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/vr/ - Retro Games


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File: 2.13 MB, 1280x2160, n64 wave race.png [View same] [iqdb] [saucenao] [google]
10369254 No.10369254 [Reply] [Original]

Wish more devs pushed the N64. Increase the resolution in some games and you can easily fool someone into thinking it's Dreamcast

>> No.10369256
File: 2.49 MB, 1290x1809, n64 star wars ingame.png [View same] [iqdb] [saucenao] [google]
10369256

>>10369254

>> No.10369257

>>10369256
This game is awesome but too frustrating

>> No.10369265
File: 1.80 MB, 1200x1200, mycyrbouikg61.png [View same] [iqdb] [saucenao] [google]
10369265

>> No.10369278

>>10369254
Wave Race runs at 20 fps. You won't fool anyone.

>> No.10369280

>>10369278
Shadow of the Colossus dips down to 14 and we still love it. Not sure what your point is or why you even bring up framerate

>> No.10369282
File: 404 KB, 2048x1442, EhGrboIWsAI-ylu.jpg [View same] [iqdb] [saucenao] [google]
10369282

>>10369254
>fool someone into thinking it's Dreamcast
It would be more like what gaming might have been on a theoretical consumer-market SGI desktop PC.

>> No.10369287

>>10369254
Frankly when the N64 visuals are pushed properly games are more like PS2 games than PS1 (more like =/= are like). It all came down to learning how to use the difficult hardware. It's funny how the smart and brilliant sometimes get beaten due to not understanding the stupidity and incompetence of others (3rd party devs and the masses).

>> No.10369289

>>10369254
>wind from helicopter rotor blades create waves
neat

>> No.10369290

>>10369265
Top left is from the 3DS version

>> No.10369293

>>10369278
>Wave Race runs at 20 fps
Is this true? Never noticed that. Guess consoles have a good way to hide it or consistent frame time helps. Still one of the most fun games ever

>> No.10369297

>>10369280
Wave Race never goes over 20. Also, it's a racing game. 20 fps limit is too shitty for racing.

>> No.10369298
File: 115 KB, 1280x720, perfect dark.jpg [View same] [iqdb] [saucenao] [google]
10369298

Perfect Dark is still wild

>> No.10369301
File: 1.64 MB, 2560x1440, SH3.jpg [View same] [iqdb] [saucenao] [google]
10369301

>>10369287
>N64 visuals are pushed properly games are more like PS2 games than PS1 (more like =/= are like)
Are you out of your fucking mind? In what world is the N64 closer to the PS2 than the PS1 in terms of graphics?

>> No.10369309

>>10369297
>Wave Race never goes over 20
Not quite true. Its framerate is extremely constant, though
>20 fps limit is too shitty for racing.
Clearly not, otherwise it wouldn't be so beloved. It's still more fun than the GameCube game

>> No.10369312
File: 482 KB, 1280x720, 1696795149135515.png [View same] [iqdb] [saucenao] [google]
10369312

That's only because so many Dreamcast games were shitty N64 ports

>> No.10369319

>>10369278
I thought it was 15fps, but solidly locked.

>> No.10369323
File: 65 KB, 640x448, 1692683357212.jpg [View same] [iqdb] [saucenao] [google]
10369323

>>10369287
>Frankly when the N64 visuals are pushed properly games are more like PS2 games than PS1
Name any single game

>> No.10369340
File: 1.61 MB, 1440x1080, stairs.png [View same] [iqdb] [saucenao] [google]
10369340

>>10369254
Eh, retro games look dated. Gotta accept it. What I find more impressive is the love for detail that arguably isn't even the norm today. But I guess that sort of falls under technical fidelity as well
>Link's legs and feet properly aligning to unevenness
There aren't even many games of that era that have actual stairs kek

>> No.10369350

>>10369340
>There aren't even many games of that era that have actual stairs
In 1998? Are you for real?

>> No.10369351
File: 3.55 MB, 1280x720, carpet.webm [View same] [iqdb] [saucenao] [google]
10369351

>>10369340
Always loved this too

>> No.10369364
File: 113 KB, 640x360, sg86px378yp61.jpg [View same] [iqdb] [saucenao] [google]
10369364

>>10369350
No idea, but half the games I like from that era are 2D or pre-rendered and the cop-out stll finds use decades later

>> No.10369392
File: 2.70 MB, 640x480, FB_Effect.webm [View same] [iqdb] [saucenao] [google]
10369392

Perfect Dark thread

>> No.10369395

>>10369351
>all this effort just for some useless bum NPC

>> No.10369402

If it could do particle and light effects it would have indeed be a middle of the road between gens.

>> No.10369414

>>10369402
Resolution, framerate and texture quality often puts N64 into middle of the road between Saturn and PSX.

>> No.10369419
File: 3.85 MB, 455x303, maring 64.gif [View same] [iqdb] [saucenao] [google]
10369419

This was a putting dick on the table moment.

>> No.10369430
File: 65 KB, 864x592, DSC_0081retrosales.com.au.jpg [View same] [iqdb] [saucenao] [google]
10369430

>>10369340
I still don't understand Nintendo releasing Ocarina and picrel at the same time but not using it for OoT. Then again, I can't really see a big difference between OoT and MM so w/e

>> No.10369451

>>10369430
MM definitely has a higher color mode, other than that I don't remember the game having that much difference.

>> No.10369457

>>10369419
Did you know this was made by Giles Goddard from Argonaut Games? According to Giles it was a demo originally running on an SGI machine, Shiggy saw it and asked to have it sent to him. They converted it to work on the N64 and gave him credit in the game's credit sequence.

>> No.10369475

lol no? piss off with this upscaled crap

>> No.10369478

>>10369451
The urban legend was always that they ran into a late stage crash bug they couldn't figure out but found it didn't happen with the expansion pack, so they took that shortcut. It may have been the same one that cropped up in the GC rerelease.

>> No.10369486

>>10369457
Yeah, it's named GODDARD in the internal files too iirc. Argonaut had a lot of involvement with Nintendo's early 3D days, it's a shame they didn't stick around as a first party dev and help the library out.

>> No.10369487

>>10369430
Majora's Mask had bloom and motion blur effects that aren't in OOT, but that's about it as far as noticeable visual improvement, and the motion blur is only used in cutscenes.

The best explanation for why MM needed it that I've seen was purely to get Clock Town to work, because the geometry plus npcs wouldn't have been possible otherwise. That makes sense, considering Castle Town in OOT was done with prerendered backgrounds.

>> No.10369496

>>10369487
>he motion blur is only used in cutscenes.
Actually, it's used in game when you hit a gossip stone, but the framerate takes a hit.

>> No.10369502

>>10369478
>that they ran into a late stage crash bug they couldn't figure out but found it didn't happen with the expansion pack
That was DK64

>> No.10369530

>>10369256
Pure kino game

>> No.10369578
File: 3.65 MB, 1920x1080, star fox.webm [View same] [iqdb] [saucenao] [google]
10369578

>>10369323
Star Fox. Also plays 1:1 like Dark Souls before Dark Souls

>> No.10369591

>>10369578
Emulated and upscaled footage that still looks awful by PS2 or DC standards.

>> No.10369593

>>10369591
>N64 game looks worse than DC or PS2 games
Wow Anon, do you have any other revelations like this one?

>> No.10369594

>>10369591
>>10369593
Every time I see obvious samefagging I want to vomit my lung sout

>> No.10369597

>>10369593
>"i don't follow the conversation but still answer"
Nobody asked you

>> No.10369602

>>10369594
>>10369597
Well am I a samefag or not?

>> No.10369617
File: 3.44 MB, 1280x720, guilded_video_r-2196344-7866821(1).webm [View same] [iqdb] [saucenao] [google]
10369617

Rocket is an overlooked game packed with itty-bitty technical marvels and many interesting ideas. The first level alone has a go-kart, a rollercoaster you can build yourself and take a ride on in real time, minigames, nice platforming, etc. It's seen as the first console game with a real physics engine.

>> No.10369623
File: 2.64 MB, 1280x720, 1698068109822512.webm [View same] [iqdb] [saucenao] [google]
10369623

>>10369254

>> No.10369627
File: 3.54 MB, 960x720, 1670696631811.webm [View same] [iqdb] [saucenao] [google]
10369627

>>10369419
>gouraud shaded face with nothing else in the frame
Tendies are too easily impressed

>> No.10369629
File: 3.46 MB, 1280x720, guilded_video_r-2265625-7922065.webm [View same] [iqdb] [saucenao] [google]
10369629

>>10369617
IIRC the studio went on to make Sly afterwards, trading all the substance for style.

