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10486875 No.10486875 [Reply] [Original]

So I 100%'d the original Crash trilogy and all I can say is that it sucks Naughty Dog dumped the series after the PS1. These games are amazing, wish they'd make at least one more platformer for gen 6 consoles. And they sold really well, I don't understand what the fuck happened, probably has to do with Universal. Can't even choose a favorite, they are all great. What's your favorite Crash game, guys?

>> No.10486905

Crash 1 is the best one.

>> No.10486909 [DELETED] 
File: 234 KB, 1650x1669, 1617598021048.jpg [View same] [iqdb] [saucenao] [google]
10486909

>>10486875
Crash 1 for me.
I just love the sense of adventure it gives with its level select map, compared to the warp rooms in the sequels, and the limited move set making it more of a pure platformer, but in 3D. Also, I'm a time trial hater, so Crash 3 loses a lot of points for me there, I much prefer the challenge of not dying that Crash 1 goes for, with Crash 2 having neither and being the easiest by far. Also, the art style and level themes in Crash 1 just feel more moody, but also cozy to me at the same time, I prefer the way Crash looks here. I think the sequels are better, I just like Crash 1 more.
I miss Crash so much, bros...

>> No.10486932

>>10486875
crash 2 since it has analog controls
also crash 1 sucks because of the miserable requirements to 100 percent

>> No.10486949

2 > 1 >>>>>>>>>>>>>>>>>> 3

>> No.10486952

>>10486905
>>10486909
Yeah I think 1 is my favorite too. I admire its simplicity and it's the only one that makes you feel like you are on an adventure, like in DKC
> I'm a time trial hater
Holy shit this, getting the gold relics made me want to kill myself. If only I had known about the speed shoes I wouldn't have been trying to get them all before the final boss like a complete idiot. This shit is like half of my total playtime

>> No.10486956

>>10486932
>crash 2 since it has analog controls
Do people actually use those in Crash? I feel more comfortable with the d-pad

>> No.10486970

>>10486956
it's what I used since I didn't know what using a dpad in a game was until like 2008 when I learned of what the playstation 1 was

>> No.10487034

>>10486932
Crash 1 would probably win it for me if the save system wasn't complete AIDS

>> No.10487045

Excellent trilogy although I agree with complaints about 3's number of vehicle missions. The first game is my personal favorite.
If you like racers at all OP, you owe it to yourself to play CTR

>> No.10487083

>>10486875
I sometimes wish we could do some kind of fan made levels of crash, so we can keep the legacy somehow. I even pondered if some kind of vr gimmick would work. But not my field of work at all.
>>10487034
This, it's a tight race between 1 and 2 for me but the save system on the first makes it clear which one I prefer.
>>10487045
It's interesting cause having something new like the vehicle levels are refreshing but were quite unfun for me for the most part. I don't know how could they make it better. The thematics were on point though.

>> No.10487314

>>10487045
I should've said I actually had all the Crash games as a kid, just never beat any of them. CTR was amazing and I plan to 100% it eventually too
>>10487034
Yeah it fucking sucks, I did the whole game in one go though so it wasn't a problem. Also one more thing about the save system in 2 and 3 is that it's great it actually keeps track of your lives as opposed to Mario 64 and Sunshine (and even Galaxy iirc). This REALLY helps

>> No.10487330

Crash 1 is my favorite, no doubt about it. Even as a kid I never understood the hype behind Crash 2. The level themes are quite unappealing to me compared to Crash 1.

Crash 1:
>Colorful jungle
>River
>Cool native fortress
>Hog ride
>Sunset ancient ruins
>Foggy bridge
>Pitch black ruins
>Machinery/factory
>Rainy prison walls
>Labs and toxic waste dumps
The progression feels so natural and every biome/level theme is interesting.

Then you have Crash 2:
>Woods
>Snow
>Space
>River
>Sewer
>Ruins
>Jetpack
I dunno, all of these just seemed like repeats of Crash 1 levels or really boring and ugly. Not a fan.

>> No.10487332

>>10486875
All 3 are great fun for me. Overall, I like playing 2 the most, but I also think each one has something unique and worthwhile it does better than rest.
>Crash 1
I like the way the graphics and art direction look here the most. Prefer the sharper, darker look of the original. I also really like the island progression.
>Crash 2
Controls and the way they handled secrets
>Crash 3
Best boss fights, especially the last one. None of the boss fights in the whole series are particularly challenging, but 3 had the most interesting cast and offered the most spectacle.

>> No.10487347

2 is still the best Crash game. At least it doesn't ripoff Donkey Kong's overworld map.

>> No.10487464

The real Crash 4 is The Precursor Legacy.

>> No.10487467

>>10487464
???
Precursor Legacy is the real Banjo Tooie.

>> No.10487474
File: 226 KB, 632x422, Rop2_webp.jpg [View same] [iqdb] [saucenao] [google]
10487474

>>10487045
Replaying 3 right now, and those vehicle levels really drag down an otherwise excellent game. There are
>4 motorcyle
>4 jetski
>3 plane
>2 pura
For a total of 13/30 (43.3%)!

What's everyone's least favorite? For me, it's easily the motorcycle, followed by jetski. The others, I can more or less tolerate. I even sort of liked Rings of Power.

>> No.10487534

>>10486875
Crash was wrestled off of Sony. It wasn't ''sold'' off like they want you to believe. That's just PR talk to avoid contention.

>> No.10487548

>>10487347
>At least it doesn't ripoff Donkey Kong's overworld map.
There is no shame in ripping off something that's perfect. Would you rather do something worse just to be unique?
Crash 1 map has far more soul than the warp rooms of the other two.

>> No.10487578

>>10486949
3 is such garbage. but it's 1 > 2 > 3 really

>> No.10487585

>>10487474
you like rings of power because it's spyro speed levels and those were my favorites in spyro

>> No.10487909

>>10487474
If you are going for 105% then the motorcycle levels are rage inducing. Otherwise it's definitely the plane because it's boring and controls like shit

>> No.10487943

>>10486875
>it sucks Naughty Dog dumped the series after the PS1.
no this is good. they made 3 games and a kart racer. that was enough, better to move on and do something new. however you might feel about uncharted and the movie game direction they went down, a single game size studio dumping a property after a trilogy is fine.

>> No.10488030

>>10487909
Only Area 51 is ragebait since you need a flawless run for 1st, but i agree the motorcycle levels suck balls and there's way too fucking many of them

>> No.10488064

Poochie Bandipooch was never good

>> No.10488123

>>10487474
The only one I hate are the swimming levels and the plane levels. The jerky ass imprecise movement of swimming combined with the overload of level hazards in those levels isn't fun, and flying around an empty void chasing giant wandering targets while enemies constantly spawn on top of you isn't fun and makes for incredibly obnoxious time trials.

I actually like the jet ski levels the way they are, it's kind of tedious to explore them for boxes but I think it's fun to race through them, and I tolerate the motorcycle levels mainly just because I can program my brain to think
>oh it's just a pura level (good) but with shitty controls (good?)
Also Rings of Power is actually good too.

If I could go back to Crash 3 (and I wasn't allowed to just make more normal levels), I'd probably just tweak the motorcycle levels to have better controls so it did actually feel more like another version of the animal ride levels, and I'd just make all the plane levels into racing levels. And then I'd get fired for trying to replace the swimming levels with normal levels anyway.

