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/vr/ - Retro Games


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File: 445 KB, 1512x1843, Official_UK_Playstation_Magazine_Issue_055_2000-02_Future_Publishing_GB_0104.jpg [View same] [iqdb] [saucenao] [google]
10373997 No.10373997 [Reply] [Original]

>Game where it's obvious the reviewer never played beyond the first level
What's her name?

>> No.10374034
File: 1.41 MB, 530x1347, megaman bongs.png [View same] [iqdb] [saucenao] [google]
10374034

>> No.10374035

>>10373997
That review is pretty bad yea. I've never heard or played this game before and after reading that page I still have no idea what this game is about or what it's like to play it. Is there any combat or do you just talk to people and then run away when monsters show up? Do you have to solve puzzles? Do the NPCs give you clues?

>> No.10374040

>>10374034
Can't believe how underrated MML1 and 2 were during the late 90s and early 2000s. I feel like everyone was retarded besides me because I played the shit out of megaman64 (rented twice from blockbuster before I made my parents buy it for me)

>> No.10374078
File: 1.38 MB, 1732x2246, psplus 1.jpg [View same] [iqdb] [saucenao] [google]
10374078

>>10374034
This is a magazine that was half "lads mag" aka, as much smut and toilet humour as they could include without being banished to the top shelf.

>> No.10374080
File: 1.17 MB, 1614x1997, psplus 2.jpg [View same] [iqdb] [saucenao] [google]
10374080

>>10374078

>> No.10374087

>>10373997
I posted that in a previous thread about bad reviews kek. He played 10 minutes and then turned that in.

>> No.10374094

>>10373997
And that was the official Playstation magazine in the UK and other places in Europe too, i used to buy that garbo, they didn't even score a game for the music/sound.

>> No.10374107

>>10374034
>>10373997
do you have scans for that magazine I am looking for those 104 issues plus 22 special issues.
Thanks in advance.

>> No.10374115

>>10374094
They used to, then stopped. Early issues featured a whole bunch of categories they included ratings for:

>> No.10374117

>>10374035
It's a survival horror which plays more like an old-school adventure game, finding items and using them in the right places. NPCs either help you out or join you as your partner, so the fact the reviewer thinks there's only one person who joins you shows they probably never played longer than 30 minutes. All the screenshots they used on the page are of the opening cutscene kek. Also there's a big twist in the game around 2/3 in which any genuine review would discuss.

>> No.10374125

>>10374094
the only reason to buy the PSM was the free demos

>> No.10374128

>>10374107
It's on internet archive. There's not many though.

>> No.10374129

>>10373997
>>10374034
Seems more a case to me of British video game magazines being complete dog shit in the late-90's, not that US mags were much better, but they could actually review games sometimes rather than writing in forced snark.

>> No.10374152
File: 141 KB, 241x984, 1655073434917.jpg [View same] [iqdb] [saucenao] [google]
10374152

>> No.10374154

>be game reviewer during the height of PlayStation, when tons of games were coming out all the time
>have to put out a new issue every month
>office is absolutely flooded with preview, review, and promo discs, for games ranging from toddler crap to AAA titles... but you have to play, take screenshots, and write something about everything assigned to you
>have to cover everything ASAP so your magazine has a good rep for getting out previews and reviews in a timely manner
>have to make decisions about which games are "important" and should warrant more in-depth coverage
>need to worry about making your writeups engaging and entertaining as much as they are informative
Yeah, it sucks and really should be a mark against the publication and writer, but I get why some reviews/previews were clearly made in a rush by somebody who barely played the game, and might not have even had a chance to fully wrap their head around the gameplay. Sure, it's not a hard job compared to manual labor or whatever the fuck, but time is still time, and I can only imagine that a lot of these reviewers could only pull so many all-nighters to finish multi-hour long review builds (some of which didn't have the courtesy of including an invincibility function) and mind numbingly dull shivelware before they went "yeah, fuck it, I'm just writing my review based on the first two areas."

>> No.10374261

>What's her name?
Every game ever made, ever.
But since this is the retro vidya board...
Every game ever made before 2007 on 6th gen consoles and before.

>> No.10374467
File: 1.00 MB, 1140x1320, RCT reviewed by PC Guide Spring 1999.jpg [View same] [iqdb] [saucenao] [google]
10374467

PC Guide was a general PC magazine. Even so I still have absolutely no idea what this person played. Obviously the review was so embarrassing nobody at Future Publishing wanted to put their name to it.

>> No.10374494

>>10374034
Shouldn't Britfags like eye-searing colors, given how much they want to fuck their ZX Spectrum?

>> No.10374520

>>10373997
I can't find an image of it, but Game Player's review of Yoshi's Island. It was basically
>what is this crayon shit?

