[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 476 KB, 800x1254, stuck on the road to hell.jpg [View same] [iqdb] [saucenao] [google]
10381761 No.10381761 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10370327

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

>> No.10381763
File: 3.80 MB, 2736x2280, am.png [View same] [iqdb] [saucenao] [google]
10381763

=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b

=== CURRENT PROJECTS ===
FORE/VR/ ALONE (beta 3)
https://files.catbox.moe/u9smv4.zip

WAD BOORU (now with Doom in your browser)
http://clovr.xyz/wadsup/

=== WHEN IT'S DONE ===
A SERIOUS CASE OF /vr/
https://desuarchive.org/vr/thread/9611263/#9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9941667/#9941720

=== NEWS ===
[11-03] Carmack & Romero planning a joint stream (Dec 10th)
https://twitter.com/romero/status/1720489883590939047

[11-03] Nazi Zombies Portable (CoD:WaW demake in Quake)
https://nzportable.neocities.org/landing/

[11-02] Yamagi Q2 - first alpha of Q2R fork released
https://github.com/yquake2/yquake2remaster/releases

[11-02] Harmony TC - made compatible with limit-removing ports
https://www.doomworld.com/forum/topic/141216/

[10-31] Ad Mortem Final Cut - released
https://www.doomworld.com/forum/topic/125461

[10-31] Wormwood V released
https://www.doomworld.com/forum/topic/141190

[10-28] Alcazar, a 6 maps-long Halloween Boom wad
https://www.doomworld.com/forum/topic/141134

[10-27] DSDA-Doom updated with UDMF/MAPINFO/SOUNDINFO support
https://www.doomworld.com/forum/topic/141111

[10-27] Supplice E2 released
https://store.steampowered.com/news/app/1693280/view/3734106545312359792

[10-22] Return to Hadron episode 4 released
https://www.doomworld.com/forum/topic/141023

[10-22] Godless Night (Supercharge-based GZ episode) released
https://www.doomworld.com/forum/topic/141009

[10-20] QC:DE - v3.0 (beta) by Q-Zandronum devs
https://www.moddb.com/mods/quake-champions-doom-edition/downloads

[10-14] Pina Colada (75 monsters limit) - RC2
https://www.doomworld.com/forum/topic/140427

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10381770

1st.

>> No.10381773

I hate infinite height so much. I'll never turn it off unless the map requires it, and I know it was necessary for the time, but it's really annoying and makes no sense.

>> No.10381774
File: 21 KB, 417x450, 1225695193602.jpg [View same] [iqdb] [saucenao] [google]
10381774

More like Ad Nauseam lol!

>> No.10381853

>>10381773
I don't mind it. It makes Pain Elementals that much more dangerous and makes you want to really stop them from infighting.

>> No.10381854

More like Ad Mortem Final Final Final Final Final Final Final Cut lol

>> No.10381875

Hey anons, the last thread convinced me to switch from DSDA-Doom to Nugget doom. It's so much better but one thing I really miss is DSDA's launcher what launchers would you recomend that have a similar look / feel to the DSDA launcher?

>> No.10381910
File: 423 KB, 1150x1150, Word cloud.png [View same] [iqdb] [saucenao] [google]
10381910

>> No.10381947

>>10381910
>monster games least engaging
>brains turn crispy
>update harder
>value slow pistol weapons
>phase hffm away
>endoom settings assume gameplay

>> No.10381961 [DELETED] 
File: 13 KB, 526x475, ZDL.png [View same] [iqdb] [saucenao] [google]
10381961

>>10381875
>switch from DSDA-Doom to Nugget doom.
I also did this. It's pretty great, runs well and has a few interesting and fun options like a built in extra gore system that makes gibbing in Doom actually satisfying and lets the SSG gib weak monsters too.
>DSDA's launcher
DSDA had a launcher?
I've always used ZDL, personally.

>> No.10381971

>>10381910
>fun mortem

>> No.10381989
File: 13 KB, 526x475, ZDL.png [View same] [iqdb] [saucenao] [google]
10381989

>>10381875
>switch from DSDA-Doom to Nugget doom
Same. Nugget just feels better, runs better, and has a bunch of cool extra features like the built-in new gore system where the SSG can gib. There's no real reason to use DSDA anymore, since Nugget seems to be a slight upgrade in several ways. For now at least. Source ports are constantly being worked on and things will always change.
>DSDA's launcher
I didn't even know DSDA had a launcher. I've been using ZDL for years and that works just fine for me.

>> No.10381997
File: 144 KB, 680x678, sweaty ranger.png [View same] [iqdb] [saucenao] [google]
10381997

>>10381910
>exit secret mods

>> No.10382052

How are the 3 "compilation" wads? I'm talking about Doom Classic Complete (all official releases as a single iwad), Compendium (collection of pre-2005 wads in a single hub) and The Sentinel's Lexicon (like Compendium but with other popular wads)
I have an itch to play through some gameplay mods "continuosly", not limited to the usual 32 map campaign

>> No.10382063
File: 325 KB, 715x576, 167476284968.png [View same] [iqdb] [saucenao] [google]
10382063

>>10381910
>nugget great
>tried plutonia plenty
>kustom feature
>q2 better
>anon plain brutal
>embed
Fun start to the day

>> No.10382145
File: 766 KB, 1363x768, nugg0024.png [View same] [iqdb] [saucenao] [google]
10382145

SNOOOOOOWWWW
A very wintery Doom. I especially like how demons slip around on the ice. I bet this is confusing for them since Hell is supposed to be lakes of fire and whatnot.

>> No.10382216

>>10381854
>More like Ad Mortem Final Final Final Final Final Final Final Cut lol
im not even going to complain, I prefer it gets updated rather than waiting for something that will never be released

>> No.10382252

>>10382145
>SNOOWM

>> No.10382270

>>10382145
We'll all have to start discussing snowy/winter maps soon. Get a lil' list goin'

>> No.10382275

>>10382145
/vr/ x-mas project when?

>> No.10382283

>>10382275
Oh no anon, don't say that unless you've got a 50 page design doc and a resume w/ cover letter about your intent to run such a project. You just don't know the extent of how harmful what you just said is to our Forum Culture and elegant mapper sensibilities.

>> No.10382301

>>10382270
>>10382275
do we have to? fuck, I hate this time of year. the spoopy pumpkin latte season's wrapped up, so let's roll out Christmas products for two months straight. it's so annoying. let's do a tropical island project or something else that's not cliched to shit.

>> No.10382337

>>10382301
>we
stopped reading there. diy newfag.

>> No.10382346

>>10382275
Attempt it next year, when we don't have any Ad Mortem mapping to do.

>> No.10382403

>>10382275
When you start one

>> No.10382431

>>10382337
why didn't you tell that to the guy suggesting "we" have to discuss winter maps? cherry-picking faggot.

>> No.10382478
File: 139 KB, 600x627, Dario_Casali_2006.jpg [View same] [iqdb] [saucenao] [google]
10382478

Dario Casali playing Half-Life and telling some interesting stuff!
https://www.youtube.com/watch?v=naWgflzwwTc
https://www.youtube.com/watch?v=EGWEZO0XeZw
https://www.youtube.com/watch?v=KCerV1uA08M

>> No.10382484

anyone one else really pissed about everyone flippng out over " my house.wad"

>> No.10382513

>>10382484
Eh, it's the usual yearly event where the media/general gaming community remember Doom exists and go apeshit over a popular or unusual wad.
I remember years ago when gaming sites and mags were going crazy because foursite was "the biggest Doom level ever and it took years to make!" When in actuality it was just a fairly standard map outside of its sheer size.
I'd actually like to see them prop up something like Ancient Aliens, Going Down or Sunlust but I guess those aren't normalfag friendly enough.

>> No.10382546

Good evening ladies. Hope you are all well

Ireland here. So it's just about the evening. I love half life and started playing quake recently. want to learn to do speed runs but it seems hard

>> No.10382553

>>10382546
Hello the entirety of Ireland.
Don't get straight into speed runs if you can help it. Just enjoy yourself, play some mods and level packs. Have fun.

>> No.10382659

I fucking love Kreedz but only the HL version. From that perspective CS Kreedz looks like complete slow ass. Can't even auto bhop in that one.

>> No.10382729
File: 221 KB, 1280x720, crystal ball.png [View same] [iqdb] [saucenao] [google]
10382729

>>10379740
There would need to be additional hints. That one alone, just relying on the player looking around after climbing the platform, would be too subtle to hide a 2500 monster megamap behind. Players aren't likely to be even looking for a secret exit then considering there already has been one and Shadow over Silverspring got away with not being in a standard map slot for it by having a prominent six-key door next to its exit.
An idea to help it: replace this crystal ball with the automap pickup (also a crystal ball now) to make it likely to be picked up and put some lines on the map to draw attention to the secret exit, like a big question mark or something. Put something else in the secret where the automap currently is, maybe a backpack.

>> No.10382754

>>10382513
Eviternity got into pcgamer. Yet it didn't bring same amount of noobs to doom community such as myhouse. But well myhouse is basically creepypasta in doom format. That's why it gathered outside attention.

>> No.10382763

>>10382754
It didn't bring the masses because it was 32 levels, and the majority of people aren't going to be interested in playing that many levels of an old game with "bad graffix". The short projects are the ones that grab the attention.
Also watch myhouse win a caco this year. I'm not saying it doesn't deserve one, but it sucks I'm already tired of hearing about it.

>> No.10382767

>>10382553
I want to but I am trying to download ironwail and I can't.

>> No.10382772
File: 11 KB, 268x240, 146456456.png [View same] [iqdb] [saucenao] [google]
10382772

ZOOM!

>> No.10382776

>>10382754
>>10382763
I don't see a problem with a big name wad bringing in new players. It's how the Doom community will survive in the long run, and its even better that they weren't brought in by Brutal Doom so they'll be more receptive to playing the game normally instead of with an overrated mod all the time.
I have no doubt that out of all gaming communities Doom will be still played and modded when we're all old men because this fucking thing just doesn't die thanks to the simplicity of the gameplay and how easy it is to make maps and mods compared to any other game. It's amazing and I love it.

>> No.10382779

>>10382767
>I want to but I am trying to download ironwail and I can't.
Having trouble with ironwail? Then use Quakespasm instead. That's what I do. Yeah, it's a bit worse than ironwail but its still functional and gets the job done.

>> No.10382780

WHOEVER THE FUCK CODES GZDOOM IS A WORTHLESS INCOMPOTENT ALT TAB BREAKING ASSHOLE

>> No.10382782

>>10382780
Hey relax kid...

>> No.10382789

>>10382782
tell them to fucking fix alt tabbing i shouldnt have to fucking reboot my machine ever let along cause a programs fucked up
rebooting = failure and failure is bad

>> No.10382793

>>10382145
>I bet this is confusing for them since Hell is supposed to be lakes of fire and whatnot.
In Dante Alighieri's "Inferno", the lowest level of Hell is like a frozen lake, where Satan himself is trapped. So I'm sure at least some of them have spent time cutting the ice for fun.

>> No.10382804

>>10382780
works on my machine, fag

>> No.10382808

>>10382729
I was thinking, what if I added a window between the arachnotron platform and the secret staircase? Seems like a more natural way to show there's something there rather than relying on the automap pickup.

>> No.10382815

>>10382789
Alt-Enter to switch to windowed mode and you'll be able to alt tab properly. Seems to be busted on AMD cards. Worked fine back when I used Nvidia.

>> No.10382952
File: 168 KB, 1920x1080, 2023-11-05-211549_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
10382952

>>10382729
>>10382808
Something like this, plus a '?' etched into the floor there which is visible on the map

>> No.10383034

>>10382478
Just saw this come up in my feed as well.

>> No.10383036

>>10382513
i just tried that map and its like someone made a "greatest hits of tired map tropes" wad

>> No.10383076

>>10382301
Tropical island would rule, do a custom palette with a nice turqouise range for the ocean and the skies, nab some useful and suitable textures and sprites from Duke Caribbean.
Guess it would also be cool with an orange sky/ocean for sunsets in some maps.

>> No.10383079

>>10382808
>>10382952
Yeah that could help, at least it's hard to miss. But even then the player could easily dismiss it as "I'll probably reach that part later" and forget it amidst the combat going on and avoiding the cyberdemon. The little tower on the other hand gives a bigger pause that encourages you to ponder the orb, which is why I suggested it. Maybe do both. Whatever the hints are, they should be something you still remember or notice by the time you reach the main exit.

>> No.10383086

>>10382729
I like this thinking.

>> No.10383101

>>10381875
can i import my dsda doom settings in nugget by copying the cfg?

>> No.10383151

>>10382776
You're absolutely correct about that, Myhouse wasn't for me, and I'm tired of the overexposure, but it has absolutely earned attention and praise.

Compare to Thatcher's Techbase, which had journos cooming their prostates inside out until they were hanging out from their urethra, but which is really some very bland and weak level design that would be glossed over completely if not for the trite political novelty.
Yeah, I am a little salty about that still.

>> No.10383158

>>10382780
Works for me. Maybe you need a better computer.

>> No.10383196
File: 730 KB, 1920x1080, Daycare.jpg [View same] [iqdb] [saucenao] [google]
10383196

>>10382484
My opinion hasn't changed since I played it. Just some great cute details, a few neat ideas, and a relaxing mood. I put it in the same camp as things like Grove.

>> No.10383239
File: 1.22 MB, 2503x1154, tileset preview.png [View same] [iqdb] [saucenao] [google]
10383239

Here's an update regarding Some Ting /vr/y Wong, the custom textures are nearly done, you can check out the wip assets here.

https://files.catbox.moe/hrxywp.zip

Once the development grp is created work on the project will start in earnest. You can add these tiles to your sw.grp with grp studio to check them out in mapster32. If someone could make a project logo that would be baller, I suck at photoshop. One more thing, I would rather keep this project on the board but recognize the utility of map backups with Discord. Since straw poll is kill reply and share your thoughts on the matter.

>>10382275
There's ample winter assets in these art files, can you believe Shadow Warrior dosn't have a single snow texture? No fucking way it's getting done by Christmas though. When it's done 2024.

>> No.10383264

>>10383151
>compare to Thatcher's Techbase
I'd rather not. The amount of salt that has to run through your veins to make a seeth mod over a dead politician could preserve a moose. That whole thing was just a circle jerk.

>> No.10383271

Are there any tips to make zDoom/GzDoom work better on larger maps so I don't have to use PrBoom? I fucking hate PrBoom.

>> No.10383286

>>10383271
>PrBoom
What the fuck, you just woke up from a coma or what?

>> No.10383298

>>10383286
I'm sorry, I meant PrBoom+. That makes such a big difference.

>> No.10383307

>>10383298
That port is also old news.

>> No.10383323

>>10383239
>Some Ting /vr/y Wong
quick rundown? I would love to participate in a shadow warrior community project.
>Discord
I can use it if necessary.

>> No.10383329

>>10383307
Yes, I know that, that's why I'm asking if there's any way to make GZDoom not lag on large maps instead.

>> No.10383368

>>10383307
Doom is old too, dontcha know?
I'm not gonna use dsda-doom made by dw elitist speedrunners clique

>> No.10383371

>>10383329
>>10383368
Then use Woof.

>> No.10383375

>>10383371
Hmm, ok

>> No.10383402

>>10383323
>QRD

/vr/ makes some more Build maps just like in 500ml. Custom textures, music and /doom/ brand secret sauce. Here's the mapping kit if you want to check it out.

https://archive.org/details/shadow-warrior-mapping-kit

>Okay with Discord
Noted. I want to get a few more opinions before making a decision.

