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/vr/ - Retro Games


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10544786 No.10544786 [Reply] [Original]

why didnt he make it like sonic and mario did? what was he lacking? what were his games lacking?

>> No.10544791

They weren't lacking. Naughty Dog just wanted to stop making Crash games despite all their Crash games being great.

>> No.10544793

>>10544786
>like sonic
They are both dead now so he did

>> No.10544796

>>10544791
>great
It's a Hugo clone. 3 tried being more than a Hugo clone and sucked. No one even cared about the PS2 games

>> No.10544805
File: 116 KB, 1023x1278, ZUFV7N5MNFATPC2U6NBGDU5A44.jpg [View same] [iqdb] [saucenao] [google]
10544805

It started as a Hugo ripoff but didn't live up to the hype

>> No.10544810

>>10544796
>>10544805
>hugo
Is this some euro trash amiga shit?

>> No.10544813

>>10544796
This retardation of yours will never work. You know that, right?

>> No.10544815

>>10544810
Crash is eurojank, Hugo is phonoludo

>> No.10544829

>>10544815
Crash wasn’t made in europe, is this some elaborate trolling attempt? Hugo sounds like a bad amiga game

>> No.10544841

>>10544786
he never had the backing of a true first party, like mario and sonic, because sony just licensed the rights from universal. so when naughty dog got tired of him and quit working with universal, he was basically left out to dry, getting passed around from one mediocre developer to another. (same with spyro, but even worse devs)

>> No.10544848

>>10544841
Why didn’t Sony buy the Crash and Spyro properties?

>> No.10544853
File: 2.91 MB, 2697x3555, Oscar.jpg [View same] [iqdb] [saucenao] [google]
10544853

>>10544810
>Is this some euro trash amiga shit?
Look at the character Anon. Only euros make them this ugly

>> No.10544859

It was made by some random studio who was forced to pump entries out in the 5th generation, and after about 3 games and a kart racer, immediately wanted to do other things, thus it went to shittier studios, same happened to Spyro. The whole attempt to make him the Sony mascot was short lived as Sony immediately found the idea of a singular console mascot childish.

>> No.10544862

>>10544810
Yes

>> No.10544871

>>10544848
don't really know, but it's not really their business strategy I guess, they prefer buying studios instead of IPs directly. there were rumors that they were interested in 2016, before the n. sane trilogy came, and I think they made activision some unofficial offers behind the scenes, but in the end all they got was a time exclusivity deal for NST.

>> No.10544874

product of the era, should have been left in the trashbin. as should sonic fyi. nothing wrong with a brand ceasing to exist when its time is up.

>> No.10544896

>>10544813
I'm not the one saying all Crash games, half of them hovering around 60% on Metacritic, being great. Keep fighting the good fight though

>> No.10544905

>>10544896
I specifically mentioned the Crash games made by Naughty Dog you fucking quadroon imbecile.

>> No.10544908

>>10544786
>what were his games lacking?

Naughty Dog

>> No.10544914

>>10544841
>because sony just licensed the rights from universal. so when naughty dog got tired of him and quit working with universal, he was basically left out to dry, getting passed around from one mediocre developer to another
This is the truth. The other key aspect is that Naughty Dog spent about 2 years making the first Crash, since they basically had to build the engine and tech from scratch, and then Universal forced them to release a game every year after that to achieve market saturation. And it worked since Naughty Dog had built all the tools they needed on the first game and basically had a pipeline to make a new one on the same engine every year. Even CTR's one-off engine had initially been a side project in development during the Crash sequels- hence why they were seemingly able to pump out that one a year after Crash 3 shipped.

Problem is that once Naughty Dog left Universal kept forcing the new developers to make a new Crash game in one year and now, since the platform was now the PS2, they had to not only make the game but build all the tech in a year too resulting in a slew of rather rubbish, underbaked games bearing the Crash name. The saddest tragedy of this was Twinsanity which really could've been a great game and a return to form but sadly was released barely half-finished and buggy as all hell. Meanwhile Naughty Dog went on to make Jak and Daxter (which while it isn't as beloved as Crash are generally regarded as great games for their era) before moving onto stuff like Uncharted and Last of Us.

