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/vr/ - Retro Games


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File: 183 KB, 640x474, Stadium_Professor_Oak.png [View same] [iqdb] [saucenao] [google]
10382941 No.10382941 [Reply] [Original]

The Pokemon Stadium Transfer Pak features are absurdly cool for the time. Rich kids in the early 2000s probably LOVED this shit. I was too poor for a setup like this, we never owned a Gameboy and only ever played Stadium because one of the neighborhood kids owned it. But I'm doing a playthrough now of Red and Stadium together through the magic of emulation and I'm stunned at just how fucking cool this is. Not just the ability to play Pokemon on your TV (even cooler back then considering how shitty the original Gameboy screens were), but the ability to see all of your Pokemon at once without having to painfully switch boxes, you can store extra Pokemon and items within Stadium, a sweet Pokedex that shows you where to catch Pokemon on a really cool 3D map of Kanto...

I just can't help but imagine having this as a kid. It was truly the ultimate Pokemon experience of the day and I had no idea what I was missing out on.

>> No.10382962

>>10382941
In the early 00s, Pokemon G/S and Stadium 2 were already out.

>> No.10382965

>>10382962
Stadium 1 didn't come out until 2000. I guess a better way to put it would have been "rich kids in the year 2000"

>> No.10383014

>>10382941
Anon you forgot to mention the ability to speed up the game. It was so cool. I'm glad I grew up while Pokemania was happening.

>> No.10383089

I'll admit i never played this back in the day, but i do remember playing Pokemon Stadium 2 on Project64 and using some plugin to import pokemons and other data from a Pokemon Silver GBC emulator save, being surprised at seeing my shiny pokemon from there in the game, and even being able to use imported pokemon on netplay. In an era before Pokemon Showdown, this and NetBattle were pretty sweet.

>> No.10383104

Pokemon Stadium would have been so much cooler as a thing if it doubled up as a full blown Gameboy player for N64 though.

>> No.10383113

>>10383014
Oh you're right. We're so used to having that with all turn based RPGs nowadays via emulation, I bet it was an absolute game changer back then.
> I'm glad I grew up while Pokemania was happening.
Same, even though I didn't get to experience the high end Pokemon experience via the Transfer Pak, I have so many fond memories of collecting and trading the cards, borrowing my neighbor's Gameboy and copy of Blue, playing Snap and Stadium at my other neighbor's house, watching the show every day after school on TV, playing with the toys, getting the cards from Burger King... It was truly a magical time.

>>10383104
True, surprised they never did this considering both the previous console and the following console both had such accessories.

>> No.10383139

>>10382941
I had stadium 1/2 and the gb games back then and I never really cared about these features. I mostly just played the stadium games for the minigames

>> No.10383145

I could never get the transfer to work via emulation. I've tried everything, either doesn't work, crashes, or other issues.

>> No.10383156

>>10383145
I'm using a modded version of Project64 4.0 that gets rid of the donation begging bullshit, with the default plugins, and playing Red via Retroarch on my Switch and FTP'ing the save file over and it all works flawlessly. Just have to rename my Red save from .srm to .sav but other than that it works great. It would be a lot more seamless if you emulated both games on the same machine, but I like being able to go portable if I want on the Switch, and as far as I'm aware none of the 64 RA cores support the Transfer Pak.

>> No.10383164

>>10383156
Oh actually I forgot, if you're referring to the Gameboy Tower, that crashes for me too, not sure if there's a way to do that but all the other features (importing your Pokemon, etc) work fine. Not a big deal since it's easy enough to emulate Red in other ways.

>> No.10383291

Yeah I replayed gens 1 and 2 with the Stadium games and it's the definitive Pokémon experience.
Not to mention Stadium 1 gives out free starters, eevees, hitmons and Fossil Pokémon for beating the elite 4 tower

>> No.10383294
File: 98 KB, 640x480, tpak_ffff.png [View same] [iqdb] [saucenao] [google]
10383294

>>10382941
>Pik-ACK!

>> No.10384816

>>10383294
My sides also the veins in my head every time this happened, still worth it

>> No.10384828

>>10383294
I don't think you can emulate the GB Tower, so you'll have to play your GB game in a GB emulator.
All other functions work perfectly though, which is what you need for the integration features.

>> No.10385274

>>10382941
>Rich kids
Bruh I wasn't rich. I got Stadium specifically because I wanted to play Blue
Later on I borrowed a Super Gameboy for Gold

>> No.10385602

>>10382941
My cousin had Stadium, I was a GameShark fag who kept trying weird codes for pokegods and shit. If you transfer a heavily modded Pokemon it'll sometimes show up with the decoy's sprite, Missingno too iirc

>> No.10385658
File: 155 KB, 500x370, Missingno Stadium.png [View same] [iqdb] [saucenao] [google]
10385658

>>10385602
Pic related

>> No.10385670

>>10385658
So they actually programmed a failsafe in case a mon wasn't being recognized, that's neat. Though I suppose missingno and all the glitches were known to them at that point so they had to do something.

>> No.10385683
File: 33 KB, 306x236, missingno rarecandies.png [View same] [iqdb] [saucenao] [google]
10385683

>>10385670
Yeah if the game doesn't know what sprite a pokemon has it just pulls that decoy/substitute one by default I guess. Missingno was known for a few years by this point so it might've been neat to have a 3D glitched sprite especially for it, but I get why there wasn't any. I remember my disappointment when it first dawned on me that there were no secret/hidden sprites in the game for me to unlock with a gameshark code, no Rainer or Charcoal or any of the other playground rumor pokegods. Mew however does have a sprite in Stadium and I remember how cool it was to get Mew onto the N64 for the first time.

>> No.10385772
File: 29 KB, 642x551, gbtower.png [View same] [iqdb] [saucenao] [google]
10385772

>>10383145
>>10383156
AFAIK the Mupen64Plus-Next RA core does support the Transfer Pak, but it does not support the Gameboy Tower. Project64 is the only emulator I'm aware of that does support the GB tower, but you have to fiddle with some obscure settings. Off the top of my head, for Stadium 2's GB Tower, I believe you have to set it to run with the Interpreter core, and set CounterFactor to 1 so the game runs at the proper speed. For Stadium 1, I think you also have to check another box on top of all that, but I forgot which.

>> No.10385773
File: 45 KB, 642x555, gbtower2.png [View same] [iqdb] [saucenao] [google]
10385773

>>10385772
Oh, and IIRC you HAVE to use LLE plugins. The ParaLLEl plugins should work.

>> No.10385957

Just a heads up, don't play Pokemon Cross Stadium
It's zoomer dogshit

>> No.10386030

I'm still sad about missing out on this. When gen 1 released literally everyone in school had a game boy and played them, lots of us had link cables too, but all of my friends and me had only the PlayStation as home console.

>> No.10386035

>Nintendo never did DLC Bro