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10528000 No.10528000 [Reply] [Original]

>Releases to positive or average reviews but poor sales
>Still enough attention and praise to receive a spin-off and a direct sequel
>Known during the 2000s as a classic example of a 2D series failing to translate into 3D
>Finally sit down and play MML1 this year
>It's fucking great
>Misadventures of Tron Bonne and MML2 are just as good, if not even better.
>Now have to lament the cancellation of MML3

What gives? How did a series this charming, fun and soulful manage to get such a bad rap over the years? Don't tell me its just people being filtered by the tank-y controls.

>> No.10528019

Its reputation in the 2000's was tarnished by the same ScrewAttack G4 millennial types who think any Mega Man game aside from 2 is shit.

>> No.10528028

>>10528000
Game design evolved and it plays like shit

>> No.10528030

>>10528028
>muh game design evolved
But the game itself didn't change; YOU became more ignorant over time. Never mind that aside from the controls (which aren't even that bad, take it from a Halo zoomer) the game design isn't even dated.

>> No.10528032

>>10528028
/v/
I guess all that fun I had with the series wasn't real.

>> No.10528040

>>10528000
>soulful
Because it's anime?

>> No.10528041

>>10528000
Roll and Tron are cute, so the games are objectively good.

>> No.10528045

The only noteworthy thing about it is the toon look and the shopping district atmosphere
-And it's not even top 3 best looking toon games on PS1
-And you're much better off just playing Dead Rising 1 for a proper mall

MML1, MML2 and Tron Hon are all 70% games. Nothing great, nothing terrible

>> No.10528048

>>10528045
>70%
If you know anything about base 10 then that's actually very, very good

>> No.10528058

>>10528048
This. Means it's on one level with Toy Story 2 and Chicken Run, both decent games

>> No.10528067

I had a similar experience playing the legends series a few years ago. They skyrocketed to being some of my favorite megaman games.

Once I powered through the honestly kinda shitty ufo battle at the start of the first game, where the bonnes are attacking the bank or whatever they were doing, I started to gel with the controls. The further I got in the more I realized they actually did understand the limitations of the control scheme and designed EVERYTHING around that. Jumping and rollerblading feel great, and combat is fun even if it's usually pretty simple (though I did restrain myself from buying defense upgrades to keep things more tense, I've heard the game is really easy if you get those).

A lot of people will put a game down fast if they cant control it well quickly. The unique control schemes that make fifth gen games so interesting to me are exactly what puts off a lot of people.

I do wonder if Megaman 64 has something to do with its reputation. Despite everything I said above about adapting to control schemes, the N64 version of the game controls pretty damn bad. It just doesn't feel good to play, at least compared to the PS version, and I grew up with and love the N64 system so I'd consider myself unbiased against a version of the game on that system. Megaman 64 just doesn't feel good to play.

I think 1 is the more consistent game while 2 has higher highs and lower lows. Overall I like 2 a little bit more. 1 seems like the more popular game overall, which I can understand because it does a lot of things very well. 1 seems like the more replayable game, so if I'd grown up with them I think I'd prefer that one.

https://www.youtube.com/watch?v=Sp8MSi-a_1o

>> No.10528212

>>10528019
how are they wrong, zoomer?

>> No.10528214

>>10528000
>if not even better
Nah

>> No.10528219

>>10528000
>example of a 2D series failing to translate into 3D
2D franchises should never tried to be 3D. they shoulda created new IPs. im still salty that there is 15 year gap between real mario games. 6 golden coins was last mario game until the fucking nsmb which isnt even retro

>> No.10528221

>>10528214
Why?

>> No.10528237

>>10528221
Tron Bonne is just a repetitive busywork simulator with one good minigame (the big robot). People just pretend to like it for the Tron sprites.
MML2's story is all over the place compared to MML1, without a satisfying conclusion (because sequelbait), and it removed all items from dungeons so instead of getting new weapons and equipment while exploring them (like in MML1), you now have to grind for Zenny to buy them from scrap stores. Might as well not even have dungeons.
MML1 is the most polished game of the three.

>> No.10528306

>>10528237
This, especially about Tron B onne

>> No.10528397

>>10528041
this right here. this is one reason why you aren't seeing a MML3.

now, if you're a grown ass man and cute things are a selling point for you, that's your business. i don't care if you piss or go fishing. also this post could be sarcasm. however, i think it's still worth pointing out because even if this post is sarcasm, there are people for whom this statement is true: if it's cute, if it's "weebshit", then it's good. >>10528040

what we're talking about here is a SMALL but vocal audience is clamoring for an MML3. i'd say the MML games, especially the first one, do have some interesting ideas, but the game goes from a zelda-ish semi-open world game to a full blown anime narrative. that might be exactly what some people want, but it isn't what everyone wants.

>> No.10528429

also, i'll make this point since there's a solid chance it'll come up:

the problem with so-called "weebs" is they're looking for aesthetics. aesthetics are the most important thing. style over substance. i get that. i remember growing up and renting whatever anime i could grab at blockbuster--why? because it looked cool. that's why. and it was cool. it was stylish.

the problem with this is there's no depth. i'm of the opinion that a good piece of media is good for all time. that's why we like retro games: there are games like super metroid, chrono trigger, final fight, sonic 3 and knuckles, street fighter alpha 3, ocarina of time, that still hold up. you may not like some of those games or feel they're overrated. that's fine. the point is those titles have substance AND aesthetics.

when something goes "full weebshit" it becomes consumerist, disposable trash, and that's exactly what many of us are trying to get away from via retro games. that's why modern gaming sucks. it's designed to get you in the door, get your money, and they don't give a fuck about anything else.

>> No.10528458

>>10528397
>>10528429
Wow, honest and well constructed posts clearly expressing a solid opinion on my /vr/? You don't see that often.

>> No.10528464

>>10528429
>consumerist, disposable trash
Like all american games that weren't published by big names in the industry.

>> No.10528502

>>10528028
no, game deisgn became more braindead and so did you

>> No.10528530

>>10528000
>>Known during the 2000s as a classic example of a 2D series failing to translate into 3D
huh? when?

>> No.10528643

i dont remember it being fun, i remember doing the first dungeon then talking to a bunch of NPCs then getting lost.
and i did that a bunch of times but still plan giving it yet again another try.

>> No.10528648

>>10528212
Gen x is always wrong.

>> No.10528663

>>10528000
The games are simply boring

>> No.10528773

>>10528663
This. I feel like it's only graphicsfag rubbing themselves raw over it. Played 1 for a couple hours recently and there isn't one moment that makes me think this is great gameplay, can't get enough

>> No.10528951

>>10528000
The plot is so childish that the game is embarrassing to play as an adult without nostalgia for it. Meanwhile, the gameplay isn't good enough to make up for it.

>> No.10528989

>>10528951
You know you stop a literal genocide in both of these games right?

>> No.10529059

>>10528989
Honestly I didn't. I must've dropped it before that part. Still, the voice acting, setting, and dynamic between the villainess and Mega Man were very juvenile.

>> No.10529195
File: 44 KB, 640x480, generic corridor #1684.jpg [View same] [iqdb] [saucenao] [google]
10529195

>>10528000
I stopped playing once I realized the dungeons were randomly-generated trash.

>> No.10529240
File: 232 KB, 640x480, mm64-78.png [View same] [iqdb] [saucenao] [google]
10529240

Favorite NPC?

>> No.10529264
File: 2.90 MB, 800x600, MML.webm [View same] [iqdb] [saucenao] [google]
10529264

>>10529240
These detractors wouldn't know true soul even if it bit them in the ass.

>> No.10529318

>>10529240
The three rowdy lads building a hideout.

>> No.10529359

>>10529318
Because of the catgirl magazine?

>> No.10529383

The dub for Tron Bonne is perfect. The servbots are incredible. How did they do it?

>> No.10529436

>>10529059
>I must've dropped it before that part
Epic fail

>> No.10529458

>>10529059
>very juvenile
Well, I mean... that is kind of the point, ya know? It's basically a shounen anime, but featuring Megaman. It has great sound design-- I'm surprised you didn't like the voice acting.

>> No.10529506

>>10529264
This is just beautiful. I've never played Legends, but this made me want to play them all.

>> No.10529514

>>10529506
Play MML1 at the very least. All the sidequests are fun and the NPCs remember the good deeds you do for them. It's a pure little game.

>> No.10529558

>>10529514
I can't think of any game out there that feels like you're befriending the entire island, it was really special having them all wave you off

>> No.10529634

>old and niche franchise revivals are all the rage

>Legends intelligible due to the ML3 fiasco.

It's an abstract kind of hell

>> No.10529690

>>10528000
a while ago I was really surprised to see my favourite mag from the 90s gave the game a 5/10

IXMaybe it's required some sense of wonder to make the game work. I played it BITD and was hooked to see every new inch of the island and its NPCs

>> No.10529691

>>10528000
MML2 is amazing. The tank controls are the only bad part. It sucks that that is such a fundamental, constant part of the gameplay. But the setting is awesome and I absolutely love the idea of having a mobile "home base" airship that you can come back to after adventures and it has a living room with a tv and bedrooms and all this comfy shit, and the cool dropship engineering room, etc. Just kino.
Would be so stoked if they remade it with modern 2 joystick style controls, or better yet made MML3 and it turned out really good.
>MML1 is fun too but same problem with tank controls, and the Flutter wasn't as big and comfy, nor was the island/sense of adventure being able to fly place to place like in 2

>> No.10529704

>>10529691
The freedom to fly around to new islands was really cool in 2, but upon replaying the games as an adult I prefer 1's single island more, pretty much for the reason this anon gave >>10529558.

I guess as you get older you appreciate these types of sentiments more.

>> No.10529726

>>10529704
Absolutely valid point. I have a dream of a MML3 where both concepts can not only be re-done, but expanded upon

>> No.10529735

>>10529436
Yeah, by the game. If you have an interesting story, don't front-load it with stupid shit about some 14-year-old's crush.
>>10529458
I get that that's what they were going for, and the game does it well enough. However, it's not the kind of thing I can enjoy as an adult, and I assume most people are the same way.

>> No.10529850
File: 384 KB, 1448x2432, use your eyes retard.jpg [View same] [iqdb] [saucenao] [google]
10529850

>>10528397
>>10528429
The anime influence didn't affect the sales of Legends, dipshit. You act like the game is all style and no substance because it has an anime-inspired art style while simultaneously listing a bunch of games that "have substance" and an anime artstyle. Street Fighter Alpha 3 has two playable Japanese school girls and was created by digitally scanning physical drawings of frames of animation and tracing over them. It's tough to get more anime than that without going full TokiMemo. Ditto with Chrono Trigger and OoT, both of which are clearly trying to emulate manga-style concept art within the technical limitations of their hardware. Legends failed for the same reason that the entire Mega Man franchise was struggling at the time; brand oversaturation and confusion. A lot of people didn't get that Classic, X, and Legends were supposed to be their own thing and a lot of people at the time (especially boomer parents) wouldn't/couldn't look this stuff up. So, a lot of people saw Legends and thought "Wait, didn't Mega Man X4 just come out? And didn't 8 come out before that? Fuck it, I'm not dropping $60 on a game in a series I'm two entries behind on".

Also,
>>10528458
If you're going to samefag to try to boost your argument, at least learn to change your grammar and wait for a couple of posts from other users to come in first so it's not so obvious.

