[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 4 KB, 189x198, 1703563701563538.png [View same] [iqdb] [saucenao] [google]
10554761 No.10554761 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10544630

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

WAD BOORU:
http://clovr.xyz/wadsup/

>> No.10554763
File: 546 KB, 720x1280, 1703555769920721.jpg [View same] [iqdb] [saucenao] [google]
10554763

=== CURRENT PROJECTS ===
SUM TING /VR/Y WONG
https://desuarchive.org/vr/post/10413464
https://archive.org/details/shadow-warrior-mapping-kit

=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b
Ad Mortem Guns (DECORATE): https://files.catbox.moe/ihv4l4.zip

=== WHEN IT'S DONE ===
FORE/VR/ ALONE (beta 3)
https://files.catbox.moe/u9smv4.zip

A SERIOUS CASE OF /vr/
https://desuarchive.org/vr/post/9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/post/9941720

=== NEWS ===
[12-27] Quake 2R Speedmap Jam announced in Nightdive discord

[12-26] Highway Accelleroid Booster 1.1 quietly released
https://terminusest13.itch.io/highway-acceleroid-booster

[12-26] GrezzoDue 2 released
https://youtu.be/mloiLYRums8

[12-24] J.A.C.K. editor updated for the first time in over a year
https://store.steampowered.com/news/app/496450/view/3882730411551484355

[12-24] BYOC 1.5 released
https://revenatn.itch.io/byoc

[12-22] Eviternity updated to RC4
https://eviternity.dfdoom.com/

[12-21] Rise of the Triangles RC1 released
https://doomshack.org/uploads/rottriangle_RC1.zip

[12-18] Voxel Doom added parallax mapping to IWAD's textures
https://www.moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures

[12-17] DoomGPT, an AI-directed Doom II project - released
https://www.doomworld.com/forum/topic/133843

[12-14] Nugget 2.3.0 Released
https://github.com/MrAlaux/Nugget-Doom/releases/

[12-12] Colourful Hell v1.01
https://forum.zdoom.org/viewtopic.php?p=1248275#p1248275

[12-12] Sigil 2 in Unity Doom, QDoom in KexQuake
https://twitter.com/bethesda/status/1734622708074524944

[12-11] Woof 12.0.1 (Sigil 2 fixes)
https://github.com/fabiangreffrath/woof/releases/

[12-10] Doom turns 30!

[12-10] Cacowards 2023
https://www.doomworld.com/cacowards/2023/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10554774
File: 2.47 MB, 960x540, pigmask ingame test.webm [View same] [iqdb] [saucenao] [google]
10554774

Finally got the walk cycle completed for this guy, but I still got tons more work to do.
>Running
>Saluting
>Pointing
>Crouching if I feel like it
>Death

>> No.10554795

How did such a cute term like bunnyhopping be associated with a brutal violent game like Quake?

>> No.10554797

>>10554774
I don't mean to shit on your work, but what is this for? Are you also making textures? The enemy clearly feels out of place

>> No.10554820
File: 1 KB, 53x49, file.png [View same] [iqdb] [saucenao] [google]
10554820

>>10554797
It's for a Mother 3 styled mod. Custom textures and all that jazz will be made down the line to match the art style found in the game, but I'm getting player sprites out of the way first because they're the most time-consuming thing and I want to deal with it fast.

>> No.10554827

>>10554820
Sounds like you didn't understand the game

>> No.10554829

>>10554827
Elaborate

>> No.10554836

No

>> No.10554841

>>10554820
Oh ok that makes sense. Keep us updated

>> No.10554879

>>10554774
Perhaps it wouldn't be in line with the style you're trying to emulate, but I think it would look a lot better if the outlines weren't fully black but rather a much darker shade of the fill color in that spot.

>> No.10554903
File: 6 KB, 48x67, doomthink.png [View same] [iqdb] [saucenao] [google]
10554903

>>10554879
Maybe. I made these with the Doom palette initially but I'll try experimenting with some truecolor options.

>> No.10554984 [DELETED] 

Do any of you guys ever play Dusk, Amid Evil, Ion Fury or any other retro-style shooters made in recent years?

>> No.10554992 [DELETED] 

serviceable, garbage, would be great if the bigger enemies did anything, 410757864530 dead newblood shills

>> No.10555000 [DELETED] 

knew it was the janitor baiting

>> No.10555032

GZDoom

>> No.10555037
File: 124 KB, 688x409, GZDoom.jpg [View same] [iqdb] [saucenao] [google]
10555037

>>10555032

>> No.10555049

>>10554763
BYOC got a GZDoom compatibility update.

https://revenatn.itch.io/byoc/devlog/657427/byoc-v15-for-gzdoom

>> No.10555052

>>10555032
I really should finish Heretic. There might be more kino levels.

>> No.10555053

>>10554903
If you'll be replacing all graphics anyway, I don't think there's any reason to limit yourself to the (rather bad) doom palette. You could make your own palette though.

>> No.10555056
File: 253 KB, 1199x1199, 1698095421893019.jpg [View same] [iqdb] [saucenao] [google]
10555056

>>10551687
>Original poster got raped by real life but he got an alpha out
While true, I also originally hoped that somebody with more experience making GZD mods would pick-up the project in my place.

>> No.10555060

>>10555049
IT HAPPENED, downloading it right now.

>> No.10555073
File: 3.77 MB, 3500x2422, file.jpg [View same] [iqdb] [saucenao] [google]
10555073

Pick a row, all of the games from the other row disappear forever

>> No.10555079

>>10555073
Row 3, if we are just talking about the base games and no mod/fanmaps

>> No.10555080

>>10555049
I never got why there was demand for this a big part of the fun is the interactions between the classes.

>> No.10555083

>>10555080
I only saw that one guy bellyaching about it earlier and how he couldn't play BYOC with corruption cards or gun bonzai.

>> No.10555087
File: 128 KB, 1024x1024, DnZAtNwW4AAW1pI.jpg_large.jpg [View same] [iqdb] [saucenao] [google]
10555087

>>10555032

>> No.10555089

>>10554761
NEVER DO MORE THAN I REALLY NEED

>> No.10555094

>muh vanilla compatibility
fucking retards I swear to God
when these absolute idiots speak about "gzdoom is not vanilla accurate" or "mbf21 is simply wrong" i want to choke them. usually "vanilla accurate" boils down to "no, we do not want to fix gameplay bugs because they always were part of the game". the funny thing is then they go and play BOOM format which fixed most of these bugs lmao vanilla accurate my ass.
i'm glad i'm not a speedrunner or even worse a purist

>> No.10555110

>>10555083
>gun bonsai
Probably won't know what to do with a load of the weapons that aren't really weapons.

>> No.10555114

>>10555110
I was wondering the same thing, especially with PTG.

>> No.10555134

>>10555094
It isn't only about purism. If I remember correctly you can run above monsters in GZDoom, also you can hide behind some "things", so it changes the gameplay a little. Just like complevel is important for maps with a lot of pain elementals. By the way, I use GZDoom for all zdoom maps.

>> No.10555137

>>10555134
Besides the fact that these are all options in the menu you can modify, I want to ask you something: what is the problem with running above/under monsters? Would it make the game so different you wouldn't play it anymore, if that bug had been fixed before the game was released?

>> No.10555154

>>10555134
>>10555137
The thing with tall actors is that vanilla maps were designed knowing that was how the game behaved.

The rolling argument is that it makes being a purist that disables those pretty hypnotical since you're changing a really big part of encounter design to be able to run under or hop over stuff that wasn't designed for it.

>> No.10555157

>>10555154
>hypnotical
Hypocritical, thanks autocarrot.

>> No.10555159

>>10555137
Most of the time it won't change the game a lot but on some maps it will make a difference, some pits become insurmountable if you can't run above monsters. If I had to keep only one source port it would be GZDoom because it can run most wads correctly but since I have the choice, I mostly use DSDA-Doom on the appropriate complevel.

>> No.10555164

>>10555159
>If I had to keep only one source port it would be GZDoom because it can run most wads correctly but since I have the choice, I mostly use DSDA-Doom on the appropriate complevel.
I like to keep a selection of ports for this reason, though with GZDoom it's also having to keep a bunch of versions because that shit's even more consistent between what works on different ports.

>> No.10555191

>>10555164
Yes, I'm keeping older versions of GZDoom too since they changed the saves location.

>> No.10555192

>URL was switched back to 4chan.org
Median number of posters seems to be unchanged, but RIP to anyone with blocked access and no ideas how to circumvent it anyway

>> No.10555248

>>10555073
Row 1. I hate Doom.

>> No.10555249
File: 4 KB, 316x103, save + ini fuckery.png [View same] [iqdb] [saucenao] [google]
10555249

>>10555191
You can actually force it to whichever folder you like with a line in the .ini.

You can also use a command line thing to force it to use a different .ini than default too, so I've got a bunch of setups so I'm not always fucking with different setting back and forth.

>> No.10555270

>>10555032
IT CAN'T BE
NOOOOOOOOOOOOOOO

>> No.10555287

>>10555080
I wanted to do this after releasing 1.5, but I fast tracked it when I saw eviternity 2

Hoping Zandronum gets mbf21 so I can play it with friends one day

>> No.10555293

sigil 2 music

https://files.catbox.moe/kt285d.WAD

>> No.10555294

>>10555287
>Hoping Zandronum gets mbf21 so I can play it with friends one day
That would be nice, I'd sure like to play some mbf21 stuff with proper server/client shit and not GZDoom's weird desync crap.

>> No.10555295

>>10555073
Horizontal or Vertical

>> No.10555301

>>10555294
Does GZDoom really desync that often if you're not playing with any mods?

>> No.10555308

>>10555094
What I don't get about purity is that Id Tech 1 games were already doing stuff that was impossible in vanilla Doom less than two years after it released. Colored lights and horizontally sliding doors were a thing in the Doom engine before Zdoom was ever considered.

>> No.10555327

>>10555301
Seems to be very ping/location dependent

I prefer the server approach anyways

>> No.10555364

>>10555094
Nobody has said anything negativite about mbf21. You are making up things to get angry about.

>> No.10555367

>>10555327
Yeah c/s is obviously superior for the sake of convenience.

>> No.10555370

>>10555294
Doesn't Woof/Nugget have Chocolate netcode which is pretty decent supposedly? Odamex appears to support MBF21 to some extent too.

>> No.10555396

>>10555370
I guess I could try odamex online with eviternity 2

Would be cooler with our mods running but a good ol vanilla time every once in a while won't hurt

>> No.10555475

>>10555308
THIS!!!!!
purists are POSERS

>> No.10555483

>>10555370
>>10555396
Yeah Odamex does run MBF21. The Ad Mortem Phase 2 playthrough on it back in October did alright, although the engine itself seems much more built for Deathmatch than Co-op. There's a lot of server variables that are missing that I would like to have for setting up co-op runs, namely stuff regarding weapon/ammo keep rates on death, but it's still enough to play through.

>> No.10555495

https://mega.nz/folder/ntkkkbhK#C5ytgCvf62lC2QBZgyROxg

>> No.10555496

>>10555295
What is a column?

>> No.10555507

>>10555495
What's this?

>> No.10555509

>>10555495
Anon, give us context, what is this? I'm not sure I can trust something simply labelled "retroFPS" with 33 zip files labelled "mood" from the get-go.

>> No.10555510

>>10555507
AI upscaled HD Imp Encounter.

>> No.10555512

>>10555507
A Doom WADpack.

>> No.10555519

lol nice one mate, i fell for it like a fool
>>10555495

>> No.10555526

>>10555512
Sell it to us.

>> No.10555529

>>10555495
Dolphins, my favorite!

>> No.10555537

What's the appeal of source ports other than Chocolate/Crispy Doom for vanilla, and GZDoom for modding?

>> No.10555543 [DELETED] 

What's your best argument for why DOOM is actually shit? I have a few:
>every environment is a grey, brown or red series of cubes with an ugly pixelated sky box
>every enemy is profoundly retarded and either alternates between walking and shooting, or zigzagging while walking and shooting
>there are barely any enemy types to begin with
>every weapon is trash and redundant after finding the plasma rifle and you'll only ever use said weapons because you're out of plasma ammo
>retarded powerups like """invisibility""" that actually make enemies more likely to hit you unless you stand still
>the OST is almost entirely made up of terrible MIDI versions of Metallica and Alice in Chains songs
>strange fixation on sculpted, muscular buttocks and anuses
>health/armor systems are poorly designed and sprinting through hundreds of glovebox medical kits, magic HRT potions and helmets is stupid, repetitive and boring
DOOM is a legitimately bad game.

>> No.10555558 [DELETED] 
File: 25 KB, 596x292, Screenshot 2023-05-02 at 00-05-26 _v - It's time to stop pretending that classic doom is better than brutal doom.png [View same] [iqdb] [saucenao] [google]
10555558

>>10555543

>> No.10555565

>>10554903
You don't have to go right to full colour, browse lospec for more palettes. Try the "hardware" tag for authentic palettes of various games and old computers instead of modern "pixel art"

>> No.10555581

>>10555537
Eternity engine has portals but that's about it

>> No.10555582

>>10555537
Better mod support than crispy and not having to use GZDoom
Nugget is my main port now. I only use GZDoom if absolutely necessary

>> No.10555589

Did anyone here actually pay for doom2.wad

>> No.10555601

>>10555589
I got it in a Quakecon pack on Steam ages ago

>> No.10555603

>>10555589
I bought all the dosbox ports on Steam when I was 10

>> No.10555610
File: 55 KB, 730x548, pc-doom-collectors-edition-the-ultimate-doom-trilogy-1994-2003-161813993.jpg [View same] [iqdb] [saucenao] [google]
10555610

>>10555589
In 2003 I bought this, still have it.
I also got it again on Steam as part of a Quakecon pack I bought years ago

>> No.10555613

>>10555589
i always assumed it was freeware since you could just google "download doom 2" and click the first link to get it

>> No.10555631

>>10555370
I don't like the way GZDoom looks and all the dogshit features I'll never use
I also don't like how bad it runs on my craptop, I'll never be able to play a modern PWAD in GZDoom
I also like to play with higher resolutions and boom/mbf compatible wads so I stick with Woof/Nugget and DSDA, although I mostly stick with DSDA nowadays because it has better performance with my craptop.

>> No.10555648
File: 95 KB, 1174x799, e37486f0-9d47-46b5-8355-11486c6a9537.jpg [View same] [iqdb] [saucenao] [google]
10555648

>>10554763
I don't know if this got posted here, but just in case it hadn't

A Bioengineering PhD student at MIT displayed Doom in gut bacteria as a class project
https://www.youtube.com/watch?v=8DnoOOgYxck
It's cool shit
>One frame every 8 hours and 20 minutes – but it works
https://www.golem.de/news/biologie-doom-laeuft-auf-darmbakterien-2312-180291.html

>> No.10555675

>>10555589
The first time I played Doom 2 was on XBLA.

