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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 39 KB, 640x400, Kaiketsu_Nikki_113.png [View same] [iqdb] [saucenao] [google]
1047761 No.1047761[DELETED]  [Reply] [Original]

>tfw no more awesome pixel art threads

>> No.1047785

>>1047761
This shit is now my background.

Someone post more.

>> No.1047796
File: 39 KB, 640x400, kankin-pc-98-screenshot-title-screens.gif [View same] [iqdb] [saucenao] [google]
1047796

>>1047785
>640x400
a background for ants?

>> No.1048008

>>1047796
this is /vr/ so I can only assume it's for people's sweet windows 95 machines

>> No.1048152
File: 13 KB, 640x400, 447543-policenauts-pc-98-screenshot-the-client-is-about-to-present.png [View same] [iqdb] [saucenao] [google]
1048152

I really like the way the PC98 version of Policenauts looks.

>> No.1048208
File: 52 KB, 256x224, Snatcher_(Mega_CD)_0052.gif [View same] [iqdb] [saucenao] [google]
1048208

>> No.1048243
File: 68 KB, 640x1121, 1377390402084.png [View same] [iqdb] [saucenao] [google]
1048243

>> No.1048245

>tfw you're developing a game but the only so-called "pixel artists" you can find anywhere these days only draw crayon-level Apple-commercial-looking shit because they don't train or strive to become as good as these PC-98-era pixel artists

>> No.1048271
File: 32 KB, 378x224, Untitled.png [View same] [iqdb] [saucenao] [google]
1048271

>>1048245
You need to show these pictures to them, and be like "don't you want to do this?"

Other games with good pixel art, though sadly not as big, are the Legendary adventure games with Gateway 1 and 2 and Timequest. Not PC98, but DOS.

>> No.1048281

>>1048245

>why aren't you guys making art that I WANT YOU TO MAKE

This isn't the way to go about things.

>> No.1048285

>>1048245
Why not set them up with the restrictions pixel artists back then had to deal with?

>> No.1048287

http://www.newgrounds.com/portal/view/613401

>> No.1048292

>>1048285
>ok you need this image to be smaller than 20kb
>go

>> No.1048298

>>1048292
Wasn't it more than that? Like a certain amount of colors available and such.

>> No.1048317

>>1048298
Yes, and they also used palette references to save space.

So, rather than an image being a picture, it would bd a load of numbers/letters that tie it to a color on a palette.

FF6 did that.

>> No.1048443

>>1048245
You could always try and chat up the fellows over on Pixel Joint. I haven't been there in forever, but I think the community used to have a forum for hiring artists.

But that's just a random incoherent thought on my part.

>> No.1049219

>>1048245
Isn't being a good pixel artist 90% knowledge of color theory?

>> No.1049284
File: 13 KB, 640x400, 1371327295470.gif [View same] [iqdb] [saucenao] [google]
1049284

>> No.1049292

>>1047761
>>1047796
Aren't these both porn games?

>> No.1049342

>>1049284
Damn that's nice. What's it from?

>> No.1049354

>>1049342
According to Google: FM-TOWNS Illusion City.

>> No.1050159
File: 49 KB, 640x400, Possessioner_0351.png [View same] [iqdb] [saucenao] [google]
1050159

>>1048245
>>1048285
>>1048292
>>1048298
>>1048317
The artists for most of these games would draw/paint normal anime-looking backgrounds of the time, then digitally scan them

then they would either 1. draw line art over it and completely re-colour it by hand, or 2. just cheaply convert it to 8-bit (which looked really crappy.)

as far as PC-98 limitations, they were 640x400 and can only display 16 colours per sprite, which (I think, not sure) could be layered on top of each other to achieve up to 32 colours (which few did as I imagine it would be hard on the system)

>>1049292
Probably, those were what sold and thus what were made. There weren't nearly no non-porn games, just a scale of 'Mostly porn and little gameplay' to 'Good gameplay and story with some porn on the side'

>>1048271
do you have a source on that?

>> No.1050170
File: 28 KB, 640x480, gate_002.png [View same] [iqdb] [saucenao] [google]
1050170

>>1050159
>(I think, not sure) could be layered on top of each other to achieve up to 32 colours (which few did as I imagine it would be hard on the system)

With a bit of dithering you could bypass that easily, as long as layers could be "transparent" of course.