>>10383239
"Some" should have been "Sum", dangit.

>> No.10383421
File: 212 KB, 449x496, everybodydead.png [View same] [iqdb] [saucenao] [google]
10383421

>>10383402
Sounds good, I'll try to figure out build
>music
Are we going to be using ogg/wav or midi?

>> No.10383453
File: 308 KB, 1920x1080, 2023-11-05-233544_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
10383453

>>10381763
>>10383079
Update for Ad Mortem map "Rest in Pieces" (v4):
https://files.catbox.moe/kso3zx.wad
Secret exit attempt 2:
>Automap pickup now replacing the crystal ball so it's hard to miss
>Window added so you can see the secret exit corridor
>Hidden door now has a different texture
>Added a few health bonuses on top of the exit platform, hopefully hinting the player to jump onto the fence there
>Old automap secret is now even more useless
Not sure if having to walk on top of the fence is obvious enough, since that's not something you normally do in Doom. An alternative would be to make the player jump into the void and make a lift to the hidden door, but I don't really like doing that.

>> No.10383471
File: 737 KB, 1024x768, sns08.png [View same] [iqdb] [saucenao] [google]
10383471

SUNDAY NIGHT SHITSHOW time!
Fast monster Mayhem18 Orange version time!

Name: "[TSPG] Sunday Night Shitshow 08: Mayhem 18 Fanta version"
Password: "crummypaleofwater"

>> No.10383472

>>10383421
>music format
Unlike other Build games, Shadow Warrior uses 8 bit stereo .voc files, you can use gold wave to convert pretty much any song into that format. Looking forward to seeing what you Build man.

>> No.10383476

>>10383151
>Compare to Thatcher's Techbase, which had journos cooming their prostates inside out
it even has a separate wikipedia page, which is straight up retarded

>> No.10383507
File: 40 KB, 303x450, 1432858492741.jpg [View same] [iqdb] [saucenao] [google]
10383507

Rekkr? More like Gayyr lol

>> No.10383537
File: 97 KB, 400x208, 1698075241500935.png [View same] [iqdb] [saucenao] [google]
10383537

>>10383471
on my way but my net connection is acting up, gonna try rebooting everything

>> No.10383541
File: 103 KB, 639x400, oldmap.png [View same] [iqdb] [saucenao] [google]
10383541

>>10383472
Thanks man. Are we going for any particular theme for these levels? I'm just trying to build a test map right now, but I've always wanted to map out something convincingly south-east asian. I found vanilla doom to be a little limiting in that regard (pic related)

>> No.10383569

Is there a compilation of Doom versions for download out there somewhere? from 1.0 to 1.9.

>> No.10383654

>>10383541
That looks great anon! There's not any particular theme, whatever the mappers want to make is fair game, just like 500ml. Anything you think would look cool in Build is fine. I've got a few interesting locations in mind along with an obligatory plane and crash site map.

>> No.10383656

How do I use .png textures for Quakespasm? More importantly, is it possible to have them display in Trenchbroom?

>> No.10383670

>>10383569
https://drive.google.com/file/d/16c-_-OZuPL2ghKWbtJbUUwW9AxlSwWy1/view?usp=sharing
here's everything doom that i could find in the dos collection i got off the internet archive a while back

>> No.10383689

>>10383656
>How do I use .png textures for Quakespasm?
you don't, but you can use uncompressed TGAs.
and they only work as replacements for the textures stored in a wad, so you'll have to do some quick n dirty palette conversion. unless something changed recently, and assuming you're mapping for Q1. other games can be set up to use loose files, possibly png or jpg.

>> No.10383706
File: 24 KB, 320x200, 1689644660261690.png [View same] [iqdb] [saucenao] [google]
10383706

>>10383670
Thank you for your service.
pic unrelated

>> No.10383718

>>10383271
Turn off stuff like ambient occlusion and other fancy visuals like those. Also there's that Slaughter Optimizer mod which lets you dial in how often awake monsters past a certain distance get to do function calls, so if there's like a LOT of monsters far away and pacing in a monster closet or something, that can make a difference.

What maps/mods are you looking to run?

>> No.10383726
File: 779 KB, 1920x1080, Screenshot_Doom_20231105_184042.png [View same] [iqdb] [saucenao] [google]
10383726

>>10383718
I'll try those, thanks. What I'm trying to play is Doom 2 In Name Only Russian Doom Community Map12

>> No.10383750

>>10383368
DSDA has grown a bit janky in the past year, just use Woof or Nugget instead.

>>10383476
Unsurprising, Wikipedia is extremely left leaning these days (the purported neutrality is a bigger pretense than ever), so I'm sure some mod or admin there smugly flexed their shenis towards anyone who argued...
>"Uh, isn't this completely lacking in notability?"
... because them or a friend still has a hateboner about Thatcher. It's more or less like making a page about some throwaway sketch about some other politician from some late night TV show, or even like making a page about some political cartoon you clipped out of a newspaper.

I can think of dozens of other Doom mods which are more notable from a general audience point of view.

>> No.10383773

Question: is the Moon Man mod for base ZDoom or for Brutal Doom?

>> No.10383805

>>10383654
>plane and crash site map.
If you pull that off, will I die?

>> No.10383808

>>10383805
It will be very painful, for Yu.

>> No.10383825
File: 158 KB, 480x384, 20231105_192245.jpg [View same] [iqdb] [saucenao] [google]
10383825

Can't remember if I posted this here or not, but I made some maps for Blood if anyone is interested.

https://blood.freeminded.de/index.php?section=maps&id=643

It's compatible with DOS and NBlood.

>> No.10383840

>>10383825
Looks noice man, I'll give it a go

>> No.10383867
File: 254 KB, 1280x720, Its A War Out There.jpg [View same] [iqdb] [saucenao] [google]
10383867

>>10383825
>>10383840
Me too. Super soulful start with that intro movie.

>> No.10383901
File: 23 KB, 529x478, here.jpg [View same] [iqdb] [saucenao] [google]
10383901

I LOVE HIDEOUS DESTRUCTOR SO MUCH!
THE FREEDOM OF 3D MOVEMENT MAKES ME FEEL GOOD!
THE GUNPLAY MAKES ME FEEL GOOD!
THE TENSION THAT EVERY ENEMY EXERTS MAKES ME FEEL GOOD!
THE CO-OP WITH BROS MAKES ME FEEL GOOD!
THE FACT THAT IT'S MODDABLE MAKES ME FEEL GOOD!
THE FACT THAT I CAN JUST GO BACK TO REGULAR DOOM ANYTIME MAKES ME FEEL GOOD!
I LOVE HIDEOUS DESTRUCTOR!
AND I LOVE DOOM!
And Blood too, Blood is cool.

>> No.10383905

>>10383840
>>10383867
Thanks guys, best of luck.

>> No.10383913

>>10383453
Well, I gave the new version a full run. I believe I still would've missed the secret exit if I didn't know about it beforehand and wasn't set on 100%'ing secrets. When picking up the map the "?" is outside the view at the default zoom level and when zooming out, barely noticeable: just some random decoration inside some random corridor, which btw looks already explored on map now that the window opens there. Nothing that really conveys the gravity of it, that there's a really important "secret" there you don't want to miss (or maybe you do, but you do want to know about it). When I reached the exit and looked around on the platform, the secret door hadn't even lit up. You can reach part of the top without crossing the linedef that does it. Probably better to light it up as soon as the stairs open up. Also aesthetically, the corridor just doesn't look as spooky from the inside now with the window and the torches at the sides. It was better when you could only see the lantern.
>Old automap secret is now even more useless
That's just frustrating to get after climbing there with the cybie behind you.
>Not sure if having to walk on top of the fence is obvious enough, since that's not something you normally do in Doom. An alternative would be to make the player jump into the void and make a lift to the hidden door, but I don't really like doing that.
How about an invisible raised sector in the void with candles on top of it that lead a path to the door? Again, visible as soon as the stairs open up. No harm in making the "secret" less secret up to a point since it's mostly about having the choice in wanting to play an extra map.

>> No.10383923
File: 125 KB, 792x447, Screenshot_Doom_20231105_205549.png [View same] [iqdb] [saucenao] [google]
10383923

>>10383901
very based

>> No.10383927

>>10383923
Thanks Eric.

>> No.10383936
File: 193 KB, 1280x720, canonymous.jpg [View same] [iqdb] [saucenao] [google]
10383936

>>10383901
This and also Deathstrider

>> No.10383972

>>10383368
You can't even play our newest wads on prboom+. It's outdated. Mbf21 is the newest update to the boom ports, and it's not compatible with prboom+. Dsda is pretty much used only by speedrunners, and rest of us use woof or nugget. They are largely the same port (crispy with boom/mbf21 compability), except nugget has high res options and some QoL additions.

>> No.10383990

>>10383750
I think it's less about being butthurt about old times politician (hell i don't there's single doom mapper that was adult during her reign), and more about some shit mapper with connections trying make himself famous over his "comedy" wad. Well he got his 15 mins, and at least it's over now.

>> No.10383993
File: 248 KB, 2040x768, hiddenteleport.png [View same] [iqdb] [saucenao] [google]
10383993

>>10383453
Gotta say that I'd prefer the one of using the secret teleport behind of the 'normal' exit, it makes it more noticeable I think? Some anon drop a cool portal with a green texture for it so I used this one instead and made some little changes, even though this was before of your update. If you're the author of the map, i'd like to ask if you would be okay with this change.

>> No.10384028

>>10382484
Honestly, I hate that it basically completely erased actual myhouse.wads from the memory of everyone.

>> No.10384045

Why is Freedoom still not finished after 20 years?

>> No.10384054

>>10384028
yeah it's pretty crazy
like, "myhouse.wad" was an established joke for probably decades now and it's like someone surgically replaced it with that one wad
it's a pretty technically impressive wad but i do feel people suck it off way too much

>> No.10384061

>>10383990
Ty Halderman got pretty old, he was probably around for the Thatcher era. Whether or not he'd care or had a strong opinion it, nobody but those who knew him could say for sure.
Even if he was an early user on the net, I imagine he was probably more in the loop and concerned with politics in Holland.

But yeah, the politics of the .wad itself are very much whatever, wouldn't be the first effigy made for Doom. It really is that it's kinda shit, yet got paraded around as a masterpiece, that rubs me the wrong way. People here have released small sets without shitty tacked on surface level novelties and which have gone completely unnoticed, which kicks Thatcher's Techbase's ass.

>> No.10384070

>>10381763
what a wonderful surprise
https://www.moddb.com/games/quake-2/addons/toxicity1
Toxicity released for Q2R

>> No.10384074

>>10384045
BUT BRO, IT'S FREE AND IT'S OPEN SOURCE!

>>10383993
That looks sex. Particularly liking the outlined bricks of that thing floating in the void. Would it stay just a total black void, or would it be possible to add like some cosmic/magic sky texture for it to float in?

>> No.10384093

>>10384045
People keep contributing replacements for assets that don't need replacing instead of working on assets that do need replacing. The sprites are pretty much fine now, there aren't any gaps in the mapsets, textures are good, but the sounds are still stone-age crust and people just keep making new shotguns and stimpacks every month.

>> No.10384106

>>10384045
People play that?

>> No.10384130
File: 12 KB, 320x240, cel13.jpg [View same] [iqdb] [saucenao] [google]
10384130

>>10381761
VRNN 11/5/23 - Error Type 11
>Roombowl
https://rumble.com/v3tyibj-11523-error-type-11.html
>Archive
https://16-mega-byte.neocities.org/

>Author's Note:
Odysee is failing both legally and as a platform so I decided I'll abandon it. Fun fact, LBRY just ended development due to litigation recently. I'll still re-up my streams from Rumble to Odysneed for those feeders and seeders out there.

>> No.10384149

>>10384093
How many shotguns are they up to now?
Has ANYONE tried to draw new zombiemen which don't look like dogshit, or tried to complete the Archie or clean the Mancubus replacdments?

>> No.10384154

>>10383471
whew

>> No.10384162

>>10383471
Well that was one last map alright. I doubt it's even possible without cheating.

>> No.10384171

>>10383901
how well does it play with monster mods, like Project Malice?

>> No.10384180

>>10384171
Generally not well as HD weapons are overtuned to hell and back, and most monster mods don't inflict the proper damage types like igniting you on fire or causing proper bleeding wounds.
HD's monsters are better anyway, they're what makes HD fun.

>> No.10384195

>>10383993
>using the secret teleport behind of the 'normal' exit, it makes it more noticeable I think?
Something still needs to hint players they can and should actually try jumping down there, and if they don't they risk missing a map. Not that it all needs to be in the map itself, something could be in an intermission text for example.

>> No.10384196
File: 819 KB, 2560x1440, extermination day truckstop.jpg [View same] [iqdb] [saucenao] [google]
10384196

>>10384171
If you want a "monster mod compatible" version of something like HD try >>10383936
The author even regards PM as the best monster mod for it.

>> No.10384203
File: 94 KB, 1024x768, Sns08_waterhunters.png [View same] [iqdb] [saucenao] [google]
10384203

>>10383471
>>10384154
GGs and thanks for joining.
>>10384162
Yeah it was pure ASS

>> No.10384226

>>10374620
Alright, finished Doom II (on HMP because I suck of course). I liked it overall despite some maps relying too much on traps and gimmicks. I still prefer the straight forwardness of Doom 1, though I loved The Living End and is probably my favorite map from both games. I should probably start looking into UV now that I more or less know the layouts of both games.

>> No.10384234

>>10382546
>ladies
>speed runs
I think you're in the wrong place, sir.

>> No.10384573

>>10384093
What I wonder about is why the project lead doesn't put his foot down on it. What's even the point in listening to all those retards making shitty sprites of things they don't need?

>> No.10384584

>>10384061
>Ty Halderman got pretty old
It was crazy to learn that Ty died in like 2015 at age 69. Dude started playing Doom in his 40s or 50s. When he was born in 1945 video games were not even a concept and then he picked up Doom in the 1990s and became a cornerstone of the commumity in his mid-life.

Most of us tend to think of gaming as a young person thing.

>> No.10384610

>>10384584
reminds me of that one grandpa who made a fuckton of Wolf3D stuff

>> No.10384815
File: 23 KB, 192x160, 1690836319730134.gif [View same] [iqdb] [saucenao] [google]
10384815

>>10384226
UV isn't much harder for just Doom 1 or Doom 2. Here, give this curriculum a look:
https://www.youtube.com/watch?v=HJcf0aOwmiA
https://youtu.be/_0KBAZkPFmI?si=YB48CCTjVUK6Rb26

A few tips on things you may or may not know:
>Blue Armor has a better protective value than Green, therefore it's advised to not pick up a Green Armor to replace a Blue Armor until you're way down to like, 50 or so armor at the lowest
>an Armor Bonus adds a point to whatever armor you're wearing, if you've picked up a Blue Armor, it will restore (up to 200) for that
>if you haven't picked up any armor or it's depleted, an Armor Bonus will give you 1pt of Green Armor
>Berserk multiplies the damage of your fist by 10, which gives your punches roughly the damage of a full pattern SSG shot
>Berserk lasts the entire level, in spite of the red fading away
>Berserk also restores up to 100 health
>'tapping' with the Chaingun: the first two shots with it are always accurate, but the pattern opens up if you're holding down fire, thus tapping fire repeatedly is better for long range, and longer salvos make more sense at close range
>Super Shotgun gives you more damage per shell, but the shorter useful range may not seldom mean that firing single Shells with the normal Shotgun is more economical
>monster melee attacks do not check for vertical range, be wary of Cacos biting you from way up high, or Pinkies biting you from way down low
>splash damage has infinite vertical range
>Cyberdemon and Spider Mastermind do not take splash damage
>Revenant missiles and Mancubus fireballs do not have splash damage
>Mancubus fireballs can at times clip through solid walls, so don't ever stand perfectly still if taking cover from a volley of their fire if you can help it
>Arch-Viles have a hair trigger and can shift their targets on a dime, if one is currently attacking another monster, don't shoot him yet, because then the attack he meant for another monster will likely snap towards you immediately

>> No.10384826
File: 1.72 MB, 370x272, revenants attacking you in your sleep.gif [View same] [iqdb] [saucenao] [google]
10384826

>>10384815
Oh yeah, Revenants will, if you're close enough, try to get up to you and punch you, and you can exploit this to avoid shots, but every time you shoot them and they flinch in pain, they will try to fire a rocket at you in retaliation, and you need to be prepared to swerve.
Revenant rockets home (very roughly speaking) 50% of the time, you can tell if they're homing if they have a smoke trail.