>> No.10488182

>>10486909
>the resident bone-through-the-nose bandicoot aviposter

>> No.10488251

>>10488123
>I'd probably just tweak the motorcycle levels to have better controls
That's just crash team racing.

>> No.10488491

>>10488123
I was debating whether to classify the swimming levels as vehicle levels. Might as well since it's not a core platforming level. For the record, I despise them just as much, so might as well toss in with the rest of that garbage.

>>10487909
The time trials are the real culprit. Without them, the vehicle levels would be a passing nuisance for me. It's going for the relics that truly makes these levels miserable.

>> No.10488501

>>10487548
The map from 1 looks like shit.

>> No.10488581

>>10487474
>>10488491
If I add in the two swimming levels with rest of the vehicles, we get exactly half the game lol.

>> No.10488641

>>10488491
The secret to having an easy time on the time trials in the motorcycle levels is to just wait like a minute at the start of each level before actually picking up the clock so all the AI racers fuck off. You don't actually have to win the race to get the relic, it takes longer to do it this way but a few of the levels are so much easier it's not even funny.

>> No.10488720

>>10488641
Yeah, I do that usually. I think I wait about 30 seconds. I used to think Road Crash was the worst one, but last time I played I think Area 51 took me longer.

>> No.10488878
File: 1.04 MB, 500x500, 1699121194518034.gif [View same] [iqdb] [saucenao] [google]
10488878

>Now own by Microsoft

>> No.10488923
File: 67 KB, 640x636, 2570_front.jpg [View same] [iqdb] [saucenao] [google]
10488923

>>10486875
2 and 3 are my favorite
>And they sold really well, I don't understand what the fuck happened, probably has to do with Universal.
It basically had everything to do with Universal, they technically owned Crash but Naughty Dog didn't want to deal with them anymore after CTR so they moved on. At least we still got the Vicarious Visions games and Wrath of Cortex though (not the most popular choice but it will always be Crash 4 to me)

>> No.10489094

>>10488878
rip crash again

>> No.10489107

>>10486875
I like the N Sane triloy better. The games just play so, so much better at 240fps with extremely low input lag, and the graphic style looks pretty good and the time trials add some additional challenge incentive.

3>1>2

>> No.10489553

>>10488491
>It's going for the relics that truly makes these levels miserable.
Yeah that's what I meant by rage inducing. Playing them casually is not that hard
>>10488030
Either I had gotten gud by the time I unlocked Area 51 or it was just luck but it took me like 3 tries to win and another 2 to get the gold relic. Had WAY more trouble with the night motorcycle level in the third warp zone, not even Orange Asphalt

>> No.10489794

>>10486952
>Holy shit this, getting the gold relics made me want to kill myself. If only I had known about the speed shoes I wouldn't have been trying to get them all before the final boss like a complete idiot. This shit is like half of my total playtime
It's nice to see that I'm not alone in absolutely despising these fucking things.

>> No.10490076

>>10489794
>>10486952
When I replay Crash 3 I like doing the time trials without the speed shoes. It's a lot more fun to have to genuinely time your jumps and movement while sliding and spinning as fast as you can (it's not as fast as in 2 but it's still fast) than it is to just beeline to the end of a level without letting go of R.

If you're like 5 years old playing the game for the first time though you're not gonna get any relics without the shoes though.

>> No.10490431

>>10486875
Crash 1 is so fucking bad it makes me not want to touch the rest of the franchise

>> No.10490507

>>10486875
Crash 1, on some days Crash 2, never Crash 3.

I love the atmosphere and sense of journey 1 has and the visual direction + OST just have a little bit of grit to them that the sequels lack. I also think the gem requirements and method of saving build tension and make progression feel valuable in multiple ways as you get better at the game. It's cool that what starts as a survival mechanism that lets you continue between play sessions via saving/noting a password eventually transforms into a display of your mastery over the game as you reach 100%. I also like that Tawna tokens give you an easy save and act as a hint that a level will require backtracking so you can focus efforts on getting from A to B, with the exception of some coloured gem stages like Toxic Waste and The Lab. I just wish the first island wasn't so heavy on coloured gem backtracking and it was more spread out, though that's more of an issue I feel on replays where I beat the game in a single session. I definitely enjoyed that backtracking and rediscovery of the earlier stages when I first played it, which I imagine is what they were going for.

>> No.10490526
File: 76 KB, 397x450, twinsanity2.jpg [View same] [iqdb] [saucenao] [google]
10490526

>>10486875
>What's your favorite Crash game
Crash 2 is still the best in the series.
Twinsanity is my favourite

>> No.10490576

>>10490076
>>10486952
there is a speed technique that makes it possible to get PLATINUM relics without the dash called neutral slide jumping, where you let go of the direction before the slide ends each time. it looks like regular slide jumping, but ends up being significantly faster:
https://youtu.be/Cun2Eokv9xg?si=hOASfefPOCtoOS_M&t=270

>> No.10490926
File: 30 KB, 250x375, Crash_Bandicoot_3_Warped_Platinum_Relic_webp.jpg [View same] [iqdb] [saucenao] [google]
10490926

>>10486952
>>10488641
>>10486909
>>10490076
How far do you guys go with the relics in general? My history with them is twisted.

They've always been a slippery slope for me. I first played Crash 3 a year and a half after it came out, and it looked like all you needed were sapphire relics to complete everything. I got a few golds, but didn't bother for more, because I just hated getting even the sapphires. Then a few years later, I see in the back of a guide that there's one last gem that only appears after getting all of the golds... so I go do that. By chance, I also have a few platinums, but don't really care, because now I know for sure they don't add anything and the rest looked impossible. A year later on a very long car ride with nothing else to do, I managed to get all the platinums in the first gba game. Now I'm thinking
>Ok, so it IS possible
and my Crash 3 save looks messy and woefully incomplete. So I go for the plats, but it's completely kicking my ass. I'm finding it even harder than CTR platinums. I play it on and off over the course of a decade, getting a few at a time. Finally get the last one (High Time). Just when I'm ready to put down the game for good, NST comes. Now they've added time trials to both 1 and 2, while also screwing the vehicle controls in 3. FUCK. But hey, I've done it before, so I know I can. Get all the platinums again after much cursing out both ND and VV. A few years go by and I want to replay the games, but the idea of time trials is putting me off.
>This sucks. All I want is to leisurely revisit NST and ps1 Crash 3 like I do for Spyro and ps1 Crash 1/2, but I can't because the time trials are too goddamn frustrating.
I decide to just replay them, but now do it to the point where I find a consistent route for every platinum that only takes me a few tries. At least then I can comfortably revisit the games. I've been doing that for the last two weeks, and last night I finished my first replay of Crash 3 NST.

>> No.10490940

>>10490926
Fun fact: the Japanese version makes the relic icon on your save file platinum if you get all the plats. So your save file won't really be 'maxed out' if you just get all the golds like in the US/European versions

>> No.10490951

>>10490926
there is another thing that always bothered me with the platinums that also drove me to do this. the platinum relic is supposed to indicate some level of mastery. But for me getting it once felt like I just got lucky and the stars aligned on that one attempt! So I figured, unless I could the platinum on every level without breaking a sweat, then I still wasn't done. Slippery fucking slope man. I know there's the fucking dev times too. I have no plans to do them, but I just know that once I finish Crash 3 two more times, I will check how my times compare.