And the bed is from Gateway2, a game by Legendary Entertainment. Both those games and (to a lesser extent, TimeQuest) have great pixel art for every location in the game. You can get them from various Abandonware sites and they run perfect in DOSbox if you crank up the CPU to get past the images render time, which is only about .5 a second, but long enough to distract a modern gamer.

>> No.1050181
File: 43 KB, 224x760, Discovery_RED_121.png [View same] [iqdb] [saucenao] [google]
1050181

>>1050170
>You can get them from various Abandonware sites and they run perfect in DOSbox
wow, great. I think I'll try them out.
thanks anon

>> No.1050228

>>1050170
What Abandonware sites do you recommend?

>> No.1050241
File: 16 KB, 640x480, home_000.png [View same] [iqdb] [saucenao] [google]
1050241

>>1050181
You're welcome. Just be prepared to read, and you might want a piece of paper to scrawl a map on and take some notes for Timequest and Gateway as they don't have maps, and none of the games have a journal system and you will get overloaded with information in text dumps.

>> No.1050248
File: 28 KB, 640x480, gate_004.png [View same] [iqdb] [saucenao] [google]
1050248

>>1050228
I'm pretty sure they're all on Abandonia and MyAbandonware, if you check both you'll get them all.

The whole library is pretty fun, Eric the Unready is very cute.

>> No.1050252

>>1050248
Thanks. I'll check them out.

>> No.1050254

>>1050159
Most games for the NES had sprites which had 3 colors + alpha each. That's a limitation.Also, they were 32x32 at best (big Mario, for example, 16x32).

I sometimes make sprites with such limitations for a challenge.

>> No.1050263

>>1050228
hotud.com

>> No.1050262

>>1050254
Can we see some?

>> No.1050267

>>1050262
Don't have any on the computer i'm posting from, but I think I can make some of the little thingies now.
brb producing

>> No.1050329
File: 790 B, 128x128, dis zombie muh nigga.png [View same] [iqdb] [saucenao] [google]
1050329

Nothing too awesome, since it's made slapdash.

>> No.1050336

>>1050329
Pretty good. Are you working on a game at all?

>> No.1050334
File: 744 B, 128x128, nothing personnel kid.png [View same] [iqdb] [saucenao] [google]
1050334

Also I probably suck at this.

>> No.1050350
File: 758 B, 128x128, nothing personnel kid.png [View same] [iqdb] [saucenao] [google]
1050350

>>1050336
Nope. Making these just to feel the spirit of the olden times.
Also in educational purpose. I want to know what kinds of obstacles the devs faced at the time, and how were they getting past these. Plus I'm a sucker for optimization, and giving yourself coinstrants like these stimulates an opti-thinking of sorts.

Pic: a version of >>1050334 I just fixed proportions on.

>> No.1050363

>>1050350
Have you heard of the 4K competitions that get held? Game developers have to create a game that is less than 4KB big. If you ever felt like going down the developer route it sounds like something you'd be interested in.

>> No.1050383

>>1050363
I keep getting amazed by all these exotic kinds of contests.
This sounds actually fun, gonna learn something more 'bout it. Thanks.

>> No.1050403

>>1050363
A huge majority of those games must be procedural, surely.

>> No.1050406

>>1050403
They are typically in Java so I'd imagine so yes.

>> No.1050412

>>1050406
They'd have to be damn short, since I've had files over 4kb without going over 200 lines.

So these would have to be either super basic, or super densly coded with everything in that x=y*t(ds-2) shit you see the eggheads do.

>> No.1050416
File: 997 KB, 500x475, EffectGamesCanvasCycle.gif [View same] [iqdb] [saucenao] [google]
1050416

> never will a 2D first person game like this be made, ever

damn it.

>> No.1050424

>>1050416
There might be, but at most it would be something like >>1050248 where you just look at it.

>> No.1050425

>>1050416
>All of those KoF backgrounds
I yearn for more detailed backgrounds.

>>1050412
I think the source code for the projects is made available sometimes. If you can believe it, Notch made one himself:
https://mojang.com/notch/j4k/l4kd/
Source code provided.

>> No.1050429

>>1050425
Ah, didn't know java shrunk so small after compilation.

