know Chris was gonna fight the final boss so I didn't have enough and would have been forced to start over, pretty much said fuck it after that.

>> No.1064278

I wouldn't say it's the best Resident Evil, but it was certainly better than RE1 and Nemesis.

>> No.1064320

It's a great game. Personally I like the first 3 about the same amount, they're all pretty great.

At the time I really liked that 2 took place on a bigger scale, it was really cool.

>> No.1064335

Yeah, pretty much the best RE in my book.

>inb4 someone bitches about easy as shit tank controls

>> No.1064340
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1064340

>>1064335
I hadn't played RE for a while so whenever someone mentioned tank controls I just went with it

But after playing it again, it's nothing. They take like five minutes to get used to. They keep the game appropriately clunky.

>> No.1064467

>>1057756
Best RE in my opinion. I was really excited about buying it when it came out and it did not disappoint.

I loved how the game started with in the burning town and then into the gun shop.

>> No.1064721

>>1059449
The name Resident Evil comes from a much older Capcom game, a paty based RPG horror, released only in Japan, the name eludes me right now.... where a party explore a haunted house, at one point they refer to ghosts inside as the 'houses resident evil'

>> No.1064732

>>1064721
"Sweet Home"?

>> No.1064742

>>1057756
It's pretty good so far, the licker was hard to kill even on normal and that part with the zombies sticking their arms through the windows is some next gen shit.

>> No.1064775

>>1057756
For me, RE3 itself can overwhelm all resident evil games.

>> No.1064863

>>1057793
>That sounds tedious as fuck.
It is. REmake looks good but lacks the charm of the original.

>> No.1065223

>>1064775

3 is pretty damn nice, I just wish there were more content to it. Feels more like an RE2: Gaiden game or an expansion than an outright sequel.

>> No.1065256

>>1064742
You're better off just avoiding the first one. You only have to put up with it two or three times tops. If that.

>> No.1065275

The best of course

>>1058083
>4
>core
>no 0 or CV

Kill yourself

>> No.1065295

>>1065275
People always lambast CV but not once have I heard why. I had no complaints about it at all.

>> No.1065317

>>1065295
Never played CV - my older brother did - but I loved the cinematics. I disliked Steve, liked Rodrigo, and thought the Ashford thing was hilarious.

>> No.1065338

maybe its because ive been drinking but im playing through CV again tonight and every time steve opens his fucking mouth i burst out in giggles. every line is so strained and stupid

>> No.1065351

>>1065338
He's such a babby

>> No.1065359
File: 2.58 MB, 280x250, 1369267898893.gif [View same] [iqdb] [saucenao] [google]
1065359

>>1065338
He's one of the worst characters in RE ever

>that scene where he wastes all his bullets to kill his father

>> No.1065909
File: 57 KB, 425x300, Dat Claire.png [View same] [iqdb] [saucenao] [google]
1065909

>>1057803

No argument here.

>> No.1065923

>>1065317
Nobody likes Steve. He even used to look like Leonardo di Caprio but Code Veronica came out around the same time as Titanic so in Code Veronica X Capcom slightly altered his look so people wouldn't hate him as much.

The bosses are also fucking annoying at times. Those are my main complaints. That and Wesker.

>> No.1066080

>>1065923

Actually, he was meant to be Leon, but Capcom didn't want to kill him or something.

>> No.1066292

>>1065923
I would have rather been partnered up with Rodrigo. Steve was an annoying little ballsack and his voice made me want to punch baby penguins. I love the part where he's trapped in the room with the gold lugers. Steve is suffering. Good. Let him suffer. Best scene in the game is you ask me.

I did Code Veronica though. I got CVX for PS2 a couple of years ago.

>> No.1066302
File: 648 KB, 1328x996, pcsx2-r4600_2012_05_08_17_24_29_421.png [View same] [iqdb] [saucenao] [google]
1066302

>>1066292
Just for you.

>> No.1066397

>>1066302
Thank you anon. You've made my night.

>> No.1066440

>>1065909

Even Hunters admire Claire. heh

>> No.1066654

>>1065295
In short :
-the game begins with Claire killing PEOPLE. You just don't kill PEOPLE in Resident Evil.
-it's filled with badly made John Woo like action. Not only it is badly made but it feels completly out of place.
-CV is the first to fuck up RE's storyline. Before CV, story was simmply "zombie apocalypse, we're fucked, let's get outta here!". Starting CV it was "BAD GUY WHO WANTS CONQUER ON THE WORLD", secret agencies going against each others, dead characters coming back to life to try to please the fans and re-used characters with completely different personalities
Not only we didn't need all that shit (all we needed was "OH SHIT, ZOMBIE APOCALYPSE" and maybe a few explanations of how the zombies came to be, like in horror movies of the 80's) but it feels completely out of place, and the writing is AWFUL. CV started all that and after that the next RE kept going in this direction. It's like they realized the story jumped into a deep pit full of shit and that they forget to tie a rope around themselves to be able to get back up.
-lack of music in most places.
-only 2 'real' puzzles in the entire game even though it's the longest classic one"
-terrible graphics: they moved to a 3D engine and that made them lazy: the game lacks details! Remember all the details EVERYWHERE that made RE2 and 3 look so cool? Nothing here!
-terrible art direction that doesn't even vehiculate horror or terror
-RE3 had perfection in terms of the action gameplay-wise, added lot's of small neet moves and fun action. CV is a step backwards after that.
-fails to scare even during cheap scares
-stiff animations for the characters: zombies are more smooth
-the 3D camera angles add nothing to it, and don't make it better because it's 3D. Check a game like Dino Crisis with 3D cameras done right.
-OBNOXIOUS characters with FAGGOT voices
-moments when you can get stuck and have to start he game over like boss fight with chris in mansion or tyrant fight

>> No.1066665

>>1066292
steve is probably subconsciously the real reason anyone would dislike code: veronica

>> No.1066687

>>1066654
I agree with everything but the story bit. RE's lore and backstory had always interested me, and was one of the main reasons i contiuned playing series. I'd say they could've just done better about fleshing it out in the actual game, and not putting so many important plot points in the spin-off games ,but Capcom has always been crappy about localizing their story/VA's so it really hurt it in the process.

>> No.1066714

>>1066687
Resident Evil's story was originally about corporate corruption and George Romero-esque zombie apocalypse(to borrow from the above guy), not the convoluted action movie shit C:V introduced. Completely ruined the plot and tone of the series. I agree though that delving more into the backstory would have been interesting if it had been done more competently.

>> No.1066868

>>1066654
>-moments when you can get stuck and have to start he game over like boss fight with chris in mansion or tyrant fight

Yep. When you play CV, save your ammo.

>> No.1066892

>>1066868
It's not about that. It's about shitty game design.

What I mean by that is that, the moment when you can get stuck is the boss fight as Chris in the RE1 mansion copy.
When that happens you get back to Chris after a long moment with Claire, directly thrown against the boss with no way to save, no items to get (not even in the room), no safe to get too.

In other words, if you were a logical person and put all of Chris's stuff into the safe during his previous bit so that Claire can use the precious ammo and herb, you won't have enough ammo or healing items to kill the boss and the only solution will be to start the game over since your previous save will be during Claire's part in between.

EVEN if you didn't put all of Chris stuff into the safe, it's very possible that you ended his part with not enough ammo & weapon to kill that boss.

Horrible game design, and it happens twice in the game.

>> No.1066976

I personally consider it the best RE game. I remember when my grandmother bought this for me and I would play it in the back room of her storefront. Consequently a employee of hers used to sit with me in the dark and watch me play it. When I grew up found out later he was a convicted pedofile and is now back in jail a second time for raping and killing a child.

>> No.1067145
File: 9 KB, 178x200, nemesissmall.jpg [View same] [iqdb] [saucenao] [google]
1067145

>>1066976
NOW that's survival horror

>> No.1067160

>>1066654

Still beatin' that dead horse, huh NESfag? Whatever floats your boat, man...

>>1066892

I swear to gawd, we just can't see eye to eye on things, lol.

Okay, I agree with the calling out of bullshit(because it is). But consider the following three things: 1) the first bullshit moment happens semi-early in the game(cargo plane), so if you get caught in that, you should have learned to multi-save, or space out when you DO save. 2)I can't understand why someone would load up a character with the best weapons at any point. After the first troll switch, one should have been ready for another(just in case). And 3)you should at least have the knife. I mean, if Wesker can beat Alexia...naw man, I can't say that with a straight face. I got no point 3.

I don't think the points you make are nearly as much bullshit as you paint them out to be, but I do agree they are shit. Again, whatever.

>> No.1067238
File: 276 KB, 611x409, cv_03.png [View same] [iqdb] [saucenao] [google]
1067238

>>1067160
Yeah, so we agree, those sudden character switches are bullshit. I mean, on paper it's a much better idea than redoing 90% of the game in a similar fashion to see only a couple of new scenes with the other character (like in RE2), but the execution was terrible.

But I disagree with you on your solutions. Considering how expensive memory cards are for consoles in general developers shouldn't expect us to dedicate plenty of saves on a single game.
Also, a player shouldn't have to get ready for an hypothetic "next bullshit" (especially considering how impredictable they are in this case), that said bullshit shouldn't be in the game to begin with.

>> No.1067245

>>1067145
That has got to be the most disturbing image of Nemesis I have ever seen.

>> No.1067301

>>1067238

Well, that's where we developed differently. I rarely had a problem with memory myself...but I was an autist(is that the right word?) in the sense that I would focus on one game at a time, use up all the fuckin' save slots while working, then only keep the end game/100% clear slot, then move on.

But I feel your pain on the 'out of fucking nowhere' character switches. I got caught on the first one(Chris down to using a knife by the Antarctic facility = not fun). It's just I don't believe it's THAT big of a deal. But I can see it as a 'Sonic 3 barrel' moment, sure.

>> No.1069315

>>1057756
>Thoughts on Resident Evil 2?

Best RE.

3 got stupid and silly.

>> No.1069367

>>1067301
>But I can see it as a 'Sonic 3 barrel' moment, sure.