>> No.10529868

>>10529514
>>10529558
This. I loved it on release and I replay it every few years. I finally played 2 this year after being afraid it wouldn't hold up and I loved it. To me it has style and substance in the nuance of NPCs and world building. Music is great. The controls aren't worse than MGS and are certainly better than AC1 and ACPP by a lot and those franchises stayed relevant until today. MGS was 2D originally as Metal Gear and it translated fine. If I had to take a stab as to why we really didn't get a 3 and cut out all the speculation and noise; it was too light hearted and nuanced for the time period. It feels like a game style/vibe that took off more much more recently:
>Protag archives goals through crafting, befriending NPCs, dungeon diving, fending off nemesis, and saves the day.
Seems like a classic architecture right? But it feels ahead of its time and limited by poor control choices and technology. Where as MGS structure could be the same you're acquiring items you need as "leveling up" where as MML you have to find parts, instructions, and really explore to get the shining laser. The payoff felt better but not as deep as modern games where we are spoiled in crafting.

If they did a MML3 with Chalice Dungeon done correctly COOP multiplayer you bet I would foam at the mouth for it. If I had the skills I'd do a hack of MML2 with randomized dungeons and a shitton new stuff.

>> No.10529879
File: 2.96 MB, 440x296, 1550898624012.webm [View same] [iqdb] [saucenao] [google]
10529879

Reposting for archival purposes

>> No.10529886
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10529886

>> No.10529887

>>10529879
Does Capcom seriously just have this build sitting in a hard drive somewhere for over a decade?

>> No.10529891
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10529891

>> No.10529894
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10529894

>>10529887
Knowing Nipponese spite, they might have even deleted it for good.

>> No.10529897

>>10529868
>Lethal Legends
I'd buy it. 4 Player roguelite fighting reaver bots in the MML universe as Diggers.

>> No.10529904
File: 2.90 MB, 720x464, 1550897569017.webm [View same] [iqdb] [saucenao] [google]
10529904

>> No.10529949

>>10528000
It's now retroactively your fault as a fan for not supporting the development of MML 3 online, if only you showed more interest then Capcom wouldn't have had to cancel it

>> No.10529995

>>10529949
>Dev makes a website to count fanbase by hand and show it to their bosses at Capcom and their investors instead of promisiong them that there's a lot of people out there who want a new game
>Turns out not everyone wants to stay glued to a blog waiting for updates to comment on immediately as they're posted, and most just want the game to be fucking finished and released instead of being teased about it all the time
>Capcom takes this as a sign that people don't want the game and cancel it
>Somehow this isn't the developer's fault for their telltale japanese naivety and anime-like way of thinking, believing that "the people" will be their voice
it was funny to see though

>> No.10530012

>>10529886
>>10529891
>>10529894
Is there even any game like this on the 3DS? (Big open arena full of bad guys to shoot?)

>> No.10530020

>>10529995
anon...
that was just the corporate excuse to kill the game because Inafune jumped ship.

It's obvious

>> No.10530060

>>10528000
I love how all the dungeons connected in 1 and wish 2 did the same thing. I replayed 1 a little over a year ago and will play through 2 again soon, probably when I get an OLED deck.

>> No.10530063

>>10530012
Iron Aces...kind of

>> No.10530083

>>10528000
which is the best version to play?

>> No.10530090

>>10528212
>the burden of proof is for thee, not me, teeheehee

>> No.10530092

>>10529735
>However, it's not the kind of thing I can enjoy as an adult, and I assume most people are the same way.
You might be right, which kind of sucks desu. Games like this exude an innocence that is lost in modern games.

>> No.10530153

>>10530083
Playstation.

>>10530092
NTA and I feel that way with some games, but I enjoyed MML a lot playing it in my mid twenties. Sometimes liking stuff that was for kids as an adult is weird, but there are a shitload of people out there who still like things like kids movies and nintendo games. Some will look down on that for sure but it really isn't that uncommon, even outside of internet spaces. It just depends on the person.

>> No.10530253

Legends is just the Turn A Gundam of Megaman

>> No.10530481

>>10529195
Are they actually? I hated that they look so generic last time I played but I doubt they're really procedurally generated. You just know its fanboys would tell everyone about it and act like that's awesome

>> No.10530484

>>10530481
They're not. He hasn't played the games.

>> No.10530808

>>10530481
I kinda dig the look in that oldschool dungeon crawler sort of way. The ambient music is really cool too. Very different in tone form everything above ground.

>> No.10530848

>>10528000
I'll never forgive Capcom for killing MML3 and MM Universe only to release Rockman Xover in the same month.

I just remember most of the 2010s Capcom had no fucking clue what they were doing with their IPs. They killed Mega Man and Bionic Commando, and nearly killed RE. They were just churning out Monster Hunter games like crazy.

>> No.10530871

I've downloaded Mega Man Legends after reading this thread, never got around to playing it, but I'll give it a spin tomorrow. If it sucks, I'm blaming /vr/ and I will never trust again.

PS. Since the Troon Bonnet game is a prequel, should I play that first or go release order and if I like Legends move on to that and Legends 2 afterwards?

>> No.10530872

>>10530871
>should I play that first
No.
Play 1, 2 then Bonne if you really want more of the game's universe (but it's not like the first two games at all).

>> No.10530878
File: 51 KB, 510x430, 1676693526018532.jpg [View same] [iqdb] [saucenao] [google]
10530878

>>10530871
Yeah dude Capcom released MML1 first with the intention that you wouldn't actually play it until 2 years later when Misadventures of Tron Bonne came out

You gain nothing from playing a spinoff prequel before the original title. No exceptions.

>> No.10530880

>>10530878
You gain nothing from consuming prequels before the original title. No exceptions.*
Ftfy

>> No.10530896

>>10530872
Will do, we'll see how the first game goes though. From this thread and the few comments I stumbled upon online after reading it, it seems to be the best one anyway. So I'm cautiously hopeful, but I can already tell it looks charming as fuck.

>>10530878
Have a (You), why not?

>> No.10530942

>>10530896
It's a great game if you have patience for the controls during bossfights. Have fun.

>> No.10530986

>>10530060
Yea that was really cool. Made it feel like the island was a real place

>> No.10530990

>>10530253
No one knows what that means /m/anon

>> No.10531114

>>10530871
I’d suggest release order. Misadventures of Tron Bonne introduces some characters that are present in MML2. But then again, it doesn’t really matter. I played 1 then 2 then Tron Bonne and still felt satisfied.

>> No.10531131 [DELETED] 

>>10529240
Lol

>> No.10531264

I wish I had something else to add to this thread. It warms my heart to see an MML thread up every now and then.

It’s a shame no one has translated the PSP ports. The idea of making L+R the lock-on was really clever.

>> No.10531337

>>10528989
>muh genocide/le worst thing a kid can come up with spontaneously
makes it even more childish

>> No.10531340

>>10531337
>implying children even understand genocide

>> No.10531346

>>10531340
When I was 5 I was thinking about war and how it's tricky to classify Ned Kelly as a hero or villain. It's not like people aren't drill instructed about Hitler their whole lives anyway.
But whatever, some people are too ignorant and/or tasteless to find any value in MML and that's okay; they don't have to play it.

>> No.10531347

>>10531346
To clarify, I bring up those thoughts to point out that children aren't stupid; they're naive

>> No.10531417

>>10529264
Are there more games like this? That video made me cry.

>> No.10531487

>>10528045
First of all, dead rising fucking sucks. That's some GTA levels of mindless wigger game.

Second, MML has a 10/10 cast, awesome world building, very unique designs, and the combat is more fun than mindless retard dead rising, even if combat is not the focus.

>> No.10531491

>>10528429
MML has as much depth as any Zelda game. Those are massively popular despite the baby combat.

>> No.10531493

>>10528773
>>10528663
Its a Zelda-like action adventure title. If you don't enjoy exploring, you won't like the genre.

I can assure I love this game and it's not because of graphics or waifu faggotry.

Also, all of my friends and siblings love the game too because I shared my copy with them.

>> No.10531494

>>10529059
Faggot take. What you're talking about here is the fact that they used voice actors from American cartoons instead of emo anime voice actors

>> No.10531506

>>10529195
>>10530481
They're not procedurally generated you fucking idiot. Not all of the dungeons look the same. The only part that looks the same, is the part that is actually one giant connected dungeon. Derp.
>>10529691
Mml2 supports the dual shock.
>>10531337
Its actually more scifi-ish. There's an ancient race that was sealed away to avoid some calamity (and that race is actually humanity) and we stayed locked away for much longer than intended, to the point where these synthetic bioroid humans we created to work for us, ended up filling the planet and creating their own societies. Mega Man is supposed to genocide the bioroids so humanity can return to earth, but decides that since humans destroyed the world the first time, the bioroids deserve their chance.

You're still going to hand wave this away however, because you're a cringey autistic 64 tranny who's butthurt that somebody else in some other thread years ago, claimed this game was better than zelda. Kys

>> No.10531517

>>10531506
>claimed this game was better than zelda
Which it is, because I actually felt compelled to beat the Legends games

>> No.10531527

>>10528000
megaman legends loses a lot of its appeal when you become old enough to pirate all the anime it was blatantly aping

>> No.10531764

>>10531527
Nah

>> No.10531770

I love blasting the shit out of the robots and then giving the serv-bots a swift kick to the ass when they come flying out.
Kicking is just fun in general, I love punting the dumpy little Reaverbots and kicking the shield away from those big hat wearing assholes.

>> No.10531783

>>10531527
Lol wat it's not a jrpg get out of here

>> No.10531794 [DELETED] 

>>10531131
what?

>> No.10531798 [DELETED] 

>>10531794
We've had some weirdo spam that image on the board asking to want to see more pregnant retro characters.

>> No.10531812

>>10528000
>Finally sit down and play MML1 this year
>It's fucking great

Listen dude, I enjoy Legends 1, but it has some really bad controls, especially compared to Legends 2.

>> No.10531832

>>10531812
>game doesn't give me what I'm used to on-demand the way I'm used to
>this is terrible
Can't you play the game on its own terms and appreciate it for what it is?

>> No.10531838 [DELETED] 

>>10531798
Is it really weird to be interested in a such a natural human state as pregnancy?
I actuall AM interested in knowing about more pregnant characters in video games, it's such a rare sight.

>> No.10531842 [DELETED] 

>>10531838
I had a hunch it was you, looking at the filename.

>> No.10531874 [DELETED] 

>>10531842
I didn't upload that pic and didn't even remember there was a pregnant girl in Legends, but again, why is it weird to be interested in pregnancy?

>> No.10531913

It's always been shit. Megaman is a 2D platformer, Legends should have never existed

>> No.10531975

>>10531913
>Mario is a 2D platformer, Super Mario 64 should have never existed

>> No.10531985

>>10531913
Legends should have definitely existed, but as a different series, unrelated to Rockman.

>> No.10531990

>>10531985
If you're gonna call it Rockman then call it Dash, not Legends

>> No.10531992

>>10531975
Correct.

>> No.10532078

There isn’t enough dungeon crawlers out there, let alone action-adventure dungeon crawlers.
If you don’t like From Software slow-paced styled games you’re pretty much out of luck.

>> No.10532087

>>10532078
I wouldn't mind Dark Souls: Reaverbot Edition at this point.

>> No.10532164

>>10529264
she looks like shes gonna fight you though with her dukes up like that

>> No.10532168

>>10528000
Weren't its sales okay for the era?

>> No.10532180

>>10529850
>A lot of people didn't get that Classic, X, and Legends were supposed to be their own thing
Did Street Fighter have the same problem? No.
>2 entries behind on
Nobody gave a shit. Let's use Street Fighter as an example again. Everyone my age played Street Fighter II and never, ever touched SF1. A lot of people had SoulCalibur for DC and not many played the games before it.