>> No.10369632

>>10369627
this is some uncanny valley shit

>> No.10369639

>>10369254
I really don't enjoy looking at these. They make my brain hurt, they are both sharp and blurry at the same time.

>> No.10369650
File: 49 KB, 607x305, ggg.jpg [View same] [iqdb] [saucenao] [google]
10369650

>>10369265
>This is considered near dreamcast graphics on /vr/

>> No.10369657

>>10369627
>Tendies are too easily impressed
So what? I usually bash N64 but this looks good. Later N64 titles were bloated and looked/ran like shit.

>> No.10369689

>>10369623
this looks better
https://youtu.be/aLP1dcZ2x8U

>> No.10369696

>>10369689
Does it? I find WDC more impressive

>> No.10369703
File: 1006 KB, 1920x1080, mayakart.png [View same] [iqdb] [saucenao] [google]
10369703

>>10369254

>> No.10369704

>>10369689
At least post video without texture smudging
https://youtu.be/pL2kE_wLq4w
Racing Lagoon at high resolution is indeed some DC/PS2 looking stuff.

>> No.10369705
File: 1.32 MB, 1920x1080, starfox64.png [View same] [iqdb] [saucenao] [google]
10369705

>>10369703

>> No.10369706
File: 1020 KB, 1920x1080, goemon2.png [View same] [iqdb] [saucenao] [google]
10369706

>>10369705

>> No.10369714

>>10369704
>DC/PS2
Big difference between dc and ps2

>> No.10369726

DC got quite a few games ported from n64 and ps1 which in some cases are literally just a 480p version of that game. But thinking ps1 or n64 could do ps2 level of graphics is absolute delusion even with emulation.

>> No.10369740
File: 116 KB, 1440x990, Ju5aFaT.jpg [View same] [iqdb] [saucenao] [google]
10369740

dis niggas looked real back then

>> No.10369742

>>10369740
Soul.

>> No.10369743
File: 51 KB, 690x517, mario-4x_002.jpg [View same] [iqdb] [saucenao] [google]
10369743

>> No.10369745

>>10369740
This is still cool. All those faces were memorable. I remember one of them looked like Jonathan Frakes

>> No.10369770

>>10369740
Reminder that those are Brittish, looks real to me

>> No.10369801

Dreamcast games run fast, the average N64 game already run as slow as molasses

>> No.10369849

>>10369740
Those faces and that game was laughably bad for anyone who had gamed on any other platform

>> No.10369852
File: 897 KB, 1175x651, lighting.png [View same] [iqdb] [saucenao] [google]
10369852

>>10369740
how they make it look like the sun is illuminating the cliffs? really just clever texturing? i always love this and miss it in games today where dynamic and global lighting does everything

>> No.10369863

>>10369254
>>10369256
>>10369265
>All these widescreen patches

>> No.10369868

>>10369419
Starting a game with real-time lighting, high poly, and detailed animation just for an optional knick-knack is an interesting choice to open with. But I suppose it does speak to target audience of the time, who wanted to see something bold and advanced. No doubts this screen sold many copies just from floor demos.

>> No.10369872
File: 656 KB, 1031x711, medalofhonor_psx.png [View same] [iqdb] [saucenao] [google]
10369872

>>10369740
So much cleaner than the compitition

>> No.10369905 [DELETED] 

>>10369852
>N64 game:
>*does anything*
>tendies:
>:-O

>> No.10369968
File: 3.00 MB, 854x480, Turok 3 - Level 01 [sound=https%3A%2F%2Ffiles.catbox.moe%2Fegxnah.ogg].webm [View same] [iqdb] [saucenao] [google]
10369968

>> No.10369975
File: 3.00 MB, 854x480, Perfect Dark - 01 - Intro [sound=https%3A%2F%2Ffiles.catbox.moe%2Fqubr3v.ogg].webm [View same] [iqdb] [saucenao] [google]
10369975

>> No.10369976
File: 3.99 MB, 428x240, GT64 - 08 - Europe Long [sound=https%3A%2F%2Ffiles.catbox.moe%2Fasfveg.ogg].webm [View same] [iqdb] [saucenao] [google]
10369976

>> No.10369981
File: 3.99 MB, 428x240, GT64 - 09 - Japan Long [sound=https%3A%2F%2Ffiles.catbox.moe%2Fa26hwh.ogg].webm [View same] [iqdb] [saucenao] [google]
10369981

>> No.10369983
File: 3.99 MB, 428x240, GT64 - 10 - USA Long [sound=https%3A%2F%2Ffiles.catbox.moe%2Fblmaii.ogg].webm [View same] [iqdb] [saucenao] [google]
10369983

>> No.10369996
File: 1.24 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
10369996

I thought I had more n64 shit

>> No.10369998
File: 1.25 MB, 854x480, 1691517207398099.webm [View same] [iqdb] [saucenao] [google]
10369998

>> No.10370002
File: 1.38 MB, 854x480, 1678384275182145.webm [View same] [iqdb] [saucenao] [google]
10370002

>> No.10370003

>>10369975
>>10369976
>>10369981
>>10369983
Unironically one of my fav N64 games, even though I don't like N64 in general. But it runs like ass on the real console, these videos are emulated.

>> No.10370008

>>10370003
it's one of the games that uses the z-buffer without knowing it destroys performance

>> No.10370010

>>10369852

I always took that to be ice/ snow

>> No.10370015

>>10369627
>gouraud shaded face with nothing else in the frame
Not to console war but that's basically what those sequences are in Tobal 2, the win pose screens use separate models to the actual fighting screen models.

>> No.10370021

>>10370008
I really like car handling in this game. Not very realistic but way better than average. Do you have ane resources on GT64? I couldn't even find information about people who made it, only that they are not related to Genki and MRC: Multi-Racing Championship despite what some reviews say.

>> No.10370070

>>10369257
I learned many years later that a generous use of the brake button makes all the difference.

>> No.10370376

>>10369617
Game has the most wrong feeling vibe to it I have ever encountered, I'm 32 and have loved horror since I was 10, that game bothers me the most. I dont know wtf it is but its just wrong somehow.

>> No.10370387

>>10369256
N64 literally never looked like this.

>> No.10370393

>>10369301
I had a PS2 when it launched, I was really disappointed by the first year or two when it came to graphics (because I was young and dumb and cared about them) and hopped to Xbox. PS2 had only a handful of games that looked okay released before 2004. Some really pretty PS2 games came out after 2004, like Okami in 2006. I guess you had to be there.

>> No.10370398

>>10369350
Most stairs are ramps, look at their hit boxes and how projectiles impact them.

>> No.10370405

>>10370387
Yes it did. N64 pushed to its limits matches ps2 launch titles.

>> No.10370423

>>10369617
That's really neat, I wish I knew about that when I was a kid.
>>10369868
It was cool and we played around with it a lot but you sound like a jerkoff.

>> No.10370426

>>10370405
I'm talking about the aspect ratio and resolution. They were never that wide or sharp on a regular TV.

>> No.10370451

>>10369872
If you look at this image for too long, you will wake in a cold sweat later that night and this face will be peering around your bedroom door.

>> No.10370453

>>10369256
>>10370405
I just booted up the first Tattooine race and how many times did you upscale in your emulator? This game has so many jagged edges, but a very good draw distance. Post a pic of it in the game, it's close to early PS2. Kinetica was a first-year PS2 racer, the really beautiful games didn't come out until much later.
I partially retract my initial statement, I'm not really interested in participating in a console flame war.

>> No.10370460
File: 224 KB, 800x600, n64AddOnInternals.jpg [View same] [iqdb] [saucenao] [google]
10370460

The problem with threads like these is once you start listing real world specs all these hypemen scatter like insects. They don't understand how a clock speed affects performance at this level.

>> No.10370562

>>10370453
The fact dreamcast could easily emulate ps1 games with bleemcast but not n64 shows you right there how powerful it really was.

>> No.10370597

>>10370562
I imagine that was legal rather than technical. The author had just been fucked by Sony and requiring the original PS1 disc seemed like a nice legal workaround. Since there was no reasonable way to get an N64 ROM there was never likely to be a commercial Project64-cast.
Bleemcast wasn't exactly accurate as PS1 emulation went, it was a game specific hack job like how all N64 emulation was at first.

>> No.10370634

>>10370002
>>10369998
>>10369975
Rare was in a league of their own.

>> No.10370685

is there a widescreen hack/cheat for world driver championship?, I don't want to scale the hi-res mode, it also has some glitch that makes the screen jump

>> No.10370728

>>10370562
By this metric Saturn is the most powerful of them. Not even modern PCs emulate it well enough.

