[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 1.43 MB, 1920x1080, 1701062291093.webm [View same] [iqdb] [saucenao] [google]
10452981 No.10452981 [Reply] [Original]

They stole this from us

>> No.10452994

How is a Bluetooth controller manufactured for modern systems today remotely relevant to /vr/? Oh it has a retro theme? As does Hyperdimension Neptunia, let me get right onto making those threads.

>> No.10453001

>>10452994
They plug into the Saturn you fucking retard

>> No.10453002

>>10452981
who made that?

>> No.10453006

>>10453001
So with an adaptor you can plug it into a Saturn no differently from other xinput devices. The additional buttons and second stick show it's clearly more than an aftermarket Saturn 3D controller

>> No.10453010

a 6 face button dual analog controller? Please tell me why my (almost) perfect controller was cancelled?

>> No.10453015

>>10452981
>default narrow serif font
every fucking time

>> No.10453030

>>10453010
It's still a thing it just got nerfed

>> No.10453058
File: 444 KB, 2560x1439, 81R0Pc585-L.jpg [View same] [iqdb] [saucenao] [google]
10453058

I wonder if a Saitek controller could be modified to take a better, less stiff d-pad? And maybe a way to soften the buttons too.

>> No.10453074

>>10453010
They sell it but will a tiny psp like analog sticks

>> No.10453190

>>10452981
That looks absolutely disgusting. Right stick is way too close to A, Start and Select are way too close to the sticks, and the sticks looks like tumorous growth out of the controller. Thank god they scrapped this for the final design.

>> No.10453420

>>10453074
Switch style akshully

>> No.10453587

>>10452981
I'm guessing they got a huge deal on joycon sticks because no one wants them, and then axed this proto design.
Another downer is that L2/R2 have travel time, but they're digital. They really cheaped out on the final product imo.

>> No.10453636

>>10452994
you know, you'll never make friends by being belligerently autistic like that.

>> No.10453830

>>10452981
those shoulder buttons look terrible

>> No.10453857

>>10453074
no, the triggers there look to be analog. the version they're planning on selling only has digital. for some retarded reason.

>> No.10453870

>>10453190
It's a prototype, you retard. The design would have been refined before production. Instead they threw it all out and produced a cheap piece of garbage instead. No analogue triggers plus those shitty short analogue sticks is a massive fail.

>> No.10453873
File: 873 KB, 992x1856, Cave.png [View same] [iqdb] [saucenao] [google]
10453873

>>10452994
post CAVE-chan threads

>> No.10453946
File: 2.98 MB, 3510x3210, 1970s design in 1993.jpg [View same] [iqdb] [saucenao] [google]
10453946

Fucking bullshit, this is exactly the kind of controller I have been looking everywhere for. How hard is it to make a dual-stick controller with six face buttons and four shoulder buttons? All of the six face button controllers I could find only had two shoulder buttons, and most had no analog sticks at all. I don't even care if the C and Z buttons are just mapped as duplicate L2/R2 buttons, I just want to use it as a one-size-fits-all emulation controller, and there was never a system that had both six face buttons and four shoulder buttons, it was one or the other if that. This kind of controller would work for pretty much any system released in gen 3 or later... with the exception of the Atari Jaguar but fuck that thing.

>> No.10453956
File: 1.82 MB, 2000x2000, xbox elite controller back side.png [View same] [iqdb] [saucenao] [google]
10453956

>>10453946
You know why nobody cares about 6 face buttons?

>> No.10454003

>>10453956
Didn't that elite controller flop? On top of the laughable price, you realize those are not extra buttons right? They just let you map them to existing buttons. It would have been incredibly braindead of MS or any game publisher to add any sort of functionality to their games, even just optional macros, that require the use of a controller that costs three figures just because it has extra buttons on it.

>> No.10454031
File: 550 KB, 1157x2460, controllers back side.jpg [View same] [iqdb] [saucenao] [google]
10454031

>>10454003
Flopped, no, it's quite popular. You know what else is popular? This kind of controller design. You know what isn't popular? 6 face buttons.
They aren't extra buttons, but then again
>I don't even care if the C and Z buttons are just mapped as duplicate L2/R2 buttons

>> No.10454036

>>10454031
> Popular vs what's Good.