>> No.10374528

>>10374152
Reminds me how EGM gave Guardian Legend the most middling reviews, said it did nothing original, and the adventure elements were half-baked and better off left out of the game. And nowadays that's why the game fondly remembered and seen as one of the biggest standouts of the console.

>> No.10374531
File: 828 KB, 406x1642, gl reviews.jpg [View same] [iqdb] [saucenao] [google]
10374531

>>10374528

>> No.10374542

British Gen X writers, Jesus Christ.

>> No.10374584
File: 138 KB, 400x300, XcXBd1c8NFKCp6-400-300[1].jpg [View same] [iqdb] [saucenao] [google]
10374584

>>10374467
>The graphics here are, if anything, worse than BullFrog's 1988 title

>> No.10374595

>>10374528
It's because how accessible it is compared to other NES games or games of that era. A regular shoot em up would kick their ass much more unlike Guardian Legends.

>> No.10374657

>>10374034
I used to talk from an old friend over the phone after I moved out of the city, and we would recommend games to each other. He told me about this one Mega Man game was was in 3D like Doom. That lived rent free in my mind until I got a copy of MML brand new in 1999. To this day it's one of my favorite PS1 games of all time, and I still have to play through it once a year or two.

>> No.10374665

>>10374034
This game really is embarrassingly kiddie. Also, it sucks.

>> No.10374669

>>10374665
go to bed Nigel

>> No.10375189

>>10374034
I love how this review just upsets people here lol

>> No.10375193

>>10374154
This.

>> No.10375371

>>10373997
Notice how nothing in that review tells you that Hellnight is a HotD rip-off

>> No.10375376

>>10374152
My understanding of this one isn't that he didn't play the game, but that he got a review version that was unfinished and genuinely only had 5 levels, and there was bad communication between the publisher and the reviewer.

I don't know why you'd make up such a lie otherwise and be so sure of yourself.

>> No.10375380

>>10374129
>but they could actually review games sometimes
>100 word reviews in every other magazine
Calls into question whether the readership (and the reviewers) had a clue about anything.
>forced snark
As opposed to the tired dudespeak glorified ads you called reviews that were typical of American publications?

>> No.10375381

>>10374152
>>10375376
Also, regarding the difficulty, you have to understand that this was from a time when reviewers actually were good at video games and were demanding high difficulty, giving bad reviews to easy games and favourable reviews to harder games. If he indeed got an unfinished version with only 5 levels, it's understandable he'd think it was too easy to beat. Possibly the balancing is different than in the final version we know too.

People tend to forget that reviewers getting unfinished products is not uncommon. The vast majority of reviews of Resident Evil are based on a version that has entirely different balancing than the one we got, with different key/supply item placement and even extra story notes.

>> No.10375387

>>10375371
Hellnight is a light gun game?

>> No.10375640

>>10375376
>>10375381
That's really not the problem here, it's that all but one of them clearly didn't play past the first stage. Gimmick is famous for having a deceptively easy first stage before it drops all pretense and expects you to pull off precision platforming and mastering the star's physics.

>> No.10376532

>>10373997
This is honestly so rare that someone who actually plays the game to the end is notable, some magazines, like Computer Gaming World and Pelit had people who actually bothered doing it.
Take a look at any modern website reviewing some game getting an emulated rerelease and you'll see people who played a game for 5 minutes and then throw out every cliche you can thing of. "Dated", "pixelated" and whatever. Then you see absolutely nothing that didn't show up within 5 minutes. Play this with any such review and none of them will ever prove you wrong.

>> No.10376550

>>10374669
Playstation Plus was right about this game.

>> No.10377162

>>10374595
That's a valid point. Video game magazines loved to emphasize challenge as a good thing (GamePro even having a "Challenge" category in their own reviews). TGL by comparison of other retro shooters is far more forgiving: a life meter that only gets larger during the course of the game, permanent upgrades, generous health drops, a hit box that gets smaller when you're on your last hit, all sorts of stuff. It's two-games nature makes it a big standout in this modern day, but at a time when a shmup fan would want only the most balls out blast anything that moves game, of which there was no shortage.

>> No.10377202

>>10375376
>I don't know why you'd make up such a lie otherwise and be so sure of yourself.

When magazines like this get caught, they'll just tell you that it wasn't a lie but an "educated guess."

https://www.theatlantic.com/daily-dish/archive/2008/03/educated-guess-reviews/218879/

>> No.10378173

>>10374584
For me it's
>Cries Sawyer
>Theme Park was released in 1988

>> No.10378182

>>10373997
https://archive.org/details/AmigaComputingIssue103Sep96/page/n93/mode/2up
>I have a gut feeling that Kick Off 96 is going to be a bit like skin on a rice pudding (pardon the analogy) - you'll either love it or hate it. I have to admit that I actually think it's a pretty good game.
>This game's real letdown is the sound which, to put it mildly, is duff.
>GRAPHICS: 86%
>SOUND: 40%
>GAMEPLAY: 90%
>OVERALL: 86%

https://www.mobygames.com/game/12603/kick-off-96/
>The Amiga version had a rather inexcusable bug, where the game rarely reached half-time - the first half simply continued infinitely, even after a goal was scored. Amiga Power magazine gave the game just 1% on account of this, noting that it only got any marks at all because the people stupid enough to buy it would have £20 less for food and clothing, thus leading to an increase in the world's average IQ.

