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/vr/ - Retro Games


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10497665 No.10497665 [Reply] [Original]

Leave Metroid and Castlevania to me

>> No.10497668
File: 55 KB, 623x458, 1657849610943.jpg [View same] [iqdb] [saucenao] [google]
10497668

>> No.10497731

eh... i don't despite mmz but it didn't restore the pacing and balance that had been lost after mmx3. there's still too much shitty story and resistance hq nonsense. when you're just playing the game, it controls satisfyingly, and the linear segments flow well. but it still has too much extraneous bullshit to the gameplay that's hard to ignore. it's not really like metroid or castlevania, maybe it slightly resembles simon's quest or order of ecclesia but the world isn't constructed well, exploration isn't meaningfully rewarded nor are the environments interesting

not to mention, the art style is a tremendous downgrade from mmx and isn't good on its own either, i don't know if there's an in-universe reason as to why zero looks like a wimpy shounen now and frankly i don't care

>> No.10497742

>>10497731
despise* also i think i tried each of the games a long time ago and while i believe they cut some of the fat, i think i remember all my other problems besides the lame-duck exploration still being present

>> No.10497747
File: 195 KB, 842x703, Chad Zero.png [View same] [iqdb] [saucenao] [google]
10497747

>>10497665
The MMZ series is a masterpiece
>>10497731
>not to mention, the art style is a tremendous downgrade from mmx
Sad that Zero doesn't have green tits anymore?

>> No.10497812
File: 69 KB, 386x682, 1203309133719.jpg [View same] [iqdb] [saucenao] [google]
10497812

Graphics went to shit after MMX3 already, and all I remember from Z is grinding weapons, being punished for using items and some dumb speedrun ranking for levels, literally the most retarded gameplay choices to put in a Willyformer.

>> No.10497827

>>10497747
The MMZ series is a masterpiece of bad music, effeminate art, and shitty zoomed-in cameras.

>> No.10497876
File: 22 KB, 701x520, B8T Field.jpg [View same] [iqdb] [saucenao] [google]
10497876

>>10497827
2/10 I replied

>> No.10497879

>>10497665
Both MM and especially Zero games are a million times better than Castleshitia. Not even a competition

Metroid isn't comparable but generally better than both

>> No.10497896

>>10497812
dotnose is the worst
what will it take to convince Japan to draw actual noses on cute female characters

>> No.10497930

>>10497665
And by God did he make short work of them during those years

>> No.10498040

>>10497731
>i don't know if there's an in-universe reason as to why zero looks like a wimpy shounen
I guess you could write it off as their technology advancing from bulky hydraulics to synthetic muscles and whatnot. I've always found Zero's X design to be hard to take seriously between the light boobs, battle diaper, and giant legs.

>> No.10498112

>>10497665
Sweet!
https://www.youtube.com/watch?v=qZs92-B2bzc&si=QRT6cSNy3Sq6Nsqr

>> No.10498117

>>10498040
The real reason is a change in art style. The contrast between the petite resistance and the enemies purpose-built to be weapons makes the grimdark world scarier

>> No.10498129
File: 74 KB, 640x448, eccoscreens.png [View same] [iqdb] [saucenao] [google]
10498129

Leave Metroid and Castlevania and Megaman to me

>> No.10498196

>>10497731
>not to mention, the art style is a tremendous downgrade from mmx and isn't good on its own either, i don't know if there's an in-universe reason as to why zero looks like a wimpy shounen now and frankly i don't care
I do agree with this part. Almost defeats the entire purpose of playing as Zero (looking cool)

>> No.10498225

>>10497747
>>10498040
zero's x design isn't perfect either but i don't know how anyone fixates on puerile associations like that, and this is coming from someone whose every other joke involves feces. to be honest if there's anything that looks stupid/out of place about his design in general it's the hair

>> No.10498234

>>10498040
I don't see how a crop top is more effective than chest armor plate. Characters in the X series look far sturdier.

>> No.10498246

>>10498234
>crop top
It's a kevlar vest

>> No.10498354

>>10498246
What does kevlar do against energy blasts and laser swords? I know you're melting me and the force of the impact is breaking my robot ribs but at least I'm protected from small sharp objects.

>> No.10498359

>>10497827
The music is based and so are the femboys. Take your shit taste back to /v/.

>> No.10498365

>>10497731
>wimpy
He doesn't need to fit your stupid visual ideal of a "strong" character, his actions do that for him. Not that I expect an am*rican to understand anything beyond surface level.

>> No.10498373

>>10497812
Vapid and soulless hentai bait.

>>10498129
Based.

>> No.10498379

>>10498246
Dude look at it. X's armor is made out of Titanium-X alloy that can help him survive even a massive colony drop right on top of his head.
Meanwhile, Ceratanium is only used in robot masters from the classic series as well as robots from the Zero series, and it decidedly not as strong.

>> No.10498383

>>10498359
>angry zoomer praising transexualism
>suggesting someone should go to /v/
Pick one.

>> No.10499571
File: 46 KB, 564x526, 8c3c21c68ae16aee1b55d6460d46a8d5.jpg [View same] [iqdb] [saucenao] [google]
10499571

i liek mm z

>> No.10499716

mmz is a shitty zoomer psyop. the worst sub series.

>> No.10499721

>>10497731
The art itself is good, but Omega being a palette swap of the MMZ sprite instead of the original MMX-era Zero body was what killed it by implying that the redesign was a retcon and not simply the body Zero took on in the future. Copy X and original X don't share a design in MMZ which makes it even more confusing.