Only because they haven't made a good enough 6 button design yet, 6 face buttons is also used in fighting games mainly due to the accessibility factor, fightpads also use it as per default so its not inherently unpopular concept.

More plebs play shooters vs fighters. I find back buttons annoying af and disrupting the flow of gameplay if it's not a shooting game.

>> No.10454041

>>10454036
Pressing Z and C requires moving the thumb away from X and A.
Pressing P1 to P4 doesn't require moving a thumb away from any button.
It's popular because it's better.

>> No.10454072

>>10454031
>You know what isn't popular? 6 face buttons.

I didn't say modern consoles should have six face buttons. You know what also isn't popular? The Sega Saturn, yet that OP image is of a Sega Saturn themed controller. We aren't talking about mainstream controllers here.

>They aren't extra buttons, but then again

Except it's considerably more confusing to have two of the buttons on the back for consoles that used six face buttons like the Genesis, Saturn, or N64. You realize that any standard dual-analog controller also does that, right? You can just map L2 and R2 to C and Z in the emulator because there was no console that had four shoulder buttons AND six face buttons, but having A and B be on the face while C is a shoulder button is unintuitive and confusing when the game is designed with there being six face buttons in mind.

That's why I don't care if they are mapped to L2 and R2 because no console that had six face buttons had an L2 and R2 or vice-versa, but the physical placement of the buttons is still important. And thanks XInput basically making the number of face buttons you can have set in stone, having them mapped that way is the only way it would work without being a mess or requiring 3rd party software.

>> No.10454103

>>10454072
>Except it's considerably more confusing to have two of the buttons on the back for consoles that used six face buttons like the Genesis, Saturn, or N64
funny thing about the 64, the Z button was named such because in 3D games you could move along the Z axis. source: my ass

>> No.10454110

>tumor sticks
>8shitdo
Who cares?

>> No.10454117

>>10454110
it's from retro-shit tho

>> No.10454134

>>10454072
>it's considerably more confusing to have two of the buttons on the back for consoles that used six face buttons like the Genesis, Saturn, or N64
I don't think this is the case. Games with the Z and C functions being truly continuous/related to X-Y and A-B are extraordinarily rare. In Street Fighter having Heavy Punch and Heavy Kick being separated, I agree, is a disconnect. But is SOTN having Map and Mist Form being on the back that much of a break? I don't think so.

>> No.10454139
File: 2.70 MB, 1344x1600, 432634623643262346.png [View same] [iqdb] [saucenao] [google]
10454139

>>10454072
You know what else had six button layout?

>> No.10454142
File: 698 KB, 3467x1532, F-arroob0AE5Mu5.jpg [View same] [iqdb] [saucenao] [google]
10454142

I ordered one to play platformers and shit.

>> No.10454145

>>10452981
total shite dpad

>> No.10454187
File: 127 KB, 823x549, IMG_1816_823x.jpg [View same] [iqdb] [saucenao] [google]
10454187

>>10454134
It definitely is, especially for the N64, but many SEGA games have a disconnect too depending how their buttons are mapped.

>>10454139
And it also had two shoulder buttons instead of four

Like I said, none of the consoles that used six face buttons had four shoulder buttons.

>> No.10454223

>>10454187
N64, eh, A and B can go to the back or the shoulder. C buttons = XYAB, or the second stick.

>> No.10454228

>>10454223
The two primary buttons being back or shoulder is even more confusing than splitting up the C buttons. Mapping them to a stick is not going to work for something like a fighter.

Seriously, easiest way would be if they just made the damn controller in OP's image instead of all this mess of trying to jury-rig a four face button controller to act as a six-button.

>> No.10454257

>>10454228
Primary offense and defense in Souls games have been on the shoulder for over a decade. Confusing? Not for GOTY.

>> No.10454294

>>10454257
You are comparing a combat-heavy adventure game with a heavy focus on meticulously planning out and calculating your attacks to a system full of action games and 3D platformers...

This isn't even apples to oranges, it's apples to bowling balls.

Also, not retro.