>> No.10555679

>>10555648
she's hot

>> No.10555684

>>10555648
>One frame every 8 hours and 20 minutes
So it'll run Okuplok better than GZDoom.

>> No.10555686

>>10555073
Second row. Quake is just too sacred & I love Hexen. Dark Forces is fine too and 3D Realms release got lucky to be on the same row.
>>10555589
Nope, I got DOOM Classic Complete package on Steam as a gift.

>> No.10555689

>>10555589
I've got all the old ones on disc (apart from Chex Quest since that wasn't a thing here).

>> No.10555712
File: 764 KB, 1912x1015, file.png [View same] [iqdb] [saucenao] [google]
10555712

>three-taps cyberdemons without needing to smell their nuts with bfg
goddamn the new gun in nuEviternity feels op, especially since it's using basic bitch normal ammo

>> No.10555729

>>10555686
Was it a gift from GreyGhost on Doomworld?

>> No.10555736

>>10555712
That's the point of the gun, do you hate fun?

>> No.10555750

>>10555712
damn i thought it only did 1000 damage but you're implying it's 1400+ lol that's stupid
>>10555736
overpowered horseshit that devalues every other weapon isn't fun
you could make it a ridiculously powerful yet respectable addition to the roster by having it do 300x3 damage and take 40 bullets to fire
it isn't like eviternity is hard enough to even warrant a second superweapon to begin with

>> No.10555772

>muh details muh environment, so cool looking
why are modern wads so overly detailed? give me some good old grey shit and plain looking stuff for fucks sake. suggest simple wads, thanks

>> No.10555774

>>10555648
>>10554763
Also I should add: it's simulated gut bacteria
report is here if you wanna read more
https://docs.google.com/document/d/1SFm1dS6myqq7psBKttP7CVYN4jO66lOp7ZMA829c_hc/edit

>> No.10555778

>>10555774
Hi. No one cares, just post more of the chick if you're really going to keep posting this uselessness

>> No.10555780

>>10555774
Still pretty cool to pull it off.
>>10555778
Bro your incel is showing.

>> No.10555781

>>10555772
I like detail, but it has to be the good kind. Which basically means custom textures.

Play UAC Ultra if you haven't. I think it's a delightful set of maps. It's very pretty without having 90 million sectors and linedefs.

>> No.10555783

>>10555778
don't be such a downer, it's pretty cool

>> No.10555795
File: 110 KB, 1073x739, E1M1 on simulated ecoli.png [View same] [iqdb] [saucenao] [google]
10555795

*world's slowest OPL in the background*

>> No.10555843

>>10555073
>Blood is not on row 3
i hate you

>> No.10555851

>>10555843
bro

>> No.10555852

>>10555843
i meant row 2 i'm restarted

>> No.10555856

>>10555795
the music is farts?

>> No.10555857 [DELETED] 

>>10555543
>>10555558
Fuck off COD Baby Gen Z turd.

>> No.10555861

>>10555772
Give me some modern wads that are overly detailed

>> No.10555862
File: 117 KB, 1014x768, toilet sounds.jpg [View same] [iqdb] [saucenao] [google]
10555862

>>10555856

>> No.10555865 [DELETED] 

>>10555857
mindbroken by codGODS

>> No.10555869

>>10555862
https://www.youtube.com/watch?v=TGaUp-X_q3M

>> No.10555879

>>10555856
the music is ΩΣPx0(2^18×5^18)p*k*k*k

>> No.10555896
File: 32 KB, 611x1087, 0dmbpfnfvkl21.jpg [View same] [iqdb] [saucenao] [google]
10555896

does anyone have this picture of the black woman looking at this caco and saying youre pretty cute for a white boy or something like that

>> No.10555910
File: 1.74 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
10555910

Despite lack on enthusiasm (only a single person voting on the poll)
https://strawpoll.com/NPgxEjErrZ2

I'm still gonna try and stream some Prodoomer tomorrow (in about 12 hours from now)
Just gotta figure out how to makeyoutube chat to show up in the game.

>> No.10555914

>>10555879
>ΩΣPx0(2^18×5^18)p*k*k*k
but does it loop correctly?

>> No.10555924

>>10555910
I don't have an account to shoot the shit in chat but I might tune in, morbidly curious what prodoomer played the "right" way looks like

>> No.10555937

>>10555712
>mod adds another superweapon
I’ll have to test it out more when I care more about playing EV2 but the BFG seems more devastating.

>> No.10555939
File: 356 KB, 256x256, 1508195797520.gif [View same] [iqdb] [saucenao] [google]
10555939

>>10555914
I mean, does it really matter? Anyway I'm sure someone or something will be kind enough to fix it for anyone or anything who will report it.

>> No.10555945

>>10555729
>GreyGhost on Doomworld
Nope. Honestly, I don't even know who that is. Haven't opened up Doomworld in forever and never had an account there. Got gifted by some anon in Steam Sale thread years ago.

>> No.10555946

>>10555937
>but the BFG seems more devastating
BFG is better overall but however-its-called is like a super-powered railgun that deletes viles, cyberdemons, those rocket hell knights and so on more effectively - there's no need for dodging rockets or positioning or timing anything, just point and shoot
also uses another type of ammo for even more faceroll

>> No.10555949
File: 601 KB, 680x675, 1700668263173348.png [View same] [iqdb] [saucenao] [google]
10555949

>>10555896

>> No.10555962

>>10555924
it wont be played the right way lol. it will be played with x2 exp (because i aint gotta grind, and you have to at x1 because Stadium cant be beaten without haste spell)
and a minimap mod.

>> No.10555968
File: 903 KB, 2338x1661, d8x49rr-a883d902-3903-43b8-8b4f-e672f5af37b8.jpg [View same] [iqdb] [saucenao] [google]
10555968

>Jannoids banned me for a whole month for allegedly posting gore .webms on /a/ 5 years ago
Fuck off pretty please, I have never been there since at least 2013

>> No.10555971 [DELETED] 

>>10555865
>Mindbroken by Cod""GODS""
How would you know that that is the case, Zoomlet? COD is NOT what it once was back in the days of Activision before merger with Vivendi Blizzard, nor is it the way it was during the Original Black Ops storyline, Go back to /v/, or maybe /b/

>> No.10555972

>>10555946
Viles and barons can get deleted in one BFG pull, cybers in two. I’m not offended by a more relaxed and ranged superweapon if BFG still gets more milage with more effort.

>> No.10555976
File: 181 KB, 2560x1920, 1690877804093749.png [View same] [iqdb] [saucenao] [google]
10555976

today i went on my other home board and found this https://youtu.be/-fMmu7Thet4

>> No.10555985

>>10555924
>morbidly curious what prodoomer played the "right" way looks like
A fuckton of minmaxing.

>> No.10556004

>>10555985
a surefire way to make the experience unenjoyable

>> No.10556008

>>10555976
comfy

>> No.10556012

>>10556004
Pretty much Doom modding all over, so much stuff like the mountains of Complex Doom mods built around corner peeking stuff that can hill you in a single hit.

>> No.10556018
File: 536 KB, 680x675, 1703881847662695.png [View same] [iqdb] [saucenao] [google]
10556018

>>10555949

>> No.10556019

>>10554579
This.
I looked up a guide on that one. Guardian of Steel is the most bullshit part of Hexen.
>>10554698
Hexen is good, but some little things just make it tiresome, one little inconvenience at a time.

>> No.10556021

>>10555073
AVP is decent from row 4, I could do without the rest

>> No.10556030

>>10555712
>especially since it's using basic bitch normal ammo
I wonder if the railgun would have different reception if bullets were wholesale dehacked patched into "perferator slugs", without the preconception that doom 2 has three ammo types that do damage and one that... exists

>> No.10556032

>>10555750
Really? It's that bad? I played with pistol starts and it didn't devalue the other weapons since it's a rare weapon only put in a few secrets.

>> No.10556039

Any good, honest, true advice for mapping for doom? I dont want to make the next sensation, I just want to make some sweet little maps, just a few really. I was thinking of a theme, like you have to follow a river of blood in hell or in a cavern, going around unlocking the gates or some shit, but i have 0 motivation and 0 skills.

>> No.10556040

>>10556039
The one piece of advice a friend gave me that stuck with me is if you die while playtesting a map, leave some supplies in the area you died, like a stimpack or some ammo, and maybe a marine corpse.

>> No.10556047
File: 322 KB, 640x480, Screenshot from 2023-12-29 16-17-03.png [View same] [iqdb] [saucenao] [google]
10556047

>>10555976
lmao

>> No.10556048

>>10554698
>>10556019
Hexen is kind of accidently insidious, it tricks people with a relatively tame, linear first level (though it's not like it outright tells you to hit the bell) but then Seven Portals filters the fuck out of a lot of them.

It's not like Seven Portals is even hard, it gives you everything you need to know and tells you where to go next but somehow they just don't make the connections and aimlessly wander about.

>> No.10556050

>>10556039
I think the best advice I can give you is to plan out the progression that loops. It's pretty easy to run past the enemies, but it'll be harder if you have to return from the side.
In addition, try to give each wall a unique purpose. Maybe there's a balcony, or a window, or a door into monster closet. Even no purpose wall can stand out if it's the only one. You won't be able to do it always, but it will help making rooms interesting.

Also starting is the hardest part for me. Once I make first few rooms, it gets easy to finish.

>> No.10556056

>>10556050
do you plan everything first? or have a general idea? do you start with the starting room?
good tips though, thanks

>> No.10556065
File: 40 KB, 1033x1200, representation.png [View same] [iqdb] [saucenao] [google]
10556065

>>10556056
I usually have an idea in my head, sometimes I draw it, usually the actual result are quite different anyway.
I usually follow the expected player's progression, so I do start with the starting room, but I follow whatever works.

Looked up some of the comparisons of how it started vs how it ended, only one I found. Don't remember where my pen and paper sketches are.
EffinghamHuffnagel

>> No.10556068

>>10556048
The most bullshit hexen throws at you are the switches in Guardian of Steel. The fights are never a problem, dealing with the enemies is simple and often satisfying (unless it's centaurs). The switches are fine, there are two in the second or third hub I think that are hidden behind a statue and that's kind of dick-ish but whatever, it comes later on in the game at a point the player should already have learned some lessons about Hexen's design.
But the Seven Portals, and specially Guardian of Steel, is the most cryptic part of the game and it comes up first. If they just changed the order of the hubs and took some extra time balancing weapons and enemies it would be a lot better and maybe even receive more love today, there's barely any wads for Hexen.
I wish Raven got Sandy on board for Heretic and Hexen, those games would greatly benefit from someone like him.

>> No.10556078

>>10555712
you get it in exchange for losing all your other weapons and surviving that incredibly annoying map, and you only get to use for one map before losing it again. seems fair to me.
in fact, any monster you could cheese with that thing is still much less work to kill than beating that guitar hero map. enjoy it.

>> No.10556083

>>10556068
>there's barely any wads for Hexen.
There's barely any for anything that isn't Doom or Doom 2.

Heretic got some but is still largely ignored, Chex, Strife and Hexen are just next to nothing.

>> No.10556092

>>10556083
But I can understand why that is for DOOM, you have a great well rounded set of weapons and a great well rounded rooster of enemies. You don't have to mess with those, you can just make maps.
For Hexen and Heretic... Well a little bit of balancing would go a long way, and if you're going that route might as well improve enemy and weapon variety and that alone is a lot of work and you haven't even got to the maps themselves. It is easier to make content for DOOM in that sense.

>> No.10556093

>>10556078
>>surviving that incredibly annoying map
>iddqd’s in your path
>> you only get to use for one map before losing it again
Doesn’t it show up in other episodes? that’s…
why even add it at all if it’s just for one level? it’a not even a particularly long one, like the colorful-geometical-shapes one from 1 that had like 3k mobs (…was it eviternity? or valiant?)

>> No.10556107

>>10556032
It is objectively OP but not game-breaking, I’m not sure what anons are bitching about. If you always had it then it would probably need a balancing patch (maybe slow repeating mode with medium ammo cost and current “supershot” as 40-50 ammo alt-mode) but as-is it’s fine because you only have 1-6 slots most of the time.
It’s a wonderfull cyber-knight remover, I hate those guys and their fuck you rockets with a passion

>> No.10556108
File: 422 KB, 1920x1080, 20231229184938_1.jpg [View same] [iqdb] [saucenao] [google]
10556108

I'm currently getting all the achievements in Blood Fresh Supply. But I find that this port tends to stutter/freeze occasionally. Also the damage system seem to be a bit off.

My plan is to start Death Wish after I'm finished with Post Mortem, which "source" port is the best one to play? Last time I looked up Blood ports BloodGDX was the only real option. Is nBlood or Raze better?

>> No.10556113

>>10556092
>and a great well rounded rooster of enemies
I still don’t understand why hell knights and hell barons both exist

>> No.10556116

>>10556113
One of them's a beefier imp, the other one is a door with health.

>> No.10556117

Zoomer here, is there a reason why Doom 2 throws so many more enemies at you than the first one? I remember reading about how enemies in Quake 1 had so much hp because they couldn't do this kind of thing with 3D models, so they had fewer enemies with high health to compensate. But what made them hold back from throwing waves at you in Doom 1?

>> No.10556123

>>10556117
The addition of more glass cannon enemies like Revenants, Hell Knights being a good midpoint between Imps and Barons, and most importantly the addition of the Super Shotgun really helped to encourage pushing up the monster count.

>> No.10556127

>>10556117
because Doom 1 is actually balanced
with the addition of the SSG, Doom 2 completely destroyed that balance, adding the need for more enemies and garbage on the map.
Doom 1 + some monsters from the second + some tweaks to the roster of weapons and monsters is perfectly fine

>> No.10556129

>>10556117
ID figured out that killing demons is fun, and having more demons = more demon killing
(I don’t know)

>> No.10556130

>>10556127
The SSG is nice to have sometimes though. Because trying to kill a Caco or a Hell Knight with a normal shotgun is a pain in the ass. The Rocket Launcher or Plasma Gun work better in that case, sure. But what if the mapper doesn't want to give out those guns just yet?

>> No.10556132

>>10556117
Back then, there was basically no FPS design guidelines. They pretty much invented that with Wolf but DOOM changes the game so much at that point everything is uncharted territory.
After DOOM 1, they could see how it went and go:
>"oh, yeah, we could throw a lot more enemies and it'll work"
It also helps that DOOM 2 introduced new enemies that bridge the gaps between the original rooster.

