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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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File: 2.25 MB, 1920x1440, Boku3.png [View same] [iqdb] [saucenao] [google]
10372753 No.10372753 [Reply] [Original]

Summerbreak Edition

>> No.10372756
File: 1.97 MB, 1920x1440, Boku2.png [View same] [iqdb] [saucenao] [google]
10372756

>>10372753

>> No.10372757
File: 1.18 MB, 1920x1440, Boku1.png [View same] [iqdb] [saucenao] [google]
10372757

>>10372753
>>10372756
vs raw

>> No.10372773 [DELETED] 

>i'm a retard who needs a translation for a baby game: the thread

>> No.10372780
File: 3.83 MB, 2560x1440, pcsx2-qtx64-avx2 2023-11-02 11-22-11.png [View same] [iqdb] [saucenao] [google]
10372780

Vanilla

>> No.10372784
File: 3.95 MB, 2560x1440, pcsx2-qtx64-avx2 2023-11-02 11-22-23.png [View same] [iqdb] [saucenao] [google]
10372784

>>10372780
Three Phase Bleed

>> No.10372786
File: 3.98 MB, 2560x1440, pcsx2-qtx64-avx2 2023-11-02 11-22-38.png [View same] [iqdb] [saucenao] [google]
10372786

>>10372784
Two Phase Bleed

>> No.10372819
File: 3.53 MB, 2560x1440, Ape Escape (2).png [View same] [iqdb] [saucenao] [google]
10372819

>> No.10372823

Anon it's autumn.

>> No.10372837
File: 3.80 MB, 1737x1303, VS.png [View same] [iqdb] [saucenao] [google]
10372837

>>10372823
Break from Summer

>> No.10373040
File: 1.39 MB, 1920x1440, boku.png [View same] [iqdb] [saucenao] [google]
10373040

>> No.10373045
File: 1.49 MB, 1920x1440, pcsx2-qtx64-avx2 2023-11-02 14-41-50.png [View same] [iqdb] [saucenao] [google]
10373045

>> No.10373183
File: 434 KB, 1280x896, 1678135476548913.gif [View same] [iqdb] [saucenao] [google]
10373183

More and more I find myself switching away from sharp PVM like shaders.

>> No.10373186
File: 701 KB, 1276x956, 1689579355188845.gif [View same] [iqdb] [saucenao] [google]
10373186

>> No.10373190
File: 793 KB, 1280x896, 1681052763792613.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373194
File: 718 KB, 1280x896, 1688740748550660.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373198 [DELETED] 
File: 886 KB, 1280x960, 1669350660315442.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373205
File: 1.49 MB, 1280x960, 1680671924554689.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373207
File: 1012 KB, 1280x1024, 1692519370441503.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373208
File: 1.51 MB, 1280x960, 1692287463670509.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373210
File: 3.94 MB, 1886x2681, CRT2.png [View same] [iqdb] [saucenao] [google]
10373210

>>10373198
I don't remember ff8 looking this gnarly, but the shader does a good job it seems.

>> No.10373214 [DELETED] 
File: 851 KB, 1280x960, 1682342415145504.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373217
File: 1.50 MB, 1280x960, 1690552859097673.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373224
File: 1.24 MB, 1280x960, 1668707721434076.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373227
File: 1.28 MB, 1280x960, 1697258734431863.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373230
File: 1.64 MB, 1280x1024, 1685635042065726.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373231
File: 1.15 MB, 1280x1024, 1681744619819008.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373239
File: 1.19 MB, 1280x960, 1691294343080806.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373240
File: 1.34 MB, 1280x960, 1672212046614991.gif [View same] [iqdb] [saucenao] [google]
10373240

>> No.10373245
File: 873 KB, 1280x896, 1668091004483362.gif [View same] [iqdb] [saucenao] [google]
10373245

>> No.10373246
File: 1.96 MB, 1456x960, 1669833391924662.gif [View same] [iqdb] [saucenao] [google]
10373246

triple comparison

>> No.10373247

What happened to the anon that was posting CRT resets for reshade

>> No.10373248

These CRT filters overdo the blur. My TV has the pixel blending without anywhere near the blurriness as in these gifs.

>> No.10373252

>>10373248
Anon, this is meant to emulate the experience of the time before you realized you needed to get glasses due to playing video games for eight hours a day every summer.

>> No.10373254 [DELETED] 
File: 510 KB, 1280x896, 1690742268488903.png [View same] [iqdb] [saucenao] [google]
10373254

>> No.10373258
File: 1.45 MB, 1280x896, 1698450287686809.gif [View same] [iqdb] [saucenao] [google]
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>> No.10373263
File: 1.64 MB, 1280x896, looking sharp.png [View same] [iqdb] [saucenao] [google]
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>>10373248
Good for you.

