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/vr/ - Retro Games


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10334104 No.10334104 [Reply] [Original]

>> No.10334145

capcom

>> No.10334158

Konami for early 90s arcade, Capcom for late 90s arcade. Both pretty equal in 80s arcade, 8 bit and 16 bit home scene and handhelds. Konami begins to drop off in output during PS1 era.

>> No.10334162

>>10334104
Taito BITCH

>> No.10334168

>>10334104
Konami for 3rd/4th gen, Capcom for 5th gen and arcade

>> No.10334239

>>10334104
Namco

>> No.10334240

>8-bit
capcom
>16-bit arcade
capcom
>16-bit home
konami

>> No.10334243

>>10334104
Retarded thread
Like i'm going to marry one of these companies and have to choose which one

They both have made equally great games
both are shit now sadly

>> No.10334530

In the 8-bit and early 16-bit days, Konami is clearly above both in terms of output and overall quality.

But then in the 5th gen Konami fell behind and Resident Evil singlehandlely changed everything.

>> No.10334538

>>10334530
Resident Evil couldn't even figure out 3D movement, something the idiots who made Crash even figured out, and they couldn't even figure out save systems

>> No.10334541
File: 42 KB, 864x860, Taito+(2).png [View same] [iqdb] [saucenao] [google]
10334541

>>10334104
Taito.

>> No.10334559

>>10334538
And Crash couldn't figure out shotgun blast splitting zombies in half. It goes both ways.

>> No.10334564

>>10334530
Anon, CPS hardware is 16-bit

>> No.10334696

>>10334243
I wouldn't call modern Capcom (last ~4-5 years) shit. Around RE6 was probably the peak of their shittiness.

>> No.10334710

>>10334104
I've always liked how Konami would have little cameos from their games crossover. Gradius items in Castlevania. Walk into a bar in Snatcher and there's Sparkster and the Contra guys.
Capcom did it a little, usually with the Yashichi, but it never felt as fun as Konami.

>> No.10334751

>>10334243
Holy Based

>> No.10334794

>>10334158
>Konami begins to drop off in output during PS1 era.
What are you talking about? Konami alone had published like 20% of PS1's Japanese library. It was the closest thing we got to a first party Konami console.

>> No.10334802

>>10334104
konami

>> No.10334805
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10334805

>>10334104

>> No.10334854

>>10334104
Konami is much bigger than Capcom. Konami has their hands in many different things and only one division of the company dabbles in games and makes arcades

A better comparison would be Capcom VS SNK in the 1990s.

>> No.10334862

>>10334854
Wtf are you talking about dumbass
>>10334104
Tough choice, gotta go with Capcom though Castlevania makes me question it

>> No.10334968

>>10334104
Konami is a slot machine / Pachinko company that also makes games.

>> No.10334971

>>10334968
This is /vr/ anon
Everything here is in context of pre sixth gen

>> No.10334979

>>10334862
>Wtf are you talking about dumbass
Konami is a massive gambling equipment and manufacturing company. Games are just a small side business to them. Konami is almost 3 times bigger than Capcom.

Learn your facts dumbass

>> No.10334986

>>10334979
>op asks if you prefer capcom or konami games
>goes off on a tirade about how they’re now just a gambling machine company
Go to /v/ if you want to complain about the current state of gaming

>> No.10335000

>>10334158
>Konami begins to drop off in output during PS1 era.
Wtf am I even reading here?

>> No.10335039

>>10334854
SNK wasn't as prolific of a third party developer as Capcom or Konami.

>> No.10335043

>>10335039
No shit
That’s because they were a first party developer

>> No.10335045

>>10335043
My point is it makes Capcom vs Konami a more sensible comparison. Also, SNK made games as a 3rd party developer, just not as many.

>> No.10335048

>>10335045
They made ports of their first party games until the PS3 and a few games for NES

>> No.10335051

>>10335048
Indeed they did.

>> No.10335056

>>10335051
It’s my autistic way of agreeing with you and saying that guy you replied to is a dumbass

>> No.10335181

>>10335056
No worries

>> No.10335187

>>10335056
>>10335181
Both of youse ruined a good thread.

>> No.10335243 [DELETED] 
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10335243

>>10334239
>>10334541
>>10334805

>> No.10335285

>>10334710
Yeah it really seems like Konami has more fun making their games than Capcom. Idk if it's true but that's the impression their games give

>> No.10335339
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10335339

>>10335285
?
>>10335187
No you

>> No.10335361

>>10335339
I haven't played many Capcom games with the same goofy spirit as Parodius or Wai Wai World or Goemon or even MGS. There's Ace Attorney, and what else?

