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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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10343989 No.10343989 [Reply] [Original]

Previous: >>10306562

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:
https://openrct2.org/downloads

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>Anon's devkit v0.2
https://pastebin.com/y857FdJH

---
>Knowledge Base
https://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

>Headless Server Guide
https://pastebin.com/smsQWZtB

>Weekend Parks Archive
https://files.catbox.moe/2h17nx.rar

>4chan Kit v0.3
https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file

Mega Park is this weekend's park.

>> No.10343996 [SPOILER] 
File: 11 KB, 2048x1152, 1692762411824128.png [View same] [iqdb] [saucenao] [google]
10343996

sneak peak of my asteroid map

>> No.10344002

>>10343996
Excellent progress

>> No.10344039

>>10343996
looks great

>> No.10344129

For me it's Linkin Park

>> No.10344548

For me it's Gentle Glen

>> No.10344549
File: 12 KB, 574x373, reeeeee.png [View same] [iqdb] [saucenao] [google]
10344549

>when normies wander into /vr/ct

>> No.10344784

To answer the anon's question from last thread, the only way to stop the flowers from changing color would be to use the "disable plants withering" cheat.

>> No.10345554
File: 2.79 MB, 4960x2752, Mega Park 2023-10-23 04-34-49.png [View same] [iqdb] [saucenao] [google]
10345554

Weekend Map Download
https://files.catbox.moe/8qfh9a.park

>> No.10345659
File: 2.31 MB, 2880x1800, Screenshot 2023-10-22 at 17.47.57.png [View same] [iqdb] [saucenao] [google]
10345659

>>10345554
I feel like we need an even bigger map next week; compact parks are good but everyone having space to implement their designs feels necessary. Maybe RMC Falls again?

Also thank for using my car ride screenshot for the OP; almost wish I'd taken a better picture of it. Wanted to make a more compact one but apparently like with coasters, I just love large turns.

>> No.10345681

>>10343338
I mean, those aren't even necessarily bad stats.

>> No.10346305

>>10345554
Now that's what I call a tophat.

>> No.10346725

>>10345659
i agree with the bigger map, something like enlightenment or woodstock again

>> No.10346915

https://www.youtube.com/watch?v=HK5qw3FRBRA

Thread Theme.

>> No.10347316
File: 60 KB, 720x544, vtnk55c0nmry.jpg [View same] [iqdb] [saucenao] [google]
10347316

>>10346305

>> No.10347621

>>10347316
Is that Doug Dimmadome? Owner of the Dimmsdale Dimmadome?

>> No.10348456

>>10345659
yeah a bigger map is in order. I did really enjoy building compact coasters this time, though.

>> No.10349338

>>10346915
wtf am I watching

>> No.10349350

https://www.youtube.com/watch?v=AUkp2LiN6JU
real thread theme

>> No.10349370

>>10346915
Please kys

>> No.10350709

what is your LEAST favourite rollercoaster type?
hardmode: no heartline

>> No.10350721

>>10350709
Heartline (reverse)

>> No.10350723

>>10350709
Heartline is far from my least favorite, even if it has shit stats and is missing a few elements it should have.
Inverted hairpin, on the other hand, is something I don't think I've ever built more than two custom layouts for in 21 years of owning RCT2.

>> No.10350748
File: 2 KB, 27x25, Veryunhappyguest.png [View same] [iqdb] [saucenao] [google]
10350748

>>10350721

>> No.10350757

>>10350709
Virginia Reel

>> No.10351121

>>10350709
i can't wrap my head around making a good water coaster

>> No.10351176

>>10350709
Vertical Drop, I can’t make one without my brain wanting to make a modern dive coaster and realizing it’s borderline impossible without custom elements.

>> No.10351195

>>10350709
Spinning wild mouse.

>> No.10351942

>>10350709
Air powered vertical coaster
The track pieces are limited which makes it one of the dullest coasters to build

>> No.10352239

>>10351942
I hope the openrct2 folks eventually add wider turns to it. Anything to give us options.

>> No.10352363

>>10350709
Suspended Swinging Coaster. The big bulky blocks for cars look awful and more like a transport ride, the stats aren't great and it has a ton of those ugly rct2 expansion pack retextures.