>> No.10556134

>>10555537
Crispy doesn't have very good wad support. No boom, mbf or mbf21. Woof does that with crispy aesthetics and Nugget adds extra goodies on top of that. Dsda has QoL stuff for speedrunners, and Eternity has some stuff for mappers that Gzdoom can't do like horizontally moving platforms. That's some of the most popular source ports atm. Most source ports are outdated and are not used anymore.

>> No.10556136

>>10555589
Yes. At the 90s. Didn't have internet back then. I didn't actually pay for it though. My dad did.

>> No.10556140

>>10556130
That is why I said with some tweaks. Nerfing the Barons life, amping up the sg, adding a few more enemies to fill in the gaps left in the roster, etc. You could even add the ssg, but then you would need to balance many more things (check out how an insane amount of wads buff the pistol and the switch speed and always add 2/3 enemies)

>> No.10556141
File: 541 KB, 892x877, 1680456634950707.png [View same] [iqdb] [saucenao] [google]
10556141

>>10554763
>SUM TING /VR/Y WONG
Some people from /v/ and youtube got very good results with mimicking JC Denton in that elevenlabs ai voice generator, would it be feasible for Wang? I'm assuming you can insert your own sound clips and trigger them in custom levels.
That would make way for all wacky and situational commentary for the maps

>> No.10556142

>>10556108
Saw the imgur image just now, nBlood it is!

>> No.10556145

>>10556140
>amping the SG
So how would you do that? I have few arsenals planned in the future where the Shotgun gets more of a spotlight shone on it, I think just increasing the firerate would go a long way.

>> No.10556149

>>10556127
>some monsters from the second
You mean all? I can't think of a monster from Doom 2 that didn't outright improve the roster. The worst monsters are both from Doom 1.

>> No.10556153
File: 2.25 MB, 1558x878, stupid arena for stupid boss.png [View same] [iqdb] [saucenao] [google]
10556153

hi hello I need advice. So basically, I made a little map pack and gave it to my friend to playtest it so I could fix some stuff. One of his complaints was that the boss was kinda boring and the arena for him could be better.
How do I make it more interesting?
btw the boss is some custom monster I downloaded online. I think his name is guardian of hell

>> No.10556158

>>10555073
the third one

>> No.10556167

>>10556145
A few frames faster is all you really need for a good universal bump. Changing monsters would require more thought though, but nobody is touching the original roster anyway other than lost souls

>> No.10556168
File: 389 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
10556168

>> No.10556176

>>10556168
>little romero
lmao

>> No.10556179

>>10556113
because prior to that all you really had other than a baron that had any heft to it was pinkies and cacos.

They were also running out of time or monies, it's why a lot of stuff in Doom 2 is either recycled or something that was scrapped from Doom 1.

>> No.10556183

>>10555537
Zandronum has proper server/client multiplayer.

>> No.10556189

>>10556168
>without discord mod better
yes

>> No.10556197

>>10556068
>The most bullshit hexen throws at you are the switches in Guardian of Steel.
Those ones made sense to me but I guess if you don't notice it's all symmetrical you're going to have a shit time.

>> No.10556206
File: 285 KB, 640x480, Screenshot_Doom_20230530_073158.png [View same] [iqdb] [saucenao] [google]
10556206

>>10555080
Because Ash vs Project Malice monsters is fun.

>> No.10556227

Its true though: purists try to be all anal about original gameplay and bugs, but then scream in excitement when a megawad changes weapons and monsters. Truly its beyond me

>> No.10556230

>>10556227
Are these purists with us in the room right now?

>> No.10556248

>>10556230
They're coming out of the god damn walls!

>> No.10556252
File: 33 KB, 624x360, 1690121827761184.png [View same] [iqdb] [saucenao] [google]
10556252

>>10554763
Not Even Remotely Fair is finally complete with all three episodes
>https://www.doomworld.com/forum/topic/127913-not-even-remotely-fair-32-maps-for-doom-ii-nightmare-difficulty-only-all-original-soundtrack/

>> No.10556254

>>10556248
hi

>> No.10556261

>>10556134
Barring GZDoom-reliant total conversions and whatnot, can Nugget Doom play any Doom wad?

>> No.10556267

>>10556248
fucking void gliders

>> No.10556278

>>10556227
I'm purist (if that means guy who doesn't use gameplay mods) and yea I enjoyed the new monsters in wads like Valiant, Ancient Aliens and Ad Mortem for example. All these wads are balanced around their new monsters and new stuff is always cool. I don't use gameplay mods because I want to play wads as their author intended and I like Doom's core gameplay. Ad Mortem has it's own weapon mod in addition of it's new monsters, so I respect that and play it as intended. I don't mind if somebody else enjoys gameplay mods, because it doesn't hurt my gameplay experience and it's good that Doom has content for all different tastes. So what's your problem? Do you always get mad, when people have different preferences as you?

>> No.10556287

>>10556227
So they weren't actually a purist and you just made it up in your head?

>> No.10556290

>>10556108
now that Atari bought ND you'd think they'd fix it

>> No.10556291

>>10556261
Everything except gzdoom or eternity wads. (And of course not rare old stuff like doom legacy wads and doomsday wads, but nobody can play those on any modern source port anyway and there isn't many.)

>> No.10556294

>>10556153
i really like these yuge skellington piles for some reason

>> No.10556297

>>10556290
I don't know why you't think that out of the sixth company to wear the preserved corpse of Atari as a fashionable outfit.

>> No.10556302
File: 51 KB, 1080x607, fb7.jpg [View same] [iqdb] [saucenao] [google]
10556302

>>10555080
counterpoint: i have no friends and my internet is slow

>> No.10556304
File: 2.69 MB, 430x345, 1700520433012886.gif [View same] [iqdb] [saucenao] [google]
10556304

>> No.10556309

>>10556297
i mean that's what you'd normally expect, not that i really expect it

>> No.10556348

>>10556302
But anon, ANYONE can host or play Doom at any speeds. I'd do so right now to prove a point, but I gotta finish jacking off and then cook a turkey

>> No.10556350

>>10556348
>Camera cuts to anon jacking off with just /doom/ open in his browser. He loves the posters there very, VERY much.

>> No.10556401

>>10556348
>but I gotta finish jacking off and then cook a turkey
Why are you jacking off to a turkey before you cook it?

>> No.10556407
File: 1.72 MB, 1920x1080, uac botanicals.png [View same] [iqdb] [saucenao] [google]
10556407

>>10556132
>It also helps that DOOM 2 introduced new enemies that bridge the gaps between the original rooster.
The super shotgun does this, too, bridges that gap between weapons. If you ever get curious, check out the time it takes to chaingun a baron to death compared to how long it takes to melt them with plasma.
Then try it with the ssg. It feels so nice, like right in-between them both.
>>10556140
>(check out how an insane amount of wads buff the pistol and the switch speed and always add 2/3 enemies)
I see plenty of wads that buff the pistol and add more enemies, I've not seen as many that buff swap speeds besides gameplay mods (unless that's what you mean).
>>10556206
>640x480
>Project Malice monsters
Is this an anon who also strides with Death?

>> No.10556424

Hello anons, I see you are talking about balancing and stuff. I've got a question: I read in the past threads someone changed up the switching speed. I managed to do it as well by copying some codes, the problem is it's weapon dependant. As soon as I play something with custom weapons, it stops working.
Is there no way to do it? Weapon switching HAS TO be tied to the weapon itself? Gzdoom, Woof, whatever port lets me do this

>> No.10556451

>>10556141
Yeah, probably. I haven't messed with elevenlabs but there's likely enough John Galt quotes for a model. Your correct, each is sfx is just .voc that's called from an ST1 sound spot, so more can be easily added. SWSOUNDS.txt lists all of them. If anyone has a particular line they want to hear I'll take note of it.

>> No.10556452

>>10556424
You can wack this into something to go across all weapons but I'm pretty sure it's going to be instant swapping..
TNT1 A 0 SetPlayerProperty(0,1,2)

>> No.10556454

>>10556424
As far as I know (which isn't much), it is always tied to the weapon.
What you could do is what the original smooth weapons mod did which is have a toggle for it, but that toggle activates a line in each of the weapons, so in essence it is still tied to the weapon, it just lets to change that mid game, if you want to for some reason.

>> No.10556456

>>10556093
>Doesn’t it show up in other episodes?
It does, anon's being dumb. It's in every secret level, at varying amounts of hidden. Redshift has it behind the secret blue key, Charge has it in the big Portal 2 secret, Catalyst has it appear next to you at the very end, Freya has it in a secret room, Parallel & Kenosis I think have it out in the open.
Since the secret levels are usually pretty late in the episodes, you can have it for a maximum of 18 levels, which is half the game.

>> No.10556459

>>10556407
>I've not seen as many that buff swap speeds besides gameplay mods
Does Hell-Forged count? It changes all the weapons and all the enemies so in a sense it a gameplay mod? Weapon swapping is nigh instant on it.

>> No.10556463

>>10556456
>Redshift has it behind the secret blue key
interesting, on HMP difficulty it's given to you right in the open as the setpiece of the room with the baron pillars, and the blue key room is a BFG you get to keep for the rest of episode 1

It DOES have a weakness though, it fires slow enough that it's not the best choice to carry as your first option over the RL or plasma when entering a new room/arena blind

>> No.10556464

Was there an older version of Alkaline that had grunts wielding the same shotgun model the player has? Has there ever been a Quake mod that has grunts wielding an actual shotgun instead of their generic blaster? I swear it isn't a false memory and I've seen it somewhere at least once.

>> No.10556481

>>10556424
I think you can do it with a zscript-defined item given to the player with a bit of work. At least the deselect lowering animation should be pretty easy to remove without altering the weapon definition itself.

>> No.10556482
File: 124 KB, 640x480, Screenshot_Doom_20230727_103247.png [View same] [iqdb] [saucenao] [google]
10556482

>>10556407
Yup. I haven't played Deathstrider or Doom in months, though.

>> No.10556491

What changes did Quake 2 Reckoning make on the AI behaviours other than the Enforcer machine gun? I can't find an overview online

>> No.10556516

>>10556407
>pic
WAD?

>> No.10556526

The Mac version of Wolfenstein 3D is terrible.
I thought it would be okay, but it's worse than the SNES version. I hate it.

>> No.10556532
File: 213 KB, 1366x768, amc0002.png [View same] [iqdb] [saucenao] [google]
10556532

>> No.10556538
File: 2.07 MB, 1920x1080, uac doowee.png [View same] [iqdb] [saucenao] [google]
10556538

>>10556482
I'm taking a breather after going through AdMortem with it earlier this month. I might try to get Valiant working with it eventually.
>>10556491
I know it's at least responsible for those evil brain attacks.
>>10556516
https://doomer.boards.net/thread/2462

>> No.10556567

>>10556348
hope you wash your hands before handling the turkey

>> No.10556571

>>10556567
It sounds like the anon that fucked his turkey and got salmonella didn't learn his lesson the first time.

>> No.10556582

>>10556538
Thanks

>> No.10556585

>>10556571
Doesn't even compare to the /fit/izen who put radioactive americium on his balls because he thought the alpha radiation would turn him into an alpha male. Then he got cancer.

>> No.10556596

>>10556532
Icon of Sin if it could move.

>> No.10556598
File: 28 KB, 400x400, FzT1xPnaUAAkeFj.jpg [View same] [iqdb] [saucenao] [google]
10556598

>>10556585
>he thought the alpha radiation would turn him into an alpha male. Then he got cancer.
That's weird, I thought Alpha radiation is so weak it can't penetrate a piece of paper

>> No.10556607

>>10556532
That fucking lemur's maps gave me ptsd. Granted they were optional so it was my fault. But at least this boss was cool.

>> No.10556617

>>10556598
It can't penetrate very far (only a few cells deep) but in case it does, like you ingesting it or injecting on your balls, it is the most strongly ionizing form of radiation and can cause much more damage than beta or gamma radiation.

>> No.10556618

>>10556598
Turns out americium also gives off gamma radiation so he was dead either way lol.

>> No.10556628

>>10555073

It's row 3 for me. Between Half-Life, Outlaws and Unreal Tournament 99, these are probably some of the games I have clocked the most hours with over the years.

I am however pretty annoyed Dark Forces isn't on that row, seeing as most other series and engine mates are put together. You should swap it out with Redneck Rampage.

>> No.10556650
File: 10 KB, 400x237, cup.jpg [View same] [iqdb] [saucenao] [google]
10556650

>>10556585
it turned him into a gamma male instead

>> No.10556652

>>10556585
I'd like to be surprised but for some fucking reason in the last five or so years people have reverted back to thinking radiation can make you stronger or some shit.

>> No.10556656

>>10554795
Because there was a bug with movement speed where you'd gain velocity by hopping like a bunny and move faster.

>> No.10556657

>>10554795
>brutal violent game like Quake
Have you ever seen a Shambler? They're cute.

>> No.10556660

>>10556278
>if that means guy who doesn't use gameplay mods
Purists in this context are supposed to be people who think Doom modding should be restricted to what was possible with the vanilla EXE. You said you liked WADs which require Boom or MBF at minimum, so you're not a purist.

>> No.10556669

>>10556463
You're right, I forgot which way round they were.

>> No.10556706

>>10555781
Different anon, digging UAC Ultra. Also started it with Accessories to Murder because I forgot what was actually in it and it's better than I expected. Ammo seems like I have just enough but not sure if that's from the weapon mod or the map. I'm assuming the weapon mod. Having fun anyway.

>> No.10556721

>>10555080
You can run GZDoom in multiplayer

>> No.10556724

>>10554761
GORDON, why doesn't he wear the protective Helmet for the HEV suit Mark IV? Is he too afraid to part with his eye-wear or something?

>> No.10556732

>>10556724
Head too big.

>> No.10556751

>>10554875
>>10554865
I'm gonna give it a few more tries and maybe check out a Serious difficulty walkthrough because I just don't see how this is possible.

>> No.10556752

>>10556532
What dis

>> No.10556756

>>10556751
I savescummed through it, so it must be possible. But yeah, I think I had to die and use an extra life to give me some bird ammo. Good luck if you disabled lives.

>> No.10556758

>>10556752
AMC Squad.

>> No.10556761

>>10556758
American Movie Theater?

>> No.10556762
File: 370 KB, 1024x867, /b_/ catalog.jpg [View same] [iqdb] [saucenao] [google]
10556762

>>10554763
So what's the deal with a Serious Case of /vr/? I don't think I've seen a post about it in over a month. Can I axe it like with 94 Protons?

>> No.10556764

>>10556761
It was originally a Duke 3D mod that's become its own standalone Build Engine game, mainly spearheaded by one dude. The autism is strong in this game but goddamn the plot is genuinely engaging, and the game is overall pretty cool.