Huh, I don't see the connection. Sonic 3 'barrel moment' is just a moment when you get stuck for a few seconds because you didn't read the fucking manual.

In CV, those moments can be game breaking and can make the player literaly unable to keep going unless he starts over. It's much worse.

>> No.1069370

Remember playing it when I was about 8,9... Went in with no fear back then, today I'm scared as hell of jump scares and darkness.

I remember a scene where you are in a research lab, looked blue? cold-ish?

>> No.1069373

The only other RE game in the same style that surpasses it is the REmake.

I wish they would done a remake of RE2

>> No.1069385

>>1057756
I don't know why people praise it so much, so I'd say it's the most overrated one.
It's only way to scare the player is through cheap jump scares, on RE3, nemesis was actually a legit way to make the game more tense.

>> No.1069402
File: 33 KB, 460x464, 1009744_539890496066206_1838028080_n.jpg [View same] [iqdb] [saucenao] [google]
1069402

>>1069315
I TOTALLY AGREE!

>> No.1069447

>>1065359
And then you get his empty golden Lugers, right?

>> No.1070486

>>1066714

I found Alexia and Alfred to be pretty interesting villains though.

http://www.youtube.com/watch?v=XVxukY4FATY

>> No.1071053 [DELETED] 

>>1069385
Nemesis was cool and all but RE 2 had the trenchcoat tryrant chancing you around. Which in essence is the same as nemesis chancing your around.

>> No.1071285
File: 25 KB, 480x360, hqdefault[1].jpg [View same] [iqdb] [saucenao] [google]
1071285

>>1066654

>-the game begins with Claire killing PEOPLE. You just don't kill PEOPLE in Resident Evil.

>> No.1071296

>>1071285

To be fair that's practically an easter egg rather than a sane course of action, and he totally deserves it; I'd take a few shots at the douche who just stole my only escape vehicle and tried to murder me on several occasions too.

>> No.1071359

>resident evil 5-6 bad
>resident evil 4 good

You cant have it both ways

>> No.1071395

>>1057796
Because the 1st one was set in an evil resident

>> No.1071651

>>1071285
Okay good point. You got me there.

>> No.1071652

>>1071359
Yeah you can - 4 had a horror element. 5 and 6 did not.

Also, 4-6 aren't retro, so what do we care?

>> No.1071912

>>1071285

Wow, well played anon. I completely forgot about that one(mostly because I always push Nemesis off the bridge, which IIRC, is the lynchpin for which ending you get).

>> No.1071937

I personally like em all except chris' campaign in 6.

1 2 and 3 are classics, nothing more needs to be said.

REmake was god tier introducing Lisa trevor and crimson heads

4 Was honestly a lot of fun, not so much the same camera angles or difficulty, but still an adventure.

5 was.. eh.. Sheva sucks.

Leon and sherrys campaigns of 6 were "okay" Chris' was just downright awful and some blatant FPS shit.

>> No.1071969

It was the last horror RE game before RE3/Code Veronica turned them into stupid action films.

>> No.1072430

>>1066654
>Starting CV it was "BAD GUY WHO WANTS CONQUER ON THE WORLD",

Actually they had shit like that even back in RE2. William talks about the G-virus like he's gonna remake the world. Maybe it was more mad genius, but it was still "muhahahahaha!" shit.

>> No.1073541

>>1072430
I don't remember that. When and how does that happen exactly and what does he say?

In any case the main focus of RE2 is still zombie apocalypse and finding a way to get out of here.

In CV the focus is to "destory umbrella who wants to conquer the world" and it also introduced Wesker's enemy company who wants to conquer the world too.

>> No.1073546

>>1071969
The best "action film" RE for me is Dead Aim. Such an underrated great game. It feels like an american action blockbuster from the 90's like the Die Hard movies.

>> No.1073547

>>1066302
This is hilarious, saved

>> No.1073563

>>1073541

Not the guy you're talking to, but I feel like continuing our long running nit-pick debate.

I can not, in all honesty, recall a point in the retro REs where it was explicitly said that either company(Umbrella or 'WeskerCorp') wanted to take over the world. In RE1-3, it was pretty plain to see that Umbrella was fucking around with shit they shouldn't have been. I doubt their plan was 'with this virus, we shall RULE THE WORLD!'...being that Umbrella was a company, they probably saw some way to profit from this, hence the B.O.W.s that have completely flooded the later entries.

In truth, the only person who might have wanted to rule the world is Alexia, since she had the whole concept of, "I'm the queen ant, you're the workers.".

>> No.1073705

>>1073563

Yeah, as of RE 1-3 Umbrella was painted more as an unscrupulous pharmaceutical company who'd gone full retard into the bioengineering field for the purpose of becoming a revolutionary player in the defense industry. It's all very dry and business-like until CV comes along and flips it into COBRA-tier villainy.

>> No.1075491
File: 441 KB, 822x1026, 1360802574011.jpg [View same] [iqdb] [saucenao] [google]
1075491

Right now I'm replaying RE2 for the Playstation. I haven't touched the game since I was around 12 years old, when I beat it. I think the game still holds up very well.

Anyway, on to my question.. What is a fair price for RE3? On Ebay I see it selling for 10 - 20 dollars with the Dino Crisis demo disc. I must have it with that. It's the only part in the main serious I haven't played.

Is that around the "fair" asking price?

>> No.1075649

>>1075491
yeah that sounds about right
and its worth it too re3 is pretty great

>> No.1075663

>>1075491
What the fuck is wrong with her arms?

>> No.1075665

>>1075491
Get the Dreamcast version. Looks better and has more content.

>> No.1075672

I remember playing the N64 version.

>> No.1075704

>>1075663
Infected with high amounts of quality

>> No.1075714

>>1075649

Alright. I'll just scope out ebay until I find a good deal. Thanks.

>>1075665

I don't own a Dreamcast. So, it's not an option for me. I collect Sony stuff anyway, so it makes more sense for me to get the PS version.

>>1075672

I played the PS version first, but beat the game on the N64

>> No.1075745

>>1060781
He's right, 6 was not a four hour long QTE Cutscene unlike some people try to peg it. It wasn't bad.

>> No.1075775

Resident Evil 2 might as well had been the end of the series. Really, everything fell apart after RE2, and it makes sense as to why.

The cliff hanger ending in 2 (Umbrella lives on, and we're going to take them down!) wasn't the originally intended ending. The games story was originally meant to end here, but Capcom saw dollar signs in place of artistic integrity and now we have "Total Global Saturation."

This is further evidenced by RE3's admittance of an actual plot, and the fanfic tier writing that went into RE:CV, which set everything else up for full on pants on head retardation.

I'd argue that the plot has been the lynchpin in RE, and without the clear directorial focus on it, it lands up bleeding out and effecting all of the other aspects of the creative process in making the game.

It's also why I'd argue that RE4 was a good game. They purposely cast aside the notion of picking up where they left off, and created something that had purpose and could stand up on its' own. The sequels to RE4 lost that vision though, unfortunately.

>> No.1076057

>>1057756
Good game although the 2nd playthrough with the other person is a bit of a repetitive; you basically repeat about 85% of the game and there's no consistency with some of the things that had been done int he first playthrough.

3 was better.

>> No.1076106

>>1059546
Can't wait for the Evil Within. Also on that note about exec prod and director... It's why REmake was a good deal better than RE0 even though RE0 had improved graphics and tried to add something to the game play. The look of the game was great, but the layout, puzzles, mechanics, atmosphere was a bit off. As great as RE0 looked it lacked the "disturbing" soundtrack and feeling that REmake and even RE4 had.

And for anyone saying RE4 didn't have disturbing atmosphere probably was just speed running through the game. If you take the time and walk through most of it... it feels a lot like REmake... again the atmosphere note exact look.

>> No.1076120

>>1075775

I don't entirely disagree but at the end of RE2, Raccoon city is still an infested mess while Leon, Claire & Sherry fuck off to elsewhere.

In RE3 all the S.T.A.R.S are being picked off by Umbrella, and I think Nemesis was an excellent concept. I did like the closure when Raccoon city is nuked, it really should have just stopped right there.

>> No.1076187

>>1071285
The ending where Nicholai escapes should have been canon, that guy had so much potential.

>> No.1076202

>>1076187
RE games have had the habit to introduce new characters (both friendly ones and vilains) that only last one game. Probably due to how most of the games were directed by different people who all wanted to do their thing.
Sometimes it's kinda pathetic like with Billy and how they expect us to care about his backstory they throw at us after he saves Rebecca from falling.

Then again, when they DO re-use the same characters, they completlely change their behaviour and sometimes even looks. There is no constitancy.

>> No.1076409

>>1076106
>As great as RE0 looked it lacked the "disturbing" soundtrack and feeling that REmake and even RE4 had.
i'd say RE0's soundtrack and atmosphere were done very well.

>> No.1076425

>>1076187
nah he pretty much served to get face-fucked by Nemesis like Brad Vickers

>> No.1076507

>>1076425
>>1076187
IMO Nicholai isn't that great. He's a Wesker rip off, friendly at first but looks suspicious and then double crosses you while telling you about Umbrella's plans just to die in the end....

It was so predictable.

>> No.1076528

>>1076507
watch out, he will probably come back to life as a superhuman in a new RE action game, we know you'd like that.

>> No.1078450

>>1073563
>>1073705

True. But there did seem to be moments when guys like Wesker and Birkin at least spoke about using the viruses in evil ways. But there's no doubt it was a big retcon that Umbrella was suddenly evil from the start.

>> No.1078454

>>1076120

Continuing wasn't exactly a thing. It was just this fixation on "UMBRELLA" as the main bad guys. They could have easily have made CV be about the Ashfords seeking revenge by stealing all the viruses or some such.

And I honestly thought Saddler in RE4 was gonna be revealed as an ex-Umbrella CEO or whatever who wanted revenger for losing his job.

>> No.1078795

>>1078450
I don't recall Birkin speaking of using it in evil ways...

Wesker is different, he double crossed Umbrella to begin with in RE1.

>> No.1078810

>>1076202
>constitancy
Yeah. There's definititly no constitancy between RE3's Jil and RE:REV's.

