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/vr/ - Retro Games


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10523671 No.10523671 [Reply] [Original]

does anyone still talk about racing games here

>> No.10523681
File: 3.84 MB, 480x360, 362362.webm [View same] [iqdb] [saucenao] [google]
10523681

Yes.
>We've gone through the retro era of games without a single great Dakar game that captures the excitement and danger of the sport
Pain.

>> No.10523685
File: 50 KB, 360x512, default.jpg [View same] [iqdb] [saucenao] [google]
10523685

I do. My favorite is Ridge Racer Type 4. Arcade Racers are barely a thing anymore and I usually prefer those

>> No.10523687

wait for the autist who gets triggered at the sight of old gran turismo, swearing the non-retro ones are best

>> No.10523690

>>10523687
What about the autist who keeps spamming Gran Turismo threads even though they are outdated shit with awful car physics and the newer games are just objectively better?

>> No.10523691

>>10523687
A retro hater in the retro board? What do they expect

>> No.10523696
File: 258 KB, 737x625, 1696887280100992.png [View same] [iqdb] [saucenao] [google]
10523696

>>10523690

>> No.10523697
File: 224 KB, 1195x896, F9JWsLrXoAAv1v0.jpg [View same] [iqdb] [saucenao] [google]
10523697

A mod for GT2 came out called a-spec and unfortunately you have to join their stupid discord to get the link

>> No.10523701

>>10523690
>objectively
I aint played the new ones but this is the favorite word of s o y faggots

>> No.10523703

>>10523697
I misread this and thought Gran Turismo racing was added to Grand Theft Auto 2

>> No.10523723

>>10523691
>have to like everything retro just for the sake of it being retro
Some people here prefer retro games because most of them are better, not for the sake of them being retro. Discussing retro games doesn't mean you have to pretend you never played a newer game and still have 1999 expectations. Racing games rely so heavily on fidelity and are so simple to recreate that many franchises indeed show a linear improvement and optimization

Blind nostalgiafagging isn't why I'm here

>> No.10523728

>>10523697
>this background

>> No.10523735

>>10523723
You don't have to repeat the same shit in every thread. "Stop enjoying things you enjoy!" gets tiring quick.

>> No.10523740

>>10523697
alright i joined the server got the link and left
https://taiyoracingcompany.com.ar/aspec/A-Spec-V1.0.xdelta
this is the mod assuming im even allowed to post links to mods here

>> No.10523748

I'm fine with discussing non-retro racing games as the genre in its entirety doesn't have much of a track record of great games, but this is the exact archetype of mongoloid retard I was hoping not to find on this board.
One more quasimodo for the list of racing game thread pests.

>> No.10523762

>>10523735
You don't have to make pointless circlejerk threads when you have nothing of value to say either. Literally just proves me right
>does anyone still talk about racing games here
>>
Amazing

>> No.10523789
File: 196 KB, 1800x1578, 1692364104228561.png [View same] [iqdb] [saucenao] [google]
10523789

>>10523762

>> No.10523796

>>10523723
>have to like everything retro just for the sake of it being retro
I was talking about the absurdity of going on the retro board, saying the retro thing was worse and being surprised people disagree with you. I agree with everything you said but what do you expect on the Retro Video Games Board

>> No.10523804

>>10523762
Its a thread so people can talk about whatever with the subject anon. The beginning of discussions. Theres also nothing in particular being circlejerked about as its a broad subject

>> No.10523829

>>10523690
>new Gran Turismo is objectively better
Lol faggot needs a blue line telling him how to drive on a track or else he gets filtered

>> No.10523914

>>10523690
Whats next, you gonna claim a C8 ZR1 is objectively better than a C2?

>> No.10523919

Imagine thinking you shouldn't be allowed to discuss lesser entries of franchises. Like making a thread about Zelda 2 and anons suddenly get angry because you're not talking about OoT... wait, that actually happens...

>> No.10523948

>PS1-2 gen racing already mainstream
>2.5D arcade and SNES racing never going to catch on again
Isn't it about time people start rediscovering GBA 3D racers? You'd be surprised how many there are
https://www.youtube.com/watch?v=b9imG8XeE_0

>> No.10523949

>>10523671
Shit games. Literally the Pokemon of racing games

>> No.10524206

>>10523697
>>10523740
Nice. I'll play this until the gt2 rubberbanding pisses me off

>> No.10524248

>>10524206
oh yeah you also need something called xdelta to install it and it only works on revision 2 of gt2
I installed it and tested it out on both an emulator and my modded ps3 but I haven't played it much yet

>> No.10524272

Top Gear Rally is a good game.

https://youtu.be/4QMjOWCYqsk

>> No.10524284

>>10524272
Rally
is a lonely experience...

>> No.10524313

>>10523914
Based Corvette aficionado

>> No.10524346
File: 196 KB, 1024x1024, tokyoextremezero-1660766046578.jpg [View same] [iqdb] [saucenao] [google]
10524346

I started a new save file in tokyo xtreme racer zero and the game just crashed after I defeated a boss and I didn't save

>> No.10525149

Are any of the GT clones that get mentioned like Enthusia actually worth playing?

>> No.10525152
File: 175 KB, 868x350, 湾岸.jpg [View same] [iqdb] [saucenao] [google]
10525152

for me, it's midnight club

>> No.10525156

>>10525149
Sega GT 2002
whatever Forzas are retro

>> No.10525316

>>10523681
Speaking of, what rally game has the longest tracks?

>> No.10525435

>>10524272
I fukken love Top Gear Rally.

>> No.10525438

I remember some dude ruining all the previous racing game threads.