>> No.10352384

>>10350709
This >>10351195
Wild Mouse does not need help being more nauseating

>> No.10352442

>>10352239
It will still be extremely dull to build

>> No.10353009

>>10350709
The Mini Coaster is probably the single most unremarkable coaster type to me. Within its niche of being small and cheap, nearly everything ends up outclassing it, and the steeplechase/mini suspended coasters are at least unique.

>> No.10353054

>>10353009
For me it's the way that the Junior absolutely slaughters it in the same niche

>> No.10353297

>>10353009
shit i completely forgot about the mini coaster because it's so boring

>> No.10353797

>>10350709
Mini Suspended and it isn't close.

>>10353009
I get what you're saying with the Mini Suspended being unique but at least the Mini Roller retains a small degree of momentum. Plus the Automobile cars are cute.

>> No.10353816

>>10353009
At least it has a wide variety of cars

>> No.10353904
File: 555 KB, 300x300, 1414772922713.gif [View same] [iqdb] [saucenao] [google]
10353904

>>10350709
it's less of a type and more of an entire section of the menu.
>mine train coaster
>looping coaster (steel coaster)
>stand-up coaster
>corkscrew
>hypercoaster
They're literally the best looking coasters in the game, but completely dogshit when it comes to available pieces and animations compared to everything else. Almost all of them don't even have curved inclines. The Mine train coaster doesn't even have a fucking camera.
they were also all my favorite coasters from rct1 .

>> No.10354114

>>10351195
>>10352384
I like it because watching everyone leave the ride green in the face and projectile vomiting in tandem is funny

>> No.10355747
File: 56 KB, 1280x720, maxresdefault[2].jpg [View same] [iqdb] [saucenao] [google]
10355747

>>10354114
https://www.youtube.com/watch?v=BtW7anS5Yzc

>> No.10356309

>>10353904
Am I mistaken or were curved inclines not introduced until RCT2?

>> No.10356681

>>10356309
that's just banked curved inclines.

>> No.10356706
File: 1.88 MB, 300x225, waterflip.gif [View same] [iqdb] [saucenao] [google]
10356706

Water tricycles should be able to crash. See Exhibit A:

>> No.10357432
File: 12 KB, 116x116, 1690745303910095.gif [View same] [iqdb] [saucenao] [google]
10357432

>>10356706
>Mfw it crashes every time it hits land(every 3 seconds)

>> No.10357449

>>10356681
What do you mean curved inclines? Like with chain lift?

>> No.10357810

Rotting Heights is a comfy scenario.

>> No.10357893

What are we playing this weekend?

>> No.10358072

>>10357893
Haunted Harbor because it's spooky

>> No.10358090

>>10358072
Unless you're trolling, the map is obviously too small for the weekend

>> No.10358094

>>10358090
I'm kidding, I just wanted to joke about the name because it's almost Halloween.

>> No.10358136

>>10358094
I'd like a large map with a relatively valley-ish terrain
I want to be able to go full baroque with the paths

>> No.10358225
File: 382 KB, 1920x1017, Rampaging River 2023-10-27 18-04-12.png [View same] [iqdb] [saucenao] [google]
10358225

>>10358136
I've got you covered. 97.69.222.117:11753

>> No.10358234

>>10358225
hehe ty men

>> No.10358387

this is a good park

>> No.10358635
File: 266 KB, 1384x627, Screenshot 2023-10-27 211302.png [View same] [iqdb] [saucenao] [google]
10358635

I feel like I work best in tight, compact spaces. When I'm given a large area to work with, I often feel overwhelmed with options to the point where I have no idea what to do. Normally I don't make rides this large.

>> No.10359071

>>10358635
i like that rollercoaster bro good job

>> No.10359130

>>10358387
thanks, i made it myself

>> No.10359138

https://desuarchive.org/co/thread/139857975/#139858516
Is the download link in that thread for Mr. Bones Wild ride legit?

>> No.10359140
File: 2.22 MB, 2880x1800, Screenshot 2023-10-28 at 17.14.18.png [View same] [iqdb] [saucenao] [google]
10359140

Going all-in on the earth tones this week

>> No.10359158

>>10359140
that is superb colour selection

>> No.10359217
File: 46 KB, 1092x418, Screenshot 2023-10-28 at 18.23.54.png [View same] [iqdb] [saucenao] [google]
10359217

Guests are getting stuck somewhere

>> No.10359221
File: 26 KB, 258x238, Screenshot 2023-10-28 at 18.25.26.png [View same] [iqdb] [saucenao] [google]
10359221

>>10359217
located the problem lol

>> No.10359247
File: 264 KB, 1540x826, Screenshot 2023-10-28 at 18.49.18.png [View same] [iqdb] [saucenao] [google]
10359247

In other news, pretty happy with Verdant Circuit: The Sequel.