>> No.10384843

>>10384826
>they will try to fire a rocket at you in retaliation, and you need to be prepared to swerve.
They won't fire a missile at you if you're point blank, but the moment you leave point blank range they will shoot a missile no matter what. Speaking of revenants: give https://www.youtube.com/watch?v=a2DJHSErSdA a look.
>Arch-Viles have a hair trigger and can shift their targets on a dime, if one is currently attacking another monster, don't shoot him yet, because then the attack he meant for another monster will likely snap towards you immediately
There's another thing you should be keeping in mind: normally Archvile's blast range is 1024 units or so, but if his paint state gets triggered then his blast's range will become infinite.
Also, the same guy who made the revenant video also made a video about handling monster priority: https://www.youtube.com/watch?v=liZYXIw3k_g . I really wish he made more tutorials like these, they help out a lot.

>> No.10384959

>>10383993
Ah I missed that portal. Looks good, you can use that instead.
For the teleporter, maybe using the white gate flat instead of the red one would get across that this leads to an exit. And please make sure there's a way back into the main map.
In addition maybe there should be a path of stepping stones in the void leading towards the teleporter, since most players would assume the void is an insta-kill floor and refuse to jump in it.

>> No.10384972

>>10381910
>Moment crashes person
>Zombies agree

>> No.10385084

>>10381761
Vibrate on gunshot mod? I know BF conquest mode is a perma-no, but someone out there must have done a vibrate on attack mod.

>> No.10385098

>>10385084
What?

>> No.10385276
File: 1.33 MB, 3071x757, Project Osiris - The Killing Grounds.jpg [View same] [iqdb] [saucenao] [google]
10385276

>>10378113
Fuck, forgot the last thread.
Not much actually, i've done the first 4 maps.

>> No.10385486

>doomawards
How is this not a crypto-tier grifter operation?

>> No.10385509

>>10385486
What is doomawards?

>> No.10385523

>>10385509
Some random website that sprang out of nowhere allegedly doing yearly awards for best doom wads and "boomer shooters" where the vote button leads to a discord server.

>> No.10385538

>>10384815
Good list.

>> No.10385627

>>10385523
Looks like it's cacowards alternative by Doomer Boards and Wadazine.

>> No.10385632

>>10385627
Doesn't seem it's really affiliated with any of those people though.

>> No.10385635
File: 307 KB, 893x693, image.png [View same] [iqdb] [saucenao] [google]
10385635

>>10385632
Are you okay anon?

>> No.10385650

>>10385627
>>10385632
The guy is just farming people for his discord

https://doomer.boards.net/thread/3174/doom-awards

>> No.10385695

>>10385627
>checks out the doom awards discord
>all nominates are DBPs shills

>> No.10385698

>>10385695
So they're DB's own Cacawards?

>> No.10385734
File: 546 KB, 256x192, 1573957702804.gif [View same] [iqdb] [saucenao] [google]
10385734

>DW secret club prejudiced voting versus DBP secret club prejudiced voting
It's all so tiresome.
Somewhere, in some universe, there's a world where mapping skills for a 30 years old video game don't come bundled with severe autism. But not here on Earth.

A/vr/DS when?

>> No.10385787

>>10383993
The map's midi is pretty upbeat. The space with the exit portal could benefit from triggering a music change to some menacing ambient to boost the change in atmosphere and make the player think "do I really want to go there?" so it would be like the opposite of AA map01. I don't have specific suggestions for new midis but Tears From God's own midi could work, or even silence with some ambient sounds.

>> No.10385794
File: 1.82 MB, 1920x1080, 2320_20231106114124_1.png [View same] [iqdb] [saucenao] [google]
10385794

>>10384070
Finished the map, it is quite good.

>> No.10385815

>>10382301
It's the absolute most wonderful time of the year. The slow advance of Christmas into the rest of the year is shitty, but December is absolutely still peak. You'd have to be broken inside to not celebrate the season in one way or another, and it's no wonder why people would celebrate it with however else they keep themselves busy in their lives.

That being said, yeah a tropical project would probably be more neat. Aside from Duke Caribbean and DBP27, I mostly only have jungle-themed stuff to play in the summer. Hell, might actually be more fun to try to do a 4th of July pack specifically, mix uber-patriot levels with cookouts and what not. Don't think there's a lot that fills that niche.

>> No.10385839

>>10384815
Good stuff man, thanks. Definitely didn't know about the berserk time is infinite for the rest of the level.

>> No.10385863
File: 2.28 MB, 320x176, MioCantHandleLightFixtures.gif [View same] [iqdb] [saucenao] [google]
10385863

>>10384815
>Berserk lasts the entire level, in spite of the red fading away

>> No.10385918

>>10385635
>E1M1 Magazine
Oh so it's also by the crowd funding bait for regurgitating press releases and promoting stuff from studios that backed them.

I think I'll give it a miss, at least the Cacowards tries to be objective most of the time when it's not giving Romero a free award.

>> No.10385935
File: 7 KB, 262x192, 1696827320505228.jpg [View same] [iqdb] [saucenao] [google]
10385935

>>10385839
>>10385863
Go forth and fist, fist to the extreme!

>> No.10385940

>>10384074
>IT'S FREE AND IT'S OPEN SOURCE!
Doom 1 and 2 are basically this these days anyway. I view the shitty pill first aid kits on someones game as a badge of shame because holy fuck you gave money to a company that had nothing to do with the series no matter how much they like to pretend otherwise.

>> No.10385946
File: 348 KB, 853x480, Evil-Dead-II-Ash-Bruce-Campbell.png [View same] [iqdb] [saucenao] [google]
10385946

>>10385918
>giving Romero a free award
??
They literally ditched the Sigil and gave it "honorable mention". They can't tell a good wad from a Valorant map without checking the credits and DW post count.

>> No.10385953

>>10385734
It could be worse.
It could be the current state of the Quake community.

>> No.10385962

>>10385946
>They literally ditched the Sigil and gave it "honorable mention"
This, but in a way I take it as a good thing. It could be seen that you can be the king himself and if your wad doesn't live up to certain standards its still not getting an award.

>> No.10386009
File: 1.67 MB, 850x1109, image.png [View same] [iqdb] [saucenao] [google]
10386009

>>10385962
I can see the point and I would 100% agree with you and DW if
>certain standards
existed in the first place.
>what the hell there are no custom purple textures everywhere, no custom palette, no slaughter in every second room, that's so yikes, how am I supposed to play without circlestrafing around 20 revenants while dodging chaingun turrets, guys my "3" key is broken, literally unplayable
Those are not "standards". It's bottom of the barrel tier shit taste and they picked the worst wad imaginable featuring prime Doom level design to pretend they have some "standards".

>> No.10386026

>>10386009
The communities love of slaughter maps is kind of shit, I agree there. Every time the Cacos roll around you just know most of it is going to be made up of room after room of revenant kill squads or too many chaingunners, but that's the community as a whole and not really the guys giving out awards.

>> No.10386028

>>10386026
Not everything where more than 10 monsters are active at the same time is slaughter.

>> No.10386039

>>10386028
No, but when the monsters are all on the same floor as you with little to no consideration to how the room will flow or monster placement, then it is.

>> No.10386042
File: 706 KB, 1920x1080, quake2ex_toxicity.jpg [View same] [iqdb] [saucenao] [google]
10386042

>>10384815
Some not-so-fun but useful facts: >Shotgun damage range gives imps at least a 10% chance (I think) at surviving pointblank shotgun blasts
>Berserk fist damage range is insane and can give both imps AND shotgun zombies a chance at surviving a hit
>>10385794
I was having a good time when I tried it last night.
>>10385953
>the kinds of maps you want to get produced aren’t
>the people you’re stuck with don’t want to make anything
It’s an unfun kind of suffering. I sadly won’t be of any help because my interest is towards Q2 content.

>> No.10386046

>>10386039
Slaughter has flow.

>> No.10386052

>>10386039
What wad even does this?

>> No.10386054
File: 1.29 MB, 1906x920, hasnt gone anywhere.png [View same] [iqdb] [saucenao] [google]
10386054

>>10381763
Going to repost just in case:
I'll release what I ended up with from my MetaDoom map.
Basically, just some resources (Except the mod itself), if one were to open the map and configure UDB with the right resources.
https://gofile.io/d/XB9p7G
Because I didn't make it an actual PK3, I made what is technically a 7z with files in it but has PK3 in the name's end.
>The map
>Version of Otex used
>Prjdoom wad
>Traps from Realm667
And besides that, the other resources used in the version of UDB mentioned in "readme" is of course, the specific GZDoom version mentioned (4.10.0), MetaDoom 7.1 and Doom 2.
This is in case anyone is not only curious, but can also get all the right pieces to even try it out.

>> No.10386060

>>10386028
I'm not talking about slaughter per se, I'm talking about how every combat encounter has to be some gritty action straight out of skillsaw wads and plutonia and gorillions of quintillions of shittilions of its successors.
There's absolutely nothing wrong with the way Romero designs his encounters because he focuses on the other things instead. Community (and DW accordingly) can cry all they want about how "yikes" and "outdated" his approach to combat is, but they wish they had at least 1% of his understanding of what makes the level good. Because apparently almost no one does nowadays, and that's why everyone just compensate with fancy textures or gzdoom lights or totally-Plutonia-inspired-I-swear combat.

>> No.10386072

>>10386042
>Q2 content
Does this exist?

>> No.10386076

>>10386042
>It’s an unfun kind of suffering. I sadly won’t be of any help because my interest is towards Q2 content.
It's more that the current Quake 1 community do not care about the game at all and just shit out maps that are riding the coat tails of far better maps and projects of yesteryear in a vain attempt to get noticed by industry professionals.
There's also the cancellation attempts and obvious power grabs but that's just them being shitty people on top of being shitty mappers.

>> No.10386086

>>10386076
>It's more that the current Quake 1 community do not care about the game at all and just shit out maps that are riding the coat tails of far better maps and projects of yesteryear in a vain attempt to get noticed by industry professionals.
This has been known for awhile now, so the concern these days is only like one or two people around here have actually been putting effort towards making some new Quake stuff.

>> No.10386110

>>10386086
>This has been known for awhile now, so the concern these days is only like one or two people around here have actually been putting effort towards making some new Quake stuff.
Well that's very shitty, because the community NEEDS new people in order for an alternative to the current community to spring up.

>> No.10386192
File: 146 KB, 1440x1080, 1664133338380107.jpg [View same] [iqdb] [saucenao] [google]
10386192

>try QCDE
>press Taunt as doom guy
>expect Hehenh
>"YOUR TORMENT HAS BEGUN"
what the fuck

>> No.10386256
File: 779 KB, 1363x768, nugg0025.png [View same] [iqdb] [saucenao] [google]
10386256

I'm enjoying Eviternity, and these new demons are kind of terrifying. Especially the super Caco.

>> No.10386261

Why did so many famous wads in the past didn't replace MAP23 music? This track sucks.

>> No.10386269
File: 1 KB, 120x120, 1665280341804814.png [View same] [iqdb] [saucenao] [google]
10386269

Welp, gonna try playing some QC:DE
Server's up if someone wants to turn this duelin' into a FFA
IP: 164.152.111.147:10666
Password: penis
Name: Booty Lickers Incorporated
Should be the latest version of Q-Zan (1.4.9) and QCDE (v3.0 beta)

>> No.10386273

>>10386256
Yeah they are very very spooky. They go up from “spooky” to “pants shat” when I played it with Deathstrider. They’d be real rude through HD as well I imagine.

>> No.10386307

>>10386261
Because their authors were fans of Alice In Chains.

>> No.10386316

>>10386307
Who isn't?
>YEAAAAAAAAAAAAAAAAAAAH HERE COMES THE ROOSTER

>> No.10386323

>>10386192
The mod has a weird obsession with making sure everyone has lines, even if not their own.
Pretty sure Gordon Freeman has G-Man talking over.

>> No.10386353

>>10386072
Map jam under N64 stuff coming out later next week, first Q2R map released yesterday
GTK Radiant is now updated to work with Q2R

https://ttimo.typepad.com/blog/2023/08/gtkradiant-167-package-for-windows-with-quake-ii-remaster-support.html

which by the way is going to >>10381763 since this is huge

>> No.10386358

>>10386353
and yes it is old news but still no one has posted here back then

>> No.10386415

>>10386269
Tied off for now cuz I can only duel so much. Not in a bad way though, was surprisingly fun and pretty smooth. I don't feel like the Champions thing is as thought out as it should be for a community-controlled mod, but the core game played pretty well and was surprisingly smooth for both performance and netcode.
>>10386323
Yeah, he's got Gman lines. If they had to give him any lines, it probably should've been the Suit VOX or just straight up Microsoft Sam

>> No.10386445 [DELETED] 
File: 1.26 MB, 1600x900, spasm0001.png [View same] [iqdb] [saucenao] [google]
10386445

Checking-out the website of the half-chink queerfag who made this otherwise awesome map was one of the worst recent decisions in my timeline
I had no idea that I'm a failson

>> No.10386494

>>10386358
>no one has posted
you did, and it was in the newspost
>[8-26]Timo released a updated pack GTKRadiant4 pack for Q2R support

>> No.10386502

>>10385734
>A/vr/DS when?
We already have the Golden Boner

>> No.10386506

>>10386494
Then my bad
i am literally forgetting recent stuff

>> No.10386537

>>10385953
>Current status of the Quake community
Indeed, there is much ruckus and seething in many areas of the Quake Community these days. Still doesn't compare to the profound retardation and buyer's remorse of current-year COD & the often near-total absence of community projects or even map jams of Build Engine Games that aren't Duke Nukem 3D, Blood, Redneck Rampage, or Powerslave/Exhumed.

>> No.10386548
File: 415 KB, 676x768, cyb_sketch.jpg [View same] [iqdb] [saucenao] [google]
10386548

Has anyone ever used the head of the cyberdemon in Adrian's sketch as a marble texture? The same way the arch-vile, baron, and icon of sin heads were done.

>> No.10386550

>>10386537
>Build Engine Games that aren't Duke Nukem 3D, Blood, Redneck Rampage, or Powerslave/Exhumed
So, TekWar?
When's William Shat/vr/'s TekWar Map Jam

>> No.10386574

>>10386548
You'd have to polish it up I think.

>> No.10386585

>>10386550
I meant not just that one, but also Legend of the 7 Paladins, Witchraven, NAM, and Shadow Warrior.

>> No.10386598

>>10386537
>map jams of Build Engine Games
AMC seems to “vacuum” a lot of build talent autists but it’s also good as fuck so I can’t complain. There’s been a decent chunk of some Blood stuff the last year (it even has some bros like >>10383825 just posting some good shit outta nowhere), some guys here are posting some interest in a Shadow Warrior pack, but no one cares about RR or any other “lesser” build game and it’s hard to blame them.

