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/vr/ - Retro Games


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10561551 No.10561551 [Reply] [Original]

What Happens If We Released The Same Game 20 Times: The Series

>> No.10561576

Or you can look at it as an expansion pack to the same game, like with DOOM.

>> No.10561580
File: 102 KB, 617x776, not_another_mega_man_game_by_glitcher_d2g301-375w-2x.jpg [View same] [iqdb] [saucenao] [google]
10561580

>>10561551
This happens. Then the company stop making it, everyone misses it and we reach where we are.

>> No.10561638

That's were things went wrong IMO.
If MM could be retroactively fixed, I think Capcom should have increased the scope of each game (in assets/features, not game length), even if it meant releasing only 2 games per generation.

>> No.10561651

Autistic NESfags bitched at Capcom everytime they tried pushing the franchise in different directions.
Megaman X - Action (less focus on platforming)
Megaman Legends - 3D adventure
Mega Man: Battle & Chase - Racing
Megaman Soccer - Sports
Megaman Power Fighters - Brawler

>> No.10561713

>>10561580
Holy shit I haven't seen this in years

>> No.10561963
File: 3.23 MB, 512x480, MMSD_demo_TsunamiMan_firstwin.webm [View same] [iqdb] [saucenao] [google]
10561963

>>10561551
No one minds having more of a good thing
The problem is ensuring it actually stays "a good thing" and doesn't backslide into being "bland"
>verification not required

>> No.10561973

Megamanchildren be like "AHHHH NOOO THE SIXTH GAME OF THIS SUBSERIES GOT CANCELLED, I'M GOING INSANE AAAHHH"

>> No.10561974

>>10561551
What Happens If We Posted The Same Thread 20 Times: The Board

>> No.10561978

>>10561651
>Autistic NESfags bitched at Capcom everytime they tried pushing the franchise in different directions.
Two of those spinoffs you listed were very successful and got about as many installments as mainline

>> No.10562250

>>10561651
I am the autistic NESfag.

>> No.10562323

>>10561551
You mean Pokemon?

>> No.10562390
File: 103 KB, 736x557, 1686510926304179.jpg [View same] [iqdb] [saucenao] [google]
10562390

>>10561551
If you don't understand the difference between Megaman 1, 4, 8, 11, and so on, you just aren't looking close enough. And frankly an outsider's opinion fired from the hip really doesn't matter.

>> No.10562427

>>10562390
>And frankly an outsider's opinion fired from the hip really doesn't matter.
It absolutely does.

>> No.10562430
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10562430

>>10561551
>20
you wish
https://en.wikipedia.org/wiki/List_of_Mega_Man_video_games

>> No.10562470
File: 986 KB, 858x1230, D1KKG.jpg [View same] [iqdb] [saucenao] [google]
10562470

>>10561551
>lol they released The Same Game 20 Times
>released fresh new game
>NOOO WHY DID THEY CHANGE WHHAT WERE THEY THINKING

>> No.10562482

>>10562427
How? You don't care to educate yourself, you're just petulant and uninterested to learn anything about it. That means you aren't even a potential customer. They might make a game titled "Megaman 12" and it could be the greatest platformer ever made and your only insight would be "ANOTHER ONE????"

Get over yourself.

>> No.10562485

>>10562482
>Get over yourself.
My thoughts exactly after reading that paragraph of yours.

>> No.10562492

>>10562485
I'm glad you reflected on your undeveloped opinions on a series you haven't played, then.

>> No.10562493

>>10562482
Nta, don't fall into his trap. Don't reply

>> No.10562508

>>10562493
What trap?

>> No.10562512

>>10562430
>the character use means it’s the same game

>> No.10562703

Water beats fire: the series.

>> No.10562716

notice how it got shittier as more changes were introduced in 4th and 5th gen? maybe it's good to release the same game with more of the same, dont fix something that aint broken

>> No.10562769

>>10562703
I mean, just about every RPG uses some kind of elemental advantage system too. That's terribly reductive.

>> No.10563185
File: 272 KB, 652x821, RollJune.jpg [View same] [iqdb] [saucenao] [google]
10563185

>classic gets graphics update
>turns shit
>X gets graphics update
>turns shit

Literally nothing wrong with continuing a good thing.

>> No.10563441

>>10562512
>didn't click the link
Covering your eyes doesn't change reality.

>> No.10563463 [SPOILER] 
File: 237 KB, 421x540, protoman.png [View same] [iqdb] [saucenao] [google]
10563463

>>10562508

>> No.10563464

>>10561580
>the perfect girl
Rollfags...

>> No.10563585

>>10563441
Well I did click the link, and I can tell you that list is heavily padded, doing shit like counting mobile phone ports of NES and SNES games, rereleases like how Rockman and Forte was brought to GBA after its original SNES, and compilations that at most add some production art or just brought the games to a new platform.

>> No.10563598

>>10563585
Or they could've just, you know. Not made those games.

>> No.10563630
File: 56 KB, 600x450, 1694314760281295.jpg [View same] [iqdb] [saucenao] [google]
10563630

>>10563598
...why shouldn't they? There's nothing wrong with keeping a game playable on modern hardware. The only thing they shouldn't do is keep charging full price for a game from the 1990's.

But to the other anon's point, most subdivisions of this franchise don't play alike at all. Why should someone act like "Megaman has too many games" and then cite things like Battle Network or Megaman Legends as examples of beating a dead horse? These series play 100% differently. Someone tired of NES platformers isn't going to be weary from playing a deck builder game, or a 3rd person adventure title. Or is seeing a little man in blue armor that taxing on you?

>> No.10563734

>>10563630
>Why should someone act like "Megaman has too many games" and then cite things like Battle Network or Megaman Legends as examples of beating a dead horse? These series play 100% differently.
Then they could've called it something different. But they didn't. Why? You know why.