>> No.10532191

>>10532168
Maybe but compared to juggernauts like Resident Evil, Capcom must've not been too happy. Happy enough to try for a sequel, a spinoff and adding the characters to Marvel vs Capcom 2 but not happy enough to continue.

>> No.10532227

>>10528000
>Known during the 2000s as a classic example of a 2D series failing to translate into 3D
Now play Mega Man X7

>> No.10532243

>>10531506
>mml2 supports the dual shock
am I taking crazy pills wtf Mandela effect shit is this. I swear it was Tank controls still like mml1?

>> No.10532246

>>10531812
They are exactly the fucking same lmao. I’ve seen people make this argument before and it’s completely baffling to me.

>> No.10532254

>>10532243
Default controls are tank controls. But if you go into options and enable dual shock controller, you can have a (semi) modern control scheme of move on left stick, camera on right stick.

>> No.10532264

>>10532254
the controls are wasd, not tank.

>> No.10532270

>>10532264
The default controls are literally the fucking same. You can alter them in the menu to either play like MML1 or to play in I guess what you describe as WASD.

>> No.10532287

>>10532270
yeah tank is the wrong way to put it

>> No.10532292

>>10528000
>series known for extremely tight, fluid action
>plodding, labored 3d 5th gen game
you can scream zoomer revisionism until you're red in the face but this was a sticking point for many people that grew up with 2d action.

>> No.10532304 [DELETED] 

>>10531798
what's weird about pregnancy?

>> No.10532308

>>10532292
It's a stupid critique and focuses on what the game isn't rather than what it is. It's a flawed premise only a retard would entertain.

>> No.10532312

https://www.rockman-corner.com/2023/05/mega-man-x-mega-man-legends-inspired.html

>> No.10532313

>>10532308
I'm just answering OP's question.

>> No.10532656

>>10531913
Autistic hands typed this post

>> No.10532661

>>10528000
Mega Man Legends existed for the same Reason Street Fighter EX existed: to capitalize on 3D without having to butcher the existing IP. You saw them do it again after Pokemon became a sensation with Mega Man Battle Network. They typically just create a new sub-series whenever they want to chase a fad. Once a game being 3D wasn't alone enough of a selling point they moved on, returning to their "real" games.

>> No.10532751

>>10528237
>Tron Bonne is just a repetitive busywork simulator with one good minigame (the big robot). People just pretend to like it for the Tron sprites.

It goes in the same category as the Shantae series. Its popularity is mostly due to coomer pandering.

>> No.10532784

>>10532191
This is actually a big part of it. Other than 2 and the battle network games, megaman has never actually been a blockbuster million seller, at least during the /vr/ relevant years. Capcom wanted teams capable of 3D working on the big sellers.

>> No.10532828

>>10532751
It’s a pretty shallow game overall, but it still has the same charm and humor as the other two games. The gameplay is functional and not *bad* by any means.

>> No.10532936
File: 104 KB, 350x350, Braiking Boss.png [View same] [iqdb] [saucenao] [google]
10532936

>>10528000
>What gives? How did a series this charming, fun and soulful manage to get such a bad rap over the years? Don't tell me its just people being filtered by the tank-y controls.
As someone who was online during the release of the Legends games, I can say without a shadow of a doubt it was a victim of it's own fandom. There was a lot of bitching and complaining on old BBSs and forums I used to frequent about how this wasn't truly Mega Man, that it was poor man's Zelda cashgrab using the Mega Man IP, a lot of whining about there not being a stage select, that you had to find parts so Roll could build the Special Weapons rather than stealing them from bosses (and in that regard, only carrying one Special Weapon at a time), no charge shot and no Fortress stages like Wily or Sigma. Even though you can argue the subcities ARE the "fortress stages" equivalents and many of the special weapons are built from scrap metal you dig from the trash after destroying Bonne mechas.

It was just miserable and if memory serves right Legends Station website was born splitting off from another Mega Man site because they couldn't fucking discuss Legends without people constantly shitting on it. BN (by the same people who made X4 and the Legends games) almost had the same but the successful cashcow it was offset detractors.

>> No.10532948

>>10529850
Legends came out before 8 and X4. Legends was made because Sony didn't want too many 2D games on their consoles and Legends' very creation was to appease them.

>> No.10532958

>>10532312
I don't want "inspired by Japanese IP" Burgershit. I want the real deal.

>> No.10533013

>>10532246
2 has a much better camera though still shit because iirc it doesn't allow you to switch y/x axis

>> No.10533114

>>10532936
Special Weapons get off on the wrong foot in Legends 1 for a lot of people since you're basically stuck with Splash Mine exclusively until you beat Tiesel.

>> No.10533267

>>10533114
That's not for too long and by then you probably have good-enough Buster Parts, especially if you explore the subruin before heading to town to fight Tron.
That said, since many enemies in the road to Teasel are stationary or semi-stationary, Splash Mine does the job. Although, correct me if mistaken, wasn't the Machine Gun Buster available by the time of Teasel?

>> No.10533289

>>10533114
>you're basically stuck with Splash Mine
You should be using the Powered Buster against Tiwsel's Marlowolf.

>> No.10533348

>>10528019
This hurts so much. I liked the NES games a lot, but the narrative of "only 2 was good" because so loud even in Capcom's own official forums, it made its way to Inafune and Aizu through Ben Judd (or Sven, but I recall it being judd) and we got Mega Man 9 out of it. And there was much rejoicing and the game is good in its own merit, but fuck off with taking the slide away.

>> No.10533371

I won't give Capcom a dime until they release mml3

>> No.10533375

>>10533371
Have fun with your boycott then
MML3 is NEVER coming out

Especially not with the fanbase as tiny as it is nowadays

>> No.10533443

>>10533375
Someone will leak it eventually, but you will still never be a woman

>> No.10533482
File: 36 KB, 329x306, GBwYGhyXoAAy8Ai.png [View same] [iqdb] [saucenao] [google]
10533482

>>10533443
Not everybody you don't like is a transtrender, dumbass.

Megaman 11 sold well for a Megaman game, which doesn't mean jack because Megaman games do not fucking sell well for Capcom games, especially when they need discounts practically every 3 minutes. The COLLECTIONS are selling better than the new games, and every time Capcom tries anything actually new with the brand in even the slightest sense, the fans decide to collectively shit all over them for the effort.

Face it. At this rate, Capcom's only going to make a new Megaman game when the existing fanbase DIES.

>> No.10533562
File: 24 KB, 399x400, 0c4.jpg [View same] [iqdb] [saucenao] [google]
10533562

>>10529879
>>10529886
>>10529891
>>10529894
>>10529904
>megaman legends 3
>dino crisis 3
>left 4 dead 3
>sonic adventure 3
>half life 3
>plants vs zombies 3

>> No.10533582

>>10533562
>Viewtiful Joe 3
At some point, Capcom had the domain bought but it expired eons ago now.

>> No.10533586

>>10533482
the most bizarre thing to me was how uniformly outraged megaman fans were at the inclusion of bad box art megaman in SFxTekken. they couldn't for a second let it go and enjoy a goofy homage.

>> No.10533590

>>10528000
I respect Legends for what it is and it's certainly charming, but it's just not my thing. I prefer the 2D action Mega Man games on the PS1 and in general. It's a shame that Legends 3 got cancelled, though.

>> No.10533594

>>10533586
Nobody took well the cancellations of Legends 3, Rockman Online, Rockman ZX Cradle (thanks for confirming, Aizu you drunk dumbass) and the leak of the cancelled Maverick Hunter for the PS360 consoles.

>> No.10533598

>>10533586
It felt more like mockery after all of this >>10533594 and leaving the X series in a cliffhanger.

>> No.10533625

>>10533594
>Rockman ZX Cradle
rockman ZX 3???????
add that to the list >>10533562

fuck.....

>> No.10533647
File: 442 KB, 1202x1490, 1669186146890530.jpg [View same] [iqdb] [saucenao] [google]
10533647

>>10533594
>ZX Cradle
oh cool, where and when was that name revealed? (beyond just the initials "ZXC" I mean)

>> No.10533656

>>10533482
Megaman games all suck except for Legends and X1

>> No.10533664

>>10533625
>>10533647
Yes. For a decade now. "Rockman ZXC" was rumored to be the name of ZX3. On December 31st 2021, Aizu was drunk/tipsy during the Inti Creates new years stream and someone asked about ZXC being real. And Aizu got loose lipped after a fan in the chat asked about ZXC saying how just how ZX is pronnounced "Zex" in Japanese "ZXC" was pronounced "Zex Cradle" and Makoto Yabe wrote the complete scenario for it. Apparently Capcom and Inti were already in talks but ZXA's sales killed that. During that babbling, Yoshihisa Tsuda (Inti's Vice President, director of Mega Man 7 and the Gunvolt mainline games) approached him to shut him up but Aizu was like "it's fine, it's fine! It's been so long, we can talk about it!"

Zistal, one of the Gunvolt wiki guys, I believe archived it.

>> No.10533668

>>10533664
that hurts anon, thx for the info tho

>> No.10533675

>>10531506
>"le hecking 64 trannies"
>he actually forgot that MML1 came on N64 as well
So now this is a tranny game according to (you), stupid nigger

>> No.10533684

>>10532784
Consider the annual sales though, since Mega Man was a series with at least 1 release per year

>> No.10533776
File: 33 KB, 600x584, be68080d4e32fc0ce65dad4703cc6dea.jpg [View same] [iqdb] [saucenao] [google]
10533776

>bought MM11
>bought the classic collection
>bought the X collection
>bought the zero collection
>bought the battle network collection

Where the FUCK is the Legends collection? HUH CAPCOM?!

>> No.10533779

>>10533776
My schizo theory is due to Legends being only 3 games (they'll refuse to bundle in Big Adventure in Five Islands or the Legends 3 demo), it'll be bundled with Star Force, so they're holding to not take away from EXE's thunder, and then bam Mega Man Far Future Legacy Collection

>> No.10533804

>>10533779
Idk man. I would have thought they'd bundle SF along with BN like they did Z/ZX

>> No.10533830

>>10533776
>>10533779
>>10533804
It hasn't gotten a collection because they can't do a two game release for a three game series.
My money is on them headlining a side-game collection.

>Legends
>Legends 2
>Tron Bonne
>Power Battles
>Power Fighters
>Battle & Chase
>Rockman & Forte
>Network Transmission
>Command Mission

>> No.10533838

>>10533830
Zero/ZX for what its worth was a single collection, so Legends + SF bundled together kind of makes sense. They also share some aesthetics given the staff behind them, but alas.

>> No.10533839

>>10533830
You're reaching with NT and CM. I don't see them ever acknowledging them again.
But hey, would be cool.

>> No.10533854

>>10533839
CM got acknowledged plenty of times with MvCU and DiVE among a few other things. They know it's a good design for X. NT, on the other hand, yeah, but one can hope.

>> No.10533861

>>10528045
Did this guy really just say you should play dead rising 1 instead of MMl because of a better mall is this real? This boards so fucking retarded

>> No.10533862

>>10533830
They better put the mobile Legends game in the collection

>> No.10534067
File: 12 KB, 598x160, capcomeuro.png [View same] [iqdb] [saucenao] [google]
10534067

>>10533586
That wasn't even the start of the outrage. It began with the fanbase flipping out over a tweet.
A tweet that isn't even that wrong if you take what GregaMan had to say about the Legends 3 Devroom into account.