>> No.10359636

>>10359130
Do you mind sharing the Rampaging River scenario? It's really well made.

>> No.10360046
File: 49 KB, 739x500, horse.jpg [View same] [iqdb] [saucenao] [google]
10360046

The footpaths of this weekend map

>> No.10360820

>>10359247
neat

>> No.10360897

>>10359636
It's in the vpack in the op. It's with the vrct parks. The pack is now like 2gb for some reason, so it might take awhile

>> No.10360907

>>10360897
the new .park file allows us to bloat up the scenario filesizes like never before

>> No.10361049

>>10360907
it's because you can add a fuckton of scenery objects and the save file transfers them with it, so each scenario and save carries the custom scenery files with it

>> No.10361128

shit we should have left room for monorail stations

>> No.10361171

>>10361128
literally just build it. i'm probably going to put a train station around the quad coaster tomorrow and just see where i can go with it.

>>10359130
it's a good park! only complaint is the squares mess with the guests' pathing a bit, but that's pretty much been resolved with all the bridges and connecting paths.

>> No.10361174
File: 346 KB, 2718x890, damnit clyde.png [View same] [iqdb] [saucenao] [google]
10361174

>> No.10361257

>>10361171
to be fair the squares were added over the weekend, making it our fault

>> No.10361262

>>10361171
>>10361128
>hard mode
>don't let the transport ride drop to 2mph

>> No.10361291

>>10361257
how could we let this happen...

>> No.10361327

>>10361262
does a train put on a giga with chains everywhere count
cuz that's what i'm doing

>> No.10361515

>>10361327
as long as it has covered cars and doesn't kill people, then I consider it worth trying.

>> No.10361827
File: 960 KB, 2690x1554, Screenshot 2023-10-29 at 20.50.37.png [View same] [iqdb] [saucenao] [google]
10361827

Quick little area.

>> No.10362361

>>10356706
I'm disappointed it didn't explode.

>> No.10362372

>>10359247
That's really cute. It's a shame the inherent limitations of the ride makes everything so angular.

>> No.10362869

train added, feel free to edit/add scenery around it if you want. it's a giga with chains going 8mph, we'll see how the stats look once we get test run lol.

>> No.10363067
File: 303 KB, 1903x1033, splish.png [View same] [iqdb] [saucenao] [google]
10363067

your ride is too long

>> No.10363128

>>10363067
Wouldn't it be nice if splash boats could have their lift speed hacked?

>> No.10363134

>>10363128
>wouldn't it be nice if the most OP ride in the game was better
They should add boosters as well.

>> No.10363145

splash boat inversions when

>> No.10363168

>>10363134
Yes, it's OP when used to be OP, with the same mindset as a scam coaster. But it somewhat uniquely has a layout restricted due to running into the 4 min happiness cliff so easily - which is exactly what I replied to.

>> No.10363175
File: 1.66 MB, 1423x927, 10000.png [View same] [iqdb] [saucenao] [google]
10363175

>>10361257
>>10361291
STOP THE SQUARES
DO NOT THROW SQUARES INTO THE PARK

>> No.10363176

>>10363067
I like 'em long

>> No.10363191

>>10363176
Maybe i should have added some toilet at the ending, idk

>> No.10363198

It just seems lame that you get so much less drop (in height and quantity) out of splash boats than you do a log flume in the same ride time. From a creativity perspective. The difference in raw income only really matters for bullshit difficulty scenarios.

>> No.10363651

>>10361174
clydebros...

>> No.10363720

>>10363128
honestly 5mph is perfectly fine with me

>> No.10364186
File: 2.29 MB, 4448x2640, Rampaging River 2023-10-30 01-37-24.png [View same] [iqdb] [saucenao] [google]
10364186

This area rules. The whole park is fantastic, but this area is very seasonal and spooky.