>> No.10563747
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10563747

>>10563734
Why is it bad to take this franchise with dozens of preexisting robot masters, and then reference them as ROBOT MASTER.EXE? Why do they NEED to invent a whole slew of elemental themed bad guys from scratch and NOT reference this other series? Fun little things like taking the basic little hard hat enemies and make them into viruses is fun for fans of the NES games. You don't have to be a huge fag who views everything through a negative lens of MUH CAPITALIZM if it's actually a fun thing for fans.

>> No.10563915

>>10563747
So first they don't count. Now they do. Which is it? Are they Mega Man games or not?

>> No.10563917

>>10563585
>anything that's not a mainline release isn't part of the franchise
Buddy, I've got some bad news for you ...
Just try not to watch any movies, shows, play games, or listen to any music and you'll do just fine.

>> No.10563918
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10563918

It wasn't just that they released "the same game 20 times". If a formula's solid, you iterate on it.
The problem was that Capcom iterated very little between games, saving any major evolution for a complete different lines. Most you got was game-exclusive gimmicks, it was kind of the same problem that Sonic had with its 3D outings in recent years.

Pair that up with how fangames seem to emphasize this lack of iteration as a good thing... It is no wonder why the brand is dead because the fans value what is now pretty much just anachronism.

>> No.10563920

>>10563915
Weak trolling bro. I guess I'll give you this last (You) but try to convince me of your conviction if you want more in the future.

>> No.10563926

>>10563920
What is there to convince? Why do I care if you're just going to pretend anything that doesn't have Mega Man followed-by-a-nunber isn't a real Mega Man game? This is the most delusional thing I've ever seen. Sonic Labyrinth isn't a Sonic game either I guess. Nor is Dr. Mario a Mario game. Nor is Tetrisphere a Tetris game. Guess we'll never know what games they are. If only they were named or something

>> No.10563934

>>10563917
>>10563926
In the off chance you're too dumb to realize what is being argued, reinventing a series to make it a deck builder exempts it from you pretending to count it as "just another Megaman game." It is a part of the franchise, sure. But acting like you're still exhausted by the NES games and then try to count these deckbuilders as a strike against the originals is disingenuous, or misinformed at best.

>> No.10563950

>>10563934
>it only counts if I say it counts
Okay. Either way, it's saturated in every genre it chooses to be in, so I'm good.

>> No.10563952

>>10563926
>Nor is Dr. Mario a Mario game
If you'd count Dr. Mario as yet another "boring Mario platformer" then you're even more dishonest than I thought.

>> No.10565129

why did megaman fans get so fucking assblasted when capcom put the series on hiatus? the franchise has too many games

>> No.10565337

>>10561580
>Auto gets a concussion and dies
RIP

>> No.10565350
File: 3 KB, 128x128, megaman walk.gif [View same] [iqdb] [saucenao] [google]
10565350

>>10565129
Basically the fanbase gaslit itself into believing a bunch of BS that it made up about Capcom's inner workings to justify their decades-long grudges. Most are too bigoted to do anything but call anybody who disagrees a shill, even though they'd sooner want Capcom to turn on the feeding tube again that caused the hiatus to begin with.

>> No.10565453

>>10563185
>>turns shit
MM&B and X6 are the peaks of their series. Not perfect games, but the good so heavily outweighs the bad it catapults them above their predecessors and successors. Those that claim otherwise never bothered to master them, they just parrot faggot youtube reviewers stuck in the 00s.

>> No.10565503

>>10563926
>Nor is Dr. Mario a Mario game
Do you seriously consider Dr Mario a clear-cut Mario game with no room to debate or anything?

>> No.10566429

>>10561551
Why did Light think he needed to highlight his groin by giving it a different color than the rest of his body?

>> No.10566458

>>10562470
I was disappointed by MML1, I really wanted a 3D traditional MM. But MML2 really upped the ante on plot and character development, love that game.

>> No.10566491

>>10565503
>it's not a Mario game 'cause I say so!
Man, life must be really easy for you.

>> No.10566574

>>10561974
/thread

>> No.10567504

>>10562323
Pokemon already has most of their best artists working over there

>> No.10567517
File: 175 KB, 360x329, Nightmare_snake_sprite (3).png [View same] [iqdb] [saucenao] [google]
10567517

>>10565453
Wakey wakey, recycled asset fag.

>> No.10567520

>>10561973
Third, actually. And it was the 3D Zelda-like and the Metroidvania subseries, not the usual action platforming stuff.

>> No.10567537

>>10567520
Don't you have 2 other games to play?

>> No.10567546

>>10563915
They share the Mega Man game, but aren't Mega Man (Classic Series) games.
The reason EXE still had the Mega Man name was because the X4 and Legends staff wanted to do more adventure format with a pre-existing template after the sales failure of Legends, and MM8 didn't do exactly well either for Capcom's projected sales expectations. EXE was meant to both replace classic Mega Man AND continue the Adventure format, albeit isometrical. And then it became too successful and Capcom shot themselves in the foot by doing a billion deals with Takara and Bandai, leading to the rushed fouth EXE game.

But yeah, EXE does not play like any of the other series, not even like Legends in combat, but by being a parallel universe (What if Dr. Light had sex and that led to a doctorate on network communications?) was a good enough template to replace classic as the face of the franchise, hence the 15th anniversary logo.

>>10567537
I already beated them but I am now trying ZX and ZXA with the music mods, it's pretty neat how Ashe and Grey's opening stage themes have lyrics with the mod.

But that doesn't change the fact I still wish ZX Cradle had happened, to see the flooding of the planet and creation of carbons, as planned.

>> No.10567547

>>10561963
This game looks fucking sick.