>> No.10490964

>>10490951
>spoiler
Wait aren't plats actually the dev times? Isn't this the whole point? Like you are competing with them

>> No.10490971

>>10490940
that's cool as fuck. I didn't know about that one, but I was pretty jealous when I found out that the J versions had all these neat extras, like the FMVs. The US/European version still keeps track of how many you have of each relic, so it did feel incomplete to me when it said something like 7 platinums, 23 golds.
https://www.youtube.com/watch?v=vAEYqlA3PW4

>> No.10490986
File: 47 KB, 170x244, PurpleRelicC4_webp.jpg [View same] [iqdb] [saucenao] [google]
10490986

>>10490964
oh no. not at all. dev times are a significant step above platinums. they even made them an official purple relic that's above the platinum in Crash 4. Platinums represent a very clean run, with possibly a few very minor errors. However, they don't require any insane optimization. You can see the gaps between platinum and dev are pretty big in many cases:
https://crashbandicoot.fandom.com/wiki/Developer_time

I never cared about them, since they are not explicitly represented by the game as an objective (well until CTR: NF at least). They are only shown at the end of the credits, so I always thought of them as a "high score list" type of thing.

>> No.10490994

>>10490986
That's fucking crazy if they were not lying. For some reason I always forget that retro devs were actually pretty good at their own games
>>10490971
Yeah Crash was surprisingly popular in Japan

>> No.10490997

>>10490971
>they animated the full dance in this version
NTSC-U/PAL got fucking gimped

>> No.10491058
File: 321 KB, 800x858, Crash_bandicoot IRL.png [View same] [iqdb] [saucenao] [google]
10491058

>>10486875
they named a species of extinct bandicoots discovered by fossils in 2014
>Crash bandicoot
https://en.wikipedia.org/wiki/Crash_bandicoot_(species)

>> No.10491072

>>10491058
>Now officially part of the taxonomy world
Crash can't stop winning

>> No.10491109
File: 170 KB, 811x1000, 1700862006044496.jpg [View same] [iqdb] [saucenao] [google]
10491109

>>10490926
I've gotten all plats in 3 and all three games in the remakes a bunch of times. I don't find it that difficult personally, to me it always just felt like trial and error and how much time I'm willing to spend retrying a level with tighter inputs and timing until I get it.

In a casual replay I'll only really bother with getting golds in 3 only, since 3 is the only one where relics even do anything apart from bumping your completion counter up. I'll sometimes go for plats in 1's remake though.

In the remakes, I actually think the time trials in 1 are pretty fun since the gameplay is so barebone. There's no funny dash or slide bullshit, you just run through the level as fast as you can and don't pussyfoot the platforming, that's it. I felt like a fucking god when I got a platinum on Stormy Ascent. Can't say the same about 2 since it just adds in the dash ability and all the times are based around it, to me that's like you aren't even really speedrunning 2 if you have to use a mechanic from 3.

>> No.10491134
File: 127 KB, 640x480, 58433--crash-bandicoot-the-wrath-of-cortex.png [View same] [iqdb] [saucenao] [google]
10491134

So is Wrath of Cortex worth a playthrough? It looks like classic Crash and I want to dust off my hacked Wii with a Gamecube controller and play something on it. Also I'd say overall I like Traveller's Tales games so them being the devs doesn't put me off

>> No.10491321

>>10491109
I'm just coming to the point where I can get the NST ones over one long session or two shorter ones in a given game. Going back to them after my first playthrough years ago started rough, but it went much quicker than I expected. The reason is that each game has a very small number of problem relics, while the rest you can pretty much get on demand once you know the level, while playing conservatively to stay consistent while being just fast enough. Once I mentally sorted out the problem relics though, the whole game felt fairly smooth. My biggest hurdle initially was just going for movement that was too inconsistent and ultimately unnecessary as it saved little time while costing many runs. My times usually got a little worse, but they took far fewer attempts, which felt fantastic.

Crash 1 was tough, but fair.
>Stormy Ascent
very long and brutal. took by far the longest to learn properly given all the different cycles.
>The Lab
tough to find a consistent starting cycle. eventually settled on starting just after the first trap door closes. probably not the best, but it worked for me.
>Generator Room
not bad at all after deciding to fully commit to every jump without pausing. cycles were more generous than they looked.

Crash 2 platinums I thought were slightly easier overall, but WAY more annoying because of the Crash Dash. No true problem levels. Just honorable mentions.
>Hangin' Out
slide jumping to avoid the vertical spikeys and damage boosting for hanging section
>Spaced Out/Piston It Away
just being more patient
>Cold Hard Crash
death route (was stupid and did it regularly first)

I'm still polishing up Crash 3 NST, but after completing it a second time, the vehicle time trials were easily the worst out of all 3 games. The platforming ones were all alright, much better than Crash 2.
>Hog ride
By far the worst platinum. I'm not sure how I can make this one any more consistent than just practicing that fucking 3-box at the end with no cars.

>> No.10491346
File: 66 KB, 640x480, crash with fur.jpg [View same] [iqdb] [saucenao] [google]
10491346

>>10491134
I think so, if anything my opinion of the game improved after going back to it, being better at Crash in general and then adjusting to its floaty controls. It's most similar to Warped, but doesn't control as tightly and just not as polished. On the plus side it's 60 fps and has some cool transparency effects. Unfortunately, the GC version is flat worse than PS2 or Xbox. It has missing graphical effects and it doesn't run as smoothly. If you don't have a different version, it's still looks pretty playable, but if you have access to xbox or ps2 greatest hits, go for one of those.

>> No.10491438
File: 967 KB, 3039x2164, 1688810256890276.jpg [View same] [iqdb] [saucenao] [google]
10491438

>>10491134
>is Wrath of Cortex worth a playthrough?
Yes
>I'd say overall I like Traveller's Tales games
WOC definitely has that Traveller's Tales vibe. Even the music sounds like Toy Story 2 in places.

>> No.10491496

>>10491346
forgot to mention the music was my favorite part. the track really carries the game at times.
https://youtu.be/EizM9RUEdAc?si=byFu4pOeArK2-XwR
https://youtu.be/hLOIL364JvM?si=BXFmwfGqTgTJxkH0
https://youtu.be/G1Jqv5IjcfE?si=2Kj8_yU4ecxp3yIn

>> No.10491527

One of my childhood franchises. I played the hell out of all of them back in the day to now and full cleared them all. Really, they're just perfect corridor platformers (which is why 3 is kinda on the low end because of the deluge of gimmick stages it had.)

>>10491134
Just go into Wrath of Cortex expecting a fairly lukewarm reprise of Crash 3 overall. It's definitely playable from start to finish but it doesn't leave much of a lasting impression.

>> No.10491540

>>10487474
Same with you anon.
Pura > Plane > Jetski >>> Motorbike

>> No.10491543

>>10491134
It's just Crash 3 but even worse. Ultimately, it's still the core Crash formula so you might be able to enjoy it, but personally the game just pisses me off with how it controls and how the levels are designed.

I'd still rather play it than play Twinsanity or the shitty new one though.

>> No.10491547

>>10490986
Crash 4 has so much fucking content it's ridiculous. By a vast amount the most annoying Crash to 100%+.

>> No.10491553

>>10491496
It's definitely music from Traveler's Tales. The EU electronic vibe is there.

>> No.10491571

>>10486875
Crash 1 is the best for a casual Any% run. Getting all the gems is just too much of a pain in the ass.
Crash 2 has an actually fun 100%
Crash 3 is one I'll sometimes play the first few levels, then I get to the first shitty underwater level and remember why I hate it.