Which is why I have a new catch phrase: "Capcom Europe was right."

>> No.10534073

>>10534067
The problem is that fans didn't know about Capcom's retarded "DevRoom accounts must equal total number of sales or we won't greenlight the game" nonsense. Imagine someone told you that the only way to we were getting a new Darkstalkers game was to follow and post daily on a new Twitter account Capcom made for it and get "Darkstalkers" trending every day for a whole year before they'd actually officially start work on DarkStalkers 4.

>> No.10534131

>>10533862
They’re just straight ports, aren’t they?

>> No.10534836

>>10534067
Fuck, I forgot about that

>> No.10535178
File: 121 KB, 1280x720, hang back and watch the project get cancelled.jpg [View same] [iqdb] [saucenao] [google]
10535178

>>10534073
It wasn't just that the fans didn't know about that importance of the Devroom interaction. The Recruitment went out of its way to suggest the total opposite of such.

>> No.10535302
File: 105 KB, 720x585, 1703269283681.jpg [View same] [iqdb] [saucenao] [google]
10535302

>>10529240
bruh

>> No.10535514

>>10528212
Because they just are. Anyone who actually played the later entries and other sub series would know this.

>> No.10535535

>>10528237
So that's two points that go to Legends 1 in your opinion, but I still think the dungeon layouts, missions, bossfights, CONTROLS, camera, and combat are much better. Loading times are also cut in half and there's more locations to visit with more things to do.

>> No.10535742

>>10528212
It's literally that they played 2 as a kid, and then immediately entered their jaded phase by the time 3 came out.
It's similar bullshit to how retro game circles almost exclusively focused on NES shit for god knows how long, and ignored SNES stuff aside from early titles and some notable exceptions.

>> No.10535795

>>10535535
It actually feels like there's less to do since you no longer have to find items in dungeons, so all of them are one run and then you're done (except for the flooded one).

>> No.10535807

OK I just started it. the controls so far feel very clunky, is there something I'm not getting here? L1/R2 to turn sounds inconvenient, should I just remap controls?

>> No.10535860

>>10535807
They are clunky, you get used to it and if you’re like me even develop an appreciation for them.

Advice I got that convinced me to stick with it is to use how much money you collect when it scatters from an enemy as a metric of how much you’ve adapted to the game. You go from grabbing some of it, to most of it, to consistently picking up every piece once you’re actually used to the game.

It definitely takes some getting used to but the movement of the game becomes fun in a way that games with conventional controls aren’t. I played it in my midtwenties so there’s no childhood bias when I say that.

About halfway in there’s a very simple puzzle involving pressing three switches quickly to open a door. With normal controls it would be stupid easy, with MML’s it’s a decent test of execution for the halfway point in a game. It was the moment things clicked for me that the devs DID know exactly how clunky the controls were, but designed the entire game around them instead of trying to force them to work with ‘normal’ level design.

The ufo fight near the start is the most frustrating part of the game, after that I’d say it’s smooth sailing.

tl;dr embrace the weird controls they’re part of the experience

>> No.10535868

>>10535807
It should be L1/R1 to turn, not L1/R2.

Is it really that awkward? Left bumper to turn left and right bumper to turn right never seemed like an unreasonable control scheme to me. A bit awkward at first, maybe, but it’s not completely unintuitive.

>> No.10535883

>>10535868
>It should be L1/R1 to turn, not L1/R2.
yeah that was a typo.
I mean… frankly I'd expect left / right to turn, L1/R1 to strafe, like in some console FPS, or like in tomb raider. you don't really need to strafe all the time, right?

>> No.10535893
File: 1.09 MB, 500x460, 1573110557187.gif [View same] [iqdb] [saucenao] [google]
10535893

>>10528000
I've been putting off this series for too long so I finally pulled the trigger and started the first game. I'm still early on so these are just my initial thoughts, might change later. I don't have any love or hatred for Mega Man nor nostalgia so I'm not judging it based on some idea of what Mega Man "should be".
The controls are the worst offender so far. It's not terrible but it's like playing Doom with keyboard only. Doable but it feels more restricted than it should. I'm getting used to it but I don't think I'll suddenly enjoy it as much as learn to endure it. Should mention that I'm using the N64 version, might try the PS1 version to see if it's any better.
Special weapons can only be changed with Roll rather than on the spot. So far it hasn't caused much issue but having to preemptively know what weapon will be best suited for a mission I haven't started yet seems poorly thought out. Also annoying that instead of giving Mega Man some magnetism for pickups they went with a special weapon vacuum.
I'm not a fan of the dungeons. Mazes with a bad automap, no music, nothing to see. Battle Network also had those maze layouts for getting around, I don't know why they like this so much. Also it took me a while to realize I should investigate any texture slightly different. I just assumed the "holes" were just a different texture for variety rather than gameplay.
Speaking of music the game feels very sparse with it. Mega Man's footsteps aren't the most enjoyable sound to listen to, specially for a series with god tier music. Apple Market is pretty nice though.
Town feels a bit too empty for its size, sometimes unclear on how to progress.
Game starts off pretty slow and the attack on the city seems like a bad introduction considering how awkward that entire mission feels.
There is a lot of charm in the characters, that much is undeniable.
Hindsight is 20/20 but I'm seeing why this game has a checkered reputation and all the ways it could've been improved on.

>> No.10535904

>>10535883
I guess it's a matter of preference. I don't mind having the strafe buttons mapped to the D-pad and the turn buttons mapped to the shoulder buttons. It doesn't take long to get used to running around and observing the surroundings freely with that setup.

>> No.10535905

>>10535893
I would recommend switching to the PS1 version. It’s still clunky but a lot smoother than the even weirder N64 controls.

>> No.10535943

>>10535905
I might, I think I'm still early enough to justify it.

>> No.10536017

>>10535943
The N64 version also has shitter textures, more compressed audio, and some voice lines removed. The PS1 version is definitive.

>> No.10536070

Are cutscenes audio only with no way to turn on subtitles?

>> No.10536175

>>10536070
Yes, unfortunately. It's sometimes hard to understand exactly what they're saying, but for the most part it's understandable enough.

>> No.10536179

Reminder to anyone playing this: Buster rapid parts aren't really necessary. Just hold Square and tap forward, you'll shoot really goddamn fast doing that.

>> No.10536187

>>10536179
Man, max rapid + max energy was always my favorite. Firing those pellets at max speed infinitely was cool as hell, even if it was ultimately not the most optimal way to do things.

>> No.10536192

>>10536187
with the stutter-step trick I always go for max power and energy, it's satisfying chaining a string of big ass bullets that plow into a single target and wastes them in seconds.

>> No.10536194

Ngl, even back in the day I never liked how MML controlled. I don't like that mega man is basically a turret (a turret that can strafe, but still). Surely there were better ways to make Jump N Shoot Man work than what they did.

>>10529691
We already know what MML3 would have played like, because they used its engine and control scheme for the Lost Planet spinoff EX Troopers. I got that game shortly after release (it sold so poorly that for YEARS on Amazon the PS3 version sold for like 15 bucks), it controls super well, makes me wish all the Legends games played like it.

>> No.10536201

>>10536192
doesn't the stutter-step trick also make energy obsolete?

>> No.10536207

>>10536201
Surprisingly no, I've outpaced the Buster with low energy pretty frequently.

>> No.10536817

>>10529879
>>10529886
>>10529891
>>10529894
>>10529904

Capcom saw this for what it was: not a mega man legends game. It was the next in line for that hack's red-themed OCs and, unlike megaman zero, the namesake nor the storyline have anything to do with this guy. It's just another 'cool guy' character straight out of 1995 inserted at the behest of the producer. As soon as I saw that all the classic characters were being pushed out of center stage to make room for the new additions, I knew it was an ill-fated project.

>> No.10536848

>>10536817
I really wish I could get some info on how the hell they were going to make the addition of these new characters relevant to the second game's cliffhanger.

>> No.10536860

>>10536175
Well that sucks, basically no way to play this game late at night with low volume unless headphones are involved. Thanks for confirming.

>>10535807
I've switched turning to left and right and the free camera to follow the exact directions pressed. So far so good. Instead of strafing I just roll to the side if I need to dodge.

>> No.10536901

>>10536860
I fully appreciate how frustrating it can be to not understand dialogue for any reason, so I'll give you one single major tip, sub-bro:

The opening cutscene (at least in MML2) has huge foreshadowing that is, ironically, dependent on deciphering some of the hardest to understand lines that I can recall. You won't suffer missing out on anything genuinely meaningful a result of being unable to understand what they're saying 100%, but if there's anything you feel like you didn't catch, it may be worth watching a replay of it on YouTube or something, should it suit your fancy.

>> No.10536924
File: 2.93 MB, 640x480, 1681144379469714.webm [View same] [iqdb] [saucenao] [google]
10536924

>>10535807
It controls pretty smoothly unless you're trying to turn while standing still every time or something. You can move left and right for a reason and turning while strafing can make turning even smoother. And that's something you'll want to do if you want to get good at those jet skate races.

>> No.10536943

>>10534131
There was a JP only phone game that takes place between mml 1&2

>> No.10537025

>>10535893
64 version is shit

>> No.10537039

>>10536817
I'm gonna be honest here: Legends 3 did -not- look fun to play. It looked tedious, stiff, and slow. The way the game conveys feedback to the player is terrible... And for a game that is so concerned about what the fans think, they don't put the best foot forward.

Because one detail I remember about the PS1 games is how they handled keeping the camera consistent. The camera was allowed to clip through walls. Yet Legends 3's camera collides with walls and refuses to move beyond them, which in certain areas causes visibility issues. Imagine navigating around the Flutter but the camera is jammed into the back of Volnutt's head half the time because the interior rooms are too small for the camera to move freely in.

Plus the fact X7's director was on it probably meant that the 3D was probably going to induce motion sickness at best and look completely awful at worst.

>> No.10537481

>>10537039
>”I’m gonna be honest here”
>posts dishonest things
For what purpose, anon?

>> No.10537963

>>10537481
Since when does honestly require positivity?

>> No.10538291

>>10530253
Because it takes place at the end of the timeline? I see more similarities with Nier, with the backstory being that the true humans died off long ago and replaced with copies. Devola and Popola are similar to the Mother unit siblings too.

>> No.10538315

I'm tired of pretending early 3D adventure games were any good. They were terrible until the 6th gen

>> No.10538325

>>10536817
Nail on the head

>> No.10538367

Mega Man Legends or 64? I want to play this series for the first time.

>> No.10538371

>>10538367
The PSX version, always. N64 port is shit and I don't say this from a console war perspective.

>> No.10538446
File: 53 KB, 625x405, IMG_3204.jpg [View same] [iqdb] [saucenao] [google]
10538446

>>10537963
Since I came king of the internet and made it law!

>> No.10538453

Can I play them on a modded PSP?

>> No.10538552

>>10538453
Yeah for sure. If you can read Nip then you can play the PSP ports that have a slightly better control scheme than playing the game on a PSP, unless these days you can fully customize the key bindings on a modded PSP.

They’re fully playable in any case, though.

>> No.10538568

>>10536817
The prototype was supposed to be a small prequel to the actual game, that's why you don't use MegaMan in it, since he is still on the moon

>> No.10538754

>>10537025
It was more comfy to control, no load times, and no psx texture wobble. The voices weren't as clear and textures suffered (though not as badly as you'd think when played on a consumer CRT) but it's no where near as "bad" as it's been made out to be by zoomers that only played upscaled emulated versions

>> No.10538758

>>10538754
>no psx texture wobble
At the cost of no draw distance.