>> No.10525796

>>10523949
>shit games literally the pokemon of racing games
Some faggot got filtered by the license tests

>> No.10525801
File: 27 KB, 288x266, s-l600.jpg [View same] [iqdb] [saucenao] [google]
10525801

>>10523671
This game got panned when it released but its one of the more fun racing games on the dreamcast

>> No.10525902

>>10525149
Try TOCA 3.
Absolutely curb-stomps GT in track selection. Not much in the way of road cars, but practically every racing discipline under the sun is included. Physics are decent too, but AI is brutal in the sense that it will just plow through you if you're in its way.

>> No.10525908

>>10525316
Mobil 1 Rally Championship by far

>> No.10525912

>>10523690
Right on cue lmao, fuck off anytime dude. You won't be missed.

>> No.10525926

I've been playing Colin McRae Rally 2.0 and it's pretty weird to control.

>> No.10525931

>>10523740
what new cars do they have

>> No.10526054
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10526054

How to turn car without losing speed or crashing?

>> No.10526056
File: 3.92 MB, 480x360, 43623623.webm [View same] [iqdb] [saucenao] [google]
10526056

>>10525316
CMR 1 maybe

>> No.10526070

>>10523723
While modern GT physics are better (though still meh compared to other sims), it's missing the one thing that made Gran Turismo interesting which is the expansive and free campaign.

>> No.10526078

https://www.youtube.com/watch?v=WVry84ACu0k

>> No.10526107

>>10526078
>dicksucking jewtuber
dicking around in beamng alone is more fun than most of that forgettable shit, if anything the new wrc game was a disappointment for being another forgettable simcade instead of a proper sim, sim isn't the problem but always going for the same circuits and categories.

>> No.10526194

>>10526070
And the deep car upgrade system.

>> No.10526206

>>10525931
I think there was actually a full list in that server but im not going back there again
https://youtu.be/kCJIMFkDi9o?si=LvIdmEvx0w7C4sDA
This video shows some of the new cars that were added

>> No.10526224

>>10526107
His point is that the genre is shit and has been shit for over a decade now, which is the opinion I had before I even came across this video. If most sims are shitty and samey, then what does that say about the sim concept?
I just want my fucking arcade racers back.

>> No.10526331

>>10525149
Enthusia actually is because the physics are horribly smooth for a PS2 game, but only if you have a wheel. It's way to twitchy without one. The progression is also kinda shit.

>> No.10526853

>>10526194
you can upgrade and customize your car more in gt7 than you ever could in any other iteration of the series

>> No.10526874

>>10526224
Sim racers aren't the enemy, they're not really competing with arcade racers, they were always around. Open world racers are, they're the ones who killed arcade style racing games. And we can't go back because apparently your average Johnny Fuckface on the street is still fascinated by the fact that Forza Horizon 5 has 989034 bland variations of the same 4 racing "biomes". Apparently normies think that's much better than 10-20 well made custom tracks.

>> No.10526889

>>10526874
I agree that Forza is a blight, but sims have decidedly worsened. I'd much rather play Network Q than whatever codemasters is shitting out these days.
And then there's the issue of people underestimating and scoffing at arcade racers because they're not as complex as current sims, so you either get an ironic fuckfest kart racer or a totally-not-ripoff "homage" to a racing game from the 90s that looks and plays worse. The actual creative and polished ones are always wasted on 2D road-comes-to-you Outrun gameplay.

>> No.10526907

>>10526874
This is correct. Arcade racers transitioned directly into 'open world' arcade racers; Need for Speed Underground, Burnout Paradise, Test Drive Unlimited; etc. Sim racers have always been their own thing separate from it all since Gran Turismo began. That doesn't mean BOTH genres haven't gone drastically downhill, but it's not a cause and effect deal. There's no good (AAA) racing games coming out because gaming as a whole is creatively bankrupt and out of touch.

>> No.10527431

>>10526889
>I'd much rather play Network Q than whatever codemasters is shitting out these days.
Network Q isn't even close to a sim.
>underestimating and scoffing at arcade racers because they're not as complex as current sims
I think people just find real driving with a proper setup more fun, be it racing or not. Arcade racers who don't go all the way in being crazy and intrincate like trackmania tend to get old fast.
>>10526907
The only AAA racers these days are Forza and NFS though anf even Forza isn't bad and the driving is fun, it just shits so much minigames that make it unfocused

>> No.10527439

>>10525801
There really aren't many racing games on the dreamcast are there
I played the fuck out of TD6 on ps1 as a kid and I still sometimes have fun with it even though its not the best

>> No.10527459
File: 57 KB, 600x594, PS1_TEST_DRIVE_5.jpg [View same] [iqdb] [saucenao] [google]
10527459

Also on the topic of test drive
I honestly believe that Test Drive 5 on ps1 is the hardest racing game ever made

>> No.10527494
File: 1.55 MB, 1574x631, manual page 2.png [View same] [iqdb] [saucenao] [google]
10527494

>>10527431
>Network Q isn't even close to a sim
It was at the time, and frankly I think there's a limit to it before it becomes a boring autist-only circlejerk about excessive minutiae in the mechanics. At that point you're better off just driving a real car.
> Arcade racers who don't go all the way in being crazy and intrincate like trackmania tend to get old fast
Ridiculous. Ridge Racer, Daytona, Burnout, Outrun and many others are still remembered and longed for to this day. An arcade racer can be as sophisticated as R4 or as violent as Demolition Racer, but it doesn't need to be a literal self-aware joke just because it doesn't have pointless shit like tire deformation physics and gearbox damage.

>> No.10527515

>>10523671
They did a great job on the OP music.
https://youtu.be/r_66UZkBBfY?feature=shared

>>10523685
Playing this with a Negcon is like playing Castlevania, it liberates the soul.

>> No.10527521

>>10527515
Ridge Racer games are perfection with the negcon, even up to V. It's honestly hard to go back.

>> No.10527524

>>10527521
I know people say "why not use a steering wheel". Well I just like the negcon and how I feel like I'm gliding when making turns.