>> No.10544918

>>10544786
>what was he lacking?
a neck
>what were his games lacking?
a main character with a neck

>> No.10544957
File: 109 KB, 281x213, woahstops.png [View same] [iqdb] [saucenao] [google]
10544957

>>10544841
>>10544914
These two posts summed it up perfectly. Universal/Activision didn't get why Crash worked and especially the developers of all subsequent games after CTR didn't get it either. They either aped Warped, tried to be a half-brained cartoon not realizing that the cartoony stuff started and ended with the animations which were a big deal back then or expanded the world with little regard as to what was originally established.

I also don't like Crash being a braindead idiot who can't talk, when he was pretty aware and competent at what needed to be done. He let his actions do the talking. Save for Cortex Strikes Back, that was really done out of necessity, not because Crash was dumb to think Cortex needed help. But some idiot at Sierra saw the cool animations of the ND games, saw the plot of 2, saw he didn't talk much overall and drew the conclusion that he was a fucking idiot whose first word was pancakes.

Twinsanity was the first time I said "What the fuck?" when it came to Crash. I don't give a fuck what happened during development, that was the first blatant sign they didn't know what to do with the IP, Crash Bash being the first litmus test on outsiders touching an IP that was previously established by someone else.

>> No.10544980

>>10544786
A moveset and level design. You can't make 3+ games with what Crash has going on
>>10544791
>They weren't lacking
Righty

>> No.10544981

>>10544786
Crash didn't bank on interspecies sex like Sonic.

>> No.10544983

Pepsiman is better

>> No.10545037
File: 147 KB, 1448x902, snow biz nitro jump.jpg [View same] [iqdb] [saucenao] [google]
10545037

>>10544980
>moveset
I don't think his moveset was lacking by the third game, especially compared to sonic. Crash 1 was super basic where he only had a single jump and spin attack, but by crash 3 he had:
>spin
>single jump
>crawl
>slide
>high jump
>slide jump
>body slam/super body slam
>double jump
>death tornado (much longer continuous spin)
>bazooka
>crash dash (fast run)
these can be further combined to make more advanced moves. some examples:
>high/slide jump + double jump (extreme height)
>high/slide jump + double jump + death tornado (glide over long distances)
granted, this might still not be as deep or extensive or deep as SM64 (no wall jumps or ledge grabs), but for me it's pretty versatile, and I don't think it's any less than your typical sonic game.

>level design
this is more a matter of taste, whether you prefer constant action or exploration. for the ps1 era, they more than adequate action focused levels. I liked the pace where the game immediately offered up the next obstacle, but you also had the freedom to take it more slowly than a 2D scroller or look for ways around it in limited 3D the game gives you. there's a large number of box types, and there's a great variety in the types of quick puzzles and relfex tests that can be arranged using them.

>> No.10545057

>>10544793
As much as social media discourse and bad op eds would have you believe otherwise, even the bad sonic games still sell quite well and sonic is still known by children. You can look up sales numbers

>> No.10545062

>>10545057
>sonic is still known by children
not because they played the games

>> No.10545065

>>10545037
He was trolling anon, but good post nonetheless.

>> No.10545081
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10545081

>>10545065
Most likely, but I also know there are a lot of anons who haven't at all played or only played the first crash, didn't like it, and never bothered seeing any of the other games. To them, that post would seem completely sensible.

>> No.10545091
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10545091

>>10544786
Crash has a stupid, dated-on-release disgustingly 90's design. He's the western equivalent of this

>> No.10545282

>>10545091
Go run into traffic, maybe you'll get isekaid.

>> No.10545312

>>10544796
Hugo was mostly about dodging obstacles though, very simple concept too, like these modern "endless runner" type mobile games with some light puzzles and/or labyrinths throw into the mix. Don't see where you're going with this?