>> No.1050438

>>1050429
I think there are other 'tiers' of game-size competitions because while 4KB might be an interesting challenge, it make for a pretty bog-standard game.

Also here's a collection of fighting game stage backgrounds:
http://imgur.com/a/GPlx4

>> No.1050449
File: 203 KB, 639x299, possessioner.gif [View same] [iqdb] [saucenao] [google]
1050449

>>1050416
like what? animated? quite a few of japanese pc98 games had animation

>> No.1050451

>>1050449
Wow, that's some heavy dithering there.

It probably looked okay on a CRT monitor though.

>> No.1050658
File: 693 KB, 768x256, seq3.gif [View same] [iqdb] [saucenao] [google]
1050658

>>1050416

>> No.1050682

>>1050451
I think the idea is to simulate transparency by splitting the image into two planes with alternating lines: The girl's plane has all the odd lines, and the ship has the even ones. Then they can scroll the ship by without modifying the girl plane's pixels at all, and make it look like you're seeing the girl in the reflection of the window or something.

>> No.1050702

>>1050682
Such a simple technique but it gets a quality result. Watching a PC98 game in action while minding its specs is like watching someone tear apart an RPG at level 1.

>> No.1050729
File: 11 KB, 510x436, 1378117201099.png [View same] [iqdb] [saucenao] [google]
1050729

>> No.1050731

>>1050682
That's exactly it. It's (a variation on) a very old trick called "screen-door transparency", and surprisingly well-executed here.

>> No.1050781

>>1050682
I knew the effect, just saying that's a lot heavier that I've seen before.

>> No.1050824
File: 51 KB, 512x288, yuno-pc98-4.png [View same] [iqdb] [saucenao] [google]
1050824

>>1050702
While they are visually impressive (this one's background is blurred! Holy shit!) they're not very technically impressive when you remember that they're just still pictures a lot of the time, with animation being paper-doll style.

>> No.1050838

>>1050729
what is this from?
also, these threads always annoy me because it seems like they are just the same person posting screencaps from obscure hentai games whether they are good or not, and then when you ask what a game is they throw a hissyfit but sometimes actually tell you

>> No.1050849

>>1050824
I read more visual novels than I have any right to admit, so that hardly bothers me. It's simply the quality of the art.

I keep meaning to read YU-NO, but I'm already busy with Katahane.

>> No.1050848
File: 48 KB, 832x624, tekkaman blade pc98.gif [View same] [iqdb] [saucenao] [google]
1050848

>> No.1050851
File: 27 KB, 640x400, image.php.gif [View same] [iqdb] [saucenao] [google]
1050851

>>1050838
What? People have been talking about games in this thread. And I think that it comes to them is because they're the ones that are visually impressive at a glance.

Yes, Chrono Trigger has some incredible spritework, and Ambermoon and Albion have some great visuals for their technology, but "look at that plant!" or "look how great that refrigerator looks!" isn't a very fun thread.

>> No.1050867
File: 41 KB, 640x400, YU-NO - 77.png [View same] [iqdb] [saucenao] [google]
1050867

>>1050849
YU-NO's charming pixel art is one of the things that made me excited about it in the first place, when I first heard about it, but it really pales in comparison to some of the stuff in this thread...

>> No.1050871

>>1050254
>they were 32x32 at best (big Mario, for example, 16x32).

Technically speaking, the size of a sprite isn't limited by anything other than scanline limits. Because the NES can only show 8 tiles per scanline, and each tile is 8 pixels wide by either 8 or 16 tall, the maximum size for a sprite the NES could display would be either 64x64 or 64x128, depending on the rendering mode. Punch-Out is an example of using massive enemy sprites, while Little Mac, ironically, is a background entity.

>> No.1050873

>>1050871
Oh, and the NES can display a maximum of 64 sprites onscreen, it can't render anymore than that. That said, MTPO has to be one of the most optimally programmed NES games, as it doesn't flicker or slow down despite those massive graphics.

>> No.1050881

>>1050851
thanks for telling me what game that was from and totally not throwing a thinly veiled tantrum that has little to do with my post that would prove my point

>> No.1050928
File: 12 KB, 256x224, Snatcher_(Mega_CD)_0114.png [View same] [iqdb] [saucenao] [google]
1050928

>>1050881
Fine.