>> No.10527640

>>10526224
Unfortunately racing fans seem to only want sim racers now

>> No.10527651
File: 983 KB, 750x960, 1797996-box_rre.png [View same] [iqdb] [saucenao] [google]
10527651

Anyone played this game? Did you like/hate it? I was told it was supposed to be Ridge Racer's answer to Gran Turismo and sim racers. I played a squirt of it and it had a goofily presented story with exaggerated characters.

>> No.10527656

>>10527651
Its story is interesting, made in the same style as the PS2 Ace Combat games. I didn't like the gameplay though, too inconsistent.

>> No.10527714

>>10527651
tits

>> No.10527862

>>10523740
is this for the usa version?

>> No.10527875

>>10527862
Yes. 1.2

>> No.10527959

>>10527714
Are you saying the game is the tits (positive), tits (negative) or referring to the protagonist's tits

>> No.10527964
File: 22 KB, 312x319, WipEoutCover.jpg [View same] [iqdb] [saucenao] [google]
10527964

best non-car racing game coming thru

>> No.10527975

>>10527964
Phantom Edition makes it a joy to play.

>> No.10527979

>>10527964
The first Wipeout was eurojank. It wasn't refined until the sequel.

>> No.10527982

>>10527651
This game spawned from the Gran Turismo ripple, yes, but it wasn't a Gran Turismo clone. It's just the influence to shift to realistic licensed cars and brands.

>> No.10528012

>>10527494
>pic
Silly marketing, game is more of a sega rally ripoff
>At that point you're better off just driving a real car.
Good luck driving your shitbox irl like you would in RBR.
>Ridge Racer, Daytona, Burnout, Outrun and many others are still remembered and longed for to this day. An arcade racer can be as sophisticated as R4
They are ok if you want weird/funny interpretations of car physics, but sophisticated? Come on the hyper cars in R4 feel like they have off road suspensions lol. If anything Hard Drivin'/Race drivin' was infinitely more impressive than those games

>> No.10528121 [DELETED] 

>>10526224
>If most sims are shitty and samey
as if arcade shit wasn't, superscalers and sega wannabes are damn stale, what the genre needs is to take obscure interesting ideas like TXR and make it more polished and with better physics

>> No.10528126

>>10526224
>If most sims are shitty and samey
as if arcade shit wasn't, superscalers and sega wannabes are damn stale, what the genre needs is to take obscure interesting ideas like TXR and make it more polished and with better physics, which is what a bunch of indie sims do these days

>> No.10528158

>>10528012
>marketing
You did not have RBR in 1995.
>feel like they have off road suspensions lol
And? They're arcade games for a reason. Videogames are supposed to be fun.

>> No.10528218

>>10526853
Doubt

>> No.10528223

>>10527979
You can play Wipeout in a browser.

>> No.10528224

>>10527459
I like this game but boy have I gotten into some heated arguments about my supposed shit taste because of it.

>> No.10528230

>>10528126
Arcade games aren't even around anymore. It's all relegated to cheap uninspired shit or copies of something older and better.

>> No.10528231

>>10528223
?

>> No.10528236

>>10528158
>You did not have RBR in 1995.
still much better sims out there like grand prix 2 and indy car racing 2, rally games started getting decent with CMR and RBR was the first serious sim.
>Videogames are supposed to be fun.
yeah and that ain't fun to drive at all, fake physics aren't necessarily fun you know

>> No.10528252

>>10528236
>grand prix 2 and indy car racing 2
Both sims of the same era as NQ that are not covering the same style of racing it did in its time, and are still more fun than modern analogues by virtue of their simplicity.
>fake physics aren't necessarily fun
Then you don't like racing games in all their aspects. You just like to be a poser and wank about realism, like all simfags do.

>> No.10528274

>>10528252
>NQ that are not covering the same style of racing it did in its time
still not a sim
>more fun than modern analogues by virtue of their simplicity
ridiculous take, playing a modern sim on a wheel is infinitely simpler and smoother.
>Then you don't like racing games in all their aspects
because I don't wank over bad driving physics? nah, I'm okay with fake physics if they are fun and smooth to play despite being basic, monster truck suspension on a supercar is retarded

>> No.10528286

>>10528230
>Arcade games aren't even around anymore
and for good reason, shit's stale and relied mostly on gimmicks.

>> No.10528350

>>10524272
>>10525435
Ever play the official PC version called Boss Rally? Check it out.. https://www.myabandonware.com/game/boss-rally-a68

>> No.10528385

>>10523697
i dont like the soundtrack

>> No.10528395

>>10528286
The genre died with them for a reason too. Now the only gimmick you have is selling overpriced DLC and broken games at launch that barely anyone is playing. Fucking Forza, NFS, Wreckfest and even GTA racing mods are talked about more often than stagnant sims.

>> No.10528401
File: 122 KB, 480x683, Burnout_3_boxart.jpg [View same] [iqdb] [saucenao] [google]
10528401

why did this series have to die? these games were fucking fun

>> No.10528409

>>10524346
That's Genki for you.
Why are you playing Zero when there is Xtreme Racer 3?

>> No.10528438

>>10528395
Dunno what you are smoking, Beamng is like the racing jewtuber game of the moment much more so than Wreckfest, Iracing is still going strong, Assetto Corsa is quite played with its shitton mods while everyone is waiting for AC2, a bunch of unconventional sims out there getting decent attention, AMS2 still gets cool content, even GT7 and the newest Forza are quite sim oriented. Retro sims really don't do anything better except for RBR which is supported by the modern sim commumity

>> No.10528447 [DELETED] 

>>10523671
https://www.bitchute.com/video/G5X4kPszNKmS/

racist ugly face retard cockroachCaucasoid go to hell burn
White sub humans is rotten shit
go fuck you self lmao

>> No.10528450

>>10528401
Paradise fell for the open world meme and Criterion was shoved into the NFS grinder where it still makes popular open world racing games today. Shouldn't have fell for the meme

>> No.10528454

>>10525316
I think both 90s Network Qrac Rallies have the Pundershaw stage which at the time was a 55+ish kilometer stage. I don't remember my time, but a quick look of an LP showed 20 minutes. That's about 11 minutes faster than the real one, but it's still quite a drive especially as it's a very mid 90s rally game so it's not very interesting to look at either.