>> No.10556767

>>10556762
VR2 mapper, I want to finish up my maps and then take a stab at it, but ultimately it's up to the head honcho if he wants to give up the ghost. If the project gets canned I'll just release my map in the thread anyway when I get to it.

>> No.10556775
File: 222 KB, 1917x1080, Romero's Recycling Room of Doom.png [View same] [iqdb] [saucenao] [google]
10556775

>>10550428
Some feedback for Rise of the Triangle. Overall it's a good wad.
The M_DOOM graphic isn't centered and looks kind of weird, not sure if that's on purpose. Some of the new sounds are questionable, I don't like the fireball impact, explosion and teleport sounds mostly.
The fact you can walk through the default doom stalagmite object feels wrong, I'd replace it with any other sprite, preferably one that looks less blocking.
>map 10
It feels like there should be an ambush after the blue armor secret given how big the space around it is.
>map 31
This map has over 100 linedefs... It's easy to skip the teleport line at the edge of the ocean scroller on accident, it could be mitigated by tilting the line slightly or doubling the teleport line. The timer function at the end is not communicated very clearly. I have no idea what motivated the theme of this level, but the cat dude sprites look surprisingly good. Did you make the sprites?
>18
The first time I got the rocket launcher I fell right on it and accidentally blew myself up in a funny way. You could add more on the floor where the player falls to make that more likely to happen.
>19
You should put some enemies in the backpack secret, I think.
Cont

>> No.10556776

>>10556775
>map 20
At various places it's easy to push enemies off ledges and get them stuck, especially the cyberdemon and mancubus fight where the cyberdemons can fall off then get teleported back up but remain useless since their hitbox is half over the ledge where they respawn. It might be kind of neat if they could be pushed off and pop back up without getting stuck, but maybe not if that meant they could get stuck on the central pillar and die before falling, try it out. I'd put the block monster flag on any ledge where enemies might fall off, so long as it doesn't block
important flying enemies. Also the intermission after this map says "jump side his head" which sounds weird, did you mean "jump inside his head"?
>21
I was confused what to do after getting the keys. Why is the switch activated by walkover lines instead of just being a switch? It doesn't help that the lift is (mostly) invisible.
>22
This map is funny. Good job.

>> No.10556779

>>10556721
If only you could actually play it in multiplayer too.

>> No.10556806

>>10556764
It looks really good too. Another one for the endless backlog.

>> No.10556825

Hell Revealed II is turning 20:
https://www.doomworld.com/idgames/themes/hr/hr2final
https://www.youtube.com/watch?v=ct9hVnxIgj4
https://www.youtube.com/watch?v=rqa1zbSqR6M
https://www.youtube.com/watch?v=aGP3prWVY1Q
https://www.youtube.com/watch?v=34SBJRHV9sU

>> No.10556850

>>10556724
He has to on Xen right? I assume it's retractable.

>> No.10556863
File: 2.98 MB, 492x336, 1675181071937444.gif [View same] [iqdb] [saucenao] [google]
10556863

>>10556762
CP?

>> No.10556882

>>10556863
counterpick, so it's stages that you choose to get an advantage against your opponent (either because it's one your main is good on or one their main is bad on)

>> No.10556889

Arcane Dimensions without the horrible direct downgrade projectile shotguns?

>> No.10556892

>>10556889
There's a console command to make the shotguns hitscan.

>> No.10556896

>>10556724
Is the HEV suit canonically super duper bulletproof, or is Gordon eating like 20 bullets without flinching merely a video-gameism?
I know it's got some shock absorption and medical mechanics at least.

>> No.10556897

>>10556348
>in fact, forget the turkey!

>> No.10556902

>>10556892
cool
does it work for the triple barrel also

>> No.10556903

>>10556902
I think it does. I've never used the command myself.

>> No.10556912

>>10555712
To confirm, the Perforator in Eviternity 2 does just over 1000 damage if you land every hitscan (which requires being pretty close as the final shot has some spread on it). The first couple of releases of the mapset had a bug in GZDoom where it did ~double the damage it should have, but this is now fixed.

So to kill a cyber at any reasonable range is about 5 to 6 shots.

>> No.10556926

>>10556902
>>10556889
impulse 130 in console

>> No.10556937
File: 236 KB, 1600x1200, Prey.jpg [View same] [iqdb] [saucenao] [google]
10556937

Doom 3 but good.

>> No.10556959

>>10554761
I'm seein' double here! Four eyes!

>> No.10556962 [SPOILER] 
File: 200 KB, 256x512, 1702177968556922.gif [View same] [iqdb] [saucenao] [google]
10556962

>>10554761
guys i think im stuck in this map, what am i supposed to do in this dead end?

>> No.10556982

>>10556937
Doom 3 on Nightmare is Doom 3 but good.
Prey is Doom 3 but without a failstate so it's pointless.

>> No.10556985

>>10556937
Pretty much.

>>10556982
The minigame death stuff was the only downside. It's a very enjoyable shooter otherwise.

>> No.10556991 [DELETED] 

Doom 2 is a mission pack for Doom 1.
Doom 64 is Doom 1 1/2.
Quake is Doom 2.
Quake 2 is Doom 64, but bad.
Doom 3 is Quake 2, but competent.
Quake 4 is Doom 3.

>> No.10556992

>>10555073
Bottom row. Don't get me wrong, I'd be sad to see Perfect Dark and NOLF go, but it's the smallest loss of all rows. I'm sure as hell not going to make Doom, Quake or Half-Life vanish.

>> No.10556996
File: 16 KB, 584x590, 1684518530351456.png [View same] [iqdb] [saucenao] [google]
10556996

Replaying Shadow Warrior again after Blood. I don't think I ever noticed how generous this game is with uzi ammo. I'm constantly grabbing new mags before I even need them, and they're just always topped off, despite using dual firing mode constantly. I really like that, compared to always starving for Tommygun rounds.

>> No.10557007

>>10556991
>Doom 3 is Quake 2, but competent.
wat

>> No.10557014

>>10556850
>He has to on Xen right?
Maybe? Sure we see the corpses wearing masks, but it could be a precautionary measure against unknown alien particles in the air. All the Xen fauna lives on Earth just fine without sputtering and choking on our atmosphere. Maybe that floating void dimension of Xen has an Earthlike atmosphere by sheer coincidence?

>> No.10557017
File: 229 KB, 631x473, hhh.jpg [View same] [iqdb] [saucenao] [google]
10557017

Pina Colada is pulping my ass something fierce.
It's been a while since I had to switch difficulties mid-wad.
Still strongly recommend it, the 75 monster limit does not hold the set back at all.

>> No.10557023

>>10557014
Since the Xen fauna are in a border dimension they could be adapted to survive in a wide variety of environments. Either to survive incursions from neighbor dimensions, or to invade them effectively like they do on Earth. Xen stuff is probably ancient.

>> No.10557038

>>10557023
Fair point.

>> No.10557069
File: 165 KB, 353x565, 1686294920662001.png [View same] [iqdb] [saucenao] [google]
10557069

>>10556762
>>10556767
Yeah just axe it. If you were working on a map though I still hope you release it.

>> No.10557073
File: 407 KB, 680x260, 1693161982194774.png [View same] [iqdb] [saucenao] [google]
10557073

>>10557069
Come hell or high water I'll finish my maps, including my Sam one(s). Godspeed Samanon.

>> No.10557075
File: 11 KB, 83x79, 1698543378384988.gif [View same] [iqdb] [saucenao] [google]
10557075

>>10557073
aaaaaaa

>> No.10557076

Is there a proper name/search term for this kind of "not a speedrun" video?

https://www.youtube.com/watch?v=iu1Ji3hIQOY

Basically experienced players go through the game, they play very well kind of like at speedrunner level but they're not really speedrunning. Anyone know of similar channels for other retro shooters?

>> No.10557082

>>10557076
longplay?

>> No.10557085
File: 326 KB, 784x494, 1693789763842400.png [View same] [iqdb] [saucenao] [google]
10557085

>>10557069
Roger that. I'll cut Fore/vr/ Alone while I'm at it since that's closed to contributions and nobody has stepped up to take it over.
Sorry it turned out like this Samanon. In retrospect, we don't really have lots of Sam fans here, guess /vr/ wasn't the right audience for this sort of thing.

>> No.10557087

>>10556912
>The first couple of releases of the mapset had a bug in GZDoom where it did ~double the damage it should have, but this is now fixed.
Huh, that must be it, I’m playing on RC1
also not updating if it can’t onetap rocket barons in new versions

>> No.10557091

>>10557076
Longplay

>> No.10557093

>>10557085
that and it's just plain easier to map for doom than for sam, or quake, or fucking build

>> No.10557096

>>10557082
>>10557091
longplay can be okay but its not quite it. often it just gets you regular playthroughs with deaths/mistakes edited out

the guy in that video has clearly played the game a million times and knows it inside out, that's what makes it interesting to watch i think. thanks anyway

>> No.10557101

>>10556996
Blood REALLY wants you to use the dynamite instead.

>> No.10557109
File: 840 KB, 400x400, 1678609629201784.gif [View same] [iqdb] [saucenao] [google]
10557109

>>10557101
I can't fault them too harshly for that. The game is really fun when you use TNT without a hint of reservation.

>> No.10557112

crudux cruo

>> No.10557113

>>10557112
MARANAX INFIRMUX
AAAAAAAAAAAAAAAAAAAAAAAA

>> No.10557116

So is there a way to get all the features/content from the Quake 1 and 2 remasters in source ports? Like Horde Mode for 1 and the Rebalancing for 2, and the Machine Games campaigns for both.

>> No.10557119

>>10557116
>Horde mode for 1
No.
>Rebalancing for 2
I think somebody already has, but don't quote me.
>Machine Games campaigns
Copy the file that begins with KP something in the Quake Remastered directory to your sourceport directory (where Quake.exe is). Then copy mg1 to your sourceport directory, and bam, Dimension of the Machine on Ironwail/vkQuake/whatever. If you want to resume vanilla Quake playing on your sourceport, remove the KP file from your directory or text strings will break.

There's a way to get the Quake 1 Remastered weapons models into sourceports too but I don't remember how. It could be just as simple as copying and overwriting all the model files.

>> No.10557121

>>10557116
The new expansion for Quake 1 works on most modern source ports at this point, but I think the new AI pathfinding used in horde mode only works in FTE still.
No idea about Quake 2

>> No.10557123

>>10555910
Where is it

>> No.10557126

>>10555910
Fug sorry anon I never saw it. Ganbatte

>> No.10557164

>>10555910
>>10555924
>>10557123
>>10557126
The stream is ON
https://youtube.com/live/0sk8jw_pMag?feature=share

Will be waiting for at least one or two people to show up
Finally managed to set up a chat window

>> No.10557195

>>10557164
And here's new link, hopefully this one will go better lol
https://youtube.com/live/_5E4eyUvrIY?feature=share

>> No.10557201

>>10557164
>>10557195
Sorry about the whole fiasko, literally first time streaming anything, please join the second one

>> No.10557202

>>10557201
Show us your cat anon

>> No.10557205

>>10557195
Ogre?

>> No.10557209
File: 536 KB, 683x911, file.png [View same] [iqdb] [saucenao] [google]
10557209

>>10557195
>>10557205
>>10557195
https://youtube.com/live/t5YX7vgp4_o?feature=share
Third time the charm


>>10557202

>> No.10557213

>>10557209
>Shitwad anon had a white cat
>You have a black one
You're like his evil doppelganger

>> No.10557218

>>10557209
it's pretty stuttery, but maybe that's my end. anyway goodnight. cool cat.

>> No.10557246

>>10557164
>>10557195
>>10557201
>>10557202
>>10557205
>>10557209
>>10557213
>>10557218
https://www.youtube.com/watch?v=t5YX7vgp4_o

Nobody is there =\
I guess Ill stream on my lonesome

>> No.10557247

>>10557246
I'm just shy man

>> No.10557251

>>10557246
Anon it's important to be consistent more than anything. Most anons here have things they're already doing with families, their own projects, etc. Hell I have work in a minute. Enjoy the Dooman

>> No.10557259

>>10557113
MODERN ARTS AND FEAR BOOKS

>> No.10557264

>>10557246
10am here i just woke up mate. it's christmas time so it's not exactly ideal anyway

>> No.10557271

>>10557246
It’s like 4am here, not really a ideal time for streaming.

>> No.10557347

>>10556962
I think the exit is.. in the back of the knee maybe?

>> No.10557376

>>10549621
>>10550037
Is this also the case for the other build engine games? I remember when I was playing Redneck Rampage and the hit detection felt 50 kinds of fucked with autoaim off

>> No.10557431

Stream is over, next one is Jan. 02

>>10557271
I did post a poll on where should I started it, and a whole lot of 2 people voted.
Anyway, made a good progress through Prodoomer.

Here's a second poll, on the time schedule of the second stream
https://strawpoll.com/eNg690zR0nA

>> No.10557437

>>10555778
I found it very interesting. What's the matter, did the big words hurt your single braincell?

>> No.10557440

>>10556039
>but i have 0 motivation
Then why try to force it?
Skills can be worked on, they come with time and practice, but I also only map when I get that mapping itch. It's not my job or anything, so why do it when I don't feel like it?

>> No.10557442

>>10556134
>Crispy doesn't have very good wad support.
Yeah that's because it's an offshoot of Chocolate Doom, which is EXPLICITLY for running vanilla only.

>> No.10557443

>>10556227
No, those are just posers who complain about MUH GHOST MONSTERS bug being fixed in GZD and then turn around and turn off infinite height monsters in their Boom port of choice.

>> No.10557478

>>10557442
Except it also adds:

Removal of all static limits
Jump/freelook
Crosshair for retards who need one
Walk over/under monsters
Supports MBF sky transfer
+loads of other shit

Sure its not a Boom port but its not meant to be, its a port for playing limit-removing -cl2 maps, or vanilla maps at higher res.

>> No.10557481

>>10557478
It started off as "Choc but with some QoL features" and then went off from there, but got superseded by Woof anyway. I don't understand what's the problem here and why sourceport wars are still a thing.

>> No.10557484

>>10557481
I don't care for source port wars either anon, just stating the case for Crispy as its a solid port I use a lot, when not using DSDA or Woof (both of which are great ports) or being a purityfag and playing in Choco

>> No.10557537

>>10557376
SW and Blood give you the option of disabling it. I like to believe if a build game has one of those small enemies (flies, rats, fish) that it was designed with aim assist in mind, those enemies are crazy annoying to shoot otherwise.

>> No.10557574
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
10557574

GOOD MORNING MOTHERFUCKERS. IT'S THE FINAL SCREENSHOT SATURDAY OF 2023! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!