Honestly Z3 is really overrated and I don't get why. It's just a worse Z2 outside of the reworked ranking system, and it has the worst level in the series (underwater library). I'd play 3 over the original just because they solidified what they wanted the series to be in Z2 so Z1 has some weird pacing/design choices, but I'd play Z2 & Z4 over Z3.

>> No.10500016

>>10499721
>was what killed it
It's a change in art style, this should be extremely easy to comprehend and appreciate but some adults have issue with it

>> No.10500105

>>10500016
sure, let's just not care

>> No.10500109

>>10500016
Low T post.

>> No.10500159
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10500159

Almost everything about MMZ represents the tension between an artist's vision and the corporation/public taste holding him back. Both Inafune and Nakayama.
Mostly Inafune though.
He had ideas for this awesome dark vision for Mega Man, seems like it would have been this Robocop/Bladerunner/Alien level of an awesome vision, and he never really was able to do it. This goes all the way back to Zero's design being his initial proposal for X's look in the X games.

>> No.10500168
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10500168

>>10500159
Relevant.

>> No.10500172
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10500172

>>10500168
Z1 feels the closest to what he was trying to do.
Z2 and onwards feel a bit too cutesy.

>> No.10500201

>>10500172
They look like kids.
This artstyle is obviously infected by the rise of shonenshit of the era, which is inferior to what came before.

>> No.10500264
File: 204 KB, 850x1100, zero_rockman.jpg [View same] [iqdb] [saucenao] [google]
10500264

>>10500201
Complaining about Mega Man having shonen art is a non-starter.
And frankly, part of the appeal, and the artists' intention, is in the idea of Zero being a teenager. It's a pure teenage power fantasy.

>> No.10500272

>>10500264
>Complaining about Mega Man having shonen art is a non-starter
That's why I said older shonen inspirations were better, not that it never had any such inspiration.
Keep up, man.

>> No.10500347
File: 214 KB, 1600x800, Mega-Man-Zero.jpg [View same] [iqdb] [saucenao] [google]
10500347

>>10500272
You complained that they look like kids in MMZ. They've always looked like kids.
Anyway, I know your type. You won't be able to articulate why you think the older artstyle is better, but I am able to articulate why: the older artstyle looks higher testosterone. They were probably inspired by stuff from the era.
https://youtu.be/PcPElnvb6bI?feature=shared&t=195
I like the MMZ artstyle, especially the rougher unfinished sketchbook look of the first game, because this is the closest Inafune got to what he seemed to want the X series to be: if he weren't held back by Capcom and the tastes of the general public.
In the JP copies there are blood splatter when you kill these enemies >>10500168

>> No.10500375

>>10498129
I kneel Ecco-sama!

>> No.10500382
File: 163 KB, 1024x1901, 1664333679735091.jpg [View same] [iqdb] [saucenao] [google]
10500382

>>10500347
>They've always looked like kids
They very clearly look like young adults in the X series for a very glaring reason, that being of the darker themes the series explores. And it works better too - kids want to be adults. Teenager sensibilities never hold up.
>You won't be able to articulate why you think the older artstyle is better
I like how they look in the X series because the designs clearly look like some parts are not miniaturized yet hence why the bulky armor, but over time technology improves and so do the designs in X8, seams along the parts to represent modularity, etc. but it still maintained the kinda boxy kinda round robotic silhouette that's very recognizable. In Z, you can clearly see the artificial muscles on Zero as if there's nothing protecting him at all, while his previous iteration's limbs looks more tubular because it's quite literally a metal tube protecting the parts within. Armor philosophy and technology doesn't get slimmer over time, it gets thicker and tougher. The addition of mass that's more resistant and lighter than its predecessor.

>> No.10500391
File: 292 KB, 1199x914, zero_mega_man.jpg [View same] [iqdb] [saucenao] [google]
10500391

>>10500382
You posted art from a spinoff game.

>> No.10500402
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10500402

>>10500391
I posted official art. They don't look like kids.

>> No.10500408
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10500408

And they look cooler too.

>> No.10500420
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10500420

>>10500402
They do >>10500159
They were always meant to as well. X and Zero are canonically 14 in the X series.
Conversations with people like you are really boring.

>> No.10500427

>>10497665
Being able to replay stages for higher ranks instead of having to save scum would have put this series up another tier for me.

>> No.10500428

Why they remove "HU HA HU"? :/

>> No.10500435

>>10500420
>canonically 14 in the X series
In terms of personality, not design, which is what I'm specifically talking about.
You are a weasel.

>> No.10500437
File: 11 KB, 148x172, Big toothy grin.jpg [View same] [iqdb] [saucenao] [google]
10500437

>>10500168
>tfw you get to pacify some resistance scrubs

>> No.10500452
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10500452

>>10500435
Conversations with people like you are annoying.

>> No.10500458
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10500458

>>10497665

>> No.10500463

>>10500201
So which is it? It's bad because it's too moe or it's bad because it's shonen?
Because both directions are literally Classic and X as one, which is something they wanted to achieve with BN and Zero.

>> No.10500464
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10500464

>>10500347
>They were probably inspired by stuff from the era.
All of post-classic is a gigantic Casshern ripoff.

>> No.10500468
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10500468

>>10500452
You're so desperately looking for an argument that you can't even fathom the concept of an artist developing their skills to improve a character's design to better fit the series over time after designing Classic games for so long.
X3 was already at that point. You are a weasel.

>> No.10500471
File: 213 KB, 771x1016, mega-man-and-rush.png [View same] [iqdb] [saucenao] [google]
10500471

>>10500464
>post-classic
It's been there from the start brah

>> No.10500472
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10500472

>>10500468
No one cares, fag.