>> No.10545368
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10545368

>>10544786
Crash had an amazing run during the golden days, had a good ass trilogy of platformers, a kart racer, and a party game although that one was made by europoor. Crash fulfilled his goal in being a console mascot. His comeback trilogy remake also sold very well in the same year as Super Mario Odyssey and Sonic Mania. CTR Nitro Refueled mogged the shit out of Team Sonic Racing and showed up Mario Kart 8 Deluxe. Crash held his own.

>> No.10545414

>>10545368
Wasn't the studio responsible for the remakes sent to the Call of Duty mines? Weird since the remakes were successful and profitable. Was it because of Crash 4?

>> No.10545441

>>10545414
There were multiple studios. Trilogy's Vicarious Visions did Diablo II and Tony Hawk 1+2. Beenox did CTR. Toys For Bob did Crash 4 and Crash Rumble. They don't get sent to the COD mines because they did a bad job or not. If COD is
troubled, Daddy Kotick WILL pull all their development houses into the mines.

>> No.10545546

>>10545368
That the remakes of the four good Crash games did so well speaks to how good those four games really are.

It really seems like without Naughty Dog at the helm there's no future for the series though. Which is fine by me honestly, I don't agree with the desire for endless sequels. Sometimes something can just have been really good and be finished.

>> No.10545613

What're you talking about OP? Crash was huge back when his original trilogy and racing game were releasing. He was basically the unofficial mascot of the Playstation alongside Spyro.
Though yeah, after Naughty Dog gave away the rights to their publisher his games became a cavalcade of mostly mediocrity. Crash 4 was pretty alright, but now they decided to kill the franchise again by making its next game a fucking MOBA leaning party game of sorts that you have to buy to play, which was pretty much a death sentence. Adding on to the fact that players that wanted a new Crash Bandicoot game after Crash 4 weren't looking for a fucking MOBA party game thing.

>> No.10546283

>>10545613
agreed

>> No.10546331

>>10544829
It aussie larping disguised as euro made DKC clone

>> No.10546334

>>10544786
>why didnt he make it
He got a new game pretty recently. Not a remaster, a brand new game with original levels and story, and a good one at that. This is already more than can be said about the vast majority of 5th and 6th gen 3D platformer mascots.

>> No.10546484

Crash Bandicoot was a quality set of games from its place and time in history. The idea that games aren't good if they aren't milked forever is just absurd.

>> No.10546493

>>10544786
Crash was too western cartoony. It didn't have the "cool" factor of sonic or long term pedigree of mayrow

>> No.10546504

>>10546493
>the "cool" factor of sonic
*the cringe factor

>> No.10546508

>>10545062
Same with Mario

>> No.10546515

>>10545091
>He's the western equivalent of this
Soul?

>> No.10546526

Good morning sirs

>> No.10546572
File: 51 KB, 1024x576, mark-cerny-ps5-playstation-5-1.large.jpg [View same] [iqdb] [saucenao] [google]
10546572

What made Sonic 2 so good but not the entire Crash trilogy?

>> No.10546574

>>10545091
>pic related
VGH....

>> No.10546575

>>10546572
Cerny always prides himself on having worked on Sonic 2, but his name is nowhere to be seen in the game's credits, while other gaijin are properly credited. What gives? Is he bullshitting?

>> No.10546580
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10546580

>>10544793
>undead franchise
>dead
anon i...

>> No.10546620

>>10545091
wtf i love Crash now

>> No.10546663
File: 33 KB, 480x360, Crash Bandicoot Cartoon - Unused Cutscenes_000005.jpg [View same] [iqdb] [saucenao] [google]
10546663

>>10545091
Crash is actually based on the old WB cartoons from the 1940's. This was a trend in the 90's.

>> No.10546695

>>10546575
Americans did art (with most of it scrapped) and attempted a soundtrack (just about all of it garbage, thus scrapped), Japanese dudes did all the actual work like programming and shit.