>> No.10491605

>>10491547
they definitely overdid it. to me it's almost a bit funny, because it's the classic formula, there are no microtransactions, and it's solidly built game. on the face of it, it looks and plays like a traditional game, yet it could not escape from the fact that it is a modern game, because it has the one thing they all have in common: it feel like fucking work to complete. An unpleasant, grinding chore with duplicated content. Real shame, because it looked like it had dodged most other modern pitfalls. As if it were a well-shot movie that had a terrible editor.

>> No.10492074
File: 25 KB, 460x345, arctic antics.jpg [View same] [iqdb] [saucenao] [google]
10492074

>>10491346
>>10491438
>>10491543
anyone else think it was odd that the first level was a snow level? and that it was also a level with a death route? I don't know why, but both of those things seemed a bit out of place for a first crash level. Although otherwise it does look and play great. I really liked the ice reflections and lighting effects they showed off.
https://youtu.be/w3Ey7AC_tco?si=K424n1TyjUFPHCEc&t=573

>> No.10492310
File: 63 KB, 729x782, 1627238702731.jpg [View same] [iqdb] [saucenao] [google]
10492310

>>10490926
How far do you guys go with the relics in general?
I usually try to get them, feel upset at how it's a boring challenge that requires me to play the same level dozens of times, which just feels like cheap replay value to extent play time, and then I give up, the only exception were the GBA titles in which I managed to somehow get all platinums.

I like going for 100% when I replay these titles, and relics are what make me replay Crash 1 and Crash 2 the most, because they don't have them!

>> No.10492312 [DELETED] 

>>10486909
Curious how this is the one avi poster who gets a pass.

>> No.10492339

I also 100%d the original trilogy a few years ago and enjoyed it very much.

1 and 2 have incredible atmosphere. The jungle, the sound and the backgrounds make the world feel so alive, it almost makes me want to venture into a jungle myself, but since I don't want to die I just let my imagination do the work.

>> No.10492373

>>10491134
loading times will make you want to kill yourself

>> No.10492383

Damn it's crazy how people on /vr/ just agree that 3 sucks balls, meanwhile it's a fan favorite outside of this board

>> No.10492949
File: 62 KB, 400x596, concepts-1-1.jpg [View same] [iqdb] [saucenao] [google]
10492949

>>10491605
Crash 4 gets the gameplay feel right more than any game in the series since Warped, maybe even Crash 2, since 4 is more focused on the platforming unlike Warped. A casual playthrough of the story was the best time I've had with a new game in years. Then going back for a completionist run the game pissed me off so much I dropped it lol. it just turned into a chore. I almost think there was some publisher mandate that the devs pad out the game with a shitload of 'content' so they could get away with putting out a relatively short single player game with no microtransactions or online modes and other shit, idk.

>> No.10492989

>>10492383
It's 4chan so you're going to see a lot of exaggerated hate, but I think it'd be pretty hard for anyone to really critically analyze these games and not come to the conclusion that 3 is easily the weakest of the original games.

>> No.10493027

>>10486875
Crash 2.

>> No.10493346

>>10492373
this but only for the original PS2 black label. it's what initially turned me off from the game. They felt noticeably faster on the greatest hits PS2 label, and on Xbox they are a non-issue. Don't know how fast GC loads, though.

>> No.10493436

>>10492949
The right move would have been to not make n. verted mode and not make you replay the alternate as crash, then sold the game for $40 (though I would've still paid full price in that case). The levels were pretty long, so they could've easily just broken them down to a greater number of smaller levels. Not only would this have alleviated getting both of those awful relics, but it would have made them feel secure when advertising more levels. I know it doesn't count for percentage, but making dev times an additional relic was such a dick move.

>> No.10493534

>>10486932
what other 1997 PS1 games have analog support?

>> No.10493564

>>10493534
iirc the original version of Crash 2 didn't support the dualshock. Much like RE1, the dualshock version came out in early 98

>> No.10493602

>>10493564
That's a misconception, there's only one version of Crash 2 and it has analog input.

I think the reason people think it has multiple versions is because the PS3 version specifically has a bug that prevents you from enabling analog inputs in the emulation settings, but that's the emulator not the game. The PS3 version is probably the version most people played.

>> No.10493975

>>10493602
>The PS3 version is probably the version most people played.
I wonder if those shitty PS3 movie games made some modern gamers go back and try Naughty Dog's older stuff

>> No.10494208

>>10493975
Probably. Backwards compatibility and digital rereleases on the PS3 was a pretty big deal until Sony decided they could save a lot of money by just telling people they don't actually like backwards compatibility.

>> No.10494294

>>10487474
Nothing wrong with the Pura levels, they were in the previous games

>> No.10494308

>>10493602
Was analog support not added in the green label print of Crash 2? So there is more than one version of the game.

>> No.10495013
File: 86 KB, 1000x662, jkb6yz5smzez.jpg [View same] [iqdb] [saucenao] [google]
10495013

>>10491134
I never got the hate for it, maybe because it was the 4th title and it barely changed the formula, or it having too many gimmick levels, but overall it didn't feel too different from Warped, and that was praised when it came out, I always felt people were too harsh on Wrath of Cortex.

It's also cool how we finally got to play as Coco in proper platforming levels instead of only gimmick ones, they're a fun duo together to me.

>> No.10495037

>>10493602
Hardly related but some of those psn classic versions suck. I know for a fact that spyro 2 and 3 from the psn store had actual slowdown that didnt occur when playing from a disc. And spyro 3 having the buggy original release to boot.

>> No.10495038

>>10490526
>Twinsanity
I do wish Coco spin off on N64 or Gamecube.

https://www.youtube.com/watch?v=7VcapRsWI2U&si=jQezUAZMaFxf1mHZ
>>10491058
Even Bulbasaur

>> No.10495093
File: 594 KB, 1072x1484, TWoC preview 1.jpg [View same] [iqdb] [saucenao] [google]
10495093

>>10495013
>people were too harsh on Wrath of Cortex
that's how I also feel about it today. I think the hate has two main sources: the load times and the general expectations set by the era and time of release. I was most put off by the load times when it first came out, especially because I had just finished jak & daxter which famously had none (or at least hid them very cleverly). I couldn't fathom why I had to wait up to 45 seconds to just enter a level and then again to exit given that this was superior hardware and loading screens weren't even a thing in Crash 2 and 3. Thankfully, this was improved in the later versions.

There was also the issue that this was the first Crash game on a new system and the magazine previews looked very slick, so that further compounded expectations on top of having to live up to just being a Crash game. Personally, I was really looking forward to it, thinking it was going to be just as good if not better than the ps1 games. PS2 was having an amazing year in 2001, and I was getting blown away by nearly every game I tried, so TWoC was also going up against some age defining competition. Looking back at it today though, it really doesn't strike me as a bad game at all, I still like going back to it every now and then.