It's Shadow of the Beast for the Amiga. What is depicted is the game over screen.

This is a screen cap from Snatcher, for the Mega (aka Sega) CD.

Better?

>> No.1050931

>>1050838
It's from a creepypasta made about the Godzilla NES game.

>> No.1050940
File: 212 KB, 1920x1080, desktop.png [View same] [iqdb] [saucenao] [google]
1050940

>>1047796

It's pixel art, it scales just fine as long as it's the right ratio.

>> No.1051037

>>1050838
http://creepypasta.wikia.com/wiki/NES_Godzilla_Creepypasta

it's pretty long and the ending is kind of stupid but it's definitely worth reading

>> No.1051076

>>1051037
It's great if you know somebody named Melissa.

>> No.1051091

>>1051076
i do though

>> No.1051567
File: 24 KB, 496x328, Travel_Junction_134.png [View same] [iqdb] [saucenao] [google]
1051567

>>1050838
everything I post is sourced by the filename, you big dingus

and fyi, half the time the places I find these images are on weird obscure japanese or korean webpages and sometimes I can't find a source for them

>> No.1051578

>>1051076
yeah...

>> No.1051580

>>1051578
especially if she's a drug addict

>> No.1052514
File: 33 KB, 640x400, 1663437-battlehighschool3_19.png [View same] [iqdb] [saucenao] [google]
1052514

Gotta love these stuff.

>> No.1052545

>>1052514
moar?

>> No.1052557

>>1049219
more light lighting and "pixel impressionism"

>> No.1052653
File: 29 KB, 480x296, sakura.png [View same] [iqdb] [saucenao] [google]
1052653

Pretty simplistic but I like it.

>> No.1052654
File: 42 KB, 480x296, sakura02.png [View same] [iqdb] [saucenao] [google]
1052654

>>1052653

>> No.1052657
File: 34 KB, 640x400, YU-NO - 83.png [View same] [iqdb] [saucenao] [google]
1052657

>>1052653
Reminds me of pic related.

>> No.1052659
File: 20 KB, 480x296, sakura03.png [View same] [iqdb] [saucenao] [google]
1052659

>>1052654

>> No.1053176
File: 27 KB, 480x296, Tenshi_tachi_no_Gogo_Tenkousei_2417.png [View same] [iqdb] [saucenao] [google]
1053176

>>1052654
>sakura02.png

is one of our images sourced incorrectly? or did two games re-use the same graphic

>> No.1053292
File: 18 KB, 224x320, 0005.png [View same] [iqdb] [saucenao] [google]
1053292

>> No.1053297

>>1053176
Probably the numbing of the pictures.

>> No.1054562
File: 25 KB, 1106x800, ds98ex3.gif [View same] [iqdb] [saucenao] [google]
1054562

>> No.1054582

>>1054562
Why did Real Human Bean suddenly start playing?

>> No.1055072

>>1054562
I cant fully take in the flicker without a CRT.

>> No.1055090

How strong was the PC-98 for it's time?

>> No.1055093

>>1055090
Big, in Japan.

>> No.1055216

>>1053176
I just played Season of Sakura recently and it does use that image.
Both Season of Sakura and Tenshitachi no Gogo were made by JAST so they might have reused the background.

>> No.1056137
File: 46 KB, 400x533, 123532464.jpg [View same] [iqdb] [saucenao] [google]
1056137

>>1055093
IT'S PLAYING IN MY HEAD AGAIN

>> No.1056192 [SPOILER] 
File: 99 KB, 800x500, blonic.jpg [View same] [iqdb] [saucenao] [google]
1056192

someone should be a hero and get the actual rendering

>> No.1056976
File: 48 KB, 640x400, Jankirou_112.png [View same] [iqdb] [saucenao] [google]
1056976

>> No.1056993
File: 1.59 MB, 1920x1152, 136740767027.gif [View same] [iqdb] [saucenao] [google]
1056993

>> No.1056995

>>1056993
SNK had fucking gorgeous stages in their fighters.

And then KOF2k1 happened.