>> No.10335363

>>10335361
Actually, I guess there's also Captain Commando and Zack and Wiki, but it still feels like Capcom games generally take themselves more seriously.

>> No.10335370
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10335370

Personally Konami, but Capcom were generally more consistently decent. Konami could soar higher (Castlevania, Gradius, MGS, 5/6th gen PES, rhythm games) but could fall lower (their arcade output outside of Gradius and DDR/Beatmani is terrible and that includes their belt scrollers, on top of having in house shovelware makers like Nagoya).

>>10334158
>Konami for early 90s arcade,
Street Fighter II and Capcom's belt strollers rape Konami's output in the early 90s
>Both pretty equal in 80s arcade,
Take away Gradius and TMNT and Konami is nothing. GNG, 194X, and Final Fight once again show pitiful Konami was in the arcade.
>8 bit and 16 bit home scene and handhelds.
Correct
>Konami begins to drop off in output during PS1 era.
You do not play video games.

>> No.10335374

>>10334104
Hmmm that's a very close call. Capcom has a more diverse games library, but Konami has the best titles IMO.

I'd say Konami, but it's very, very, very close

>> No.10335468

>>10335361
Cadillacs and Dinosaurs

>> No.10335483

>>10335339
I got that hadouken power up the first time I rented mega man x and on each rental afterwards could never figure out how to get it again.

>> No.10335524

>>10335468
Is that really a goofy game? It's stylized and unique, but it's a pretty straight adaption of a comic that afaik isn't a comedy. TMNT and The Simpsons are sillier games, but I wouldn't really count those as Konami being goofy since that's just how the source material was.

>> No.10335876

>>10335039
>SNK wasn't as prolific of a third party developer as Capcom or Konami.
SNK was a direct competitor to Capcom in the 90s. Both companies of similar size making similar games. SNK was probably a bit more successful due to the success of the Neo Geo.

>> No.10335931
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10335931

Konami because they made MSX, Mega Drive, and PC Engine games. Capcom's efforts were kneecapped by being largely confined to bottlenecked and shoddy hardware prior the PlayStation.

>> No.10335942

>>10334986
>OP asks an extremely vague "Capcom or Konami" question with no specifics.

>2 different anons mention how its not a great comparison since Konami is a much bigger company. That games are more of a side thing to them.

>Another anon mentions SNK is a better choice to compare.

That's what is happening. If you wanted us to be specific, then ask a better question OP

>> No.10336060

>>10334104
no developer even comes close to what konami was doing at the time. capcom is a one trick pony company.

>> No.10336167

>>10334104
Capcom and it ain't even close.

Capcom's good IP's:
>GnG
>MegaMan
>Resident Evil
>Monster Hunter
>DMC
>Street Fighter
>VS series
>Dragon's Dogma
>Onimusha
At least some of these are good:
>Dino Crisis
>Final Fight
>Darkstalkers
>Lost Planet
>Power Stone

Meanwhile what does Konami have that is truly actually good?
>MGS
>Silent Hill (1-4 only)
>Contra
>Castlevania

So what do we take from this? Well of Konami's truly great IP's they only have 4 and one probably shouldn't even be listed since it has only 4 good games? What else is there? Bomberman, Frogger? Bloody Roar maybe? This is really a no contest here lets be honest. Capcom blows them the fuck out.

>> No.10336186

>>10336167
t. hasn't played many games
>bemani
>gradius
>goemon
>tokimeki
>ddr
>suikoden
>rocket knight
>all the msx shit
>all the hudson shit

>> No.10336228

>>10334104
I don't think any company matches the output of Konami in the 90s. They put out top tier games on almost any Japanese system of the era. Capcom on the other hand mostly made games for Nintendo consoles and the arcade, their attempts on the Megadrive don't even dent the quality on Konami games like Castlevania or contra on the system and for systems like the x68000 and pc-engine all they did was throw out a few arcade ports which were good, but Konami was making original games on those systems along with arcade ports in much greater quantities.

>> No.10336289

What led to Konami's decline? They used to be such a big game company that released so many games

>> No.10336296

>>10336289
Video games became too expensive to make. Every Japanese dev got hit by this fact. A few pulled through like Capcom, but most either closed or left for mobile market.