>> No.10495095
File: 3.41 MB, 2552x3504, TWoC preview 2.jpg [View same] [iqdb] [saucenao] [google]
10495095

>>10495093

>> No.10495108

>>10491109
>that pic
I fucking spit all over my monitor

>> No.10495141
File: 192 KB, 233x484, Coco on the run.png [View same] [iqdb] [saucenao] [google]
10495141

>>10495013
The fully playable Coco was another major selling point, and her levels definitely looked cool. The whole thing was marred, because of how they gimped her move set. I liked that she had her own moves (unlike the recent ones where she's just a re-skin), but she just ended up feeling like an inferior, less capable Crash. I still liked that one tsunami chase sequence on her scooter (as ridiculous as it was) a lot. Shit still looks impressive to me.
https://youtu.be/_sAnWJTAx6c?si=t-yCBXuip7p6iT7_&t=142

>> No.10495145
File: 202 KB, 1740x1076, coco level.jpg [View same] [iqdb] [saucenao] [google]
10495145

>>10495141

>> No.10495280

>>10490926
Working on my second time through the platinum relics on the original warped
They are not that bad honestly the only problem is some cycles being gay

>> No.10495301
File: 490 KB, 640x360, 1622503458584.gif [View same] [iqdb] [saucenao] [google]
10495301

>>10486875
As a kid I was super pissed that Naughty Dog stopped making Crash games because it was essentially my favorite series at the time.

I didn't buy a single Crash PS2 game and completely stopped buying new games for the series.
In hindsight, I'm quite surprised I was smart enough to figure this out as a kid. It's just "not the same" without Naughty Dog making the games. To this day I still haven't played any of the newer Crash games but I have the first three + CTR & Bash (not Naughty Dog to my knowledge though) and I think I made the right choice

>> No.10495317

>>10495301
Even when it comes to the spinoffs I could tell something was off about Bash but loved CTR to death. Actual good devs making the games is always pretty apparent even to dumb kids

>> No.10495325

anyone putting 1 above 3 is delusional

>> No.10495349

>>10495301
What did you think of Bash? To me, that was the big moment that clued me in that the run was over. At the time, I was too young to realize that the developers had changed. After playing it for a while, I just couldn't shake the feeling that everything seemed off
>simplified animations
>little variety
>no CTR-style dialogue
>frustrating adventure mode
>NO CRASH DANCE?!
at which point the pieces came together in my head. But even knowing that Wrath of Cortex was also coming from a new developer, I was still intrigued by all the screenshots and wanted to try it. Were you really never curious about it, at least as a rental maybe?

>> No.10495550

>>10487330
good post, this is exactly why crash 1 is superior, it has character
the sequels polished the core gameplay at the cost of everything else

>> No.10495570

>>10486875
>So I 100%'d the original Crash trilogy and all I can say is that it sucks
Stopped reading after that and I totally agree.

>> No.10495620

>>10494308
No, Black Label and GH are the same versions. Otherwise you'd be seeing shit like "Crash 2 Rev.A" or "Crash 2 Rev.B" on rom sites like you do with games like Spyro 3.

>> No.10495625

>>10495620
https://vimm.net/vault/8090
There are two versions: 1.0 and 1.01

>> No.10495656

>>10495625
Crash 2, not WoC

>> No.10496113

>>10488923
WoC was ok, I definitely liked it more than 3 back when it came out. But I remember being underwhelmed still. I actually liked Twinsanity better, just wish they had actually finished that game.

It's About Time (not retro I know) was a lot of fun for me. I hope they make another.

>> No.10496147

>>10495656
Oh, sorry I'm retarded

>> No.10496219

>>10496147
>I'm retarded
It be Wikipedia and YouTube policy.

>> No.10496695
File: 304 KB, 600x600, F_EGtX4XcAA5ZDc.jpg [View same] [iqdb] [saucenao] [google]
10496695

>> No.10496724

Has anyone played the fan made Crash games which copy the ps1 game engine? Saw on yt.

>> No.10496789

>>10496695
Bad bandicoot gal!
https://www.youtube.com/watch?v=zFE7WhHJSCE&si=M3cyEdOhr5lnDzzD

>> No.10498128

>>10487474
>ring hoop

>> No.10498890
File: 601 KB, 860x951, 111-1117933_crash-bandicoot-original-art-hd-png-download.png [View same] [iqdb] [saucenao] [google]
10498890

>>10495550
>the sequels polished the core gameplay at the cost of everything else
Indeed, and to be fair I genuinely enjoy the simplicity in the gameplay and level design of the original, it felt like a very pure platformer and the challenge was more interesting.

>> No.10498986

>>10487474
As a kid I avoided these on replay and just stuck to the normal and tiger levels.

>> No.10498989
File: 1.24 MB, 1000x4260, crash 4s.jpg [View same] [iqdb] [saucenao] [google]
10498989

>>10487464
Crash 3 has 3 sequels not counting CTR
>spiritual
>actual
>revisionist

>> No.10499002

>>10487464
>>10498989
People only say Jak and Daxter is a spiritual sequel because it's made by Naughty Dog. Meanwhile it's more similar to almost any other platformer from the late 90s/early 2000s. I've always loved Crash because it's a linear obstacle course and the real 3D successor to traditional 2D platformers like Mario

>> No.10500228
File: 53 KB, 640x480, 10897817-crash-bandicoot-2-cortex-strikes-back-playstation-crash-turn-aro.jpg [View same] [iqdb] [saucenao] [google]
10500228

I love how Crash 2 is set in early spring, when most of the levels are still covered with varying degrees of snow. I find it to be a charming and unique setting.
Sometimes when I walk through forest path on sunny february afternoons, I say to myself >whoa, it's just like in Crash 2

>> No.10500330

Crash 2 was my first game on the PS1. I liked the sci-fi and snow levels and the aggressive black backgrounds which are gone from the Fortnite-esque N.Sane Trilogy. Also, I think Wrath of Cortex is underrated and the true Crash 4.

>> No.10500461

>>10500228
I also really like those spring, snow melting levels. It's a unique look that you don't see nearly as often as the stereotypical fully snow covered level. Speaking of snow levels, Crash 2 really does have a lot of them. There are 3 platforming snow levels and 3 polar riding levels. Then if we also count the partial snow levels, that's an extra 5 (3 chase, 2 bee). So in total 11 levels that feature SOME snow in them. I wouldn't be surprised if anons with just a passing familiarity of the series think of Crash 2 as "that one with all the snow levels."

>> No.10500575
File: 620 KB, 600x733, 659713-crash2map_webp.jpg [View same] [iqdb] [saucenao] [google]
10500575

>>10500461
Based on the Crash 2 concept art, each warp room sends you to locations on one of the Crash 1 islands, but for whatever reason they decided that for this game, it was going to be still winter time on the second island. The other two islands also have more prominent snow than before, but perhaps they have a warmer micro-climate.

>> No.10500861

>>10498989
>Crash 4
Downgrade Coco bust size and not included warped biker skin.

>> No.10501106
File: 2.07 MB, 1024x1461, crash_bandicoot__warped___crash_and_coco___bike_by_paperbandicoot_dbjrgc0-fullview.png [View same] [iqdb] [saucenao] [google]
10501106

>>10500861
>not included warped biker skin
I knew it was never gonna happen, but it still bothered me when I saw what they called "Biker Coco" or whatever. There is a PC mod that does recreate her original biker look, but I only got the ps4 version (don't have a gaming pc).

>> No.10501110
File: 47 KB, 640x480, Coco biker pc mod.jpg [View same] [iqdb] [saucenao] [google]
10501110

>>10501106
>>10500861
the pc mod

>> No.10501130

>>10498986
Same, I used to jump on all the buttons in each warp room to see which ones were the platforming levels, do those, then reluctantly do the others

>> No.10501145
File: 233 KB, 587x611, 1678239064855338.jpg [View same] [iqdb] [saucenao] [google]
10501145

>>10500228
>>10500461
>tfw I live in a 3rd world shithole and have never ever seen snow in real life

>> No.10501286
File: 57 KB, 612x406, mud snow.jpg [View same] [iqdb] [saucenao] [google]
10501286

>>10501145
trust me, the novelty wears off really fast when most of what you see is pic related. I moved to a warmer climate and I don't miss cold or snow one fucking bit.