>> No.10567557

>>10566458
sometimes i wonder about that game's original reception, had the connections to the X series not been removed, alongside keeping both translations' the plot twist of the people being artificial and fucking like rabbits being considered "maverick behavior", would've legends been better recieved? I feel it would've given fans a lot of speculation fodder and would've helped Legends 2's sales, but at the time with the crucial term "maverick" not kept (replaced with malfunction and aberrant in L1 and L2), people just saw Legends as it's own thing and were really mad about it.

>> No.10567563
File: 147 KB, 706x1000, Yes, I am still waiting for the REAL duke nukem to be released, not this gimped retard bullshit that has nothing to do with Duke Nukem.jpg [View same] [iqdb] [saucenao] [google]
10567563

>>10567546
Be glad you got two games out of it. Some people never see the initial release of a game they waited for.

>> No.10567564

>>10567563
Thank goodness the early 00's build leaked out and diligent autists are finishing it.

>> No.10567649

>>10561580
Me on the left

>> No.10567737

>make classic MM games
>no Megaman fans complain other than 6 coming out on one console instead of being more refined or having more development time to innovate(dash is great, charge was worthless) 9 and 10 are loved and 11 sold well
>x series gets made and has very obvious developer crunch AND them just not giving a shit, and went 3D to the benefit of nothing
>legend is love or hate depending on your opinion on tank controls, but capcom says Fuck you and cal cells 3
>Zero and battle network have little to no complaints at all and sell boatloads
>MEGAMAN FANS DONT KNOW WHAT THEY WANT

>> No.10567740

>>10567737
Cancels 3*

>> No.10567768

>>10567546
>ZX Cradle
How do you know that's what ZX chapter 3 was going to be? I thought it would be some thing like ZX Infinity or ZX endgame.

>> No.10567817

>>10567768
Makoto Yabe interview with Ucchy through Rockman Unity, the Japanese official Mega Man forum part of Capcom Unity, where he mentions to Ucchy that ZX's whole thing was starting to consodilate the narrative towards Legends, such as the decision to have the Reaverbot eye around the environments as far back as Zero 2 as well the idea of having all Biometals converge into a single entity called Model XyZ, pronnounced Model Zash or Dash. As in, Rockman DASH, the Japanese name of Legends.

If you're asking about the name ZX Cradle, during the Dec 31st 2021 live Inti Creates stream, Aizu got drunk and dropped the beans after a fan in chat asked about "Rockman ZXC", which had been rumored in Japanese circles as far back as 2009. Yoshihisa Tsuda hilariously tried to stop Aizu as to not incite Capcom's ire but Aizu was like "it's fine, it's fine! It's been so long!"

>> No.10568210
File: 36 KB, 329x306, GBwYGhyXoAAy8Ai.png [View same] [iqdb] [saucenao] [google]
10568210

You mock but it is the truth.

>X9 is either to be a SNES-styled throwback just like MM9 was, or a major release that totally answers the questions X8 was obviously leaving hanging even though answering them would probably mean declaring MMZ non-canon altogether at this point
>MM12 is desired solely because MM11 "sold well" yet opinion is torn between making it just like 11 or treating 11 as a mistake and returning to 8-bit NES style for no reason
>That is when 11 isn't called proof that Capcom will never do a new game the justice it deserves
>Capcom could literally make 'Mega Man Legends 3' and have it be no better than Breath of Fire 6 and Legends 3 fans seem primed to eat that shit up
>Except they're not, because the fans always say they want "good" "new" Mega Man games
>But the "new" games they want are lazy reskins of other ideas: MMZ-DMC hybrid, R&C MMX. Things that will appeal to them but will look outdated or lazy to literally anybody else.
>Some have the balls to say that they want literally anything but then viciously reject literally anything that Capcom does with the brand

>> No.10568213

>>10568210
meant for >>10567737

>> No.10568229

>>10568210
ZX Cradle made in-house. Yabe and Nakayama are freelancers not associated with Inti outside of freelance work, hence why Capcom decided to interview them rather than anyone else and got mad at the director who directly acknowledged Aizu during the interview, according to the japan bugmen.

>> No.10568267

>>10568229
Sounds like a recipe for disaster.

>> No.10568274

>>10568267
Not really, Inti themselves are rather divisive in the fandom, with too many faggots denouncing all they made as far back as Z1 as kusoge holding in-house Mega Man in a higher regard and 11 was very well recieved. Just gotta have Yabe since he wrote the ZXC script was far back as 2010 and Nakayama to draw the title screen and there you go. The 11 team's previous experience was BN and SF, so it can work.

>> No.10568312

>>10568274
Still, it is wishful thinking.

You're asking for the same team that barely managed to get 11 out the door without the associated doorway collapsing to take charge of a third entry in the ZX line. That means they have ot not just adapt 11 to function like an X series game, but also replicate the associated tuning to said formula that Inti had done if you want it to be anywhere near mechanically consistent with the prior entries.

Also, it is funny that you mention 11 was very well received. Last week I had a MM fan tell me that 11 was a piece of garbage made to taunt Inafune and nothing else.

>> No.10568326

>>10568312
I meant well recieved among broad audiences. Personally I am really dissapointed. I've come to terms classic is a saturday morning cartoon and outside of small nuggets it'll never connect to X given what the Daihyakka book says being such a bummer but 11's real crime was no playable character DLC, no Proto Man or Bass, something 10 had. Hell, Double Gear Bass boss fight was like such an obvious idea! Why didn't it happen?!

I know I'll sound super contrarian and I'll be called a faggot for this but I enjoyed MN9 as Raychel more than 11, it was fun to slash-dash and consume

>> No.10568539

>>10568210
>megaman DMC
>R&C MM
What the fuck are you talking about? Not only have I never even heard of those besides whatever that canceled fps megaman or whatever it was, but games that are completely different from the run and gun style of the series(or chip battles/TPSRPG) sound awful because it’s not what the series is. If you want to point the finger at people for not wanting such a radical change, then go fuck yourself. It’s like when that bionic commando reboot had the guys fucking wife in his arm

>> No.10568549

>>10562485
Paragraph? lmao that's not that many words is your intellectual level youtube shorts

>> No.10568576

>>10567547
It's Mega Man Shattered Diamond.