>> No.10336347

>>10336060
What are you talking about? RE, RE4, SF2, and Mega Man are all iconic games.

>> No.10336386

>>10336289
>What led to Konami's decline? They used to be such a big game company that released so many games
Konami is actually a pachinko and gambling machine manufacturing company. It's a huge money maker for them. Arcade Games were a side thing for them. These days...their arcade division prefer to focus on arcade rhythm games like DDR, beatmania, etc.

>> No.10336514

>>10334158
Konami peaked during 5th gen.

>> No.10336539

>>10336289
Mistreating their main devs

>> No.10336601

>>10336539
youre gonna have to explain this one.

>> No.10336603

>>10334805
holy neckbeard.

>> No.10336806

>>10334104
They're both awesome, they both have made some of my favorite games ever.

>> No.10336815

>>10335876
>SNK was probably a bit more successful due to the success of the Neo Geo.
Considering they were already nearing bankruptcy by the end of the 90s and had to lease its IPs out to Capcom, no they fucking weren't. Even before that Capcom were selling units of SF2 almost 1:1 with the SNES, something SNK never achieved with any of their ports on non Neo Geo platforms.

>> No.10336821
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10336821

>>10336167
You're underselling konami badly.

>> No.10336829
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10336829

>>10336289
Unironically letting this faggot and his games be the main focus of the company, especially when MGS4 sucked so many resources and devs from other titles being made. Look at Konami's output pre and post Guns of the Patriots.
>>10336601
tldr is Konami would demote anyone who's games under-performed in sales. Demotions included being sent to work in their game centers (this happened to the creator of Castlevania) and even janitorial work. This allegedly happened even during Kojima's reign as Executive Vice President, something his fanboys often ignore.

>> No.10336831

>>10334158
Anon 90’s Konami has absolutely nothing on either Street Fighter 2 or MvC2’s stature, even on the home front Silent Hill never did the same number as RE, the only thing comparable being MGS. If anything it’s on the PS2 where they overtook Capcom, at least in the early 00’s with SH, MGS and ZoE all killing it early on.

>> No.10336843
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10336843

>>10334104
Capcom all day

>>10335931
Capcom also made Genesis and PCE games though

>>10336186
Konami didn't buy Hudson until the 2000's at the earliest. They had nothing to do with stuff like Adventure Island or Air Zonk

>> No.10336848

>>10336843
>They had nothing to do with stuff like Adventure Island or Air Zonk
But they made everything else that anon listed which only further proves >>10336167 is paint huffing retard.

>> No.10336853

>>10336186
Nta, but save for rhythm games there really isn’t anything Konami made that Capcom doesn’t have a good answer for, like Suikoden is great but so is BoF, Rocket Knight doesn’t even belong in the same conversation as Mega Man. Like, I enjoy Konami stuff but they have the most blind and rabid fanboys on earth, second only to drones.

>> No.10336856

>>10336831
Konami had equally good beat em ups and better shoot em ups and rhythm games.

>> No.10336859

>>10336853
>like Suikoden is great but so is BoF
So if they're equal then there's no comparison to be made.
>Rocket Knight doesn’t even belong in the same conversation as Mega Man
Nigger who the fuck would compare those?

>> No.10336860

>>10336853
What's Capcom's answer to MGS or Gradius?

>> No.10336873
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10336873

>>10336848
Definitely, you could even add the Twinbee, Parodius, the Turtles games and Bucky O' Hare to that list. Heck Konami is still one of my favorite devs even if I am an SF/Mega Man nerd

>> No.10336890

>>10336860
Their main shmup series is 1940 it seems, but I enjoyed Carrier Air Wing a lot. I don't think they have anything like MGS though

>> No.10337010
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10337010

>>10334104
Capcom because I like more of their games.

>> No.10337036

>>10335876
The shit you are saying is making it so obvious you were born int the 2010s at best.
in the 90s Capcom was already a multigenerational monster with a ton of system defining hit franchises and SNK was a boutique brand that you pretty much only saw in the arcades.

>> No.10337106

>>10336815
>Considering they were already nearing bankruptcy by the end of the 90s and had to lease its IPs out to Capcom, no they fucking weren't.

Yes they were. Learn your history.