>> No.10501290

>>10487330
This is my gripe with the sequels, the lack of level variety and a considerably small level count. Great games, but they needed more levels and a few more themes, at least three more. In the case of Crash 3, half the secret levels being alt routes of other levels was a letdown too.

>> No.10501359
File: 103 KB, 500x421, 1653684811515.jpg [View same] [iqdb] [saucenao] [google]
10501359

>>10501286
It looks way more cozy than the scorching sun literally every single day, 40ºC outside and me sweating like a pig under my sheets when I try getting a decent night of sleep.

It does suck when it's too cold... but it's 10x better compared to when it's too hot, and in a tropical 3rd world shithole it's always way too fucking hot for comfort...

>> No.10501407

>>10501359
there is that side to it. at least with the cold you can just keep on adding layers. mediterranean climate seems like the best compromise.

>> No.10501491

>>10501110
>mod
>not founded
kek

>> No.10501496

>>10501286
>>10501359
What about Mars at night or Pluto?

>> No.10501518

>>10486875
This is one of the most criminally underrated :( hidden gems of all time :O

PLAY IT BEFORE YOU DIE!!! >:(

>> No.10501528
File: 1.73 MB, 2560x1440, WAP3zDb.png [View same] [iqdb] [saucenao] [google]
10501528

>>10486905
Finally found the Crash 1 Chads
I love the Sunset Vista style levels

>> No.10501589

>>10501106
Almost get ps4 on Black Friday but missed time schedule and ended up with switch.

>> No.10502161
File: 259 KB, 810x1026, 021.jpg [View same] [iqdb] [saucenao] [google]
10502161

>>10501528
>I love the Sunset Vista style levels
Same, they're some of the best Crash 1 has to offer, and Crash 1 already has tons to offer as Crash's peak.

>> No.10502227

>>10501145
Trust me, living in a 3rd world shithole that's covered in snow for like half a year (it's also cold as fuck) is way worse. All these years later I'm finally ready to admit that the heat is objectively better than the cold

>> No.10503369

>>10502161
>Dump Crash for gangster
Why woman like this?

>> No.10503474
File: 3.54 MB, 2400x1350, hero.jpg [View same] [iqdb] [saucenao] [google]
10503474

What are your thoughts on the N. Sane Trilogy? My guess is that most of you overwhelmingly prefer the originals. I'm also that way, but I still play NST from time to time out of convenience or for a bit of variety. My overall impression is that it controls well for the most part (excluding some vehicles). As for the environments, the conversions were not as consistent. In some parts they nailed the look, while others fell flat, usually in Crash 2. Each game had its unique issues, but a few of the general problems were:
>Lack of texture detail in many levels
The original games had this richness of detail on every surface that was not evenly replicated.
>Remixed OST
The music was poorly mixed and those new tracks sounded completely wrong in a few levels of Crash 1.
>Animations
They looked better in the originals, because the new engine didn't recreate the vertex animation that ND used. That stretchy bounciness is now gone, replaced with stiff, generic-looking motion.
>Time Trials in Crash 1 and 2
This one goes either way, depending on how much you like time trials. Since I find them to be the worst part of any crash game, it was easily the worst thing that NST did.

>> No.10503592
File: 39 KB, 271x234, g2su7vn_png.jpg [View same] [iqdb] [saucenao] [google]
10503592

>>10503474
Some game specific pros and cons:
>Crash 1
Feels by far the most different. The dark, edgy look of the original is completely lost and the music was completely ruined in levels like Temple Ruins and Slippery Climb. The jump physics and momentum feel very different and that stupid pill-shaped hitbox issue causes you to miss jumps that you would have landed in the original. But once you adjust, it still feels good to play. Really feels like a separate Crash game because of this. Gems are now easy, but relics are here as well, so the overall completion challenge is greater. Stormy ascent being playable without gameshark is a nice bonus, but they completely botched its look and sound. The biggest pros were fixing the save system, replaying bonus rounds, and the addition of analog. It's still very much a stiff d-pad game, but having the stick was nice on the chase levels and few other times when you needed diagonal movement.

>> No.10503608
File: 185 KB, 638x712, even Crash gets it.jpg [View same] [iqdb] [saucenao] [google]
10503608

>>10503592
>Crash 2
This one felt like they ran out of time midway through adding that final layer of graphical detail to the levels. The snow, sewer, and ruins levels looked the most off. The warp rooms were even worse... they just looked especially half-assed. The textures, level font, cutscenes all sucked. I hate to say it, but next time you see one of those SOVL vs soulless threads, just post pic related. The good news is that the control here is close to the original. Not quite the same, but feels good regardless. Glitched high jumps felt easier to pull off, if anything. Unfortunately, adding the Crash Dash was idiotic and makes the time trials that much more obnoxious. Overall, it's the weakest conversion out of the 3 games.

>> No.10503642
File: 269 KB, 1920x1080, good luck.jpg [View same] [iqdb] [saucenao] [google]
10503642

>>10503608
>Crash 3
This would've easily been the best conversion out of the three if it was not for how screwy the vehicle controls are. Tbf they are not that bad, but they took me a while to adjust. The only truly unforgiveable one is the bike wheelie handling, which still baffles on why they left it like that. The environments look good for the most part. Crash 3 has some cool settings and they don't look half bad in NST, even if slightly off here and there. The control here was the closest to the original and felt good throughout, except of course for the vehicles (which is sadly half the game, but that part is ND's fucking fault).

>> No.10504504
File: 168 KB, 457x381, 1696296783134689.jpg [View same] [iqdb] [saucenao] [google]
10504504

>>10502227
I just think you have awful taste, put on more layers and go sit in front of the fire while having a hot chocolate, I'll stay here in front of the fan while sweating like a pig with only my underwear.

>> No.10504887

>>10501491
How unfortunate.

>> No.10504972
File: 1.31 MB, 1444x1080, ev_nlB.png [View same] [iqdb] [saucenao] [google]
10504972

>>10486875
Naughty Dog ran out of ideas for a platformer, hence why they crammed so many vehicle levels into the third game and then made a racing game. When they lost rights to Crash Bandicoot, they went to make Jak & Daxter, which is a true evolution of Crash Bandicoot if you think about. A semi open world game with Crash style levels weaving in and out of each other. After Uncharted, Naughty Dog fired all of their good employees and turned into modern woke trash of today.

If you want more classic Crash feel, then I recommend a fan game called "Crash Bandicoot Back in Time", which reuses all of the assets and code fully decompiled, full of custom levels and a level creator. Pretty cool.

I'm also waiting until CTR is fully decompiled so we get a native PC port, I think it's 60% complete/

>> No.10505002
File: 1.69 MB, 480x286, XfGWxw.gif [View same] [iqdb] [saucenao] [google]
10505002

>>10495093
The load times were based on what version of the game you owned, the original PS2 copy took 2-3 minutes to load or something horrendous, they patched it in the platinum version (greatest hits in the US), where it was reduced to 25-30 seconds.

The one thing no one mentions about the WOC is that unlike Twinsanity, it doesn't contain any glitches from what I know. It's just a game that played it way too safe with janky controls, like how you can just change direction mid jump and how the double jump is over powered.