>> No.10500473

>>10500463
>too moe
Didn't mention moe anywhere at any moment.
Shonen as a concept isn't bad, but there are good and bad shonen.

>> No.10500482

>>10500473
You're a westoid.

>> No.10500489
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10500489

I still don't understand why Capcom didn't reach for Inti Creates for the Zero/ZX collection, so much they scrubbed them off from the credits?

>ZXC never

>> No.10500492
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10500492

>>10500472
Even Rock who IS a kid looked tougher and more heroic with his Jet Rush armor, and didn't need detailed hip/thigh muscles to transmit that idea. Same goes for Volnutt and all the clunky Carbons from 3000 years in the future post-MMZ.

>> No.10500496

>>10500489
They're probably miffed over Inafune's MN9 stunt.
They still have Nakayama in contact, but that's about it. He's a freelancer.

>> No.10500505

>>10500489
Inti is very unreliable unless Capcom is in direct control of them when making games. This has been the case since Gunbike.

>> No.10500512
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10500512

Esto as el fin, Cero.

>> No.10500514
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10500514

>>10500471
Nah classic is more Astro boy and a few other contemporary animes. Not sure about Rush, he's pretty similar to Friender. Astro boy had a dog too but it was real (called Jump).

>> No.10500516
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10500516

>>10500492
Anon, I basically agree. I said as much here >>10500347 Although Volnutt, no, I think he looks more childish than Z-Zero. At least in the first Legends game.

But again, I basically agree. I think the original Mega Man and MMX designs are "higher testosterone" looking, even Rock without any upgrades. This is just the nature of things.

1/2

>> No.10500524

>>10500512
Kek, he really wants a job at Nintendo.

>> No.10500527
File: 1.10 MB, 890x783, 1594259263862.png [View same] [iqdb] [saucenao] [google]
10500527

>>10500516
2/2

Picrel: "High Test" Rockman. I think the art-style is genuinely manly here. Even as primitive as it is, you can sense the heroism.

But I like the Z-series art. I think Inafune's intentions were less "good boy heroism" and more "amoral 80's rock and roll violence". I think this was the original intention behind the X-Series as a reboot of Rockman, and I think this was, again, the intention behind the Z-Series.

>> No.10500535

>>10500482
For every Yu Yu Hakusho there's a generic battle school, or ten.

>> No.10500540

>>10497896
t. plays soulshit

>> No.10500546
File: 143 KB, 644x796, X8_luminewaist1.jpg [View same] [iqdb] [saucenao] [google]
10500546

>>10498383
Here's your heterokino bro

>> No.10500550

>>10500535
Westoid remark.

>> No.10500567

>>10500527
>But I like the Z-series art
I don't hate you for it, I just hate it. For a series that starts off with a massive genocide war that killed most of the world's population right off the bat thanks to a hyper-edgy robot named Omega (let's not get into the lack of buildup for these silly plot events) I expected the characters to look more war machine-like than they were a hundred years prior when Sigma was getting his ass kicked all the way to the moon. Late 80s/early 90s mechanical design to compliment the violent themes they were going for.

>> No.10500586

I haven't, in this or my previous life, ever, played a single mega man game.

>> No.10500606

>>10500567
This post reads like someone who only watches capeshit and plays Gears of War.

>> No.10500616
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10500616

>>10500567
https://youtu.be/o1tj2zJ2Wvg?feature=shared
There are some really wild artistic intentions behind the Rockman series. It's hard to even put it into words, but the intentions of the artists are very cool.
You don't have to like the Z-series art, I just like what they were aiming for.
You probably know X was originally supposed to be the villain of the Z games: and I take this as evidence the games were meant to be way more rock-and-roll than boyscout.

We'll probably never get the raw power fantasy it was meant to be, but you can sense the burning intentions

>> No.10500618

>>10500606
Have you ever watched something like Madox-01, Gundress or AD Police Files, you zoomie retard?

>> No.10500640

>>10500616
>X was originally supposed to be the villain of the Z games
I know, and I'm glad they didn't go through with that. It would go against his entire character but then again Inti are no strangers to this kind of shit.

>> No.10500662

>>10500640
That's the thing ... I think the intentions were for X to still be a "good boy", like he was in the X-series, and for Zero to be against him. The intentions were for Zero to be amoral, rock-and-roll, against X's boyscout/cop/rule-follower mentality.
Zero the amoral rock-and-roll power fantasy.

>> No.10500681

>>10500618
Those are nothing like what i mentioned, keep coping zoomba.

>> No.10500889
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10500889

>>10500514
>>10500471
The only similarities that has with Astro Boy and any other anime that has integrity is 8's artstyle.
Mega Man was a roboticized Power Rangers since day one. And I have proof for that.
Mega Man was supposed to be red, like the Red Ranger who is usually the leader of the team. He even pose like a fucking sentai character.

>> No.10500946

>>10500889
>Mega Man was supposed to be red
I never knew this one

>> No.10501328

>>10500201
>They look like kids
>>10498117
>The contrast between the petite resistance and the enemies purpose-built to be weapons makes the grimdark world scarier

>> No.10501329

>>10500347
>They've always looked like kids.
Literally, the only way to make an anime character look grizzly is with a beard; otherwise they all look like babies

>> No.10501887

>>10500946
I'm guessing that scrapped coloration played a role in coming up with the idea for Protoman.

>> No.10502130

>>10500489
What I can't figure out is how they were unable to get Ippo's remastered soundtrack for the collection, but were able to for X DiVE's ZX stages.