>> No.10528516

>>10528438
And yet you're at the retro videogame board of all places to talk about them.

>> No.10528531

>>10528516
Which is why value actual ambitious and revolutionary games like Hard drivin' instead of the usual generic jap shit

>> No.10528567
File: 139 KB, 1024x638, 1702869559561411.png [View same] [iqdb] [saucenao] [google]
10528567

>>10528438
You're on the retro board Anon. I think Arkham Knight is better than batman returns on Sega. If someone put up a "retro batman games" thread on /vr/ I wouldn't spam it with "but modern batman games are better"

>> No.10528590

>>10528231
https://www.pcgamer.com/wipeouts-now-remastered-and-playable-in-a-browser-coder-tells-sony-to-either-let-it-be-or-get-a-real-remaster-going/

>> No.10528593

>>10524346
TXR is NOT fun and I find it perplexing.

>> No.10528598

>>10528531
>ambitious and revolutionary games like Hard drivin'
>generic jap shit
Which only came into being after Namco's actually ambitious and revolutionary step in racing games with Pole Position in 1982, and then their next ambitious and revolutionary pioneering step in 3D racing games with Winning Run in 1988 (preceding Hard Drivin' by a whole year), before their next ambitious and revolutionary step in 3D racing games by introducing fully textured graphics with Ridge Racer in 1993, then later introducing actual importance to gear shifting on inclines and turns in Rage Racer, 1996.
Meanwhile Sega took their own ambitious and revolutionary steps in racing games by introducing the first instance of different terrain types that impact vehicle handling and speed with Sega Rally in 1995, which was a major inspiration for Colin Mcrae Rally and the Dirt series and pretty much most other rally games out there. Do I even need to mention Virtua Racing and Daytona USA?
Then you have Polyphony with Gran Turismo, and that's the last couple of teeth you had all over the pavement.

>> No.10528604

>>10528409
idk because I like Zero and it doesn't require gameshark to complete the game

>> No.10528617

>>10528598
dont bother replying to hipsters

>> No.10528618
File: 2.82 MB, 640x480, pundershaw rain.webm [View same] [iqdb] [saucenao] [google]
10528618

>>10528012
wtf mate network q is a sim
just because its a very early example doesnt mean it doesnt qualify
thats like saying current day sims wont be sims 30 years from now because they dont have tech we literally cant put in videogames yet

>> No.10528620

>>10528618
sim autism killed the genre

>> No.10528650

>>10528531
Hard Drivin was made by Namco, a jap studio.
You fucking retard.

>> No.10528658

>>10528598
>muh basic 2d shit
>muh winning run
winning run's physics engine and hardware isn't even fucking close to hard drivin', clueless weeb.
>>10528617
>if you are not a clueless weeb you are a hipster

>> No.10528665

>>10527651
Ace Combat hud/presentation style. Came out when NFS Underground games made tuning a huge deal so they tried to follow that with this game. Steering is very odd feeling desu

I didn't play it for very long but that was because I really get tired by strictly professional racing circuits. Same issue I had with NFS Pro Street

>> No.10528668

>>10528650
you weebs are mentally ill

>> No.10528674

>>10528658
oh also none of the sega shit mentioned is close to hard drivin' either, mayybe f355 challenge but even that one is limited to 200 something wheel degrees, pathetic

>> No.10528679

>10528658
>10528668
>The 3D computer graphics arcade hardware that was eventually used for Hard Drivin' began development in the mid-1980s, several years before the game was released. At the time, Atari Games was owned by Namco, and the two companies began working on a 3D arcade system. After Atari and Namco separated, each company developed its own arcade system in the late 1980s, based on the same prototype. Atari used an earlier version of the hardware for Hard Drivin' (1989), and Namco developed a more advanced version of the hardware called the Namco System 21, used for Winning Run (1988).
Retarded quadroon. Not worth the (You).

>> No.10528718

>>10528658
>muh WEEBWEEBWEEB
cope hipster. there arent even any japanese companies that arent polyphony releasing racing games at home for over 10 years. theres a reason people remember ridge racer and daytona usa and not hard drivin, apart from observing the flaming trashfire that is the mega drive port. take a shower.

>> No.10528756

>>10528679
>"superior hardware"
>200° wheel degree, no clutch, no H shifter, no stall/ignition, basic bitch physics compared to hard drivin'
i kneel namco

>> No.10528761

>>10528718
ok weeb stick to shit physics and inauthentic driving hardware used decades later

>> No.10528764

>>10528756
>Fun game that holds up compared to Hard Drivin
Yeah, kneel.

>> No.10528769

>>10528764
hard drivin' is pretty fun, if you aren't a shitter and player the original game that's.

>> No.10529152
File: 2.71 MB, 640x480, potato rally.webm [View same] [iqdb] [saucenao] [google]
10529152

>>10528012
>Silly marketing, game is more of a sega rally ripoff
You have never played any Magnetic Fields rally game if you think they're just Sega Rally rip-offs.

>> No.10529335

>>10528567
Answering to that image, "casual" describes less gameplay and more culture (In the minds of these sorts of people). It's like saying normalfag or Woman

>> No.10529826

>>10527959
the first act antagonist's tits

>> No.10530171
File: 2.95 MB, 496x384, virtua-racing.webm [View same] [iqdb] [saucenao] [google]
10530171

Currently playing that gem. But it looks like the MAME's developers didn't implement a way to have a smooth function on the input. That's difficult to handle.