>> No.10373271
File: 1.04 MB, 1024x896, 1681239189838682.gif [View same] [iqdb] [saucenao] [google]
10373271

>> No.10373274
File: 897 KB, 1024x896, 1670826087817969.gif [View same] [iqdb] [saucenao] [google]
10373274

>> No.10373287

>>10373252
they're meant to simulate crts as imagined by zoomers who have never seen them in person

>> No.10373289
File: 1.65 MB, 1280x960, 1681375893922615.gif [View same] [iqdb] [saucenao] [google]
10373289

>> No.10373292
File: 428 KB, 938x507, 1683689903339811.png [View same] [iqdb] [saucenao] [google]
10373292

>>10373287
Yeah, in the 90s everyone had their consoles modded plugged to their PVMs with SCART, and devs most definitely designed pixel art to display for these super sharp settings. Moron.

>> No.10373301
File: 3.66 MB, 1915x1234, CRT Royale.png [View same] [iqdb] [saucenao] [google]
10373301

>>10373287
>zoomers who have never seen them in person
you couldn't even tell that this is a shader m8

>> No.10373309

>>10373292
devs designed games with crts in mind, these shaders do not look like crts
they're more accurate than raw output, but still look wrong, just in different ways.

>> No.10373310

>>10373301
good example, this is not at all what looking at a crt screen in person looks like, it's more like if you were looking at recorded footage of a crt with the camera awkwardly close to the screen

>> No.10373314 [DELETED] 

>>10373309
Don't you have a thread to contain your faggotry?

>> No.10373317 [DELETED] 

>>10373314
>please leave our safe space, we don't do well with criticism
zoom on

>> No.10373320 [DELETED] 

>>10373317
>heh is that a thread about the PC Engine? I'm gonna keep talking about the Sega Genesis!
kill yourself, troll.

>> No.10373328
File: 1.71 MB, 1920x1440, pcsx2-qtx64-avx2 2023-11-02 14-42-08.png [View same] [iqdb] [saucenao] [google]
10373328

>> No.10373383

>>10373328
vhs or composite shaders are really comfy, but it's a shame some indi games exaggerate them

>> No.10373425

I have never seen a tv in real life that had the nasty washed out colors all of the ntsc shaders have

>> No.10373430

>>10373425
same, I always end up boosting the saturation myself

>> No.10373441

>>10373425
You know that ntsc is notoriously known as 'not the same colour' right?

>> No.10373447

what if you played games on a crt but used an lcd filter

>> No.10373797

Why are CRT guest shaders so popular? Aren't they the most basic? I want blur

>> No.10373832

>>10373797
They are better than Royale, and performance friendly.

>> No.10373836

>>10373797
>Aren't they the most basic?
Guest advance has a shitton of parameters. If anything it's one of the most malleable of all.

>> No.10373860
File: 275 KB, 510x639, JEB!.png [View same] [iqdb] [saucenao] [google]
10373860

>>10373190

>> No.10373873

>>10373797
Only if you're going by how it looks by default. It's got a metric fuckton of options.

>> No.10374360
File: 252 KB, 641x511, achel.png [View same] [iqdb] [saucenao] [google]
10374360

>>10373860

>> No.10374378

>>10372823
I believe it's spelled Autism

>> No.10374389
File: 157 KB, 960x720, Pulseman-231019-123450.png [View same] [iqdb] [saucenao] [google]
10374389

>> No.10374402

>>10373210
Damn. That shader even raises the game's internal resolution x6

>> No.10374883

>>10372780
>>10372784
>>10372786
>>10372819
i'm genuinely curious as to why you or anyone would want a worse picture. nostalgia? purist desire? some smug sense of "authenticity"? a combination of all 3? i don't even remember actual CRTs being like this.

>> No.10374895

>>10374883
They aren't replicating CRTs at all.
>a worse picture
As opposed to what? Sharp pixels? You've never played a game pre-hdmi.

>> No.10375759

>>10374883
One of them is clearly a joke.
The others do composite color bleed from analog cables. Games were made with that in mind back then.

>> No.10375830

>>10374883
>i don't even remember actual CRTs being like this
You guys always judge shaders while being a palm away from the screen instead of sitting a meter away and see how the image changes. All the usual criticisms (muh scanlines, muh blurriness) are always rendered meaningless by gaming at proper sitting distance. Just like you didn't sit next to your CRT.

Just try it. One fucking meter away from the screen.

>> No.10375837

>>10372819
SOVL

>> No.10375840

>>10374883
>literally fixes pre-rendered backgrounds looking like ass when stretched like in >>10373230
>worse picture
Meanwhile you guys have to download 5 gbs in AI made upscaled backgrounds that look uncanny to enjoy these games anyway, while I just switch on a shader.

>> No.10376020

>>10375840
this is why high resolution emulator settings are for clowns exclusively
no games will look right if you download some shitty hd texture pack by some random loser on the internet especially since models are low detail no matter what

it's better to have consistent image detail than zoom in 300 percent

>> No.10376523

>>10375830
>Just like you didn't sit next to your CRT.
anon. you know you're not suppose to sit right up to a TV right? it'll fuck your eyesight up but i guess that explains everything.