>> No.10546757

>>10544786

Naughty Dog sold him out. If Naughty Dog kept making Crash games he'd be on top of the world right now.

>> No.10546773

>>10545091
Shut. The. Fuck. Up.

>> No.10546809

>>10545613
I read this post and just learned that Crash Team Rumble existed. Jesus Christ, a battle arena/MOBA style game? Fucking really?

>> No.10546883

>>10546809
>a fucking MOBA
ikr. I don't think the game even looks that bad actually, but a multiplayer only crash is the last thing I wanted to see.

>> No.10546914

>>10546757
Naughty Dog turned into "We don't say 'fun', here"... but then again, a hypothetical Naughty Dog that kept making Crash wouldn't degenerate into movie shit, so there's that. The total elimination of TloUfags in the timeline is worth it alone.

>> No.10546974

>>10546914
I wonder if Crash 5 would have gotten the Jak 2 treatment.

>> No.10547017

>>10546757
He wasn't Naughty Dog's to sell, he was Universal's IP.
Crash was created, designed, composed by Universal's people, because like all game companies back then they were full of creative and artistic people.
They mismanaged him after ND left because by that time things had changed and the game divisions were no longer little pet projects but a square on a balance sheet and that's when the jew bean counters get put in charge to milk every cent

>> No.10547324

>>10547017
iirc, universal became vivendi and then all hell went loose, Sierra got gobbled up and then suddenly they went fucking broke and then Activision bought everything, and that's why they own crash, spyro, blizzard and every Sierra franchise (which they do absolutely fucking nothing with).

>> No.10547625
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10547625

>>10544786
Naugty Dog didn't want to make the games anymore so he ended up being passed around by several other devs who just didn't quite handle the series that well until they finally hit rock bottom with Crash of the Titans and Mind Over Mutant. Thankfully the remake helped, granted only to be marred again by Toys for Bob trying to cram a bunch of silliness into one game for no reason. If nothing else he stuck around longer than Banjo and got more games, so there's that.

>> No.10547660

>>10547625
this sums it up pretty well. crash games were what I ended up using my ps4 the most on.

>> No.10547662
File: 242 KB, 526x533, 1692610442502894.png [View same] [iqdb] [saucenao] [google]
10547662

>>10547625
I still can't believe they messed up Crash 4 that bad, all they had to do was remove all of the things that were added for time wasting and padding, like the N. Verted stuff, ridiculous amount of gems, poor controls on the animal rides and BS box placement on some levels... 100% is a big part of the Crash experience, you can't go and ruin it like that... less is more.

>> No.10547683 [DELETED] 

>>10547662
it was an odd thing to mess up. like a really bad unforced error. it was like seeing a professional tennis lose a well played match on a double fault.

>> No.10547689

>>10547662>>10547662
it was an odd thing to mess up. like a really bad unforced error. it was like seeing a professional tennis player lose a well-played match on a double fault.

>> No.10547858

>>10544853
How come the backgrounds on Amiga games always look so much better than the sprites?

>> No.10547986

>>10547662
Man I feel this. Not a veteran or anything, I've just come off the back of playing the original trilogy on PS1 for the first ever time last month, but 100%ing them was a joy.

Now I'm playing Crash 4 and it's just fucking pissing me off. It's over-stuffed to the brim with superfluous and tedious shit, and the utter bullshit box placement is making it feel like a pointless chore to attempt to get the gems without a damn guide. Then knowing that there's the N. Verted garbage padding on top of that is destroying my will to even just finish the game normally.