>> No.10530194

>>10530171
Yeah welcome to MAME lol

>> No.10530203

>>10530194
Maybe I should try to compile MAME myself and implement decent analog functions, like sensitivity, dead-zones and linearity.

>> No.10530206

>>10530203
That would actually be a legitimate revolution for this cobbled-together piece of shit emulator, seriously. MAME is the only way to play a lot of arcade racers and to this day it doesn't have analog input. Even XinputPlus doesn't help much. If you can pull it off, I commend you.

>> No.10530214

>>10530206
It has analog input, they just failed to add some functions. They're probably not playing racing games. I hope building MAME will be easy.

>> No.10530223

>>10530214
Yeah you can USE Mame with a wheel, the analog support is there, but it never ever feels right and occasionally malfunctions completely. You don't have to try too many racing games before you find one that's clearly untested and acting up.

>> No.10530238

>>10530223
I'm using my PS4 controller now. It's doable, but far from perfect.

>> No.10530336

>>10528223
>>10528590
Now do it again for Wipeout 3 Special Edition

>> No.10530383

>>10530214
The thing with MAME is that it treats analog sticks as racing wheels, so if you move the stick to the right, it'll think you're turning a racing wheel to the right, and when you let go of the stick and it snaps back to the deadzone, the emulator thinks you're snapping the wheel back to the neutral position. It's a very terrible implementation.

>> No.10530415

>>10530336
The decomp is in progress iirc

>> No.10530813

>>10523829
All GTs have driving lines, and they can be turned off

>> No.10530825

>>10528252
Fun is subjective.
I'm getting really sick and tired of zoomers who think simple = better no matter what.

>> No.10530838

>>10530825
>zoomers who think simple = better
The AAA industry has been banking on bloated games with dozens if not hundreds of gigabytes of open world/crafting survival/roguelikes/turn-based grand strategy/RPG/simulator mechanics that take over a dozen hours to play to completion for the better part of a decade now. What the goddamn fuck are you on about, you dumb retard?

>> No.10530847

>>10530838
And those games aren't bad just because they have more complexity, they're bad because the people who make them are incompetent. Redfall wouldn't suddenly become a masterpiece if they just made it a linear DOOM clone, and only a retard zoomer whose first console was a Wii thinks otherwise.

>> No.10530857

>>10530847
>they're bad because the people who make them are incompetent
That's the fucking point retard. Feature creep is a real problem.
>Redfall wouldn't suddenly become a masterpiece if they just made it a linear DOOM clone
It would be less shit and have less broken shit at launch, that's for damn sure.

>> No.10530903

>>10530857
No it is not the point. Blaming the medium rather than the creator is peak midwit. They are not going to suddenly become good game devs if they 'cut out features', they would just crank out shitty simple linear games.

You are a smooth-brained zoomlet who has given up on the future of gaming and wants to "go back" rather than demand for better games. You don't want better games, you just want games from 2002 to be made in perpetuity. (you) are just as much of a cancer on the industry as the useless devs at studios like Squeenix and Ubisoft.

>> No.10530909

>>10530857
You are the Gen Z equivalent to the millennial indie dev who uses Unreal to make pixelshit metroidvanias and Earthbound clones.

>> No.10530928

>>10530903
>>10530909
>They are not going to suddenly become good game devs if they 'cut out features'
Cutting out until the game is finished is a basic fucking lesson to anyone who actually wants to finish a game in their lives, and the incompetents that plague the racing genre now are living proof of that. You fucking cretins wouldn't know the first thing about scope when so many sims are still broken messes to this day, years after launch. Kill yourselves.

>> No.10530947

>>10530928
>confirms he doesn't understand how a game works
They are broken at their CORE. No amount of 'removing stuff' is gonna fix it, no different than a building built on an improperly-designed foundation.
They are broken because their creators are incompetent, and they would still be incompetent no matter how narrow the scope of the game is. I'll say it again: when you blame the medium rather than the artist, you enable the artist to continue making garbage. You are saying "it's not the devs' fault the game sucks, it sucks because it's impossible to make a good X game". It is because of this mindset that games will never get better. Shitty devs will just say "well there was nothing we could do, we bit off more than we could chew" and you will keep letting them get away with it. No vision, no pioneering spirit. Just a slow grinding spiral into 'safe bet' mediocrity and a mountain of excuses justifying it.

Kill YOURself.

>> No.10530952

>>10530947
>They are broken because their creators are incompetent
Every last one of them. That's why we are on a retro board, dumbass. And yes, reducing scope would make their games less shit because there's less broken functionality to worry about. And when this is the case for an entire genre in its current state, it's all the more justified.
Kill yourself.

>> No.10530965

>>10530952
>would make it less shit
Shit is still shit, dumbarse. And the reason those features are shit is because the devs are shit, not because the features themselves are inherently shit.
You're the same sort of imbecile who, after eating a bad steak, would say "steak is bad". You have no imagination or curiosity. You look at a mountain and never think to climb it.

>open world is a genre
Only TGA zoomers think this. Open worlds are just a type of map design, lumping them all in together is the same lumping CoD together with Shining Force just because they're both linear.
Kill yourself.

>> No.10530985

>>10530965
>after eating a bad steak, would say "steak is bad"
You'd eat shit and be curious to try again. Fall off a cliff and climb back up to do it anew. /vr/ is around specifically for people's distaste and distrust in non-retro games to be well designed.
I used open world to describe feature excess which is a real problem in games today, but your sri lankan brain fails to figure that out. And if you don't like it, you can fuck off back to /v/ where you belong and kill yourself.