>> No.10376849
File: 226 KB, 1793x1335, Screenshot_1.jpg [View same] [iqdb] [saucenao] [google]
10376849

Is there a way to remove the colour bleed effect from crt.mattias? Or another shader that is a close equivalent? If would be pretty damn perfect if not for that, but it really makes white text look like shit.

>> No.10376886
File: 9 KB, 320x180, mqdefault.jpg [View same] [iqdb] [saucenao] [google]
10376886

>>10372753
Which shaders should I use to simulate analog broadcast video like you'd get from a C-band satellite?

Something similar to these videos:
https://youtu.be/JOFpnE09nnI
https://youtu.be/eIKa0ytxBsg
https://youtu.be/rGLZ9HEFMaE

>> No.10376935
File: 2.63 MB, 2592x2088, mednafen 2023-11-02 13-55-40.jpg [View same] [iqdb] [saucenao] [google]
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>> No.10376957
File: 487 KB, 960x720, devilish.png [View same] [iqdb] [saucenao] [google]
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>> No.10376980
File: 326 KB, 960x720, the ride never ends.png [View same] [iqdb] [saucenao] [google]
10376980

>> No.10377021

>>10376849
>only 2 parameters
it's over

>> No.10377478

rec more good sharders for ps1 and n64

>> No.10377602

>>10377478
tvout+ntsc-320px-svideo

>> No.10379316
File: 3.08 MB, 1100x688, topuz.webm [View same] [iqdb] [saucenao] [google]
10379316

>> No.10379375
File: 3.41 MB, 3840x2160, crt filter.jpg [View same] [iqdb] [saucenao] [google]
10379375

>>10372753
filter bros crtrannies will never compete

>> No.10379379
File: 2.28 MB, 1920x1080, [Coalgirls]_Yuru_Yuri_05_(1920x1080_Blu-Ray_FLAC)_[33D2F429].mkv_002205.200.png [View same] [iqdb] [saucenao] [google]
10379379

>>10373246
i dropped grandia because sue left impossible to play without her

>> No.10379384

>>10373301
What game is this?

>> No.10379389

>>10379375
it needs some more filters anon I can still kinda see the game

>> No.10380945

ok but can your shader pass the castlevania 3's pillar test?

>> No.10381859

>>10380945
What test?

>> No.10381870

>>10373287
this. it would be like wanting to watch movies with a silent movie era shit projector

>> No.10381878

>>10373205
>>10373208
>>10373217
>>10373224
>>10373227
>>10373230
>>10373231
>>10373239
>>10373240
how do you achieve this?

>> No.10381903

>>10381878
First one is a custom version of guest advance tuned to be more NTSC-composite like

The rest are tuned lottes multipass

Both are paired with grade.slang for NTSC-J color palette + vignette

If you mean the gif animations, GIMP.

>> No.10381949
File: 11 KB, 289x193, 1679704132977219.png [View same] [iqdb] [saucenao] [google]
10381949

>>10381859
those blue specular vertical lines at the edge of the pillars

>> No.10382296

>>10373248
>>10373287
>>10373425
>>10374883
and as usual the "muh real tv" crt fags comes crawling from their own containment thread to act out their autism, you will never be real women crt-trannies

>> No.10382731
File: 385 KB, 1920x1080, 1675509232730001.jpg [View same] [iqdb] [saucenao] [google]
10382731

Take the downsampling pill

>> No.10382948

>>10382731
no, it's ass, makes games look blurry as fuck and I'm not nostalgic for the N64 look.

>> No.10383098

>>10382731
truth

>> No.10383269

>>10382731
left looks like blurry N64, right looks like sharp PSone

>> No.10384329
File: 440 KB, 937x703, Aladdin (USA)-231026-020432.png [View same] [iqdb] [saucenao] [google]
10384329

>>10372753
Well... for me, it's Smuberstep-Glow.

>> No.10384346

these might as well be gore threads

>> No.10385053
File: 26 KB, 474x474, 1669488584148598.jpg [View same] [iqdb] [saucenao] [google]
10385053

>>10384329

>> No.10385074

i dont mind some of the crt shaders, but i really hate when they add bloom and crt curvature, it never looks right

>> No.10385257

>>10385074
Luckily, you can disable those on the better ones. For me, no matter how good a shader looks out of the box, if it doesn't give you the option to disable superfluous features like those, it gets a hard pass.

>> No.10386264
File: 1.20 MB, 1920x1080, here are your parameters bro.png [View same] [iqdb] [saucenao] [google]
10386264

>>10385257
>For me, no matter how good a shader looks out of the box, if it doesn't give you the option to disable superfluous features like those, it gets a hard pass.
CRT Mattias is ridiculous with this