>> No.10454481
File: 1.22 MB, 1080x1080, file.png [View same] [iqdb] [saucenao] [google]
10454481

>>10454041
>Pressing Z and C requires moving the thumb away from X and A
on a 6 button controller your double face button combinations are
>AB/BC/XY/YZ/XA/YB/ZC
While the combinations on a 4 button controller are less. Pressing a combination of buttons + L or R is more accessible than something like claw gripping so you can press both of the shoulder buttons at once while having access to face buttons.
>>10454257
>Primary offense and defense in Souls games have been on the shoulder for over a decade
Primary offense and defense in Monster Hunter have been on the face buttons for two decades. Despite having fewer i-frames in general and far more complex movesets MH is enjoyed by literal children because face buttons are more intuitive than shoulder buttons.

>> No.10454534

>>10453058
>1234
>5 and 6 are just unlabeled
>no select or start (actually might be 5 and 6 instead)
is there a reason for this? is it a limitation with xinput/dinput? wtf is wrong with controller makers? of course thats not even mentioning the absolutely atrocious madcatz tier design.

>> No.10454628

>>10453956
Oh great, paddles that don't add any functionality beyond copying the existing face buttons.

>> No.10454685

>>10453006
It comes in a wired version that plugs up to the Saturn. Only problem is you're wrong, it's not more than an aftermarket Saturn 3d controller. It has no analog triggers. When people threw a fit over it, retro bit started claiming that it was never intended to be a 3d controller replacement.

>> No.10454715

>>10452981
How many shitty and unremovable macros will they put onto this to fuck up your button combos?

>> No.10454738

>>10454481
On a 4 button controller with 2 back your doubles can be 1A/1B/1X/1Y/2A/2B/2X/2Y in addition to XA/YB/XY/AB. And putting your thumb in a position to readily press Z/C makes it unable to press X/A quickly.

>> No.10454891

>>10454142
Could those sticks be modded somehow?
The controller looks good, but those sticks looks very small for the average hand

>> No.10454948

>>10454891
Wait a few years for an update. This thing is basically a collectable decoration at the point and it's going to flop hard after the first batch

>> No.10454949

>>10452981
I felt like Sega didn't have enough games that would benefit from analog to really need it.

>> No.10454959

>>10454949
The triggers?

>> No.10455078

>>10454738
>On a 4 button controller with 2 back your doubles can be
all of this applies to a 6 button controller. There's literally nothing gained from a 4 button cross controller.
>And putting your thumb in a position to readily press Z/C makes it unable to press X/A quickly
hmmm which is better having additional face button options for less frequently used buttons like a dedicated hotkey for a spell/art of war/item or taking your thumb off movement to scroll through a d-pad menu....no one can say for sure

>> No.10455167

just ordered one considering i use a ps2 controller for everything

worried about build quality and how bad the small sticks will feel, but that might be moddable

>> No.10455582

>>10454142
white controller looks like it sharted itself, especially in the thumbnail

>> No.10455624
File: 7 KB, 168x151, muhboy.jpg [View same] [iqdb] [saucenao] [google]
10455624

>>10454142

>> No.10455843

>>10452981
Are the sticks clickable, though?

>> No.10455857

>>10455843
yeah they have l3 and r3
it's third party hall effect joycon modules

>> No.10456038
File: 327 KB, 2048x1773, 20220529_101237.jpg [View same] [iqdb] [saucenao] [google]
10456038

>>10455078
Hmm what is better not having to compromise on combinations or having to compromise no one can say for sure

>> No.10456048

>>10452994
Gayga niggern

>> No.10456130

>>10455857
2 extra buttons, nice.
If only it would catch on.

>> No.10456242

>>10454117
Even worse.

>> No.10456516

>>10452981
oh, let me entertain you, yes, yes this is aesthetically pleasing but if you stalk retro-bits social media accounts, you'll see their support staff mention clearly and logically why it was changed. Basically it was easy to hit the analog sticks on accident. Yup, believe it or not the modern revision is an actual improvement, kind of like that was the purpose of prototyping.

>> No.10456526

people who want a saturn controller with analog sticks are clinically retarded.

name a game that needs 6 face buttons and 2 sticks.

>> No.10456528

>>10456516
The support staff have been coping this whole fucking time. They engineered a flaming pile of dog shit and can justify every little mistake. But at the end of the day a mistake is a mistake

>> No.10456536

>>10456526
A game that needs less than 6 face buttons is still a prime candidate for mapping things to the other buttons

>> No.10456550

>>10456536
a game that need less than 6 face buttons is a prime candidate for >>10454031, not 6 face buttons

>> No.10456552

>>10456536
get a controller designed for dual sticks and a controller designed for 6 face buttons.
not a garbage hybrid 90s controller

>> No.10456591

>>10456516
And what is the reasoning behind the triggers being digital instead of analog?