>> No.1057007
File: 133 KB, 667x232, 459.png [View same] [iqdb] [saucenao] [google]
1057007

>> No.1057009
File: 73 KB, 641x232, 508.png [View same] [iqdb] [saucenao] [google]
1057009

>> No.1057012
File: 66 KB, 591x233, 513.png [View same] [iqdb] [saucenao] [google]
1057012

>> No.1057015
File: 101 KB, 667x233, 506.png [View same] [iqdb] [saucenao] [google]
1057015

>> No.1057025
File: 281 KB, 958x675, flashback.future.city.jpg [View same] [iqdb] [saucenao] [google]
1057025

>> No.1057082
File: 18 KB, 320x200, LOOM_advert_in_Monkey_Island.png [View same] [iqdb] [saucenao] [google]
1057082

>> No.1059618
File: 21 KB, 416x272, Divers1.gif [View same] [iqdb] [saucenao] [google]
1059618

>> No.1059643

There's some incredible work here for those who haven't seen it. Click launch with sound (or without)

http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5

>> No.1059729

>>1059643
Any way to download these as gifs?

>> No.1059781
File: 120 KB, 500x500, tumblr_ll6wmn2Zyh1qk0v54o1_500.jpg [View same] [iqdb] [saucenao] [google]
1059781

>> No.1059784

>>1059729
They aren't images, they're interactive HTML5 canvases, so no. Besides, storing them as gifs would defeat the purpose--a gif would be a series of changing frames, but these are actually just single frame images where only the colors displayed change over time.

Of course, it would be possible to screen capture them as short videos and convert them to gifs, but that wouldn't capture the "blend" effect very well, which relies on smaller steps between the colors. I'm not sure what you wanted to do with them, but I'd really like to use these as desktop backgrounds. I'm thinking there might be something I can install to get my OS to let me use an html webpage as a desktop background (there used to be something like this in Windows ME, for instance, but they got rid of it).

I'd also be interested in finding a way to represent these in a flash applet so I can post them as awesome loops to /f/.

>> No.1059840

>>1059784

See >>1050416

It's one of the displays.

>> No.1059942

>>1059840
Yes, and see how it's nearly a megabyte despite being a small 256 color image? It's a series of captured frames basically, I think.

>> No.1059974

>>1059784
The original software is freeware now:
http://www.iangilman.com/software/seizetheday.php
Just run a DOSBox window in the background 24/7.

>> No.1060000

>>1059974
>>1059840
I might be able to use a program I've found to convert these to animated gifs like the one posted ITT already, but I'd need to find the actual IFF/ILBM files in the first place. Having a little trouble with that, even following the link above.

>> No.1060006

Wait, someone may have done this already; a few of them are available here:
http://loopymuseum.com/?cat=30

>> No.1060020

>>1060006
Here we go, may have finally got to the bottom of this: https://github.com/antimatter15/jsgif/tree/master/Demos/canvascycle

A set of scripts called "canvascycle to animated gif." Let's see if I can use this to convert the remainder of the scenes.

>> No.1060150
File: 1.65 MB, 350x239, html5.gif [View same] [iqdb] [saucenao] [google]
1060150

>>1059784
poorly made .gif to show how it doesn't translate between the two.

>> No.1060184
File: 765 KB, 633x469, wf.gif [View same] [iqdb] [saucenao] [google]
1060184

>>1059729

>> No.1060195
File: 11 KB, 256x224, 21312312314.png [View same] [iqdb] [saucenao] [google]
1060195

>> No.1060258
File: 839 KB, 500x475, canvascycle-1.gif [View same] [iqdb] [saucenao] [google]
1060258

>> No.1060261
File: 509 KB, 500x477, canvascycle-2.gif [View same] [iqdb] [saucenao] [google]
1060261

>>1060258

>> No.1060264
File: 396 KB, 500x475, canvascycle.gif [View same] [iqdb] [saucenao] [google]
1060264

>>1060261

>> No.1060269
File: 246 KB, 500x475, canvascycle3.gif [View same] [iqdb] [saucenao] [google]
1060269

>>1060264

>> No.1060271
File: 435 KB, 500x475, canvascycle5.gif [View same] [iqdb] [saucenao] [google]
1060271

>>1060269

>> No.1060274
File: 334 KB, 500x475, canvascycle6.gif [View same] [iqdb] [saucenao] [google]
1060274

