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/vr/ - Retro Games


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10471825 No.10471825 [Reply] [Original]

Is it cheating to use a monitor CRT and emulator as a substitute for a CRT television and physical console?

>> No.10471832

>>10471825
yes, I have reported you to the retropolice

>> No.10471883

>>10471825
You're getting perfect motion clarity with a CRT monitor so at least it's better than an LCD or OLED.

>> No.10471886

>>10471825
No, that looks great. same technology as consumer crt. Tubes and rays and ions n shot

>> No.10471892

>A-Ape do good? Ape wants to be part of group
Just play the goddamn game.

>> No.10471978

>>10471892
I’ve never played KH before

>> No.10472052
File: 139 KB, 643x774, tandemTV.jpg [View same] [iqdb] [saucenao] [google]
10472052

>>10471883
>perfect motion clarity
do you guys just repeat shit without understanding it or what
CRT will have THE MOST BLUR
will have THE MOST GHOSTING
WILL HAVE THE MOST phosphor glow\haze


i think crt are wonderful and prefer them for composite signal blending\dithering (artistic merit)

but i dont carry the delusions that it is somehow going to outperform on the ufo test in regards to blur-in-motion or sharpness in general or even pixel response time in 2023(4)


please educate yourself

>> No.10472065

>>10471825
Yes it is.
>emulator
>crt shader
You didn't beat the game.

>> No.10472102

>>10472065
>crt shader
Why the fuck would you need one when you’re playing on an actual CRT

>> No.10472124

>>10472102
CRT monitors can't replicate scanlines or composite blending (assuming you're using straight hdmi/displayport to vga) so shaders are required for getting the actual 240p CRT effect, as monitors can't do 240p. (Not without retarded hacks that fuck it up, mind you)

>> No.10472140

>>10472124
>>10472102
>>10471825
that just sounds like using a 240p consumer television with extra added steps???


lowkey i DO have a vga monitor
i like using on pc, i like using my arcade boards with it
i like using my dreamcast on it
vga monitors have some great QoL features\clarity
however it wont "look" like youre playin duck hunt or blaster master like the good old days
like many other anon mentioned
a decent scanline generator or even a shitty one will produce decent results on vga crt

i have an hdmi scanline generator and a vga one as well
they both look not that great on an LCD but on the vga tube its pretty close to a sony i have here at the house

>> No.10472143

>>10472124
Plenty of CRT monitors can do 240p just fine. PVMs, for example. But I know you meant VGA computer monitors so s'cool.

>> No.10472182
File: 192 KB, 619x597, lookingood.jpg [View same] [iqdb] [saucenao] [google]
10472182

>>10472102
It didn't look the same, at least not on a regular trinitron like OP's. It's why even console emulators in the 90s had those shitty 2xsai and eagle filters.

>> No.10472212

>>10472065
I wonder how many times a week you post gay shit like this.

>> No.10472260

>>10471825
I notice that whenever people on this board want to show off their CRTs they only ever show a game's title screen or something from the first 5 minutes.
It's like they don't actually play video games

>> No.10472307

>>10472260
>Wanting to post an image of a game on a CRT
>Decide to use a iconic moment that is easily known and could be compared to one's idea of it on an LCD at glance, like the title screen or a moment very early on into the game
Curious... I wonder what could be behind this phenomena!

>> No.10472348

>>10472260
ive spent way more money and time putting my set up together than i have actually gaming on it

>> No.10472376

>>10472052
>CRT
>GHOSTING

What type of madness is this? As someone who has used many VGA CRT monitors, I have never experienced anything remotely like ghosting. That was a thing that I didn't see until early LCD monitors.

>> No.10472604

>>10472260
I notice that whenever people on this board want to show off their lack of intelligence they copepost with the most ridiculous shit.

>> No.10473034

>>10472052
If you get ghosting with a CRT, fix your refresh rate and video settings. And phosphor trails have nothing to do with motion clarity.

>> No.10473048
File: 3 KB, 233x179, sampleandhold2.gif [View same] [iqdb] [saucenao] [google]
10473048

>>10472052
>he doesn't know how sample and hold works

>>10472376
He is talking about phosphor trailing. If you really want to notice this and never again be able to not notice it look for it in SMB while having fire Mario do a running jump across a black background. For the record, phosphor trails are way better than sample and hold blur.

>> No.10473069

>>10471825
Yes. You did not complete the damn game.

>> No.10473586

>>10472124
>CRT monitors can't replicate scanlines
What? Monitors have way higher TVL.
240p on a CRT monitor will have much better scanlines than most PVMs even.

>> No.10473594

>>10472124
You can do 240p 120Hz with BFI or yes, you can use a shader and do 480p 60Hz without line doubling and get 240p 60Hz. Both look identical.

>> No.10473625
File: 2.56 MB, 1024x1024, 1676408513279209.png [View same] [iqdb] [saucenao] [google]
10473625

>>10471825
Emulate on a CRT TV, best of both worlds.

>> No.10473631

>>10471825
For Dreamcast that's not a substitute but on of the intended use cases.

>> No.10473683

>>10472065
t. coomlector trying to pawn off his junk onto people who just want to play the games

>> No.10474034

>>10471825
>Is it cheating to use a monitor CRT and emulator as a substitute for a CRT television and physical console?
I'd rather emulate on PC with a CRT monitor than play on real hardware using a crappy LCD. How good or bad it is to emulate really depends on the console, if you're doing any mainstream console (Anything from Nintendo, Sega or Sony) from the mid 80s - early 2000s, then you're probably fine. Some consoles I think benefit from their specific controllers more than others, too, like the N64 can feel weird without proper C buttons and you need at least one controller with a good d-pad to play a lot of 2D games, although if you've got a good mechanical keyboard that CAN be a good substitute for some games.