>> No.10502143

>>10500640
>>10500662
I honestly think X-as-antagonist could have worked well if they'd been careful to make interesting moral ambiguity. In the end they got partway there with Harpuia. In particular, the closing MMZ1 cutscene with hologram X telling Zero how he fought against Mavericks he eventually stopped caring, could literally be unchanged, and cyber X could remain an ally to Zero for the rest of the series just like in the final, even though Zero killed him. Could be a cool dynamic.

>> No.10502184
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10502184

>>10500514
>>10500889
>Rockman is based on thing, not other thing
No, you dummy, Rockman is based on a bunch of things, obviously including Astro Boy and Casshern and various tokusatsu.
Next you'll be claiming Kikaider wasn't an influence either.

>> No.10502193

>>10498383
Looking like a faggot, doesn't mean that you are a tranny

>> No.10502220

>>10500201
They don't look like kids at all.
They look wiry and streamlined, which is probably what super advanced combat robots would look like, several hundred years after the X series.

>> No.10502225
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10502225

>>10500201
Also, LMAO at not thinking X is peak "shonenshit". It's basically the DBZ era of Megaman, while Zero feels like it has more cyberpunk influences going on.

>> No.10503365

>>10498112
oh nice

>> No.10503371

>>10502220
>which is probably what super advanced combat robots would look like, several hundred years after the X series
That's not what they look like in Legends, thousands of years after X.

>> No.10503375

>>10500472
>defending Zero: Tranny Version's design while calling anyone else a fag

>> No.10503518

>>10503371
Well in Legends robots have fully evolved into being indistinguishable from humans, and then started building robots again.

>> No.10503523

>>10503375
The original design has stupid glass tits, and a big diaper with a vent on the front. People feel inclined to prefer it because it's older. It's not actually a cooler looking design at all.

>> No.10503540

>>10503518
And Volnutt doesn't get into a fight without his bulky Digger armor.

>> No.10503549

>>10503523
>It's not actually a cooler looking design at all
shit opinion
zero's redesign makes him look even more like a girl than his original one
i bet you got harpuia's gender wrong the first time you saw the character too

>> No.10503550

>>10503540
Which is the low tech of a setting which is already very high tech. Volnutt is a bum.

>> No.10503557

>>10503549
slight Androgyny is just good robot design. A robot isn't going to look like some 80's GI Joe character.

>> No.10503564

>>10503550
Juno's battle suit is also bulky and he's undoubtedly the most advanced robot in the plot of Legends by virtue of being the final boss and likely having the kind of Elysium armor Volnutt had when he was Trigger.

>> No.10503581

>>10503557
what is this retarded cope? the best robot design, unless made for human interfacing, is never humanoid
any other form is superior, even animal-like designs, since humans physiologically less capable than a lot of real animals. you cant run as fast as a lion, climb walls like a spider or swim as well as a swordfish

>> No.10503590

>>10503564
That's the aesthetic of the Legends series though. You have to keep a consistent art style.
Legends is also just more cartoony as a thing, and selected clunkier retro robot designs to compliment the PS1.
You can come up with a million in-lore reasons for why technology went backwards, but the fact that Legends is the most post apocalyptic the setting ever gets would seem to work.

>> No.10503602

>>10503581
Artistic license. The character still has to look like a character. It still has to be visibly recognisable as "a Megaman", but you can stretch the boundaries of what exactly that encompasses.

No matter how you look at it though, a combat robot having to look like a big bulky man actually makes no sense at all as a thing. Technology miniaturises as it advances, and generally you're going to want to give the enemy a smaller target to hit.

>> No.10504067
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10504067

>>10497665
MMZ is a (semi) linear action game. Why would you bring up either of those franchises? I mean it's close enough to classicvania, but mentioning Metroid implies you compare it to the other kind.

>> No.10504119

>>10498379
X took refuge alongside the rest of Hunter HQ and the debris from the Eurasia crashed in Block-E while Hunter HQ in X5 is in Block-B. Only certain mechaniloids are built from Ceratanium in the X and Zero eras.

Mettall/Mettaur hardhats though remain the best.

>> No.10504130
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10504130

>>10499721
The artstyle being due tech change was a retcon brought in as a commentary in the XOCW book by the artist for Command Mission. Meanwhile, according to Nakayama, the art change was simply an artistic decision to make Inti's Mega Man remain coherent with the then-released Battle Network, since they felt that was "The look of Rockman for the 21st century" in his interview with Ucchy in Rockman Unity, if memory serves. Although for what it's worth, Omega has ONE different sprite from Zero (that doesn't carry onto Model O for some reason): It seems his sprite does have the proper Z-Buster when he shoots, rather than a Buster shot.

>> No.10504223

>>10500889
Unsure about X, but Rock definitely wasn't.
>Kitamura: Mega Man’s color… my ideal was actually white. White as a default would strengthen the impression of the other colors when he changes weapons. That’s how we drew him at first, like a white little ball of mochi.
>The heroes I think of are always loners. They don’t flaunt their abilities or try to stand out. So warm, red colors wouldn’t fit. But the problem is that the lighter the color, the weaker the character appears; but the stronger the color, the darker the character comes off. So the shade of blue we used for Mega Man turned out to be a good compromise, I think.
>Ideally I would have made him white, but blue was the next best choice. But if he was all one single color, it would have made the sprite animation less clear. I didn’t want to go with anything ostentatious for a second color, so we chose two shades of blue.
https://shmuplations.com/megaman/

>> No.10504270
File: 1.10 MB, 250x140, casshernz.gif [View same] [iqdb] [saucenao] [google]
10504270

>>10504223
I wonder how much of that desire of white comes from Casshern? The Friender enemies from 2 are named and modelled after Casshern's robot dog Friender, Rush becomes various vehicles like Friender and the entire premise of Casshern became the entire basis of Mega Man X.