>> No.10386607

>>10386585
It's a shame that Shadow Warrior '97 has effectively been completely overshadowed by the 2013 reboot, but on the other hand: who would actually want to remember NAM

>> No.10386613

>>10386607
Meanwhile RR and its sequel are middling in many areas. ESPECIALLY THE SEQUEL.

>> No.10386616

>>10381910
>updates, romero

>> No.10386785

>>10381763
GZDoom Universal Flexible HUD released.
https://www.youtube.com/watch?v=BIWhq5-Gxmk

>> No.10386808
File: 3.56 MB, 640x360, hud.webm [View same] [iqdb] [saucenao] [google]
10386808

>>10386785

>> No.10386834
File: 252 KB, 1024x1024, _1e67f061-dd91-4d8b-b01c-5859ebefe2e7.jpg [View same] [iqdb] [saucenao] [google]
10386834

want some get some

>> No.10386837

>>10386785
Cool. I like it.

>> No.10386853

where's triangles anon
you inspired me to make a 50 line map
https://www.mediafire.com/file/hcs90xr0xw9zpyn/50lines.wad/file

no new music or whatever. might make more and make a megawad out of it, i dunno. i have a few ideas. maybe just an episode length

>> No.10386857

>>10386853
>you inspired me to make a 50 line map
I don't map, what's this mean?

>> No.10386868

>>10386857
look at the automap in doom. those lines are what we mappers call "lines"

>> No.10386869

>>10386548
I remember that some wad had cyberdemon marble walls, but I can't remember which.

>> No.10386870

>>10386868
Oh I see and you limited yourself to 50? Neat idea.

>> No.10386875

>>10386870
yeah. it's not terribly original to limit yourself that way, but 100 lines is quite the challenge and 50 means your maps are now tiny by necessity.

>> No.10386885

>>10386072
Well there's little. The 4 unofficial expansions and The Citadel, Sonic Mayhem and 25th Anniversary Unit. I think that's about it.

Ofc there's also some very crappy single maps from 90s that I wouldn't recommend.

>> No.10386931

>>10386060
There's lot of things wrong with this post
>aside few maps, Skillsaw is not slaughter. hell most of time, base Doom 2 on UV has more monsters on screen than Valiant
>there's plenty of old school style maps without a hint of slaughter coming out every year
>while there is nothing wrong with old school style mapping, there is nothing wrong with slaughter wads. some of us like very challenging combat oriented wads. don't complain about them, just ignore them and play wads that you like
>there is not lot of people that think that Romero is outdated, these are minority, and you absolutely should not get triggered by them
>instead of complaining about lack of maps of your liking, you should make more maps yourself. inspire other people. don't be so negative

>> No.10386959

>>10386026
Last year had a one slaughter wad that received cacoward, Overboard. And even that was mouldy wad, and not the Insane_Gazebo influenced puzzle slaughter. It seems you are imagining a non-existant thing to get angry about.

(Sure if you count runner-ups, those add 3 slaughter wads, which means 4 out of 20 wads are slaughter).

>> No.10386985

>>10386959
I wouldn't even call Overboard slaughter, it gets busy on the last map or two but nowhere near the level of shit you deal with in most slaughterwads.

He also got a lot better about not padding shit the fuck out like he did in Going Down's later levels.

>> No.10386986
File: 485 KB, 1440x810, britelites in CoS3.jpg [View same] [iqdb] [saucenao] [google]
10386986

>>10386072
>>10386885
>Ofc there's also some very crappy single maps from 90s that I wouldn't recommend.
Some 90s level I would recommend:
>Castle of Stroggos trilogy
>Small Pile of Gibs
>Forces of Evil
>Avarice and Torment
>Operation Scorched Earth
>1964
These levels can all be played relatively smoothly through the mods that got mentioned: Citadel and 25th Unit. They should work through the new port as well, you’ll mostly run into the standard water and translucency issues if you play them as-is.
There’s also new levels that are good by the same guy who did the Sonic Mayhem unit but those aren’t from the 90s. Still great though.

>> No.10386995

so i tried foursides and its a massive map with mediocre gameplay what are some good maps?

>> No.10387000

>>10386995
wow.wad

>> No.10387005

any mega wads that have another one bites the dust in one of the levels?

>> No.10387018
File: 26 KB, 1008x241, 1699318588493.jpg [View same] [iqdb] [saucenao] [google]
10387018

https://steamdb.info/app/70/depots/?branch=test
there might be a new half-life update coming, most likely related to the anniversary
there goes 99% of mods again

>> No.10387034

>>10387018
what would these mopes even be adding?

>> No.10387043

>>10387034
cheevos and steam deck support

>> No.10387050

>>10387043
>The Bigger They Are....: Defeat Nihilanth

>> No.10387051

Nu-Copper-nightmare is fun and it feels good to go back to Quake after playing Quake II

>> No.10387054
File: 1.05 MB, 300x233, Doom bars.gif [View same] [iqdb] [saucenao] [google]
10387054

>>10386042
>Berserk fist damage range is insane and can give both imps AND shotgun zombies a chance at surviving a hit
There is no worse feeling than berserk punching a shotgunner only for him to survive.

>> No.10387082

>>10387005
HFFM used it

>> No.10387119

>>10387082
ill check that out but the one im thinking about is from the late 90s early 2000s no way it was a /vr/ creation

>> No.10387185

>>10387018
I hold no hopes of anything happening. If something does happen, I’ll hold no hopes of it being good.

>> No.10387294
File: 300 KB, 1636x750, Riddick Quake when.jpg [View same] [iqdb] [saucenao] [google]
10387294

>rip off bioraptors from Pitch Black (2000)
>make them lazily float in the air and shoot lightning
Always thought this was an odd choice given that Quake doesn't have flying melee enemies.

>> No.10387402

Dario fucking Casali is starting a Half-Life commentary.
https://www.youtube.com/watch?v=naWgflzwwTc

>> No.10387406

>>10387402
This is actually newsworthy so I'm replying to newspost.
>>10381763

>> No.10387448

>>10387294
they were supposed to also have a grab (drop from height) attack, there are some leftovers in qc and in the manual I think. guess it was just too janky.
of course, winged gaunts with lightning is from Lovecraft & Cthulhu RPG

>> No.10387452

>>10387294
and there are no snipers in Q1, so it's a good addition in its Quoth form. the AD version is just a scrag though.

>> No.10387465

>>10386995
http://clovr.xyz/wadsup/doku.php?id=scrap

>> No.10387473

>>10387452
Drake and Violent Rumble have it with its Quoth behavior, not sure about Keep/Mjolnir.

>> No.10387485

>>10387448
>guess it was just too janky
Probably more likely it to intersect with the player's bounding box and cause collision issues than the vermis' grab attack, though I would think that could be mitigated by just having the animation dip a bit lower.

>> No.10387513

>>10387465
Thanks anon.

>> No.10387525

>>10387018
HL2's 20th next year is the one I'm more intrigued by. With HL1 the only big enhancement that could get shipped is fixing the detail texture/GL overbright incompatibility, but HL2's got shit like the Nova Prospekt guard waves that need fixing.
HL:S fixes when?

>> No.10387540

>>10381763
Decino is playing 10x10
https://youtu.be/xNK6gkhvxpY?si=2FzlLMfEe88ls9qB
Newsworthy because 10x10 is in the our wads list

>> No.10387547

>>10387525
literally who cares about HL:S when BM exists

>> No.10387554

>>10387525
The dream is Valve cracking open the vault and releasing some alpha shit themselves, but The Leak still scars them.

>>10387547
Can't GMod in Black Mesa.
Speaking of, I wonder if they'll do anything for the 25th.

>> No.10387563

>>10387547
Probably some retro games board somewhere might.

>> No.10387573

>>10385098
I know I know, its a brand new idea, but imagine you get feedback from firing the gun. Im talking with ps1 2 and 4 devs to see if they can put it in their games, I call it "rumble". N64 reached out for a pack expansion but I didnt see the need. But yes, imagine a vibration or rumble upon shooting a weapon. I know its a wild far out concept, but picture a far flung future where shooting a gun or dare I say cutscenes had "vibration" or "rumble" when big things happened. Maybe we could even put it in racing games. Anyways I just now invented it so I get why you're legitimately confused, its a brand new big brain concept most people havent even thought of yet, but I thought of it. I think it could catch on soon. Rumble or vibration in shooting games (maybe racers soon?). Im going next-level on rumble and vibration theory here, just like conquest bf mode. I also invented BF conquest mode just now in November 2023. So to recap, doom rumble or vibration in conquest mode gameplay. All huge new concepts never seen before. Thanks for asking man.

>> No.10387585

>>10384045
Freedoom is honestly a lost cause at this point, IMO.
And with how cheap and easy to pirate Doom is nowadays, there isn't enough demand for it anyway.

>> No.10387592

>>10387585
Reminder it is morally correct to send fully complete WadSmoosh compiles to your friends.

>> No.10387710

>>10387573
sounds retarded. playing shooters with a controller? horrifying.

>> No.10387734

>>10387585
I dunno, I'd be fine with it if they just made it a good Doom.wad that had the added benefit of being an iwad replacement.
Right now it's fine, Functions, is pretty decent. But it's needs some style all-it's-own. Like a bespoke mapset that uses new textures that don't interfere with the og doom replacements. I can't think of a reason why that wouldn't work.
The monsters need to look cooler and more threatening too. Right now they look like zombified gumbys. And the manc replacement is absurd. I know they're going for a "thing on the doorstep" vibe with it, but it's not working. It needs more muscular structure. The caco replacement isn't too bad, except for the clashing colors.

Anyway. It needs a singular vision and some oversight. Could probably make it something really cool in a year. The imp replacement is pretty well done.

>> No.10387738

>>10387734
Oh, and I want to add that they should keep the color/silhouette of health/ammo pickups. Changing the shotty's shells is fine, but the health bonus vs stimpack and such is borderline unreadable in what is obviously a doom context.

>> No.10387760

>>10383923
Doomguy didn't look too pleased reading that. I bet because there isn't any DRLA water near by.

>This is a threat
Got away with it too. I bet you died.

>> No.10387764

>>10386808
lmao, wow

>> No.10387809

>>10387540
It's nice seeing your boy get recognition, he's one of the very best mappers here.

>> No.10387813

>>10387710
Works ok, but the true genius is to use a controller in one hand and a mouse in the other.

>> No.10387817
File: 916 KB, 1920x1080, 1605947168377.png [View same] [iqdb] [saucenao] [google]
10387817

>>10386808
>>10387764
You wanna see some real shit?

>> No.10387828

>>10387817
And here I was feeling dirty for having a minimal hud with Target Spy on.

>> No.10387854

>>10387554
>The dream is Valve cracking open the vault and releasing some alpha shit themselves, but The Leak still scars them.
I really hope Gaben finally moves on and releases at least some of The Good Stuff. There must be plenty of never seen before assets that could completely change the way we view whatever assets we have currently.

>> No.10387954

>>10386785
aestherically it's a mess, thank but no thanks

I vastly prefer Simple HUD Addons by tekish
https://forum.zdoom.org/viewtopic.php?t=60356

>> No.10387961

>>10387954
Man I have never liked seeing ammo counts on my huds.

>> No.10387984

>>10384843
>They won't fire a missile at you if you're point blank, but the moment you leave point blank range they will shoot a missile no matter what.
No, they'll fire point blank if a punch of something else makes them flinch. It's why you'll see people backing away until they fire a rocket while punching out Revenants safely.

>> No.10387993
File: 374 KB, 1920x1080, Screenshot.png [View same] [iqdb] [saucenao] [google]
10387993

>>10387954
I like to keep it simple, I can't read stuff in the middle of the action. Having said that, I took a liking on having a simple crosshair and enemy health bar beneath it. Convenient for not overshooting and saving ammo.

>> No.10387995

>Spider Mastermind
>Literally a gigantic brain
>Wasn't smart enough to put two gatling guns on his body
TRY INVADING HUMANITY NOW YOU FUCKING STUPID BASTARD

>> No.10388004

>>10387995
tfw to inteligent too not infight

>> No.10388104

>>10387547
>literally who cares about HL:S when BM exists
Original Half-Life is a better fit for such comparison since Black Mesa is a different game, as all remakes/reboots are.

>> No.10388145

>>10387710
Oh shit forgot to mention I also just came up with the controller. These two new ideas might come together along with my "game console" gambit. Stay tuned for more updates, Im skipping plyastation 1-4 Im just gonna make the play station 4+1. Its going to have two games. You'll see. I might also retroactively add controllers to the past 30-60 years of con-souls as I call them. Please just for me dont let on that I went back in time to make them exist, pretend they never happened, like the mouse and keyboard. I never invented those either and they dont exist. As far as we all know The doom as I called it before handing it to Carmack was just this one RPG everyone pretended to defend blindly even if it counts against them. Please carry on pretending anything extra to the doom or I guess "doom" as you call it now is good enough and anything extra is too far. In fact thats too cruel, I'll let you made mods for it, wads. Ignore this, im not even here.

>> No.10388207

https://github.com/xemonix0/Cherry-Doom

>> No.10388210

>>10387018
I don't remember they ever broke mods for HL1.

>> No.10388214

>>10388207
>level table
I'm sold.

>> No.10388234

>>10388214
yeah it's a good one, completely forgot about it until a few days ago

>> No.10388250

>>10386853
>where's triangles anon
I'm here.

I played your map, it's a nice and challenging one.
After playing I noticed a few linedefs you could save (without compromising it visually):

-The north corners at the red door room can be cut. (Saves 2 linedefs)
-The lift linedefs can be connected to the south-east linedef. (Saves 1 linedef)
-The teleporter pad can be replaced with a single linedef that has FIREBLU as a mid-texture. (Saves 2 linedefs)
-The lines behind the red key pedestal can be reduced to just one. (Saves 1 linedef)
-The pedestal with the secret can be expanded south. (Saves 1 linedef)
-The red door sector can be joined with the exit room behind it, with that done you can also remove the door tracks. (Saves 3 linedefs)

This totals up to 10 linedefs you can save!

Make sure to remove the default Doom Builder textures from the exit room too.

>> No.10388279
File: 143 KB, 307x990, image002.png [View same] [iqdb] [saucenao] [google]
10388279

>>10387554
I don't believe it. They'll never release any juicy beta/alpha stuff or GoldSrc sources. I'm not even sure their vault is still there.

>> No.10388309

>>10387984
The “agitating skeletons” bit here has one getting flinched by the shotgun but he’s still in melee so he doesn’t fire a rocket.
https://youtu.be/HJcf0aOwmiA?si=_J-fVD8E25gtcT7i

>> No.10388350
File: 89 KB, 488x400, 1581178737578.jpg [View same] [iqdb] [saucenao] [google]
10388350

>>10387054
>Eat FUCK, baldy!
>vulgardisplayofpower.flac
>wait, he didn't explo-
>*BANG!i*
>clickclack

>> No.10388467
File: 1.58 MB, 1920x1080, 1699339122295544.png [View same] [iqdb] [saucenao] [google]
10388467

>>10387817
You need MP

>> No.10388492

>>10386986
CoS working with Q2R??

>> No.10388501

>>10386072
The entire citizen abel series if someone emails blendo about updating the maps to Q2R
There is Slight Mechanical Destruction, Back at the Front, and many good SP maps

>> No.10388514

>>10388492
So far so good. It worked fine in the other ports without the dll, but that was also me playing it through yamagi and kmq2 with the 25U mod. I also didn’t do anything about the water/translucent textures.
Does that CoS3 dll do anything besides maybe decrease Makron health?