>> No.10538762

>>10536817
>>10537039
>Inafune hating autist has entered the thread
It's all so tiresome

>> No.10538765
File: 62 KB, 368x138, 1703370480709.png [View same] [iqdb] [saucenao] [google]
10538765

>>10538758
The draw distance was actually slightly better on the N64 port

>> No.10538770

>>10538765
No it isn’t. You can vaguely see the end of the tunnel in the PS1 image but all you see is a black void in the N64 one.

>> No.10538771
File: 908 KB, 1280x480, Br-bT1-CEAABGl4.png [View same] [iqdb] [saucenao] [google]
10538771

>>10538765
Nice corridor.

>> No.10538781
File: 1.73 MB, 1919x1076, Screenshot 2023-12-23 153417.png [View same] [iqdb] [saucenao] [google]
10538781

>>10538765
yeah, naw

>> No.10538782

>>10538771
N64 couldn't do vibrant colors :$

>> No.10539135

>>10538771
>Emulator screenshots
Ngmi

>> No.10539146

>>10539135
Proof?

>> No.10539149

I like the fog on the N64 version. Makes the game feel bigger. Only time it's annoying is when the city is under attack and you can't see them.

>> No.10539283

>>10528019
You forgot the Japanese fanbase worshipping 2 like a fucking cult and can't fucking stop with Air Man memes.

>> No.10539287

>>10528212
play the first Mega Mam Zero game and find out
same people that made sure the TOOH IS BESS GAME philosophy was plastered in the nu-Classic gameplay (aside 11)

>> No.10539306

>>10539135
If there were hacks that removed hardcoded fog and pop-in from games, then you wouldn't see any fucking fog or pop-in in most emulator screenshots because most people would be using them
Retard

>> No.10539309

>>10528429
TL;DR
> i only play normalfag rpg trite like FFVII/Persona and hate anime style because it doesn't emulate my favorite b movie western flick or comic in some way
We get it loser. You're probably an X fan that soifaced at that awful retro studio fps Capcom immediately scrapped or probably got into the series via MvC.

Form original criticism

>> No.10539314

>>10529904
>worse design
What a total red flag.
Strange it happens again

>> No.10539348

>>10532312
>another indie game with twitter artist oc design
I will not ever be playing this or 30XX, period.

>> No.10539351

>>10533656
found the fag that religiously plays Resident Evil

>> No.10539371

>>10538762
What are the chances he worships that bald hack just because he told everybody why Inafune was pushing for westoid crapium, despite bearing no ill to his schemes?

>> No.10539562

>>10538754
I own the real ps1 version, but still emulate it anyway because emulated it's even better than it already is

>> No.10539580

>>10539562
My man. Resolution at 4x is the only way to go. I used a filter last time around to polish some of the blockier textures and it looked like I was playing a Switch game

>> No.10539615

>>10538552
Thanks mate

>> No.10539885

>>10535178
This, we didn't knew contributing to the devroom was a must, we thought it was just a side reccomendation thing.

>> No.10539921

>>10539309
jesus

well, let's focus on the main point. the point is that media that endures has a balance of aesthetics and something meaningful. you're right that the MMX FPS by retro got my dick up, but that's not due to blind allegiance to any franchise or developer. it could've been great, it could've been bad. who knows.

my argument has nothing to do with specific titles or genres. so let's talk about that rather than a debate over personal preferences.

>> No.10540115

>>10538771
>>10538781
Why is the N64 so weak?

>> No.10540136

>>10533562
>dino crisis 3

anon that game exists

>> No.10540184
File: 19 KB, 537x305, dc3.jpg [View same] [iqdb] [saucenao] [google]
10540184

>>10540136
I said the real DC3

>> No.10540307

>>10538781
draw distance is literally the same there but n64 looks more atmospheric

>> No.10540334

>>10540307
If these are like for like comparisons, then the draw distance cannot be the same given the horizon is visible on N64

>> No.10540464

>>10538781
The N64 ship looks WAY better. The texture wobble makes the PSX ship look misshapen especially around the green eye/porthole thing and the wings

>> No.10540471

>>10533482
>and every time Capcom tries anything actually new with the brand in even the slightest sense, the fans decide to collectively shit all over them for the effort.
Hope you're not referring to fucking X Dive here or God help me.

>> No.10540475

>>10540334
Theyre not though. The fog is more pronounced in the 64 port but not to the point that it shortens your view distance

>> No.10540489

>>10534067
The Crapcom Europe fag is retarded and so are you, the Legends 3 dev room trailer literally tells everyone it's completely fine to not participate and just watch from afar. You can't use that "not enough muh dev room accounts" cop out excuse here, dumbass nigger.

>> No.10540504

>>10528028
You mean devolved, right? Modern games are fucking dogshit.

>> No.10540586

I love everything about Legends except the gameplay.

>> No.10540593

>>10540586
the gameplay was excellent at the time. hopefully it will get a remaster at some point and bring it up to modern standards though

>> No.10540604

>>10540464
Get some glasses, sped.

>> No.10540620

Are there missable items or things like that in Legends 1 and 2?

>> No.10540693

>>10540604
drop the 90s consolewar faggotry and actually look at the pictures

>> No.10540737
File: 194 KB, 1280x720, 1626484752108.jpg [View same] [iqdb] [saucenao] [google]
10540737

>>10540693
Like you were dropped on your head as a kid

>> No.10540759

>>10535302
?

>> No.10540772
File: 426 KB, 911x466, 1696269439502479.png [View same] [iqdb] [saucenao] [google]
10540772

$10 to whoever can tell me where did Mega Man's legs go.

>> No.10541224

>>10539135
You're stupid

>> No.10541234

>>10539287
The first Zero game isn't the best example, but yeah Zero 2 and 3 absolutely mog and were a successful deviation from standard Mega Man gameplay.

>> No.10541496

>>10541234
It's straight up the hardest Mega Man game if you're trying to clear it with a high rank

>> No.10541498

>>10540489
>Source: I made it up

>> No.10541702

>>10541498
Someone already posted the screenshot before I even made the post: >>10535178 Also I straight up said where the info came from, you illiterate retard.

>> No.10541952

>>10540772
Pretty sure they reappear in the next frame.

>> No.10542941

>>10541496
In my opinion, hardest doesn't automatically mean it's the greatest. It has to also be fun. Zero 1 is a good game, but I think the later Zero entries are not only challenging, but also more fun to play. Zero 1's missions are repetitive and the level design is lacking. The later Zero games fix this.

>> No.10542990

>>10528000
Wasn't MML3 cancelled because the voice actor for the main bad guy a pedophile? Or was that someone else entirely?

>> No.10543004

>>10542990
That has literally nothing to do with the game being canceled.

But yeah, the guy who voiced Teisel Bonne supposedly got caught with CP by authorities, and now he’s also dead. The fiasco involving him had absolutely nothing to do with the game’s cancelation, though.

>> No.10543307

>>10541702
>>10541702
>"Legends 3 dev room trailer literally tells everyone it's completely fine to not participate and just watch from afar. "
>screenshot says something entirely different
Like i said, you're making up shit.

>> No.10543313

>>10542990
>cancelled in 2020, years after Mega Man 11
>a Canadian voice actor
Are you retarded?

>> No.10544570

>>10543307
based retard

>> No.10544668

>>10532936
Japanese people don't speak English. There is no way any English language "fanbase" has meaningfully impacted Japanese companies do.

>> No.10546440

>>10544570
unbased fanficfag

>> No.10546971

>>10544668
English is taught, it's just that there's literally no point to use English (outside of borrowed vocabulary) if you're Japanese living in Japan, unless your position involves business relations and speaking to non-Asians.

>> No.10547208
File: 32 KB, 220x169, mega-man-legends-servbot.gif [View same] [iqdb] [saucenao] [google]
10547208

>>10535893
Same anon here, finished the game and went for some side quests for the sake of 100% completion.
Like I said with the controls, I got used to them enough that when I got hit I felt like it was my fault but it still wasn't a movement I was having fun with. The game feels a bit claustrophobic at times, like the inside of the Flutter just being so tiny.
Mazes still suck. Confusing, repetitive, boring to explore, bad automap that requires hugging the wall to register and doesn't show treasures/walls.
Game is way shorter than I thought. By the time I opened the Main Gate I thought it was just the middle point. I don't know about the game's development but I imagine it was rushed or heavily unfinished with how lacking in content it feels.
All in all, after reading for years about this game being a hidden gem and having a fantastic art direction or unfairly shit on, I'm not surprised the game wasn't a hit with either previous Mega Man fans or new ones. I'd be willing to ignore the controls if there weren't 50 other tiny things to bring it down.
That being said it wasn't so bad that I won't also try MML2 and Misadventures.

>> No.10547235
File: 219 KB, 550x559, rockman5island 26_12_2023 7_06_38 p. m..png [View same] [iqdb] [saucenao] [google]
10547235

The DASH mobile game got dumped.
IT'S THE FULL THING

>> No.10547545

>>10547235
Can you use a controller

>> No.10547779

>>10536817
That red-themed cool guy wasn't a new character at all though, he was quite obviously a de-aged Grandpa Casket, they weren't even being subtle about it.

>> No.10547793

>>10547779
Proof? Legit wanna know.

>> No.10547848
File: 380 KB, 370x498, what capcom doesn't want you to know.png [View same] [iqdb] [saucenao] [google]
10547848

>>10536817
>is that.....a Roll/Protoman expy??? I'M GOING INSANE!!!! HELP ME NIGGA MAN!!!
Okay schizo

>> No.10547850

>>10547235
Share the dump
I need something to play

>> No.10547857

>>10540136
Yeah just like MvC4

>> No.10548296

>>10547208
Well anon I'm glad you at least enjoyed it enough to want to check out the sequels. MML2 is only a few hours longer than 1, though I never 100%'d these games. Misadventures is...maybe a little shorter than 1?

>> No.10548318

>>10547208
Legends 2 controls better and has more interesting dungeons so if you enjoyed Legends 1 enough to try 2, I'm sure you'll like 2.

>> No.10548395

>>10547208
These are the most cry baby bitch complaints I've ever heard.

Name a precious n64 game and I'll shit on it with equally as petty nit picks

You've got to be retarded to get lost in the little dungeons.

>> No.10548667

>>10548395
I wouldn't call criticizing the majority of the game's content, the dungeons, or the overall lack of content as a petty nitpick. Complaining about the bad map is a nitpick but a better map would've also minimized some back and forth through same looking hallways. I went in knowing the controls were a sticking point for a lot of people, even from this thread, but the game is designed around them so my problems with it were minimal but still worth mentioning. This thread is about why the game has a bad rap so I wanted to give an unbiased first timer opinion.
But like I said I don't think it's a bad game. If I had this game growing up I think it would've been one of those games I look back at fondly for the overall charm, humor, nice tunes and art direction.

>> No.10549241 [SPOILER] 
File: 167 KB, 600x532, 1452449164621.jpg [View same] [iqdb] [saucenao] [google]
10549241

>>10536817
Don't we know for a fact that Inafune never actually did any work for MML3 and that it was never actually greenlit, which is what lead to the Dev Room and all that other shit?

It's not like we don't know how MML3 would have played; that team put all the mechanics they spitballed for it into another game.