>> No.10370742
File: 2.52 MB, 2177x1550, dinosaurplanet-1b[1].jpg [View same] [iqdb] [saucenao] [google]
10370742

>>10369254
Rareware were the only ones even remotely bothering to try and push the limits of the N64, and their swan song got cancelled and turned into a Gamecube launch title before being unceremoniously booted out by Miyamoto

>> No.10370774

>>10369323
Conger’s Bad Fur Day looks at least as good as the PS2 launch games besides maybe Tekken Tag.

>> No.10370805

>>10369254
>you can easily fool someone into thinking it's Dreamcast
You mean someone who never played the Dreamcast, right?

>> No.10370808

>>10369593
>N64 looks like PS2
>no it doesn't
>oh well captain obvious I'm gonna take issue with your post and not the anon claiming otherwise
sincerely kill yourself

>> No.10370812

>>10370805
Name one Dreamcast game besides maybe DOA2 that looks so much better than Conker’s Bad Fur Day that it would be clearly seen as belonging to another, more advanced, console.

>> No.10370819
File: 2.93 MB, 640x480, 1682679639543532.webm [View same] [iqdb] [saucenao] [google]
10370819

>>10370812
Any fucking game? you guys always obviate that N64 runs at half the resolution while struggling with framerate. I seriously don't know which fucking Dreamcast games have you guys played.

Imagine seeing webm related running at 640x480p with solid 60 frames per second while also packing a lot visually and thinking "yup, the N64 is almost as good as this". You guys are braindead and not worth entertaining. The N64 kids on this board are deranged.

>> No.10370821
File: 46 KB, 751x564, 1685897676685791.jpg [View same] [iqdb] [saucenao] [google]
10370821

>Yeah bro Quake III running at 60FPS while being identical to the PC version is barely better than Turok running at 30fps, half the resolution and with a shitton of mist to hide pop in bro

>> No.10370841
File: 800 KB, 1920x1080, file.jpg [View same] [iqdb] [saucenao] [google]
10370841

N64 games look...like....this.......?

>> No.10370856
File: 54 KB, 716x537, zelda-4x_005.jpg [View same] [iqdb] [saucenao] [google]
10370856

I still remember how this felt like an actual adventure unlike all other games

>> No.10370858

>>10369849
Not really

>> No.10370861

>>10370002
You're also dripping for a while

>> No.10370862
File: 143 KB, 1280x800, file.jpg [View same] [iqdb] [saucenao] [google]
10370862

>>10370856
its supoosed to look like this

>> No.10370880
File: 474 KB, 438x328, 1675905884369.webm [View same] [iqdb] [saucenao] [google]
10370880

>>10370774
Yes, Conker totally looks on par with Ridge Racer V.

>> No.10370881
File: 2.67 MB, 640x480, 1625976985847.webm [View same] [iqdb] [saucenao] [google]
10370881

Just like on N64, lmao

>> No.10370894

>>10369968
that's metal

>> No.10370931
File: 86 KB, 816x604, 1691578680894399.jpg [View same] [iqdb] [saucenao] [google]
10370931

>Trust me bro, this is Dreamcast like

>> No.10370983

>>10369996
>>10369998
>>10370002
Is that from an emulator or from an upscaler?

>> No.10371085

>>10370562
That's cool, I didn't know about that.
>>10370728
lol

>> No.10371112

>>10370983
mupen64plus

>> No.10371113

>>10369968
welp, spoilers of a 20+ year old game. kinda excited to play the "remake" when it comes out

>> No.10371252

>>10370931
Unironically amazing colors

>> No.10371256

>>10370880
You can't compare racing and fighting games with full fledged 3D exploration games

>> No.10371310

>>10369395
It's likely not for that specific NPC, but a part of the engine that this particular interaction made use of.

>> No.10371327

>>10370742
Miyamoto is among the worst things to happen to video games.

>> No.10371335

>>10370376
Are there any horror elements or is it just that unease exploring early 3D environments?

>> No.10371340

>>10370880
Conker has complex skeleton animations with lipsync support. Do the cars in RRV as well?

>> No.10371358

>>10369414
Putting Saturn in same gen as PSX and N64.

Sega fanboys are delusional. Saturn is a bit more powerful than the SNES and that's it. The 3d features were tackled on a few months before the official release.

The N64 would partialy mog the Dreamcast if Nintendo was not a cheap fuck and increase the texture cache by 4x

>> No.10371384

>>10370819
The N64 could run this at 60fps if Kaze Emanuar was alive back then. It's just that Nintendo fucked up and lost support from all third party devs, only Rare was really pushing the hardware and they were not into fighting games, which are the genre that let's you push more polygons per character (because the whole game is just the fighters, the ring and a skybox).

>> No.10371437
File: 45 KB, 720x576, not emulated.jpg [View same] [iqdb] [saucenao] [google]
10371437

>>10371256
>You can't compare racing and fighting games with full fledged 3D exploration games
Do you really want to compare Conker's Bad Fur Day to Devil May Cry?

>> No.10371439
File: 1.62 MB, 1196x896, cope.png [View same] [iqdb] [saucenao] [google]
10371439

>>10371384
>The N64 could run this at 60fps if Kaze Emanuar was alive back then

>> No.10371457
File: 2.87 MB, 720x406, ten frames per second.webm [View same] [iqdb] [saucenao] [google]
10371457

This is a game from Rare, the ones said to have pushed the N64 beyond its limits. Anons say this is almost Dreamcast quality.

>> No.10371517

>>10369254
Tip for OP
>Wish in one hand and shit in the other and see which fills up first.

>> No.10371537

>>10371457
What are you talking about? That was a first generation N64 game, one of the earliest games to come out on the system. Several companies pushed the N64 hardware - Nintendo, Rare, Factor5, Acclaim (Turok series, Shadowman).

>>10369323
>Name any single game

https://www.youtube.com/watch?v=LgXuE0BqxXE

Oh no no no no no.

>> No.10371546
File: 179 KB, 1184x832, what happens when you push the N64 to run at 60fps.jpg [View same] [iqdb] [saucenao] [google]
10371546

>bro here are your 6th gen quality graphics

>> No.10371574

>>10369254
They share a few titles like San Francisco Rush 2049 and Rayman 2 if you really want to compare them. They have some similarities, especially late cycle N64/early cycle Dreamcast, but once you make it past like 2000 you can clearly see the Dreamcast had more power. N64 games still look great though

>> No.10371582

>>10371437
Yes, Conker looks better and has more impressive technical shit than your fixed camera brawler

>> No.10371592
File: 2.96 MB, 640x480, 1620225244159.webm [View same] [iqdb] [saucenao] [google]
10371592

>>10371546
Looks fire in motion. It needs to be that clean because it's fast as shit with 30 cars. You wouldn't understand

>> No.10371597
File: 2.89 MB, 640x480, 1615091886377.webm [View same] [iqdb] [saucenao] [google]
10371597

>>10371592
Also 60 frames anyway

>> No.10371608
File: 1.45 MB, 480x336, (You).gif [View same] [iqdb] [saucenao] [google]
10371608

>>10371582

>> No.10371678

>>10371597
I don't know if you posted this to boast or mock it.

>> No.10371786

damn the "n64 is just like dreamcast" comment REALLY pissed off one spastic

>> No.10371812

>>10369975
I just realized the ending of this clip is essentially the intro to Metroid Prime.

>> No.10371820

>>10371582
Yikes. Show both games to 100 people and you will find no one agrees with you.

>> No.10371879

>>10371537
>more emulated footage
will you stop?

>> No.10371892
File: 175 KB, 1000x1000, 1694430598007.jpg [View same] [iqdb] [saucenao] [google]
10371892

If this thread is a shitpost in order to make a laughing stock out of N64 fanbase then it has succeeded. It's a shame though because N64 has some really cool games. People just don't want to look bad by association with N64fags.

>> No.10371943
File: 3.47 MB, 1920x1080, unknown_2023.11.02-03.40_1.png [View same] [iqdb] [saucenao] [google]
10371943

>>10369323
You cherrypick the best looking PS2 games. Some PS2 games look like this
https://www.youtube.com/watch?v=uDIkayVIBmE

>> No.10371947
File: 3.31 MB, 1920x1080, unknown_2023.11.02-03.43.png [View same] [iqdb] [saucenao] [google]
10371947

>>10371943

>> No.10371984
File: 45 KB, 460x215, 1688907183145.jpg [View same] [iqdb] [saucenao] [google]
10371984

>>10371947
Then PS1 is on par with 2023 PC games since we have picrel that look like a PS1 game!
Nope, it doesn't work like that. If you say that some N64 games look like PS2 games then you should clarify that you actually mean cherry picked best looking N64 games and cherry picked worst looking PS2 games. We could avoid engaging with this thread altogether.