>> No.10364214

>danny damberson is now above 6 excitement rating
thank you

>> No.10364241

>>10364186
Thanks my dude! I kind of haphazardly started putting things down but I'm content with how it turned out.
I'm also glad I put down the quad down when I did, we were almost out of money and it helped knock that loan down a bit.
>+$100k loan with +$1,000 monthly interest payments
that hurt...

>> No.10364280
File: 1.48 MB, 3808x2108, Rampaging River 2023-10-30 02-22-25.png [View same] [iqdb] [saucenao] [google]
10364280

Weekend Map Download
https://files.catbox.moe/px8tqv.park

>> No.10364282

>>10364280
If the anon who made the title sequences of past weekend parks is still around, I hope they make one for this map. It's good enough for a sequence too

>> No.10364353
File: 453 KB, 1310x571, Untitled.png [View same] [iqdb] [saucenao] [google]
10364353

Well, looks like we have the blueprints down for Fort Sawyer, what should I expect when /vr/ct decides to do this IRL?

>> No.10364369

>>10364353
I regret that I only realised I should have added fireworks after the server was done.

Pretty happy otherwise, meant to be more of a training ground/CQB killhouse setup than an actual fort though.

>> No.10364415

>>10364369
Looks good, I was thinking about adding explosives myself, but I didn't want to walk all over someone's stuff. Especially how it's nearly impossible to delete.

>> No.10364446

>>10364280
Good work guys

>> No.10364971

>>10364282
I'm still here unfortunately. I'll see if I can make anything good out of it.

>> No.10366459
File: 19 KB, 350x300, 1691707479026975.png [View same] [iqdb] [saucenao] [google]
10366459

>> No.10366648

>>10366459
>completely empty train
symbolic

>> No.10366656

>>10366648
>I want to go on something more thrilling than Page 10!

>> No.10367224

>>10364971
my nigga.

>> No.10368168

>>10366648
kek hadn't noticed that before

>> No.10368572

>>10367224
Here ya go anon, don't forget to subscribe to my patreon
Rampaging River: https://files.catbox.moe/bg0sy0.parkseq
Enlightenment: https://files.catbox.moe/n8s8dk.parkseq

>> No.10368780

>>10368572
where is your patreon

>> No.10369269

>>10361827
Car rides would be so much better if they got a bigger scenery bonus, not to mention were faster than walking speed.

>> No.10369295

>>10369269
>faster than walking speed
Walking speed is pretty damn fast in the RCT world
https://www.youtube.com/watch?v=wO7RXxpGyxE

>> No.10369665

>>10369295
can you post how fast they walk so I don't have to watch a video?

>> No.10369670

>>10368572
>ask for one
>makes two
anonymous delivers.

>> No.10369738

>>10369665
From 1MPH to 9MPH, depending on energy and nausea.

>> No.10369741
File: 1.78 MB, 1920x1040, file.png [View same] [iqdb] [saucenao] [google]
10369741

I decided to toy with the idea of a "park" that is actually a mall, where rides are very limited (think maze and golf course) and you need to make all money from stores. That is to say, this was a fucking stupid idea and it'll never work, but it is an interesting novelty.

>> No.10369768

>>10369741
put a cinema in

>> No.10369772

>>10369741
You could make an inside level, use the height restriction and very limited space, then just decorate the outside to look like a building. There's a map in the vpack called something cavern like that

>> No.10369776

>>10369768
The list of rides was maze, slide, 3D cinema, minigolf, boat hire, observation tower, and train.

>>10369772
Really only made that map as a proof of concept. It immediately gets cheesed by selling umbrellas or it relies too heavily on guest micromanagement if you banish the rain.

>> No.10369794
File: 88 KB, 960x720, My blood pressure playing Void Stranger.jpg [View same] [iqdb] [saucenao] [google]
10369794

jfc I'm trying to do the Asteroid Adventures level but underground building in this game is still a goddamn horrorshow. The map's difficulty is entirely in how hard that is.

>> No.10370125
File: 438 KB, 1474x1004, hurricane.jpg [View same] [iqdb] [saucenao] [google]
10370125

>>10369741
I had a thought to do this as a creative endeavor, for which actually designing the building got in the way. Even building with mostly glass, it's hard to see/work on the internals. As a challenge scenario, a boardwalk works better - slightly better ride selection and height to make a coaster but still a minipark - and I mean to get around to making that at some point.