>> No.10504375
File: 355 KB, 1087x818, 1675140628252237.gif [View same] [iqdb] [saucenao] [google]
10504375

>>10500889
Megaman predates Power Rangers. By like 10 fucking years.

>> No.10504381

>>10504270
Casshern was definitely one of the bigger influences on the series, so probably.

>> No.10504383

>>10504270
Funny how Casshern sins was similar to Mega Man Zero at least setting wise and artwise

>> No.10504469

>>10504223
>source by actual creator
Holy fucking shit, and I dreaming or something?
Besides, this is a interesting revelation.
Ironically, in MMBN 3, the blue version is better than the white version lmao.

>> No.10504590

>>10504469
There aren't exactly a shortage of Megaman interviews.

>> No.10504607

>>10503549
>zero's redesign makes him look even more like a girl than his original one
And

>> No.10504613

>>10504607
try not to be more of a fag than you already are

>> No.10504619

>>10504613
Sorry Chad, in the real world the femboy gets the girl

>> No.10504715

>>10504619
>facing against CHAD
Oh no no no no no no...

>> No.10504973

https://www.youtube.com/watch?v=sQgxfG8-sZA

this is who zero is. everything else is stupid

>> No.10505097
File: 593 KB, 1508x1762, HakaiderHyperDestroyerEdition_BD_back.jpg [View same] [iqdb] [saucenao] [google]
10505097

>>10504383
MMZ(1) was lifted straight from Mechanical Violator Hakaider. Somewhat intentionally poetic since Protoman is based on the original Hakaider.

>> No.10505117

>>10497665
Keep dreaming Zero. Remember to change your diaper next time.

>> No.10505805

>>10503602
Keep dreaming, femboi.
Of MMZ has the same artstyle as X, then you didn't care at all.

>> No.10505819
File: 368 KB, 480x480, MegaMX-CyberMission_BoxArtwork.png [View same] [iqdb] [saucenao] [google]
10505819

>>10498365
>american hatred
Yeah I know you're getting really mad at the American villain in your head who loves metal, chicks, and Arnold Schwarzenegger (that's me btw) but let's not be a fucking retard here, MMZ has a decidedly different aesthetic than MMX.

MMX is also very "shonen" as it were as that other anon put it, but the style is entirely different. There is no denying MMX was going for a boyish "cool to a 12 year old" vibe while MMZ is going for a pretty, soft "what audience are we even selling these games to" vibes. It looks like fujo bait more than anything. This has nothing to do with Japanese vs. America, because Japanese made all the games, moron.

>> No.10505825

>>10497665
Zero 1 and ZX sucked as metroidvanias, they were far better when they were just "accept mission and teleport to place".

>> No.10505829

I prefer Zero 2 over 3 just because of two factors which edged out one over the other
OST: 2's OST is incredible, so good that it was almost impossible for 3 to top it
Stage design: 2's stages were almost all great and memorable while only about half of 3's stages were good while the rest felt lazy
If it had not been for those 2 factors 2 would've probably been below 3 just because of how it recycled too many bosses while failing to make a minimum of 8 new ones unlike 3 which also recycled but at least had the base new set of robot masters.

>> No.10505834

>>10505825
In Zero 1 you do accept your mission and teleport to the place

>> No.10505838

>>10505834
Which makes the overworld exploration even more dumb and the fact that cyber elves dropped by enemies are exclusive to the missions means that they'll never spawn outside of them even when exploring the same areas.

>> No.10505842

>>10504270
OG Mega Man is so unique that it's actual inspiration is almost a mystery. Such that, that you could make the argument that it's inspired by few animes like other anon said or small references like Friender.

>> No.10505884

>>10505838
You fill the dex on replays and they aren't necessary. Actually, you get a lower rank for using them. You want the best rank, right? It unlocks hidden content.

>> No.10506531

The effect of Z-series Zero’s design is fascinating: it has beautiful cogito-hazard qualities.
In truth, it doesn’t depict the idea of a robot very well. Not in the traditional sense. Neither did the X-series or original Rockman designs: but Z-series Zero is especially slender and humanoid. Looks more like a sentai character than a robot.
One might be tempted to say “oh well it’s depicting a hyper-advanced battle android”, but those are words one would attach to the image that don’t accurately describe the design or the effect of looking at it.
At the same time, people make fun of it for looking like he’s wearing a diaper, but if you really look at it, that doesn’t make any sense either. In a lot of official depictions it looks like his whole body is meant to be made out of some kind of flexible metal or plastic, including the parts you could call his clothes ... that’s what it really looks like if you’re honest about the design ... but the idea of “flexible metal” or “flexible plastic” is also cogito-hazard-tier nonsense.
The design makes zero sense.
At some point you’re forced to reckon with the fact that Z-series Zero is merely a collection of sprites and drawing. It’s almost like he’s some kind of platonic ideal that doesn’t translate to the sensical world.

Like Mona Lisa’s facial expression, it’s a design that induces endless fascination and interpretation.

