Majora's Mask is the only one I can think of where it's used effectively as a joint between story and gameplay. Pretty much any other game it's just there for the story, with maybe a couple 'leave a thing here in the past for an item in the future' moments.
I'm not saying that's really bad or anything, I think OoT and Chrono Trigger are great, but in those time travel is mostly used for story and to give a sense of scale to a fictional world by seeing how it changes over time. Resetting time to puzzle out different solutions to people's problems as you learn their schedules and how to make events occur is the only example I can think of of time travel really being meaningful in a gameplay to gameplay moment.
I mean I guess there's also prince of persia's rewind and a few other games that do a similar thing, but that's time travel at such a small scale it almost feels like it doesn't count.