>> No.10568592

>>10567517
Good job, you proved his point.

>> No.10568607

Following the expansion argument
Would a MegaMaker game be a hit? Capcom makes high quality assets, designs bosses, and people can make their own levels.

>> No.10568671

>>10568326
I think that it is a good thing that Classic is treated differently from X. As an aside, Mega Man Unlimited as a fangame was fine to me for the most part, but the title featuring what was basically a dismembered limb (imagine classic outright featuring that in any serious way) and the whole Project 0 fight ruins what is otherwise a perfect MM experience.

>>10568539
I bring them up because I've seen those ideas thrown around in various community spaces in various ways. I've had both DMC & R&C thrown at me as ideas of what a "good" MMX7 would be, for example. The DMC reference was thrown at me again recently by way of someone saying that because a fan was "remaking" in Unity and giving it generic modern day 3D action game combat, that Capcom could totally just whip that up in seconds and ship it out as a game.

On the note of BC '09, IINM the original plan was for it to have a similar tone to ReArmed and then Capcom (though this might have been an Inafune call) vetoed the light-hearted tone and insisted upon something darker in tone, which is probably how it ended up with the whole wife-arm thing.

>> No.10568695

>>10568671
>imagine classic outright featuring that in any serious way
Well, I guess MM&B did that first.
>Proto Man: 'tis but a fleshwound.

>> No.10568698

>>10568671
>>10568695
I just remembered but I had hit "send". Inafune and Kaji way back in the day according to atwiki did comment on a 1999 "blog post" on Capcom's site MM&B was to be the final classic game cause they felt they had no ideas that wouldn't overlap with X, with Bass cited as overlapping with X "too closely".

>> No.10568823

>>10561551
I genuinely have never been able to get into the NES games. The physics feel so fucking dogshit to me and the difficulty is all over the place. I really don't get the appeal of Mega Man.

>> No.10568974
File: 2.09 MB, 480x448, MegaMan3_ViperTrail.webm [View same] [iqdb] [saucenao] [google]
10568974

>>10568823
>physics
-you press forward and you go forward immediately (on the ground you inch forward a bit first)
-you press back and you go back immediately
-you press nothing and you stop immediately (very earliest games have you skid to a stop)


do you have any questions

>> No.10569305
File: 978 KB, 1920x2148, 1682523542342.jpg [View same] [iqdb] [saucenao] [google]
10569305

What were they thinking?

>> No.10569434

>>10569305
Battle Network is excellent, mostly.

>> No.10569564

>>10568549
A paragraph is a collection of sentences.

>> No.10569565

>>10569434
lmao, no

>> No.10569838

>>10561580
Why isn't Iris completely nude?

>> No.10569862

>>10568592
What point?

>> No.10569870

>>10567768
Inti did a drunk slip up and spilled the beans what the planned title was.

>> No.10569881

>>10569305
>2004
You had a whole year of Kino???

>> No.10570024

>>10567547
The devs are on the "clique" you know

>> No.10570030

>>10570024
I do not care about drama or stupid shit like that. If the game is good, the game is good. I intend to play the game, not hang out with the people who made it.

>> No.10570148

>>10569305
megaman fans received a bazillion games and yet they act like whiny little bitches when capcom goes on a "hiatus"

>> No.10570156

>>10568607
>Would a MegaMaker game be a hit?

no. it already exists
https://megamanmaker.com/

>> No.10570162

Thank >>10568576

>> No.10570168

>>10561580
Ah yes "Resident Danger" my favorite game.

>> No.10570170

>>10569881
A whole year of redundant shoveled slop, yeah.

>> No.10570321

>>10568671
>the whole Project 0 fight ruins what is otherwise a perfect MM experience.
Nah that was based. You also get to play as him as a bonus for beating the game.

>> No.10570325

>>10568823
The movement and "physics" are god tier compared to most NES platformers. How did you manage to get filtered by such easy controls?

>> No.10570330

>>10570170
None of those games in that play the same.

>> No.10570337

>>10570330
None of those games in that year*

>> No.10570351

>>10570330
lmao, ok buddy
List every genre each title is in then

>> No.10570359
File: 1.38 MB, 2816x2112, 1437370287238.jpg [View same] [iqdb] [saucenao] [google]
10570359

>>10561551
>20 times

>> No.10570368

>>10570359
BUT YOU DON'T GET IT ANON! THEY DON'T COUNT! THEY'RE NOT REAL MEGA MANS! THEY ONLY MADE LIKE 6 OF THEM! PLEASE BELIEVE ME!

>> No.10570386

>>10570321
Oh, so you liked the DBZ shit?

>> No.10570443

If it ain't broke, don't fix it. Every mainline Mega Man game is good. They branched out into other genres with series like Legends and Battle Network and those were great as well. They expanded upon the Classic formula with X, Zero, and ZX and those were also great. Mega Man kicks ass. Faggot.

>> No.10570535

>>10570351
The battle network games are all completely different from the original series, they are turn-based, deck builder JRPGs. I haven't played them myself but they actually have a different audience playing them.
Mega Man X7 is a 3d platformer that plays like shit. Mega Man Zero 2 and 3 are 2d platformers with a major focus on speeding through levels and killing enemies stylishly through close combat and combo-ing bosses. They play differently from classic Mega Man and the X games. Mega Man X8 is a 2d platformer with super gimmicky stages, character switching, and a team finisher move. You play as 3 characters, each with their own style of play. They're simply not the exact same games and they do something differently from previous entries. You can reduce them to their genres, but that's surface level bs.