>> No.10557634

>>10555496
a vertical row

>> No.10557663
File: 165 KB, 283x322, 1678384753852027.png [View same] [iqdb] [saucenao] [google]
10557663

>>10557093
I even made a guide and everything...
I shared it in a few other places and others liked the guide so it wasn't a complete waste

>> No.10557675

>>10557093
I'd join in on a different Quake or Build jam. It's just that I've never played Shadow Warrior so it feels fake to jump in now, and Violent Rumble 2 has progressed to a point where I wouldn't want to jump in with a first-map effort.

>> No.10557690

Do you have any wads where you have to beat levels by using brain and not circle-strafing?

>> No.10557715
File: 2.92 MB, 1920x1080, 09.png [View same] [iqdb] [saucenao] [google]
10557715

>>10557574

>> No.10557719
File: 109 KB, 640x480, doom151.png [View same] [iqdb] [saucenao] [google]
10557719

>>10557574
I started a new map, with an idea of making an assortment of disconnected segments separated by gut tunnels. But not really much to show for it yet.

>> No.10557746

>>10557442
Well no shit, sherlock. The anon asked what's appeal for ports other than gzdoom and crispy. Appeal for woof and nugget is the larger wad support with the crispy aesthetic. Read the discussion that you partake in.

>> No.10557760

>>10556401
He's not jacking off to a turkey. He's jacking off a turkey. A last service to an animal before it's death. Beautiful.

>> No.10557767

>>10557690
So puzzle wads like Wormwood or platforming stuff like Jumpmaze or something?

>> No.10557768

>>10556660
I've never seen one. Sounds like an imaginary antagonist. The only related topic in this general is the usual decohack vs decorate vs zscript.

>> No.10557780

>>10557760
It's like how the Chinese think making an animal suffer in death makes it more favorable, a true man knows that post-nut clarity creates the tastiest dishes.

>> No.10557808

>>10557376
Redneck Rampage just sucks in general.
SW absolutely was designed with it in mind, else there would be no bees.

>> No.10557824

>>10557690
anything with a decent hitscanner population

>> No.10557827

>>10557746
Cool story bro

>> No.10557848

>>10557827
Are you genuinely retarded?

>> No.10557852

serious question: what is the appeal of spending hours setting up complex voodoo dolls and conveyor, when a mapper could achieve the same result in a fraction of the time through acs/udmf?
possible answers:
- multiple ports compatiblity? wrong. everyone has at least 3-4 ports installed to play different wads.
- to have a vanilla feel? well, you are already on the wrong path because you're using some literal black magic to make the engine handle complex things (there's alternatives for this, and have been around for decades)
what else? it is unbelievable to me opening up modern wads and seeing those monstruosities

>> No.10557872

>>10557852
Voodoo conveyors are not that complex to set up. But here are the reasons
>not everyone uses zdoom ports, so when making your map zdoom-only not everyone will play it
>if you make an udmf map that could be made in boom format entirely, you just make yourself look like an amateur, which again makes more people to ignore your map
>scripts might break with next gzdoom update while the conveyors that were made on 98 work to this day

>> No.10557874

>>10557852
>everyone has at least 3-4 ports installed to play different wads.
No I don't.

>> No.10557880

>>10557872
Do voodoo scripts work with gzDoom? Yesterday I was reading someone was having issues, but I have never encountered any (not a mapper, but I've played my fair share of wads)

>> No.10557889

>>10557880
Nowadays i've never ran to any problems with voodoo conveyors on gzdoom. But about ten years ago gzdoom still had trouble with some boom wads.

>> No.10557892

>>10557690
Swift Death. Try to play that without thinking and you die in 2 seconds.

>> No.10557903

>>10557852
I don't like gzdoom

>> No.10557957

>>10557852
>everyone has at least 3-4 ports installed to play different wads.
I've got more like ten, with a bunch on top like Competition Doom that's just there for historic novelty's sake these days.

>> No.10557976

>>10557852
It's all just bunch of tools, to be used when needed.
However, GZD autists love to employ GZD features just because they are there and refuse to use anything else, whereas Boom autists have never done anything else, that's they way they're doing it and refuse to get out of their comfort zone to learn something else. It's also the same people who say that vanilla is obsolete shit (which is funny because that's what GZD spergs say about Boom).
If we were to employ a gun analogy, GZD is modern gun enthusiasts. Lots of (potential) knowledge, but the loudest ones are those with (fully mall ninja'd) basic bitch ARs who think anything but a Glock is heresy. Boomers are the fudds. Vanilla chads are black powder enjoyers - they know about guns, they have chosen a certain type, but that doesn't mean they don't know how direct impingement works.
What I am trying to say is: Don't participate in or instigate source port wars, you utter faggot.

t. has dabbled in everything from Dehacked through ACS to the latest ZScript stuff

>> No.10558024

>>10557852
Not everyone wants to learn a programming language when you can have physical scripting baked in to your map, I've done voodoos and ACS, and I'd rather just make a conveyor belt than look at the autistic ZDoom wiki that assumes you know coding when giving ACS/ZScript/whatever examples.

>> No.10558036
File: 1.04 MB, 1712x922, file.png [View same] [iqdb] [saucenao] [google]
10558036

comfy

>> No.10558049

if only they made it so in vanilla doom that killing an enemy could trigger a sector to do something like a linedef

>> No.10558054

How big or small should custom sprites be? Does it even matter, like, can the game just scale them if needed?

>> No.10558065

>>10558049
You could do it with any port that supports UMAPINFO, I believe. You'd just have to add a boss death flag/action to each monster you intended to use for that feature.

>> No.10558076

>>10558049
You can do this in vanilla with the E1M8/MAP07 actions, or with Dehacked by using the KEENDIE codepointer + tag 666. Admittedly this is limited and finnicky if you don't know Dehacked, but it is possible.

>> No.10558090
File: 547 KB, 2048x1536, collumn.jpg [View same] [iqdb] [saucenao] [google]
10558090

>>10555496

>> No.10558096

>>10555772
Because the D-Zone aesthetic is shit?

>> No.10558145

>>10555772
Rise of the Triangles.

>> No.10558150

>>10557085
>nobody has stepped up to take it over
What actually needs to be done?

>> No.10558161

>>10558036
what mapwad

>> No.10558162

>>10557808
>Redneck Rampage just sucks in general
No, it's pretty decent in some ways. It wouldn't even be hard to "fix"

>> No.10558168

>>10558054
If you're targeting A ZDoom-derived port they can be any size, but you'll have to adjust their scale in the game. There are a couple of ways to do this. I suggest using slade's visual TEXTURES lump editor.

Also, remember that Doom uses non-square pixels! It'll stretch your sprites by factor 1.2 on the Y axis. ZDoom-derived ports can adjust this back with the same sort of scaling mentioned above, just a bit higher on one axis than the other.

>> No.10558179

>>10558168
>It'll stretch your sprites by factor 1.2 on the Y axis
So what would be the easiest way to get into it? Do I make them normally with squares and then scale it on ZD or do I make it with weird rectangular pixels somehow? If the later, what tool do I use for it?

>> No.10558180

What’s the best fullscreen hud? I use the alternative hud from GZDoom but I’m open to others

>> No.10558183
File: 1.78 MB, 1910x910, slaughterhouse.webm [View same] [iqdb] [saucenao] [google]
10558183

creepy ass doom

>> No.10558189
File: 133 KB, 408x335, quack.png [View same] [iqdb] [saucenao] [google]
10558189

>>10558183
That's fucking cool.

>> No.10558209

>>10558179
Normal sprites are usually squished to abou .8 of their heigh, but if you're indeed targeting a ZDoom derived port you just change the according property in the Decorate definition.

>> No.10558213
File: 3 KB, 340x425, Moddb_thumg.png [View same] [iqdb] [saucenao] [google]
10558213

>>10558183
This is cool as fuck

>> No.10558215

>>10556937
Doom 3 was always good

>> No.10558236
File: 101 KB, 640x512, painkiller-black-edition-black-edition-pc-game-steam-wallpaper-5.jpg [View same] [iqdb] [saucenao] [google]
10558236

I'm looking forward to Painkiller's 20th anniversary being completely ignored by everyone

>> No.10558254

>>10558236
I wanted to like Painkiller a lot more than I ever did, it's got cool weapons but it manages to make it's encounters be monotonous as fuck.

>> No.10558334
File: 31 KB, 596x405, Untitled.jpg [View same] [iqdb] [saucenao] [google]
10558334

>>10555648
The fuck is this
You don't even need tex to typeset this
This could literally be done with super/subscripts in textboxes
You could ask an undergraduate to do this for you
Fucking zoomers

>> No.10558343

>>10557715
Dude, this deserves a reply, sick work

>> No.10558375

what the actual fuck guys? ad mortem is completely BROKEN on eternity engine.. weapons don't even work. did you release a fix and i missed it, or what happened?

>> No.10558410

>>10558179
>Do I make them normally with squares and then scale it on ZD
That's what I'd do. I'm not not interested in modding outside of GZDoom anyway (due to the scripting features).

>or do I make it with weird rectangular pixels somehow?
I don't know if there's some graphics editing program out there that can scale the canvas like this, but I suppose there must be.

>> No.10558437

GrezzoDue 2 is great, but it stutters and crashes all the time.

>> No.10558451

>>10558183
new tech? poggers

>> No.10558489
File: 3.17 MB, 484x314, 1697796545346782.webm [View same] [iqdb] [saucenao] [google]
10558489

>>10558183
Ad Mortem has a map doing something similar, it’s all very cool

>> No.10558518
File: 128 KB, 1024x677, pointjackson.jpg [View same] [iqdb] [saucenao] [google]
10558518

>>10556127
>Doom 2 is unbalanced

>> No.10558520

I don't get chaingunner complainers

>> No.10558524
File: 399 KB, 760x540, strawman.png [View same] [iqdb] [saucenao] [google]
10558524

>>10556227

>> No.10558535
File: 256 KB, 1366x768, amc0002.png [View same] [iqdb] [saucenao] [google]
10558535

>> No.10558540

>>10556775
>>10556776
Huge thanks for the feedback! Very helpful.

>The M_DOOM graphic isn't centered
In DSDA-Doom it's partially outside the screen boundaries when I center it, but it's only because I'm using "stretch to fit" for the HUD, which isn't by on default, so I'll center it anyways.
>Some of the new sounds are questionable
I'll put most of the SFX in a separate file, I think some of them fit better like the stock door sounds.
>walk through the default doom stalagmite object feels wrong
Ok, I'll replace it.
>there should be an ambush after the blue armor
That's a good idea, added.
>map 31 has over 100 linedefs... It's easy to skip the teleport line at the edge of the ocean scroller on accident
The limitation for 31 is doubled to 200 linedefs. I'll tilt the linedef, but if you still linedef skip you can, and could've pressed on the horizon to teleport.
>The timer function at the end is not communicated very clearly.
Not much I can do about that, I wrote in the text screen what will happen when taking the key.
>Did you make the sprites?
I gave credit in the text file and in the text screen.
>map 18 The first time I got the rocket launcher I fell right on it and accidentally blew myself up
I don't want that to happen, I'll put the weapon above the dropdown.
>map 19 You should put some enemies in the backpack secret, I think.
I know which enemies I should put there.
>map 20 At various places it's easy to push enemies off ledges
I forgot to set some monster blocking linedefs, I'll get on it.
>intermission after this map says "jump side his head"
oops
>map 21 Why is the switch activated by walkover lines instead of just being a switch?
I thought it was clear enough to step on the Baphomet, I don't want to obstruct the IoS, but a 32-unit tall switch may not be so bad.

>> No.10558546

>>10556278
>I don't use gameplay mods because I want to play wads as their author intended and I like Doom's core gameplay.
What if I made maps for Boom and MBF21, and they have their gameplay, but I also encourage people to try out gameplay mods to see what happens?

>> No.10558548

why is romero credited in as 'john "chicken" romero' ?

>> No.10558550

>>10557715
Dude, this deserves an other reply, sick work

>> No.10558554

>>10558546
Then you are one of the smart guys and I approve of your work

>> No.10558559

>>10558161
Pretty sure that's Eviternity 2.

>> No.10558560

>>10558375
AM is mbf21, eternity engine supports boom wads only

>> No.10558576
File: 10 KB, 450x299, shrug.jpg [View same] [iqdb] [saucenao] [google]
10558576

>>10558375
Take it up with Eternity's devs, I guess?

>> No.10558580

>>10558546
I used to more or less do this, I thoroughly tested vanilla and then tested it on another port with one of Term's mods to see how easy it got to cheese with his mobility stuff.

You're not gonna stop people doing it anyway so you may as well give it a go, see what happens, and slap on a "not intended for gameplay mods but knock yourself the fuck out and run it with HDoom" disclaimer.

>> No.10558607

Texture sets besides OTEX and DARKENING?

>> No.10558615

>>10556149
Which ones from Doom 1?

>> No.10558618

Refueling Base took me half an hour....

>> No.10558624

>>10556149
>The worst monsters are both from Doom 1.
There are no pain elementals in Doom 1.

>> No.10558625

>>10558618
Terrific map, one of the best of Doom 2.

>> No.10558627 [DELETED] 
File: 109 KB, 720x717, Screenshot_20231230-151801.png [View same] [iqdb] [saucenao] [google]
10558627

>>10554761
Thoughts?

>> No.10558629 [DELETED] 

>>10558627
>reddit
who cares

>> No.10558635

>>10558607
DEX_Textures

>> No.10558637 [DELETED] 

>>10558629
to be fair, this general is basically reddit too.

>> No.10558680

>>10558635
UDB doesn't seem to load them

>> No.10558707

>>10556294
Not an answer I expected to see after going out for almost a day, but thanks

>> No.10558716

>>10558707
you didnt even upload the wad dude

>> No.10558732

>>10558716
I posted a screenshot earlier I mean... 22 hours ago is still not a full day, yeah?
I thought I'd get some advices on arena making or something :(
sorry for not posting wad though

>> No.10558750

>>10556482
At least you have a lot of new and reworked things to look forward to if you ever get back to it.
>>10556538
Doesn't Valiant have a vaccinated edition specifically because skillsaw wanted to play mods with it? I don't remember playing DS with that, but HD worked just fine with it. No reason the former wouldn't work.

>> No.10558756

Im sorry but the Half Life 25th anniversary was talked more than Doom 30th or Sigil II.

>> No.10558765

>>10558756
All the hype will be for Doom II 30th

>> No.10558774

>>10558756
Sigil 2 ended up being mediocre.

>> No.10558775

technicalfags ive got a question for you. does gzdoom fix the shitty autoaim? i cant test it at the moment.

>> No.10558791

>>10558756
Probably helped that they basically gave it away for free and had that whole documentary made for it.

>> No.10558797 [DELETED] 

>>10558637
as evidenced by the local janny

>> No.10558806 [DELETED] 

>>10558797
>wtf why can't I advertise my favorite website??

