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/vr/ - Retro Games


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File: 111 KB, 299x420, Virtua Racing (Europe).jpg [View same] [iqdb] [saucenao] [google]
10513063 No.10513063 [Reply] [Original]

>be Sega
>get hoodwinked by Samsung into buying a huge lot of 3D chips that have a faulty design and quickly self-destruct
>some Hitachi engineers decap one and are like "WTF. What kind of chimpanzees designed this thing?"
>the SVP is also delayed so several games planned to use it get cancelled
#JustSegaThings

>> No.10513069

>>10513063
Not sure it was Sega's fault this time.

>> No.10513097

>>10513063
I want a further explanation

>> No.10513161

>>10513097
Be Sega management go on a bender in Korea sign a contract during said drunken party.

Time to use these chips we bought.

>> No.10513217

I love the Mega Drive V.R.

>> No.10513221

the SVPs ran too hard for the process used so they quickly self-destructed. Sega advised store owners to not run Virtua Racing in kiosks for extended periods of time to prevent malfunctions from happening.

>> No.10513224

>>10513063
>3D chips that have a faulty design and quickly self-destruct

Is this a recent discovery?

If it's not, I'm shocked this is the first I'm hearing of it, figured it'd be the subject of a bunch of youtube vids.

>> No.10513239

>>10513221
AFAIK the SVP was like 25Mhz which was probably too much for it. I don't know what specific node size they used but clearly too much for the speed they were running them at. They might have fixed it with a die shrink but...

>> No.10513248
File: 306 KB, 493x471, 1700841621019184.png [View same] [iqdb] [saucenao] [google]
10513248

>tfw no STH3D
They took this from us.

>> No.10513252

>>10513063
source?

>> No.10513276

>>10513161
Nintendo also had as policy to only buy chips in small batches in case a problem developed while Sega bought a couple hundred thousand SVPs in one gulp.

>> No.10513416

>>10513063
>faulty design and quickly self-destruct
Sega didn’t use a good enough heat sink so the chips fried and failed, the actual design was fine, they didn’t self destruct.

>> No.10513434

>>10513416
That reminds me of the Capcom CPS-01-A chips which are notoriously unreliable but the later B series had a die shrink and got rid of that issue.

>> No.10513457

>>10513434
it's widely believed this was the issue with the first revision SNES chipset as well.

>> No.10513476

>>10513434
That's been decapped now by that Caius guy who does FPGA recreations of arcade game ASICs.

>> No.10513494

>>10513063
Are they really that prone to failure? Has anyone had their Virtua Racing cart die suddenly?

>> No.10513495

>>10513416
the tight closed up space of a cartridge shell also really wouldn't offer any room for the heat to dissipate

>> No.10513502

>>10513494
This was a known problem when they were new thus >>10513221

>> No.10513515

>>10513224
>>10513434
Ridge Racer was also horribly unreliable and it was seemingly always a GPU issue.

>> No.10513538

>>10513494
Never happened to me. But it could be that any carts that were going to die died long ago. However, since many working carts still exist they obviously didn't all self destruct.

>> No.10513667
File: 77 KB, 640x884, 45142_front.jpg [View same] [iqdb] [saucenao] [google]
10513667

>>10513063
The 32X game is excellent, one of the best games on it imo

>> No.10514608
File: 243 KB, 467x496, 1696209163963052.png [View same] [iqdb] [saucenao] [google]
10514608

>>10513248
absolute chad of a hedgehog

>> No.10514618

>>10513667
Literally the only racing game I could stand to play for longer than 5 minutes.

>> No.10514621

>>10513276
>Nintendo also had as policy to only buy chips in small batches in case a problem developed while Sega bought a couple hundred thousand SVPs in one gulp.

There are several interviews where people from other companies (Nintendo, Namco, Capcom, etc) talk about how reckless Sega was with their money. Sega would throw big amounts money around just to match their competitors. One interview, a former Namco executive said that such big spending is not sustainable and is not financially a good idea in case something goes wrong. He was directly discussing Sega.

>> No.10514640

>>10513538
Maybe they were barely played.

>> No.10514648

AFAIK people have modded these carts to put proper heat sinks in them. Yeah it was apparently a die size issue a lot like the first Famicoms that overheated.

>> No.10514750

>>10514608
Holy based

>> No.10515160

>>10514640
Certainly possible, but implausible. Despite how bad the game is the sheer number of working copies in existence make it hard to believe the problem was as bad as some people make it out to be.

>> No.10515530

>>10514621
Even Treasure threw a jab at them with Dynamite Headdy's hidden boss.
https://www.youtube.com/watch?v=EaXYJlFvNpg

>> No.10515951

>>10513667
i wish someone would port the extra content to the model 1 game