>> No.10371986

I was a PS1 guy back in the day but I know this console has potential and I wanna see how far it can go. The work guys like Kaze and Sauraen are doing is converting me.
https://youtu.be/jAt6mxNrG3k?si=DaC3bflVsbLTWHcF
https://youtu.be/TgP39hWvDZ4?si=4dS0LlWTQJKz7vtb
https://youtu.be/dbRklrBvzXM?si=VjZbIH9Vdb6wwCOc

>> No.10372000

>increase the internal resolution will it look like DC/PS2!
Jesus N64fags really are delusional
>>10369632
You don't know what uncanny valley means.
>>10370393
>PS2 had only a handful of games that looked okay released before 2004
Most of them looked a generation ahead of N64. MGS2 alone rapes any N64 game visually and that was after the first year.

>> No.10372012

>>10369976
>>10369981
>>10369983

While I think the game looks good on its own merits as an N64 title... I'm not exactly sure if it could compete with Test Drive LeMan's 24hour for the Dreamcast...

https://youtu.be/k2vHUt5JlIM?t=139

>> No.10372025

>>10372000
And you don't seem to know than ps2 launch titles were no different to duckstation psx games graphically.

>> No.10372028

>>10371984
Give it up. You lost this one.

>> No.10372029

>>10372025
DoA2 was a launch title

>> No.10372032

>>10371879
Should super fx chip games not be posted as well since they don't represent stock hardware?

>> No.10372035

>>10372025
SSX rapes anything on N64 you shit eating Nintoddler.
>were no different to duckstation psx games graphically.
Try mid budget dreamcast games.

>> No.10372038

>>10372025
>duckstation psx games
Yes. Tekken Tag and Ridge Racer V totally look like that.

>> No.10372042

>>10372028
You've answered to a wrong person.

>> No.10372047
File: 2.48 MB, 248x474, Rougewalk.webm [View same] [iqdb] [saucenao] [google]
10372047

>>10371892
Dont take /vr/ that seriously, like really, like 80% of the time this board is just trying to piss people off and act superior about it.
I'm just here in this thread seeing how stupid both sides are, both the OP and the guys that get assmad whenever they see "N64" or just Nintendo in general.

>> No.10372050

>>10369457
Ended up marrying miyamotos daughter too.

>> No.10372054
File: 92 KB, 560x420, ac2000116.jpg [View same] [iqdb] [saucenao] [google]
10372054

>>10372025
Yeah sure right of course

>> No.10372067

>>10372035
>google "1080 snowboard longplay"
>149,000
>google "ssx tricky longplay"
>24,000
So why does noone give a shit about it today compared to 1080 Snowboarding? Now does amount of playing equal quality? No. But it's a pretty good indicator and proves your claim wrong, especially since the number of playstations around was around 3 times that of n64s, so it probably sold more copies... yet it doesn't stand the test of time.

You ps1 fans circlejerked these lies to yourself over and over for many years until you had each other believing them, despite Nintendo fans trying to correct you this whole time and now as stated in that other thread Nintendo 64 has almost completely taken over the fifth gen space, because it's just more fun today to pick up and have a blast in Mario 64, Ocarina of time, Goldeneye, Perfect Dark, Banjo Kazooie, Paper Mario, Pilotwings 64 than it is Metal Gear Solid, Final Fantasy VI, it's just better and more fun. Truth hurts, learn and move on.

>> No.10372069

snowboarding*

>> No.10372073

>>10372067
64 fags need nostalgia, tricky chads play the game

>> No.10372085

>>10372073
EA Sports Big games are flashy but really shallow. I'd rather play 1080.

>> No.10372086

>>10372047
I am a huge fan of nintendo but almost all their 10/10 masterpieces are trash. Yoshis Island is slow and easy, Metroid Prime doesn't allow strafing and I don't think theres ever been a really good Zelda game apart from the first few on NES and gameboy. Notice when you load up a random Zelda game like Minish cap and play it for an hour you think to yourself "When does this game get good?" The answer is never.

>> No.10372089

>>10370405
You do realize Tekken Tag Tournament actually looked like CG graphics on a CRT? N64 can't look like this lmao
https://www.youtube.com/watch?v=lPo_0ZRRVj0&t=709s
>11:49

>> No.10372091

>>10372086
>Metroid Prime doesn't allow strafing
I really don't understand how people fail this hard at game controls sometimes. The game makes you strafe in the tutorial boss.

>> No.10372092
File: 317 KB, 1685x886, 1656544302555.png [View same] [iqdb] [saucenao] [google]
10372092

>>10372091
That's circle strafing

>> No.10372098

>>10372092
Holding L with no target locked on makes you strafe as well.

>> No.10372102

This shitflinging is laughable.

>> No.10372110

>>10371358
> The 3d features were tackled on a few months before the official release
Stop spreading that horse shit. The only late addition to the system was the second sh2. And the only reason that was possible is because the sh2 was designed to work in pairs.

>> No.10372117

>>10372110
yeah let's see the SNES run Quake even badly. It was considered a miracle of software engingeering they managed to get Doom on the thing.

>> No.10372119

>>10372098
>>10372091
>I really don't understand how people fail this hard at game controls sometimes. The game makes you strafe in the tutorial boss.
>Holding L with no target locked on makes you strafe as well.
>Holding L
Like I said, Metroid Prime has no strafing.

>> No.10372126

>>10372119
>Metroid Prime has no strafing
Hold down the left trigger and move the control stick left or right.

>> No.10372134

>>10369254
I just wish they used the expansion RAM to increase the framerate or texture quality

>> No.10372142
File: 86 KB, 750x747, 1697527544912622.jpg [View same] [iqdb] [saucenao] [google]
10372142

>>10372126
No idea how you can justify this as strafing. Any other first person shooter that pulled this in 2002 would have been laughed at for eternity.

>> No.10372143

>>10369740
because you play at 240p on a CRT with composite
It's obviously not going to look good upscaled to shit

>> No.10372148

>>10372117
Technically the snes is not even running doom, the Super FX 2 chip in the cartridge in running doom.

>> No.10372152

>>10372142
what are you even talking about dude, the games combat is literally built around strafing, what do you think you do when you lock an enemy and walk around them, you can even jump dash sideways

>> No.10372157
File: 3.86 MB, 624x450, Metroid Prime strafing.webm [View same] [iqdb] [saucenao] [google]
10372157

>>10372142
Metroid Prime controls better than other console FPS games.

>> No.10372164

>>10372148
Technically you are talking out of your ass. The SuperFX2 chip doesn't and can't run Doom by itself, it is a cheap expansion to the main console that gives it more power.

>> No.10372167
File: 3.79 MB, 480x296, tenor (7).gif [View same] [iqdb] [saucenao] [google]
10372167

>>10372157
Same energy.

>> No.10372185

>>10372157
Yeah so great the combat is reduced to "shoot the red beam at the red mans and the purple beam at the purple mans" and it has one of the only rerelease ports ever seen to a backwards compatible console with the same graphical capabilities just to change the controls.

>> No.10372198

>>10372185
But most FPS games are reduced to "Shoot the gun at the mans, shoot the rocket launcher at the big group of mans, shoot the fast gun at the little/fast mans, and use the big fucking gun at the big fucking mans"

>> No.10372201

>>10372102
If you want good discussion on vidya, NEVER do it on vidya-adjacent boards.

>> No.10372203

>>10372185
The color specific space pirates only appear in the mines near the end of the game. They're really aggressive and do high amounts of damage too.

>> No.10372207

>>10372201
This is /vr/ we used to be one of the best boards with only one troll who kept trying to force 6th gen content as retro, almost everything was good discussion before that
now we get arguments about the most inane shit, but that what they want because there's more traffic now

>> No.10372232

>>10372203
Are they fun to fight?

>> No.10372245

>>10372232
Yes except for the purple ones because the wave beam is so weak.

>> No.10372247

>>10372207
6th gen is retro. I'd argue 8th gen should soon be retro too as Wii u was my entire childhood.

>> No.10372253

>>10372207
I'd say /vr/ got worse once that "threads only last 2 weeks now before they get autosage'd" rule got implemented.

>> No.10372398

>>10371947
Yikes

>> No.10372584

The best visuals were on the late Nintendo games like Paper Mario and Mario Tennis, just look at these effects in Paper Mario, graphical effects is what is impressive and the N64 struggled with that.
https://www.youtube.com/watch?v=6wQzSVIwYZI&t=24282s
https://www.youtube.com/watch?v=6wQzSVIwYZI&t=38466s
I'm surprised people never mention Paper Mario, it's one of the most impressive graphics on the N64.