>> No.10506552

>>10506531
>At the same time, people make fun of it for looking like he’s wearing a diaper
Which is funny because that's what he seems to wear in the X series. I always figured in the Zero series he's got that sling sort of thing sumo wrestlers wear (the curvature lends itself to this)

>> No.10506581

>>10506552
The issue with describing it in those sort of terms “lol diaper! speedo! fundoshi!” is that none of those make sense in-lore.
Why would anyone design a robot to look like that? Or if it’s some sort of covering over his mechanical body, why would Zero choose to dress like that?
None of the in-universe fiction answers you could give would make much sense. There aren’t any in-universe explanations given anyway.
There really is a kind of madcap insanity to the way he looks.
If you can’t tell I think it’s great, it’s incredibly energetic.
For lack of a better way of putting it, it’s kind of a visual “Fuck You!” in this truly rebellious sense

>> No.10506592

>>10506531
i'm someone who has been flippantly dismissed repeatedly in his life for "overthinking," so it's with pure sympathy that i can tell you with absolute certainty that you have overthought this

>> No.10506598

>>10506581
You don't even need to add that kind of detail as you can see in Battle Network characters and this >>10500382 >>10500402 which look really good.

>> No.10506606

>>10506592
And it’s with pure sympathy I tell you “It’s ok to think”

>> No.10506620

>>10506598
Nah, those designs are ok, but they aren’t interesting. The Z-Zero design is controversial and lives rent free in the minds of people who both love and hate it: which is evidence for it being a masterpiece.

>> No.10506631

>>10506531
>The design makes zero sense.
You make zero sense. If you look at any sci-fi movie or pop science mags the robots in them often look sleeky. It might be that the designs got sleekier. The idea of a robot changed over time from being bulky like a tank to "actually robots... are not that similar to tanks".
>Z-series Zero is especially .. humanoid
This is a specially weird statement. The very goal of AI/robots is making a piece of machine human-like. The only thing I agree with is that both designs are cartoon drawings.

>> No.10506652

>>10506620
As a Classic + Legends + X chad I don't even think about anything that came after those three unless they start talking shit. 20th Century design is just unbeatable.

>> No.10506663

>>10506581
The jacket holds his tools, and the "thong" is part of his body.

>> No.10506667
File: 40 KB, 564x644, ac4e76ad5237902bf4a93e71ac99d437.jpg [View same] [iqdb] [saucenao] [google]
10506667

>>10506631
> If you look at any sci-fi movie or pop science mags the robots in them often look sleeky.
There is no reason for a robot to be sleek, or humanoid for that matter. Both in the game, and in real life. Why do we have a desire to create human-like machines, be it artificial intelligence or humanoid robotics?
I have a theory for this, but it's beyond the scope of the thread.
>The idea of a robot changed over time from being bulky like a tank to "actually robots... are not that similar to tanks".
I personally really like this, I like the idea of a slender ninja-bot: and I like the idea that the slender ninja bot is as good as the tanky old model at being a tank, ability-wise. The idea of a more acrobatic swordsman that can face-tank bullets is a cool fantasy.
But again, I'm right to assert that this doesn't make sense. It makes sense from the angle of "this is really damn cool", but there's basically no way that idea of a ninja-tank-android could translate into irl. Not without some physics defying advancements in tech.

>> No.10506746 [DELETED] 

>>10498365
Of course the effeminate (faggot) Euro outs himself as an MMZ fanboy kek!

>> No.10506750

>>10506631
>>10506667
People have a problem because Zero is drawn as a female anime character, not because he's not an 80s blocky robot

>> No.10506760

>>10506750
I don't see Zero as female at all.

>> No.10506761

>>10506667
>Why do we have a desire to create human-like machines, be it artificial intelligence or humanoid robotics?
For better human interfacing. Most humans are basic and don't sympathize with a machine that doesn't look humanoid, so it's done to keep them from being weirded out or panicking, or at least be okay with being around them.

>> No.10506812
File: 44 KB, 900x600, Star Trek The Motion Pictur Ilia Probe.jpg [View same] [iqdb] [saucenao] [google]
10506812

>>10506761
>for better human interfacing
Vger is that which seeks the creator

>> No.10506850
File: 42 KB, 878x842, X4Zero.jpg [View same] [iqdb] [saucenao] [google]
10506850

>>10498040
The Zero games's art design was a definite improvement over this, but I don't think it's "good" either. It does look very unique compared to most games, which is a nice thing.

>> No.10506914

>>10506760
Even bigger eyes than standard, bigger head (the two things in character design specifically done to make something look cute), wide ass child bearing hips and thick thighs but small arms.

MMZ has only a couple minor differences from the kind of anime statues creeps buy to ejaculate on.

>> No.10506918

>>10506914
You sound severely mentally ill. Zero?, Child-bearing hips?, anime statues?. No one alive would ever make that comparison, except you.

>> No.10506978

>>10506918
Yeah, I'm the only person who thinks MMZ looks like a girl.

I can tell you were like 2 when these games came out by the amount of delusion and ignoring reality you choose to live in.

>> No.10506987
File: 1.27 MB, 1500x840, 1578783582470.png [View same] [iqdb] [saucenao] [google]
10506987

>>10506850
I say it's good. Nobody ever says anything is good.
Although I do feel like it could be a stepping stone to something even better.

>> No.10507057

>>10506978
I think he looks like a gay twink robot elf with those dumb ass ears

>> No.10507493

I do wish Zero 2 had a form that made the Chain Rod more powerful as a weapon, to really incentivize going for that Castlevania playstyle.

>> No.10507708
File: 197 KB, 800x1132, 1654567221758.jpg [View same] [iqdb] [saucenao] [google]
10507708

>>10506667
It's beyond me. I guess if you have nothing to go off you start with what you know, human=int. Back then AI wasn't too developed anyway and it couldn't do human task, now it can.
>Not without some physics defying advancements in tech.
X always had these radical climbing techniques but I guess you could look at it as some kind of explorer robot. Then it went downhill with Z-saber, that's a full star wurs ripoff, and if you think about it this is on Zero.
Them being acrobatic is the crazy part, howsoever, tanking bullets comes with being made of metal. But the HP indicates damage.