SNK was in direct competition with Capcom. They made so much money on the Neo Geo arcade cabinet. They sold over 1 million Neo Geo MVS arcade cabinets. And 1 Million Neo Geo AES consoles

The reason SNK was nearing bankruptcy at the end of the 90s. wasnt because of poor sales. It was because of bad financial decisions by SNK executives. For example, the Executives thought it would be a great idea to open multiple Neo Geo Theme Parks in Japan and invest tens of millions of dollars into them. Entire theme parks with rides, roller coasters, arcades, etc. All Neo Geo themed.

Turns out this was a mistake and cost them big money. They got beat by Sega and Namco (both bigger companies than SNK ) who already had theme parks. SNK couldn't compete and lost a ton of money. They never really recovered from that loss.

>Even before that Capcom were selling units of SF2 almost 1:1 with the SNES, something SNK never achieved with any of their ports on non Neo Geo platforms.

Because SNK never wanted to port their games to other consoles. They wanted to keep their games exclusive to the Neo Geo arcade and consoles (Neo Geo AES and Neo Geo CD) for as long as possible.

SNK didn't even port their games until several years after the Playstation 1 came out. And both the ports were inferior to the Neo Geo CD. The PS1 couldn't handle running the original games like Metal Slug and SNK had to lower the quality for it to run.

>> No.10337137

>>10335931
why is the mhz schizo so easy to spot

>> No.10337362

>>10336860
Regarding SHMUPs, the difference in output and quality between Konami and Capcom outlines the main difference between the two.

SHMUPs used to be the number 1 video game genre in the 80's, before JRPGs took over; but even once JRPGs and sidescrolling action games became the main genres, SHMUPs remained strong.
As such Konami already established some of the strongest SHMUP series both in the arcade and in home console by 1987. Meanwhile, Capcom was basically a baby company at that point and their home console versions were shitty outsourced ones.
Capcom wasn't even half of Konami in the 80's.

This is why comparing Capcom and Konami as if they were equal is sort of a revisionist take. It wasn't until 1996 that the two companies were on an equal pedestal.

>>10336289
They fell behind at the start of the 5th gen for some reasons. They struggled to transition to 3D and it took them until 98/99 (MSG and Silent Hill) to catch up, and even then some of their main titles from that era like the N64 Castlevania games were poorly recieved. They still had a Japanese-arcade centric approach while Capcom quickly understood the market was shifting to a worldwide console orientation.

>> No.10337386
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10337386

>>10335361
really?
there are heaps of capcom games that reference each other
Even Street Fighter brought in a shitload of Final Fight characters when they started sharing their universe
Also pic related was constantly referenced

>> No.10337423

>>10334104
90s Capcom was 11/10 dev. Konami was very mediocre. 5/10 at best. Looking at final fight, street fighter 2 and resident evil tells the whole story. Konami couldnt even remotely compete.

>> No.10337432

>>10336806
This makes it a good question.

I think Konami until gen 5 then Capcom. Pretty close really. SNK definitely too niche - decent if not occasionally superior arcade style titles but Konami turned out console games that were better tuned for that sector, at least to start with.

Yu-gi-oh is the elephant in the room here right? I thought Konami owned the card game ip and focussed on it too much at the expense of other properties.

>> No.10337434

>>10337362
>It wasn't until 1996 that the two companies were on an equal pedestal.
In what sense? Capcom still wasn't as big a company as Konami.

>> No.10337449

>>10337432
>Konami until gen 5 then Capcom
>Silent Hill
>MGS
>SotN
>Suikoden
>Beatmania
>Tokimeki
>DDR

>> No.10337459

>>10336843
>Capcom also made Genesis and PCE games though
Mostly arcade ports or ports of other console games.
For the pc engine as I'm aware of capcom made
>1941
>1943 kai
>side arms
> dai makaimura
> cancelled port of strider
> SonSon II
All of these are ports in some way

While konami on the same system made
>Gradius, this one has new content
>gradius 2
>Detana twin bee
>salamander
>rondo of blood
>parodius da
>snatcher
>Tokimeki Memorial

>> No.10337540

>>10336167
I am baffled by how forgotten Gradius is. It's one of the most consistently great series in it's genre and has a lot of it's own unique charm, and yet I've seen more people remember stuff like the PS1 Contra games than any Gradius.

>> No.10337556

>>10337540
SHMUPs are a dead genre, that's why. The trendy "retro gamer" only cares about character-centric action games, the list of that guy you quoted is a perfect example.