>> No.1079602

>>1058594
>1,2 and 3 with "better" controls isn't possible. Considering how the game is designed if you change the controls you also need to change the camera angles.
>Considering how the game is made of tight corridors with 90° angles everywhere, change the camera angle and you also need to change the layout of the entire game for the player to be able to move in an interesting way and see anything.
>BUT, it's been done. The railshooter games, Umbrella Chronicles and Darkside Chronicles did it, and the game became a railshooter : like I said, changing the controls and the perspective only works if you do something completely different with it.


Usually the complaints about the controls in RE1-3 involve camera-relative movement like was included in the N64 version of 2, MGS, and Dino Crisis. It could work with the original trilogy if they wanted to go back and code it, but its not really worth the trouble, and it doesn't improve anything visually since the camera can't move like it can in a fully polygon world.

The reason it wasn't included in the first place was because they didn't have analog controllers when RE1 came out, and the control scheme just stuck. They could very easily do something of a remake with 2 and 3. In fact, a good portion of umbrella chronicles involved re-used assets from the outbreak games, which handled the more traditional RE play style just fine.

Capcom's problem at this point is that they view the RE fanbase as being split between Pre and Post 4, without really considering what it was that fucked up ORC and 6.

>> No.1079619

>>1078795
Birkin was always more interested in the research side of things than being a global super spy ala Wesker post-CV.

He was still pretty fucked up evil from what we saw of him in 0. He just kind of laughs off that they killed Marcus and knew better than anyone what this virus stuff did to people. No way he was dumb enough to think the Virus was going to be used for anything but bioterrorism.

>> No.1079629

>>1057787
what.. it's always been a toss up between 2 and 4

>> No.1079735

>>1079619
The laughing off Marcus is 0 anyway... I completly disregarded 0 when thinking of Marcus. (Marcus is a terrible terrible character too btw)

>No way he was dumb enough to think the Virus was going to be used for anything but bioterrorism.

That doesn't make him evil. AFAIK Einstein wasn't evil.

>> No.1079742

>>1079735
> I completly disregarded 0 when thinking of Marcus.

I mean when thinking of Birking.

>> No.1080076
File: 102 KB, 636x551, Re2 PC vesion Leon.png [View same] [iqdb] [saucenao] [google]
1080076

Playing 2006 SourceNext version. Hard and Arrange mode.

It's kicking my ass so far. SourceNext really is the best version by far.

>> No.1080093
File: 79 KB, 640x480, RetroArch-0916-223608.png [View same] [iqdb] [saucenao] [google]
1080093

Thematically Claire A makes the most sense. It makes sense that Sherry's dad is the villain of the scenario that heavily features Sherry.

>>1080076

A few minor quibbles. It's a little glitchy. After a FMV the screen will many times go black. You have to window the screen and then fullscreen it again to make it right.

>> No.1080168

>>1076187
I think he might have showed up in another non retr sure he show in Resident Evil Outbreak 1.

>> No.1080190

>>1080168
*I think Nicholai shows up in Resident Evil Outbreak #1.

I really need to start writing slower and pay attention to what i write more often

>> No.1082458
File: 283 KB, 584x438, team_B1Corridor4_light(final).png [View same] [iqdb] [saucenao] [google]
1082458

The original Resident Evil 2 was also fantastic.

>> No.1082463
File: 14 KB, 125x94, team_2F_Media4.png [View same] [iqdb] [saucenao] [google]
1082463

Elza would have also been great in CV, she wouldn't have fallen for Sutiivu-kun.

>> No.1082468

>>1082458
How far along is this? Is it worth playing now, or should I wait for the perfected version that is in the works?

>> No.1082469
File: 14 KB, 125x94, team_2F_Radio.png [View same] [iqdb] [saucenao] [google]
1082469

I love how communications centers rarely work out smoothly in the RE games...

>> No.1082486
File: 14 KB, 125x94, team_2F_Media3.png [View same] [iqdb] [saucenao] [google]
1082486

>>1082468

The Preview Version will be out soon! Definitely worth playing (no bugs lol)

>> No.1082491
File: 15 KB, 125x94, team_Stairwell_A.png [View same] [iqdb] [saucenao] [google]
1082491

And even some proto-costumes to unlock! Leon in his nifty thrifty civvy jacket...

>> No.1082494
File: 13 KB, 125x94, team_2F_Media2.png [View same] [iqdb] [saucenao] [google]
1082494

You even have a cool music sampler... The original soundtrack was creepier (albeit less cinematic) than the final one.

>> No.1082497
File: 79 KB, 320x240, Green med.png [View same] [iqdb] [saucenao] [google]
1082497

Also, the herbs are pre-bottled into syringes... You don't just pick up fucking plants from the ground and smoke them.

>> No.1082507
File: 87 KB, 320x240, Save game screen.png [View same] [iqdb] [saucenao] [google]
1082507

Also, memory cards and computers are way better than those ancient ink ribbons and typewriters...

>> No.1082508
File: 66 KB, 320x240, team_B1Corridor3_light(final).png [View same] [iqdb] [saucenao] [google]
1082508

Unfortunately, it's a bit harder to shake these fatass cops... so heavy...

>> No.1082516
File: 56 KB, 640x480, team_3F_Conference1(proto).jpg [View same] [iqdb] [saucenao] [google]
1082516

Not to mention those fucking baboons!

>> No.1082518
File: 14 KB, 125x94, team_2F_Corridor.png [View same] [iqdb] [saucenao] [google]
1082518

Yes, there are maps, but sometimes signs can help lead the way!

>> No.1082521
File: 13 KB, 125x94, team_3F_Chief.png [View same] [iqdb] [saucenao] [google]
1082521

I wonder if the camera would break...

>> No.1082528
File: 54 KB, 320x240, team_chief_puzzle2.png [View same] [iqdb] [saucenao] [google]
1082528

LOL... I wish I could choose "hand grenade"

>> No.1082535
File: 61 KB, 320x240, team_3F_LiftHall2(proto).png [View same] [iqdb] [saucenao] [google]
1082535

Leon isn't very good at hide & seek...

>> No.1082543
File: 135 KB, 583x433, team_2F_Media.png [View same] [iqdb] [saucenao] [google]
1082543

This game contains scenes of explicit awesome

>> No.1082584
File: 241 KB, 1000x1468, 213297237943.jpg [View same] [iqdb] [saucenao] [google]
1082584

>>1082458
>>1082463
>>1082469
>>1082486
>>1082491
>>1082494
>>1082497
>>1082508
>>1082507
>>1082508
>>1082516
>>1082518
>>1082521
>>1082528
>>1082535
>>1082543

>> No.1082616
File: 11 KB, 600x600, Triforce.png [View same] [iqdb] [saucenao] [google]
1082616

i am sure i am all kinds of wrong but for me RE games represent a turning away of vidya from playful inventive kid like platformers that i really enjoyed to drab realitic games that were moar concerned with realism and splosions than inventiveness.

>> No.1082692
File: 8 KB, 125x94, team_PV3.png [View same] [iqdb] [saucenao] [google]
1082692

>>1082584

Preach! QFT! Amen!

>> No.1083180

>>1082468

Right now it's not exactly playable as a proper game, the current test build I'm aware of still has a large number of broken sequences/events, virtually no implemented puzzles so either all would-be locked doors are not, or are and require debug mode to bypass, and you start the game with multiple weapons with 255 ammo each since there're hardly any ammo cases scattered around.

You can tour around a bit, but actually "playing" the game in a manner resembling a proper campaign isn't quite possible yet.

>> No.1083224

>>1057778
REmake is almost a totally different game from RE1.

>all new graphics engine
>gameplay elements from newer REs are in it (180 turn and no-click stairs climbing as examples) as well as totally new gameplay elements like defensive items
>totally new areas on top of revamped existing areas
>almost totally different puzzles (though many are based on the old ones, they are deeper or require different solutions)
>weapons all perform differently with different timing and ammo located in different places
>enemies not only look better, but move differently and take different strategies to kill or run past
>zombies made a viable enemy because dodging them is hard, but killing them causes them to come back in a stronger form (unless you torch them, blow their head off or blow them up)
>additional plot elements added
>most items are located in different places
>ect.

If anything, REmake is a REboot. It's based on the original idea, but it's not exactly a frame for frame remake. RE Director's cut (or Deadly Silence for the DS) is more or less "a prettier RE1". REmake is a largely different game. You should really play both if you like classic style REs. It's barely the same game as RE1 in many ways.

If you're more of a fan of RE4 and onwards, then just skip REmake. It's not the game for you. It's effectively the concept of survival horror perfected and taken to an extreme never seen before or since. So if exploring, managing your inventory and thinking before acting bores you (or feels archaic), then just don't bother.

That said, REmake is one of the best games ever made and I seriously consider it a true 10/10 game. It's just a genre piece that won't appeal to the CoD crowd. At all.

>> No.1083234

>>1057756
RE2 is a classic, but it's too easy in my opinion. Challenge runs are great fun for bored fans who memorized the entire game years ago though.

RE4 is the most over-rated RE, as well as probably the most over-rated videogame ever made. I mean, it's fun and all, but so many tards say it's the best game they've ever played, and I just don't see that potential in RE4 at all. It's a fun, linear shooter with enough personality (for what it is) to keep you coming back. It's not up there with games like MGS, FFVI, FFVII, Super Metroid or even games like RE2 and Silent Hill in my opinion. It's just fun and that's about it, while those games are amazing and genius in various ways.

But that's just me. I get my head ripped off for talking like that on /v/. I mean, how dare anyone not blindly adore RE4, right?

>> No.1083387
File: 76 KB, 626x632, image.jpg [View same] [iqdb] [saucenao] [google]
1083387

RE 2 is sooooo good. Definitely my favorite RE, although I have yet to play 3 or REmake. The atmosphere is incredible, the lickers are scary as shit, the game gives you just as much ammo as it should, the multiple scenarios are fun, ada is introduced as well as leon and Claire, the music is top notch, the bosses are great. I fucking love re2.

>> No.1083393

>>1083224

True, which is why I think the term remake is appropriate for it.

>> No.1083405

I don't know, OP.