>> No.10372589
File: 1.26 MB, 640x480, Paper Mario.webm [View same] [iqdb] [saucenao] [google]
10372589

>> No.10372593
File: 775 KB, 640x480, Paper Mario 64.webm [View same] [iqdb] [saucenao] [google]
10372593

>> No.10372596

>>10372584
>I'm surprised people never mention Paper Mario, it's one of the most impressive graphics on the N64.
Because its unconventionally impressive. It's neither DC/PS2 3D graphics nor CPS3 2D graphics. It's something unique and you don't have many reference points to conclude if other consoles could do the same kind of graphics easily or not. Same about Rakugakids.

>> No.10372629
File: 3.81 MB, 1920x1080, paper comfy.png [View same] [iqdb] [saucenao] [google]
10372629

>>10372589
PM looks goated

>> No.10372646
File: 410 KB, 640x480, Paper Mario 64 Light Effects.webm [View same] [iqdb] [saucenao] [google]
10372646

>>10372596
These light effects on the sprites are something you would only see recently when indie games started to push pixel art with shading effects.

>> No.10372652

>>10372596
Well Parappa exists, and did first at that.

>> No.10372678

>>10370728
We've barely even seen the Saturn's true power if at all because of the lack of comprehensible dev tools for it.

>> No.10372682

>>10370742
>>10371327
I'm convinced that the reason Nintendo cut Rare loose was because Martin Hollis and David Doak's Free Radical crew quit during the making of Perfect Dark, and Nintendo didn't have any respect for the company anymore.

>> No.10372693

>>10372000
MGS2 could run in a N64 if you strip away all the cutscenes and reduce resolution a bit. The game is mostly corridors and a few characters, the N64 is a geometry processing beast, would have no issues with it.

The internal AA of the N64 automatically made it look a generation ahead compared to the weak compettitors

>> No.10372695

>>10372117
Tackle a second CPU to the SNES like the Saturn and it would run Quake. That's how you make a fair comparision.

>> No.10372701

>>10372678
Things like fillrate and maximum quad per second numbers are well known so we may visualize how the best looking 3D Saturn game may look like. I am more interested in finding out if any of existing Saturn games reach this number. Quake maybe, idk?

>> No.10372705

>>10372693
>N64 is a geometry processing beast
>N64
>geometry processing beast
Nope. At under 100k polygons per second it's clearly not. Far from it, I'd say.

>> No.10372712

>>10372693
>MGS2 could run in a N64 if you strip away all the cutscenes and reduce resolution a bit.
Weren't most of the cutscenes done in-engine? I think it's possible to keep most of them, actually. It's just a matter of simplifying the geometry/character models to Hybrid Heaven levels at most.

>> No.10372713

>>10372693
>the N64 is a geometry processing beast
The fuck am I reading? Even Rare dev admitted that they went over 100.000 polygons per second only with their custom microcode. The absolute majority of games were lower than that. N64 is well known for being underpowered in fillrate department. Unless this is a bait.

>> No.10372749

>>10369593
fucking moron

>> No.10372751

>>10369852
Vertex painting.

>> No.10372764

>>10369265
top left is the 3ds version, silly anon

>> No.10372772

>>10369578
>game has lock on
>guys it plays just like dark souls
fucking eat shit and die you stupid zoomer

>> No.10372775

>>10370856
to this day it still feels like an advenure

>> No.10372782

>>10372047
no kidding, i made a post asking about how the original n64 (since i seriously dont remember, i used to have one) and people got fucking mad at me and started saying i was trolling and baiting. people started putting words in my mouth and shit. i was just curious if thats how castlevania looked on original hardware goddamn it

>> No.10372794

>>10372775
Its an empty field. A forest would be a thousand times more appealing.

>> No.10372797

>>10372772
The thing is Dark souls is still fun to this day and made oot obsolete.

>> No.10372804

>>10372705
>Nope. At under 100k polygons per second it's clearly not. Far from it, I'd say.
Still higher than the PSX, which realistically got up to 60k per second in actual games

>Muh Tekken 3 @60fps
Yeah, check the debug output. It does roughly 1k triangles drawn per frame (ignoring backface culled ones, so the processed set is slightly higher)
MK4 does closer to 1.5k drawn per frame @60.
Just check the debug output and verify yourself

Tekken 3 does play much better though

>> No.10372812

>>10372804
>Tekken 3
Why does this game make n64fags so insecure? It's not even that poly intensive. Just optimized as fuck for low input latency.

>> No.10372817
File: 341 KB, 913x1200, 1669183215921471.jpg [View same] [iqdb] [saucenao] [google]
10372817

>>10372812
tekken nerds are loner autists scared of a real multiplayer smackdown

>> No.10372828

>>10372804
>talking about N64 being able to run MGS2
>"Still higher than the PSX"
It's rent free at this point
>>10372812
>low input latency
This is an alien concept for N64 fags who are content with sub 20 fps. Hence why they are afraid.

>> No.10372836

>>10372713
WDC dev going by ERP on Beyond3D forum said the same thing: they reached over 100k by switching zbuffer off. Most N64 games were 80k according to him.

>> No.10372864

>>10372817
Nta but you really need to be a wrestling fan to enjoy these games
>push a button
>wait 2 seconds of input lag
>if you are lucky some context sensitive move happens
>if you are lucky again, it hits
As a fan myself I played every wrestling game in existence and if you don't count fighting hybrids like Wrestlemania by Midway and Slam Masters, the only one enjoyable from pure gameplay/controls perspecrive is Giant Gram.

>> No.10372881

>>10372812
This. Games like Tekken or Dead or Alive or Tobal are optimized to never go below the target framerate of 60 fps and stay away from the limits. I assume there is also a massive headroom present as far as polygon count and dynamic lights are concerned. The fact that these games manage to look amazing even with these optimizations is a feat in itself.

>> No.10372884

>>10372881
F-Zero X is one of those games too

>> No.10372889

>>10369254
A lot of the games that had pushed high resolution (thinking primarily of the Expansion Pak) ran like ass at higher resolutions tho.

>> No.10372919

Either this thread is a gaslight or the world has really become mad

>> No.10372921

>>10372884
32x and Jag have better looking games than Fzerox.

>> No.10372924

>>10369743
I've always been curious what texture is used for that pool but I could never tell

>> No.10372934

>>10372921
Any running at 60 fps?

>> No.10372956

>>10372921
Like?

>> No.10372962
File: 8 KB, 320x240, images (10).png [View same] [iqdb] [saucenao] [google]
10372962

>>10372956

>> No.10372970

>>10372012
while I'm a 64tard I'm not of the ones that think n64 games look like dreamcast ones with lower resolution, I think the confusion comes from some multiplatform releases like san francisco rush 2049 or vanishing point that obviously target the lowest console
I do think n64 can push for much more like kaze is managing to do, and there is another guy doing a new supposedly faster microcode set
I hope homebrew keep growing, the console has potential to push graphics equal or beyond conker at 320x240 and stable 30 fps

>> No.10372973
File: 68 KB, 640x439, images - 2023-11-03T001544.791.jpg [View same] [iqdb] [saucenao] [google]
10372973

>>10372934
Super Burn out runs smooth.

>> No.10373005

>>10372973
How many polygons are we looking at here?

>> No.10373012

>>10372962
>>10372973
F-Zero X looks better than both of these games.
>muh fog

>> No.10373013

Reminder this console warring is dumb

>> No.10373014

>>10373012
>framerate too high for stereo sound
just n64 problems

>> No.10373017

>>10373014
The base game has stereo sound but mono music because of the cartridge size. The expansion kit makes the music stereo as well.

>> No.10373023

>>10373017
An experience nobody had in the 90s considering the dd sold literally less than 20,000 units

>> No.10373025

>>10373012
>fzero looks better
There isn't even a single tree in all of fzerox while Virtua racing has a theme park in the background.

>> No.10373029

>>10373023
The expansion kit was released in 2000. It's 23 years later so there's no excuse for not using it today.

>> No.10373032

I love how the cope went from "N64 is almost as powerful as the Dreamcast/PS2" to "It's better than the 32x, and that's an achievement, ok?"

>> No.10373037

>>10373029
I'd buy a steering wheel for any other racing game before I ebayed this shit.

>> No.10373038

>>10373032
I'd like to see Perfect Dark on the PS1.

>> No.10373042

>>10373005
Poat your n64 2d super scaler...oh there's none.

>> No.10373052

>>10373038
I'd like to see Final Fantasy IX on the N64. Or hell, any 3D game running at 60FPS without having its polygon count monstrously butchered like F-Zero X which needed a freaking expansion pack to showcase textures on the ships.

