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/vr/ - Retro Games


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10498330 No.10498330 [Reply] [Original]

What does 3D Sonic needs to be good?

>> No.10498331
File: 203 KB, 324x324, Sonic_Adventure_2_cover.png [View same] [iqdb] [saucenao] [google]
10498331

>>10498330
Be Sonic Adventure 2.
That's it.

>> No.10498369

The physics for success were basically there in SA1 and 2. Problem is that no stage was optimized for spin dash and SA2 sonic had too few stages

>> No.10498374

>>10498330
Different developers and less hubris. It needs to be a fast version of Crash Bandicoot, that's when Sonic is best. Instead it always tries to be more than that and falls flat

>> No.10498384
File: 33 KB, 750x747, 1675514024166452.jpg [View same] [iqdb] [saucenao] [google]
10498384

sonic was always bad

>> No.10498432

>>10498331
fpbp
/thread

>> No.10498474

>>10498330
Tony Hawk-style open world with tons of tricks. Levels are set up like Super Mario 64 with multiple end points per map. Rings should auto-gravitate toward Sonic without having to run head on into them. He should have no dialogue and make the side characters cameo-only in certain levels.

>> No.10498480

>>10498331
I wish this were true.
After having replayed this one recently, I can only say this: Don't. Keep your nostalgia intact.

>> No.10498494

>>10498474
Isn't this what the newest one does?

>> No.10498496

>>10498480
Just played it. Sonic/Shadow levels are still great. Other levels still suck

>> No.10498501

>>10498331
1 was better.

>> No.10498505

>>10498330
Do the goron rolling from Majora's Mask, but faster, snappier, and design the entire game around it.

>> No.10498513

>>10498494
No. The only "tricks" are on-rails bullshit and Sonic still talks. Bland map design and nothing that makes it actually fun.

>> No.10498598

Functional collision and camera would be a start.

>> No.10498612

>>10498330
Sonic was always a Poochie and Poochie can never be good.

>> No.10498641

better developers

>> No.10498765
File: 3.17 MB, 520x390, tumblr_220ab57b45a67b7141e63b50ff8562a6_0a73ba89_540.gif [View same] [iqdb] [saucenao] [google]
10498765

>>10498330
It's fine. SA1 came at just the right time, better hardware meant bigger stages and more characters to play with. Yeah they could've done the same thing years earlier, but it wouldn't have been as good anyway

>>10498374
>>10498474
>>10498641
We can't really talk about it in this thread, but you guys might like Sonic Dream Team. It's made by Hardlight who made the mobile Sonic games, but it's slightly more open than the usual Sonic Team offerings while not being literally BotW like Frontiers.

>> No.10498791

>>10498331
this but give it a better camera and SA1 exploration sequences too.

>> No.10498967

>>10498330
to be made by nintendo

>> No.10498971

>>10498967
Not a bad idea.

>> No.10499043

>>10498330
One less D.

>> No.10499159
File: 983 KB, 540x540, 1691789426307815.gif [View same] [iqdb] [saucenao] [google]
10499159

>>10498330
It needs the momentum and physics platforming we had in the Genesis era... but to be fair, I quite like what Sonic Frontiers did after some updates, where they finally allowed us to do some proper spindash jumping again, and really break its map with Sonic's physics and moves, have fun with it and just break the whole thing, turn it on its own head, just like the Genesis days... they're on to something.

Of course, we're talking about SEGA and Sonic Team, they're probably never going to capitalize on this and fulfill its potential... but hey, I could finally be wrong about them, we'll see.

>> No.10499390

>>10499043
3 sonic?

>> No.10499505

>>10498330
>good
Sonic was never good. The only thing that keep it alive was autism.

>> No.10499514
File: 22 KB, 401x389, EcLSEfiU4AAoI09.jpg [View same] [iqdb] [saucenao] [google]
10499514

>>10498384
>sonic was always bad

>>10499505
>Sonic was never good. The only thing that keep it alive was autism.

>> No.10499535

>>10499514
>autistic projection
Ah yes, my favorite kind of shitpost

>> No.10499543
File: 11 KB, 320x240, Sonic_3D_Blast-title.png [View same] [iqdb] [saucenao] [google]
10499543

>>10498330
3D Sonic was ALWAYS good!

>> No.10499554

>>10498330
gameplay, not a QTE adventure/hold boost 2 win/memeworld shit

>> No.10500163

>>10498330
Death of sega, going free

>> No.10501091
File: 526 KB, 608x288, 1642738434135.gif [View same] [iqdb] [saucenao] [google]
10501091

>>10499543
It's good to see other CHAD Sonic 3D Blast enjoyers on this board, this one was SOVL...

P.S. I'm not even joking, the level design in it feels genuinely fun to explore and play too.

>> No.10501557

>>10498330
Actually keep the good ideas that other games have introduced and stick with them.
The problem with Sonic Team is that every time they come up with a good idea and it gets successful based on that, they refuse to understand that this is the reason why the game was good and instead refuse to stick with it, end up fucking up by focusing on the weaker part of the game and repeating it ad nauseoum, and attributing the whole formula as being the issue, abandoning it. Rinse and repeat.
The Adventure style concept was good, with some more iteration and taking ideas from other Sonic devs, the whole thing could've been iterated as the definitive 3D Sonic game formula.
Problem is 06 failed hard for a shitload of other reasons, but Sonic Team thought it was due to the Adventure formula, and ended up completely dropping it, with what as basically Adventure 4 (Unleashed) more-or-less dropping everything about the gameplay that made it Adventure. Instead they hyperfocus on the worse/weakest parts of Adventure and try to iterate upon that, creating mediocrity. The Boost games maybe wouldn't have been shit if instead of iterating on the worst aspects of it, maybe they could've improved on it and merged elements of it with Adventure. Instead with more Boost games, Sega Team just kept the boost gameplay the same (if not made it worse) and focused on the worst aspects of those games and built on those.
Hell I am willing to bet that with the post-Frontiers games that Sonic Team will double down on the worst aspects of Frontiers (the BOTW style gameplay) instead of iterating on the good parts.