I was stating that none of the entries released in 2004 in that image play the same. This is objectively true. Command Mission is nothing like Battle Network 5 aside from being an RPG and X8 is a very different game from Zero 3.

>> No.10570540

>>10570386
Yeah, I like fun.

>> No.10570541

>>10570535
>They play differently from classic Mega Man and the X games
Ackchyually the Zero games play like how Zero plays in Mega Man X4, which is a good thing.

>> No.10570548

>>10570541
Not really. Even that is different. Zero's gameplay style is far more expanded upon in the Zero games. He's snappier, has more tricks to pull off, has an actual combo system, cyber elves, 4 basic starting weapons each with their own upgrades and modes, and isn't just mindlessly overpowered like in X4-X6.

>> No.10572446

>>10570548
I'm gonna give him the benefit of the doubt and say he probably more means they're in the same style. Like how you can say Zero and ZX play the same, even though Model LX's existence alone shows how different they are. The differences between ZX Advent and X1 are way smaller than X1 and Mega Man 1.
Though if he's insisting Zero is the same in both X4 and Zero 1 are actually the same, you're right, they're not. I've played a lot of the series in a pretty anachronistic order, and having grown up on Zero 1-4 and trying out X4 for the first time I was surprised how stiff and rigid Zero feels, given X still feels pretty much the same as using just the buster in Zero/Model X, he just "sticks" to the walls a bit longer and has slight startup to the dash.

>> No.10572648

>>10562485
lol is there an echo in your vacuous head?

>> No.10572687

>>10570548
>he has
>cyber elves
You fucking dared to play the game? Your grade is Super F, get penalized faggot

>> No.10572712

>>10572446
It's not just the movement either, Zero's upgrades and moves are handled differently in the X series compared to the Zero games. In the X series he just gains special moves from bosses that you activate and once you have them all you're basically just blazing through the game. In the Zero games you have an actually reliable buster that you can use the same way Rock and X do, a chargeable saber that also attacks quicker, a shield boomerang, and some fourth weapon that's different with each entry (triple rod, chain rod, recoil rod, and zero knuckle). All of the weapons gain unique extra attacks through EX abilities. You can also switch through any combination of 2 of them during a playthrough at any time and use them simultaneously.

>> No.10572715

>>10572687
Read >>10572712
I typed this as well. I've played through all 4 of the games and ran through Zero 3 about 4 times now with every EX skill earned. Ever played a newgame+ run? Ever played Zero 3 and 4 where using cyber elves correctly doesn't penalize your score?

>> No.10572727

>>10567737
>Starforce forgotten
Yep, now it's a Mega Man thread.

>> No.10572796

>release same game like a few times
>kids pleased
>X happened
>Kids are bit confused, but ultimately like it
>The kids are now highschool college aged
>Legends happens
>Oldfags pissed off, but others come to like it
>Audience gets older with time
>Battle network happens
>Older audience hates it because it's basically pokemon, and pokemon is bad kiddy shit
>Forums are a thing, and oldfags bitch endlessly about it
>Please them with 8bit throwback
>Oldfags happy
>Make another
>Who gives a shit about the spinoffs?
>Oh yeah, legends 3 should be a thing
>People hyped
>Oops, canceled
>Inafune gone
>Franchise basically in fucking purgatory for a decade outside of rom compilations
>11 gets released, isn't an 8bit throwback
>franchise put back in limbo
Is that basically what the franchise is?

>> No.10572804

>>10572796
Honestly why does anyone give a shit? There's plenty of Mega Man to play. The only ones I can understand wanting are Legends 3, ZX 3, and maybe (maybe) X9. Fans are carrying this series now with their own games.

>> No.10572979
File: 171 KB, 363x400, 86-32-73-2.png [View same] [iqdb] [saucenao] [google]
10572979

>>10572804
I want to agree, but according to "the MM fanbase" such a position is apparently nothing but baseless bullshit.

>> No.10573004

>>10572979
Capcom isn't gonna release anything better than Shattered Diamond, Rock N Roll, or Corrupted.

>> No.10573012

>>10572804
All series in the franchise except Classic Megaman ended in cliffhangers that they just refuse to tie up. X of all series deserves one more title for all the misdeeds done to it over the years.

>> No.10573032

>>10573012
Yes, I addressed those ones for a reason

>> No.10573040

>>10573012
I almost guarantee you if Capcom ever does make sequels to those other games they still won't tie up the story and will sequel bait anyway. X8 could have been a fine ending to the X series had they not done that shit with Axl at the end. That's literally all anybody wants to see from the X timeline now, "what happened to Axl?" LMAO.

>> No.10573041

>>10572648
Echoing with the sound of your retarded voice. Go back to licking glue.

>> No.10573052

Most copypasted franchise there is

>> No.10573054

>>10561551
Most of them aren't good though

>> No.10573153

>>10573004
Yep, and that's because the fanbase unironically has the advantage here. They're in a comparable position to Capcom during the early 1990s, minus the limitations of that era.

Plus, no fangame has to keep within production budgets, maintain deadlines, or even meet sales targets.

>> No.10573157
File: 883 KB, 1269x714, Adult Swim - Asa Akira Part 2 The Eric Andre Show Adult Swim [m_TqMOaL_XQ - 1269x714 - 0m19s].png [View same] [iqdb] [saucenao] [google]
10573157

I think there's enough Mega Man games

>> No.10573162

>>10572727
ZX was ommitted too in lieau of not retro.

>> No.10573167

>>10572804
I wanted Legends 3 just to have a conclusion to the far future of the Mega Man series. Classic will never end due to its canonical conclusion in Daihyakka being a massive bummer, ZX is a foregone conclusion on who wins the game of Destiny given the Legends' major flood and X won't touch the Elf Wars (although Command Mission sequels set during said conflict would be kino).