>> No.10549252

>>10538762
It's still amazing to me that Mega Man fans won''t admit that they gave him $4mil USD out of spite for Capcom cancelling MML3 and came up with the fanciful narrative that he magically conned them over a game concept that was literally only ever suppose to be an eShop game.

>> No.10549660

>>10547793
In the prototype Roll and other characters mention that Grandpa Casket has gone missing. Then this new character appears who has a name similar to his (Barret instead of Barrel), has a faceplate in the same place, is shown in concept art sharing one of Barrel's poses, and is described thusly:

"Strangely old-fashioned at times, he's also mysteriously well-versed in the art of digging--much about Barrett is an enigma. He also seems to have some connection to Roll and the Bonnes."

As I said, they were hardly being subtle about it.

>> No.10549672

>>10549241
That game is a spin off of lost planet you idiot

>> No.10549978

>>10546440
That would be you, faggot.

>> No.10549998

So… I'm trying out the game after some PSfag said it was "better than Ocarina". it's ok, not bad, but why is the beginning so slow? you run slowly and there's a huge timesink in the form of a mall / city. there isn't terribly much to do, I just 2 small dungeons that were pretty basic, and that's it.
also, why does everything take a million hits to kill? I just beat the pirates attacking the city, and frankly that mission was a bit annoying. fight vs 3 tanks with these controls was just stupid, especially when one took several minutes to kill even with mines. but then you also have to destroy air carriers, but your shot range is so limited, and autoaim can barely keep up with the flying targets, so you miss half the time. I got atk +2 and long range parts to kill them, and they still took like 20 shots each.
I surely hope the game gives you more dungeons after that. if it does then good, but it's no OoT, the latter controls 10 times better than this and enemies don't take a million hits to kill.

>> No.10550000

>>10549660
How the fuck would they explain him being de-aged?

>> No.10550131

>>10547545
No, but i've heard you can play it on a Steam Deck
>>10547850
https://mega.nz/file/V3wVwYpZ#plXEdliZxQ_yp90vL-5RxdJv8ZkzhyG888WC52K64cs

>> No.10550161

>>10550131
What emulator?

>> No.10550169

>>10550161
DoJa 5.1 SDK
Here's how to set it up (Man, we seriously need a better emulator)
https://docs.google.com/document/d/1iELxocYKh-hDV6hk7SYsnb7AHU1j1JkgolC6kz61PA8/edit?usp=sharing

>> No.10550218
File: 707 KB, 680x678, 1568781550495.png [View same] [iqdb] [saucenao] [google]
10550218

>>10550169
>mfw that google doc
What the fuck? Is this really how you have to do it?

>> No.10550238
File: 54 KB, 1080x673, IMG_20231130_223414.jpg [View same] [iqdb] [saucenao] [google]
10550238

>>10550218
Unfortunately yes.
That's what we have for now, until some autist does a better emulator

>> No.10550314

>>10550238
>>10550218
How bad can it be?
>You need a compatible FOMA to micro USB cable and soldering iron
Oh my.

>> No.10550391

>>10549672
How does that change what they said?
The game plays like the MML3 footage we've seen, and was developed by the same team.

>> No.10550914

>>10549998
>some PSfag said it was "better than Ocarina"

Ignore these 'people'.

MML is actually a really good game. It has a fanbase here that seems to want to prove it's totally better than the game acclaimed as the best of all time and will make ridiculous claims to try to demonstrate this, but if you can get past that you'll realize the game actually does a ton of cool stuff that makes it really enjoyable in its own right.

>> No.10550937

>>10549672
Back in 2015 Sven confirmed the Legends engine went to EX Troopers on the 3DS, one of his last comments was "If you want to know how Legends 3's prototype played, play EX Troopers".

>> No.10550982

>>10549998
>but why is the beginning so slow
Like in Ocarina?
>you run slowly
Hyrule Field
>why does everything take a million hits to kill?
Yeah because Ocarina of i-frames has very speedy combat
>but it's no OoT
That's a good thing

>> No.10551040

>>10550982
>Ocarina of i-frames
This is such a weird thing to try to bring up since it completely lacks Souls style iframes and enemies can have attacks that are unblockable.

>> No.10551041

>>10532936

I played Legends 1 and 2 at launch and loved the shit out of them. I didn't realize how much the fanbase hated them until recently, and it makes even less sense considering Capcom still pumped out a million fucking traditional side-scrolling Mega Man games before and after Legends. The NES run had a game every year and by the 2000's, there were at least 3 MM brand games dropping every year. But fuck Legends for trying something interesting and fun.

>> No.10551334

>>10550914
This wouldn't happen if the OoT shills didn't act like their game invented the genre. No 3D game, especially not OoT that's spammed here constantly, deserves the title of "best of all time" according to some irrelevant "judges".

>> No.10551350

>>10551041
The Mega Man fandom is split even more now for worse than in 1997, everybody hates each other now, the MMBN fans who were kids and are now grown up are outstandingly bitter and full of layers of irony with a stick up their asses in regards to classic (I guess due to how much EXE was shat on back then?), Classic and X fans hate Zero and ZX because "Inti only makes kusoge", Z/ZX hate X fans because post-SNES the gameplay isn't as snappy (X and Zero have too many cooldown frames post -charge shot and post-triple slash that make you a sitting duck while MMZ's gameplay was intentionally made snappy using Classic Mega Man as a template), classic fans hate everybody else because "only classic was good, that's why we got 11 and not X9 or ZX3 or Legends 3" and Legends fans are just there crying in the corner.

>> No.10551445

>>10551334
We aren't trying to be 'judges', we just honestly enjoy the game that much. We also enjoy other games perfectly well, MML included.

>> No.10551932

>>10551350
>The Mega Man fandom is split even more now for worse than in 1997, everybody hates each other now
Not only MegaMan but the whole CAPCOM fandom is like that.
RE fans are nothing but children minded faggots, SF fans are either slop eaters or nostalgiafags and MonHun fans shits on everyone else.

>> No.10551959

>>10550982
why get so defensive? I said already that I'm not THAT fond of OoT and I'm fine with MML so far. you just sound like an insecure PS fanboy.
>Like in Ocarina?
Kokiri town is a pretty interesting "first town" that also provides decent tutorials. Deku Tree is a great intro and a full-fledged dungeon that exposes a ton of game's mechanics. all of this is like a first hour-two of the game, it's quite fast and not much empty running in there. then it gets slower and more cutscene heavy, but then again Hyrule has a ton of interesting stuff and NPCs, tons of sidequests there if you're willing to look.
in comparison, MML has no proper big dungeon yet. the 2 small ones exposed barely anything and had virtually no adventure/puzzle elements, just enemies and chests. the tutorials are text boxes that explain little—or nothing at all, I haven't yet been told wtf "energy" buster parts do. the NPCs are just bland, they don't have any side quests and aren't related to you in any way, the mall is ok but really, it doesn't give you anything either.
>Hyrule Field
if you aren't retarded, you won't spend much to any time there. OoT is about exploring towns first and foremost, and it does reward that a lot.
I went to MML's main town and I just didn't want to explore any of the houses. it's empty, it'd take me an hour to visit every door, and it's not easy to orient there anyway. since pirates were attacking and I suppose most houses were closed, I just skipped that section. no way I'm wasting an hour walking when I haven't even had a large proper dungeon yet.
>Yeah because Ocarina of i-frames has very speedy combat
now this is how I know you're just coping. most of the enemies in OoT die in 1-2 hits, not 20. the control is way less restrictive, you can and should move while Z-targeting. MML's lock on not only makes you stationary, it hardly lets you pick a target.

>> No.10552029

>>10551959
Up until you get the Master Sword, Ocarina's gameplay is absolutely worthless
>most of the enemies in OoT die in 1-2 hits
Yeah but they also have i-frames for 90% of the fight

>> No.10552042

>>10551959
If you really want to know, MM:L does get better with its NPCs later on, its world is fairly dynamic and things will get unlocked as you do stuff.

>> No.10552093

>>10552042
ok. when will I get decent dungeons anyway? also, is it worth it exploring the town right now? it felt empty

>> No.10552103

>>10552029
>Yeah but they also have i-frames for 90% of the fight
Yeah this is most of the reason why OoT combat is absolutely fucking garbage.

>> No.10552105

>>10551040
In OoT, the enemies are 90% i-frames.

>> No.10552114

>>10552029
>Up until you get the Master Sword, Ocarina's gameplay is absolutely worthless
great take bro. it's especially telling when people shit on Ocarina, then say MML is so much better, despite it has same issues but worse. yeah. good game bad because Nintendo, other game is better because Sony.
>Yeah but they also have i-frames for 90% of the fight
I'm pretty sure you played some Chinese NES bootleg of OoT. funny you use smart words like "i-frames" that you don't even understand and exaggerate some cherrypicked crap, while addressing none of my arguments about MML. all you do is deflect, exaggerate and resort to whataboutism. classic console warring.

>> No.10552115

>>10552114
>other game is better because Sony
MML is on N64 lol

>> No.10552160

>>10549998
>but why is the beginning so slow?
As if OoT's beginning wasn't so slow? It had the kokiri village, more unskippable cutscenes, the extremely boring tree trunk dungeon whatever you call it, and even more unskippable cutscenes later on.
>there's a huge timesink in the form of a mall / city
And that's a bad thing for open world games? There were secrets to be discovered and the NPCs were fun to interact with. On the other hand, there's literally nothing to do in OoT in terms of nonlinear gameplay. Rupees are useless because there's nothing to upgrade and most of the items are merely for solving puzzles. I guess zeldafags just love linear games.
>there isn't terribly much to do, I just 2 small dungeons that were pretty basic, and that's it.
I thought the first dungeon was less boring than OoT's tree trunk. Smaller and too easy indeed, but at least it's not huge, slow and braindead easy.
>also, why does everything take a million hits to kill? I just beat the pirates etc
That's the easiest boss fight in the game. Your skill issue is showing.
>I surely hope the game gives you more dungeons after that.
There will be bigger dungeons with harder enemies.
if it does then good, but it's no OoT, the latter controls 10 times better than this and enemies don't take a million hits to kill.
OoT has decent controls but shitty combat. Enemies take 5 minutes to kill because you have to wait until their i-frames wear off. Dungeons are 90% puzzles, 8% subpar combat, and only 2% fun. The storyline is shit, the girls are retarded, and Link is literally gay. MML has enjoyable gameplay and much cuter girls. Megaman might not have a reproductive organ but he's attracted to girls. The game just controls like Doom and if you suck at it, it's just your fault.

>> No.10552251

>>10552160
>The storyline is shit, the girls are retarded, and Link is literally gay. MML has enjoyable gameplay and much cuter girls. Megaman might not have a reproductive organ but he's attracted to girls.
oh ok never mind, I thought this was a serious response. I should have known by
>skill issue
>your fault
>muh i frames

>> No.10552372

>>10529240
It's weird how there's so little pregnant characters in video games.

>> No.10552485

>>10552251
Megaman peeped on Roll taking a shower and looked into her diary.

>> No.10552501

>>10552372
It's even weirder that they're all women, too.

>> No.10552659 [DELETED] 

>>10551350
It's stupid for any Mega Man fan to pick "factions" like this and I don't see it often myself. The classic, X, Zero, and ZX games have similar enough core gameplay that I was personally not put off by playing any of them. Even if you prefer some series over others, if you try them out as a Mega Man fan you're likely going to enjoy at least a few from each series. The BN and StarForce games totally do have a different fandom altogether but at least that makes sense since they have entirely different gameplay that doesn't automatically appeal to people who enjoy the platformer entries.
Personally, the most annoying "fans" of Mega Man that I've encountered are the ones who have only played the first 3 NES titles and shit on everything that released after. I'm rarely annoyed by people online who actually play Mega Man games and enjoy them.