>>10498474
I don't see anything wrong with having most of the side-characters be playable in this idea

>>10498765
It's funny how a lot of B-Team and non Sonic Team devs understand how to make a good Sonic game better than Sonic Team.
Hell Boom wouldn't have been so bad if Big Red Button wasn't given the same treatment as the X-Treme devs (F to Chris Senn)

>> No.10501563

>>10498331
The only good post in this thread

>> No.10501570
File: 579 KB, 888x500, Gotta_Parkour_Fast!.png [View same] [iqdb] [saucenao] [google]
10501570

Parkour.

>> No.10503005

>>10501570
He already runs on walls though

>> No.10503045

>3d
>good
Choose only one

>> No.10503146

>>10498330
English classes.

>> No.10503339

>>10498330
Make something like Sonic GT, where you have a single direction to take but you can also choose your path and how you will track it, even changing between different tracks.
No bullshit history, no obrigatory and overstayed minigames, a decent gameplay without bugs, keep the music because that's the only thing they get, more running less fighting, a lot of stages and something else than Super Sonic saving the day again.

... Or make Sonic Robo Blast 2 an official game.

>> No.10503875

>>10498330
the ideal 3d sonic game would just be sonic 2 but with high energy 3d camera movement at specific points in the stage

>> No.10503976

>>10498330
ideal 3d sonic game

adventure-like gameplay, multiple playable characters, hub world, cool collectables, epic and thought provoking story, epic soundtrack that is mostly rock (tired of techno or orchestra shit. rock suits sonic best), chao garden, fully 3d with no 2d sections, etc...

and also, stick to one gameplay style and constantly refine and improve upon it instead of doing something different each game.

>> No.10504442

>>10498331
I liked 1 better, but I genuinely wouldn't mind another SA2 style game if I had to have it.

>> No.10504460

>>10498330
A combination of Unleashed, Colors and Generations with a style of mobility like Lost World's. If Forces had been that instead of the trashfire it ended up being, people would still be singing it praises. If you are gonna make a 3D Sonic game, you should avoid 2D sections entirely otherwise people would immediately start to shit their pants about how the older games had better physics or how "it misses the point" of being 3D, this happened with Colors and Generations. Sonic's movement needs to be fluid at all times instead of ridiculously stiff, only game that got this right was Lost World

>> No.10505539
File: 496 KB, 829x965, 1691632969358623.png [View same] [iqdb] [saucenao] [google]
10505539

>>10503005
Yeah, now imagine being able to run up any wall. It would improve exploration and serve as a good challenge for platforming.

>> No.10505545

>>10498330
Physics. Good physics. Ball physics. Running physics. Jumping physics. Braking physics. Acceleration physics. Turning physics. Drifting Physics. Ballistic Physics. It's all physics.

Genesis titles had better physics than the 3d one. Mario64 had better physics than the 3d Sonics.

>> No.10507278
File: 1 KB, 240x150, 1652730419595.png [View same] [iqdb] [saucenao] [google]
10507278

>>10498331
fpbp

>> No.10507390

>>10498330
Yuji Naka. Everything went to shit when he left.

>> No.10507669
File: 12 KB, 270x202, chaohandd.jpg [View same] [iqdb] [saucenao] [google]
10507669

admit it

>> No.10507683
File: 54 KB, 680x649, 1682810952126337.jpg [View same] [iqdb] [saucenao] [google]
10507683

Why does any game need to be good? Unironically why can't faggot players just attune themselves to the game's systems and figure out what works and what doesn't?

>> No.10508832

>>10507683
Fake social accreditation. If you play bad games you're a bad person and nobody will ever want to spend time with you.

>> No.10509991

>>10498641
This

>> No.10510270

>>10501557
>Hell Boom wouldn't have been so bad if Big Red Button wasn't given the same treatment as the X-Treme devs (F to Chris Senn)
Dropping "this is a Wii-U exclusive" on your devs three months before release is the most fucked up thing I can think of in recent gamedev history.

>> No.10510292

>>10510270
Actually, I think I have that wrong; Sega announced it was a Wii-U exclusive partway through development, where up until then it was multiplat. They couldn't get Unreal Engine running on Wii-U until three months before release, and they kept losing time trying to make it work.

>> No.10510624
File: 82 KB, 340x305, DEAR SEEGA.png [View same] [iqdb] [saucenao] [google]
10510624

>>10498330
It needs to become more vulnerable.

>> No.10510865

>>10510624
DEAR SEGA

>> No.10510876
File: 32 KB, 640x480, agumon flipping you off.jpg [View same] [iqdb] [saucenao] [google]
10510876

>>10507669
A shitty 3D tamagochi clone? I agree.
Get better taste Sonickeks.

>> No.10510882
File: 11 KB, 320x224, Sonic3DDirectorsCut_TitleScreen.png [View same] [iqdb] [saucenao] [google]
10510882

>>10499543
Wrong version

>> No.10512445
File: 30 KB, 500x400, 1679662811086764.gif [View same] [iqdb] [saucenao] [google]
10512445

>>10510882
If they had released this all the way back in 1996, and for the Saturn port too, it would've been so much better received, what a shame it wasn't the case... still one of the coolest ROM hacks I ever played just for the concept alone of the director going back and improving his work so much.