Also, I always liked Legends unironically as far back as 1999, I just want one last romp with my boy Rock Volnutt.

>> No.10573170

>>10573040
Makoto Yabe's comment that Model A's sodapop bottle cap that replaces Axl's blue gem is "a seal that keeps Lumine dormant depending on what the X team decided to do with Axl" did revive a bit the interest on Axl's fate, too.

>> No.10573893

>>10570024
Context?

>> No.10573910

>>10567517
I always thought this was just a random junky looking ring robot until somebody on here pointed out the design's intent

>> No.10573913

>>10573004
Fangame fags not immediately declaring their own junk as "11/10 can do nothing wrong masterpieces" challenge.

>> No.10574040

>>10568974
>>10570325
They're so ungodly stiff, momentum is just non-existent, you're so slow, and I hate how pathetic Mega-Man's jumps are. It just doesn't feel fun to me.

>> No.10574101

>>10573913
Why do you have to be mad? Nobody ever said that, I just think they're high quality and better than most of the official games. No Mega Man game is flawless.

>> No.10574108
File: 1.96 MB, 1776x992, MM Snake stage.png [View same] [iqdb] [saucenao] [google]
10574108

How long does it take to beat a stage?
t. First time player.

>> No.10574114

>>10574101
Yeah, but fans are not likely to look at games made by their own as bad. Unless they happen to be officially picked up by Capcom, at which point they're automatically bad for not being up to snuff.

>> No.10574134

>>10574114
Well I'm not like that. I just want a good time. I praise quality game design wherever I see it and that includes a few really great fangames. I don't have much faith in Capcom to dish out a new Mega Man title that's as good as the best fangames because Capcom doesn't really give a shit about Mega Man.

>> No.10574139

>>10574040
The level design in the classic series isn't built around momentum and speed. It's about patiently picking away at hazards and timing your jumps. It's valid if that's just not what you want in a game though I completely understand, but I don't think that sort of design is bad at all.

>> No.10574147

>>10574040
The later Mega Man sub-series offer the sort of movement you're probably looking for. Try the X and Zero games. Especially the Zero games.

>> No.10574154

>>10574134
So the fanbase is in direct competition with Capcom, then.
Despite wanting Capcom to make new Mega Man games.

>> No.10574178

>>10574154
Why are you framing everything as some sort of war? The fangames are made out of love, not to spite Capcom. Capcom isn't treating it like a competition at all either. It's just creative people making something for themselves and other fans to play cause they really like Mega Man. Are people who make fanart in competition with official artists? The fan base is mostly chill from what I see, too so I don't understand why people in this thread are pushing this narrative that fans are seething and cannibalistic. Maybe you spend too much time on this site? It's not like this on other sites.

>> No.10574251

>>10574108
Three hours (with passwords to record stage progress).

>> No.10574254

>>10573004
>Corrupted
Yeah the rolling meme game

>> No.10574284
File: 6 KB, 150x166, Rush.jpg [View same] [iqdb] [saucenao] [google]
10574284

>>10574178
Wow, that's oddly defensive.

>> No.10574291

>>10574108
MM3 was the first one I finished as a kid, and I'd say if you're decent at games, most shouldn't give you too much trouble. Gemini Man and Spark Man are the biggest asshole stages of the initial eight, especially if you're new to the game.

>> No.10574608
File: 1.55 MB, 2184x1536, 77362183_p14.jpg [View same] [iqdb] [saucenao] [google]
10574608

>>10574108
A single stage? 30-45 minutes if you're struggling a lot.
First timers can double that to an hour or so since you have to get comfortable with the character over time (you only need to learn this once per console, so if you play another on the same system, your skill transfers easily)

>> No.10574995

>>10570321
It was worth it just for the new rearrangement of X vs. Zero. It's ingenious.

>> No.10575039

>>10573170
So the A doesn't stand for Albert then?? They need to get their story straight

>> No.10576183

>>10575039
Yabe did that for plausible deniability. Basically it was:
If Axl Survives: then Albert got ahold of Axl's data or even DNA Soul using his position on the government and created Model A using him as a template and Albert is purely for the sake of his ego.

If Axl doesn't: Albert just made it and named it after him with no Axl connection other than callback.

Considering Yabe in his mind made a whole explanation for that bottle cap, it's obvious he hoped Axl would survive after X8. Probably he already was considering Lumine for something in Cradle if he put that much thought on it.

>> No.10578041

>>10561651
The only Megaman I've played to completion was Command Mission

>> No.10578283

>>10575039
>>10576183
Something that should be mentioned is, as confirmed by Yabe and Aizu themselves, Inti Creates were not allowed to interact with the X team as there was still a lot of uneasiness from Capcom as Inti are all ex-Capcom staff and there's a lot of "muh honor" bitterness from the suits. Inafune was checked out after X5 and only returned for X8 when X7 did a number on the IP's perception, so Inti had to keep up by reading magazines and playing through the X games from X6 onwards to know how not to contradict anything. It's one of the reasons the MMZ games don't open with "In the year..." like Classic and X did.

>> No.10578395

>>10578283
Doesn't MMXOCW say Inafune's only involvement with X8 was him being consulted and nothing else?

>> No.10578429

I cheated on Megaman X1 and switched to Rookie Hunter mode on the final boss. After spending like an hour or so farming and then dying immediately to Sigma 2, I've just mindbroke myself and went "well I beat Maverick Hunter X as a kid so like i'll just pretend I earned this win anyways" but now that I beat it, I feel so fraudulent.

Are the other X games better balanced because I don't want to spend like fucking hours/days on one boss when the rest of the game is piss easy.

