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/vr/ - Retro Games


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File: 630 KB, 443x290, ghost-in-the-shell.gif [View same] [iqdb] [saucenao] [google]
10474883 No.10474883 [Reply] [Original]

It's pretty good, just letting y'all know about this gem

>> No.10474915

>y'all
you just ruined your thread retard

>> No.10474924

>>10474883
It's really not good. You are crawling around with this dumb spider and shooting things in unfun, repetitive ways

If you've seen the gif, you've seen the whole game

>> No.10474929 [DELETED] 

>>10474915
ebonics should be a bannable offense

>> No.10474939
File: 303 KB, 1376x1080, q345yq5.jpg [View same] [iqdb] [saucenao] [google]
10474939

>>10474883
I still, to this day, call it the ultamite stoner game. I remember back in the early 00s toking up and everything reeking of patchouli while playing this and sipping booze.

Good times.
Funny thing is, most people of my generation agree as much.

>> No.10474964

>>10474883
Just saw another "hidden gem" youtube video about this pop up in my feed. This "hidden gem" has been getting discovered once a month since release
https://www.youtube.com/watch?v=a0T7aNwmPck

>> No.10474970

>>10474964
Calm down anon, not everybody is as obsessed with c-list ecelebs as you may be

>> No.10474974

>>10474970
Yeah everyone's too busy being obsessed with this mediocre PS1 game. We have threads about it almost daily now

>> No.10474978

>>10474974
Good, it should have a thread at all times.

>> No.10475023

>>10474883
Why do some PS1 games look this pixelated? It's like SNES in 3D

>> No.10475029
File: 18 KB, 400x266, no-board-for-oldfags.jpg [View same] [iqdb] [saucenao] [google]
10475029

>>10475023

>> No.10475031

>>10475023
PSX and SNES are highly related, hardware wise. Sony made both.

>> No.10475035

>>10475023
devs forgot to enable the 4x upscale with 16xMSAA and texture replacement pack, those lazy fucks

>> No.10475040

>enjoying this fast paced mech game bro? too bad, we turned it into a shitty platformer on the last level, have fun lmao
Fuck this shit

>> No.10475068

>>10475023
In case you're serious: the PS1's native resolution wasn't that different from the previous gen's systems. Though it also featured a higher res mode that could manage 480p vertical res for games that could afford to cut back on visual complexity and poly count otherwise.

>> No.10475073

>>10475068
wasnt it 480i though?

>> No.10475220

>>10474915
what's wrong with y'all?

>> No.10475225

>>10475040
There are like 3 easy jumps you have to make. I don't know why people go on about that.

>> No.10475226

>>10475220
That anon's new stepdad says it a lot so he has complex feelings attached to it.

>> No.10475282

>>10474883
it's been posted here every few weeks for years

>> No.10475284

>>10474883
Shut up, Joe.

>> No.10475379

>>10474924
>>10474974
>>10475040
Oh look, it's the "gits is not that good guys!" poster that posts in every single gits thread

>> No.10475415

>>10475379
What? Are you a legit schizophrenic?
This guy >>10474912 really was right

>> No.10475578

Is this game gfcore?

>> No.10475586

>>10474924
This. It's like a side mechanic in a Mission Impossible game or something but hardly something that warrants a full game

>> No.10475615

Oh yeah this one's gr8. Incredible OST and aesthetics

>> No.10475623

>>10475415
Ghost in The Shell is not obscure at all. Literally Roger Ebert reviewed the movie.

How did u link another thread though anon I've never seen that before

>> No.10475637

>>10475623
Just double >> newfag

>> No.10475646
File: 97 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10475646

>>10474939
why did you use a 3D model recreation instead of the original art

>> No.10475657

>>10475637
thanks!

>> No.10476185

>>10475578
Sadly not

>> No.10476304

>>10474883
I've known about it for years. It was on the cover of multiple game magazines the month of its release too.

Do you have anything new to write about it? Personally I think it could use a PC release and a sequel.

>> No.10476447

>>10475023
that game runs at 320x240 like most of the 5th gen

>> No.10476639

>>10475040
Not even bad. The game started to get good at the final level. Needing to scale the wall then go upside down in the building was fun. There should have been more interesting instances in navigation in Ghost in the Shell. Simply put, if you can beat the third mission "Firecracker" you pretty much beat the game.

>> No.10477156

>>10474915
oh noes, not that cultural appropriation.

>> No.10477220

>>10474883
One of the few PSX games I go back and replay every so often. Amazing controls for a PSX game when most studios were still just figuring that shit out.

>> No.10477510

>>10477220
Exact were great pioneers in 3D games. Too bad Sony killed them.

>> No.10477564

the PS2 third person shooter game is the one that is underrated

>> No.10477610

>>10477564
That one tried to imitate the ps1 Game on the tachikoma missions but it's wasn't as good

>> No.10477702
File: 25 KB, 618x439, FB_IMG_1585485294216.jpg [View same] [iqdb] [saucenao] [google]
10477702

>>10477156
>tfw y'all lived long enough to see y'all get taken away from y'all

>> No.10478262

>>10474915
Would you prefer y'uns instead?