2 was probably the most fun but 1 had the best setting and atmosphere

3 kind of took 2's Mr.x gimmick and ran with it wich felt cheap after one playthrough
plus it was too short

Yeah, barring REmake I guess 2 is the best.

>> No.1084221
File: 100 KB, 642x534, Re2 PC vesion.png [View same] [iqdb] [saucenao] [google]
1084221

>>1057756

Dreamcast and PC versions are best.

This is default settings (480p) at fullscreen.

>> No.1085129

>>1084221

are the backgrounds 480?

>> No.1085665
File: 70 KB, 320x240, team_3F_LiftHall3(final).png [View same] [iqdb] [saucenao] [google]
1085665

>>1083180

But aren't you excited to play the finished version??

>> No.1088214

>>1083387
>although I have yet to play 3 or REmake.

3 is exactly what it is. A quick cash grab and half assed sequel. It is not terrible though. Just kinda stupid.

>> No.1088610

>>1085129
take a wild guess.

>> No.1088608

>>1088214
How is it in any way half assed?

>> No.1088627

>>1057805
sorry i guess i forgot how immensely popular scary games are

>> No.1088659

So was there ever released an english patch for Biohazard 2 SN?
I just got done reading the forum posts by Gemini, what an insufferable cunt.

>> No.1088665

>>1066654
>"resident evil was just zombie apocolypse were fucked lets get out of here"

13 year old detected. Read the memos in the game. Its more down to conspiracies that made this happen.

You stupid dumb ass go fuck yourself.

>> No.1088669

>>1088627
Yeah, it's not like Amnesia, System Shock, Bioshock, and Dark Souls sold well.

>> No.1088690

>>1088659
>So was there ever released an english patch for Biohazard 2 SN?
>I just got done reading the forum posts by Gemini, what an insufferable cunt.

From what I understand, that "Englsh Patch" patches much of the game. The dialogue sub titles, and the rest of the text is still in JP. I believe you need to hunt down the original ENG PC release, copy over the room description files. Then it will be 100% in English.

Someone should just make a torrent of it pre-patched. Right now, since I and most everyone have played the game a thousand times, it's quite playable as is.

>> No.1088691

>>1088608
>How is it in any way half assed?

The plot or scenario is nowhere near as well thought out. You can kinda tell the RE franchise was running out of ideas at that point. It gets very silly and actiony.

>> No.1088713

>>1088691
I call bullshit.

The story involves the escape of one of the protagonists of the original game and addresses the ultimate fate of Raccoon city, while demonstrating that not everyone who gets a check from Umbrella is a complete tool, and how some of the other citizens handled the outbreak, and even going so far as to infect the main character, who usually depend on plot armor for that type of thing.

The scenario was great as well. Items changing location, multiple ways to solve puzzles and encounters, customized ammo so you can use the gun you like and not just the one you have ammo for, and once you finish the game, you unlock a mini-game that is entirely about intelligent use of ammo and evasion to meet a timed goal and earn points; a mini-game so popular they included it in every major iteration of the franchise since, and even went back and added it to the previous game in the series.

>> No.1088725

>>1088713

And as described, that might have been really interesting. Instead we got:

>Nemesis
>Umbrella Mercenaries

They clearly wanted to go with a more "action" focus. It's pandering. I think RE2 had the right balance.

>Jill in that ridiculous clothing

Her costume is so stupid.

RE3 was only made because Sony was pissed they were gonna make RE3 for the Dreamcast. They demanded they make RE3 for the PS1. So they did. The Dreamcast game was called Code Veronica instead, without a number.

>> No.1088774

>>1088725
>They clearly wanted to go with a more "action" focus. It's pandering. I think RE2 had the right balance.

You think 2 wasn't actiony descent of the genre? It's "easy" mode was to give you a full box of ammo so you could shoot everything on your way to the station. It introduced the submachine gun, and ammo is so plentiful you can just shoot EVERYTHING.

Hell, the only time you could say the franchise game wasn't actiony with the weapons was the original release of 1, and that's because it didn't have auto-aim, and Chris is the only one who's path is restricted enough to actually warrant a legitimate "fight or flight", and THAT only lasts until you can get the shot gun.

Gameplay wise, the game wasn't significantly different from its predecessors unless you want to count Mercenaries.

>bitching about the asbestos tube top

Sorry your autism sense got triggered.

>RE3 was only made because Sony was pissed they were gonna make RE3 for the Dreamcast

They didn't like that the resources that were going in to Code Veronica were being done on a next gen system, especially since the big jump to fully polygon environments had already been done with Metal Gear Solid and later Dino Crisis. They were going to drop the numbered series (which is a good idea btw) and just have Resident Evil Code Veronica, and Resident Evil Last Escape. Apparently just changing the title to "3" was enough to get Sony off their backs about it.

>> No.1088793

>>1088774
>You think 2 wasn't actiony descent of the genre?

It was more actiony that 1. 3 continued the trend of 2, but I think it took it too far.

>bitching about the asbestos tube top
>Sorry your autism sense got triggered.

No, her clothing is so stupid.

I think it was a mistake to bring back characters at all. It's silly that these people keep getting into these situations. I think The Last Escape (RE3) should have focused on fully new characters getting out of and dealing with the out break. Might have been nice to have seen the outbreak start as well.

>> No.1088813
File: 294 KB, 900x1400, jill-re3render[1].jpg [View same] [iqdb] [saucenao] [google]
1088813

>>1088774
>>bitching about the asbestos tube top
>Sorry your autism sense got triggered.

It's really dumb. I think they were trying to make Jill sexy. It's pandering. Is this seriously what she wears in her off hours? It's not only stupid, it's also rather bland.

It's a huge step down from the designs in RE1, and RE2. I can't even really think of any character designs from 3 that really stood out for me. Jill's clothing only really stood out for being so stupid. Why wouldn't you IMMEDIATELY remove the sweater tied around you when the shit went down? IT'd get caught on something. And why is that even there to begin with? Does she wear a tube top AND a sweater?

>> No.1088824

>>1088793
>It was more actiony that 1. 3 continued the trend of 2, but I think it took it too far.

Those mad men! Those foolish fools! They took something good, and gave us too much of a good things! Heresy! Heresy!

>>1088813
>>1088793

You're right, what was I thinking? This game is half-assed because johnny cut-corners designed a subjectively interpretable costume.

>> No.1088829

>>1088824

There's nothing more annoying than an fanboy who can't accept any criticism of their favorite game. Nostalgia is a hell of a drug.

>> No.1088831

Related, anyone Resident Evil fans with access to Halloween Horror Nights at Universal should go. The RE haunted house is some pretty nice fan service, and also had one of the few moments in any of the houses that made me jump.

Mostly because I was distracted by how hot the girl playing Jill was.

>> No.1088836

>>1088831

Any videos of it?

>> No.1088849

>>1088836
There probably will be eventually. Last night was opening night in Orlando.

>> No.1088862
File: 101 KB, 502x362, resident-evil-logo-chris-jill-big[1].jpg [View same] [iqdb] [saucenao] [google]
1088862

>>1088824

Jill design from RE1:

>Cool armored police officer

RE3:
>Some dumb bimbo

If you can't see that as a step down, you're blind.

>> No.1088869

>>1088829
There are plenty of criticisms to be leveled, like that silly choice system, the re-use of a large tyrant in a coat stalking the player, the lack of diversity in interesting or dangerous enemies, those fucking worm fights, the fact that jill looks oddly plastic during the fmvs, the continuity errors in the police station, the unintuitive nature of the dodge and push, etc.

There are plenty of criticisms to level. bitching about the story and the costume is just grasping at straws though. If you want to criticize something, do it on the objective qualities, not the subjective ones, or at least realize the subjective points you raise are open to disagreement.

>> No.1088891

>>1088862
Her RE1 costume is a beret and some super shoulder pads from the 80's while wearing a super snug ladies-T and some baggy pants, all in a pastel share of blue. Its a good looking costume, but it makes about as much sense as the tube top and miniskirt, barring the fact that should pads would actually be useful against zombies.

But, you know, subjectivity.

>> No.1088893

>>1088888

>> No.1088902

>>1088891
>Her RE1 costume is a beret and some super shoulder pads from the 80's while wearing a super snug ladies-T and some baggy pants, all in a pastel share of blue.

It looks like some kind of uniform though. That she means business. I like it.

> Its a good looking costume, but it makes about as much sense as the tube top and miniskirt, barring the fact that should pads would actually be useful against zombies.

Oh, I know the designs make no real sense. Each STARS member would wear the same uniform. It's a video game though, and I know they want to make their characters unique rather than being completely realistic.

>> No.1088906

>>1088902
I'm pretty sure Wesker put the STARS together from impossible resumes and intentionally trained them wrong. As a joke.

Also, so they would all die like idiots in the mountainous mansion of mayhem so Wesker could sell the data and the viruses and say "Look! These things killed the super special awesome forces! You should totally buy a vial or twelve of virus."

>> No.1088912

>>1088906

When you say it like that it sounds like the plot of RE1 is rather silly.

>> No.1089089

>>1088665
>You stupid dumb ass go fuck yourself.
13 year old detected
You didn't even understand what NESfag meant

>> No.1089127

>>1088912
Well, it kind of is, but its supposed to be a B movie in video game form anyway.

>> No.1089262

>>1088912

It's silly as fuck. But for me RE was never about the story but rather the atmosphere. I still think RE1 is the most creepy psx RE despite its silly story.

>> No.1089951

>>1088813
> people now complain about Jill's outfit..

What is this, I don't even..?

>> No.1090061

>>1089951
>> people now complain about Jill's outfit..
>What is this, I don't even..?

People were complaining about her stupid outfit from day one. I defended it then, but looking back, it is stupid.

This is seriously how she dresses in her off hours?

>> No.1090847

>>1090061
Its almost like taste in fashion changes over time!

>> No.1090857

>>1090061

Gosh, if only there was a clothing store somewhere in Raccoon City where Jill could switch from off-duty apparel into something more professional.

>> No.1090907

RE2 is the best of the first 3 games. Most interesting story and characters. Best designs. Just a good mix of 1 and 3. Adding in REmake, 0, and CV, I still think 2 is the best in the series.