>>1060271

>> No.1060279
File: 985 KB, 500x475, canvascycle7.gif [View same] [iqdb] [saucenao] [google]
1060279

>>1060274

>> No.1060282
File: 497 KB, 500x475, canvascycle9.gif [View same] [iqdb] [saucenao] [google]
1060282

>>1060279

>> No.1060290
File: 949 KB, 499x477, canvascycle10.gif [View same] [iqdb] [saucenao] [google]
1060290

>>1060282

>> No.1060293
File: 492 KB, 500x475, canvas11.gif [View same] [iqdb] [saucenao] [google]
1060293

>>1060290
favorite

>> No.1060297
File: 696 KB, 498x473, canvascycle12.gif [View same] [iqdb] [saucenao] [google]
1060297

>>1060293
this is all i saved

>> No.1060302

sorry for ruining the thread, half of these aren't canvas?

>> No.1060353

>>1060302
Not sure what you mean. These are animated gifs made from the "HTML5 Canvas Color Cycling" web demo posted somewhere above, hence "canvascycle.gif"

>> No.1062480
File: 13 KB, 320x200, advantage-tennis-dos-screenshot-travelling-to-paris-for-a.png [View same] [iqdb] [saucenao] [google]
1062480

back to game art

>> No.1062501
File: 26 KB, 512x434, cybercityoedo4.gif [View same] [iqdb] [saucenao] [google]
1062501

>>1062480

>> No.1062745

>>1051076

You think that's bad? My name is Zachary...

>> No.1063081
File: 17 KB, 414x245, Fermion_Mirai_kara_no_Houmonsha_270.png [View same] [iqdb] [saucenao] [google]
1063081

>>1062501

>> No.1065632
File: 39 KB, 512x296, Time_Stripper_Mako_chan_121.png [View same] [iqdb] [saucenao] [google]
1065632

>>1063081
very good artwork here

>> No.1066310
File: 2.92 MB, 320x216, SNATCHER.gif [View same] [iqdb] [saucenao] [google]
1066310

>>1050928

>> No.1066382

>>1059643

Those are so goddamn beautiful, thank you anon.

>> No.1068457
File: 31 KB, 640x400, anotherbeginning1_b_pe.png [View same] [iqdb] [saucenao] [google]
1068457

>> No.1068458
File: 26 KB, 304x224, pulstar-intro.png [View same] [iqdb] [saucenao] [google]
1068458

>> No.1068462
File: 18 KB, 260x175, aleste2-title.png [View same] [iqdb] [saucenao] [google]
1068462

>>1068458

>> No.1068470
File: 12 KB, 336x240, 0001.png [View same] [iqdb] [saucenao] [google]
1068470

>> No.1068479
File: 20 KB, 336x240, 0002.png [View same] [iqdb] [saucenao] [google]
1068479

>>1068470

>> No.1068495
File: 330 KB, 250x250, MSG.gif [View same] [iqdb] [saucenao] [google]
1068495

>> No.1068502
File: 26 KB, 385x241, NightLife.jpg [View same] [iqdb] [saucenao] [google]
1068502

>> No.1068508
File: 32 KB, 640x400, Night_Slave_(PC-98)_03.png [View same] [iqdb] [saucenao] [google]
1068508

>> No.1068524

>>1068470
>>1068479
超可愛いよ、君。彼がいる?んー~

>> No.1068525
File: 69 KB, 640x400, rusty-2.png [View same] [iqdb] [saucenao] [google]
1068525

>> No.1068539
File: 33 KB, 320x200, Superhero League of Hoboken.gif [View same] [iqdb] [saucenao] [google]
1068539

>> No.1068546
File: 19 KB, 324x203, SotB.gif [View same] [iqdb] [saucenao] [google]
1068546

>> No.1068553
File: 5 KB, 320x200, spaque_terminate.png [View same] [iqdb] [saucenao] [google]
1068553

>> No.1068554
File: 14 KB, 320x200, futurewars-1.png [View same] [iqdb] [saucenao] [google]
1068554

>> No.1068560
File: 7 KB, 320x200, another_amiga-12.png [View same] [iqdb] [saucenao] [google]
1068560

>> No.1068563
File: 14 KB, 384x224, 0002.png [View same] [iqdb] [saucenao] [google]
1068563

>>1068561

>> No.1068561
File: 13 KB, 384x224, 0001.png [View same] [iqdb] [saucenao] [google]
1068561

>> No.1068576
File: 23 KB, 640x380, spaque3.png [View same] [iqdb] [saucenao] [google]
1068576

>> No.1068579
File: 91 KB, 640x482, Lost Files Of Sherlock Holmes2.png [View same] [iqdb] [saucenao] [google]
1068579

>> No.1068589

>>1051037
STILL THE BEST BABY

>> No.1068761

>>1050848
>>1050658
Is it just me or could they use a longer delay between frames?