>> No.10474043

>>10471825
do you have to seek external approval for everything you do in life?

>> No.10474046

>>10472102
why did old emulators have an option for scanlines back when all you had were CRTs?

>> No.10474070

>>10474046
actually old ones didn't
later ones added them for when you used a higher resolution on crt or used a lcd

>> No.10474112

>>10473048
>He is talking about phosphor trailing. If you really want to notice this and never again be able to not notice it look for it in SMB while having fire Mario do a running jump across a black background. For the record, phosphor trails are way better than sample and hold blur.

I don't consider that to be ghosting. It's 'soul'.

>> No.10474125

>>10473048
Phosphor trailing is soulful though?

>> No.10474171

>>10474046
Why do you zoomers embarrass themselves with such stupidity?

>> No.10474182

>>10474171
I remember zsnes having fucking scanlines in the early 00s

>> No.10474191

>>10471825
Yeah, many anons have stated how you can achieve the 240p look in this thread.

You'll also get 480p instead of 480i for ps2 games and such. I actually like how 480i looks on a consumer TV despite 480p being clearly sharper. It really is about preference and nostalgia.

>>10472052
Bait used to be believable.

>> No.10474257

>>10474191
480i feels sharper to me because all of the confusion of the interlacing ends up removing all of the jaggys and aliasing from the image, 480p you can see all of the stray pixels clear as day.

>> No.10474263

>>10474182
>early 00's
>not even /vr/ era anymore
>also LCDs were already a thing
>post literally said "old" emulators

>> No.10474268

>>10474257
We're talking about emulation here. Render at 960p and it will look great, even if the CRT resolution is set to 480p.

>> No.10474653

>>10474125
I like seeing torches trailing in the dark :^)

>> No.10474681

I watched the rectal rgb video yesterday about the retrotink 2x pro and may get one with an hdmi to vga adapter to keep as a makeshift crt solution. I use other crts but have a PC one lying around and considering how much more available PC ones are for high quality signals it might prove to be really useful.

>> No.10475242

>>10474182
Past life experience?

>> No.10475340

>>10475242
>>10474263
Alright so I checked to see if my memory was fucking me. Earliest version of ZSNES to include scanlines was 1.40 released in 2004. I had a CRT at the time and so did most people.

>> No.10475342

>>10475340
just as I said in >>10474070

>> No.10475351

>>10474681
Why do you need a retrolink? I use a HDMI > RF adapter and it works fine.

>> No.10475479

>>10471825
CRT monitors are great and all, but it's far too "good" to give you the same image as an old CRT TV. All those visual tricks that developers used, depended on your TV kinda sucking.

>> No.10475484

>>10474171
>>10474182
zsnes had scanlines in '98 at least.
I think snes9x (or was it bsnes?) had scanlines as an option too, plus some "lookin good"-filters, at least the Mac version did (it's how I first played FFVI).

>> No.10475593

>>10475479
Filters. Benefits of CRT, RGB and good quality tube but you still get the effects.

>> No.10475628

>>10475484
see >>10475340

>> No.10475653
File: 8 KB, 640x480, zsnes_000.png [View same] [iqdb] [saucenao] [google]
10475653

>>10475628
0.800c too.

>> No.10475667

>>10474046
>>10475653
>why did a emulator running at VGA resolution in DOS need scanline filters to get 240p effect?
gee, maybe because it was running at 480p and not 240p?
literally the same effect as running the same monitor at 240p natively, which is kind of pointless when you get the identical picture with 480p and scanline filter

>> No.10475693

>>10475667
With a VGA monitor, there isn't even a real native 240p, since the 320x240 resolution setting was line-doubled (640x480 resolution with doubled pixels). The manual to zsnes even recommends only using 640x480 if you want to use scanlines, since 320x240 is faster (I guess since the line-doubling is done by the VGA card) and 320x240 and 640x480 without scanlines look the same.

>> No.10475741

>>10475693
>With a VGA monitor, there isn't even a real native 240p, since the 320x240 resolution setting was line-doubled (640x480 resolution with doubled pixels).
The monitor doesn't care as long as the vertical and horizontal frequencies are within it's range. It has no concept of resolution.
You can easily output 240p 120Hz to a VGA monitor and it will work.

>The manual to zsnes even recommends only using 640x480 if you want to use scanlines
Obviously, there would be no point in doing so with any other resolution.

>and 320x240 and 640x480 without scanlines look the same.
Line doubled 240p and 480p look the same for 240p content, yes.

>> No.10475768

>>10475741
>It has no concept of resolution.
Yeah I only meant with the VGA card of course.

>> No.10476214

>>10475340
>>10475484
Your larped experience doesn't make your bullshit true

>> No.10476276

>>10471825
No.
And that's exactly what I do.

>> No.10476338
File: 4.00 MB, 4128x3096, 1403154923392.jpg [View same] [iqdb] [saucenao] [google]
10476338

>>10471825
Nope. You can do some absolutely wonderful stuff with a PC CRT monitor.

>> No.10476752

>>10476214
You can try the v0.800 version of zsnes yourself, it runs in dosbox:
https://web.archive.org/web/19991114232833/http://www.zophar.net/zsnes/archives.html

>> No.10477960

>>10476752
Even better, you can just stop coping. No amount can remove you from the hole you've dug for yourself. No amount can fill the hole in your zoomer mind where your soul should have been.