Though of course 4, 5, and 6 are superior to all of those games I just mentioned. Take off your nostalgia glasses you shit heads, those previous games are all but unplayable. I for one cannot wait for a RE2Make in the design of RE6 Leon Campaign.

>> No.1090917

>>1090907
Man, you had me until you mentioned 4-6. 4 was fun but lacked any real scare, and 5&6 were shit

>> No.1090951

>>1090917
5 was shit, but I enjoyed 6. My only gripe was that you couldn't put a bullet in a corpse's head BEFORE it got up and started killing you.

>> No.1091073

>>1090951
Yeah. I'm thinking of putting together a video of all the shit 6 did wrong. It wasn't a bad game, but it also fucked a LOT of shit up, basic shit the director and dev team should know by now, like overly long intros and forcing the player to do some exceptionally stupid shit like walking through a metal detector.

>> No.1091195

>>1091073
> It wasn't a bad game

Unlike 4 it was not only an awful RE game, but a horrible game in general. The ONLY thing it did well was the female character design(as someone in a past thread mentioned). Everything else? Absolutely disgusting.

>> No.1091262

>>1091195
Hey, thanks for bringing your meme-spewing faggotry in. Do you have some specific, legitimate complaints, or are you just going to follow up with a troll face and/or u mad?

>> No.1091335

>>1091262
The game was gross. Gross enemies, gross and uninspired level design. It was also the most linear entry in the franchise that I've played to date. I'd say the writing was shit but that's a given for Resident Evil...only this lacked the affected B movie charm of the originals and instead felt like I was watching a fucking Vin Diesel flick or something...this obviously started with RE4 but it's gotten so much worse since then. Except for what I already mentioned there just was not a single thing this game did well beyond annoy the living fuck out me.

>> No.1091365

No, it's not the best at all. It's overrated as hell. Yes it blew RE1 out of the water, but has major flaws

It's way too short. You literally play the same game again TWICE. Playing as Claire is playing 80% of the same game, just slightly different.

I will say the umbrella laboratory was the coolest area in all of RE, with the prerendered graphics looking amazing, but gameplay-wise REmake and RE3 are vastly superior.

RE2 wasn't even scary.

>> No.1092310
File: 253 KB, 300x452, Resident_Evil_1_cover[2].png [View same] [iqdb] [saucenao] [google]
1092310

>RE1 got a PC release

NO ONE TOLD ME.

Gotta try that out and see how that plays. It's a Win95 game. Would god damn love a 9xBox right about now. Should I go through the trouble of installing Win95 in Dosbox?

Also, RE2 Sourceport plays mostly fine, but when a FMV plays, the screen will go fully black. I have to go out of and back into fullscreen mode to get image back. Also the text on the main menu looks... odd. Like it's scaled terribly.

>> No.1092320

>>1092310
Good luck trying to make that sucker work. The PC port came out before the days of DirectX taking off and standardized drivers. You had to run a setup program and tell it which supported video card it should try to talk to; I forgot if it had a pure software renderer. Good times.

>> No.1092326

>>1092320

I wish we had a Win9xbox man. Dosbox is so good, but it's only DOS. There's a gap for Win9x games that makes them hard to set up on modern systems.

You can also install Win95 within Dosbox, so that might be an option.

I've also seen a "Vista Patch" on the pirate bay, and wonder what other patches exist for it.

>> No.1092327
File: 238 KB, 481x331, 1376223581922.png [View same] [iqdb] [saucenao] [google]
1092327

>>1090061
>This is seriously how she dresses in her off hours?

Worse.

>you are now manually remembering that RE3 kicks off on the morning of September 28th
>all the files in 2 and 3 say the situation has been completely batshit since the 23rd at the latest
>Jill had 5 days to prepare and scavenge, and that was the best outfit she could muster

>> No.1092343

Is there a list that explains the differences in Arrange mode in RE2 for PC?

Ignore Arrange mode from PS1 version. That was just Easy Modo.

>> No.1092347 [DELETED] 

>>1092326
>>1092310

http://z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=20790

Here there is a claimed patch for it.

>> No.1092358

>>1092327
I wonder why Leon even went into town if shit's been going insane since the 23rd.

>> No.1092364

>>1092358
>>1092327

RE3 added a bunch of stuff to the backstory that ruined things. According to it, the town is surrounded and closed off. Yet Leon and Claire just waltz in with no problems.

>> No.1092379

>>1092364

Ehh, even purely within the context of RE2, the town not being barricaded never made any sense. Even the RE 2 files say this has been going on for days by the time Leon gets there RE 3 just adds a few more specific dates. There is utterly no reason it shouldn't have been quarantined by then, lest wounded survivors carry this shit nation wide.

>> No.1092385

>>1092379
I guess it could just be chalked up to the government being inexperienced with this kind of thing?

>> No.1092389

>>1092326
You can run whatever version you need for emulation in a virtual machine. MS Virtual PC is free, and all you have to do is find an image of whatever OS you want to install. It might be a lot easier on your CPU that running Win9x on DOSbox.

>> No.1092397

>>1092385

Then one would have expected the virus to spread. Hell, hundreds of hapless "That guy's a maniac, why'd he bite me" moron infectees would skipped town to all corners of the state.

The overall problem seems to be that Raccoon City was supposed to be hilariously disconnected from any other population centers, probably owing to the Japanese idea that midwestern american towns are simply small cities interspersed with 100-mile stretches of road passing through endless cornfields.

The phone lines go dead, and we're led to assume that traffic in and out of the city is so uncommon that no passersby or escapees had managed to flee the city and warn anyone yet.

It's terrible and silly but we love it all the same.

>> No.1093020

>>1088669
He's kinda right though. Resident Evil 2 sold 5million copies on PSX alone, if you count all the ports it probably makes 1 million more.
In compairson Amnesia, which is the most sold survival horror game of this generation, sold between 200k and 300k copies.

>>1088691
I think RE3's story is just right. It's like RE1 and RE2's : it's "we're fucked, let's get out of here" but with doublecrossing characters and a bit of Umbrella's story (with each time, Umbrella becoming a bigger company)
It also shows zombie apocalypse in a city, like some classic zombie horror movies, better than 1 and 2.

>>1088725
>They clearly wanted to go with a more "action" focus

Yes but that action focus is fantastic in my opinion. RE3 is very action oriented while succeeding in remaining survival horror (let's remember that "action" is a main part of survival horror, a survival horror game with no action is not survival horror but adventure horror). That action orientation also gives RE3 a much better replay value than the others simply due to its fun factor.

>>1088793
>I think it was a mistake to bring back characters at all.
Generally speaking, I agree with that. When characters come backs in RE games they usually have a completle different personality which doesn't fit at all and it also involves tons of retcons.
HOWEVER, in RE3, it's probably the ONLY episode in which there is none of that. The only time re-using a character was done in a good way.

> I think The Last Escape (RE3) should have focused on fully new characters getting out of and dealing with the out break. Might have been nice to have seen the outbreak start as well.

But that's what we got with Outbreak file 1 and 2 on PS2!

>>1088862
>>1088813
I think Jill's clothing in RE3 shows her character and evolution well. It shows she's tougher now, and since it takes place in town and not at work, of course she wears civil clothes, which are at the same time sexy and convenient.

>> No.1093026

>>1093020
Of course she has the right to be sexy in her every day life, which is when RE3 takes place. If you're unhappy with that, just play the PC version in which every costume is unlocked to begin with and pick the STARS costume.

>>1092310
If you can get it work at regular speed (which is the main issue with it); the PC version is the version with the best 2D AND 3D graphics. The exclusive costumes and weapons are shit though.
FUN FACT : not many people knwo that but there is a hidden invisible beretta ammo clip at the back of the lab boss room in the PC version (and only the PC version). Probably a clue or joke from the devs who ported the game to hint at how the Tyrant in the lab can actually be killed in 12-13 Beretta bullets!

>>1092343
It's mostly differences in item placement, but not key item placement. Basically the majortiy of health and ammo is not as hidden as in the original (western) version (because arrange = jap version).

>> No.1093564

I've been playing through Claire's B campaign after I beat Leon's A. Now, is there a difference in difficulty or? Because I'm noticing some very different things.

- More respawning zombies. I think in Leon A I only noticed this once. It's like all over the place in her campaign.

- Almost no boss fights, AS OF YET.

- Crap heaps of healing items.

>> No.1093637

>>1093564
Do Mr. X encounters not count as boss fights?

>> No.1093650

>>1093564

Have you noticed that it's 80% the same game yet?

>> No.1093656

>>1093637

Well I haven't really "fought" him. When he Juggernauts through the wall I kinda just say PEACE.

>> No.1093678

>>1093656
You know he drops items, right?

Just shoot him a bit until he falls over and pick up what he's holding.

>> No.1093684

>>1093678

That...fat...fuck. Damnit.

>> No.1093694

>>1093678

Also, what does he drop? Anything good or rare that I can't get again?

>> No.1093703

>>1093694
He drops ammo.

>> No.1093886

>>1093703

That seems odd. Waste ammo to get ammo? I guess it depends what he drops eh?

>> No.1093926

>>1093886

Most every anon will tell you not to waste your time/ammo the first 2(3?) times he shows up, since he just drops pistol ammo. After that, he drops grenade/shotgun ammo, and in his last few appearances, he drops grenade/magnum ammo.

I've gotten to the point where I can take him down every time now, with no worries. He's one of the few enemies the bowgun shines on, and if you're playing as Leon, the shotgun/submachine gun is another good choice. But, to each their own...

>> No.1093935

>>1093926

Do the different grenade rounds do anything in particular? Like I notice some of them splash, some don't. In general it seems inferior to the shotgun, especially on normal zombies.

>> No.1094573

>>1093935
Regular: it spreads outward, so use against a group of enemies

Acid: single shot; most effective on zombies and lickers

Fire: single shot; most effective on mutated plants, weak against lickers

>> No.1096073

I'm going to replay this for the first time in like 10 years. Is there a "better" (more canon, more enjoyable, etc) order in which to do the scenarios? Claire A and Leon B or Leon A and Claire B?