>> No.10388518

>>10388514
the ending cutscene is tied to that

COS2 also is tied to it like the panels, which keeps crashing all time when you interact

>> No.10388530

>>10388518
update, COS2, it is working now on Q2R if deleting the dll too

>> No.10388534

>>10388518
That CoS3 “end scene” demo played fine for me on other ports. I’ll test CoS2 some more once I’m done with work as I ran into no issues without its dll either.

>> No.10388539

>>10388534
We still need citizen abel 3 to work on Q2R

>> No.10388541

>>10381761
help!

>> No.10388552

>>10388530
Oh nice.
>>10388539
Agreed fully, same with Citadel and its variants. It’s where I no longer “get lucky” on the compatibility.

>> No.10388556

>>10388552
Blendo is still active, sending emails to him and Neil manke could work

>> No.10388589

>>10388541
Help with what?

>> No.10388656
File: 189 KB, 884x697, windows.png [View same] [iqdb] [saucenao] [google]
10388656

>>10383689
Undeniably more detail, but undeniably quick 'n dirty. Whoever made the compressed versions made sure to make them adhere to the palette. I think I'll stick with what's been made, as the low-res suits the low-poly better.

>> No.10388663
File: 1.37 MB, 1920x1080, 2320_20231107114007_1.png [View same] [iqdb] [saucenao] [google]
10388663

Update: yeah it is really working >>10388530

>> No.10388727

>>10386269
Rehostan QCDE if anyone wants to join in. Same deets as here

>> No.10388818

>>10387473
I want the AoP Krenlings to get ported into Mjolnir and replace about 1/5 of all Hexen2 Imps who legit make up roughly 50% of the bestiary of some levels

>> No.10388821

>>10386072
Yeah, there is a mod/mappack called Sonic Mayhem that works with Q2R. It's pretty good

>> No.10388823
File: 1.47 MB, 1920x1080, 2320_20231107131328_1.png [View same] [iqdb] [saucenao] [google]
10388823

>>10388663
update 2, the arghrad recompiles still makes everything dark as shit and in need of flashlight

>> No.10388828

>>10383537
Thanks again for doing this edit last year dear Anon

>> No.10388829
File: 316 KB, 625x468, 1669761664046219.png [View same] [iqdb] [saucenao] [google]
10388829

>>10386808
>All the hud elements actually work

>> No.10388858

>>10388663
>>10388823
>update 2, the arghrad recompiles still makes everything dark as shit and in need of flashlight
Damn. Kind of irritating how that’s the cost for not having messed up transluscents. Depending on the map I might put up with some goofy water if its worth it. It’s otherwise a good set of maps that really showcase the brightmaps. They also nearly filtered me with its encounters and health strictness.

>> No.10388875

>>10388829
https://modworkshop.net/mod/26824
rear view mirror doesn't work
0/10 system shock did it better

>> No.10388891

Dario is terrible at Half Life lol

>> No.10388897
File: 1.28 MB, 1920x1080, 2320_20231107131928_1.png [View same] [iqdb] [saucenao] [google]
10388897

>>10388858
it affects only stuff that had minimal lightmaps, everything else is fine, but still i wish there it was a new update for it since ericw's tools bricks maps

>> No.10388959

>>10388656
the point of quick conversion is so that you can then override the wad textures with true-color TGAs that wouldn't have any color limits.
but fwiw, in this case, you could mix the one with adapted colors on top of the higher res one in 'color' mode (or the high res one in 'luminosity' mode).

>> No.10388987
File: 59 KB, 1080x1512, image_2023_11_07_09_07_22.jpg [View same] [iqdb] [saucenao] [google]
10388987

>>10388250
>The teleporter pad can be replaced with a single linedef that has FIREBLU as a mid-texture
That's a good one in particular. If I go forward with it any further I might make a small texture set and a special teleporter texture.

>> No.10389010 [DELETED] 

Is it true that you will get banned from DW for even mentioning Moonman?

>> No.10389072

>>10386060
This. And if you dare to state this on that pile of shit forum, an insecure "she/they" gender moderator with furry anime girl avatar will give you a ban.

>> No.10389107 [DELETED] 

>>10389010
Why should you care about that?

>> No.10389113
File: 1.14 MB, 1600x900, spasm0052.png [View same] [iqdb] [saucenao] [google]
10389113

>>10385953
At least the Q1 community still exists (unlike the Q2\Q3 ones) to this day...

>> No.10389119 [DELETED] 

>>10389107
Freedom of speech is an important thing. I can understand a forum banning for off topic political screeds but for even a mention? Ultimately it doesn't matter to me because I don't even have an account there, but if true it just gives me all the more reason to stay away from it.

>> No.10389134 [DELETED] 

You're not as clever as you think you are.

>> No.10389137
File: 51 KB, 1920x1080, 1x1_map13.png [View same] [iqdb] [saucenao] [google]
10389137

>>10389134
I was going to post how clever I was for figuring out this map but now I won't.

>> No.10389157
File: 1.15 MB, 1920x1080, spasm0005.png [View same] [iqdb] [saucenao] [google]
10389157

>>10388959
I get it now. I was just stupid and didn't know what you meant by replacement.

>> No.10389195

>>10388891
But he's good at IRL

>> No.10389203

>>10389113
>lying this hard on the internet
>doesn't remember or is too new to know doomworld shat on Q1 community on a regular basis circa 2001-2012

>> No.10389208

>>10387051
>Nu-Copper-nightmare
It ain’t so bad. There are still some considerations but it no longer feels like hard with a healthpool handicap like Kexq1. I also don’t know how many of the enemy changes are exclusive to nightmare.

>> No.10389213 [DELETED] 

>>10389119
What do you expect of those she/they labelled insecure trannies at command? We have to day care their fragile souls but they ban us for even mentioning cacowards are not selected on objective basis.

>> No.10389247

>>10389213
Eh, the Doom ones aren't that bad. The Quake community ones are actively hostile and are a huge problem, but Doom has so much content made for it they can't really hog the spotlight.

>> No.10389272
File: 13 KB, 500x164, image.png [View same] [iqdb] [saucenao] [google]
10389272

>>10386931
>aside few maps, Skillsaw is not slaughter
I never implied skillsaw maps are slaughter, just tough combat-oriented.
>there's plenty of old school style maps without a hint of slaughter coming out every year
But DW community (and cacowards accordingly) almost always favor maps with ""modern"" combat style instead, whatever the fuck they mean by this.
>there is nothing wrong with slaughter wads
Absolutely, and I never implied the opposite. But apparently there is something wrong with Romero wads according to cacowards.
>absolutely should not get triggered by them
Pointing out horrible taste != being triggered.

tl;dr The whole post was about DW echo-chamber community (which is just happened to be the biggest and the most influential), not about virtually every single person who makes Doom maps.

tl;dr tl;dr spoiled players my ass

>> No.10389336
File: 1 KB, 93x23, 1628316333242.png [View same] [iqdb] [saucenao] [google]
10389336

>>10387809
Revae? More like Revgay lol

>> No.10389372

>>10381989
Does nugget doom play Valiant? What's the most advanced thing it can play?

>> No.10389383

>>10389372
Nugget plays anything Boom compat and lower, along with MBF21.

>> No.10389405

>>10389336
I didn't make that. But thanks for implying I'm one of the very best mappers here.

>> No.10389416

>>10389383
What a stupid way to phrase it. Woof and nugget support everything up to and including mbf21, plus stuff like umapinfo. You will never need a more "advanced" port unless you want to play maps specifically made for (g)zdoom.

https://doomwiki.org/wiki/Woof!

>> No.10389434

>>10389383
>>10389416

Perfect, thanks. Will try it tomorrow.

>> No.10389460

>>10389416
I split the two because MBF21, while being an extension of Boom, came out much later.

>> No.10389562

>>10388818
That'd be nice. Maybe get in Qmaster's ear about it.

>> No.10389571

>>10388891
It's not surprising. Devs are too busy devving to really get good at video games. It's where the best games come from to be quite desu; where fresh ideas come from.

>> No.10389597
File: 647 KB, 1363x768, nugg0027.png [View same] [iqdb] [saucenao] [google]
10389597

>Mid game Eviternity is killing me on HMP
Looks like I made the right choice on playing on a lower difficulty. These maps look great though, I don't think I've encountered a bad map so far.

>> No.10389647

>>10389597
>These maps look great though, I don't think I've encountered a bad map so far.
19 is the one I’ve seen dunked on the most and even that was fine for me. The only time I went “whoa now” was making it to map32 and seeing what it expected of me it ended up being my favorite level of the whole megawad.

>> No.10389773

any advice for a zoomer trying to get through Doom II on UV? Doom 1 was a fun breeze, but after the first third of Doom II I find myself constantly out of ammo and too many enemies to run past

>> No.10389775

>>10386060
Didn't they give him an extra special award for Sigil? Seems like they are fond of his 'old ways' just fine, you just sound like a salty scrub faggot with an axe to grind.

>>10389072
I sure am strong in the opinion that DW staff are faggots, but when the fuck have they ever banned anyone for not liking slaughter or Skillsaw? Are you sure you didn't just call them troons to their faces?

>> No.10389791

>>10389010
Who fucking knows?

>>10389119
You don't even know if it's actually true, considering your previous question. Besides that, why would you expect to be able to freely talk about edgy trash full of racist jokes on a forum ran by troons anyway?

I think you can make your own deductions and decisions here, you don't need us holding your hand.

>> No.10389798

>>10389272
>>10389213
Like stated at few posts before, 2022 didn't have a single slaughter wad on the top 10. Out of the 10 wads, only 2 have the plutonia/scythe 2 inspired monster placement which was the popular style at previous decade (Overboard and Elementalism). /vr/ mappers such as lunchlunch and violentbeetle received awards too, so i didn't see the 2022 cacos as a closed circle. Also runner-ups had more old school styled wads than slaughter or "skillsawey" wads.

I agree with you that 2020 was a farce with reviewers awarding each other's wads, and Akeldama not even getting a runner up, but half of the reviewing team has been changed since them. 2021 and 2022 awards were fine imo.

Sigil is one of my favorites, but I understand that not every player would see it as a best thing ever. Some like faster, more arcadey gameplay than shotgunning barons. Taste is subjective after all. At least the wad received an own section even as a runner-up. Keep in mind Deathless and UDtWiD didn't even get a runner-ups on 2019, but 2019 did have shitloads of quality content. For me runner-ups and cacowards are as important. I always try every wad on both "leagues".

I understand your dissappoinment, but it's time to move on. 2019 and 2020 have been discussed to death on their respective years. Now things are different, and there's no need to stir up forum drama. Most of mappers here post their stuff on both dw and db. Those forums might hate each other, but /vr/ is everybody's friend.

>> No.10389829
File: 1.40 MB, 200x298, 200w.gif [View same] [iqdb] [saucenao] [google]
10389829

>sunlust ost

>> No.10389868

How do I make it that Doom doesn't change my system's gamma whenever I have it open? Can't alt tab without going blind. Happens with every source port.

>> No.10389878

>>10389868
Have never had that happen.

>> No.10389893

>>10385946
i though the reason why they didn't give the cacoward for sigil was because those remakes of the e1 maps.

>> No.10389894

>>10389272
>But DW community (and cacowards accordingly) almost always favor maps with ""modern"" combat style instead, whatever the fuck they mean by this.
Plutonia/Scythe style gameplay is still common, and still gets awards from those guys, and both those .wads are probably older than you are.

I'm over Cacawards, why aren't you?

>> No.10389897

Golden Boners when?

>> No.10389898

>>10389897
Anyone can do a writeup and post here.

>> No.10389967
File: 12 KB, 159x36, image.png [View same] [iqdb] [saucenao] [google]
10389967

>>10389894
>appeal to age out of nowhere
Come on anon, not here.
>why aren't you
How am I supposed to find new wads to play when they might not even mention them because they're "outdated".

>>10389798
> 2019 and 2020 are the only years that had marisa as a writer
Nothing to see here.

>> No.10389981

>>10385946
Runner-ups and honorable mentions are a different thing. Sigil received a special runner-up spotlight with Doom 3 Phobos. No other wads or mods have received this. You are being salty over the fact that Sigil was "just" a top 11 instead of a top 10.

>> No.10389983

>>10389967
Marisa didn't write for 2020.

>> No.10390002

>>10389981
I'm only salty about how they called it outdated and not meeting some ""standards"". It is my legal right to be salty. Can we stop with this topic already?

>>10389983
Saw it was mentioned on doomwiki, haven't checked the cacowards page itself.

>> No.10390010

>>10389967
There has been great wads since 1996 that haven't got mentioned. It's part of this hobby to stay up to date. That's why you are here chatting with us. If anything, more wads get mentioned now since there is both runner-ups (10-12) and honorable mentions (20+) besides 10-12 main awards.

>> No.10390018

>>10390002
You started this topic and I enjoy discussing it. It's all good man. No hard feelings here.

And yes, Sigil is very outdated. That's why I love it, and that's why some don't. When it was released, not even everyone here enjoyed it. Taste is subjective, always.

>> No.10390042

>>10390018
What's dated about Sigil?

>> No.10390052

>>10390042
it contains barons

>> No.10390082

>>10390042
I didn't mean it as a bad way, as being "outdated" is what gives it soul and makes it feel like real episode 5 like it is. One example of this "classicism" is that it creates difficulty more by movement restriction instead and less by "plutonian" monster placement.

>> No.10390084

>>10390052
Forced meme, Barons are:
>exploitable for infighting
>mean area denial
>tough cunts to fight in tight spaces
You just need to not leave the player with grinding multiple Barons with the shotgun as the only viable option. Instead, make him fight other monsters, soaking up all their attacks while butchering them, or giving the player Berserk as their best option.

>> No.10390092

I don't like maps that rely on in-fighting.

>> No.10390097

I'm fine with maps that rely on infighting.

>> No.10390098

What are the most lovingly made Quake 1 maps/mods? I've played some and they keep disappointing compared to the soul of Doom wads

>> No.10390113

>>10390098
I think a lot of soul for Doom maps comes with thoughtful musical selection, whereas most Quake maps use Trent's OST (which I love). Anyway,
https://www.quaddicted.com/reviews/bbelief.html
https://www.quaddicted.com/reviews/honey.html
https://www.quaddicted.com/reviews/contract.html
Start with these. But otherwise I won't lie to you: Quaddicted hosts 1802 releases, so episodes/maps/minisodes, and LOTS of them are really unknown. Why not go trekking and bring us back some soul?

>> No.10390148

>>10390082
>One example of this "classicism" is that it creates difficulty more by movement restriction instead and less by "plutonian" monster placement.
That was one of my biggest takeaways from Plutonia: How much challenge in Doom is dictated by restricted movement, like that bruiser bro fight at the start of Realm.
>>10390098
“Something Wicked” might be cool for you to try. The mod it uses as a base has a more “doomlike shotgun feel” if you have too much of a bias.

>> No.10390165

>>10390113
>>10390148
Thanks for the Quake recs lads
It might just be that I started liking Quake later and am not very good at it.
I've been playing AD and Dwell but they often feel like "look at these beautiful maps... Anyway every map is just 400 enemies spawning in"

>> No.10390168
File: 41 KB, 640x480, q24_1.jpg [View same] [iqdb] [saucenao] [google]
10390168

>we're gonna make a new shooter, it'll be like DOOM, but full 3D...
nice, okay
>it's going to have a mish mash of industrial and medieval environments...
cool, cool
>and ambient music made by trent reznor...
sick, okay, yeah
>and online multiplayer, mod support, lots of cool stuff
great, cool, yep
>by the way, all of the weapons are going to feel like shooting nerf darts at a pillow and the most common enemy will take 8 shotgun shells to kill
oof...