>> No.10378215

>>10377202
>>10375640
If they're guessing, why being so specific as to wrongly claim the number of levels the game has? The level select screen at the start of the game doesn't even show the number of levels. If they were guessing they would have remained vague. I think there is something more going on here.

>> No.10378224

>>10378182
Amiga Computing clearly bribed by the publisher

That Amiga Power review is fucking superb

>> No.10378230

>>10374531
Easy? Even the intro shmup part is hard as hell

>> No.10378239

>>10374584
Honestly I agree with him there.

>> No.10378240

>>10378239
You must be blind.

>> No.10378246

>>10378240
I like the more stylized graphics.

>> No.10378249

>>10378246
It looks like shit.

>> No.10378264

>>10374531
There is nothing wrong with that review, it's pretty spot on.

>>10378230
You must not have played many NES shmups. The SHMUPs parts in guardian legend are easy (and boring) by NES standards. Try Hector 87

>> No.10378287
File: 577 KB, 1240x1754, Official UK Playstation Magazine Issue 026 (December 1997) Page 100.jpg [View same] [iqdb] [saucenao] [google]
10378287

they hated them because they spoke the truth.

>> No.10378290
File: 496 KB, 1240x1754, Official UK Playstation Magazine Issue 026 (December 1997) Page 106.jpg [View same] [iqdb] [saucenao] [google]
10378290

clock tower bros....

>> No.10378293
File: 574 KB, 1240x1754, Official UK Playstation Magazine Issue 026 (December 1997) Page 132.jpg [View same] [iqdb] [saucenao] [google]
10378293

holly molly they spoke about MAME in a PSX official magazine sanctionated by SONY.

OH, no problem it was the 90s

>> No.10378295
File: 556 KB, 1240x1754, Official UK Playstation Magazine Issue 027 (Christmas 1997) Page 101.jpg [View same] [iqdb] [saucenao] [google]
10378295

is ace combat 2 just ok?

>> No.10378301
File: 498 KB, 1240x1754, Official UK Playstation Magazine Issue 025 (November 1997) Page 127.jpg [View same] [iqdb] [saucenao] [google]
10378301

>> No.10378302

>>10378295
>AC2 a 5/10
To be fair, it got good scores on all fronts except longevity, which I can relate to. I had a lot of fun with it but it was over too quickly.
Imagine paying $50 for this back in the day.

>> No.10378337

>>10378287
>>10378290
>>10378293
>>10378295
I had these issues, the layouts are burnt into my memory. Funny reviews in retrospect, it's not worth getting mad over them, game journalism was never good.

>> No.10378345
File: 821 KB, 1531x1985, 0102.jpg [View same] [iqdb] [saucenao] [google]
10378345

>>10378337
don't get me wrong. I love these magazines and reviews, I love to see it games with less than a 7 out of 10 or a 8 out of ten (which happened in the last 18 years)

it feels refreshing to see reviews with less than a 6/10

>> No.10378443

>>10374107
https://datassette.org/revistas/playstation-plus

>> No.10378457

>>10374034
I don't understand why this review would upset anyone. 99% of the games worth playing were made by Western studios.

>> No.10378458

>>10378457
Blatant bait.

>> No.10378459

>>10374034
Absolutely based
MML is the most overrated game ever

>> No.10378535

>>10378457
why do you hate Japan, Deano? even the Americans got over Pearl Harbor

>> No.10379362
File: 3.06 MB, 2560x3490, kyu1ixapsmv.jpg [View same] [iqdb] [saucenao] [google]
10379362

Videogame journalists were always retarded

>> No.10379369

>>10373997
Who can blame him? This game is a MAJOR snooze.

>> No.10379374
File: 742 KB, 2268x4032, za4i549l775.jpg [View same] [iqdb] [saucenao] [google]
10379374

>>10379369
And here comes a faggot defending them

>> No.10379397
File: 160 KB, 710x484, rctd_ss_01[1].jpg [View same] [iqdb] [saucenao] [google]
10379397

>>10378239
Theme Park doesn't look bad but RCT's graphics make the game capable of much more complex parks.