>> No.10578524

>>10578395
There were some interviews from around the time too that Rockman X7 "failed to adapt Rockman X into 3D, however I believe the X series should remain strictly into the 2D nonstop action genre" or something like that. something had to gave in though, Z3 was the last Z game he oversaw by being a consultant on X8 and that led to his decision to remake MMX to have a new Mega Man team in-house that'd "get" what makes a good Mega Man game.

I'm going horribly off memory, but I do recall it being a GameSpy or 1up interview. It also touched upon Inafune's disagreement that Command Mission should exist to begin with, to him RPG was EXE's territory and no other subseries' turf.

Looking for it I did find the interview where CM's director was like "CM is only canon if Marketing wants it to, that's not my decision to make".
>https://web.archive.org/web/20121106001623/http://www.1up.com/features/mega-man-command-mission-interview

>> No.10579097

>>10578524
Pretty late, but I wonder just how much of a grip Inafune had on all things Mega Man.

Because from what I've been able to read here and there, anything that wasn't something he agreed on doing was just a no-go.

I'm also wondering if the hiatus is because Capcom respected him so much that they tried to stick to his vision and thus axed tons of Mega Man projects because they weren't in the spirit of what Inafune would've wanted for them.

>> No.10579176

>>10579097
From what we know: Inafune had a strong grip he managed to get the greenlit for out-there projects like Rockman & Forte for the SNES on 1998 of all years, with Hayato Kaji being his support and coworker on everything Mega Man since MM4 but not strong enough to avoid having Capcom do outsource shitjobs like the DOS games or the staff picked from X5 onwards. Story goes from old interviews that Inafune didn't knew about X6 until he was at home one Sunday and saw an ad for it and got really pissed off. Aizu also says Inafune was in the dark on X6 (hence why he's not in the credits) and Z1's story was rewritten last-second to accomodate.

As for why no more Mega Man games, love or hate the guy (and I know a lot of anons do), he was a work force, he did the job of multiple producers at once overseeing a good chunk of Capcom projects once he got raised to producer due to seniority (and Kaji was also pushed away from game dev to instead produce, much to his chagin). Indeed, a reason why EXE was pitched after 8 performed below Capcom's expectations was because Rockman had become the "comfort food" series for both men, as Hayato and Inafune could draw and design enemies and ideas (the Ratty virus, for example, was designed by Inafune, his concept art is on EXE OCW).

But because he was such a workhorse, nobody wanted his position. Tsuchiya, the man who took over Inafune's role in 2017 and later produced Mega Man 11 and oversaw SF and other projects ended up quitting Capcom a few months ago due to the ammount of work, and people have approached Masakazu Eguchi (Meijin, aka Mr. Famous) if he plans to step in Inafune's and Tsuchiya's steps to become the new lead of the Mega Man IP, to which he most definitely said "no" to.

Capcom, much like most Japanese companies, is a shithole to work with in which they try to keep as little staff as possible working as much as possible. Karoshi are a thing after all, and indeed this mentality was what created Inti Creates.

>> No.10579230

>>10572796
that hurt me anon

>> No.10579237

>>10573004
>or Corrupted.
I lost hope about that long time ago, he will never release the game

>> No.10579324

>>10579176
I recall an interview with "US Gamer" I think it was where Aizu noted that he initially proposed the idea of Inti Creates doing a Mega Man game to Inafune at an E3 event, which he described as being between X5's release and Battle Network "being prepared". That E3 had to be E3 2001, which fits the timeline of X5 having released, Battle Network being prepared (literally announced at that event) and Capcom also had a booth for Mega Man X6 at that event.

Zero's ending in X6 always felt odd to me when compared to X6's other cutscenes, and lately I've come to suspect it was because Inafune found out and then used his authority to have the devs stuff a cutscene in where Zero takes himself out of the X series' story just so his personal headcanon for how things lead to MMZ wasn't broken. I think it is the only way that the devs of X6 could call forward to a series that wouldn't announce its existence until after X6 had already been out for a few months, especially considering that Inti Creates is otherwise reactive.

Speaking of, has there ever been any note on what was changed because of X6? It feels weird that there is so much said about the rewrite, yet the most circulated is that X in MMZ was replaced with Copy X. Heck, I don't think we even have a definitive reason since it happened either due to executive meddling from Capcom, or Inti getting cold feet about the idea of X being the villain. I figure a rewrite could be felt somewhere, though, so the only things that feel like rewrites are... Ciel having made Copy X, and Copy X treating himself as superior to X. X having some confessional at the end of MMZ1 also feels weird considering that probably because of the replacement, it comes out of nowhere. Also to the Elf Wars thing, where Zero is sealed away, and then woke up again to do some fighting and be sealed away a second time.

I'll be laughing if it turns out that the rewrite was because of Inafune being pedantic about his X->Z headcanon.

>> No.10579359

>>10579324
>Speaking of, has there ever been any note on what was changed because of X6?
It is known that Inti VP Yoshihisa Tsuda (who also directed Mega Man 7 and drew graphics for Mega Man X2 simultaneously) pitched the original story of MMZ1 as X going rogue, allegedly "just to see what happens", but the risk of X going rogue was alluded to as far back as X1 in Dr. Light's warning note that he fears no force on Earth would stop X if he went bad, and X5's bad ending where X goes mental whenever Zero is mentioned because Dr. Light patched Zero and all of the games events out of X's brain, with Alia mentioning there's a new protection preventing X's electronic brain from accepting any data on Zero existing. However, between X6 and the rest of Inti staff feeling X going rogue was a disservice to the character, the decision was made to rewrite around that. It is theorized that the being to give Zero the Z-Saber in Z1 could've been Dr. Light's hologram, which was referenced in the Archie Comics' final issue of Mega Man, which shows a Dr. Light cyber elf. I know this means nothing because Archie =/= Capcom, but it's a neat reference. The big rewrite in Z1 if you replay the game was the energy crisis being brought out of nowhere near the end as a plot point, since "Master X" was getting rid of reploids purely to "save" mankind due to machines with free will being a risk, as presented in most of Z1, while Copy X was doing it due this crisis. The other "out of nowhere" thing brought up in Z1's rewriting was Ciel claiming she created Neo Arcadia. Early concept art of Z1 used X5's Bad End as basis, and Neo Arcadia is labelled "HEAVEN", Elysium's Japanese name, so Ciel creating the "bad utopia" was most likely a last minute decision. When Makoto Yabe took over the Z/ZX storyline in Z2, he had to fix that to "no, she meant she created the CURRENT state of Neo Arcadia, the city itself was founded by the original X!" Elf Wars was all Yabe's creation, it wasn't in Z1.