>> No.10373057

>>10369617
>>10369629
Thank you for introducing me to this game, I just started it after seeing these posts, but man I wish I had it as a kid. This is so weird and fun and the physics engine stuff works surprisingly well with the N64 controls. I'm excited to see what else the game has in store.

>> No.10373063
File: 246 KB, 933x557, file.png [View same] [iqdb] [saucenao] [google]
10373063

>>10373029
nobody is using this (lowest prices btw)

>> No.10373072

>>10373063
You know what a flash cart is already and you already know the game is playable in English on a flash cart. Why even bring ebay prices up?

>> No.10373094

>>10373042
We weren't talking about 2D games, retard

>> No.10373148

>>10372646
I can't remember seeing an effect like that done anywhere else, I wonder how it's done.

>> No.10373162

>>10372705
>>10372804
>>Nope. At under 100k polygons per second it's clearly not. Far from it, I'd say.
More like over 300k

https://www.youtube.com/watch?v=GC_jLsxZ7nw

>> No.10373169
File: 2.86 MB, 853x480, 1680436242734220.webm [View same] [iqdb] [saucenao] [google]
10373169

What people think the N64 looked like

>> No.10373171
File: 2.98 MB, 640x480, silky smooth.webm [View same] [iqdb] [saucenao] [google]
10373171

>>10373169
what it actually looked like

>> No.10373174

>>10373162
>More like over 300k
Name one game. I can name two that barely went
over 100k: WDC and Conker. Others were lower.

>> No.10373229

>>10373171
Meanwhile MGS1 in first person runs at that same frame rate and looks only half as good.

>> No.10373279

>>10372864
The AKI wrestling games are actually very responsive you have to be dead on with your reversal timing and matches can involve a lot of strategy.

>> No.10373296

>>10373229
>runs at that same frame rate
Why would you come to the internet to tell lies when everyone can try the games for themselves?

>> No.10373406
File: 318 KB, 640x580, zombie_horizontalpreview_grey2.gif [View same] [iqdb] [saucenao] [google]
10373406

>>10373148
There's sprite lamp and dlight now but I have no idea how Nintendo did it, it looks a lot more clean, maybe they loaded different sprites, I don't know if that's possible.

>> No.10373453

>>10373296
Msg1 has severe framerate drops on 1st person, unless you are staring at some wall with nothing behind it.
The scenery in 1st person is also far less complex on top of that. There is a reason they made it a primarily top down game.
But as you said everyone can easily verify this themselves.

>> No.10373628

>>10373013
This thread literally was console war bait from the get-go so I'm not surprised

>> No.10373639

>>10369623
i love how this game looks so much, it runs pretty decently too considering the cars were fully 3D
https://youtu.be/-BcNxfa52CQ?t=40

>> No.10373643

>>10373639
Shame the car handling sucks ass. GT64 has better handling but looks and runs bad. I wish GT64 had WDC graphics engine.

>> No.10373674

>>10373643
i heard long ago that the japanese version of gt64 runs better

>> No.10373683

>>10373169
>>10373171
Yeah all games that generation look like shit in native on a TV. It's clearly an emulator thread though so fuck off

>> No.10373704

>>10373674
Not true unfortunately
https://youtu.be/P6YE3rXPATQ
The only way to enjoy it is emulate because none of the emulators have this slowdown.

>> No.10373796
File: 117 KB, 1410x766, Rush 2049.jpg [View same] [iqdb] [saucenao] [google]
10373796

Rush 2049 looks pretty good on both consoles. It's better on the Dreamcast, of course, but the N64 manages well enough.
https://youtu.be/dNKKWwRTZe8?t=166

>> No.10373806

>>10373796
The N64 and the Dreamcast are a great duo to have desu, both libraries complement each other rather well.

>> No.10373813 [DELETED] 
File: 3.66 MB, 1438x1080, gerudo falls.webm [View same] [iqdb] [saucenao] [google]
10373813

Truly the Xenoblade of its time

>> No.10373820
File: 3.66 MB, 854x576, gerudo falls.webm [View same] [iqdb] [saucenao] [google]
10373820

Truly the Xenoblade of its time

>> No.10373828

>>10373820
Soul

https://www.youtube.com/watch?v=vcCnuJdRPFo

>> No.10373863

>>10373828
Didn't that track's composer arrange music for the game's orchestral album?

>> No.10373892
File: 38 KB, 364x338, A3526-2174870444.1329673212.jpg [View same] [iqdb] [saucenao] [google]
10373892

>>10373863
Yes. A lot of things people think Nintendo "plagiarized" were actually made by Nintendo themselves in a way. The movie Zelda WW is influenced on also had people working on it that are friends with Nintendo and one even working at Nintendo and on the game

>> No.10373895

>>10373828
This song doesn't even have the best part about the Gerudo Valley theme desu

>> No.10373951

>>10373094
Thread was originally about graphics but tendies always have to bring up frame rate when fzerox is ever mentioned. They are incapable of admitting it looks bland.

>> No.10373970
File: 15 KB, 348x263, Yoichi_Kotabe.jpg [View same] [iqdb] [saucenao] [google]
10373970

>>10373892
That's true.

>> No.10373975

>>10369254
>Increase the resolution in some games and you can easily fool someone into thinking it's Dreamcast
a blind person maybe.
The gall of you to post this bold faced lie on the Internet.

>> No.10374136

>>10371943
>>10371947
PS2....looks like this?

>> No.10374142
File: 1.08 MB, 1411x1080, F-Zero (USA)-230221-175446.png [View same] [iqdb] [saucenao] [google]
10374142

>>10373951
>They are incapable of admitting it looks bland.
It's supposed to look "bland". Too many details would be distracting and you can easily make up for it with your imagination. Knowing you're having a death race with 29 other dudes (actual characters) and seeing them blow up in front of you not because of some stupid items and someone shot them but just because they weren't GOOD enough drivers feels amazing

You will unironically never understand

>> No.10374151
File: 1.22 MB, 320x256, JYdno.gif [View same] [iqdb] [saucenao] [google]
10374151

>>10374142
>just use your imagination
>stupid items
Yikes. This isn't a zx spectrum game for God's sake.

>> No.10374153

>>10374142
>and seeing them blow up in front of you not because of some stupid items and someone shot them but just because they weren't GOOD enough drivers feels amazing
Not to mention while hearing this and while having to concentrate and barely making it yourself
https://www.youtube.com/watch?v=GHzrO6OSCbg
https://www.youtube.com/watch?v=EUSxabS5_qM

>> No.10374156

>>10374151
As I said, you will never get it and just posted clown shit

>>>/trash/

>> No.10374168

>>10371384
lmao

>> No.10374526

we all need to calm down

>> No.10374571

>>10371335
I find early 3D environments extremely nice, its what they did with it along with the entire presentation. It feels like one of those bad dreams that has no truly grisly events but is worse because of just the hard to describe wrongness it leaves you with. Its the first level, play it some time, maybe it won't affect you, skeeves me out though.

>> No.10374573

>>10371335
But no, no overt horror elements, more of like a bad dream trauma vibe

>> No.10374659

>>10374526
Agreed.

>> No.10374668

Test

>> No.10374706

I pity those who cant appreciate the early 3d game look. They are meant to be seen on a crt or at least a good crt shader, and they can look very nice. Take away the crt and shaders and they obviously look like a low res mess. Bumping up the internal resolution is for tasteless homos. Even ps2 games on a crt look better than their hd counter part (mgs3).

>> No.10374735

>>10374706
>they can look very nice.
That's right. People forget that the N64's AA was an advanced feature that the other systems lacked, something to be appreciated not disparaged.

>> No.10374747

>>10374735
It unfortunately looks terrible and the games appear ultra low res and too soft. thankfully emulation solves the plastic piece of shit problem the n64 presented and rescues the games from the turmoil they existed in the 90s.

>> No.10374756

>>10374706
>shader
Stopped reading there

>> No.10375001

>>10374756
That wasn't written for you anyway

>> No.10375005

>>10375001
I wish this was reddit so could filter all your posts.

>> No.10375030
File: 107 KB, 419x387, 1698332610754160.png [View same] [iqdb] [saucenao] [google]
10375030

>>10374706
>They are meant to be seen on a crt or at least a good crt shader
That's PS1 fanboy gaslighting who want to police Nintendo Chads. Most PS1 games look like uncanny valley in HD because they're all made with extreme dithering and pixelation in mind

>> No.10375037
File: 80 KB, 250x250, 1685406729335.png [View same] [iqdb] [saucenao] [google]
10375037

>>10375030
Looking good!

