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10309676 No.10309676 [Reply] [Original]

Are bullet hells fun?
Or is it just ocd?

>> No.10309735

>>10309676
The only people who play those types of game tend to be autistic.

>> No.10309798

>>10309676
It's for people that thought the souls community wasn't enough of a toxic shitheap. The kind of people that brag about their PTSD and nerve pain after completing the Path of Pain in Hollow Knight.

>> No.10309804 [DELETED] 
File: 14 KB, 348x320, konami guy.jpg [View same] [iqdb] [saucenao] [google]
10309804

There's no game design in bullet hells, you're just playing a puzzle game instead of a shooter. Younger japs are infantile and love excess.
>wan mirrion burrets wooow

>> No.10309805

>>10309798
>toxic
>souls
>hollow knight
Consider a rope

>> No.10309814

>>10309805
zoomer detected

>> No.10309816 [DELETED] 

>>10309804
how is there no game design if it's a puzzle? there would be more game design in a puzzle game by definition then dumbass

>> No.10309819

>>10309814
Only a zoomer would use the term toxic in the manner of your post, and have some sort of intricate knowledge of the “souls community “ or hollow shite. Either that or you’re a homosexual. Kill yourself

>> No.10309825 [DELETED] 

>>10309816
A maze is a puzzle. You can have a fucking randomizer make a million versions that shit in an instant. Same shit with bullethells.
Dumb nigger.

>> No.10309828

>>10309819
>don't use elementary language and commit suicide
solid advice bro

>> No.10309853

>>10309676
What is this, danmaku for ants?

>> No.10309905 [DELETED] 

>>10309804
all shooters are puzzles, if anything bullet hells are less of a puzzle since you can get away with lucky dodges

>> No.10309931

>>10309798
>toxic

I hate how faggots took such a great adjective like this and turned it into the gayest term of all time.

>> No.10309948

>>10309853
It's a screenshot of the lost Mushi port for flip phones.

>> No.10309952

>>10309676
I've played Mushihime once, liked the aesthetic but fuck me I have no idea how to dodge THAT many bullets. I know that hitboxes are really small but I can barely see myself and boss, not even speaking of moving on screen.

>> No.10309954

>>10309676
Yes.
Also, yes.

>> No.10309963

>>10309676
>Are bullet hells fun?

Some of them like Touhuhuhuh, kind of.

I've had a double disc with Giga Wing 2 and Mars Matrix as a kid, that was my first bullet hell game. I didn't like GW2, its Bible-esque motives, ugly character portraits, incoherent plot and soundtrack, everything was off putting. I thought that maybe it's because I wasn't used to anime and bullet hells back then, maybe it's actually good. Replayed it recently and nope, it's still ugly shit.

Mars Matrix, on other hand, was just about right. Played it a lot.

>> No.10310268

>>10309948
You're shitting, there's no way a flip phone could render that much projectiles. Even DS port of Ketsui got less on screen bullet saturation.

>> No.10310286

>>10310268
Flip phones had outrageously powerful hardware for what they were supposed to do. People just have a warped sense of capabilities because everything you saw was J2ME trash written by wet-behind-the-ears "programmers" who had only had a video game described to them chinese whisper style.
Every now and then something impressive happens because someone at Motorola gave a company the native API to play with.

>> No.10310324 [DELETED] 

>>10309825
Not exactly.
In bullethells all waves as chaotic as they seem are carefully designed so while maybe being near impossible hard and precise there is always a spot you can hide in. They're predesigned waves.
Random quickly would put you in impossible situations.

>> No.10310558 [DELETED] 

>>10310324
>They're predesigned waves
Which a randomizer can also create.

>> No.10310571

>>10309676
i think they're fun at first but they get really boring after awhile

>> No.10310575

>>10309676
Meme example
Try older ones like Battle Garegga or early Touhou games

>> No.10310605 [DELETED] 

>>10310324
>Random quickly would put you in impossible situations.

Aren’t there a decent amount of targeted shots too that make you move around? That’s sorta random

>> No.10310606 [DELETED] 

>>10310605
Yes and it's lazy as fuck.

>> No.10310958 [DELETED] 

>>10309804
tpbp

shmups are top-tier action games. bullet hells are lazy derivative slop.

>> No.10310965

Fun Cute em ups > 5thgen+ Horizontal shmups > 5thgen+ vertical shmups > 5thgen+ bullet hells > 1st-4th gen non-cute-em-up shmups

>> No.10310981

>>10310965
Spoken like a shitter with zero clears

>> No.10311019
File: 52 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10311019

>>10309676
Bullet hell games are essentially this game at a macro level. But instead of gas you're holding down the fire button.

>> No.10311115

>>10309676
When you master about half of in-game patterns and start avoiding them flawlessly, you may sometimes enter that mythical state of flow. It feels nice.

>> No.10311219

>>10309676
That's not what ocd means you dumbshit

Ocd is when you release a boomer virus because you hate the middle class

>> No.10311630

>>10309676
Just use bombs, lil nigga.

>> No.10313165

>>10309676
>133x180
>apple filename
bot post

>> No.10313301

>>10309948
No it's not.