>> No.10507897

>>10500889
I don't really know how anyone can talk about Megaman inspirations without mentioning Astro Boy and Casshan

>> No.10509250

>>10507897
>not reading the thread
They did you fucking ninny.

>> No.10509571
File: 96 KB, 740x1024, AileModelZX.jpg [View same] [iqdb] [saucenao] [google]
10509571

>>10506978
>girls your zero
Nothing personnel, kiddo

>> No.10509616
File: 57 KB, 1000x1000, 9963bfb3fb5f0dbb65342f3e329d20253557c114_hq.jpg [View same] [iqdb] [saucenao] [google]
10509616

>>10509571
I find the Zero/ZX designs aesthetically attractive but I can't imagine running my hands over their weird metal bits and stay attracted

>> No.10509625

>>10509616
You do you. I will fuck the toaster

>> No.10509669

>>10497665
>>10497731
MMX for zoomers

>> No.10510074

>>10506850
The more I analyse the aesthetics of X, the more I don't actually like it. It all looks like some He-Man playset from the 90's. Everything is chunky and toyetic. What the hell is up with the boots that are as big as their entire body? Why those domes and vents on everything? It looks stupid.

>> No.10510103

>>10497665
but Z1 and ZX are fucking terrible exploration games. Z2 and onward were well served by moving away from it.

>> No.10510110

>>10497827
This, they are okay but they are severely kneecapped by being handheld 2000s games. Zero would have been amazing on PS1.

>> No.10510117

>>10509669
Eh, younger millennials more like. We are not the same as them. They like Pokemon and shitty Nickelodeon cartoon way past when it was cool.

>> No.10510145

>>10509669
Z is for Zoomers. X is for milennials and Classic is for gen-X

>> No.10510148

>>10510145
Classic is for anyone with taste. The amount of quality fan work for the game shows how solid it is.

>> No.10510150

>>10510074
They're literally the aesthetics of the original megaman but with more detail, you dumb retard

>> No.10510157

>>10510150
That is so not true, lol. nta and think X looks fine, but they are way the fuck different.

>> No.10510163

>>10510157
Even Megaman 11 still retains the exact same style. Did you just discover this franchise today or are you just that stupid?

>> No.10510173
File: 89 KB, 500x359, LmpwZw.jpg [View same] [iqdb] [saucenao] [google]
10510173

>>10510150
This is noticeably less stupid looking.

>> No.10510182
File: 1.08 MB, 1052x856, Guts-DozerMM2.png [View same] [iqdb] [saucenao] [google]
10510182

>>10510173
Neither style is stupid. That's just you and your belligerent calcified zoomie brain.

>> No.10510197

>>10510163
>classic megaman continuation looks like classic megaman
anon... I... fuck man I think this board is meant to induce rage heart attacks from sheer contrarian stupidity. X is not the fucking same.

>> No.10510209
File: 1.25 MB, 1568x1054, 35363636.png [View same] [iqdb] [saucenao] [google]
10510209

>>10510197
Get lost, retard.

>> No.10510223

>>10510209
Wow you sure found one kinda similar, cherry picker. Nevermind
>animal vs pure singular purpose robot gimmick men
>the aesthetic differences anyone without autistic blindness even in your example: no I will not elaborate. I could tell you the grass is green and you wouldn't eat that L.
>the musical style changes
>the move from astro boy to a more shonenesque look
>the far more industrial, less toy-like aesthetic of the stages
No differences though. None at all. Nope.

>> No.10510232
File: 769 KB, 1740x1126, 35363636.png [View same] [iqdb] [saucenao] [google]
10510232

>>10510223
Your complaint was that they look like playsets from the 90s with big boots. They've looked like this from the start. Do not try to move the goalposts.
I reiterate: Get fucking lost, retard.

>> No.10510243

>>10510232
nta, but I can see what he's saying and I kind of agree. X really does look 90's where the original series looks 80's.
There's a real difference: mainly that the og designs are simpler

>> No.10510253

>>10510243
OG designs are simpler, but both series retain the same major aspects. Large boots, round crystal parts and generally action figure-like proportions. He's just a pedantic retard trying to start shit between the two.

>> No.10510257

>>10510209
Wow, left looks really stupid
Why is it covered in domes? Why does it have those white conductor gloves like Sonic?

>> No.10510265

>>10510257
Quit samefagging.

>> No.10510287

>>10510265
I'm just being honest. X looks dumb as shit, when you really look at those designs.

>> No.10510697

>>10502184
That guy is me

>> No.10510712

>>10505805
>doesn't account to X8
Lol

>> No.10511757
File: 13 KB, 219x216, the detailing on the sides is a visual metaphor for aging which is part of X8's theme.jpg [View same] [iqdb] [saucenao] [google]
10511757

>>10498040
I guess it is technological progress that the trim of X's helmet extends past the ears once before disappearing in every later version of him.

Which includes the 35th Anniversary art which uses every bit of the X8 design save for the trim variation.

>> No.10511863

>>10500420
Cool pixel art. Who made it?

>> No.10511997

>>10497665
Does ZX do the Metroidvania Genre better

>> No.10511998

>>10500172
If only Capcom hadn't pussied out and made them create Copy-X.
"X goes insane from centuries of nonstop war and basically creates a totalitarian society in the name of 'protecting humanity'; fulfilling Light's fears and the original games warnings of his unlimited potential" would have been a fucking cool way to make a grimdark Megaman spin-off.