>> No.10548009

>>10544786
i think he did, he was the Sony Playstation's mascot, he also outlasted classic Sonic
Problem is Sony had so many mascots, Spyro, Medieval guy, Jak, Ratchet, Abe etc

>> No.10548060
File: 105 KB, 245x407, Polygonman-sony.png [View same] [iqdb] [saucenao] [google]
10548060

>>10548009
don't forget the og mascot

>> No.10548078

>>10544786
was sonic ever popular outside of north america

>> No.10548081

>>10548078
The Bri'ish seemed to like him enough

>> No.10548161

>>10548078
yeah worldwide he and Sega was seen as cool. Kinda like how Sony took the "cool" console spot.
Really ironic Sonic went from cool to uncool autism meme.

>> No.10548169
File: 205 KB, 1024x1024, IMG_9967.jpg [View same] [iqdb] [saucenao] [google]
10548169

>>10548060
Don't worry, I remember.

>> No.10549263

>>10547662
The devs fell into the hour-by-dollar trap. Crash was fun to 100% because the levels were short and sweet and if you learned the movements right, you can breeze through them with no problem. While low level variety and a somewhat low level count was a slight peeve of mine, Crash 4 was not the way to go. Padding is a sign of a developer not having enough ideas to lean on. What they did with hidden boxes was absurd too, hidden boxes were from secret routes and occasionally behind where you started off (keyword, occasionally). I'm wondering if they thought that was the way to go, or if they did that out of spite. Don't forget a lot of these developers have contempt for the people buying these games.

>> No.10549282

>>10544791
They should've stuck to making Jak and Daxter games instead of making cutscene meme games.

>> No.10549587

>>10544786
Because Naughty Dog stopped giving a shit, got inpsired by trannies and homos, and decided to go in a grimdark-realism woke direction. Cute platformers that piss off absolutely no one don't have any place there now.

>> No.10549927
File: 77 KB, 612x612, tytasmanian.jpg [View same] [iqdb] [saucenao] [google]
10549927

>>10544786
BY THE 00S MASCOT PLATFORMERS WERE SIMPLY DYING IN RELEVANCE, SO CRASH NOT ONLY WAS PAIRED WITH LESS WELL RECIEVED GAMES BY THEN BUT ALSO ONLY HAD TO DEAL WITH THE GENERAL DECLINE OF INTEREST IN THE GENRE

THINK OF GAMES THAT NORMIES CONSIDER ICONIC OF THE 00S, IT'S EITHER DUDEBRO HALO AND GTA, OR WEEBSHIT LIKE FINAL FANTASY, GAMES THAT WERE MORE KID ORIENTED TENDED TO BE IGNORED IN FAVOR OF TEEN-ADULT ORIENTED GAMES

I THINK THIS IS PARTIALLY JUST BECAUSE OF A SHIFT IN ZEITGEIST, BUT ALSO BECAUSE THIS WAS LARGELY THE TIME WHEN PEOPLE GREW UP WITH GAMING, KIDS IN THE 90S WHO WERE TWEENS/TEENS/YOUNG ADULTS IN THE 00S WERE STILL GAMING IN THE 00S, WHILE IN GENERATIONS PRIOR IT SEEMS GAMING WAS VIEWED MORE AS "FOR KIDS", SO PEOPLE AGED OUT ALLOWING NEW KIDS TO TAKE UP THE MAIN DEMOGRAPHIC, WHILE THIS DEMOGRAPHIC HAD A SHIFT IN THIS ERA THAT HAS NEVER REALLY GONE AWAY

SONIC AND MARIO THOUGH HAD THE TIME TO BECOME POP CULTURAL ICONS EVEN BEYOND GAMING, WHILE CRASH DIDN'T HAVE AS MUCH TIME IN COMPARISON BEFORE THE SHIFT

>> No.10549973

>>10548009
>>10548060
Sony of Japan and Sony of America always fought about this. SoA would push for a mascot constantly, but SoJ would just shoot them all down because in their mind the brand alone was enough to define the console.

>> No.10550017

>>10548078
>was sonic ever popular outside of north america
I'd have thought more so, Sega consoles were a lot more popular outside north america

>> No.10550084

>>10548078
Russia likes him more than mario

>> No.10550542

>>10549927
WHAT?