>> No.10558823

>>10558254
ironically Hell&Damnation fixes that but get it on sale or you'll have to pay out the ass for all the DLC to have all the content

it rearranges some levels to add more types of enemies or introduce them earlier

>> No.10558824

>>10558791
and all Doom got was a stream where Romero got tossed off while Carmack talked about how Doom persisted as a better modding platform than Quake.

>> No.10558830

>>10558823
Neat, I only ever went as far as Black Edition, I couldn't ever figure out what the other ones were really trying to do.

Funnily I have more fun with Painslayer in Doom, despite it being really easy to cheese the card stuff to get 666 ammo at the start of every level as well as invulnerability on demand.

>> No.10558856

>>10554763
Chex Quest: The Penultimate Breakfast got released for uh, Chex Quest, it's got 40 maps, that's as many as four tens.

https://www.doomworld.com/idgames/themes/chex/chextpb

>> No.10558859

>>10558856
... and that's terrible!

>> No.10558868

>>10558830
>despite it being really easy to cheese the card stuff to get 666 ammo at the start of every level as well as invulnerability on demand

you can do this in original painkiller too but you don't get those cards until you almost beat the game and beat some really obnoxious secondary objectives

hint: stake enemy into the wall and spam away painkiller's secondary attack to generate DOSH

>> No.10558872

i like doom and have no controversial opinions

>> No.10558873

>>10558872
Doom is pretty cool, I like it too.

>> No.10558874

>>10558856
>I haven't played anything other than the original Chex Quest while making this, so it was my only frame of reference for this project.
Is this an horror wad?

>> No.10558884

>>10558236
Don't worry anon, Hell and Damnation will get at 20th Anniversary map that will be yet another reskin of Train Station.

>> No.10558886 [DELETED] 

>>10558627
>470k members
>877 online
it's over

>> No.10558897

>>10556227
i don't care a bout the bugs but the feel is a big part of why i play it sooo...

>> No.10558902

>>10558830
>I couldn't ever figure out what the other ones were really trying to do.
Overdose is More Painkiller, with a different protagonist. It's decent enough.
Resurrection, Redemption, and Recurring Evil are complete trash, you'd only bother with them for completionist purposes. From what I recall one of them is wave survival, one of them is modified multiplayer maps (so everything's huge), and one of them is "you're locked in a tiny arena, here's a shitload of dudes".

>> No.10558940
File: 1.03 MB, 1366x768, thanks mouldy.png [View same] [iqdb] [saucenao] [google]
10558940

>> No.10558945

>>10558940
I had way more fun with this than I did with Going Down, which really felt like he stopped giving a fuck with a lot of the middle to late end of maps.

>> No.10558948

>>10558872
Same desu

>> No.10558962
File: 10 KB, 217x232, 1352582721617.jpg [View same] [iqdb] [saucenao] [google]
10558962

just finished SIGIL
>nearly every single map is an elevator puzzle
>that fucking map with the cyberdemon
>oh, you're in a small room? have some cacos and pinkies
ragequit multiple times, but at least I beat it

>> No.10558991
File: 515 KB, 2048x1797, 1698749209320830.jpg [View same] [iqdb] [saucenao] [google]
10558991

>> No.10559012

>>10558991
Must kill demon.

>> No.10559016
File: 1.10 MB, 1920x1080, dstride valtime.png [View same] [iqdb] [saucenao] [google]
10559016

>>10558750
I’m hoping to play through it with the original custom monsters and encounters. I’m too addicted to how well the mod plays with them, not just for Valiant but with custom enemies in general.

>> No.10559030

>>10558343
>>10558550
Thanks. You can check it out right now if you want, its Mjolnir

>> No.10559058

>>10559016
Worst case you should be able to just wirepull the player class and weapons.

>> No.10559059
File: 669 KB, 1920x1080, doom249.png [View same] [iqdb] [saucenao] [google]
10559059

>>10558991

>> No.10559061

I'm looking for more doom wads that take something from the original games and twists it. Things like Ultimate Doom in Name Only, Doom The Way We Remember It, etc.

>> No.10559062

>>10558756
Doom literally 'celebrates' every single year with new mods, sourceports and wads unlike Half life.

>> No.10559067

>>10559030
already on muh list thanks

>> No.10559069

>>10559061
The Thing You Can't Defeat.

>> No.10559075

>>10558872
I love Doom.
But fuck the pistol.

>> No.10559081

>>10559061
Switcheroom?

>> No.10559084
File: 23 KB, 253x480, 1681264157242146.jpg [View same] [iqdb] [saucenao] [google]
10559084

>>10559059

>> No.10559117

>>10559069
>>10559081
These look great, thank you

>> No.10559163

>Jan 13 is going to be GMOTA tenth anniversary
Spooky!

>> No.10559172
File: 2.01 MB, 1920x1502, GMOTAAAAA1920.png [View same] [iqdb] [saucenao] [google]
10559172

>>10559163
Mod's come a long way.

>> No.10559229

>>10559172
They grow up so quickly.

Apart from Blaz, he's still a manlet.

>> No.10559246

>>10558962
Personally, the most annoying ambush for me is a cloud of cacos pouring out the walls into a small area. They all retreat upon one or two shots, and float all over. Dodging shit. Having more health than you'd think for some reason. Sometimes I have some rockets and chaingun, sometimes I don't.

>> No.10559292
File: 37 KB, 488x481, 1595509668616.jpg [View same] [iqdb] [saucenao] [google]
10559292

>> No.10559391

>>10557715
Dude, this surely deserves another reply. Beyond noice.

>>10557719
Looks breddy gud so far man.

>>10557663
Please share the maps you've made so far sam anon, I wish things would have turned out differently. I can tell you put your all into it. You and >>10556767 could release your maps together as a consolation effort. Please don't let this discourage you from future modding endeavors, I know your a talented dude.

>>10557675
The release is still 7+ months away, plenty of time to crank out a map. It wouldn't feel fake at all anon, the enemy roster is rather simple so you can focus on making cool locations foremost. Anyone with a passing interest in Build is encouraged to join.

I got fucked around all week, so no mapster progress today, sorry. I'll bust out some lines tonight and tomorrow with a progress report by next Saturday.

>> No.10559427

>>10559059
>hairy pits
based

>> No.10559513
File: 687 KB, 512x512, 1702741357240285.png [View same] [iqdb] [saucenao] [google]
10559513

>>10559391
I had posted the map awhile ago when I finished it. But here it the most recent version for anyone who missed it.
>Elephant Wings: https://files.catbox.moe/ypetwh.zip
The working title for this map was "Woes of /vr/"

>> No.10559605
File: 3.58 MB, 1757x924, 1677552661464032.png [View same] [iqdb] [saucenao] [google]
10559605

>>10559513
Downloaded, the aesthetics look great man. I remember seeing this shot along with an underground chasm like area with a platform in the middle and four gilded pillars around the perimeter, here's the other screenshot I managed to find. I'll set up sam and promise to give it a go.

>spoiler
:(
https://youtu.be/Y_qTS9qD-nU

>> No.10559632

What's a good place to find sound effects for doom mods

>> No.10559658

>>10558756
Sigil 2, like 1, was decent, but nothing really all that notable or exciting about it besides the person who made it. Doesn't help that Romero decided to make it Doom 1 yet again.

>> No.10559682

>>10559632
check the sounds-resource.com. It's my goto for sounds.

>> No.10559694

>>10559658
Also the novelty has mostly worn off that it was a "megawad" by Romero.

I wasn't even that blown away by Sigil so 2 really hasn't done it for me compared to other stuff that came out on the same day.

>> No.10559761 [DELETED] 

>>10559694
>sigil 1 thread on doomworld
>100+ pages
>sigil 2 thread
>13 pages
It's over

>> No.10559764

>>10557690
Moonlight by Dobu Gabu Maru.
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/moonlght

>> No.10559771 [DELETED] 

>>10559172
Can't wait for next years overhaul!

>> No.10559794
File: 84 KB, 300x300, 1691849189558441.png [View same] [iqdb] [saucenao] [google]
10559794

>>10558856
>40 maps
>Build time: 26 Days... featuring a big break in the middle

>> No.10559823

all out war 2 needs to make a comeback
Zdoom wars too
You're probably too young to understand how good these were back in the day

>> No.10559852

It's been some time I posted on this thread, hope all you anons are doing good and gonna spend your new year's eve well. I have a question: I've been toying around with that NES styled Combined Arms gaiden mod and wish to know what are some good monster mods to pair up. I tried Babel but I found it a little hard to play with Gaiden, wanted to go for the monster mod that also comes with combined arms but I'm already playing that with regular ca in a different playthrough. Anybody have some more recommendations? So far Rampancy also looks nice but I want just a few more from what you anons enjoy.

>> No.10559858

>>10559852
Colorful Hell is a ball. There's a monster mod often paired with Death Strider that's very good, but the name escapes me.

>> No.10559910

>>10558856
>Andrea Rovenski

>> No.10559924

>>10559858
Project Malice? There's also Legion but that one is clearly built for the HoD series of mods. With DS or other vanilla-oriented mods all you're gonna end up with is spongy enemies most of the time.

>> No.10559943

>>10559924
I tried Project Malice. Some really good spritework done, but it plays a bit hard on par with Babel. Even more so that the enemies are randomized.

>> No.10559991

those purple invisible cunts from Eviternity II might be the most obnoxious enemy yet
and those noises they make, jfc

>> No.10559993

>>10559246
>that map with a tiny island in the middle of slime with no room to dodge, the lights go out and cacos come out of the walls not once but two times
t-thanks romero

>> No.10560014

>>10554763
Angelic aviary 1.3 was released to support eviternity II but I guess nobody cares

>> No.10560064

>>10560014
I gave the mod a try after the spergout from a few weeks ago. In all honesty it's not my thing. Partly because of the art style (not the gore, just the style in general). A few death animations were shocking/disturbing the first few times because they were unexpected, but I got used to that quickly. I respect the amount of work that went into the art, guro or not. Shit takes skill and it's important to recognize that. But the mod was just disappointing from a gameplay perspective. The enemy attacks were medicore and at best were just resprited/recolored vanilla Doom attacks, like the cherubs'. The dolls also weren't anything to write home about. The hell knight/baron attacks were probably the only challenging attack that I encountered, but even that was mediocre in the grand scheme of things. Granted I did play the mod with Deathstrider so I kinda screwed myself over in the balance department where everything below a pinky was a one-hit-kill. Overall the style is so vastly different than what I'm used to that I just couldn't get into it. It clashes far too much with everything else. I think anons are right that cute little angels aren't made for killing. The novelty weared off far too quickly for me, even when I tried playing it as a Waifu Killing Simulator for shits and giggles. So yeah, no one cares because it's nothing majestic. At the same time it's nothing to get your titties in a twist over either. Props to the artist for the effort, but that's it.
Oh yeah also the Cyberdemon replacement sucks ass mechanics-wise. Someone didn't think it through.

>> No.10560096
File: 534 KB, 1024x768, 1702251538062157.png [View same] [iqdb] [saucenao] [google]
10560096

what went so damn wrong?

>> No.10560101

>>10560096
doesn't sns still run

>> No.10560113 [DELETED] 
File: 121 KB, 720x865, 20231231_100451.jpg [View same] [iqdb] [saucenao] [google]
10560113

I miss when Doomworld was worth reading.

>> No.10560125
File: 28 KB, 516x516, aab.jpg [View same] [iqdb] [saucenao] [google]
10560125

>Finally get myself to play RAMP 2023
>Dozens of maps, very fun arcade style hub system, awesome maps
>Turns out the whole scheme of this mega map pack is a homage to myhouse.wad and most of the maps are eerie creepy spooky maps.
>Most of them start out completely normal, and then the music stops and uncanny ambience starts playing
>It's a myhouse.wad reference yet again
Don't get me wrong myhouse.wad is the reason why the DooM community is living in a new reneissance and I'm here for it. But I'm too much of a pussy to play stuff like this. Especially in Doom where it's the most uncommon thing where music just randomly stops and there are no enemies and you're stuck in a dark, eerie area filled with mirrors and fucking with your perspective of reality. I don't hate the idea of it, though, it's fairly cool and le NEUE.

>> No.10560132

>>10560125
I played through some of the maps in RAMP but I only go for the short ones. Never encountered the myhousewadisms.

>> No.10560140 [DELETED] 

>>10560113
Just go there to get wads. It's a modding community. Modding communities are always filled with autists and autists are prone to becoming that other thing you're not allowed to talk about even though they're all shitty rotten people.

>> No.10560148

>readme says NO FREELOOK! MOUSELOOK WILL BREAK THE MAP! NOT INTENDED FOR UP/DOWN AIMING
>activate mouse and nothing breaks

why are these retards trying to force their playstyle on other people? once you release a map, its out in the wild and people will play it however they want, so fuck off with your "recommended" settings. before those anons with a broom up their ass answer: im obviously talking about "RECOMMENDED" settings, not actual intended behaviour or breaking the map.

point is: fuck off and let me play the wad let me break it let me run it in dosbox or eternity let me piss on it. if you tell me everything i have to do to enjoy your work, then you are shit

>> No.10560153
File: 949 KB, 1280x720, 1645397980587.png [View same] [iqdb] [saucenao] [google]
10560153

>>10560096
We need to go back to REAL Sunday Night Shitshows.

>> No.10560159

>>10560148
>enable jump
>my dog died
>my gf left me
>all my hair fell out
>gained 40 pounds
>got fired
Doom wads are srs bzns

>> No.10560162 [DELETED] 

>>10560113
I like when I stumble upon complete morons who insult Graf with no real reason. It's fun. People in all communities have serious issues but Doom seems to have a huge magnet for clowns and mental health patients. Thankfully it's slowly going down

>> No.10560164

>>10560148
I think the most common thing to "break" is shootable switches that stop being puzzles.

>> No.10560169

>>10560125
>Turns out the whole scheme of this mega map pack is a homage to myhouse.wad and most of the maps are eerie creepy spooky maps.
I will now try your map

>> No.10560172

>>10560164
>puzzles
Then the readme should clearly says "includes shootable switches". I don't even play with freelook, I just don't appreciate this actitude

>> No.10560184 [DELETED] 

>>10560162
He's sometimes a bit abrasive, but I agree with basically all his decisions about the engine. And he's a supremely dedicated guy.

What bothers me the most is people who don't know anything about the technical side who complain about "the optimization".

>> No.10560194

>>10560132
I can't name them by heart, but there was a restaurant map where every myhouse trick was played but nothing spooky they were just there as easter eggs. And then a regular arena filled map, randomly lesd me into a super dark wooden plank textured area with 4 mirrors and tricky mazes, I was scared shitless because I killed a shitton of monsters and then just 'hahaa got'em you're in the backrooms now HAVE FUN' i dont like stuff like this.