I -think- I did the latter when I played it before, but it was so long that I can't really remember.

>> No.1096119
File: 19 KB, 478x329, X_scene.jpg [View same] [iqdb] [saucenao] [google]
1096119

>>1096073
Claire A -> Leon B has more story especially considering Sherryl at the end (it also makes it slightly longer).
Leon A -> Claire B has the more cannon ending regarding Ada though.

The "canon" is actually a mix of it all. You can't play the true canon.

imo Claire A Leon B is also easier because Leon has weapons which are easier to use (like the Shotgun and the Magnum) which are quite effective against bosses, and B scenario has more and tougher bosses.

There is a locker in the basement of the police station with an item that gives you 2 more inventory slots as well as a gun. You can choose to take both in A, or take one, or leave both for B. I recommend leaving both for scenario B.

Which version do you intend to play? If you want a different experience, you could try arrange mode which is in the Dreamcast and PC versions. That mode is actually the original Jap release of the game, in which ammo and health items are placed differently; but overall it makes it easier.

>> No.1096121

>>1096119
Last thing : if during the first part of the game, up until you enter the police station, you don't pick up any item (including the first bow gun or shotgun), you'll get access to other costumes; as well as a fantastic revolver for Claire which is tons of fun to use. Makes the game easier too though, but it's the most fun to use weapon in the game.

>> No.1096139

>>1096119
Claire A Leon B IS canon because Sherry gets infected only in this way and that IS canon.

>> No.1096148

Well... What do you guys think of this?

http://www.youtube.com/watch?v=k4QWaIYz_bg

>> No.1096152

I'm playing the arrange mode of the Dual Shock version and the machine pistol with unlimited ammo seems rather silly. Feels kinda like cheating. I hope the game at least throws some strong enemies at me.

>> No.1096158

>>1096139
That's not how it works. That's like saying "Leon A Claire B is canon because that's how Ada 'dies' in the canon", except in this case you'd be missing the Sherry part.

Every scenario has a bit of canon. It's like RE1, neither story is canon.

However, caring for RE canon is stupid. A canon was created from mixing things you can't even all accomplish in game in order to create a base to fuck up the story in CV and later games.

>>1096152
You're only supposed to have this weapon after beating the game under certain circunstamces. Easy mode of the dual shock version hands it over to you though; but it IS cheating. You're supposed to earn it in the original game. Also considering it it's easy mode, you won't see any tough monster.

>> No.1096181 [DELETED] 

Looks promising, but needs a lot of work.

>> No.1096180

>>1096158

That's odd. I didn't beat anything and don't play easy mode, but after selecting the arrange mode I could only select 'Rookie' as difficulty. Maybe an emulation issue?

>> No.1096185

>>1096152
>I'm playing the arrange mode of the Dual Shock version and the machine pistol with unlimited ammo seems rather silly. Feels kinda like cheating. I hope the game at least throws some strong enemies at me.

It's Super Easy Mode for those who just want the story and atmosphere.

There's an arrange mode for PC that is totally different. No idea what it actually does. So far it's the same.

>> No.1096186

>>1096148
Looks promising, but needs a lot of work.

>> No.1096217

>>1096185
The Arrange mode on the Western versions PC version is the original Japanese game (and arrange mode on the jap PC version is the original Western release). In the original Jap release ammo and health item placement is different, less hidden for the most part, placed in more obvious places. Makes the game a bit easier on a first play. Enemies might have less HP too but I'm not sure about that (I know they do in Jap RE3)

IIRC it's also in the Dreamcast versions

>> No.1096215

>>1075491
Just get a psx emulator dog. retro game prices are way overpriced now

>> No.1096221

>>1096185

Meh, I thought the DS version of RE2 had at least some new content. That's pretty disappointing.

>> No.1096227

>>1096119
I'll be buying it from PSN and playing that version, whichever one that is

And thinking about it I don't know why I mentioned the canon. I don't care, I just wanna fight zombies. You're saying Leon A/Claire B is harder so I might do that. Are there any other significant differences between the two orders of scenarios?

>> No.1096256

>>1096186

Yep of course, the basis looks nice. I can only hope there is some follow up to this other than it fading into existence like so many other RE projects.

>> No.1096286

>>1096227
scenario B has Mr.X who chases you through the game in similar way nemesis did in RE3.


something i learned after i played re3 i havent known re2 had 2 scenarios because i had some leon only copy from a friend back then

>> No.1096334

>>1096158
of course it works this way. mature sherry in re6 shows her wound were she was infected in 2. to bad this doesnt happen in leon a claire b...

>> No.1096338

>>1096334
You don't seem to have much reading comprehesion.

The canon Ada's ending is in Leon A. The Canon Sherry ending is in Claire A. You can't have both at the same time. So none are canon. The full canon is something that can't be accomplished in game. It was told in a document, a collector's item, released by Capcom, called "Wesker's Report" so that they could have a clear basis they could fuck up in CV and onwards.

>> No.1096340

>>1096334
>mature sherry in re6 shows her wound
she shows a lot more than that. huehuehue

>> No.1096625
File: 8 KB, 259x194, 1379891751286.jpg [View same] [iqdb] [saucenao] [google]
1096625

>>1096338
>Ada's ending is in Leon A.

I have a much easier time believing she faked her death after getting smacked by Mr. X and bleeding a little than being shot and falling into a bottomless abyss which then shortly after exploded.

Also Wesker's Report is incoherent garbage with less grasp of the source material than My Immortal.

>> No.1096832

>>1092379
According to the timeline, Raccoon City was blockaded by the military about a week before RE2 and 3 take place. Claire making her way in can be explained by her rebellious biker 'have to find my brother' attitude. Any reports of shit going down would likely just make her more determined to get in.

Nearest I can figure for Leon, he was out camping for a week between the blockade and the city in that fancy jeep of his. That or he's the most oblivious guy on the planet.

>> No.1096862

>>1096625
Ada "dies" in both scenarios, and there are references to Sherry's infection all over the files in later games.

If you give Operation Raccoon City any merit, they flat out show Ada's "death" at the control panel in the furnace room.

>> No.1096910

Alright, can anyone tell me of a place where I can just download an .iso of the Sourcenext versions of Biohazard 2 and 3? I've been looking around but I can't find jack shit for DDLs, the only torrents I've found have shit for seeders and can't decide if they're going to take 4 hours or 4 days.

>> No.1096934

Directly from the scenario writer for Bio 3 in relation to how events in Raccoon occured.

Q10) Did you have an explanation for how Leon & Claire were able to enter Raccoon City despite the military blockade?

Leon and Claire were fortunate (or perhaps unfortunate) in that they were able to slip by the blockade when the military forces quarantining Raccoon City retreated after facing an attack from the zombies.

Raccoon City is located in an isolated area in the mid-west, and is surrounded by stretches of wasteland with nary a building in sight. Since the majority of the citizens had been confirmed dead, the military decided to quickly back off to prevent any unnecessary casualties.

>> No.1097325
File: 332 KB, 1601x1831, resi2&3hd.jpg [View same] [iqdb] [saucenao] [google]
1097325

why wont they make it?

>> No.1097343

>>1097325
>why wont they make it?

Protip:

They lost all their resources for the old RE games. The highest res backgrounds they have are 480p from the Dreamcast/Windows ports.

>> No.1097346

>>1096934

Lame as fuck

I just like the original implication that no one in the outside world knew what was going on. It's stupid, but RE is stupid. Stop trying to fix the plotholes.

>> No.1097349

>>1096910

The pirate bay torrents took no time for me. Stop sucking.

>> No.1097353

>>1097325
>>1097343

You can also thank people like this:

>>1090907
>>1091262

>> No.1097357

>>1097346

>Been downloading from TPB for the last four hours

>> No.1097421

>>1097346
But that's absolutely ridiculous if you have any concept of infrastructure.

Though come to think of it, who a schedules a fuel shipment in to an area blocked off by the national guard?

>> No.1097425

>>1097421
>But that's absolutely ridiculous if you have any concept of infrastructure.
>Though come to think of it, who a schedules a fuel shipment in to an area blocked off by the national guard?

Because you're taking the narrative of a zombie game too seriously.

>> No.1097456

>>1096934
>>1097346

As mentioned earlier, it's just the Japanese having no idea how the hell midwestern USA actually looks. A midwestern biome with mountains, forests, and a significant river would foster all manner of sprawling civilization to the point where Racoon City would essentially bleed out into less dense pockets of suburbia and small towns until the next major city over; the kind of isolation they're describing is reserved solely for just-east-of-the-rockies dustbowl wasteland, which would never support a city as grandiose as Racoon City in the first place.

>> No.1097464

>>1097456
>, it's just the Japanese having no idea how the hell midwestern USA actually looks.

And then backpeddling around RE3. Which then causes plot holes and inconsistenty.

>> No.1097467

>>1097456
This is part of why the original games were so awesome though. Very surreal to us Westerners. Always wished the dumpy little burg I lived in as a kid was like Raccoon City.

>> No.1097475

>>1097467

Hah. I always liked how the roads in Racoon City are always these tiny lane and a half alleys that look like something straight out of Tokyo.

>> No.1097502

>>1096625
>>1096862
Wesker Report's says Wesker saves Ada after the fall which only takes place In Leon A.That's canon. Stupid, but canon.

>>1097456
>>1097425
The problem is that the whole "blocked town" thing was thought of AFTER RE2 was made, by people who were not involved with RE2 at all, to try to give more sense to further games.

That's how RE games work. They add stuff that don't make sense, or retcon other stuff, without respecting the work of previous directors, to link to newer entries in the series. The blockade thing is far from being the most ridiculous plot issue.

>> No.1097713
File: 16 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
1097713

I know it's not retro but I thought I'd ask her.
So I've been replaying REmake which I hadn't played in YEARS. All my saves got lost so I had to start over in Normal difficulty (duh). I'm playing the GC version using a PS2 pad thanks to an adaptor I got for 1 buck at a flea market and that made me realize how smooth and great the controls in remake are. Using a PS2 pad, it plays even better than the Wii version using a classic pad. That also made me realize REmake's controls are smoother than RE0 (slightly), and how weak 0 is in comparaison as a game.