>> No.10531003

>>10528567
Those games are too different for a comparison not event he same genre, such isn't the case with racing which always strives for the same goals, either realistic driving or simple basic smooth controls, games who strives for realism are outdated while the simple ones are fun just for a while

>> No.10531004

>>10530985
You'd eat shit at 'shit restaurant' and blame the chef rather than the restaurant.

You equate* open worlds with feature creep because your camer-coon-ian brain cannot tell the difference and assumes open world = bad without exception due to you having grown up after they became common, and thus your frame of reference on old games is exclusively on the good ones recommended to you by people who have already filtered out the thousands of examples of shovelware not worth remembering.
>ugh Far Cry 5 sucks, but Mario 3 is amazing! Therefore for any game to be good it needs to be more like Mario 3! The less like M3 it is, the worse it is

MorroWind blows God of War Ragnarok out of the water, despite the former being an open world game "bloated with features" and the latter being a linear button masher with practically zero side content. The problem isn't open worlds, it's the people making them.

>> No.10531010

>>10530985
and also, /vr/ existing to talk about classic games does not exclude open worlds. Open world maps have existed in games since the 80s, stuff like DQ3 and Daggerfall are certified /vr/. You confirm once again that you are a zoomer with shallow reference pools because you associate linear with old games and nonlinear with modern games.

>> No.10531017

>>10530985
>Fall off a cliff and climb back up to do it anew.
You made that anon sound like an admirable vagabond come on anon you're so bad at this

>> No.10531068

>>10528350
I watched a video. The higher resolution with the same low poly geometry leads to an overall worse image quality in my opinion. Also seems they lost the nice music from the N64 game. But if it plays the same then it's definitely worthwhile.

>> No.10531108

How hard is it to set up a racing wheel with PSX emulators or MiSTer?

>> No.10531134
File: 241 KB, 1187x800, 150148-Auto_Modellista_%28USA%29-1-3827096542.jpg [View same] [iqdb] [saucenao] [google]
10531134

For me, it is Auto Modellista. The greatest in automotive racing simulation. Though looked over at the time due to cel-shaded graphics, it is this very characteristic that has kept it from aging poorly.

>> No.10531191

>>10531134
Games like this taught me that nobody how good a game looks or how much content it has, it will forever be bad if it drives like shit. Yes both the NA and JP versions.

>> No.10531323

>>10523687
If you don't want console war faggotry, don't make console war faggotry threads. This entire thread is just about Playstation nostalgiafagging and it's apparent from the OP image

>> No.10531386

>>10531323
so you're three day ban is up and you're still upset? give it a rest, man.

>> No.10531393

>>10531108
PSX has no proper wheel support, it would act like a glorified analog stick.

>> No.10531409

>>10531393
This, though GT is alright with some center force, still more precision than a stick

>> No.10531440

>>10531323
>This entire thread is just about Playstation
So? are we only supposed to discuss multiplatform games here?

>> No.10531528

>>10531134
is that the real back of the box? wtf

>> No.10531532
File: 1.01 MB, 3225x2165, SLPM-65124-F-ALL.jpg [View same] [iqdb] [saucenao] [google]
10531532

>>10531528
It is but there is also a version closer to the jap original

>> No.10531583 [DELETED] 

>>10531191
Why don't you like the JP physics? For me it plays a bit like Sega Rally where lifting or steering kill your speed, then again people love Sega rally

>> No.10531618 [DELETED] 

>>10531532
playing the JP version now and it's alright, but it has GT4/R4 syndrome where the cars understeer too much and take an eternity to transfer the weight to the front. Battle Gear 3 feels so good in comparison

>> No.10531619

>>10531191
>>10531532
playing the JP version now and it's alright, but it has GT4/R4 syndrome where the cars understeer too much and take an eternity to transfer the weight to the front. Battle Gear 3 feels so good in comparison

>> No.10531724

>>10530171
>difficult to handle
Same trick as with other sensitive racers, push the stick forward as you drive. Then you can move it a lot more smoothly

>> No.10531731

>>10530171
>playing arcade racers without a wheel
shiggy diggy

>> No.10531938

>>10531724
Forward? you mean full up and I use the "circle" around the stick to control?

>> No.10532715
File: 58 KB, 640x480, gaming-wipeout-ps1-screenshot.jpg [View same] [iqdb] [saucenao] [google]
10532715

>>10523671
How do I get into wipeout? I have no issues with other racing games like mario karts, crash racing or f zero but this one filters me.

>> No.10532778

>>10532715
Play 3, the previous two are garbage.

>> No.10532808

>>10532778
WHAT? No. They are all good. 1 is hardcore, 2nd is refined and more forgiving, 3 is probably the best in all respects.

>> No.10532815
File: 145 KB, 561x800, 4813063-auto-modellista-playstation-2-back-cover.jpg [View same] [iqdb] [saucenao] [google]
10532815

>>10531134
>>10531528
>>10531532
https://www.mobygames.com/game/9950/auto-modellista/covers/

>> No.10532827

>>10532715
Wipeout 1 has jank collisions where a pixel of your wing touching the barrier counts as a wall bump. Play Wipeout 2097 instead, they refined it completely allowing your ship to graze the walls.

Generally the rule with PS1 Wipeout games is you have to learn the tracks, anticipate the turns, and momentarily hold the directional air brake just before you slice into the turn.

>> No.10532840

What's with all the anti-retro cocksuckers in this thread?
>>10532778
Bad opinion.

>> No.10532881

>>10532840
What's your good opinion then?

>> No.10533431
File: 239 KB, 1200x1600, file.jpg [View same] [iqdb] [saucenao] [google]
10533431

>>10531393
>>10531409
So this thing just maps to analog sticks/buttons?

>> No.10533463

>>10532881
They're all good except for Fusion where the ships are made out of wet cardboard.

>> No.10533492

>>10526331
Should probably also note that the physics on the NA version of Enthusia are scuffed as opposed to the JP/EU versions.