>> No.10552675

>>10552093
The underground areas in Legends are one giant interconnected series of tunnels and rooms with items to find and enemies to fight. If you're expecting a lot of puzzles you'll be disappointed because I can only recall 1 time where the game actually has one.

>> No.10552683

>>10552093
Specific sub-gates in the game are basically the dungeons. You'll get to them soon.

>> No.10552685

>>10552485
Who gives a shit? The fuck does that have to do with the actual quality of a game?

>> No.10552686
File: 140 KB, 600x390, 1681151423253879.png [View same] [iqdb] [saucenao] [google]
10552686

>>10530871
Tron's game is irrelevant in the story of MML minus establishing who Glyde is (he'll come up again later). You're free to play it before, after, or not at all, if you find yourself irritated by the minigame nature of it. I enjoyed it but it's just a curiosity.

>> No.10552690

>>10552501
No but really, it's strange that there's so few preggo characters in vidya, even rarer is that the characters LOOKS pregnant.
Not counting eroge of course.

>> No.10552698

>>10535807
I definitely remapped turning when I went back to play it recently, and so should you, if it feels weird to you.

>> No.10552702

>>10549998
>I'm trying out the game after some PSfag said it was "better than Ocarina"
An exaggeration, but they both hold high ranks in my heart. Regardless of your opinion of MML, it's clearly not as expansive as OoT. It's a very short but comfy game.

>> No.10552703

>>10552160
>The storyline is shit, the girls are retarded, and Link is literally gay. MML has enjoyable gameplay and much cuter girls. Megaman might not have a reproductive organ but he's attracted to girls.
Not only is this a stupid thing to care about in regards to game quality, but Link is supposed to be a blank, silent character for the player to self insert as. He's also a small, mute child in OoT. The only times where there's implied romance for Link in any Zelda games is when he's with a girl. Whether it be Zelda, Marin, Midna, or some childhood friend (who is sometimes Zelda herself).
Basically what the fuck are you babbling about?

>> No.10552713
File: 57 KB, 1000x800, 1695496628407641.gif [View same] [iqdb] [saucenao] [google]
10552713

>>10550000
The entire series is filled with "tech so advanced it's practically magic." You could explain basically any ancient ruin activating and having this side effect on him and it would be believable. Maybe another system unit like Juno brainwashed him and robbed him of his identity to accomplish its goals.

>> No.10552720
File: 694 KB, 811x1111, 1703098433212706.png [View same] [iqdb] [saucenao] [google]
10552720

>>10552713
Given the series history, I think a malevolent actor working to some end goal would be most likely.

>> No.10552727

>>10549241
Lost Planet already had these mechanics, the spinoff just dumbed it down.

>> No.10553528
File: 350 KB, 1600x1141, MML3-BarrettConcepts1.jpg [View same] [iqdb] [saucenao] [google]
10553528

>>10550000
One of the major plot points of the pre-release MML3 was a treasure on an island called the "Klicke Lafonica" which all the factions in the game were after.

The "Klicke Lafonica" was referred to as
the "Fire of Creation" and the "Cauldron of Immortality" so it seems likely it had something to do with Barrels revitalization.

>> No.10553532

>>10553528
>Island that de-ages people like Volnutt can do
Inti really went full retard after the X series. Spare me the speech about how the franchise is obviously based on anime but they just started throwing some really terrible tropes into the mix.

>> No.10553828

>>10550000
>>10552727
>>10552720
From what I remember, the Prototype's plot was that all Diggers were after rumors of the "Fountain of Youth". Ishikawa also mentioned on his twitter for carbons, surgery and machine repair have the exact same meaning, so the Fountain of Youth might as well be some device that ferubishes aged Carbon bodies. The entire world of Legends seems to work under celular-sized Reaverbots emulating the old world's life, if Ishikawa is to be trusted as a former staff member.

>> No.10553835

>>10553532
MML3 wasn't made by Inti though. Despite Inti being considered as developers at one point, it was ultimately being handled by the same team that worked on Mega Man Star Force and Battle Network (and Legends 1 and 2 prior to that).

>> No.10553837

>>10553828
>device that ferubishes aged Carbon bodies
Isn't the whole point not to have Carbons live too long and multiply too much or else it activates the purge system?

>> No.10553843

>>10528000
I never got that either. I played it as a kid in the 90s and loved it, as did my friends. Exploring the town and messing around was fun.

>> No.10553850

>>10553837
Carbons at some point were changed by the Master to resemble them since Legends work on this "religious allegory" themeing (That story-wise begins with X8, but that's more of a retroactive addition). We don't know how they looked but the very ancient Carbons, the so-called Prototype Anthro Units didn't resemble mankind.

>> No.10553854

>>10553837
>>10553850
I forgot to add, probably it was added to maintenance and the population became an issue after the fact OR it was to maintain the Mega Men who are in charge of districts.

>> No.10553861
File: 201 KB, 600x800, 1698371457848052.jpg [View same] [iqdb] [saucenao] [google]
10553861

>>10553854
Given Master's kindness, I'd wager the system reset managed by Juno was instituted long before Master's adjustments. Not shutting it down was likely just a huge oversight, or maybe Kattlelox somehow was the exception to getting shut down, missing a signal meant to disarm it. To be fair, Master died soon after his changes to the species, so he didn't really get a chance to consider all the ramifications of the old way the system operated.

>> No.10553870

>>10553835
Then why didn't the Master use this fountain instead of just letting himself age to dust when he left Elyzium?

>> No.10553916

>>10553870
Because the Master was the last 100% real human with no mechanical augmentation, carbons, as opposed to their English names, are nanobot based artificial life forms that can be maintained and can interface with technology somehow.

>> No.10553930

>>10553870
Master had full blown ennui, he didn't want to keep living.

>> No.10554806

>>10549998
Unlike ocarina, you haven't troonrunned this game 500 times. Everything you described is over quick by people who've played the game, just like ocarina. But here you're a clueless kid aimlessly flopping about, like the first time you played ocarina when you a kid and still had a penis.

>> No.10554814

>>10551350
None of this exists, AT ALL. Every mega Man fan I know loves classic, x, Battle net, and legends. Though x 7 and x 8 are fucking trash. 5 and 6 were trash before the massive rom hacks came out.

>> No.10554817

>>10551932
99.99% of re fans like every numbered game except 6. You're an idiot

>> No.10554824

>>10551959
Nah bro, kokiri is fucking annoying. All of the cutscenes are unskippable and the text is slow. Side by side i can get clear the beginning of mml much faster. I'm not an ocarina hater btw, just a kokiri village hater.

>> No.10554826

>>10551959
>puzzles
Mml is not a puzzle game. So go ahead and drop that expectantion or you'll be disappointed. It's just "action adventure"

>> No.10554834

>>10551959
In mml you just have to learn to circle strafe bruh
>>10552093
If your definition of "decent dungeons" is Zelda key item puzzles... Never. Mml is about exploration and characters. Also, the combat is fun if you learn to control it properly.

>> No.10554861

>>10549672
it's funny and sad, they said that EX troopers was the lost planet 3 for japan while we got that shitty lost planet 3 game from a western studio no one asked for.

>> No.10555172

>>10554806
>nooo you're biased! you have just played it in your childhood and you're speedrooner
I literally never owned N64. I beat OoT several months ago, once. Why can't you just handle someone saying they liked OoT because it was good?

>> No.10555238

>>10555172
I don't get it either. Its fans could advertise it like "here's this great game that's good in many ways like Zelda is and worth it for the unique htings it does". But instead we get "DUUUDE this totally beats the fuck out of Zeldor, why even play that LMAO, Z-targeting lol".

>> No.10555262

>>10555238
>But instead we get "DUUUDE this totally beats the fuck out of Zeldor
Because it does. 25 years of OoTfags barging into every forum post claiming it's the best game ever (what it excels at, I'm not exactly sure) and starting flamewars with fucking FF7 fans despite being completely different genres obviously results in MML fans acknowledging that MML is actually more fun

>> No.10555326
File: 10 KB, 242x277, image-8.png [View same] [iqdb] [saucenao] [google]
10555326

>>10547235 (Me)
The game is getting translated as we speak.
It isn't the full game though, the rest of it it's under SD Bind encryption used by the source phone (which is has now been figured out and partially cracked)

>> No.10555625

>>10555262
>b-but Zelda fans are even worse! it's all their fault!
2 wrongs don't make a right. you're responding to dumb fanboy wars with your own dumb fanboy wars.
I for one don't consider OoT some heavenly game. But the things it does well it does extremely well. And certainly I like MML a lot, especially since it feels more like an actual action and RPG than OoT. But shitting on OoT doesn't score you any points, it's just as retarded as OoT vs FF7 wars you claim to hate.

>> No.10555671

>>10555262
I try not to engage that type of mindset, but personally, MML > OoT > FF7 if we're really going there, lol. Legends and Ocarina can take turns dropping steaming logs all over the Final Fantasy series.

>> No.10556413

>>10554814
What is your sample size? You omitted Inti's games and added X8 into the trash pile when it's well-accepted now the trash X games are X5 to X7 and X8 was a victim of X7 being utter shit, being a return to form game instead with a director who was way better than the X5-X7 director, Koji Okohara, who didn't really do a good job.

You could also argue MMZ suffered, because Inafune dropped MMZ after 3 to return to produce X8 after the mess that was X7, and Z4 was a bit simpler than Z3.

>> No.10556643

>>10547235
And this is good why? Is it an exclusive game or does it have Roll nudes, or is it just a crappy port of the original game?

>> No.10556723

I'm sorry to say, but I would sacrifice MML3 any day of the week if it meant Inafune doesn't turn Capcom into a Konami-tier piece of shit.

>> No.10556938

>>10556643
It's an exclusive game.
It's a direct sequel to the events of Legends

>> No.10557138

>>10539283
Hey, those covers on niconico were dope

>> No.10557671

>>10529735
>However, it's not the kind of thing I can enjoy as an adult, and I assume most people are the same way.
Have fun with your Call of Duty then, I'll keep playing fun games no matter what the subject matter is.

>> No.10557705

>>10528000
these games are insanely overrated.
>ugly, garish Kids WB saturday morning cartoon graphics and color palette
>One Piece tier story and character dialogue
>gameplay boils down to shitty 3rd person shooting with some minor RPG and platforming elements
>effectively open world but there isn't actually much to find or explore, and there are barely any sidequests (at least in the first game)
>retarded anti-fun gimmicks like the pop quiz
>final boss of the first game is an unironic pink haired amputee transgender cyborg
also, it's more of a personal gripe than anything, but these games have an extremely depressing vibe. i can't exactly pinpoint why, but despite the overt cheeriness of them, they have this weirdly cold, lonely feeling to them that i don't like st all. weird games honestly.

>> No.10557793

>>10557705
>and there are barely any sidequests (at least in the first game)
Lol that's the one thing it does really well. There are so many neat townsfolk interactions.

>but these games have an extremely depressing vibe. i can't exactly pinpoint why, but despite the overt cheeriness of them, they have this weirdly cold, lonely feeling to them
Like, did you pay attention to the narrative at all?

>> No.10557802

>>10557793
>There are so many neat townsfolk interactions
talking to NPCs with Yu Gi Oh personalities is not the same thing as having sidequests you dumb faggot.
>Like, did you pay attention to the narrative at all?
why do you talk like a woman?