>> No.10313832

>>10309676
They're great.
After you acclimate yourself to BULLETSBULLETSBULLETS it feels like playing an intense puzzle game.
The goal isn't really to dodge the bullets. It's great if you can do that, but it's much more effective to already be where the bullets aren't. You do that by looking at the pattern and imagining what it will look like in five seconds, figure out what the safest spot will be, and how to get there. Once you arrive, you imagine what it will look like five more seconds in the future and repeat. But you also want to make sure that you aren't backing yourself into a corner, so at the same time you need to be loosely planning the next ten, twenty seconds- and execute all of these plans at the same time under a lot of stress.
It's a thinking game. When I play I feel like I'm working my brain out much more than my fingers.
Some stages feel even more puzzle-like because they're really hard if you face them head on, but really easy if you come up with an out-of-the-box solution. I felt like a fucking genius the first time I had the idea to fly BEHIND the boss to dodge an attack.
Dodging is very difficult and it's the wall that prevents more people from enjoying the genre, but in general you should only need to do a difficult dodge if you've already done something wrong. Once you get good at it though it feels AMAZING when you pull off a crazy dodge.
I really can't recommend the genre enough.

If you're having trouble building up the experience you need to enjoy shooting games because you just keep dying, try looking into level-based games like Shoot the Bullet.
Instead of having a limited number of lives to beat the whole game, you have a level select and overcome bosses one phase at a time, taking as many tries as you want. You don't ever lose progress so it's much more forgiving.

>> No.10313871
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10313871

I always preferred ones like R-Type or Metal Black. Their scenery and set pieces help draw me into them in a way that a screen full of pulsating pink orbs wouldn't.

>> No.10313931
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10313931

>>10309676
Play ikaruga, reach nirvana, pour mtn dew and gatorade down your mouth and into your asshole, scream as you fondle your nipples after getting through half of the first stage, rinse and repeat.

>> No.10314449

>>10313931
ikaruga is an overrated piece of shit and there's a reason why treasure never made another shooter

>> No.10314452

>>10309814
You are the zoomer for talking about games that are not retro on a retro game board. Please take your new faggoty indie shit some place else.

>> No.10314493

>>10309676
They're fun, you get in the zone playing them and that feels really satisfying.

>> No.10314603

Like a lot of things they're fun until you let it take over your life. Get an arcade stick and some low THC high CBD weed, boot up a Cave game and try not to chop off your dick and have a good time.

>> No.10315192

>>10309814
lmao shut up faggot the way you worded your previous comment absolutely outs you as the zoomer here.

>> No.10315223

>>10313832
>level-based games like Shoot the Bullet
Do you know of any more games like this? Don't care if they're retro or not. I like these a lot more than the standard shmup that's designed for 1ccing, but I've had trouble finding ones that have proper gameplay. Usually they're just garbage mobile games with babby patterns and a focus on metaprogression at the expense of dodging.
The only ones I know of are the other Touhou scene games and Qute's games.

>> No.10315228

>>10309798
how do i delete other people's posts

>> No.10315762

>>10309676
yes

>> No.10315859

>>10309676
shmups are fundamentally very similar to arcade obstacle games like the irritating maze, except that game is at least honest enough to say that’s it’s irritating in the title

>> No.10315929

>>10309798
as someone who's not really into shmups on the level of bullet hells i wouldn't really consider that particular community toxic. autistic maybe but not toxic.

>> No.10316067

Ooh, let me move a pixel to the left to get in between these two bullets that are coming at me. Now I'm going to just keep moving ever so slightly while holding down the fire button.

OK, I held down the fire button for 10 minutes and have moved a grand total of 15 pixels during that entire time. The boss is dead. I feel so accomplished.

>> No.10316603
File: 418 KB, 640x480, Moedan_cover.png [View same] [iqdb] [saucenao] [google]
10316603

>>10315223
You mentioned Touhou, but you might not know of the fangame Moedan by D.N.A. Softwares. I haven't played it in a while, but I remember enjoying it.
Princess Remedy in a World of Hurt is another good one, I've probably played it close to a dozen times. Haven't ever played the sequel though. The same guy made a few other shooting games that might interest you; I particularly like Hero Core.
The PC version of ToHeart2 comes with a very short cute-em-up called Super Sweets Scramble that I'm rather fond of.
There's a DS/Wii game called Geometry Wars Galaxies that's level-based. No cute girls but still very fun.
The Flash RPG series Epic Battle Fantasy made a spin-off game called Bullet Heaven that's level based. It's a moderately entertaining distraction.
I'll also just include a general recommendation to check out PlatineDispositif's games if you haven't already; if you think the stuff I listed is cool you'll probably enjoy his body of work.

That's about everything I can think of. Happy dodging!

>> No.10316609

>>10314449
I used to think this until I got good

>> No.10316641

>>10316067
just move to a safe spot

>> No.10316656

>>10313832
>>10313871
shoot the bullet owns. glad to see some appreciation for it.

>> No.10316694

>>10314603
How do you get good enough at them to have fun, if not by letting it take over your life? Sure you're not just in denial?