If I try the mall thing again, I think the way to go is to build the main part of the park as an upper floor with a designed building below it (and some park crammed in the underbelly) rather than around it, even if it's only two floors like many malls are. Also have shorter completed buildings adjacent that support rooftop rides.

>> No.10370407

>>10369741
You could put a rollercoaster or two in, the West Edmonton Mall had one in it until some people died on it

>> No.10370454
File: 72 KB, 499x361, Chessboard.png [View same] [iqdb] [saucenao] [google]
10370454

Any repositories of files for scenery manager?

>> No.10370604
File: 137 KB, 641x341, file.png [View same] [iqdb] [saucenao] [google]
10370604

>>10370454
On this subject I remember seeing a pic like this (granted much nicer), anyone got it?

>> No.10370745
File: 84 KB, 640x480, New_MetroLand_2006_02[1].jpg [View same] [iqdb] [saucenao] [google]
10370745

>>10370407
There was also one at Metroland in the UK: https://www.youtube.com/watch?v=hUN9AtfnmIs

>> No.10371185

>>10370454
pawn to e4

>> No.10371194
File: 100 KB, 571x346, 1691362940770764.png [View same] [iqdb] [saucenao] [google]
10371194

>>10370604
this one?

>> No.10371195

>>10371194
the handy house

>> No.10371486
File: 3.13 MB, 366x220, rct boat ride.gif [View same] [iqdb] [saucenao] [google]
10371486

>> No.10371490

>>10371486
boat hire bros...

>> No.10371801

>>10371194
That's the one.

>> No.10372564

>>10370407
they kept that thing running long after the people died

>> No.10372587

>>10370407
>>10372564
>"Something's fucky"
>"I don't see anything wrong at a glance"
>"Well, I guess go ahead and dispatch again"
>wheel assembly falls off

>> No.10372754

>>10368572
Both are really great, thanks for the inclusion. Rampaging River gonna be my new default sequence.

>> No.10372807

What's the best method to apply a scenery selection to any scenario/save? I can't find any function or plugin to copy the list, tediously selecting everything one-by-one (assuming you can even find what you're looking for) is a no go. Past that, I see two options. One is to take a scenario/save and nuke it into a flat workbench. The other is to use a plugin to copy a landscape (and only the landscape) and paste it into a scenario/save.

I'd settle for a workbench of the /vr/ct server object selection if something close exists. Maybe one of the modified scenarios got uploaded and I can just flatten it?

>> No.10373473

>>10372807
>The other is to use a plugin to copy a landscape
I wish something like that exists. I could fix up some of my maps with that

>> No.10373507

>>10373473
https://github.com/narhiril/ORCT2-EarthMover

>> No.10374527

>>10373507
neat

>> No.10374712

what are we playing this weekend bros

>> No.10374714

>>10374712
Fjords of Norway

>> No.10374721

>>10374714
nice

>> No.10374881

>>10374721
I was just making a suggestion.

>> No.10374891

>>10374881
i will never forgive you for getting my hopes up

>> No.10374920

>>10374891
I'll second it just for you, anon.

>> No.10374925

I don't want the Fjords

>> No.10374941

Could it be you're... pining for the fjords?

>> No.10375243

I like Fjords

>> No.10375258

>>10374925
what about Big Ass Rock from the /vr/ct pack?

>> No.10375269

>>10374925
then what do you want?

>> No.10376023

>>10375269
haha he was just joking he wants fjords trust me i am his best friend and he told me he wants fjords

>> No.10376043

>>10372807
pls halp

>> No.10377030
File: 224 KB, 1024x1024, _2821a523-38ce-4ad7-b467-22dad4c99f4d.jpg [View same] [iqdb] [saucenao] [google]
10377030

Server where?

>> No.10377137

>>10377030
Soon

>> No.10377172

>>10377030
okay it's up now

>> No.10377191
File: 318 KB, 1891x1008, Fjords Again 2023-11-03 19-58-55.png [View same] [iqdb] [saucenao] [google]
10377191

>>10377172
FJORD CHADS WE DID IT!

>> No.10377197

>>10377191
based

>> No.10377671

server died

>> No.10377674

its over

>> No.10377678

its josephver

>> No.10377731
File: 175 KB, 407x485, 1697161704443629.png [View same] [iqdb] [saucenao] [google]
10377731

holy shit since when can the looping coaster do all this cool stuff???