>> No.10557828

>>10557705
>ugly, garish Kids WB saturday morning cartoon graphics and color palette
>One Piece tier story and character dialogue
What the fuck kinda complaint is this? It's a japanese game from a franchise literally designed after anime.
>gameplay boils down to 3rd person shooting
It's a Megaman game in 3D. What's the one thing you do the most in a Megaman game?
>effectively open world but there isn't actually much to find or explore, and there are barely any sidequests (at least in the first game)
The game's dungeons gradually unlock as you acquire the items to advance through them, and it doesn't waste your time with excessive sidequests.
>retarded anti-fun gimmicks like the pop quiz
Completely optional and the final reward is not really worth it.
>final boss of the first game is an unironic pink haired amputee transgender cyborg
That you fucking kill. What's the issue?
>extremely depressing vibe
Because behind the façade of a cartoony game, you're playing as a terminator in a flooded post-apocalyptic world where small pockets of life endure in the few islands that are still above the waterline, trying to stop an impending exterminatus of the few people that are left alive.

>> No.10557841

>>10557828
>Because behind the façade of a cartoony game, you're playing as a terminator in a flooded post-apocalyptic world where small pockets of life endure in the few islands that are still above the waterline, trying to stop an impending exterminatus of the few people that are left alive
most soi thing i've read in 2023

>> No.10557850

>>10557841
>No argument
Quadroon.

>> No.10557857

>>10557850
>you need an 'argument' to respond to some faggot's headcanon
mulatto.
>inb4 ackshually, it isn't headca-
shut the fuck up

>> No.10557865

>>10557857
>Bitches about a game xhe didn't even pay attention to
Kill yourself, pavement special.

>> No.10557887

>>10557865
no u

>> No.10558274

>>10557857
But it's really not a headcanon you fucking idiot. Opinion discarded.

>> No.10558395

>>10528000
>Tron Bonne
post her metal vagines.

>> No.10558438

>>10528028
stop playing nu-slop, it's making you retarded

>> No.10558446

>>10529240
You posted it

>> No.10559534

>>10556413
No, x8 is a piece of fucking garbage. Not being as shit as 7 doesn't make it good. It's ugly, sloppy, janky, boring. The only people who defend piece of shit games like x8 are usually some kind of a turbo faggot who jerks off to some literally who character.

5 and 6 are good now with the massive romhacks.

>> No.10559549

>>10557705
>literally just takes all of the universal praises it receives and flips it upside down
>throws in a tranny reference for good measure
Great bait, anon. I'll give you a 3/10 for baiting two other people as well.

>> No.10559559

>>10533862
>>10534131
>>10536943
Holy cow it's real

https://megaman.fandom.com/wiki/Rockman_DASH:_5tsu_no_Shima_no_Daibouken!

>> No.10559569

>>10553528
Behold; the person that middle aged japs stuck in the 80s wish they were.

>> No.10559625

>>10559534
Hacking X5 and X6 do not make the games retroactively good. X5 is still a barren mess and without Alia annoyingly hiding it by interrupting, it becomes more obvious despite the global crisis the stages are nothingburgers and X6 stages remain badly designed, removing the Nightmare Phenomena do nothing. They "play" good because they still reuse X4's engine but aren't good in and on themselves.

>> No.10559627

>>10557841
NTA but that's true, it's much more clear in the Japanese dialogue, basically the Maverick Hunters became a shadow government under "The System" in which Buraucrats send requests to Purge Officers to greenlight purges on the artificial life form population to keep numbers low, as too much reproduction is considered Maverick/Irregular behavior, as these people just exist to make the planet habitable again until mankind is ready to be cloned back to life.

>> No.10559672

>>10559625
They're far more enjoyable than X8 and there's way more than the bare bones fix you've described. Yeah, the core is still good because the core is x4. Meanwhile, the core of x8 is shit.

>> No.10559729

>>10559672
Unlike X7, everything in X4 responds snappy, it's closer to the 2D games, hence MHX happening next. Just say you don't like auto scrolling stages even though there's been those before, like Cossack Stage 3 in 4 or Tengu Man, everybody complains about muh scrolling because of Burn Rooster.

>> No.10560052

>>10559729
X8 isn't snappy. It plays like a vjeap shitty unity game. Cheap physics. Lame ass combat
Gay characters. Absolutely fucking hideous graphics. There isn't a single good thing about it. You're just a contrarian faggot.

>> No.10561218
File: 50 KB, 400x400, IMG_3239.jpg [View same] [iqdb] [saucenao] [google]
10561218

What’d /vr/ think of Bola and Bancoscus (Klaymoor)? Also, does anyone know why the fuck they changed his name from Bancoscus to Klaymoor in the localization?

>> No.10561253
File: 85 KB, 580x955, 1692992126114872.jpg [View same] [iqdb] [saucenao] [google]
10561253

>>10561218
Klaymoor is probably a reference to the two-handed sword. Names that means something are easier to remember. (At least they are for me). Bola already works as a weapon name. So now they both kind of sync up... I guess?

>> No.10561541

>>10528040
Mega Man was always anime, bro. It's literally Astro Boy with a blue coat.

>> No.10561660
File: 95 KB, 320x400, Signas.jpg [View same] [iqdb] [saucenao] [google]
10561660

>>10560052
>Gay characters
X staple

>> No.10561665
File: 175 KB, 360x329, Nightmare_snake_sprite (3).png [View same] [iqdb] [saucenao] [google]
10561665

>>10560052
wakey wakey recycled asset fag

>> No.10561667

>>10561660
???
Are you mental?

>> No.10561673

>>10561218
They were cool but underwhelming.

>> No.10561676
File: 35 KB, 447x447, b1b.jpg [View same] [iqdb] [saucenao] [google]
10561676

>>10556413

>> No.10561717
File: 69 KB, 352x456, 20231231_173926.png [View same] [iqdb] [saucenao] [google]
10561717

>>10561667
I'm stable, why did you ask?

>> No.10561751

>>10547235
Based. It's gaming time

>> No.10562059

>>10561218
I think it's hilarious that the otherwise worthless for combat drill is the ultimate weapon against Klaymoor. I liked finally getting to meet pirates who weren't the Bonne's (I played Misadventures some years after MML2)

>> No.10562061

Oh, this thread's still existing?

>>10551350
I wouldn't say the base is split THAT much, but the fact the Mega Man threads on /vg/ double as Inti Creates threads says enough.

>> No.10562064

>>10561660
Signas is a blank slate, dude. He's barely a character. You are asserting a powerful headcanon based on literally nothing.

>> No.10562073

>>10562064
It's always the same retard, too. You'll start to notice.

>> No.10562089
File: 60 KB, 702x393, 1685559643585164.jpg [View same] [iqdb] [saucenao] [google]
10562089

>>10528397
>it isn't what everyone wants.
Side note to my main point, but games need to stop being for "everyone." It should be enough that there are people who want an anime adventure game with notes of Zelda's semi-free exploration, as you put it,
In fact, TONS OF PEOPLE should want that.
That is an amazing formula. It BLOWS MY MIND that there are not MORE game studios coming up alongside the 3D Zeldas (I know MML predates OoT, don't get hung up on that for this point) to do the same thing. That was such an amazingly successful formula, the game that did that with Zelda's name attached to it many people consider the greatest of all time. Of ALL TIME. WHY IN GOD'S NAME IS NO ONE CHASING AFTER THAT???

Why in God's name do I live in a timeline where nobody cares about the genre of a game as well received as OOT?

>> No.10562360

>>10528000
Its literally just faggots that are mad that megaman is straight

>> No.10562443

>>10557802
NTA, but I actually remember there being a decent amount of sidequests and side content in the first ga.e, and a cursory look at Gamefaqs shows an entire sidequests faq.

>> No.10562509

>>10547235
Any way to emulate this on mobile? PC took a fat shit and all I have is my phone and a chrome book

>> No.10562626

>>10562089
Because designing a game like that is hard as fuck and every studio that attempted it had to, without exception, massively cut down their ambitions if they seriously aimed to make something on that level. The semi-open structure is really hard to get right.

>> No.10562675

>>10562626
Something of the scale of the original MML wouldn't be too taxing. It's basically metroidvania style exploration with items at set points in the story that enable a bit more exploration, with some hard gating of later areas. As long as you don't set out to create a triple-A sized adventure with modern graphics, you could make-do. The kicker here is nobody expects Megaman Legends to look better than Playstation era. It's why MML3 was targeting 3DS, and not console.

>> No.10562680

>>10562675
Handhelds are consoles

>> No.10562687

>>10562680
Fine "home consoles." You know what I meant.

>> No.10562829

>>10528212
A lot of them would shit on any other game that isn't 2 and praise 2 like it's the greatest game ever created.

>> No.10562980

>>10562509
Likely not as the emu in his pic was last updated in 2005 or something, and no emu dev has touched this this type of phone since as far as anyone knows.

>> No.10562986

>>10562980
I did just remember there's some Windows emu called ExaGear for Android that may work.

>> No.10562995

>>10528212
>if I call people I disagree with a zoomer that means I'll fit in r-right?
Fuck off retard. X clears all your shitty NES games by the way.

>> No.10563081

>>10562509
Not now, but J2ME Loader is getting a fork for i-mode shit.
It may happen in the future.
https://github.com/dyharlan/J2ME-Loader
>>10562986
x86 emulators on Android are pure garbage

>> No.10563548

>>10529195
They... aren't? You played a simplistic intro area you fuckwit.

>> No.10563551

>>10529059
You sound like an absolute joyless cunt.

>> No.10564805

literally my fav mega man game, just for the atmosphere. i'm starving for another game with a similar vibe. i have played solatorobo and tail concerto. and yeah, those kinda have the feeling of mmgl but not quite. i also played a little of that online robot game, forgot the name. and i also played evergrace and i don't know why but it also feel like a mega man legends type game, but instead of an up-beat atmosphere is sad idk why. you should try it it's a fromsoft game. happy new years.

Evergrace ost:
https://www.youtube.com/watch?v=UgJbPYDVgwM

Evergrace gameplay
https://www.youtube.com/watch?v=XU7hp_lKhGM&ab_channel=VideoGameGalaxy

>> No.10565074

>>10561665
Yeah, the hack tool let's you change it's health so it dies really fast. Doesn't make X8 a good game, retard.

>> No.10566625

>>10550169
Anyone tried this yet?

>> No.10566640

>>10528067
good track, as a first time listener

>> No.10567593

Imagine being filtered by circle strafing XD

>> No.10568641

>>10562360
Meds

>> No.10569220

>>10566625
There's a plug'n play repack for the lazy anons.
https://twitter.com/RockmanCosmo/status/1740776201697046939?s=19

>> No.10570329

>>10528000
I think part of the problem at the time was a lot of us thought it looked like a Saturday morning cartoon and we were too old for that stuff. I played it kind of grudgingly and really enjoyed it, but my initial impression was it was too childish looking. For context, this about same year stuff like FF7 came out, and we were all on a spiel about adult games with swearing and sex with Nintendo family friendly controls gone and it just didn't seem adult enough for our 15 year old brains. I am ashamed we thought that way, but such was the time period with a lot of dumb teenagers.

>> No.10570395

why the fuck is this thread so active

>> No.10570762

>>10529879
>>10529886
>>10529891
>>10529894
>>10529904
God how I wish this shit got leaked like Duke Nukem Forever last year

>> No.10570904

>>10570395
Morphogenic resonance is a helluva drug.

Why is reality like this?