>> No.10375039
File: 116 KB, 1200x865, mario-8x.jpg [View same] [iqdb] [saucenao] [google]
10375039

>>10375030
Meanwhile almost all (but not all) N64 games look fine in HD, nothing breaking, no flickering or burn victims

>> No.10375040

>>10375037
holy soul

>> No.10375042
File: 105 KB, 480x197, 3694210-screen shot 2020-07-02 at 4.29.32 pm.png [View same] [iqdb] [saucenao] [google]
10375042

>>10375037
>actual face and not Neo when he tries to speak without a mouth
Yes

>> No.10375043
File: 10 KB, 234x323, 1697731339283.jpg [View same] [iqdb] [saucenao] [google]
10375043

>>10375042

>> No.10375046
File: 3.53 MB, 540x350, tumblr_2e4de50f480db7777c450cc1c5847546_e279fbb2_540.gif [View same] [iqdb] [saucenao] [google]
10375046

>>10375043

>> No.10375053
File: 145 KB, 880x512, cv64.jpg [View same] [iqdb] [saucenao] [google]
10375053

>>10375046
And for a better comparison

>> No.10375073
File: 130 KB, 1280x720, 1687619168966.jpg [View same] [iqdb] [saucenao] [google]
10375073

>>10375039
PS1 games with pxgp scale better by the virtue of having better textures. Also why so many N64 games are so weak artistically? Like they use the most simple colored textures from royalty free collections and no tonemapping.

>> No.10375078

>>10373072
>Why even bring ebay prices up?
Because some of us prefer to play entirely on original hardware.
>>10374156
Jealous your favourite racer doesn't have fancy billboards or do you imagine them lol?

>> No.10375115
File: 1.96 MB, 390x288, n64.gif [View same] [iqdb] [saucenao] [google]
10375115

>>10375073
>with pxgp
Often looks buggy or just weird because games weren't designed with it in mind. But let's say we grant it: fine. Now you can stop shilling for low res and CRT masks and pretend everything else is the devil
>Also why so many N64 games are so weak artistically?
You just posted generic ugu kawaii loli shit

>> No.10375157

>>10375115
Nah, I still prefer raw unemulated look with a crt. The point is that the only way to make N64 bearable is emulate but they still don't scale as good as PS1 ones.

>> No.10375168

>>10375115
>You just posted generic ugu kawaii loli shit
Jealous?

>> No.10375202

>>10375157
>N64 games bearable*

>> No.10375216

>>10375078
>Because some of us prefer to play entirely on original hardware.
Those people are referred to as "suckers" by everyone else.

>> No.10375320

>>10370393
You sir, are a literal nut. Games like tekken tag tournament, the bouncer, silent hill 2 and metal gear solid 2 had models, effects and polygon counts way beyond *anything* up to that point.

>> No.10375392
File: 3.50 MB, 600x394, s91gNH5 (1).gif [View same] [iqdb] [saucenao] [google]
10375392

>>10369278
Show me another game with the same water physics model of that generation or hell even Dreamcast that runs at a 30fps .

It was a technical triumph in '96, but an artistic one too and that's why it's weathered the decades so well, new jet ski based games still use this game as a base for reference and inspiration
The water in Wave Race was out of this world, with incredible lighting and transparency effects that made it look real. Different tracks took place at various times of day, showcasing the lighting effects and how they highlighted the water.

The waves affect handling in a number of ways depending on how you approach them. Cutting into waves at an angle, launching off ramps, even the way they make your jet ski bounce, no game prior had ever felt like this. Weather conditions also play a factor. Heavy rain will cause the water to rise while the tide coming in causes i.t to recede, revealing obstacles and even creating shortcuts. All of these factors make the already strong track design more dynamic

>> No.10375436
File: 18 KB, 200x150, thumb20040607100023.jpg [View same] [iqdb] [saucenao] [google]
10375436

>>10369254
Battle for Naboo and The Indiana Jones and the Infernal Machine had Dreamcast level of graphics and even surpassed particles and simultaneous lights sources

The N64 version of Indiana Jones was praised for it's revamped lighting effects, tightened controls, and additional musical content. It replaced the quicksave feature with an autosave

>> No.10375450
File: 252 KB, 840x747, 1668718034507209.png [View same] [iqdb] [saucenao] [google]
10375450

>>10371384
>if this 3rd world shitter who has the benefit of modern programming knowledge existed 30 years ago then N64 games would have been so much better!
Fuck back off to Youtube and slob on your e-celebs knobs, retard.

>> No.10375461

>>10375392
Yeah, it'd a cool tech demo. No way 20 fps is acceptable in a racing game though.

>> No.10375502
File: 1.96 MB, 400x221, 1695415989894.gif [View same] [iqdb] [saucenao] [google]
10375502

>>10371384
>Rare was really pushing the hardware and they were not into fighting games
>TFW no fully 3D Killer Instinct 3 on N64 for the 1998 christmas release
Anyway, I've came to a conclusion that N64 hardware and games don't scale good enough. No matter if you render big game world or just a small arena with two characters, the game will look and perform mediocre either way. So they likely didn't bother with small arcade like games and bet on Mario 64 clones instead. On PS1 you could have small tight games like Dead or Alive or Tobal 2 which ran at high resolution and 60 fps and had very smooth character models and It's only the large open environments where PS1 games fall apart, though there are still cleverly programmed exceptions like Vigilante 8.

>> No.10375507

>>10375450
>3rd world shitter
Ah, another Amerishit calling Germany 3rd world.

>> No.10375569
File: 3.41 MB, 600x338, ezgif-3-6f56350797.gif [View same] [iqdb] [saucenao] [google]
10375569

>>10375461
Sure , the N64 the very first console to produce real 3D accurate graphics had to run everything at 60 fps , thanks it never happened to playstation consoles , today every single game runs at 60fps no exception

>> No.10375581

>>10375569
Not retro, fuck off to /v/ with modern slop

>> No.10375589

>>10375569
The funny thing is that lots of Saturn and PSX games runs like shit, but people only noticed bad fps on N64

https://youtu.be/mgtUTJnPK1s?si=N6MyMSpTsBRkYipG

>> No.10375605

>>10375589
I never saw a thread about Saturn/PS1 having le Dreamcast graphics here

>> No.10375619

LMAO

https://youtu.be/LwZNYvp7y-c?si=_z96CIalloHHU3ol

https://youtu.be/AXjnmKc518s?si=_bJMp_Qi4oiHneKy

https://youtu.be/AXjnmKc518s?si=_bJMp_Qi4oiHneKy

>> No.10375623

>>10375605
This. Most people agree that N64 and PS1 are basically equal, with some shit being slightly better on one console and other shit on another. Also the whole debate about blurriness vs jittery textures boils down to what you find less tolerable. The only significant issue is limited library on N64. And yet N64fags spam these "N64 is a gen ahead" threads all the time. What's the end game here? Make yourselves feel better about your parents 25 years old decision?

>> No.10375632

>>10375619
Yeah, really funny how Nintendo first party title runs at sub 20 fps while all this 3rd party slop is much smoother

>> No.10375651
File: 440 KB, 2555x1440, 1671931825314.jpg [View same] [iqdb] [saucenao] [google]
10375651

>>10375632
LMAO

Insane graphics btw

>> No.10375654

>>10369254
Wave Race was literally a launch title. The devs didn't know how to push the hardware yet.

>> No.10375660

>>10375623
>Most people agree that N64 and PS1 are basically equal
Where?

>> No.10375662

>>10375651
I see too many pixels. Must be a PS1 game or something

>> No.10375678

>>10375623
N64 fanbase has as many "muh untapped potential" cultists as Saturn fanbase. Maybe even worse on this board.

>> No.10375705
File: 1.16 MB, 1270x712, PSX FPS.png [View same] [iqdb] [saucenao] [google]
10375705

>>10375651

>> No.10375730

https://youtu.be/7kjyrdvpbhc?si=MBeQw1Z6Ynn6-azq

The NFS games on PS1 was literally "IN NEED FOR SPEED" top kek

>> No.10375738

>>10375678
I am sure they will find a way for N64 to display le Dreamcast/PS2 graphics and then send this knowledge back in time for N64 to win the 5th gen. Not sure which one is easier though

>> No.10375778

>>10375678
The genesis crowd can also get pretty bad.
But I think its cool that these old systems see continued development so many years later.

>> No.10375794

>>10375705
Great game, pushes the hardware hard. The courses are huge and detailed. Also much better physics than in dumbed down PC version.
This is a good representation of real performance:
https://youtu.be/-afKg4dNqAo
But I would recommend to emulate and overclock.

>> No.10375842

>>10375705
Noooo only the n64 has games with bad framerates! The other systems a perfect

>> No.10375879

>>10375778
>The genesis crowd can also get pretty bad
I feel like they got a lot more chill lately and their homebrew is thriving.