>> No.10579383

>>10579324
>>10579359
It should also be mentioned even before that, when X5 was still mid-development, Aizu's original proposition was making MMZ an AU as to not get in the way of Capcom doing their own thing, a VERY early idea of MMZ was it being an AU magitek sort of setting with the cyber elves being more true to their name instead of simply called so because humans can't see them, while reploids call. In this early dev stage, Ciel's name was Roll and she was going to be a witch similar to the one from Dragon Marked For Death. This sort of idea wasn't completely ditched, visually, as a lot of Toru Nakayama's MMZ art takes visual cues from Frank Frazetta's Conan paintings, showing Zero in desolate wasteland fighting Neo Arcadia's monstrous machines.

>> No.10579479

>>10579359
>Early concept art of Z1 used X5's Bad End as basis

You know, I had a feeling not long ago that the bad ending of X5 kind of explains some of Copy X's dialogue, if he was originally supposed to be X.

>>10579383
That pretty much altogether torpedoes the whole "X5 was meant to lead to the Zero series" thing, doesn't it?


Though, this is unrelated to the topic: What's the point of origin for the whole "technological progress" thing REVO puts up as being canon? Is it really only just the XCM artist talking about referencing the Zero series?

>> No.10579497

This thread just proves the Brit mags were right.

>> No.10579535

>>10579479
>That pretty much altogether torpedoes the whole "X5 was meant to lead to the Zero series" thing, doesn't it?
Not exactly, it basically means
>Aizu: Inafune-senpai, what if we did a new Rockman entry that was completely original but stars X?
>Inafune: Aizu-kun, why not make it the sequel to X instead? X's chapter is already coming to a close.

It's basically how it went, IIRC Nakayama also brought it up to Ucchy for Rockman Unity.

>What's the point of origin for the whole "technological progress" thing REVO puts up as being canon? Is it really only just the XCM artist talking about referencing the Zero series?
Basically it's exactly just that, XCM's artist comment. Nakayama says the idea to redesign Zero as he looks was directly inspired by seeing MegaMan.EXE in awe and shock as he didn't expect "the Rockman of the 21st century" to be such a big departure. As such, he felt Zero couldn't be left behind in aesthetics. Omega looking just like Zero in MMZ3 by Aizu's own admission is that they didn't think of making Omega look like X series' X because as far as they're concerned, MMZ Zero looks "as he always has looked in-universe", think of it how Toon Link's artstyle departure has no meaning in-universe for Zelda. So even OoT Link looks cartoony in his statue in Wind Waker as a result.

In Z4, the opening image which Neige narrates on top of shows the schematics for the original Rock, and he's also drawn in Nakayama's style.

>> No.10579539

>>10579535
>but stars X
*But stars Zero, I meant.

>> No.10579739

>>10561551
See also: Legend of Zelda.

>> No.10579847

>>10561551
You get a lot of fun games thats what happens

>> No.10580876
File: 3 KB, 223x118, zsprites.png [View same] [iqdb] [saucenao] [google]
10580876

>>10579535
Still feels like if it weren't for Aizu, then X5 wouldn't have lead anywhere but for Inafune to just wash his hands of X as a series to focus on other things. Was Inafune expecting X5 to totally flop and DASH 2 to be the big seller?

On the art style thing, what of the cameo sprites in Z2? I'm of the opinion that they're designed the way they are because of player recognition, but they get referenced alongside X8's designs as proof of technological progress alongside that XCM comment.

>> No.10581301

>>10580876
He was expecting Capcom execs to respect his wish of X5 being the finale. Big mistake. It doesn't help Capcom don't see the subseries as subseries. They see them as spinoffs in the same way Capcom views Mario Kart/Golf/Party, it's why despite the X series starting we still got 7, 8 and MM&B.

As for Z2, I'm 100% they're for player recognition, X8 wasn't out yet.

>> No.10582253

>>10574108
Are (You) having fun?

>> No.10582334 [DELETED] 

>>10573041
You agree you're empty headed? You agree you're empty headed?

>> No.10582341

>>10573041
Your internal voice sounds retarded AND you're empty headed? That's rough.

>> No.10582368

>>10570386
You never actually read Dragon Ball

>> No.10582374

>>10574101
>Nobody ever said that,
Project M and AM2Redditors would like a word with you.

>> No.10583796

>>10582374
Isn't Project M just a fan mod, though?

>> No.10585348

>>10583796
A fan project is a fan project.

>> No.10585352

>>10585348
yeah but there's a difference between modding a pre-existing game and building a whole new game with new engine, new assets and program.

>> No.10585453

>>10585352
Oh i see, you're trying to switch topics.
Project M babbies still treat their stuff as highly as official stuff, despite being a fan project and a mere mod.
Same with other Smash modders but they're not as religious in comparison.

>> No.10585485

>>10585453
What? No, I'm not switching topics, I just don't feel it's a fair comparison to Shattered Diamond. AM2R, on the other hand, is.

That said, these Mega Man fan games only get traction if they use the actual characters, I've not seen many talk about Rosenkreuzstilette, for example. "It needs the characters!"