>> No.10390171

>>10390168
Shotgun is Quake's pistol.

>> No.10390176

>>10390165
>I've been playing AD and Dwell but they often feel like "look at these beautiful maps... Anyway every map is just 400 enemies spawning in"
Hmmm maybe don't play Something Wicked then.
>>10390168
That's not really telling the whole story when the shotguns in Quake shoot really fast. I'd argue your real problem is lack of impact from these weapons.

I have a similar gripe with Serious Sam. I think it's fucking perfect...if you don't use the knife, or the sniper rifle. Flamethrower I can take or leave.

>> No.10390180

>>10390176
The knife does nearly the same damage as a SSG blast though.

>> No.10390183

>>10390171
that would be fine if there were more meat grinder enemies that died in 1-2 hits (like DOOM's pistol), or if the shotgun was immediately replaced by something significantly better (like DOOM's pistol, and no the super shotty doesn't count since it, too, is complete ass unless you're at point blank range or have quad)

>> No.10390187

>>10390180
Right and it has no reload so you can just knife gnaar and whatnot to death really easily. I get what they're going for, close encounter, high damage/high reward, but it really trivializes a lot of encounters and I actively recommend against touching the knife for Serious Sam newcomers.

>> No.10390198

>>10390183
Lots of doom maps expect you to clear clouds of 20 cacos with only the SSG because you "don't need" the rocket launcher or plasma yet and that takes a lot more time than a couple fiends or one death knight with quake 1's double barrel
peekabooing archies to death is also as much of a time sink as quake's alleged damage sponges

>> No.10390203

>>10390198
Based

>> No.10390204

fighting Ogres is fun and if I could kill them in 2 shotty hits I wouldn't get to dodge their nades

>> No.10390213

Don't browse the steam forums of the half life games

>> No.10390221

>>10390213
w-why

>> No.10390247

>>10390098
Arcane Dimensions is the big one, but stuff like Imhotep's Legacy and The Altar of Storms are great too.
Avoid the newer releases since they tend to be soulless and only made for clout. The lack of passion is very apparent in them,

>> No.10390248

>>10390168
Quake's Shotgun isn't Doom's Shotgun, Quake's SSG makes up for the lack of overpenetration by its high rate of fire, and Shamblers take half damage from rockets and grenades.
Lrn2prioritizeAmmo
Lrn2exploitQuads

>> No.10390262

>>10390248
that's a long way of saying the weapons suck ass and you need to strategize for them to be effective. sure, you can abuse quad and basically blow through levels with nothing but the regular shotty, but that doesn't make the weapons well designed. they should be able to stand independently of the powerups. the only weapons in quake that aren't complete dog shit are the super nailgun and nades/rocket. even the thunderbolt is kind of ass and just lacks the punch that you associate with a super weapon (not to mention you can't use it underwater). i don't know how they managed to make fully 3D modeled weapons feel less fun and impactful than sprites from 3 years earlier, but they did.

>> No.10390270
File: 369 KB, 1366x768, doom49.png [View same] [iqdb] [saucenao] [google]
10390270

For a while at the start of the year I thought I'd moved over to liking Quake more than Doom. But now we're coming to the end of 2023 I've realised that I still prefer Doom.
Quake has the potential of better levels due to the 3D engine, but Doom has the better enemies and weapons. Plus Dooms death animations are so much better than the monsters just falling over like they're sulking from you shooting them too much.

>> No.10390280

>>10390270
Quake is an atmospheric experience. Some of the levels are legitimately beautiful in a rusty kind of way, and the soundtrack is a million times better than the shit MIDI music that came packed with DOOM; though that never bothers me because I just turn it off and listen to AiC or something instead. Quake's big problem has always been ugly, boring weapons and ugly, boring enemies.

>> No.10390286

For me? It's Quake

>> No.10390292
File: 2.16 MB, 1920x1080, sublime 40k map violent rumble.png [View same] [iqdb] [saucenao] [google]
10390292

>>10390171
Quake's shotgun is 1/4th as strong as the direct hit of a rocket. Doom's pistol is nowhere near a quarter of a rocket hit. It is very much a game that ditched the pistol.
>>10390183
>that would be fine if there were more meat grinder enemies that died in 1-2 hits
Grunts and dogs. The original campaign just keeps them all locked in the intro episode levels because lolRomero.
>>10390247
>The lack of passion is very apparent in them
That was his complaint about AD >>10390165

>> No.10390298
File: 3.93 MB, 600x338, dualpistolfire.gif [View same] [iqdb] [saucenao] [google]
10390298

Why do we hate Brutal Doom? It's not even apart of the infographic or torrents.

>> No.10390301

>>10390292
>Grunts and dogs. The original campaign just keeps them all locked in the intro episode levels because lolRomero.
therein lies the issue. if there was more trash to clean up, the combat would be more fun. instead, you just end up slowly mopping up ogres for the rest of the game. even if they had littered grunts everywhere though, it still wouldn't change the fact that something about Quake's visual feedback is just fucked and the weapons simply don't feel or sound powerful.

>> No.10390302
File: 366 KB, 750x850, 1564926719053.jpg [View same] [iqdb] [saucenao] [google]
10390302

>>10390262
>having to work around the strengths and weaknesses of your weapons is unique to Quake
>Doom never does this!
>or Duke Nukem 3D
>or Blood
>or Half-Life
>anyway, it's bad design, weapons should be super powerful all the time
>basically if it's not Guncaster then it's not good

>> No.10390303

>>10390292
The shotgun is still your weakest weapon next to the axe, and it's a starting weapon. That's why I consider it to be Quake's pistol.
It just so happens that we finally got an Id game where your starting weapon isn't totally worthless.

>> No.10390305

>>10390302
remember though that it's bad that you can't rely on the shotgun for everything in quake and doom is good for not doing that except when we're talking about doom and then it sucks when you have to shotgun cacos or barons but this doesn't count as a flaw of doom when we're talking about quake

>> No.10390312

>>10390298
The mod is kind of average and forgettable on its own so it's not worth mentioning, and when you factor in the annoying 12 year old fanbase it becomes insufferable and worth ignoring out of pure spite.
Plus even the zoomers among us seem to prefer playing vanilla with a megawad for the most part. I might be speaking for myself but even the best gameplay wad gets old quickly while the base gameplay is always good.

>> No.10390318

>>10390312
>I might be speaking for myself but even the best gameplay wad gets old quickly while the base gameplay is always good.

What mods have you played?

>> No.10390320

>>10390302
>having to work around the strengths and weaknesses of your weapons is unique to Quake
you just described Quake 3, not Quake. in Quake, there are 2-3 weapons that absolutely dominate everything, and your only reason to ever not use them is because you're running out of ammo for them. you're then left with a roster of joke weapons that you need to uhh "work around" because they're too trash to stand on their own. that's terrible game design. in an actual good FPS (like Quake 3), each weapon would fill a niche and be uniquely useful based on situation.

>> No.10390326

On the subject of weapon power, most casual players will just have the SSG at all times and use nothing else in Doom because they'll play continuously. I know because that casual moron was me until a few years ago, and I still have friends who seem to think Doom 2 is just SSG: the game.
Pistol starting is way more fun but unless you do this challenge Doom combat is very one note unless you're playing a modern megawad.

>> No.10390332
File: 38 KB, 300x300, 1614918107656.gif [View same] [iqdb] [saucenao] [google]
10390332

>>10386853
Fun. The Hellknight in the first room is kinda hard to kill, so when you get the rocket launcher at the end and can finally get him and it feels very much like like it comes full circle. Not sure if that was intentional.

>> No.10390335

>>10390318
Many, but my favourites have been
Guncaster
Demonsteele
High Noon Drifter
La Tailor Girl
All fine mods and a lot of fun, but with the possible exception of High Noon Drifter combined with the Strange Aeons patch I can't really play a mod for long before I feel the need to go back to vanilla.

>> No.10390338

>>10390320
Maybe you're just really bad at videogames, I kite Fiends and Shamblers with ease using the SSG, and pick off Ogres from a distance with the regular Shotgun, their grenades can't even reach me.

>> No.10390340

>>10390320
I really don't think Quake is for you man. There's nothing objectively terrible about being out of ammo for your super nailgun or rocket launcher and needing to close the distance with your shotgun while avoiding projectiles. That's just the game.

>> No.10390350

>>10390326
Those people are fucking idiots, because with the abundance of rockets and cells you'll get in continuous you can easily play more with the most fun weapons. Fuck you, imp, I don't need to save this rocket, I've got lots more!

>> No.10390352
File: 800 KB, 1920x1080, Quake Tur Shibbubb.jpg [View same] [iqdb] [saucenao] [google]
10390352

>>10390270
I've come to appreciate Quake's death animation variety and the fact that every enemy can be gibbed.
>>10390298
Try out Babel.
>>10390301
>therein lies the issue.
And a complete non-issue with custom maps, correct.
The weapons all feel and sound thoroughly impactful besides the shotgun and lightning gun, and that there is my biggest concern with the weapon roster: Least fun ultimate weapon compared to Doom and Q2. I don't even mind the nail gun just being a stepping stone to the super.

>> No.10390354

>>10390338
>>10390340
you're talking to somebody who's played quake professionally since 2003, and if you want me to back that up we can get on RETRO Q3 or CROM FFA right now and i will kick your fucking ass. you don't know shit about these games and it shows. if you give me nothing but a super nailgun and a rocket launcher in Q1, and meanwhile you try to juggle the entire roster of weapons, i guarantee i will destroy you, because those two weapons alone complete dominate. now transfer that situation to Q3, and the outcome would be very different. if all you had was a railgun and rocket launcher in Q3, i'd be able to beat you just as easily using common weapons because even the common weapons have major strengths, e.g. using the MG to pick off low health targets at a distance, or combining quad with shotty for easy pop-out corner kills; to say nothing of more advanced shit like using the plasma to climb for pickups. Q1 is not a terrible game by any means but defending its shitty weapon design is only a testament to how casual your understanding of these games is.

>> No.10390359

>>10390326
using the SSG constantly is just stupid and the source of most bitching about doom 2's enemy roster
>chaingunners often placed outside of oneshot range and will shred you while you're reloading
>needs two hits on a revenant, first hit always triggers pain which triggers counterattack which hits unsuspecting retard for 80 damage
>can't rely on it paining archviles and it won't kill them before they get an attack off
it's like the game has 8 weapons and is designed around using more than one of them or something

>> No.10390364

>>10390352
>custom maps
aren't the game.

>> No.10390369

>>10390354
>you're talking to somebody who's played quake professionally since 2003
I don't care anon. There's nothing objectively terrible about being out of ammo for your super nailgun or rocket launcher and needing to close the distance with your shotgun while avoiding projectiles. That's just the game, and Quake isn't for you. Sorry for your vendetta that I don't care for.

>> No.10390380

>>10390369
>There's nothing objectively terrible about being out of ammo for your super nailgun or rocket launcher and needing to close the distance with your shotgun while avoiding projectiles.
yeah, actually there is. quake uses a pyramid weapon design where the usefulness of every weapons scales with the ammo availability. that means the only reason to ever use X weapon is because you don't have something better. you can't possibly be stupid enough to tell me that this is a superior design to having each weapon having a unique purpose; then again, maybe you really are that stupid.
>Quake isn't for you
apparently it's enough for me that i've won money playing it. meanwhile you haven't provided one single actual argument and start wrist-flicking like a woman when your favorite game is criticized.

>> No.10390387

>>10390380
I have no horse in this gay race but this insult filled larp is getting silly anon.

>> No.10390390

>>10390387
I'm getting Navy Seals copypasta vibes from this guy.

>> No.10390393
File: 1.25 MB, 900x900, 1659561219591005.png [View same] [iqdb] [saucenao] [google]
10390393

>>10390364
That's fine. I'm not playing the original levels for Doom over and over again either, and the weapon balance there is arguably worse. And that's okay: It's still fun and makes for interesting weapon progression.

>> No.10390395

>>10390387
>larp
ffa.q3retro.com:27960
let's see who knows more about quake.

>> No.10390397
File: 2.92 MB, 710x400, 1670255102137.webm [View same] [iqdb] [saucenao] [google]
10390397

>>10390380
>that this is a superior design
I didn't say it was a superior design, I didn't even imply it. These are my exact words:
>That's just the game
And it's a fine game, great game. I enjoy dancing between ogre grenades, kiting death knights, doing the shambler dance. Your treatise is unnecessary and genuinely not cared for, I assure you.

>> No.10390401

>>10390397
>it's shit and i enjoy eating it
fair enough

>> No.10390403

>>10390395
>Getting his partner to play games for him to win arguements

>> No.10390407
File: 84 KB, 1024x668, 1642542304797.jpg [View same] [iqdb] [saucenao] [google]
10390407

>>10390395
I haven't been following this at all but I wanna play Q3 so let's fucking do this

>> No.10390409 [DELETED] 

>>10390403
>be retarded faggot
>know nothing about the game you've played for decades
>get mad when somebody makes legitimate criticisms of it
>won't show up and actually prove that you even know anything about it
>lol ur gay!
you're a little bitch dude. shameful.

>> No.10390413
File: 2.95 MB, 768x432, 1604121014653.webm [View same] [iqdb] [saucenao] [google]
10390413

>>10390401
You're thilly

>> No.10390415

>>10390413
>only uses 2 weapons the entire time
lmao

>> No.10390417
File: 546 KB, 1368x1852, 1690174455633387.jpg [View same] [iqdb] [saucenao] [google]
10390417

>>10390397
>switches to super shotty knowing two nades should kill
>2 nades, 2 dead ogres, 4 grenade pickups
>gibbed death knight for some zest
Pour this tasty webm on some pasta

>> No.10390420 [DELETED] 

>>10390409
Don't be surprised, nobody here knows anything about these games. This general is unironically reddit and any dissent from popular discourse will be downvoted. The lemmings hate when you criticize muh DOOM 2, muh Quake or muh Cuckmero.

>> No.10390421

>>10390415
He only has 5 weapons, 2 of them being the shotguns, and one being the worse nailgun.

>> No.10390424

>>10390421
>he only has 2 weapons worth using
yeah, i know.

>> No.10390430

>>10390424
The other two guns are missing.

>> No.10390434
File: 2.91 MB, 1280x720, 1611402124382.webm [View same] [iqdb] [saucenao] [google]
10390434

>>10390415
Yeah?

>> No.10390443 [DELETED] 

>>10390420
r/doom is nothing but 2016/eternal and brutal doom memes. No another doom community is like the reddit's one (luckily).

>> No.10390471
File: 178 KB, 798x580, doom_spaghetti_3.png [View same] [iqdb] [saucenao] [google]
10390471

>Quake 2:COTM gives me many instant hit laser guys
>But they line up perfect for railgun hit multigibbing
splendido

>> No.10390486

I’m having a blast with Doom 3. why people lie to me that this game sucked?

>> No.10390490

>>10390486
I wanna know what's up with the asian scientist who says he built the devil's cage.

>> No.10390492
File: 683 KB, 948x740, 1669122519986694.png [View same] [iqdb] [saucenao] [google]
10390492

>>10390176
>>10390187
I'm fine with the knife in classic serious sam. It doesn't kill kleer in one hit which is fine by me. If it didn't kill big gnaar in one hit however then it would be too weak.
The sniper rifle and flamethrower however are too damn powerful. They trivialize encounters more than the knife does. But I'd rather have them be this powerful than completely trash. They should have cut the max ammo down for both weapons.