>> No.10377743

>>10377731
since someone clicked "enable all drawable track pieces"

>> No.10377769
File: 39 KB, 634x471, 1522940626170.jpg [View same] [iqdb] [saucenao] [google]
10377769

>>10377743
oh

>> No.10377772

i just realized clearance checks were disabled damn i was almost proud of my mini suspended rollercoaster

>> No.10377775

>>10377772
I really wish clearance checks could be enabled or disabled pseudo-client-side.

>> No.10377797

>>10377775
i still cant get danny damberson to 7 excitement i even put some exciting dinosaurs around it and a house for them to trample but still no 7

>> No.10377801

>>10377797
Have you tried water

>> No.10377805

>>10377801
no but i will tomorrow thank you for the idea i forgot about water

>> No.10377887

I'm jealous of people who can design good architecture

>> No.10378086
File: 2.42 MB, 2880x1800, Screenshot 2023-11-04 at 18.38.58.png [View same] [iqdb] [saucenao] [google]
10378086

>>10377887
Just try copying my elements. That's basically what I do with Reine's anyway, and even then it's still amateurish.

>> No.10378171

>>10377797
come up with a more interesting name for it

>> No.10378204
File: 537 KB, 1440x900, Fjords Again 2023-11-04 19-54-01.png [View same] [iqdb] [saucenao] [google]
10378204

>>10378086
On that note think I'm basically done with this area. Pls no interfere.

>> No.10378303

>>10378204
I nearly deleted the coaster by accident. I panicked a bit.

>> No.10378318

>>10377772
>i was almost proud of my mini suspended rollercoaster
Post an image of it then.

>> No.10378367
File: 132 KB, 2056x1072, Mars 2023-11-04 22-30-02.png [View same] [iqdb] [saucenao] [google]
10378367

Someone said they wanted a Mars map a few threads back. Mars is awful, has no redeeming features and basically i have no idea why anyone wanted this.

>> No.10378576

>>10378367
The color palette is interesting, at least. But you need to compensate for lack of flora and water. Mars has mountains and canyons still, doesn't it? Snapshot those parts of its landscape. Take some mild liberties if necessary.

>> No.10378658

>>10378171
no

>> No.10378665

>>10378658
fine then, it's getting renamed

>> No.10378686

>>10378665
dont do that

>> No.10378691

>>10378686
if you can't think of a more interesting name than "danny damberson" then leave it as the default

you did this shit last weekend as well

>> No.10378694

>>10378691
sounds like jealousy to me

>> No.10378698

>>10378694
why would anyone be jealous of a ride with a shit name

>> No.10378702

>>10378698
you tell me

>> No.10379010
File: 271 KB, 2279x1127, baNg4vo5jfSetoPvneyMEi.jpg [View same] [iqdb] [saucenao] [google]
10379010

>>10378367
>>10378576
Yeah, Mars is not just a red Earth's Moon, pulverized into a plain of craters. It has ice caps and canyons and volcanic activity. No tectonics, though.

>> No.10379327

i kinda wish RCT3 caught on enough to get a multiplayer mod too, riding the coasters in first person has always been a compelling feature to me

>> No.10379349

>>10379327
i remember playing a game called ultimate ride back in early 2000s that was like that you could build rollercoasters and ride them in first person

>> No.10379415

>>10379327
>>10379349
Theme Park World had a ride-on feature. Unfortunately it doesn't hold up well.

>> No.10379486

>>10379415
The fact that it had spline-based coasters so early on is pretty neat.

>> No.10379557
File: 2.62 MB, 1001x1277, colors.png [View same] [iqdb] [saucenao] [google]
10379557

>>10368572
these are really good, thanks!

>>10378367
i like it. also pic related.

>> No.10380304

not very nice to call me a dumb fuck

>> No.10381217

>>10380304
you had it coming

>> No.10381651
File: 2.34 MB, 2880x1800, Screenshot 2023-11-05 at 22.17.23.png [View same] [iqdb] [saucenao] [google]
10381651

Any tips on what further I could do with this area?

>> No.10382440

>>10381651
chairlift to other areas using the ski cars

>> No.10382637

I think the danny rides are charming, keep making them

>> No.10382936

>>10382637
thank you i was just putting my name on them so i knew which rides were mine

>> No.10383010

>>10382936
You can't remember which rides you made?