>> No.10456605

>>10456591
oh, look you've changed the topic.

>> No.10456608

>>10456591
that is probably a straight up cost cutting measure.

>> No.10456619

>>10456605
Err, no? People complained both about the smaller analog sticks and about the triggers being digital in what we got vs what was shown, you tried to defend it only from the analog sticks perspective.

>> No.10456754

>>10456608
so its not excusable. what are they gonna do, remove the analog triggers on the dreamcast controller and say "ermm well ackshually it wasnt intended to be a replacement for the official controller it was only supposed to be for fighting games"

>> No.10456967

Hoping Nintendo realized SEGA had the right idea and bring back the 6 buttons inputs

>> No.10456987
File: 132 KB, 1128x689, best selling game consoles.png [View same] [iqdb] [saucenao] [google]
10456987

>>10456967
Right idea...

>> No.10457268

>>10456552
Oh I'm not buying this piece of shit. I just thought that anon was making a dumb point about games not being designed for 6 buttons. For example I like to emulate thumb killing 3d ds games with a Saturn controller for comfort. And I map C and Z to stuff like swapping out which ds screen displays on my tv.

>> No.10458052

>>10456608
this, the HE modules are a lot more expensive than standard ALPS potentiometers
we're talking like $.06 vs $.0016 per unit
>>10456754
it's also primarily a switch controller and the switch only supports digital triggers just like every other "classic" controller
i understand that's the market segment r-b is expecting to profit most from

>> No.10458370
File: 712 KB, 1280x720, hyperkin-duke-20th-anniversary-1635262334817[1].png [View same] [iqdb] [saucenao] [google]
10458370

>>10453010
>a 6 face button dual analog controller?
The Duke does exist and is for sale. I just wish it was wireless or at very least come with a permanently attached cable.

>> No.10458392

>>10458370
how do these work on a modern computer? like, does it read the black and white buttons as duplicate L2/R2 or something? and is the dpad as shit as the 360's?

Right now I have an 8bitdo M30 that I specifically just use for Sega games, but the Bluetooth works like absolute trash on Linux for some reason

>> No.10458406

>>10454142
Looks fine to me. The triggers not being analog is a bummer, though. They aren't necessary for most use cases, but then neither is a classic SEGA controller with two joysticks to begin with, so we're in uncharted territory regardless and it doesn't feel like a smart thing to compromise. I feel the same way about the overall shape and how they compromised the sticks. Still, for a SEGA controller with broader utility it looks fine. I might grab one at some point, though I'd prefer Bluetooth.

>> No.10458417

>>10458392
>like, does it read the black and white buttons as duplicate L2/R2
I just did some reading and yeah the black and white just act as L1 and R1. It's a shame.

>> No.10458419
File: 3.92 MB, 1168x612, retrobit saturn sticks.webm [View same] [iqdb] [saucenao] [google]
10458419

modding the sticks might be difficult due to low profile and the walls.

if anyone has ideas for bigger sticks nubs, please mention them.

>> No.10458578

>>10456550
It really isn't, back buttons are fucking awful unless your only consideration is not having to take your thumb off the right joystick, that layout actually specifically only helps games that have 4 lightly used face buttons that you can all remap.

>> No.10458723

>>10458370
>Those awkwardly mounted tiny little diagonally placed L1/R1 buttons due to the original Duke only having two shoulder buttons.

Oof

I suppose this is one option, but I never liked the Duke over the S, a bit big, and would have preferred the six face buttons to be the same sizes/shapes. Although at least the black and white button placement is in a lot more reasonable to use location than the original Xbox controller.

>>10458392
>does it read the black and white buttons as duplicate L2/R2 or something?

>>10458417
>I just did some reading and yeah the black and white just act as L1 and R1. It's a shame.


From my understanding you can thank Xinput for that, it has a set amount of buttons and inputs, basically the inputs of an Xbox360 controller, so just about any PC controller these days can't have more buttons than a 360 controller would.

>> No.10459057

>>10458419
Clip your nails dude

>> No.10459081

>>10459057
the footage was taken from a random youtuber who reviewed it