>> No.10390498
File: 668 KB, 1920x1080, e1m5drake.jpg [View same] [iqdb] [saucenao] [google]
10390498

>>10390434
>E1M5drake shotguns only
This is pretty terrific.
>>10390471
Even with Corpse Run being kind of linear, there wasn't any new map I didn't like. All fun.
>>10390486
Memes. I think the soul cube should have been found near the start and central to the game's health management.

>> No.10390503 [DELETED] 
File: 43 KB, 1859x171, image_2023-11-07_202112.png [View same] [iqdb] [saucenao] [google]
10390503

>>10390486
obligatory

>> No.10390507

>>10390498
>E1M5drake shotguns only
Good luck with the fucking final boss doing that.

>> No.10390514

>>10387018
>>10387034
>Kex Engine remaster inbound

>> No.10390521

>doom had mouse support
yes, but mice were terrible until the early 2000s there's no evidence that the game was played on a mouse but there's not much evidence that it was played on a keyboard either the game was more likely played on a controller

>> No.10390540
File: 2.95 MB, 640x480, 0.99 shareware demo 1.webm [View same] [iqdb] [saucenao] [google]
10390540

>>10390521
>there's no evidence that the game was played on a mouse
The first demo of the first release of the game uses a mouse. Most or all of the other demos in future versions use the mouse as well. There's also an old video of the id office where Romero shows off Doom, using a mouse. Ball mice sucked compared to how good optical mice would get, but they were still better than anything else in 1993 and they were plenty common.

>> No.10390553

>>10390521
>controllers for PC were more common than mouses

>> No.10390565

>>10390553
This. You were more likely to find a flight stick at someone's house, but definitely not a gamepad.

>> No.10390570
File: 581 KB, 1920x1080, e1m5drake awshucks.jpg [View same] [iqdb] [saucenao] [google]
10390570

>>10390507
>only 19 shells left
Damn, you're right.
>>10390540
Running a mouse could be as taxing as running a game itself back then, and this is when a lot of people didn't even have soundcards.

>> No.10390585

>>10390570
>running a mouse

>> No.10390605 [DELETED] 
File: 34 KB, 487x360, Untitled.jpg [View same] [iqdb] [saucenao] [google]
10390605

>>10387540
>Decino
I know promoting wasn't really an intention here, but if anyone's gonna work for this gaming dude's revenue growth should probably apply for a manager and advice him to branch out into vtuber content - anime persona, singing stuff, collabs, etc

From what I've seen, he honestly seems forcing himself and going through motions playing videogames for his infantile viewer's base, amphetamine/ritalin cocktail is about to lose its effect

>> No.10390613 [DELETED] 

>>10390605
Knowing how many YouTubers have mental illnesses and drug addictions, you're kind of right.

>> No.10390616

Heretic/Hexen remaster when?

>> No.10390618

>>10390262
>you need to strategize
What a fuckin travesty.

>> No.10390619

>>10390616
hopefully never. do we really need to desecrate another corpse?

>> No.10390627
File: 518 KB, 2048x1716, goth larper.jpg [View same] [iqdb] [saucenao] [google]
10390627

>>10390616
It's only a matter of time

>>10390486

>> No.10390637 [DELETED] 

>>10390605
>he honestly seems forcing himself and going through motions playing videogames for his infantile viewer's base
I don't like my wads spoiled so I typically don't watch him unless I played the wad he's doing, but I did open one of his TNT project videos out of curiosity and it seemed like he wasn't enjoying it. It also happened on some of the viewer submitted wads he played.

This is why you don't try to 100% a map or a game unless you already played it and love it. Trying to 100% every single map you play turns the game from fun into a chore. He figured this out, though. He announced he's not gonna be playing Doom as much. Also, he is now working on 10x10, which is objectively a very fun set of levels to try to beat deathless

>> No.10390638

>>10390354
What the fuck did you just fucking say about me, you little bitch?!

Thanks for the new copypasta.

>> No.10390648 [DELETED] 
File: 209 KB, 960x618, 2023-11-01 20-22-03.webm [View same] [iqdb] [saucenao] [google]
10390648

>> No.10390650

>>10390627
it was better than daikatana tho

>> No.10390651 [DELETED] 

>>10390648
Wrong thread?

>> No.10390652
File: 3.40 MB, 1666x2400, IMG_4423.png [View same] [iqdb] [saucenao] [google]
10390652

Oops, wrong thread, sorry.

>> No.10390667 [DELETED] 

>>10390605
I can't help but watch him, as other doom youtubers simply lack his charm and skill

>> No.10390669

>>10390650
I really ought to beat daikatana. I've played the first few maps like a dozen times.
I hate the cutscenes though. They're tedious.

>> No.10390672

>>10390618
strategy: use grenade launcher or super nailgun. if you don't have ammo for either of these two, plink away with shotty. whoooa...

>> No.10390674

>>10390669
>I've played the first few maps like a dozen times.
Are you me? I can barely get past the second level, let along the first episode, before dropping it.

>> No.10390675
File: 1.79 MB, 1280x720, Jankrok 3.webm [View same] [iqdb] [saucenao] [google]
10390675

Remaster in 1 week, it will be a shitshow if they don't fix the glitches.

>> No.10390684 [DELETED] 

>>10390605
His videos are cool every once in a while, but I just can't sit there and watch a 20-40 minute Doom video every single day.

>> No.10390702

>>10390675
>fix the glitches
More like finish the game for Iguana.

>> No.10390740
File: 3.84 MB, 2560x1440, styx.png [View same] [iqdb] [saucenao] [google]
10390740

>>10390585
lolfug
>>10390627
>Doom 3master
It already happened if that's what you're implying. It even came with a new expansion and some of the best "modern" hell levels.

>> No.10390764

>>10390740
>pic
Doom 3 aesthetics have no right to be this kino. I want to go back.

>> No.10390765

>>10390764
if only the other 90% of the game had looked like this

>> No.10390780

>>10390332
any way you wanna do it bby
You can also play super punch out with him if you're a bad enough dude

>> No.10390785
File: 3.88 MB, 2560x1440, columns.png [View same] [iqdb] [saucenao] [google]
10390785

>>10390764
>>10390765
Some of it is art direction while also not having to worry about 2004 hardware. The original hell levels and game in general is very cramped.

>> No.10390786
File: 146 KB, 500x500, the bitch.png [View same] [iqdb] [saucenao] [google]
10390786

Playing some Quake, if anyone wants to join in
IP: 164.152.111.147:10666
Mod: https://www.quaddicted.com/reviews/fc1.html

>> No.10390794

>>10383750
More that Wikipedia is entirely based around second party sources and 90% of second party sources are run by Bolshevik subversives. So yes, if your page has also been reported on 300 times by "reliable sources", then yes, it will probably survive any review for notability.

>> No.10390876

>>10389967
Find wads from doomwiki.org e.g. by checking stuff from lists like wads released in year x, or by author, etc.

>> No.10390918
File: 526 KB, 1917x1080, woof0005.png [View same] [iqdb] [saucenao] [google]
10390918

I've had two crashes so far. I don't know if it's woof or the wad.
>>10390786
Does it matter which port?

>> No.10390920

>>10390498
>I think the soul cube should have been found near the start and central to the game's health management.
I believe that's called Nightmare Difficulty.

>> No.10390932

>>10390786
I think we just won so hard against The Duke that the server crashed. Perhaps it was set up in a way that didn't work at all with co-op. GGz though, was fun and a decently cool mapset. Love medieval stuff in Quake.
>>10390918
I dunno how it works, but I know both QS-S and vkQuake can connect to the server. Maybe anything that supports Protocol 666, I dunno

>> No.10390975

>>10390176
>I think it's fucking perfect...if you don't use the knife, or the sniper rifle.
The knife is actually a really good weapon, if you learn how to use it and sniper rifle is OP when scoped.

>> No.10391012

>>10390920
That’s only one difficulty and I don’t know if the BFG edition still locks it behind a playthrough. It just works really well when health is only coming from medstations and the cube.

>> No.10391182

>>10381763
andrew apted came out of hibernation, releasinf voxels support for the software renderer
https://www.doomworld.com/forum/topic/141326/

proof-of-concept binaries should be out soon, while the code is available to any port mantainer that wish to implement it

>> No.10391224

>>10391182
>proof-of-concept binaries
Is there a non-binary version? Kraflab won't update his port otherwise

>> No.10391243

>>10391224
source files are hosted on gitlab, check the OP over at doomworld

>> No.10391246
File: 292 KB, 392x464, man, fuck you.png [View same] [iqdb] [saucenao] [google]
10391246

>>10391224

>> No.10391291
File: 84 KB, 300x300, UFFFFF.png [View same] [iqdb] [saucenao] [google]
10391291

>>10391224

>> No.10391392
File: 337 KB, 1024x1024, _9fcc1448-3b13-4db7-97c8-af421b217c2e.jpg [View same] [iqdb] [saucenao] [google]
10391392

>Let's see how well Bing AI can make game textures

>> No.10391419

>>10391392
Give me walls, ceilings, floor, detail textures, and whatever else and I'll make you a small VR2 map.

>> No.10391431
File: 375 KB, 1024x1024, _1dd9f46b-bdd9-4bd5-b128-7e2326dfb3e0.jpg [View same] [iqdb] [saucenao] [google]
10391431

>>10391419

>> No.10391436
File: 234 KB, 1024x1024, _3c47ef8d-e0f8-4ccb-8709-a878500b41dc.jpg [View same] [iqdb] [saucenao] [google]
10391436

>>10391431

>> No.10391439
File: 232 KB, 638x634, 1620844999873.png [View same] [iqdb] [saucenao] [google]
10391439

>>10390213
>Don't browse the steam forums
Fixed.

>> No.10391440

>>10391436
>>10391431
>>10391392
Damn these actually look really nice.

>> No.10391441
File: 350 KB, 1024x1024, _3e4d49b9-bb2d-4216-b80d-bf08c5935559.jpg [View same] [iqdb] [saucenao] [google]
10391441

>> No.10391445
File: 336 KB, 1024x1024, _6b84a3a1-4f7c-4711-ba39-4156cd742d07.jpg [View same] [iqdb] [saucenao] [google]
10391445

Using "symmetrical" as a prompt helps, but some further work is needed so they tile properly

>> No.10391452

>>10391445
Dude these are sick, using AI right, as a tool

>> No.10391457
File: 145 KB, 1024x1024, _37cc25be-1d99-47b1-858c-11a2e39f8bbd.jpg [View same] [iqdb] [saucenao] [google]
10391457

>> No.10391459
File: 317 KB, 1024x1024, _95c44c43-58aa-4f1a-85d8-9bcf346f8cb2.jpg [View same] [iqdb] [saucenao] [google]
10391459

>> No.10391464
File: 471 KB, 1024x1024, _70adc4ca-7a35-4ab4-80d2-e21ac82f274a.jpg [View same] [iqdb] [saucenao] [google]
10391464

>> No.10391467
File: 259 KB, 1024x1024, _c22196f8-97d0-434b-aa72-fe3700fec07c.jpg [View same] [iqdb] [saucenao] [google]
10391467

>> No.10391471
File: 313 KB, 1024x1024, _993888f5-e21d-4b2f-9fe7-6481a03e4dbf.jpg [View same] [iqdb] [saucenao] [google]
10391471

>> No.10391473
File: 326 KB, 1024x1024, _f142d5d5-3f1a-49c0-ab1a-1b3a07e0654a.jpg [View same] [iqdb] [saucenao] [google]
10391473

>> No.10391476
File: 363 KB, 1024x1024, _fe28fcb6-d85e-4b5a-817f-4054ca71ac86.jpg [View same] [iqdb] [saucenao] [google]
10391476

last texture for tonight

>> No.10391479

>>10391476
I'll see what I can cook up with this batch anon. Thanks.

>> No.10391491

>>10390918
Probably woof, i didnt had any crashes so far

>> No.10391498

>>10391441
>>10391445
>>10391457
>>10391459
>>10391464
>>10391476
Which ai are you using?

>> No.10391512
File: 163 KB, 377x549, ai_game_statues.png [View same] [iqdb] [saucenao] [google]
10391512

I also tried making statue object sprites. A lot look great after cleanup, though most look better in a Castlevania game rather that an FPS
>>10391498
https://www.bing.com/images/create

>> No.10391518

>>10391512
common prompts used were:
>video game texture
>symmetrical
>no background (for sprites)

>> No.10391536 [DELETED] 
File: 78 KB, 598x611, 1597028800354.jpg [View same] [iqdb] [saucenao] [google]
10391536

How will the Doom community resist the marxists?

>> No.10391545
File: 633 KB, 720x480, aniki posting.png [View same] [iqdb] [saucenao] [google]
10391545

>>10390486
because internet loves shitflinging more than anything.
no, seriously, always keep that in mind when you see anyone say anything on the web.

>> No.10391581

>>10391545
Too much internet makes you hate everything. Always take their opinions with a grain of salt until you play things yourself.

>> No.10391589

>>10391512
That demon statue in the top row could fit in Doom64

>> No.10391616
File: 93 KB, 1024x768, Ichthyosaur_early_scientist2.jpg [View same] [iqdb] [saucenao] [google]
10391616

>>10390514
This actually scares me!

>> No.10391617

>>10381910
>custom sense sprites
>better working texture support
>mappers optional
>sometimes compatible community
>mean mapping
Is it trying to tell us something about the advances of ML and gender theory?

>> No.10391627
File: 27 KB, 386x530, FunnyGuts.jpg [View same] [iqdb] [saucenao] [google]
10391627

>>10391224
>Is there a non-binary version?
This made me laugh way more than it should've. Damn it, anon.

>> No.10391686

>>10386986
nta but does the 25th Anniversary settle down with the commentary popups as you play? I’ve only done the first bit and the announcer is constantly saying cringy stuff like “armor uwo” and commenting on switch activitation

>> No.10391703

>>10391686
Those are only on one particular mapper's maps, and since it's a collab unit that means a good chunk of them don't have that shit.

>> No.10391780 [DELETED] 
File: 331 KB, 1200x630, barn.jpg [View same] [iqdb] [saucenao] [google]
10391780

>>10391616
You will eat the kexslop
You will enjoy inaccurate remakes
You will enjoy years of mods being broken
You will enjoy the original being delisted
You will enjoy streamer children hyping the remaster up like it fixes everything
You will enjoy the erasure of history

>> No.10391784

>>10391780
Or I'll just enjoy Xash3D.

>> No.10391836
File: 615 KB, 834x647, image.png [View same] [iqdb] [saucenao] [google]
10391836

>>10391784
But you forget about "this is illegal, you know!1 Uncle Mike stole the code!11 You must play only Staem version!111"

>> No.10391852

>>10391836
That's when you say "and?".

>> No.10391856

>>10391836
Xash3D is legal the same way Quakespasm and its forks are legal. It's k anon.

>> No.10391938
File: 117 KB, 1260x870, bn151yof9jcx.jpg [View same] [iqdb] [saucenao] [google]
10391938

>>10391852
>>10391856
I know and I myself don't give a singliest fuck about legal shit, but that "illegal attitude" just pisses me off.

>> No.10391969

>>10390486
It might not be as good as the classics, but it was a great game on its own. I'm sure most of those contrarian faggots are eternal shills who literally spent money on shitty doom slaya skins from the goythesda store.