>> No.10560195

>>10560125
>implies myhouse is the only thing of note within the last year
>thinks using a music change in a map is some obscure black magic and not a scriptable event any retard can do in 5 minutes or less

>> No.10560206 [DELETED] 

>>10560184
True. The only thing I might disagree is the "physics". Yes, I know nothing was changed, but he changed something about math (fixed point float whatever I don't know the exact terms) and the movement seems a bit different. Honestly no one cares, it's pretty similar for me, but there are people who bitch about it and say gzDoom is closer to Quake. Like what? Lol.

>> No.10560268

romero sisters... why did sigil 2 flop...

>> No.10560304
File: 1004 KB, 3840x2160, Diouques.jpg [View same] [iqdb] [saucenao] [google]
10560304

i here to kick gum and chew bubble ass and i'm all outa ass

>> No.10560305

Played through all nu-Romero maps, and here is my rating in 1-10 scale:

Tech Gone Bad: 10/10
Phobos Mission Control: 8/10

SIGIL 1:
E5M1: Baphomet's Demesne: 7/10
E5M2: Sheol: 9/10
E5M3: Cages of the Damned: 8/10
E5M4: Paths of Wretchedness: 7/10 (9/10 without the crushers)
E5M5: Abaddon's Void: 10/10
E5M6: Unspeakable Persecution: 10/10
E5M7: Nightmare Underworld: 9/10
E5M8: Halls of Perdition: 6/10
E5M9: Realm of Iblis: 5/10 (this was a shit map)

One Humanity: 7/10

SIGIL 2:
E6M1: Cursed Darkness: 7/10
E6M2: Violent Hatred: 5/10 (another shit map)
E6M3: Twilight Desolation: 9/10
E6M4: Fragments of Sanity: 10/10
E6M5: Wrathful Reckoning: 9/10
E6M6: Vengeance Unleashed: 10/10
E6M7: Descent Into Terror: 9/10
E6M8: Abyss of Despair: 7/10
E6M9: Shattered Homecoming: 10/10

His record is pretty good.

>> No.10560309

>>10560305
>shit
>5/10
Is this an IGN scale?

>> No.10560320

>>10560305
Shit by Romero and modern community standars. 5/10 is not good, not a pass in an exam. Halls of Perdition made it by little things, but it was also disappointing, so 6/10.

4/10 is something like Factory.
3/10 is something like Fortress of Mystery.
2/10 is like Nuts.
1/10 is like anon's first, unreleased wad.

>> No.10560324

>>10560268
It didn't flop imo. Romero gave what the whining fans from the 90's wanted because hurr durr Doom is too easy. To become Romero's bitch by putting timed secrets and Cyberdemons in the early maps.

>> No.10560339

Sigil 2, particularly the back half, reminded me of Romero's maps from Quake, in a good way. I loved the verticality and the dungeon keep aesthetics.

>> No.10560358

>>10560320
post maps

>> No.10560360

The Madness Combat mod for Doom got alpha release

>> No.10560375

How good is Sunlust? I know it's hard but you can do whatever with some saves, right?

>> No.10560379

>>10560375
If you're concerned about difficulty, start on HNTR. I don't consider myself good at Doom but I had a good time with it on that difficulty.

>> No.10560383

>>10560379
I'm not really that concerned with it unless it's some bullshit meme difficulty. As I said, I don't mind saving after a big fight so slowly but surely I should make progress anyway, I hope.
I'm asking because it's a full 32 levels. In the same time I play that I could do like 4 or 5 smaller wads. If the quality is there then it's worth it.

>> No.10560384

>>10560320
>1/10 is like anon's first, unreleased wad
it was awesome, fuck you

>> No.10560391

>>10560383
>some bullshit meme difficulty
The .txt says UV is designed for "ubermensch doom-gods" so it's gonna feel like that if you start there. I'd say for 32 levels, it does a good job at keeping things fresh with creative encounter design (Arch-Vile carousel comes to mind) and changing of scenery every few maps. As for quality, it maintains a high standard throughout the whole thing, but there's some pretty long maps that'll feel real drawn out in the last third of the set. But as you said, saves should make those tolerable.

>> No.10560408

>>10560379
What this badass guy said. It's okay to play on easier difficulty. Some say it's the gentleman's was to play UV, but sometimes you want to kick back after a hard day and slay some demons at the end of the day without having anxiety attacks because you open a door and 5 archviles welcome you inside. It's not a crime to even play ITYTD. Just play some fucking DooM mah boy.

>> No.10560445

>>10560304
Duke is better thematically because shooting aliens is more of a real possibility than shooting demons.

>> No.10560458

>>10557719
Sounds like a cool idea imo

>> No.10560463

>>10556937
Everything about the first prey was good.

>> No.10560481

>>10556107
I just make strong stuff cost a lot like the bfg or use ammo that's rare.

>> No.10560513

>>10560305
you may as well just subtract 5 from both your grade and your maximum possible grade

>> No.10560519

>>10560391
Does it give you ammo or do I need to rely on infighting?

>> No.10560521

>>10560519
Yeah. Like, a ton. I only remember running tight on ammo in the last map and I still pulled through.

>> No.10560524

>>10560521
Great, I'll play it this year.

>> No.10560530
File: 18 KB, 301x382, 1703978407593175.jpg [View same] [iqdb] [saucenao] [google]
10560530

>>10560524
>this year
Anon...

You don't have have much time.

>> No.10560531 [DELETED] 

anyone noticed the general becoming more shitty lately?

>> No.10560532

>>10560530
This nigga never ordered a pizza on new years and said to the delivery guy he ordered it last year and it shows.

>> No.10560534

>>10560530
Next year, I meant.

>> No.10560535 [DELETED] 

>>10560531
It's because we haven't had any mapping projects seen through to the end.

>> No.10560537 [DELETED] 

>>10560531
It comes and goes. Alf or someone pretending to be him has been acting up lately.
If you don't know who that is, TL;DR some obsessed lunatic who uses old FPS games as a platform for shitposting.

>> No.10560538 [DELETED] 

>>10560535
2022 really spoiled us, huh?

>> No.10560546 [DELETED] 

>>10560538
I would say the past 3 years have. I'd say 2048 Units was a great success, and it only ramped up from there with HFFM/the bulk of Ad Mortem, and then all of the 2022 projects.

>> No.10560554 [DELETED] 

>>10560531
it is me, sorry

>> No.10560559 [DELETED] 

>>10560537
>make thread
>say anything bad about doom or john tranmero at all
>clnically obese mods delete thread and ban you
>DUDE ALF IS ACTING UP

>> No.10560596 [DELETED] 

>>10560559
sounds like romero made someone his bitch

>> No.10560597

>>10560375
>>10560524
You won't regret it, the fights are interesting and the atmosphere is great. Sunlust first 2 episodes on HMP is more or less equivalent to Skillsaw's wads or Eviternity on UV for a comparison.

>> No.10560601
File: 509 KB, 1024x768, 2023-12-31 16-13-38.webm [View same] [iqdb] [saucenao] [google]
10560601

I did some stupid shit instead of what I ought to work on

>> No.10560604

>>10560268
The music is also trash and generic, jimmy lost his touch

>> No.10560606

>>10560601
The way it rotates made me laugh, so it wasn't a complete waste of time.

>> No.10560607

>>10560601
lol

>> No.10560609

>>10560601
haha look at him go!!

>> No.10560610

>>10560601
make the player be a caco shooting fireballs at doomguys

>> No.10560617

>>10560531
Lot of guys probably spending holidays with their families which gives lot more voice to the bored kids in the internets. It's also infectious, so when you read all juvenile shit, you start acting like one yourself. It has happened every year, but it will normalize eventually.

>> No.10560625

>>10560601
The evil raspberry is one of the greatest enemies ever created. He's tough and strong enough to be a threat but also fun to shoot and fight against, while also being cute so you're never tired of him unless it's Sigil and can use him for silly stuff like this.
Make a Space Invaders one too.

>> No.10560626 [DELETED] 

>>10560559
Well maybe it's considered bait, to shit on doom on a doom thread. Learn constructive critism and social skills, so your posts don't come as a low effort baits.

>> No.10560630

>>10560606
I kind of need a lot of code snippets from it (polygon drawing done properly, 2d collision detection) for other stuff, so yeah it was probably worth it.
>>10560625
>Make a Space Invaders one too.
I was thinking a top-down roguelike kind of thing. I want to learn how to parse lumps, so a simple text-based tile map format should be pretty easy.

>> No.10560632 [DELETED] 

>>10560626
>to shit on doom on a doom thread
reading comprehension isn't your strong suit. also
>muh safe space echo chamber
kill yourself tranny faggot

>> No.10560640

>>10560601
>Trap doomguy into a closet room with one minute to figure out how to get out
>The trick is picking up the game pad and keeping the Moon Pie alive for 18 seconds
Failure would lead to a closet fight with something that has over 500 hp.

>> No.10560641

>>10560268
Sigil 1 was impressive, because it was a complete new episode from one of the original creators of Doom since 25 years. It had lot of hype surrounding it and even a soundtrack from Buckethead.

Sigil 2 doesn't seem that special when it's only 4 years away from the first one. You already know Romero's modern mapping style, so there's less mystery surrounding it. Even soundtrack isn't from Buckethead, but some literal who. Don't get me from, the maps themselves are fine, but I can easily see why it's not as talked as the first one. It's just less special.

>> No.10560657

>>10560641
>and even a soundtrack from Buckethead.
Were any of the songs original? I was under the impression he just licensed something from the 400000 albums Buckethead has released.

>> No.10560683

>>10560657
I think a few are original but the rest are filled with ambient records
Romero one mind any weapon sounds like the only original one out of the bunch. But why would he make 10 original songs for a Doom wad if his music's style and pace already fits the classic ULTIMATE DOOM feeling already and he can choose from gorillions of songs. I think even if most of them aren't original and dedicated to the wad, it still does a great fucking job at what it was intended to be.

>> No.10560690

>>10560445
You are too euphoric for your own good.

>> No.10560691 [DELETED] 

>>10560632
I never said anything about wanting a safe space echo chamber. On the contrary, I don't want that. Differing opionions are needed. Ability to criticize is good. What comes to censorship, I'm pretty much against it. Hffm is one of my favorite wads, and it's sad thing that it doesn't get the recognization it deserves. Howerer spamming or baiting, is not anti-censorship, and I'm sure you can understand the difference.

So what you did was building a straw man to get mad at. Seems you already decided that you wanted to come here to vent off your frustration by yelling at your imaginary nemesis. If you have normal cognitive skills, it's not hard to see why such behaviour would lead into removing of your messages. Basically you are yelling at yourself, flooding the board with your own show. It's just tiresome thing to watch at.

>> No.10560702 [DELETED] 

>>10560691
Damn that's some comedic timing

>> No.10560705

>>10560513
No, the maps are too good to be rated lower. I'm fed up with this contrarian Romero hate, when everybody knows his maps are excellent.

>> No.10560717
File: 107 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
10560717

Is this a good title screen for a wad?

>> No.10560719 [DELETED] 
File: 304 KB, 1201x1199, 1676859688651.jpg [View same] [iqdb] [saucenao] [google]
10560719

>>10560691
>typing this essay of assblasted word soup in response to being called a tranny
you're very mad. DOOM sucks btw lol

>> No.10560720 [DELETED] 
File: 270 KB, 600x455, thisisfloigan.png [View same] [iqdb] [saucenao] [google]
10560720

>>10560719
Doom doesn't suck. Stop trying to hijack floig, false flagging leftist.

>> No.10560726

>>10560717
It's pretty cool.

>> No.10560729 [DELETED] 
File: 274 KB, 1776x1036, 1699419355127.jpg [View same] [iqdb] [saucenao] [google]
10560729

>>10560720
>stop trying to hijack floig
I made floigan. Don't make me drop a dime.

>> No.10560734 [DELETED] 
File: 115 KB, 344x256, floigalsword.png [View same] [iqdb] [saucenao] [google]
10560734

>>10560729
Why do you hate doom?

>> No.10560737 [DELETED] 
File: 160 KB, 956x914, 1699420126954.jpg [View same] [iqdb] [saucenao] [google]
10560737

>>10560734
Because it's a vastly overrated series that was outclassed by games released shortly thereafter, like Marathon. It also happens to attract fat retards, redditors and unironic transexuals. It was made by an autistic guy that killed his cat, a cross eyed beaner that shouts trans rights online for brownie points, a niggerloving mormon and a dude who collects non-binary dolls and was almost raped by his dad. The fact you think doom is anything other than pop culture trash is hilarious to me. Halo is the white man's shooter. This floigpill might be hard to swallow, but it's the truth.

>> No.10560738 [DELETED] 

>>10560737
ok this is epic

>> No.10560739 [DELETED] 
File: 2.13 MB, 2000x1330, 1678716098048.png [View same] [iqdb] [saucenao] [google]
10560739

>>10560738
No, this is floigdiculousness.

>> No.10560752 [DELETED] 
File: 1.57 MB, 1280x720, floigankongcountry.png [View same] [iqdb] [saucenao] [google]
10560752

>>10560737
Fair enough, I don't actually play doom, but I was unaware of the cat killing and other stuff. Thanks for the info.

>> No.10560756 [DELETED] 
File: 109 KB, 720x717, Screenshot_20231230-151801.png [View same] [iqdb] [saucenao] [google]
10560756

>>10560752
Doom's entire existence is soaked in faggotry. You don't know the half of it. Reject Doom, embrace Bungie, embrace Floigan.

>> No.10560762 [DELETED] 

Next thread: >>10560759

>> No.10560763 [DELETED] 
File: 499 KB, 911x815, ff7f.png [View same] [iqdb] [saucenao] [google]
10560763

>>10560756
I already rejected doom when I deleted my unused wad folder, and doom folders. I still have halo installed though. I've been here with ya since the first floig banning, I just thought we were fuckin around but jannys seethed a bit too hard.

>> No.10560769 [DELETED] 

>>10560762
We're on page 2 you numpty.

>> No.10560776 [DELETED] 

>>10560762
>>10560769
It's a bait thread, don't bother.

>> No.10560780

>>10560726
thanks I did my best

>> No.10560783 [DELETED] 

>>10560763
Your contributions to floiganism are appreciated. Unfortunately, /vr/ is lost. Floigan still has a presence on /v/ but the tranny /vr/ mods hand out global permabans for the mere utterance of 'floigan'. Not mention have the fortitude (floigitude?) to withstand the janny's perpetual sexual harassment. We few who do are the strong. What they don't realize is that Floigan can't actually be stopped. Floigan is a virus, a beautiful virus, which can only be treated but never cured. /vr/ had the chance to choose Floigan, and it rejected floigish ways. Now, /vr/ will burn.