>> No.10337565

>>10337540
The thing that turns people off gradius is it’s difficulty, even among shmups it’s very unforgiving when you die

>> No.10337587
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10337587

>>10337459
I forgot about Snatcher and Tokimeki on PCE. Strider was actually released it seems, but only in Japan. Chiki Chiki Boys and Street Fighter II got ports as well but as you said they're just arcade ports. Yeah even excluding Rondo I would say Konami had a stronger lineup on PCE. Probably Genesis too both for Snatcher and stuff like Bloodlines and Rocket Knight

>> No.10337601

>>10337540
Partially Konami's fault for not really continuing the series past V. I don't think it was ever as popular as Contra or Castlevania (at least in the west) despite being arguably better lol

>> No.10337695

>>10337601
shut the fuck up you retarded faggot. gradius is the equivalent of doom in japan. have some respect for the king.

>> No.10337759

>>10337695
He didn't even say anything negative about Gradius, calm down.

>> No.10337787

>>10337556
Beat em ups are 3 times as dead as shmups

>> No.10337819

>>10337787
Shmups aren’t a dead genre and beatemup games have changed to character action games and musou
It doesn’t even matter anyway, this is /vr/ all games for discussion on this board have already been made

>> No.10338490

>>10337565
>The thing that turns people off gradius is it’s difficulty
>doesn't know about Gradius syndrome
The games didn't get ball bustingly hard until 3. Prior to that Gradius was considered the normie shooter because the power up system allowed you to cruise through the game until you got careless. Try talking about games you've played.
>>10337362
>They struggled to transition to 3D and it took them until 98/99 (MSG and Silent Hill) to catch up, and even then some of their main titles from that era like the N64 Castlevania games were poorly recieved
They already had the best soccer games on the market (ISS/PES), with ISS 64 being a huge seller for them. They also had two Goemon games that were well-received on the system whereas Capcom did borderline fuckall on the N64 outside of a shitty MM Legends port and version of RE2 that was two years passed the PS1 original. And then of course Konami had MGS which is the tenth best selling game on the system (Cap didn't even crack the top 10, RE2 was #14). Konami also did gangbusters with beatmani and DDR in arcades and home consoles, while Capcom struggled to get the CPS3 with any success and arcades were dying outside of Japan since fighting games got really over saturated (and in turn mostly falling back on CPS2 development). If anything it shows Capcom struck gold having RE become as big as it is since that really carried them in the late 90s.

Seriously where the fuck is this revisionist bullshit Konami "struggled" in the 5th gen come from?

>> No.10338540

>>10337787
Nope. Beat em up at least made a small come back in the recent years, new Double Dragon, new Streets of Rage, new TMNT game, Ninja Warriors remaster, Kunio spin off re-release, etc

>> No.10338560

>>10338490
You talk about revisionism but PES didn't take off until the PS2 era. Before that they were just soccer games among other soccer games.

>> No.10338595

>>10338560
>but PES didn't take off until the PS2 era
Konami already had multiple iterations and conflicting versions of games on different platforms as early as 1998. It was a money maker for them.

>> No.10339347

>>10337106
>Yes they were. Learn your history.
No zoomertard, they weren't. Capcom had franchises big enough that they could play ball with Hollywood and American TV, hence why you got JCVD Street Fighter movie, Mega Man cartoon, and, right into the 2000s, the shitty Jovovich RE movies.

SNK was never that popular or profitable to do that, at most being able to green-light some OVAs and an anime movie. They were very much niche compared to Capcom by the mid 90s. Capcom had revenue and notoriety with gamers and normies SNK never could achieve.
>Because SNK never wanted to port their games to other consoles.
Well they did a shit job preventing Fatal Fury and AOF, and however many games from appearing on other systems.
>SNK didn't even port their games until several years after the Playstation 1 came out
No, they just leased out the licenses to other devs to handle the grunt-work while still putting their name on all those NES, Genesis, SNES< and PCE ports. Totally didn't want their games on other consoles.

>> No.10339361

>>10337449
As I said, close and I think quite transitional in this gen. Konami may own dance & rhythm, but they don't appeal to me personally. Capcom doesn't really have a direct answer to SOTN or MGS if that's your flavour, but the same may be said of Capcom's SF and MM series just as examples.

What is harder to account for is personal taste, which along with perception of quality vs quantity could determine what side you fall on.

>> No.10339440

>>10339347
Capcom had popular brands like Street Fighter and Mega Man. But financially they were not as big a company as Konami. That's the truth. You can look at their past financial statements if this upsets you. But that's the truth.