>> No.1068809
File: 29 KB, 1600x1200, TMDYyks.png [View same] [iqdb] [saucenao] [google]
1068809

>> No.1068897
File: 1.24 MB, 72x224, ♪.gif [View same] [iqdb] [saucenao] [google]
1068897

>>1068809

>> No.1069406
File: 161 KB, 640x482, Star Control II.png [View same] [iqdb] [saucenao] [google]
1069406

>> No.1072425

does anyone have the link to the page that was just like the canvas one posted here except you could change the time of day?

>> No.1072443

>>1068809
Thank you for the hell of kick ass desktop.

>> No.1072470

>>1048271
>Gateway 2: Homeworld

Fuck yes. That game was what got me into the Gateway books, which is still probably my favorite science fiction series of all time.

>> No.1075159
File: 25 KB, 464x720, noirlac4.gif [View same] [iqdb] [saucenao] [google]
1075159

>> No.1075163
File: 51 KB, 640x640, noirlac3.gif [View same] [iqdb] [saucenao] [google]
1075163

>> No.1075169
File: 85 KB, 628x924, 11.gif [View same] [iqdb] [saucenao] [google]
1075169

>> No.1075183 [DELETED] 

>>1075159
>>1075163
These are beautiful but they're not from a game they were made by an internet artist... you realize that's not fucking retro?

Not retro

>> No.1075190

>>1075183
who gives a fuck

>> No.1075191
File: 64 KB, 320x240, Chin.gif [View same] [iqdb] [saucenao] [google]
1075191

>>1075183
That first one is from Snatcher you clod of a shitposter.

>> No.1075194

>>1075191
Don't reply to trolls.

Report and ignore their posts.

>> No.1075201

>>1075183
Just go away already.

>> No.1075228
File: 96 KB, 500x354, pixel26.gif [View same] [iqdb] [saucenao] [google]
1075228

>>1075183

>> No.1075607
File: 159 KB, 485x750, pixel1.png [View same] [iqdb] [saucenao] [google]
1075607

>> No.1075613
File: 236 KB, 500x500, fuckyeahpixel.gif [View same] [iqdb] [saucenao] [google]
1075613

>> No.1075618
File: 92 KB, 484x750, pixel3.png [View same] [iqdb] [saucenao] [google]
1075618

>> No.1075621
File: 84 KB, 500x500, pixel4.gif [View same] [iqdb] [saucenao] [google]
1075621

>> No.1075630
File: 256 KB, 500x372, sunset.jpg [View same] [iqdb] [saucenao] [google]
1075630

>> No.1075632
File: 173 KB, 500x699, KOFbg.gif [View same] [iqdb] [saucenao] [google]
1075632

>> No.1075640
File: 69 KB, 512x192, pixelchinax1.png [View same] [iqdb] [saucenao] [google]
1075640

>> No.1075661
File: 2.38 MB, 2560x1600, lttpwall.jpg [View same] [iqdb] [saucenao] [google]
1075661

>> No.1075675
File: 13 KB, 1024x768, 8-bit_robocop_vs_desktop_1024x768_hd-wallpaper-1003157.png [View same] [iqdb] [saucenao] [google]
1075675

>> No.1077265
File: 26 KB, 512x434, cybercity oedo3.gif [View same] [iqdb] [saucenao] [google]
1077265

>>1075640
this one's really nice, but noirlac is such a giant cock sucker. he literally pulls images off the internet (does not even use any of his own screen captures, probably has never even touched the MSX), changes the colours slightly or crops the image, then tries to SELL the art like its his-
truly a shitstain on the pixel art community.

ok my rant is over

>> No.1077273

>>1075661

>lttpwall.jpg
>lttp