ANYWAY - what I don't remember is this : when you beat the game, you get a new save. Does it HAVE to overwrite your current save or can it be a new save? Also - if you win the Samurai Edge (the gun with infinite ammo), does it replace the Beretta or is it extra? I seem to recall that it replaces it, which sucks because that means you can't play Real Survival and other difficulties with non-cheating starting gear, but I'm not 100% sure.
Thanks a lot.

>> No.1097858

>>1097502
>Wesker Report's says Wesker saves Ada after the fall which only takes place In Leon A.That's canon. Stupid, but canon.

No, the report says the following:

>Even though Ada almost had her hands on the G-virus, which Leon had acquired from Sherry, that affection of hers drove her to her death. But she was still of some use. I had to save her life. My people hurried to retrieve the G-virus that Leon threw away.

The 'saving her life' bit would become a reference to her escape from Raccoon City in Umbrella Chronicles, in which he provided her with the tools and information she would need to escape the city.

That still leaves the bit about Leon obtaining the virus at some point and then throwing it away. This is second hand information to Wesker though. He didn't directly witness the events, so he may very well be operating under some misinformation.

Though by that reasoning, Ada's escape in Umbrella Chronicles makes a point of saying Ada failed in her mission, and that Wesker only helps her escape because she has the G-tissue fragment. If Leon B is canon, she should have had a vial from Sherry's pendant.

On the other hand, Ada is a backstabbing spy, and there is probably more money in selling virus samples to two buyers instead of just the one.

>> No.1097884

>>1097858
Wesker's Report also says that "Sherry is in our hands." That didn't really turn out to be true either.

>> No.1097935

>>1097884
Crapcom and RE's story is such a mess. Retcons, retcons more retcons and things which don't make sense with almost every single episode. They even release a document that is supposed to set things right (Wesker's Report) only to NOT respect it later on. Sigh.

How could they not manage to write a goddamn story in a series? Silent Hill did it right.

>> No.1098018

>>1096121
BUT you forgot to mention you have to kill Brad to get the key. Who's under the main police station door thingy.

>> No.1098023

>>1097935
To this day it bugs me that they didn't do an "everyone escapes" path in REmake.

>> No.1098124

Augh, I know. That, and RE 0 being co-developed at practically the same time, and the REmake neither fixed old problems or adjusted itself to the new Rebecca lore?

>> No.1098172

>>1098124
> and the REmake neither fixed old problems or adjusted itself to the new Rebecca lore?

I consider this proof that Mikami didn't acknowledge what Capcom did to RE (at least with 0). He had to know about it since development of 0 started before REmake, yet nothing happening in 0 and Rebecca's personality aren't made according to 0 in REmake

>> No.1098258

>>1098172
That seems like an odd statement given his role in the nintendo exclusivity deal. I'd blame the constant delays and replanning of Zero for the disconnect.

Given all the stuff they worked in to REmake referencing later games (G-virus, Nemesis, CV) I would have thought Mikami was largely ambivalent at worse about what happened with later games.

Zero seems like the back burner project that only saw release because they spent so much time and money, and promised a release to Nintendo.

But I never saw any inconsistencies between Rebecca in 0 and 1 as far as personality. Kind of weird she didn't spill more about what was going on, but then that ruins the narrative of 1 if she does. I like to chalk it up to 24+hours of being chased by cannibals.

>> No.1098274

It's the best "traditional" RE, but ultimately RE4 is an incredibly well designed game.

>> No.1098276

>>1098258
>Given all the stuff they worked in to REmake referencing later games (G-virus, Nemesis, CV)

I'm currently replaying REmake (reached the start of the lab) and I don't see ANY mention of G Virus, Nemesis or CV. The only thing there is a photo of William Birkin and the mention of Ada, both of which were already in the original game. Got any source on that?

>But I never saw any inconsistencies between Rebecca in 0 and 1 as far as personality.

In 0 she has courage, is strong willed and courageous. She also tries to have the leader role. In REmake, she's scared and worthless, more cute&scared, to be protected. She can even get killed by a single Hunter and has to be rescued.

>> No.1098282

>>1057756
Traditional RE?
Yes.
Is it better than RE4?
In my opinion, no.
I forget, wasn't the father monster guy trying to rape his daughter because they had the same DNA or something, or was that something else

>> No.1098361

>>1098282
>spoiler
Yes, you got that right. And for the "trying" part, he actually succeeds in the Claire A scenario.

>> No.1098391

>>1088713
Its got great atmosphere too. Gameplay isn't as good as the other but goddamn that sad feel of walking down the empty street with that gorgeous soundtrack

>> No.1098402

>>1058594
RE4 is my favorite Resident Evil. It bridges the gap best between the slow, horror-based early ones, and the fast paced actiony later titles.

>> No.1098410

>>1098402
Totally understandable. RE4 is a fantastic game, incredibly fun with tons of replay value.

>> No.1098472

>all this praise for re4

It's not that it's completely incomprehensible for me. RE4 was a fine game. But it did, in my opinion, more harm than good. It gave the series a complete new drive and destroyed a unique expierence in favor of a more action oriented gameplay. RE was never about action, even the action parts in the classical games where more about resource managing than anything else. You always had to ask yourself if you can afford to waste ammo on this specific enemy or if you are better off running away. That puts a lot of pressure on the player and makes the eerie atmosphere even more hopeless. Fight or Flight, is there a more primeval reaction? Survival Horror, indeed. I've never felt that from any game after RE3 (with the sole exception of REmake). I just wish Capcom wouldn't have made it part of the RE series. Call it "Spooky Spaniards", or whatever because it sure doesn't feel like Resident Evil, Also, it popularized the genre of third person shooter, which haunts us to this very day with marginal changes.

My heart always bleeds a bit when I hear how superior it is to the classical series. It's a bit like hearing young people talking about how awesome new Star Wars is compared to those shitty first 3 movies.

>> No.1098519
File: 334 KB, 1000x848, 1431095bcb850633e0848d34e3d46c6d.jpg [View same] [iqdb] [saucenao] [google]
1098519

>>1098472

It's a different game, but being different isn't something you can fault it for, really. I would much rather they had taken a chance and tried something new with the series rather than continued to regurgitate the same game out ad infinitum as capcom tends to do.

Shame they ended up doing it anyway, but you can hardly blame a great game like Resident Evil 4 for the watered down bullshit that followed it

>> No.1098531

>>1098519
>It's a different game

And that's the whole issue I have with the game. It's a completly different game, so why sticking the Resident Evil label on it? Or, if you really have to, why not making it a spin-off?

>> No.1098607

>>1098531

I would assume because they wanted to take the franchise in a different direction. That is not a problem in and of itself and is honestly pretty indicative of the fact that a company actually cares about what they're doing. A healthy franchise evolves and changes with the times, while unhealthy ones remain ever-the-same and stagnate until people get sick of them.

Capcom sadly is a company who ever-so-often remembers to do that in the middle of infinite re-hashes, and then proceeds to re-hash it some more. They're basically locked in a continuous cycle of retreading old ground, realizing it, putting out something new and interesting, and then retreading it even more until people stop buying it altogether because they're sick of it.

>> No.1098672

>>1057756

>those jittery polygons

That's a result of Emulation. PS1 emulation is shit. Use the PC versions.

>> No.1098681

>>1098276
>got any source on that?

The observation note on Wesker's body after he says 'a bit premature' and the tyrant stabs him.

Though now that I think about it, I'm mostly thinking about stuff that was in Wesker's report 2.

>> No.1099745

>>1098681
I just beat the game and saw that file. Yeah it mentions the G Virus and the Prototype version of whatever as well as Alexia. just mentions it briefly though, it's not much.

In any case, Mikami bothered to mention RE2 an CV but not 0 lol

>> No.1099795

Resident Evil 2 is a great game although I think overall the original Resident Evil had a better atmosphere with its campiness, bad voice acting, and many other things that made RE1 the way it is. Even though my favorite is still 2, I think 1 is the better game overall. Just don't get me started on REMake

>> No.1099871

>>1098276
>In 0 she has courage, is strong willed and courageous. She also tries to have the leader role. In REmake, she's scared and worthless, more cute&scared, to be protected.


In 0, her characterization consists of perky hostility towards Billy for about 5 minutes, and then her constantly needing to be rescued or engaging in a 2 person puzzle, except for that one part where she does a bit of rescuing herself.

Its not really unlike what she was doing in the original, as far as getting the Serum or making V-jolt.

Beccy was by and large a blank slate in 0.

>> No.1100158

>>1076120
>I did like the closure when Raccoon city is nuked, it really should have just stopped right there.

For me the series (spiritually) ended there as well.

But I still reckon the outbreaks had soooo much more potential.. sure the servers are down and there were no voice chat and it really wasn't that great... but the concept was.

I would hope one day an RE would be released (much like outbreak) that would tell the stories of the citizens of raccoon city.
Imagine this.
> Huge open world MMO and semi random start spawn
> Complete with key notable locations from the RE universe.
> Servers are on 7 day timers, from the 23rd sept until the nuke on Oct 1 and must escape within said timeframe as primary objective with unique secondary objective with each play though like umbrella intel gathering, vaccine development, assist escapes (STARS, UBCS etc) all depends on your character skin.
> dying (depending on difficulty) results in a X-hour respawn or an instant random location respawn.
> Scrounging for items like DayZ where finding 15 bullets is a godsend, and one can make melee weapons.
> exploitable world environments, buildings can be demolished, furniture used for blockades etc, notes can be left for other players to state if the building is clear. or where your party is.
> Customizable attributes for your character (i.e medic, marksman, increased mobility, escape artist)
> focus more on interdependence with other online players.
> encountering a large horde of zombies, a gang of alpha hunters, lickers, or a tyrant can result in almost certain death, (the enemies likely encountered can depend on your attributes or objectives)
> can use vehicles to make your escape, shell up a bus for a moving fort, or find a helicopter (to conduct rescues if you wish)
> develop strategies to escape, i.e police station for weapons, university for vaccine, UMB labs for intel, visiting these places are varied between players due to their secondary or tertiary objectives.