>> No.10533503

>>10530171
You're better off emulating the Switch port, it has much better controller support.

>> No.10533661

GT4 is the worst GT because not one copy of it I've ever owned, on any of the PS2s I've had, has ever worked. Usually it just causes the console to display a black screen and not boot until it's taken out, but if it doesn't do that it disc read errors.

>> No.10533871

>>10527651
As an Australian and specifically someone from Melbourne, I loved it purely because it had Phillip Island on it for absolutely no reason.

Plus the GCN port is the closest thing a Nintendo console has had to Gran Turismo to this day which is hilarious.

>> No.10533956

>>10523671
Decided to revisit Dirt 2 (the 2009 one) and do a max difficulty run and my lord that was not a good idea. Some Croatia trailblazer stage with the starter car took me over an hour to get 1st, and some sector domination rallycross in Shibuya ended up tying with Ken Block.

>> No.10533958

>>10533661
Works fine on my PS2 slim

>> No.10534392

>>10533503
Interesting. It supports analog inputs?

>> No.10534516

>>10534392
It's literally made for a console with analog sticks, so yes.

>> No.10534671

>>10533492
What the actual fuck, for what purpose?
>>10533431
If it's good it maps them to negcon inputs at best.

>> No.10534674 [DELETED] 

>>10534671
Probably tied to framerate

>> No.10534915

>>10523697
does it mod the jp music back in?
https://www.youtube.com/watch?v=E2OExHXr--k

>> No.10534939

>>10534915
No. I just turn off the in game music and play my own

>> No.10534947

>>10534939
if you do that, it mutes the menu music which is a disappointment. i made a cheat that turns off the music in arcade and simulation but it crashes the game on certain conditions. i need to fix that.

>> No.10534974

>>10526853
Why would you lie, on the internet?

>> No.10535021

>>10534915
unfortunately it replaces the race music with other random songs from the 90s which i am not a fan of

>> No.10535339

>>10534974
At this point I think he's just doubling down and saying complete shit to keep the attention coming, he's clearly not an actual GT fan. No one hates the new games more than us people playing them.

>> No.10535368

>>10531938
Yeah, push it up again that rim and then it's easy to move it left and right just a little bit

>> No.10535562

>>10526853
Oh I get it, you've never played GT2

>> No.10535631

>>10535368
I tried that method and wasn't convinced. But maybe I have to get used to it before judging it.

>> No.10535913

Playing gt2 for the first time, I'm a bit confused about the progression. Bought a used car with the starting 10k and did all the available races with it and have 30k now. Not exactly sure what to do next, grind for something nice, buy a new car now, or upgrade it?

>> No.10535957

>>10535913
if you bought a used skyline you can unironically complete most of the game with it but otherwise it's up to you

>> No.10537641
File: 2.14 MB, 2500x2000, DREAMCAST RACING GAMES COLLAGE VROOM GRID.jpg [View same] [iqdb] [saucenao] [google]
10537641

>> No.10537642
File: 1.62 MB, 2200x1760, sega saturn racing games grid collage.jpg [View same] [iqdb] [saucenao] [google]
10537642

>> No.10537643
File: 2.26 MB, 2100x2625, xbox hueg racing car games collage grid.jpg [View same] [iqdb] [saucenao] [google]
10537643

>> No.10539102

>>10537641
>>10537642
>>10537643
thanks

>> No.10539871

>>10537641
crazy taxi is the bomb but besides that are any of these actually good? versus the ps2 racers all of these looked shit to me

>> No.10539882

>>10533661
do u have a ps2 fat anon? ditch the discs, start playing games off the HDD slot

>> No.10540117

>>10539871
TXR 1 and 2, daytona, sega rally 2, MSR and F355 are all worth getting, sega GT is alright, vanishing point and demolition racer are alright but they are ps1 ports, also there's revolt which isnt in this pic which has a respectable cult following, though most people play the PC version, RVGL. the DC version is graphically on par with the PC one though. thats all the ones ive played, theres probably more in there thats pretty good.

>> No.10540145
File: 3.32 MB, 3333x2666, dreamcast racing driving games vroom collage grid.jpg [View same] [iqdb] [saucenao] [google]
10540145

Dreamcast one reworked

>> No.10540254

>>10540145
why do those games at the bottom have cero ratings

>> No.10540290
File: 1.86 MB, 2777x2777, gameboy racing driving games vroom collage grid.jpg [View same] [iqdb] [saucenao] [google]
10540290

>>10540254
Don't know they are japanes game covers, don't know abour japanese ratings

>> No.10540658
File: 1.09 MB, 2500x2000, rally racing vidya psx.jpg [View same] [iqdb] [saucenao] [google]
10540658

>> No.10540662
File: 1.05 MB, 1920x1440, v rally games .jpg [View same] [iqdb] [saucenao] [google]
10540662

>> No.10541045

>>10535913
the easiest way to go imo is:
get all licences (just speed thru them if you want)
buy used ma70 supra
turbo stage 1 with the remaining credits
force it on 80's race on tahiti road to get the sillhouette formula
after that you're pretty much done, you can farm skylines easily with that car

>> No.10541113

>>10540658
>>10540662
I've played nearly every retro rally game and the only ones that hold up imo are McRae 1-5.
Nothing else scratches the itch.

>> No.10542684

>>10533661
? I play gt4 on my fat and it works perfectly

>> No.10542690

>>10540662
Only played Rally Cross 2 but I spent countless hours making my own tracks in it. Had a blast.

>> No.10542918

>>10532715
Maybe try the Phantom Edition of WipEout 1. There's a setting that lets you change the collision physics to 2097 style or Ballistic NG style, plus 1080p 60fps and analog support and all that.