>> No.10505554
File: 255 KB, 584x812, TWoC OPM review.jpg [View same] [iqdb] [saucenao] [google]
10505554

>>10505002
>2-3 minutes
that sounds more accurate, no idea why I only thought it was only 45 seconds. it was both horrendous and inexplicable. according to this OPM review that I read before the game came out (pretty spot on review actually), there was a load screen mini-game to help pass the time.
>well that's a relief
>get game next month
>can't control crash during loads
>WHERE THE FUCK IS THE MINI-GAME?!
according to a later issue of OPM, it turns out some other dipshit developer had a patent on load-screen mini-games and TT had to scrap it last second before the game got mass printed. early review copies apparently still had it, as you can see in pic related

>> No.10505780

>>10505554
>it turns out some other dipshit developer had a patent on load-screen mini-games
IIRC that was Namco.

>> No.10505823

>>10505554
>>10505780
I hate patents so much it's unreal.
You shouldn't be able to patent such a general thing.

>> No.10505913

>>10504972
What is this from? Is this from a pre-release build?

>> No.10506458

>>10501110
My precious waifu (T0T)

>> No.10506632

>>10503474
I've decided I can enjoy the originals or the NST, I found it to be what a wanted in a remake. Enough stayed the same but they changed enough for it to still be worth doing again. There are some pure downgrades like you mentioned -- Crash 2 got the worst of it, and I agree that they shouldn't have added running for the time trials. I recall thinking the controls in the underwater levels for Crash 3 were actually improved though, come to think of it, maybe all of the vehicle controls were improved except for the motorcycle which was completed botched. I don't know if it's a controller-specific issue, but I just don't have wonky issues with it in other games so I think Crash 3 bikes were just super fucked in the remake.

I think the music in the remake for Crash 1 is really good too actually, sure it's not 1:1, but Cortex Power fucking jams -- and like I said, I can pop on the OG if I need everything to be exactly the same. My biggest relief for NST versus say, Re-Ignited, is that the art direction ultimately felt preserved (usually, warp rooms >>10503608 in 2 fucking suck)

>> No.10506676

>>10503608
God what the fuck is this shit, I refuse to believe there are people who prefer the remakes. Bottom genuinely looks like a fake screenshot made for a soul vs soulless meme

>> No.10506682

>>10491134
>is Wrath of Cortex worth a playthrough?
No. It's Crash 3 but worse and you can tell at a glance.

>> No.10506685

>>10499002
>always loved Crash because it's a linear obstacle course and the real 3D successor to traditional 2D platformers like Mario
this guy gets it
i liked the mario64 idea of 3D too, but crash kept some of the 2D spirit alive without having to limit its design

>> No.10506712

It's funny. As a kid I found the vehicles stages nice, but replaying them now makes me hate all of them.

>> No.10506775
File: 737 KB, 1896x2136, nst vs ps1 upstream.jpg [View same] [iqdb] [saucenao] [google]
10506775

>>10506676
tbf that one really is a bottom-tier example of NST looking at worst. most of it compares more favorably. For example, I really liked how the water transparency looked in the stream levels (a bit hard to tell from this image, but looks great in uncompressed motion). I don't think it replaces the top in any way. It was just an instance where I thought both looked and played great. In fact, I think I slightly preferred this level in NST because of controls. I have fun with the remake and still do. my overall feeling when it came out was that despite some issues, I was just glad to have a new product that didn't suck.

>> No.10506794

>>10506775
*new Crash product

>>10505554
now that I think about it some more, it looks like they spent time coding that mini-game which they could've just spent trying to optimize the loads. but then they cut it, and we we got saddled with these completely unoptimized loads. After the greatest hits came out, we could all see there was a 1-2 minute optimization per load. There's no other game that I know of that has such a big difference in playability between two different versions on the same console.

>> No.10506821
File: 53 KB, 450x550, images-1-2.jpg [View same] [iqdb] [saucenao] [google]
10506821

>>10504972
>When they lost rights to Crash Bandicoot
ND never had the rights, they were jobbers hired to make a platformer for Universal and Sony. The world and characters and even some game design concepts were created by people outside ND, mostly Joe Pearson and Charles Zembillas. ND didn't even have an art team back then. ND got bored of Crash specifically because they didn't own the IP which is understandable. The narrative of Crash being taken away from his creators is some kayfabe revisionism. Naughty Dog actually liked shitting on the other devs working on Crash even when Pearson and Zembillas returned to work on some of the 6th gen games.

>> No.10506837

>>10506794
>no other game that I know of that has such a big difference in playability between two different versions on the same console
oh wait, there is the spyro 1 japanese version where they went full retard on the camera for god knows what reason. totally different issue, but it's definitely a bigger gap in playability.
https://youtu.be/EtmQxLN34Nw?si=oMQuJCYt3cy9JYub&t=172

although I still can't think of a game that got a bigger upgrade with a greatest hits version

>> No.10506838
File: 1.15 MB, 3500x1750, Crash 2 colors.jpg [View same] [iqdb] [saucenao] [google]
10506838

Crash 2 is the best looking PS1 game from an aesthetic/color standpoint and I will post this opinion in every Crash thread

>> No.10506845
File: 42 KB, 347x400, CrashBandicootCover1.jpg [View same] [iqdb] [saucenao] [google]
10506845

>>10506821
>Soulful sketch -> soulful model -> hideous Penders-tier 90s 'tude render

I always got a kick out of how ugly the official magazine renders were compared to how Crash looked in-game, as both his model and the 2D drawings in menus. Zembillas Crash is fantastic.

>> No.10506859

>>10506794
>Make a minigame to distract players from obscene loading times
>Get sued because somebody has a patent for loading screen minigames

top zozzle

>> No.10506871
File: 286 KB, 2048x1758, ea9fceb0f57e30e0739702b9d725b3659906d130.jpg [View same] [iqdb] [saucenao] [google]
10506871

>>10506845
The model used in Crash 2 and 3 was still the best Crash ever looked in-game. And we almost got a Crash 4 based on those designs.

>> No.10506873

>>10487474
Pura > Motorcycle > Plane >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Water

I was almost tempted to put motorcycle first for the bitchin' music.

>> No.10506901
File: 301 KB, 639x432, Beehaving_webp.jpg [View same] [iqdb] [saucenao] [google]
10506901

>>10506838
incredibly slick game for ps1. really liked the look of the ice and firefly lighting effects.

But there was one thing in the graphics that puzzled me for a long time. I'm 99% sure it's just me being retarded, but was anyone else unsure of what the ground texture in pic related was? for some reason I thought this was like a layer of rubber or some special floor material that was designed for crash to hide under. the sound effect where he goes under also made me think of rubber. I didn't realize it was supposed to be dirt that crash was just burrowing in it until I played the remake.
https://youtu.be/muzHuEvtb5U?si=DJBbX3A-45N1ZHik&t=13

>> No.10507005
File: 66 KB, 1435x1079, CrashBash-Kanga_Soo_Model.jpg [View same] [iqdb] [saucenao] [google]
10507005

>>10495349
Bash had a really weird kinda "techno-intense" vibe that felt out of place with Crash. It wasn't nearly as ridiculous as the ND games, and the only real jokes I can think of are Papu getting crushed and Bearminator. The opening cutscene is so damn serious compared to even 3. The music really sells what they were going for.

https://www.youtube.com/watch?v=pdlHstJL8uE

https://www.youtube.com/watch?v=BTXVvBxlcqw

https://www.youtube.com/watch?v=PUkb84n8D3s

Oh and Rilla Roo was originally supposed to be a kangaroo girl with big tits.