>> No.1100191

>>1100158

> Surviving alone is very difficult, but not impossible
> being bitten, will result in a virus gauge, (inadvertently adding an additional objective to find a vaccine either from rac hospital/ university /underground lab)
> A barter system of trade would likely occur, where vaccines are traded for say weapons, or ammunition for first aid equipment, or escape ropes, or mechanical parts or intel, depending on team needs and individual objectives.
> Gathering certain intel can make escape easier, such as finding out when the president decides to nuke the city (therefore finding out overall time remaining), lock combinations and keycards for weapon safes, operating vaccine machines, how to extract viable virus samples for said vaccines, how to construct makeshift weapons, keys for vehicles, secret passages, escape routes, demolition points (assuming you go to town planning centre and obtain blueprints) etc.
> Food is a necessity and must be obtained, no consumption of food results in reduced stamina, compromised aim, weakened immune system etc.

> you can encounter NPC's such as Jill Valentine, Carlos, Brad Vickers, Nicholai to further add to the plot but may also add additional objectives.


ahhh a man can dream.... a man can dream.

>> No.1100192

>>1099871
In REmake she's so weak she cries. Her voice is totally different too.

>> No.1100251

>>1100192
So she breaks down in a safe room after finding out Richard got nom'ed, and rushing to make V-jolt while Chris is about to get killed too. She just saw most of her team killed and has been running around being chased by God knows what for 24 hours+, but because the 18 year old loses her composure for a minute, she's weak?

What about how Jill almost goes in to shock when Joseph gets eaten, or how she throws up in the bathroom? Is Jill a weak timid little girl because she loses her composure once or twice?

>> No.1100339

>>1100251
In comparaison in 0, she saw her team mates die and she remained focused and strong. She didn't even frown at the first zombies she saw.

Just compare the tone and flow of her voice between the 2 episodes. It's so obvious I didn't even think this could be an argument.
To me it's obvious whoever directed 0 made her tougher because she became the main hero, 'forgetting' that it didn't make sense with how she is in 1.

>> No.1100343

>>1100251
Also, yes, Jill is shown a lot weaker in REmake than she was in the original.

>> No.1100351

>>1100251
also in 0 she takes down a Tyrant by herself. In 1 and REmake she has to be saved from a hunter

the examples could go on forever

>> No.1100429

I forget, was there any excuse given as to why the Tyrant of RE1 is trumped up as the culmination of Umbrella's bio-engineering tech when it's later shown that at that very same time smaller, but mass-producible and intelligent Tyrant models had already been created? The existence of the Nemesis seems to imply that augmenting and improving the "generic" Tyrant strains was their primary focus, so making an obnoxiously tall one with only one usable hand and a giant exposed heart seems like a dozen steps backward.

I mean, of course the meta answer is "Capcom was just making shit up as they went along", but did they ever attempt to reconcile this discrepancy in later entries?

>> No.1100432

>>1100351
An in 0 she has a magnum, but in 1 she only has a berreta! And she went super saiyan against the tyrant but forgot how to against the hunter!

This isn't rock-paper-powerlevels. Did you forget Billy had to save her from Eliminator that pushed her in to the hole? And the giant centipede? And the leech swarm? And generally just take point because he didn't drop to orange in one hit?

I don't know why you think she was a gun-toting bad ass in 0 and a crybaby damsel in 1. Her character didn't really change at all, only her role in the respective stories.

>> No.1100434

>>1100429
>"Capcom was just making shit up as they went along"

Just accept this. There were lots of different writers, and the over arching RE storyline is pure utter ass.

>> No.1100456

>>1100429
Nothing that ever gets explained in-universe, but I'd guess that Wesker's part in the project would make him a little biased as far as how he plays up the tyrant.

I blame the fact the writers didn't really understand that a virus is more deadly than a super soldier.

Kind of the same thing with Teragregia. They have a virus that turns people in to blood sucker sea-leach monsters, but the hunters! Oh God the hunters are what they use the giant laser for!

>> No.1100501

>>1100429
After development of the Proto Tyrant (T-001 Type) was cancelled close to completion due to its defects, its data was collected and further research and development began on another model which would resolve previous imperfections. After administering the t-virus variant for Tyrant creation to another test subject, the research team led by William Birkin was able to significantly refine the T-002, ensuring that the t-virus did not act to the full extent of its power and erode the subject. They successfully preserved a sufficient level of intelligence for following and executing commands. It displayed a high measure of perfection with combat abilities and was officially christened "Tyrant", the official name of the t-virus and its development project, as a symbol of the power it exhibited and to represent its status as the perfect B.O.W. utilizing the t-virus.
For several years, the T-002 was developed as a "combat model" by the Arklay Biological Weapon Research Team. Meanwhile, Dr. Birkin had transferred from the facility and began development of a "humanoid model", the Tyrant (T-103 Type) which had a more human appearance over the "00" series. However, the control aspect of the Tyrants concerned the researchers. In order to improve them and demonstrate its superior capabilities, a vast amount of live combat data in the field against veteran soldiers was required as feedback. Following the leak of the t-virus in the Arklay Laboratory in May 1998, Umbrella began to assess the situation and form a plan to ensure the T-002's precious combat data could be collected.

>> No.1101965

>>1100158
>>1100191
Is there anyone else who would play the fuck out of this?

>> No.1102038

>>1101965
Sure, but we already got told to fuck off on that front.

>> No.1102136

Its incredibly overrated OP

I mean the level design and enemies are fun, but what people always rave about is the story, which is trash

First off, having the main character just be a sibling of a former main character is lazy. Her whole background is that she's looking for her brother. Well her brother was part of a secret task force, and theres no way she would know where he was anyway, so her plan is to just search the whole fucking infected burning city. Thats not a plan, thats retarded. But even if you forget that, the level designs, although cool, defy logic entirely. Why is there a police station that can only be navigated with ancient relics?

Train scene is a great part, Mr. X is cool (although forget getting any background as to who the hell that guy is supposed to be)

Its just not as good as everyone says. The GC remake of RE 1 is far superior, RE 3 is scarier and more difficult, RE4 is the best of the series easily. best story, best game play, best level design, best everything. RE 5 is passable if you consider it DLC for RE4, which I do, RE6 is kind of dumb, but its a lot of content for not so much money so its kind of worth at least renting. You can beat every campaign in 3 days. Those are all of the REs I've played so I can't comment on the others, but I seriously doubt theres one that outdoes RE4, just play RE4.

>> No.1102149

>>1102136

5 is really fun if you're Co-oping it with someone, especially if you find it's difficulty challenging. 6 is very refreshing with it's (in comparison to previous instalments) broader movement, as well as improved combat system.

I'll give you that the plot in 6 is retarded. As someone who's never played RE:CV I was pleasantly surprised how compelling villain Wesker was. His death in 5 was met with both sadness that I'll never see him again; on the other hand, I was glad the heroes were allowed to make a significant victory. Well, significant until the arrival of RE6...

>> No.1102156

>>1102136
You can't compare RE4 and onwards with the previous titles (except maybe Revelations but then again it's closer to 5 than to classic games contrary to what advertisement of the game wanted fans to believe...)

I agree with a lot of what you're saying, the fact that it's so overrated is probably due to how it was the most sold one (like I said, 5 million copies of PSX alone, and you cant easily count another million with all the ports). So, lot's of people consider it the best because it's the first or even only one they've played.
However, best story for 4?! I know story has never been a good point with RE titles... but I'd consider the best stories to be either 1 or Dead Aim due to their simplicity. They both aimed to re-create a type of american movies and it worked just right in both cases. Only problem is with Dead Aim which adds a little too much bullshit related to Umbrella.

Since you seem to enjoy both classic style RE and newer ones I recommend you play Dead Aim. It's the perfect middle ground between RE3 and RE4 (and it came out just in between too). When you play RE4 after Dead Aim you realize how much 4 owes to Dead Aim (the way the character moves, the camera, even the engine seems similar).

>> No.1102158

>>1102136

>overthinking vidya game scenarios

It's good, it's very functional to the setting and gameplay. There's some mystery, some nice scenes. I liked it.

>Well her brother was part of a secret task force, and theres no way she would know where he was anyway, so her plan is to just search the whole fucking infected burning city.

Her plan is to find Chris by just going to Racoon City. Then she learns he's in Europe so she shifts to just escaping.

>the level designs, although cool, defy logic entirely. Why is there a police station that can only be navigated with ancient relics?

It's half justified in-universe, but the actual reason: It's a video game and it's cool. Stop over thinking things.

>(although forget getting any background as to who the hell that guy is supposed to be)

A new Tyrant variety. His mission is to track down any samples of the virus. This is all spelled out or implied.

>> No.1102161

>>1102149

I thought the new enemy mutations were cool but it was almost an afterthought. Things almost never pop out of those caccoons and their combat style is basically the same as Las Plagas, with a few exceptions. The only really unique enemy types are the unkillable types which has been done before in other games and is similar to the regeneraters, but anyone with common sense uses fire right away and they're no issue, or the giant lizards which can be killed with one bullet.

>>1102156
I honestly think RE4's story was better than all the other except maybe 1. RE4 was a completely original take on the franchise and the environment really complemented the story as well. Thats probably the aspect of the game that was the best, in that every single game aspect complemented the others. The story compelmented the environment, the environment complemented the puzzles, the puzzles complemented the story, etc. It all worked together, whereas in RE5 and RE6 it all kind of felt more disjointed, and in RE2 the connection was almost nonexistent. The only other one of the series that compares is RE1, and the original looks so bad its almost unplayable when you've played the far superior remake.

>> No.1102174

>>1102136
>Well her brother was part of a secret task force, and theres no way she would know where he was anyway

STARS was not a secret task force. They were apparently world renowned via the fact someone says so at some point, and that it came up all the damn time with the survivors.

Also, knowing what city he's in and that he is a police officer narrows it down pretty well.

>> No.1102460

>>1093886
The first few times, he drops more pistol ammo than it takes to drop him so you end up with more. If you're good at not getting hit, its bennifcial to kill him every time. Later on, once he drops Magnum Ammo its worth it to put 4 into him to get8(?) Back each time.