>> No.10512006

>>10511998
Light's programming skills made X turning evil the one thing in the plot that would never happen. It's way too retarded. The dude spent 100+ years in a simulation to mature his sense of right and wrong. He's supposed to be Jesus, not angel Lucifer.

>> No.10512010

>>10512006
>He's supposed to be Jesus, not angel Lucifer.
If only you knew.

>> No.10512013

>>10504469
That's because MMBN3 wasn't originally a duel version release.
White is based after the original version of of 3 in Japan.
Blue is based on MMBN3 BLACK; essentially a Super version of the original that added in Punk and new chips.

It's like if they made Street Fighter II - White and Street Fighter II - Blue, with White being Vanilla SFII and Black being Super SFII.

>> No.10512014

>>10512010
I do know it was Inti's original idea before Capcom told them no.
If anything, turning evil is Zero's shtick, since he's a Wily robot and was supposed to be evil from the start, if not for Sigma. Even then, there's multiple instances where he stands at odds with the Maverick Hunters.

>> No.10512016

>>10512006
X still has free will, though. 100 years of ethical testing isn't going to supersede 200+ years of peace literally never happening. That's like saying someone who spent 30 years of their life Amish wouldn't get broken down by another 30 years of being THE soldier who has to kill all of the bad guys threatening the Earth. X becoming evil due to violence was always a fear.

>> No.10512024
File: 112 KB, 882x962, Mega Man X Development Document translated.jpg [View same] [iqdb] [saucenao] [google]
10512024

>>10512014
We know for a fact that Inafune intended for Zero to NEVER turn evil, because his personality chip literally did a reverse of Gandhi's in the Civ games.

>> No.10512031

>>10511997
Hell no

>> No.10512046

>>10512016
X doesn't start pointing his gun at every Reploid just because he's fought Mavericks so many times. 200 years is nothing to a robot, especially one as patient as he is. The most ironic thing about it is that all of the Reploids who were based off of him are so easily susceptible to going Maverick specifically because they don't have the machine learning from his Suffering Circuit. Everyone else is at risk of turning and if there isn't one blue bomber who carries Dr. Light's vision, then it's not a Megaman game.

>> No.10512048

>>10512006
It's not like Neo Arcadia was killing humans. It was paradise for them, they were only killing Reploids due to the energy crisis. X would be doing the same thing he did all throughout the X series, killing Reploids for humanity's sake, even when the definition of "Maverick" occasionally crossed over into "didn't always lick the humans' boots" territory.

>> No.10512057

>>10512046
The irony of the Zero games was that Wily's greatest creation was convinced by Megaman to carry on Light's dream, though. And Evil-X was still technically following the dream. He had just reached the insane conclusion that what he had been doing for 6 games was genuinely the only way to do it; kill all Mavericks.

>> No.10512059

>>10512048
Wasn't that the whole plot of X3? Repliforce were being decried as Mavericks for simply wanting their own country before Sigma's falseflags made i look like they were going to go full "Kill All Humans."

>> No.10512074

>>10512048
By all accounts, X should've put Axl down immediately due to the suspicion of Maverick behavior. Hell, Zero would've done it since he found the kid, but instead he got arrested under the same suspicion that Colonel earned just by being in the vicinity of a Maverick attack. New Gen Reploids also carry Sigma's DNA of all people yet they're allowed to stick around for their usefulness. It's not entirely black and white.
Not to mention that if X did become a despot, there'd be no Zero series. His limitless potential directly translates to world-ending power if not for his moral compass.
>kill all Mavericks
His one condition is that Mavericks that threaten innocent lives get the bullet. Otherwise, he gives them a chance to surrender instead.

>> No.10512105

>>10512074
>NewGen Reploids also carry Sigma's DNA

That was such an amazingly retarded plot point.
>To stress-test these NextGen robots, we added Sigma's roboDNA into all of them.
>Sigma? That guy who nearly wiped out all life on the planet? The same guy who literally TURNED into the Maverick Virus; implying that his DNA would literally have his full personality and ambitions coded into it?
>Yes, why?
>Well... load it up. We gonna get this Space Elevator finished on time.

>> No.10512883

>>10512016
I prefer him just letting himself sleep forever from being tired of the endless conflict a far more in character reaction for a pacifist being stuck in that hellish setting.

>> No.10513049

>>10506667
Sleek = sexo
People would rather look at something more pleasing to the eye.

>> No.10513385

>>10510232
I concede. No difference between classic and X other than generational detail. I am a retard and I am leaving. You are correct and this is what people should take to heart.

>> No.10514440

Zero easily jobs to Orange Fusion Suit Samus or one SA-X

>> No.10514457
File: 39 KB, 242x448, Master_Thomas.jpg [View same] [iqdb] [saucenao] [google]
10514457

They scrapped MMZ's villain X plot and planned to reintroduce it through Master Thomas and the other Model O Mega Men.

Look deep in your heart, you know it's true.

>> No.10514458

>>10514457
*Model W
not much a real difference

>> No.10514459
File: 550 KB, 1366x768, goku turning into poo.png [View same] [iqdb] [saucenao] [google]
10514459

>>10497668

>> No.10515270
File: 597 KB, 2880x1620, fhzdvzus8sg51.jpg [View same] [iqdb] [saucenao] [google]
10515270

Copy-X is still one of the coolest villains and designs
I desperately need to find a community full of autistic deviantart people who will let me RP as him

>> No.10515475
File: 55 KB, 596x596, Goku SSP form.jpg [View same] [iqdb] [saucenao] [google]
10515475

>>10514459
Power level: Untouchable!