>> No.10383030
File: 2.38 MB, 1332x690, marcel.png [View same] [iqdb] [saucenao] [google]
10383030

>>10383010
just a precaution in case the park ended up looking something like this

>> No.10383074

>>10383030
That's the point of having big maps, Danny.

>> No.10383084

>>10383074
i meant in terms of ride density

>> No.10383092

>>10383030
Good idea. I think I'll start naming all of my rides as danny damberson as well

>> No.10383096

>>10383074
like if there copious amounts of rides stacked on top of each other and i cant find mine i can just go to the attraction list and click on danny damberson

>> No.10383108

>2 weeks
its over

>> No.10383110

>>10383096
>can only remember rides he's made if he names them his actual name
This has to be a joke, you can't be this retarded.

>> No.10383118

>>10383110
it's not that, it's just to easily identify them instead of leaving them as wooden roller coaster 4 and looping roller coaster 3 for example

>> No.10383131

>>10383118
>the only options are leaving it default or your own name
I give up.

>> No.10383135

>>10383131
i never said that, it was just the easiest thing for me to do. i don't know why you're making such a big deal out of this

>> No.10383147

>>10383135
Because it's boring and shows no imagination. Same goes for leaving a ride with a default name.

>> No.10383149
File: 186 KB, 366x261, rct in a nutshell.png [View same] [iqdb] [saucenao] [google]
10383149

>>10383108
NOW it's two weeks.

>> No.10383172

>>10383135
>i never said that
Yes you did, you unfathomable retard.

>> No.10383180

>>10383172
no i didn't

>> No.10383186
File: 58 KB, 634x359, quantized concentration.png [View same] [iqdb] [saucenao] [google]
10383186

>>10383149
c'mon, step it up

>> No.10383190

not sure why exactly naming my rides danny damberson causes some of you to sperg out so hard

>> No.10383206

U N F A T H O M A B L E
N
F
A
T
H
O
M
A
B
L
E

>> No.10383317

>>10383190
Already gave you my answer, you just ignored it.

>> No.10383578
File: 116 KB, 948x687, ten thousand hours.png [View same] [iqdb] [saucenao] [google]
10383578

>add brakes before station
>brake station failure contingency
>ride decides to break down
>break failure
>wtf
>now ALL the brakes are inoperable
>inadvertently create death coaster
>thanks B&M
Rosebud, heh, more like RoseDUD

>> No.10383649

>>10383578
>break failure
FUCK

>> No.10383757

What's that big mountain slope you guys use for multiplayer? It's like a huge rectangle slope. An image would be good. I really just want to know what dimensions it has for my own map since it seems like an ok size for multiplayer

>> No.10383829
File: 116 KB, 1152x720, Enlightenment 2023-11-05 20-21-25.png [View same] [iqdb] [saucenao] [google]
10383829

>>10383206
...ly based.

>>10383757
Are you talking about Enlightenment from the scenario pack in the OP? This one?

>> No.10383841

>>10383829
This is the one and you even managed to get the dimensions. Thanks anon, that's great. It's a really good map, the terrain is structured well imo

>> No.10383850

>Oh yeah, that exists.
What's the first roller coaster type that comes to mind when you read that?
For me, it's the Flying Roller Coaster. I don't think I've built it even once.

>> No.10383868

>>10383850
Definitely the Flying Turns. Back when I was a kid playing RCT2 before Open existed I would always see it in the list and think "What's the point of this one?"
I think it even got combined back into the Bobsled Coaster by OpenRCT at some point.

>> No.10383894

>>10383850
Multi-dimension coasters are weird novelties that were left behind by the industry and I always forget that they exist

>> No.10383908

>>10383894
i hate how changing the seat angle does absolutely nothing for the ride, i feel cheated

>> No.10383931

>>10383850
My first thought here is the reverser coaster. I pretty much never build it, and I don't see many others building them either. I did make a mobius dueling design that was kinda neat though.... I'll have to go find it again...

>> No.10383932

>>10383578
and this is why we use block brakes

>> No.10384017

>>10383829
>No vertical face textures
you have butchered my beautiful landscaping

>> No.10384247
File: 1.63 MB, 4064x2160, Fjords Again 2023-11-05 22-55-20.png [View same] [iqdb] [saucenao] [google]
10384247

Weekend Map Download
https://files.catbox.moe/3uyilu.park

>> No.10384709

>>10384708