>> No.10379651

CD-Action Magazine gave Monster Inc. a 10/10 and featured it on the cover because they thought cutscenes were made specifically for the game and they thought they were funny. the cutscenes were just clips from the movie. And the game was pooparse. Not the brighest moment of Polish journalism. But I guess it's not as bad as the Chip magazine article about child porn illustrated with actual child porn which they printed and sold at stores.

>> No.10379721
File: 275 KB, 668x377, 1694432097680486.png [View same] [iqdb] [saucenao] [google]
10379721

The UK is such a shithole.

>> No.10379775

>>10379721
/vr/ calls X3 a shit game regularly.

>> No.10379793

>>10379775
/vr/ is also a shithole, your point being?

>> No.10380119

>>10378337
>game journalism was never good.
100% false.

Some was shocking bad, some was way too good.

>> No.10380946

>>10378290
>Complains about linearity and then says the game should just tell him where to go.

>> No.10380981

>>10374034
Typical britshart magazine

>> No.10381082

>>10374034
I don’t even like MML, but goddamn, Brit gaming mags really seem to have been the absolute bottom of the barrel.

>> No.10381161
File: 371 KB, 755x1190, user v. critic reviews.jpg [View same] [iqdb] [saucenao] [google]
10381161

Brits in the mid 90's just shat on everything that was in 2D, huh?
>>10378295
41 of 60, or .68 = 5 out of 10? Is lifespan the most weighted or something?

>> No.10381173

>>10374154
fair enough but I’m still gonna laugh and talk shit 25 years later

>> No.10381178

>>10374520
I have a feeling the Game Players crew was smoking some serious dope, especially Bill

>> No.10381237

>>10380981
Cry more.

>> No.10381240

>>10380119
Therefore, never good.

>> No.10381258
File: 974 KB, 1600x2176, Game_Players_Issue_56_September_1995_0049.jpg [View same] [iqdb] [saucenao] [google]
10381258

>>10374520
>>10381178

>> No.10381341
File: 504 KB, 1240x1754, Official UK Playstation Magazine Issue 021 (July 1997) Page 112.jpg [View same] [iqdb] [saucenao] [google]
10381341

>>10381161
>Brits in the mid 90's just shat on everything that was in 2D, huh?
not only brits in Europe after 1994 if your game weren't 3D it wasn't worthy your time according to magazines.

they also shitted on licensed games.

>> No.10381380

>>10381341
Shitting on Rebel Assault 2 is one thing, but to drag Dark Forces down? That's fucking heinous.

>> No.10381398

>>10381258
>Looks like a first generation SNES title
This takes it a step further, this faggot didn't even take a look at the game.

>> No.10381414

>>10381258
>yoshis new mechanics add a lot to the classic formula is listed as a negative
>"hit-tech visuals"
This wasn't even proofread

>> No.10381420

>>10381341
I quite like the Rebel Assault games but it's hard to refute what he said there. If you play on normal or below its way too easy and that makes it so that you can finish it in one run which makes it feel even shorter. You can get a bit more life out of it if you play on hard, good for some rage moments specially in those evade the asteroids/tunnel levels.
I got them in a PC Star Wars collection that had like 6 CDs and they are very neat that way, they nailed the atmosphere and StarWars feel. I can come back whenever to immerse myself for a quit burst of play, but if I was a poor kid that only gets like 1-2 games a year (maybe Birthdays and Christmas) then just having Rebel Assault 2 would be pretty lame.

>>10381380
Yeah the shot at Dark Forces is wierd, I remember everyone praising it at the time, excellent game. Maybe he was blinded by the new and shiny 3D worlds.

>> No.10381442

>>10381414
Again, gaming journalism was never good.

>> No.10381835

>>10381380
At the time the official PS1 magazine was shitting on computer games for obvious reasons, though they were often right since computer games even at their peak were second rate.

>> No.10381994

>>10373997
These reviewers are better than most posters on /vr/ who admit they never played the games they shit talk.

>> No.10382663

>>10379374
I originally wasn't sure if your thread would be interesting enough but this pic convinced me to check out your thread OP. Unbelievable to think there were publications out there crapping on SOTN.

>> No.10382735
File: 77 KB, 769x773, 1597137762026.png [View same] [iqdb] [saucenao] [google]
10382735

>>10382663
The narrative of the time was GUD GRAFIX above all else, and only 3D was allowed to be called GUD GRAFIX because it was new.

>> No.10382783

>>10382735
lol this is fucking absurd. Nightmare Creatures was average at best. If you look at some playthroughs of the game you'll even see how poor its combat system really was. I won't say it was completely awful I remember liking it but its far from the game SOTN was.

>> No.10382801

>>10382783
Nightmare Creatures is a bad game if only because the controls and framerate are godawful

>> No.10383198

>>10382801
It did have some pretty neat creature designs and a good atmosphere though.

>> No.10384731

>>10374080
who ever hired a prostitute to watch you play video games