>> No.10339506

>>10339440
>Konami
Ok then? The argument was about SNK, re-read the replies.

>> No.10339508

Konami like a mawfukka. I'd trade any Capcom property for Castlevania

>> No.10339554

>>10339506
Capcom and SNK were about even in terms of income. And both were medium sized game companies. SNK made big money on their Neo Geo hardware. Capcom made big money with Street Fighter and a few other franchises. SNK overspent and collapsed early 2000s. Capcom decided to be conservative with spending which was smarter. Konami was much bigger than either of them. Namco and Sega were the top of the industry in terms of both size and income.

>> No.10339603
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10339603

>>10339554
>Capcom and SNK were about even in terms of income
Citation fucking needed
>And both were medium sized game companies
>Capcom
>medium sized
You can stop coping for SNK any time. Capcom was fucking huge by the mid 90s to where, once a fucking gain, they could pitch shit to Hollywood.
>SNK made big money on their Neo Geo hardware
And capcom made even bigger money on their software and the CPS1 and 2 did about as well as Neo-Geo in arcades throughout the 90s.
>Capcom decided to be conservative with spending which was smarter.
They also had flat out more money.

And just for reference, I'm a Konami fag and only arguing with you because of your insane belief SNK were in league with Capcom financially, or Konami for that matter, and they fucking weren't. Everyone and their mom knew what Street Fighter was by 1995, and by the end of the decade same for RE. Konami had general hits in the form of Castlevania while also their biggest mainstream hit being MGS later on, and managed to stay afloat in arcades thanks to DDR being a global phenomenon. SNK had NOTHING like that. And don't forget Konami had the license to shit like TMNT and Tiny Toons. And BOTH had Marvel rights for games (X-men Arcade from Konami, Capcom with MvC). SNK never snagged big US licenses like that even during the "height" of Neo-Geo's success.

Fucking seriously, find a single SNK franchise as popular as MGS, DDR, Street Fighter, or Resident Evil (you fucking can't). Only "gamers" know of SNK and their franchises like Metal Slug and KOF. Joe Normalfag hasn't, but he sure as shit has heard of Street Fighter.

>> No.10339647

>>10339603
>You can stop coping for SNK any time. Capcom was fucking huge by the mid 90s to where, once a fucking gain, they could pitch shit to Hollywood.

*sigh*

Capcom didn't "pitch shit to Hollywood". Capcom PAID for the entire Street Fighter Live Action movie themselves. Capcom provided the entire budget out of pocket.

This is why other anons tell you that you need to do more research and learn gaming history. Its not our job to both educate you while also debating you. You don't meet the minimum standard to have this discussion.

>> No.10339665
File: 17 KB, 360x246, 1419878732158-0.jpg [View same] [iqdb] [saucenao] [google]
10339665

>>10339647
>Capcom didn't "pitch shit to Hollywood".
Scripts need to get pitched in Hollywood you moron. Learn how the industry works. How do you think they hire producers and directors to a film? They pitch it to them.
>Capcom PAID for the entire Street Fighter Live Action movie themselves
Yes, they paid for its production. Otherwise thanks for proving they had THE FUCKING MONEY TO you dipshit. Thanks for confirming Capcom was in fact, fucking loaded with more resources than say, SNK. Because they Capcom and they had games that sold millions worldwide. Unlike, again, SNK.
>This is why other anons tell you that you need to do more research and learn gaming history
>winds up agreeing I'm correct that Capcom were financially gigantic enough to maneuver in mainstream entertainment
You don't want to "debate" because you just agreed with my assertion. Good job, maybe you'll be educated about finances work and actual popularity and monetary success is. Concession accepted.

>> No.10339710

>>10339665
>Scripts need to get pitched in Hollywood you moron.

*sigh*

You are lying through your teeth. Capcom had the money. Capcom decided who wanted to hire. Capcom decided everything when it came to the film. Capcom did not "pitch shit" to Hollywood (your words) or beg Hollywood in any way.

The exact opposite happened. People were pitching to Capcom, and trying to get hired onto the movie. Capcom were the ones in charge. Not anyone from Hollywood.

Again. Like others have told you. Learn your history.

>Yes, they paid for its production.

Thanks for the concession. Your original argument (Capcom pitched Hollywood) is defeated.