>> No.10375927

>>10375842
>discussing Wave Race 64 framerate
>PS1 games framerates are posted as an argument
>still better than Wave Race 64 framerate
What...?

>> No.10375973

>>10372797
My cock made you dad obsolete to your mom.

>> No.10376007

>>10375794
That is a huge amount of detail, holy crap. Love the use of colors too. Road Rash 3D is another game that comes to mind, 15-30fps framerate and it has ridiculously detailed levels that take place in an open world.

>> No.10376040
File: 77 KB, 779x487, 1000083567.jpg [View same] [iqdb] [saucenao] [google]
10376040

>>10369256
why would you play this upscaled crap when there is a pc version

>> No.10376416

>>10372713
>>10372705

For its generation it was a beast, the PS1 and Saturn tri per second output was much smaller.

The N64 could easily do 3x or 4x the polycount of the competition, but suffered if you were using zbuffer or textured tris, so that raw power was not that useful.

>>10372712
That's right, he forgot that, even the cutscenes could be done. I could imagine MGS2 running realistically in a N64 if it had crazy optimization like the RE2 port

>> No.10376457

>>10376416
>The N64 could easily do 3x or 4x the polycount of the competition
>and the games that have as many are...
>*cricket noises*
Look, there is no use of repeating supposed N64 maximum polycount if you don't have actual games to back it up. Do you know who also claim that their system pushed more polygons than PS1? Saturn fans with their untapped potential meme. This is what N64 fans starting to look like on this board.
The best N64 developers themselves said that they managed to go over 100k polygons only in their last N64 games and that other N64 titles were lower than that. They didn't say over 200k or over 150k which is pretty much telling.

>> No.10376461

>>10375678
The untapped potential of the N64 is real though.

This guy has achieved almost Wii level graphics with optimized N64 code:
https://www.youtube.com/watch?v=GC_jLsxZ7nw

This other guy has ported megatexturing to N64:
https://www.youtube.com/watch?v=Sf036fO-ZUk

Those things could not be done in a Saturn or PS1 and would push N64 further than the Dreamcast could

>> No.10376495

>>10375927
The nfs screenshot runs at 15 which is more than 20 according to you?

Your parents dropped you on your head as a baby I guess

>> No.10376498

>>10376461
>The untapped potential of the N64 is real though.
This is exactly what I mean. Tell me when you find it in the games that we both played 25 years ago.

>> No.10376507

>>10376495
The screenshot doesn't run, it's a screenshot. Watch the video. https://youtu.be/-afKg4dNqAo

>> No.10376514

>>10376498
>>10376507
Don't bother, it's the reddit spaces n64tard again. A notorious shitposter.

>> No.10376543

>>10376457
>starting
n64 claims were always marketing bs. the thing can't even handle correct colour transparency without glitching out the whole architecture is ass backwards
when you see claims about n64 could do this or n64 could do that in almost all cases they're taking advantage of the n64's unified architecture. like they'll say oh it could blast 100 channels of pcm audio but that's if it were doing literally nothing else, because there's no dedicated sound chip. in reality even when it can do these hyperbolic things it's not practical for any real world sitaution because it's a video game console and not a mind's eye tech demo cd rom

>> No.10376553

>>10376514
I just don't get these people. They still actively try to fight the battle that they already lost 25 years ago citing newest homebrew developments as a way to prove their supposed superiority. As if they care about megatextures more than about existing N64 library.

>> No.10376562

>>10376543
>euro spelling of color
>hates tech demos
This anon's existence is a paradox

>> No.10376961

>>10375461
Wave Race 64 is a full game, it has numerous game modes, courses all different, has perfect gameplay, smooth visuals, has the best waves gameplay still to this day, that game is easily a 10/10. Tech demo games are stuff like Wetrix.

>> No.10377015

>>10375436
>Dreamcast level of graphics
>200x150

>> No.10377095

>>10376543
Oh, its the mentally unstable transparancy shitzo poster again.

>> No.10377102

>>10376498
It's interesting from a geek perspective. As for the games from 25 years ago that are not affected is irrelevant since those were already great to begin with.

>> No.10377123

>>10369254
I do wonder why Nintendo didn't allow for any external enhancement chips for either sound or graphics to be applied to N64 games. Both the NES/Famicom and SNES had licensed games which Implemented them. hmmmph...

>> No.10377220

Yeah, increase the resolution and OOT would be pretty much right there with Sonic Adventure 2. This might be the lowest IQ board on 4chan

>> No.10377273

>>10369254
in a perfect world SEGA takes the SGI deal and we get the n64 hardware without nintendo's cartridge schizophrenia and insistence on forcing shit like blur filters and pitiful amounts of ram onto the console, mixed in with peak SEGA AM2 devs, the shit we would have gotten would have been incredible, also sony never shits out their hellspawn consoles so gaming is saved overall

>> No.10377278

>>10369591
not sure you should be talking shit about the n64 and upscaling considering how almost every ps2 game is some 512x448 poorly upscaled/stretched to 480i/480p with a blur filter to hide shit like jaggies and fucked up text abomination to the point the ps2 is unplayable on anything other than a 15khz CRT

>> No.10377290

>>10377273
Do we even have pre-SGI Nintendo 64 prototypes?

>> No.10377301
File: 261 KB, 1920x1246, 1677248261509082.jpg [View same] [iqdb] [saucenao] [google]
10377301

>>10377290
iirc nintendo's 5th gen efforts started with project reality which was SGI's console proposal, so there probably isn't a pre-SGI prototype of what would become the n64
as for SGI iirc the earliest prototypes of project reality were just modified SGI workstations like the indy

>> No.10377446

>>10377278
Mgs2 looks better than most modern games.

>> No.10377451

>>10377220
No, that would be either /co/ or /tv/

>> No.10377501

>>10377446
irrelevant as image quality gets murdered by the afromentioned resolution fuckery that 99.9% of all ps2 games have
and dont even get me started on field rendered games like RR5 which look like shit on every display, making the actually nice graphics completely irrelevant

>> No.10377531

>>10377501
You deserve to have your fingers cut off for this pathetic series of shitposts

>> No.10377540

>>10377531
sorry i dont like having my display and eyes being smeared by bilinear vaseline filters and interlacing artifacts/poor upscaling artifacts because sony wouldn't make a non meme architecture for their piece of shit dvd player

>> No.10377551

>>10370894
>>10371113
so you are telling me that you seriously, unironically, in 2023, have not played Half-Life?

>> No.10377554

>>10371592
it looks like an amiga 500 game

>> No.10377556
File: 87 KB, 960x1200, mega tired.jpg [View same] [iqdb] [saucenao] [google]
10377556

>>10372772
Nintendildos are the same retards calling everything a Pokemon knockoff because they only watched the first season of the anime and it features trading or snagging creatures.
They're that retarded, yes.

>> No.10377558

>>10377556
What started the creature collection/trading thing anyway?

>> No.10377567

>>10375115
>>generic ugu kawaii loli shit
Why are proto-cawadooty tendies like this?
You're not ever gonna play FF7 on your vaseline machine

>> No.10377568

>>10375507
Weimar was never good

>> No.10377569

>>10377558
the bug fighting scene in japan

>> No.10377578

>>10377558
Tajiri was a bug collector and bug cockfighting is pretty popular in nipland.
and apparently there was another existing GB game they admitted they didn't want to be too similar too when making Capsule Monsters, forgot what it was.

>> No.10377582

>>10372797
This, From figured out OoT.
Can't wait for them to figure out more advanced Zelda games like TP and BotW

>> No.10377589

>>10377558
>>10377578
Also the Trading thing was due to Taijiri playing Dragon Quest 2 who wanted another Magic Hat instead of grinding Tyrannodactyls in the game to get it.

>> No.10378543

>>10376514
Only of those posts was written by me, so I guess there are multiple "reddit spaces n64tards" running around here then. Or maybe you just forget to take your meds. If N64 had better third party support it library would surpass both Saturn and Dreamcast together, this is a fact.

>> No.10378550

>>10377558
Ignore all those shizos rambling about bug cockrings.
It all started with Shin Megami Tensei in the NES.

>> No.10378571

>>10378543
>If N64 had better third party support it library would surpass both Saturn and Dreamcast together, this is a fact.
Lol, I see what you did here

>> No.10378964

>>10378550
no it all started with Wizardry IV

>> No.10380710
File: 245 KB, 600x864, Neon_Genesis_Evangelion_64_juego_01.jpg [View same] [iqdb] [saucenao] [google]
10380710

Picrel fooled me into thinking it was a dreamcast game when I first saw it at a store back in 1999 or 2000.

>> No.10380724

>>10380710
It's the only n64 game that looks nice today. Conker and PD look horrible by comparison.