Doom 3 theme > the entire 2016/eternal soundtrack

>> No.10392002
File: 1.75 MB, 1929x1085, Screenshot_Doom_20231108_134420.png [View same] [iqdb] [saucenao] [google]
10392002

Saw that Naku-Naru 2 came out. Any more plutonia esque wads to give it a try?:

https://forum.zdoom.org/viewtopic.php?t=78229

Plutonia wads I've already played:

Plutonia 2
Plutonia Revisited 1/2
Cydonia
Urania (dropped this one)

>> No.10392010

>>10392002
Obzen : https://www.doomworld.com/forum/topic/140713

>> No.10392014

>>10392002
94 protons of... oh, wait

>> No.10392015

>>10391969
It's a mediocre hallway shooter with nice graphics. If the doom name wasn't attached to it, it would have been entirely forgotten.

>> No.10392135

>>10391182
Cool

>> No.10392141
File: 143 KB, 1277x742, imagen.png.93e494ea9e6ccba5bddc29a7b0264c19.png [View same] [iqdb] [saucenao] [google]
10392141

>>10391182
mah Nuggas we're eating good

>> No.10392150

>>10392015
>decent/standard weapon roster
>decent enemy roster
Like Q2 it needed a similar lovetouch
Unlike Q2 it’s crazy super easy to mod

>> No.10392195
File: 354 KB, 1917x1080, nugg0029.png [View same] [iqdb] [saucenao] [google]
10392195

>>10381763
https://files.catbox.moe/xwponr.wad
Anyone want to test my wad?
MBF21
14 regular maps + 2 secrets.
I made some changes to the pistol, plasma, Barons, and Masterminds.
Tested primarily in Nugget and a little bit in DSDA.
Maps 1-7+31 have difficulties, I haven't done a pass for the other 8 so those are UV-only.
Demos would be appreciated.

>> No.10392210
File: 1.26 MB, 1600x900, spasm0001.png [View same] [iqdb] [saucenao] [google]
10392210

>>10389203
Sorry but I never touched any Doom(2) mods outside of MM8bDM, however I do remember times when Lowtax was still a co-admin of PlanetQuake
>Janny really didn't like the message I attached to this image
cut me some slack, being a failson is an existential nightmare you will never understand

>> No.10392217

Doom II is good

>> No.10392228

>>10392141
I want them the be rendered as sprites. But still cool.

>> No.10392252

>>10391182
Man, Doom has been getting some really cool shit over the past couple years.

>> No.10392267

>>10390740
>>Doom 3master
I know later D3 editions either made things worse or didn't really fix certain things.
I always thought D3 could use a proper re-release, specially instead of a "remake".
Feels usefull to remake a game in a series that in itself has different "iterations".

>> No.10392294

>>10392217
Yeah

>> No.10392314

>tfw you play a lot of doom but never get gud at it
>too proud to play anything lower than UV
its a miserable existence

>> No.10392317

>>10392314
Play easier wads

>> No.10392337

>>10392317
hard to find i feel, almost everything I come across has that "veteran difficulty" style of design to them

>> No.10392340

>>10392337
Have you played the iwads? Older stuff?

>> No.10392372

>>10392015
>It's a mediocre hallway shooter
so basically like Quake and Half life. yet they are popular games.

>> No.10392380

>>10392314
Here's what you need to do

>Quit your job
>Git gud on UV
>Die alone

>> No.10392389

>>10392380
mfw I literally 2. when I did 1.

>> No.10392402

>>10392314
Pride and foolishnes are very close to each other.

>> No.10392501

>>10392210
Careful with that fire anon…
>>10392267
That polarization from the BFG edition is likely to persist with any new port, and especially with what a “proper re-release” entails. I also think there’s next to no chance of this actually happening if D3 BFG can still be purchased and played on the current generation of consoles.

>> No.10392526

>>10392195
https://files.catbox.moe/hqrrmr.zip
Demos for maps 1-4, will play more later.
Has some brutal moments, though if map4 is any indication it seems like the secrets very helpful.
Didn't find any bugs or anything, but maybe the demos will be informative.

>> No.10392529

>>10392314
I gave up on playing UV saveless.
Now if I want to play saveless pistol start I just play on HMP and give no fucks. We don't all have to be decino, Doom is meant to be fun and not a job.

>> No.10392535
File: 14 KB, 180x280, lts.png [View same] [iqdb] [saucenao] [google]
10392535

>>10390486

>> No.10392553

>>10392195
I played the maps that had difficulty settings on HMP because I wasn't enjoying MAP02 at all on UV.

The first two map's exits aren't marked with exit signs, so I accidentally exited them.
The new barons were introduced very poorly in MAP03, because the arena you lock the player in is cramped, and has awkward jagged walls all over, making dodging kind of impossible when the walls can bounce you around.
The soulsphere secret in MAP03 can be interacted with more than once, making the floor lower more than intended, revealing HOM.
The secret map needs to have more nerfs for HMP; more health and less tanky monsters, this difficulty spike is way too much, although I realize this is an optional map to play.

In general most indoor sections are very blandly lit, using a single light variant for entire rooms, and having a light source in each corner; having a single light source in the room provide a light ray across a room will do wonders in making the indoor sections look more stylized, and less bland.

I stopped playing at MAP04 because I'm tired. I will keep going with MAP04-07 on HNTR next time.

>> No.10392563

>>10392529
keep in mind decino have to play like 100 times to get a map playthrough video with no deaths. just think about that.

>> No.10392585

>>10392372
Quake and HF were released 8 and 6 years earlier so the expectations from there were much lower, and doom 3 is much closer to HF than it is to quake, and quake is not popular outside a niche audience.

>> No.10392593

>>10392529
>We don't all have to be decino, Doom is meant to be fun and not a job.
You're completely right on the Doom is meant to be fun part, 100%

But Decino recently made it clear in the near future he's going to be stepping back from doomtubing somewhat, and already has a full time job. It's a side gig he enjoys, but even he doesn't treat it as his bread and butter.

>> No.10392836

>>10392563
This. He spends a lot of time making those videos. And pretty much none of the hard wads out there are beatable blind without deaths, by anyone. Some traps are simply too bullshit and they require you to know what happens beforehand.

>> No.10392861

Decino should focus more on the analysis videos anyway. Everybody and their mother already does doom wad plays.

>> No.10392881

>>10390471
good picture

>> No.10392894
File: 1.38 MB, 1929x1085, Screenshot_Doom_20231108_204107.png [View same] [iqdb] [saucenao] [google]
10392894

>>10392010
Damn these maps aren't fucking around. Thanks for the suggestion

>> No.10392897

>Get right to the end of a decently long level
>Die right at the end
FFFFFUUUUUUUU
Sometimes I really do get the people who save mid map.

>> No.10392912

>>10392897
You’re doing it to yourself. At least you’re not REALLY hurting yourself like that one guy here who tried playing Doom 2 without taking damage.

>> No.10392936

>>10382145
what maP/wad?

>> No.10392940

>>10392936
Map 11, wad: Eviternity.
It's a very good megawad where the theme changes every five or six maps.

>> No.10392949

>>10392912
That sounds like a horrible nightmare.

>> No.10392991

>>10392553
I was mistaken in my original post, just 1-3 and 7 have difficulties. I thought I was doing them in order.

>> No.10392993

>>10392897
Only idiots play without saving. If you want to play without saves, practice with saves first and then try to do deathless.

>> No.10393004

Wads like sunlust aren't meant to be played without saves, it's literally impossible. Save before every button press and key grab, see how the trap is laid out while you die, reload. It's the only way to play these. If you can memorize the map then it's possible to attempt single segment.

>> No.10393041

>10390168
Low end bait

>> No.10393074

>>10391969
>Doom 3 theme > the entire 2016/eternal soundtrack

Based and toolpilled

>> No.10393091
File: 20 KB, 402x402, CalebThumbsUp.jpg [View same] [iqdb] [saucenao] [google]
10393091

>>10391969
You're damn right.

>> No.10393119

>>10393041
>currently shitposting through a shitty phone so I had to scroll for the post
It’s not the best, yeah
>>10393074
>Doom 3 pause music
This is where it’s at for me
Quake 1’s theme is also too damn good

>> No.10393204

>>10392535
>pic
Oh, I don't think so. It depends on a number of things.

>> No.10393208

>>10392894
Why are the player character guy's hands and arms so red? Is he a mutant, some kind of Amerindian, or are those just a jumpsuit color?

>> No.10393231

>>10393208
>Is he a mutant, some kind of Amerindian, or are those just a jumpsuit color?
Oni

>> No.10393248

>>10391969
u don't like 1 note with 4000% gain being repeated ad homeminem??

>> No.10393342

>>10391491
Now it happened in nugget too FUCK
Guess DSDGay is my only option now

>> No.10393363

Is using infinite height explosions in new wads a cheat? Or are the modders wrong if they expect it not to be so

>> No.10393372

>>10393363
Infinitely high explosions is a limitation baked into the original game, so it's not cheating with newer wads. Unless you're trying to say that it's cheating with mods or ZDoom-based maps?

>> No.10393380

>>10393342
but what kind of crashes are you getting, does it pop up any messages or something?

>> No.10393389

>>10393372
I'm just wondering what the thoughts are for using it in stuff like modern limit-removed mods. I like the OG infinite height explosion behaviour; makes rockets more strong

>> No.10393393

>>10393380
No message. Crashes to desktop and music plays for a bit before stopping. With Nugget it happens when I load a save after death with the use key. Woof is more random. Once it happened while firing rockets into a hellnight, and another time it happened right as I ran out of plasma with the plasma gun.

>> No.10393512
File: 1.27 MB, 1280x2204, so_you_want_to_play_some_fucking_srb2k.png [View same] [iqdb] [saucenao] [google]
10393512

Wednesday Kart Whatever

How to join:
Download version 1.3 of the game: https://github.com/STJr/Kart-Public/releases/tag/v1.3
Get the custom client we use (Windows): https://mega.nz/file/ncpRjRYZ#yoVkgXmKNUjdh__jHpmUGgh30J7jlj6RIS8XjbTXKeE
Or compile it (Linux or anything else): https://gitlab.com/c3851/srb-2-k-cep
Get the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBg
Connect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)

Pastebin with the above and other helpful links: https://pastebin.com/fFj8euau

Recent Changes:
Restructured some files to better account for swappable theme packs, prepare for unforeseen consequences.

>> No.10393615
File: 22 KB, 303x409, shocking truth yot.jpg [View same] [iqdb] [saucenao] [google]
10393615

>>10393512
I knew I was forgetting something today

>> No.10393702
File: 956 KB, 1280x913, Gordon.png [View same] [iqdb] [saucenao] [google]
10393702

https://youtu.be/-XrtcPVDkdU
>>10393512
10/10 disconnect sound

>> No.10393956

>>10392993
>Only idiots play without saving
Close-minded take. If I'm enjoying a map enough, I don't mind replaying the early portions (or exploring more of an open map) and getting better at it while I learn the map.
But I do use saves on purposefully difficult maps if I'm tired of grinding-out strategies against later portions. It's all a matter of context.

>> No.10393980

>>10392894
This mod is pretty fuckin neat. I like some of the little details on the animations.

>> No.10393982

>>10393956
how can you know in advance if you're going to be enjoying the map enough? you can't. hence, you should be saving. see, it's real simple.

>> No.10394090
File: 2.23 MB, 600x338, 1692106776403325.gif [View same] [iqdb] [saucenao] [google]
10394090

>>10393982
>how can you know in advance if you're going to be enjoying the map enough?
I don't, but if I die once or twice, I get a feel for how sadistic the map may be, so I start using saves from that point. Hell, sometimes I don't even use saves until a dozen tries in if the map is ball-busting but a blast. That's how I recently played through Actinia, and I only used saves on MAP03 and 04—and I didn't even end up using the save on MAP04, the run where I saved ended-up being my first clear.
I'm taken to trying the map without saves at first, but that's a good instance of me being willing to use them earlier once I get a feeling for the general difficulty of a WAD after a few maps. I won't say somebody should or shouldn't use maps, tho; just in my experience, strength, and hope, there's a heckin' valid approach to single-segment attempting as well as saving and loading.

>> No.10394094

>>10394090
>should or shouldn't use maps
*use saves
Damn I'm tired.

>> No.10394249
File: 36 KB, 540x262, 1683329408245916.jpg [View same] [iqdb] [saucenao] [google]
10394249

>>10394094

>> No.10394251

>>10394094
Go get some sleep, doofus.

>> No.10394280
File: 244 KB, 450x794, 1617598755817.png [View same] [iqdb] [saucenao] [google]
10394280

>>10393512
ggs

>> No.10394475

>>10391491
It’s definitely something about the wad. I’ve had it crash too and it’s the only time ever woof has crashed for me.

>> No.10394479

>>10393389
It’s how doom works. Not cheating at all.

>> No.10394489

>>10390918
>>10394475
Which levels, and which versions of Woof?

>> No.10394528

>>10394475
>"I had a crash but I'm not gonna tell anything specific, it just crashes"
your problem. get a new pc

>> No.10394948
File: 1.18 MB, 1280x1022, Screenshot_Doom_20231109_092514.jpg [View same] [iqdb] [saucenao] [google]
10394948

created a CRT shader for gzdoom that runs on each individual texutre. only fully compatible with vanilla D1/D2/chex 1 for now - thanks GLDEFS. some seams will appear if you use mipmapping

https://www.mediafire.com/file/5mu1p6dxqhnumns/DumbCRTShader_v09b.pk3/file

>> No.10394951

>>10394948
WHY WOULD YOU DO THAT?

>> No.10394965

>>10394948
You should look up how CRT works before attempting something like that, so you know what you're actually trying to emulate.
The lines should all be horizontal and continuous all the way through the screen. Analog displays have no way of telling which texture is which, it doesn't understand textures or even pixels, it only understands lines and intensity of brightness.

>> No.10394974

>>10394948
Literally why?
Some kind of per-texture dithering might be neat, but CRT overlays on every surface? Are you high?

>> No.10394984

>>10394948
This is bizarre to look at. If you wanted a CRT visual, it should be the entire screen, like the others said, and even a simple screen mask would look more authentic, and more visually appealing.
Also think it isn't filtering the flats.

The only thing I can think of which would be useful for this would be if you were displaying a video feed on a texture, like a DN3D style camera, and if this thing could potentially apply that filter to just the surface acting as a screen.

>> No.10394987

>>10394974
>>10394951

I was annoyed with the "retro games are only meant to be displayed on CRTs" argument

>>10394965

Ah, but this isn't a screen-space shader, it's a texture-space shader

>> No.10394996

>>10394948
Actually it seems the flats are filtered too.

>>10394987
Understandable. Though I guess you could use this for like, digital ghost enemies in a matrix level or something, making just them get filtered.

>> No.10395006

>>10393702
Surprisingly funny!

>> No.10395015

>>10394948
Oh my god someone help that Zombieman! He's being de-rezzed!

>> No.10395032
File: 1.38 MB, 1880x2200, teeth.png [View same] [iqdb] [saucenao] [google]
10395032

>>10394948
thanks, finally I can see the teeth on doomguy and play it the way it was meant to be played!

>> No.10395041
File: 114 KB, 900x300, PBF209-Now_Showing.jpg [View same] [iqdb] [saucenao] [google]
10395041

>>10394948
perfection. Now it needs to be put in the infographic

>> No.10395141
File: 1.90 MB, 1929x1085, Screenshot_Doom_20231021_225944.png [View same] [iqdb] [saucenao] [google]
10395141

Venturous is great

>> No.10395238

new bread?

>> No.10395248

NEW THREAD
>>10395242
>>10395242
>>10395242

>> No.10395543

>>10392861
Point but decino was by far one of the least autismal of them. It will be a shame he is easing off them.