>> No.10339713

>>10339710
>People were pitching to Capcom

I mean ok but this just further proves how much bigger Capcom was than SNK

>> No.10339730

>>10339665
this anon keeps changing the goalposts. lmao

>> No.10339739

>>10335361
Puzzle Fighter and Pocket Fighter.

>> No.10339751

they're neck and neck. at the end of the day? I'm going with KONAMI.

>> No.10340024

>>10339603
>And capcom made even bigger money on their software and the CPS1
Lel. CPS1 was probably the most pirated and bootlegged arcade system ever. Capcom was shit at making proper security on their boards.

>>10339665
>Thanks for confirming Capcom was in fact, fucking loaded with more resources than say, SNK. Because they Capcom and they had games that sold millions worldwide.
Other anon already told you. SNK decided to invest their money into theme parks. Not live action movies. SNK also made hardware consoles like the Neo Geo AES and Neo Geo CD and even hand held Neo Geos. SNK had serious cash. The Neo Geo MVS was a massive hit. Capcom never outsold SNK when it came to hardware sales. Capcom focused on software and game sales. That was their strength and where Capcom made the most money.

>> No.10340057
File: 829 KB, 273x320, 1697603337768473.gif [View same] [iqdb] [saucenao] [google]
10340057

>>10336289
Same thing as the rest including capcom, falling for all the G4 passive agressive racism towards japan (not just their games) and them pushing for western style games like God of War, Halo and GTA, which lead to the westernization of japanese vidya with lead to their decline.

>> No.10340058
File: 43 KB, 1024x599, 1697151479523766.jpg [View same] [iqdb] [saucenao] [google]
10340058

>>10336296
And what you mean is that they artificially inflated and bloated with fluff, half od it doesnt even go to the game's development

>> No.10340080

>>10337106
Its pretty bad when their best port was Real Bout Special Dominated Mind which was a stripped down port of RBS but with no plane changin.

All of their NeoGeo fighting game ports on ps1 were poop except for the one collection with Samurai Shodowns 1 and 2 maybe, and even that had shit sound, capcom's ps1 ports of their cps2 games were either acceptable lile Alpha's 1 & 2 Gold and, stripped down like JoJo and Pocket Fighter, flat out garbage like Vampire Savior on ps1 (Despite having the full cast), Children of the Atom which got released on america only in 98 but had graphic and framerate issues and wasnt even done by Capcom, and of course the Vs ports which were fucking awful.

The best ones were Darkstalkers 1 which still has missing frames for a third of the cast and was done by Psygnosis and SFA3 which found a way to have almost all the frames as long as you mirror match and by sacrificing hit spark sprites (wish Jojo on ps1 did the same trick bit that was a damn CPS3 title), but emulation of cps2 didnt existed at the time and NO ONE outside of japan had the Saturn ports with the RAM carts.

>> No.10340092

>>10340057
>capcom
>not one of the most currently prolific Japanese 3rd parties
?

>> No.10340253

>>10340080
>NO ONE outside of japan had the Saturn ports with the RAM carts.
My older cousin bought an imported Saturn with the ram expansion cart and Metal Slug 1. Great times. I am very lucky to experience that around 1996 ish.

>> No.10341384

>>10334243
No Capcom was Capgod, then they became shit for like a full generation and a half, then they became good again after they got their head out of their ass and stopped having the mindset of "if this sells less than 10m copies it's a failure"

>> No.10341390

>>10336289
They stopped making videogames. That's it, every other answer was cope because they were still making good games back when they actually bothered to fucking make them.

>> No.10341395

>>10336829
>tldr is Konami would demote anyone who's games under-performed in sales.
This is sadly not that uncommon in Japan, it's why black companies are even a thing. A big reason for the demotions is because they can't legally fire you in Japan outside of special circumstances
https://langleyesquire.com/what-to-know-about-getting-fired-in-japan/

>> No.10341409

>>10340058
Nta but the increasing fildelty for assets, voice acting, etc really fucked development. There's a reason Square doesn't put out a new FF almost every year post-X, and it wasn't because of budget. FFVII spent 100 million in advertising which was insane at the time, and they still released 8 only 2 years later. It's because there's so much more work to do in making a game now.

>> No.10341682

>>10334559
This post yeally reminds me how garbage the entire Resident Evil series' gameplay is. You move around real slow and shoot shit. I'd rather shoot myself.

>> No.10341902

>>10334104
Nah

A better comparison is

Big Leagues:
Konami VS Namco VS Sega

Minor Leagues:
Capcom VS SnK VS Taito VS Jaleco