>> No.10507017

>>10506901
I always thought it was kind of a rubbery clay as well. NST could have just fucked it up; it wouldn't be the only thing.

>> No.10507038
File: 57 KB, 1280x720, rash_c.jpg [View same] [iqdb] [saucenao] [google]
10507038

>>10507005
Crash Bash music is 5/5 stuff. GOD-Tier warp room theme.
https://www.youtube.com/watch?v=xhGJna9HKpY

>> No.10507082
File: 253 KB, 1916x1072, beginning of the end.jpg [View same] [iqdb] [saucenao] [google]
10507082

>>10507005
>pogo padlock theme
it sounds particularly out of place for a crash game, especially with that voice sample
>opening cutscene
this was a big red flag. even the first time watching it while still excited for the game, there were at least 3 instances that made me go "what the fuck, that's not right?!"
>aku says the ancients won't allow them to fight when they were literally beating the shit out of each two games ago
>tiny and dingodile are now good guys, because uka uka, lord of all evil, genuinely cares about muh fair competition
>why do the character models look way worse than in CTR and who the fuck is that monkey?!
https://youtu.be/z51cikY_rTw?si=XANrKnR8aoxB14Fq
I know it's a spin-off party game, but they could've thought another 5 minutes and come up with a less retarded exposition
>Rilla Roo was originally supposed to be a kangaroo girl with big tits.
lmao

>> No.10507119
File: 128 KB, 449x301, Crash2briolaser_webp.jpg [View same] [iqdb] [saucenao] [google]
10507119

>>10507082
if anything, brio should've been on the good team, because he actually worked together with crash the last time he appeared at all in the series at the end of Crash 2.

>> No.10507152
File: 53 KB, 812x660, fake crash in bash.jpg [View same] [iqdb] [saucenao] [google]
10507152

>>10507005
>Kanga Soo
doesn't look that bad. they could've thrown her in as a secret unlockable if anything, like they did for fake crash in the japanese version.

>> No.10507242
File: 40 KB, 295x727, consider the following.jpg [View same] [iqdb] [saucenao] [google]
10507242

>>10507119
I always assumed when Uka summons his team he just brainwashes them at the same time, explaining Brio being on Cortex's side when he wanted to destroy him earlier lol. When he gives up Tiny and Dingodile to Aku's team he's programming them to fight on the good team, they didn't just become good all of a sudden of their own accord. The good team could've been Crash, Coco, Brio and Tawna, with Tawna having the same stats as Dingodile/Rilla Roo or Tiny/Kong. It would balance the teams better since the doctors are kinda OP in Crash Bash.

>> No.10507291
File: 196 KB, 1260x1080, Mario Bash.jpg [View same] [iqdb] [saucenao] [google]
10507291

>>10507082
>tiny and dingodile are now good guys, because uka uka, lord of all evil, genuinely cares about muh fair competition
Even as a kid, I wondered why the fuck they did that when they had just created Rilla Roo, a character with no backstory who could have been good and nobody would have questioned it. And I get that Uka's team needed two "clones" in playstyle since Aku had Crash and Coco, but Brio being bad again also went against lore. N. Gin would have made 1000x more sense but they just made him an NPC in a ball minigame kek. Bringing back Kong was a based move however.

>> No.10507480

I think crash bash is fun overall but holy fuck I can't stand the stupid pinball, matches take fucking forever and it's basically just luck. I honestly can't say I was surprised when I found out the final boss was just a pinball match.

>> No.10507492

>>10507291
>Bringing back Kong was a based move
thought the same. I was happy to see a crash 1 character come back.
>>10507242
at the time I thought "whatever, don't overthink the plot in a game like this." But then I would've been more inclined to give the game a pass on this kind of stuff if rest of hadn't disappointed me as well. I still had some fun (the crate levels mostly), but the magic was very much gone.

>> No.10507507

I 200%ed Crash Bash, funniest game I've ever played. Took me quite some years

>> No.10507510

>>10507480
>holy fuck I can't stand the stupid pinball
same. the worst crash experience ive had was trying to get the relics for them. it was even worse than the dash minigame, which are just objectively badly made. the pinball could've been saved if they just halved the starting ball count and not made the AI ridiculous.

>> No.10507517

>>10507507
>funniest game
only funny in the sense if someone films your reactions when trying to do this. it also took me years, the last two being n. ballism and skyballs. holy fuck what was eurocom's problem?

>> No.10507521

>>10507517
the music is great, the sound effects are genuinely good, you can choose all the characters. i found it both fun and funny and i was always laughing. i liked the big variety of minigames.
n-ballism was also one of my last, but one i really hated/loved was the balloons one holy fuck

>> No.10507541

crash bash was better than any of the mario partys
only problem was finding anyone who actually had a multitap

>> No.10507550
File: 391 KB, 1920x1080, all mine.jpg [View same] [iqdb] [saucenao] [google]
10507550

>>10507521
I actually really liked the balloon one. why didn't they make more of that one instead of having 8 of those god-awful ballistics and dash ones? so satisfying whenever you got that black balloon + vacuum combo.

>> No.10507574

>>10507521
thinking back now, it did have some funny shit. like when crash is dead he still has that ridiculous grin plastered on his face. the AI doing dumb on space bash, like jumping in nitros, being blow-up and falling in the hole. or just spinning them while they were trying to jump over a pit with full health to insta-kill them. Space bash was easily my favorite level. a few other good memories
>spinning penguin wrecking everyone's shit in snow bash
>blowing up the AI with bombs in manic panic
>getting totem kills in jungle fox

>> No.10507579

>>10507574
>>spinning penguin wrecking everyone's shit in snow bash
lmao, also the classic "full charge towards someone close to the border just to instafall"

>> No.10507581
File: 108 KB, 300x225, you fail.png [View same] [iqdb] [saucenao] [google]
10507581

>>10507574
forgot pic
that sound is permanently etched into my brain

>> No.10507784
File: 214 KB, 801x823, 1621879966607.png [View same] [iqdb] [saucenao] [google]
10507784

>>10506871
I personally prefer the original, 2 was the 1st that made his eyes often have different sizes which made him look a bit too retarded for me, also the green eyes to me just aren't as appealing as them being completely black like in the 1st, I just prefer the simplicity of it for whatever reason.

>> No.10507902
File: 1.03 MB, 1364x768, 1495139392359.png [View same] [iqdb] [saucenao] [google]
10507902

>> No.10507919
File: 1.32 MB, 1440x1080, 1506530565425.png [View same] [iqdb] [saucenao] [google]
10507919

>> No.10507935

>>10505913
unity fan made project
https://www.youtube.com/watch?v=Iz43icM1GSo

>> No.10507940

>>10507902
>>10507919
I remember see these type of hi-res emulator shots in an older crash thread. the game scales up so nicely, that they could've easily just released this as the remaster. all they would would have to do is just clean up of the box textures.

>> No.10507946

>>10507581
The music of crash ball is still stuck in my head.

>> No.10507993
File: 1.52 MB, 1440x1080, 1506215907859.png [View same] [iqdb] [saucenao] [google]
10507993

>> No.10508043
File: 1.85 MB, 1440x1080, 1507527181365.png [View same] [iqdb] [saucenao] [google]
10508043

>> No.10508071

>>10507017
It was the JAWS of darkness

>> No.10508718

>>10506775
Yeah this one looks better but it's still not my cup of tea. I've actually played a little bit of the first remake, it also had fucked up physics so I didn't like it at all