>> No.10542924

>>10533463
Fusion is a good sci-fi racing game, but it's a bad WipEout game. It's a lot more bearable when you unlock Xios and its OP super weapon.

>> No.10543940

>>10526054
>How to turn car without losing speed
i dunno, maybe play some smurfs kart or something

>> No.10543956

>>10527459
I completed it multiple times yet I can't complete the first tournament in TD4. Mind you, all of TD4 tracks are in TD5.

>> No.10544386
File: 799 KB, 1920x1440, wipeout grid collage games.jpg [View same] [iqdb] [saucenao] [google]
10544386

>> No.10544448

>>10544386
Based

>> No.10544929

>>10544448
Based on what?

>> No.10544971

>>10544386
yeah I'm thinking based

>> No.10544974

>>10544929
On my opinion

>> No.10545030

I just played some Gran Turismo 3 for first time to test my new controller and that game is beautiful not just beautiful for a ps2 game but beautiful

>> No.10545304

>>10544971
Based on what?

>> No.10545701

>>10533871
Namco's MotoGP team did R: Racing Evolution which meant they can just recycle that track from their MotoGP games.

>> No.10545903
File: 846 KB, 1920x1440, motogp games vidya collage.jpg [View same] [iqdb] [saucenao] [google]
10545903

total ducatti destruction.

>> No.10546268

Tried F-1 Pole Position 64 on my new EverDrive and it's pretty good.

Kind of easy, though (the AI on Normal didn't put up much of a fight), and the fog makes it difficult to see upcoming turns.

>> No.10547217
File: 114 KB, 801x800, 4816120-ducati-world-racing-challenge-playstation-front-cover[1].jpg [View same] [iqdb] [saucenao] [google]
10547217

>>10545903
Is this a dig at Ducati World Racing Challenge?

>> No.10547260

>>10547217
oh, that one was on dreamcast didn't know psx got a version too, nice.

>> No.10548397

>>10545903
MotoGP 3 is fucking great (especially its street circuits and particularly the Tokyo highway course).

>> No.10550236
File: 2.76 MB, 3000x3000, formula one attempt one grid collage.jpg [View same] [iqdb] [saucenao] [google]
10550236

Mika Hakkinen

>> No.10550247

>>10550236
What's the criteria for how games get included in these collages? Some games are showing up two or three times, but I can't see Sony's 1995 or 1997 games.

>> No.10550256

>>10550236
michael schumacher

>> No.10550268
File: 524 KB, 1920x960, formula one psx games.jpg [View same] [iqdb] [saucenao] [google]
10550268

psx, I have to rework everything.

>> No.10550278

>>10550268
Only the first two games from the top left are good.

>> No.10550284

>>10550268
the first F1 game I ever played was F1 2000 on ps1

>> No.10550505

>>10523671
It's too popular (understandable I guess) so they'd rather talk about crappy rpgs

>> No.10550508

>>10523681
Keep forgetting to play this. Looks fun

>> No.10550515

>>10525152
I tried this and it felt over engineered or the physics werent as fun. I don't like the newer need for speeds for the same reason. They're OK, I just rather play something else

>> No.10551247

>>10526331
I have played through enthusia 3 times and have never unlocked the AE86 somehow

>> No.10551264

>>10537643
Bit of an addendum, Sega GT online is an enhanced port of GT 2002. Not just the online component. It adds a few more cars and makes some minor changes to the menu. But the added cars are pretty interesting. From 1930s open wheelers and even the Detomaso Pantera. amongst others. I think it did remove the opel cars however. So if you buy a sega GT get online if you want around 50 more cars to dick around with.

>> No.10551307

>>10550278
You sir are 100% correct.
I would even put 97 above GT2

>> No.10551639
File: 108 KB, 1000x1412, IMG_1598.jpg [View same] [iqdb] [saucenao] [google]
10551639

This thread is nice, we should have more broad genre threads. I tried to make a sports one but it quickly died and then I saw somebody else's die too though. Maybe the secret ingredient is an autist with an axe to grind

Anyway though, I played this game to test a new controller and wow this game is very beautiful.

Thinking of trying motorcycle racing games

>> No.10551752

>>10551639
>Maybe the secret ingredient is an autist with an axe to grind
Ironically that is what killed these threads off the first time around.

>> No.10551998
File: 2.94 MB, 320x224, outrun.webm [View same] [iqdb] [saucenao] [google]
10551998

>> No.10552790

check this thread too:
>>10544248

>> No.10553489 [DELETED] 

Darren (the London champ) isn't spawning. I've beaten Kareem, Lukas and Emily including getting all of their cars. Is there a way to make him spawn or do I have to start the game over again?

>> No.10553492
File: 82 KB, 709x1000, street racing.jpg [View same] [iqdb] [saucenao] [google]
10553492

Darren (the London champ) isn't spawning. I've beaten Kareem, Lukas and Emily including getting all of their cars. Is there a way to make him spawn or do I have to start the game over again?
NOTE: I forgot to get Larry's third truck in New York, is there a way to go back there and see if that helps?

>> No.10553526

>>10531134
>looked over
>implying that isn't why I got the game

>> No.10553534

>>10540254
They're too new to have been released in US/EU, CERO started rating games after the DC was discontinued.

>> No.10554490

>>10531528
front cover: yes
back cover: no

>> No.10554498

>>10529152
fren you can remove the dgvoodoo watermark in the settings panel

>> No.10554528

>>10526054
slow the fuck down, they physics are funky in this one you have to slow down earlier than you'd expect

>> No.10554538

>>10528401
the 7th gen and it's cancer called "open world" killed it, along with many other good franchises and possible game concepts

>> No.10554756

>>10554498
That isn't my .webm. I saved it off here ages ago.

>> No.10554785

>>10553534
actually, those are atomiswave ports i think. so they are probably just fanmade covers. not sure if those games were even released in japan.