>> No.10479994

Great xmas game

>> No.10480098

>>10475023
have you never played a non-emulated and upscaled ps1 game zoomie?

>> No.10480215

weird how licensed games are always terrible but licensed anime games are good like 30% of the time

>> No.10481238

>>10480215
What was the first good western licensed game? Goldeneye?

>> No.10481874

>>10481238
Plenty of the old Capcom games that were basically reskinned Mega Man were good

>> No.10481884

>>10481238
Pretty sure it came later but I liked the Mission Impossible game for the n64. Controls feel weird nowadays though.

>> No.10481891

>>10474883
Excellent audio and visuals. Must be the same engine they used for Ape Escape and Jumping Flash.

>> No.10481896

>>10477510
Sorny is fucking retarded. At least the talent got swooped by Nintendo, though their potential will still not get unleashed.

>> No.10481903

>>10481874
Capcom si japanese, unless there's some capcom usa developed game
>>10481891
Jumping Flash yes, same devs. Notice the GUI si very similar, same with their older game, Geograph Seal.
Not sure if any of the ex-Exact guys worked on Ape Escape but I think not

>> No.10481905

>>10475578
yes
https://www.youtube.com/watch?v=hvB_f-aAARw

>> No.10481909
File: 82 KB, 434x497, 1690143685478109.jpg [View same] [iqdb] [saucenao] [google]
10481909

>>10475023

>> No.10481914

>>10481905
Yeah any gal would fall for that awesome intro and the general cyberpunk vibe of the game, but the actual game is too male-oriented with lots of need for spatial awareness

>> No.10481994

>>10481914
It's not the spatial awareness that's male-oriented.
Girls played tomb raider which still filters le dark souls veterans.

>> No.10482004

>>10481994
TR doesn't require precise quick reaction, it's a more slow-paced game, same reason why Resident Evil is able to be gfcore aswell, or 3D Zelda.
GITS is a fast-paced 3D shooter with platforming, forward and reverse movement and crazy wall/ceiling strafing, it filters the female brain like noone's business.

>> No.10482010
File: 74 KB, 800x600, 14985.jpg [View same] [iqdb] [saucenao] [google]
10482010

>>10474883
>GiTS
>No Playable Motoko Kusanagi
oni is the superior gits

>> No.10482118

>>10482010
broke: wanting to play as Motoko Kusanagi
woke: wanting to play as Motoko Kusanagi piloting a Fuchikoma
enlightened: wanting to play as a rookie piloting a Fuchikoma, getting bossed around by the Major

>> No.10482128

>>10475415
>This guy
stfu samefag

>> No.10483078

>>10481896
I thought all the Exact guys were MIA or maybe one of them working at sony's Japan studios.
What nintendo games did they make?

>> No.10483135
File: 57 KB, 474x671, MV5BMjJjNzZiMjEtY2EzYy00NGMxLTlmNTAtZTE0NzQ2NzJiMDNjXkEyXkFqcGdeQXVyMzM4MjM0Nzg@._V1_.jpg [View same] [iqdb] [saucenao] [google]
10483135

>>10482118
You can play the PS2 game to play as Motoko. completely different but also good and the SAC writers were involved. It's a third person shooter with a lot of aerobics. There's also a different game under the same name for PSP that was an FPS where you also controlled the major

>> No.10483136

>>10483135
Sorry I meant parkour not aerobics

>> No.10483140
File: 104 KB, 600x600, OxfordRedChesterfieldArmchair_OR-1T_3_600x.jpg [View same] [iqdb] [saucenao] [google]
10483140

>>10481914
Your armchair, sir

>> No.10484132 [DELETED] 

>>10474915
get a load of this fascist faggot

>> No.10484353

>>10475415
>gits
>obscure
fuck off
nice to see mods asleep at the wheel still

>> No.10484478

>tfw I missed the window for buying it for reasonable price back in the early 00s

>> No.10486168

>final boss is a helicopter on free fall from a skycraper
KINOOOOOO

>> No.10486365

>>10486168
>holds a controller up as he watches a film and starts squeeing

>> No.10486912

>>10486365
....huh?

>> No.10486925

>>10486912
Kinobabies are retarded.

>> No.10486943

>>10486925
What's a "Kinobabies"?

>> No.10486945

>>10474939
Cringe

>> No.10486946

>>10486168
Damn boss was so hard, never managed to finish the game.

>> No.10486965

>>10486946
You can do it anon, I believe in you!

>> No.10486982

>>10486946
The Bosses in this game are so easy.

>> No.10488746

>>10486982
Eh, I'd say they are medium difficulty. That 2nd stage boss used to always fuck me up, until I finally properly learned what to do exactly.
There's a few others that are also quite intense, like those that are 2 mechs attacking at the same time in one of the later levels.
I can see how they can filter people.

>> No.10488775

>>10484353
Why would mods delete some guy calling gits obscure

>> No.10488837

>>10488775
trolling is against the rules

>> No.10489337

>>10488746
Stay on the ceiling for those two.