>> No.10560802

>>10559012
Must marry demon.

>> No.10560806 [DELETED] 

>>10560752
Carmack didn't kill a cat for shits and giggles. Carmack took his cat to animal shelter, because the cat urinated on the furniture instead of the cat litter. I love cats, but I understand Carmack's decision. The anon is gigantic faggot for getting angry at Carmack for that reason out of all reasons.

>> No.10560807

>>10560802
Demons are killing, not for loving.

>> No.10560809 [DELETED] 

Oh no we broke australia kun.
Amiga fags will never recover.

>> No.10560818 [DELETED] 

I told you faggots he was behind the halo/half life threads

>> No.10560868 [DELETED] 

>>10560809
Amiga isn't just in Australia though.

>> No.10560890

>>10560802
>>10560807
So marry, kill, fuck Doom edition?
>marry
Cyberdemon, because they are good at killing other demons.
>kill
Pain Elemental, because there is no need for that much lost souls.
>fuck
Imp, because doomguy did that too. Impse is canon.

>> No.10560904
File: 511 KB, 1172x816, 1703615451717629.png [View same] [iqdb] [saucenao] [google]
10560904

Will the Doom2 modscene finally die in 2024, or is it gonna outlive everyone who hates it?

>> No.10560913

>>10560904
Well if it didn't die at 1998-1999, it never will.

>> No.10560916

>>10560172
>Then the readme should clearly says "includes shootable switches". I don't even play with freelook, I just don't appreciate this actitude
No it shouldn't. That's retarded.
All they mean is that it wasn't tested with freelook and warning you that it could break progression.

What wad even?

>> No.10560930

>checks out the ad mortem wiki for map list.
>"cacoward runner-up"
wtf bros? /vr/ finally won something

>> No.10560931

>>10559058
I’ve already removed all the ‘valiantguy’ entries, but I didn’t know deleting the weapon info would be easier than that. This is great.

>> No.10560934

>>10558824
That stream was p cool tho.

>> No.10560935

I enjoy the moderation specifically present in this general (I even wish it was this present on the rest of this board) as they provide a safe space for genuine discussion even when it comes to controversial opinions

>> No.10560941 [DELETED] 

>>10560806
It's an animal, shit happens. You don't euthanize the damn thing, wtf.

>> No.10560946

>>10560930
It's just a Cacoward.

>> No.10560952 [DELETED] 

>>10560806
>>10560941
The story is probably not even real, or told in full.

>> No.10560979 [DELETED] 

>>10560941
Read my reply again. I wrote that I'm ok with the Carmack's cat thing unlike the anon that sperged about it.

>> No.10560993

>>10560946
I'm proud of it, and I'm glad because the award cements Ad Mortem to books of Doom history.
>just a cacoward
There are no alternatives at the moment. Doomawards (or whatever that was) were a joke.

>> No.10561102 [DELETED] 
File: 460 KB, 1366x768, 1687438462682864.png [View same] [iqdb] [saucenao] [google]
10561102

So many deleted posts. What did you do?

>> No.10561202

Speaking of Ad Mortem, final update when?

>> No.10561204 [DELETED] 

>>10561102
Someone tried to bait and failed at it.
>>10561202
It was released a few months ago, anon.

>> No.10561205 [DELETED] 

>>10560601
Glorious.
>>10560717
Yes.
>>10561102
I missed another retarded debate? Damn, shouldn't have went for pizza after work and then browse Internet.

>> No.10561206

>>10561202
I have sent Vaeros MBF21 compatible weapon code, but he's busy right now.

>> No.10561223

>>10560014
>Angelic aviary 1.3 was released to support eviternity II
Ok?
>>10560014
>but I guess nobody cares
You got that part right

>> No.10561237
File: 63 KB, 296x285, 1693831622530059.png [View same] [iqdb] [saucenao] [google]
10561237

I really like Ashes 2063.

>> No.10561242

>>10561202
Vaeros took a break from doom stuff for a while but he will come back soon

>> No.10561248

>>10561237
It is really cool, I hope the prequel turns out well for them, it's one of those things where I'm not sure why outside of some borrowed assets, why they've not tried to go commercial.

>> No.10561250

>>10561242
Maybe in time for next Halloween.

>> No.10561259

>>10560717
https://files.catbox.moe/bxx5ko.wad
hi it's me again I think I've finished my first silly little map pack can you playtest it ples
I could use some advice, since I'm a noob at making such stuff

>> No.10561262

>>10561259
What compatibility?

>> No.10561265

>>10561262
I dunno, I've made it in Boom format for doom2. Works on my Q-zandronum

>> No.10561268

>>10561248
I would certainly throw cash at them to play their well-constructed mods. Episodes 1 and 2 are as good as any retail Build engine game. Really high detail environments that go above those games.

>> No.10561279

>>10560601
not stupid if you turn it into a weapon that annihilates whatever is on your screen with tracers upon some win-state (like getting it in the corner perfectly)

>> No.10561289

>>10560601
This ain't stupid. This is a work of art.

>> No.10561293

>>10561202
Did you guys know Vaeros never finished his map for Ad Mortem?

>> No.10561321

>>10560601
Throw in some bricks (or imps or something else doomy) for the caco to crash into like a proper breakout clone and you're golden.

>> No.10561326

>>10561293
Cut him some slack, at least he didn't fucking die.

>> No.10561327
File: 426 KB, 640x480, HUUUUUH.png [View same] [iqdb] [saucenao] [google]
10561327

>>10561293
A project lead on /vr/ never finished his own map?
Wow. I didn't know that. You're telling me now for the first time.

>> No.10561348

buckethead is like john 5 with more wank and less riffs
john 5 should do the hellion soundtrack

>> No.10561352

>>10561348
Better to just stop jerking off shit musicians and stick to Jimmy's music.

>> No.10561356
File: 965 KB, 2000x1600, 1632991282959.png [View same] [iqdb] [saucenao] [google]
10561356

Was there a tech demo from the 90s that showed off the improved features of quake 2 compared to quake 1?

>> No.10561365

>>10560014
I was just wondering if AA guy was hammering away at a new patch for EV2, colour me impressed for how many new enemies it has
too bad the wad itself is not my thing, 36 sprawling magnum opus techbases with 3 keys always capped off with an arena is the exact opposite of my preferred playstyle

>> No.10561419

I'm trying to make some Doomguy replacements to get used to working with sprites and what not before moving on to companions and enemies, since that involves less coding. So far I'm just replacing the vanilla sprites for him with .png images of what I want, the problem is being sizes and details.
I want a more detailed sprite I need bigger spites, in dimensions, right? If I do that, now the sprite is larger but the view height and collision and everything now are tiny in comparison and don't match the sprite. What do?

>> No.10561471

>>10561419
https://zdoom.org/wiki/Aspect_ratio_correction#Actor_sprites

>> No.10561508

>>10561293
dude was very insecure about his maps turning out shit so that's why he never released them

>> No.10561516

>>10560445
if i cared about realism i would not play first person shooters...

>> No.10561561

>>10560930
You're welcome. It was my Phase 3 submission that put it over the top.

>> No.10561578

>>10561471
So make the sprite big (300x300) then do something like:
ACTOR DoomPlayer : PlayerPawn {
XScale [number]
YScale [number]
}
Is that it? Cause that ain't working.

>> No.10561590

>>10561578
That should work if you both fix your origin position offsets in slade and make sure to actually replace the DoomPlayer playerpawn with your new one. Iirc you need MAPINFO for that

>> No.10561606

>>10561590
>make sure to actually replace the DoomPlayer playerpawn with your new one. Iirc you need MAPINFO for that
I think this might be the issue then cause I'm trying to inherit from the DoomPlayer and just add those properties to it instead of creating a new class, shouldn't that be possible? When I try to run it, it complains that I'm trying to define the class twice and won't do it.

>> No.10561657

>>10561606
>>10561590
Yeah, making a new class worked. Thanks.

>> No.10561728

>>10561293
>>10561202
Mapping is hard, I can't fault him for if he decided to chuck his attempts, considering how many absolutely stellar maps are in Ad Mortem. Only way to get better though is to keep mapping, so I hope he never gives up on that, even if he fails to work out a satisfactory one for AM.

It sounded to me like he does intend on releasing a final update in not too distant a future. That's what it sounded like anyway, but I don't want anyone to take that as some sort of promise or guarantee.

>> No.10561759
File: 173 KB, 1024x768, sns16end.png [View same] [iqdb] [saucenao] [google]
10561759

SUNDAY NIGHT SHITSHOW!
It's New Year time! Sadly there is no new year's eve themed wad so it's just Cyb's Freaky Colonoscopy.

Name: "[TSPG] Sunday Night Shitshow 16: Cyb's Freaky Colonoscopy
Password: "cyberass"

>> No.10561773

>>10561508
I know that feel, I think my maps are mediocre as fuck

>> No.10561791

>>10560305
I personally think Sigil 1's first map was a point higher than Sigil 2's
Baphomet's Demesne acts as a great introduction to the mechanic, and overall is a solid episode opener.
Cursed Darkness on the other hand, I found to be a bit overwhelming for an episode opener. Feels like it could have worked better as a map02 instead of a map01. I get why Romero wanted a more difficult first level this time around, and I do like the level regardless. I just don't get "episode opener" vibes from it like I do with Baphomet's Demesne.

>> No.10561801
File: 2.75 MB, 2711x4093, OneDoomedSpaceMarineHigherRes10Q.jpg [View same] [iqdb] [saucenao] [google]
10561801

What is actually incomplete in Fore/vr/ Alone? Other than the original (now dead?) manager not finishing his map.

pic unrelated

>> No.10561806

>>10561801
>Other than the original (now dead?) manager not finishing his map.
Man, I'm starting to think you guys really want the dude to keel over.

>> No.10561821

>>10561801
Is that funny dick drawing Sandy's signature?

>> No.10561837
File: 170 KB, 640x480, doom155.png [View same] [iqdb] [saucenao] [google]
10561837

>Oh yes, I've got this studio apartment really cheap because of the fleshy hell hole in the wall

>> No.10561840

>evi2
>”okay base cacos aren’t really threatening so I see why astral cacos were added, but they’re kinda tough”
>mfw those dark green SSJ3 cacos
jesus fuck what is this
I can see why perforator was added, you can’t hit it at range and if they’re close you’re having your face melted

>> No.10561871

>>10561837
I've lived in worse.

>> No.10561898
File: 36 KB, 215x235, 1701053436244700.png [View same] [iqdb] [saucenao] [google]
10561898

>>10561759
and happy new year

>> No.10561908
File: 343 KB, 969x1440, 1699448796677868.jpg [View same] [iqdb] [saucenao] [google]
10561908

>>10561837
just hang a poster over it

>> No.10561912

>>10561356
Yes, it was called Quake 2.

>> No.10561919

>>10561837
Why would an apartment with a penis milking room be cheaper than a regular apartment?

>> No.10561923

>>10559292
That one and Map26 were the only ones I didn't do saveless.. Skill issued...

>> No.10561927

>>10561801
I'm not credited under Eto as "EyeBallTank" but to be fair, I originally submitted it as anon at first.

>> No.10561930

>>10561259
I played it, but I've never made a map so I have little to say that would be helpful. The maps got better as they went along. Enjoyed the second half more than the first half.

>> No.10561934
File: 228 KB, 1024x768, sns16endofass.png [View same] [iqdb] [saucenao] [google]
10561934

>>10561759
>>10561898
And that concludes making these SNS from my part as I always planned to end making them at end of this year.

GGs and happy new year

>> No.10561941

>>10561919
The smell.

>> No.10561946

>>10561821
If that's what your dick looks like, I'm sorry anon.

>> No.10561948
File: 155 KB, 770x827, 1687140420275.jpg [View same] [iqdb] [saucenao] [google]
10561948

>>10561934

>> No.10561984

>>10560916
fuck ogf teratrd. happy new yesr

>> No.10562027
File: 146 KB, 1080x607, 1704070756403.jpg [View same] [iqdb] [saucenao] [google]
10562027

>>10561930
>the maps for better as they went along
yeah, probably because I was getting better a bit while making every new level for wad. I'll probably visually upgrade the first two or three maps so the wad would look more consistent
Thanks for leaving a review btw

>> No.10562032

which doomer shooters are most like quake 1?

>> No.10562035

>>10562027
I meant "got better", not "for better"

>> No.10562043

>>10562032
Quake 1

>> No.10562046

>>10562032
Disdain, its basically Quake

>> No.10562047

>>10562043
if you actually played quake 1 then you would know quake 1 is nothing like quake 1 you poseur zoomer faggot

>> No.10562050

>>10562047
Shit, I've been found out. Now I'll have to go back to talking about zoomer games like DOOM (1993).
Damn.

>> No.10562091

>>10561356
Yes actually, that was GLQuake.

>> No.10562096

>>10562032
Wrath has some feel, because it's on Darkplaces engine. Also I've never played Disdain, but it looks much like Quake 1. There's also HROT. It's main influence is Chasm The Rift, but it also has some Q1 influence.

>> No.10562118

>>10561984
Happy new year fren. I love you, even if I fuckin hate you.
I'm not drunk yet, but I'll catch up w/you.

>> No.10562121

>>10562046
>>10562096
i just tried the demo for disdain and it seemed alright, wishlisted for now

will check out the other games too, thanks!

>> No.10562148
File: 3.06 MB, 3834x3240, protshots01.png [View same] [iqdb] [saucenao] [google]
10562148

>>10557574

>> No.10562150

>>10562148
Looks sick, what is it?

>> No.10562151
File: 2.41 MB, 3834x3240, protshots02.png [View same] [iqdb] [saucenao] [google]
10562151

>>10557574

>> No.10562170

>>10562150
>he doesn't know

>> No.10562234

>>10561934
That's very not happy new year of you, anon.

>> No.10562269

>>10561934
Get on discord

>> No.10562341
File: 167 KB, 1363x762, td1.jpg [View same] [iqdb] [saucenao] [google]
10562341

Trenchboomers, is there any way to set the zoom level in the 2D views to a fixed value? I want to be able to take 2D panel screenshots of various maps while keeping the same pixel to unit ratio.

>> No.10562387

>>10561259
first impressions
>first level is just the default texture
>leak in the first 2-3 levels (intentional?)
>the blue levels after that are interesting so far
gotta sleep now

>> No.10562392

anyone know of any good Japanese-style texture sets for Doom? I was gonna use swtex but it's just TX_START/TX_END and that feels a bit too limiting in terms of compatibility

>> No.10562454

>>10562392
There's some tenchu rip pack but I'll be fucked if I can remember what they're called.

>> No.10562589

baking thread bread whatever

>> No.10562607

DRUNK NEW HTREAD
>>10562598
>>10562598
>>10562598