>> No.10318364

>>10316694
very fine line, limit your sessions to 1hr

>> No.10319312

>>10316694
If you've chopped off your dick you're playing too much. If you haven't you're okay.

>> No.10319317

>>10316694
Cut off your benis so that you'll only think with your brain when gaming.

>> No.10319442

>>10309676
If you learn the basics like bullet streaming, ir not staying back, you start to have so much fun you dont even notice the ocd kick in.
Dont let noreflex seethers stop you from trying.

>> No.10319487

Check out electric underground on YouTube: https://youtu.be/No-VfaOzMLg?si=xiBKCr6he8Sc0-2i

Super wholesome down to earth dude who makes decent content without a lot of the awful YouTube bullshit that retro game channels pull. Just likes to talk about hard games that are fun to play, the majority of which are shmups. Also seems like he isn’t politically retarded which is nice

>> No.10320223

>>10309735
they are based enough to try to figure out how to lower input lag, and they obsess over controllers.

>> No.10320241

>>10309798
on an unrelated note, why is the writting in hollow knight so fucking gay and insufferable? it takes itself way too serious, i like the game but every piece of dialog just makes me cringe

>> No.10320339

>>10309931
Corrosive has become my new go to, it's yours for free.

>> No.10321472

>>10320241
honestly most indy games are artsy fartsy like that. i don't get why people put them all on a pedestal or treat them as a gold standard when 90% of them try to be some sort of pretentious art house schlock.

and don't get me fucking started on THE STATE of indie horror.

>> No.10321495
File: 1.49 MB, 1079x823, uhhh_mike-questionmark.png [View same] [iqdb] [saucenao] [google]
10321495

>>10309676
i wonder it about myself
there is nothing "RELAXING" about bullet hell shmups
im not sure why i am drawn to them
i like going in blind not 'practicing' maps
i like to try to use my intuition\ESP\skill\reaction time
i enjoy seeing how far i can get without having to quarter-munch
i get in an autistic 'zone' and start going hard as fuck

a few other games get me like this,
tempest 2000, defender on the 2600, gunbird, gg aleste 2, etc
i dont score chase, get competitive
i just enjoy that type of gameplay from time to time

i have a few arcade pcb. superguns
rgb scart to s-video converters, sony pvm
custom arcade sticks
everything you would need
i probably go into shmup mode about 2-3 times a month
beat a shmup on pc engine, saturn, genesis
then its out of my system for awhile

hope that makes sense anon

>> No.10322260

>>10309798
Souls games didnt exist when mushi came out.

>> No.10323124

>>10320339
I've been using caustic for a while now, works every time in place of toxic

>> No.10323153

>>10316067
That's how I feel playing JRPGs.

>> No.10323739

>>10309676
Its the most pure form of videogame
If they arent fun then nothing is

>> No.10323762

Pretty sure it is OCD. I only enjoy Touhou for the lore, the art, and the music. And this has been true of me for the past decade and a half. I only played the games for a total of 10 minutes in all this time.

>> No.10324534

>>10323762
Average Touhou fan

>> No.10324540

>>10309676
>Are bullet hells fun?
Not if your brain is healthy.

>> No.10324570

>>10323762
>the lore, the art,
those are the worst parts of it

>> No.10324632

>>10323762
I bet you don't even read the manga

>> No.10325221
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10325221

> be me
> play donpachi for literally months, sometimes up to 5 times week
> can get to stage 4 with 4 lives remaining
> stage 4 rapes me of all lives
> panic. use bombs
> oh no, silly. you need those too for the boss
> furthest i got to boss is at least 2x screens of map difference between me and boss
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH this is driving me crazy. it's so damn difficult.

>> No.10325227

>>10309798
Protip: say "a bunch of fags" instead of toxic when referring to a community

>> No.10325342

>>10319487
>shilling the /shmupg/-approved wannabe e-celeb
mark is a grifter that milks retards out of their patreon bucks and uses his limited influence to shit on the parts of the genre he doesn't like (everything not vertical/bullet hell, with the ocassional exception), go back to your discord circlejerk and never return

>> No.10325851

>>10325221
I love how you blocked out the name like it means anything with that shitty score

>> No.10326104

>>10319487
shut up mark

>> No.10326520

>>10319487
This guy is the lowest effort faggot out there right now yet he still has the audacity to charge for a patreon.
I absolutely HATE that shmup junkie guy because he’s so cringe and unfunny but at the very least he puts effort into his content instead of just sitting in his moms office

>> No.10326534

>>10314449
>there's a reason why treasure never made another shooter
they knew it couldn't be trumped so they never even tried

>> No.10326598

>>10326520
I can't handle this faggot.
What makes you think he's not politically retarded?

>> No.10326628

>>10326598
meant for
>>10319487

>> No.10326640

>all those nonplayers hating on /ourguy/ mork
sasuga /vr/

>> No.10326664

>>10309798
lmao casual faggot

>i-if people brag they are good at video games and I'm not.. they are le toxic!!

Unironically kill yourself or go back to the le reddit, you don't belong here

>> No.10326665

>>10311019
high IQ take

>> No.10326825

When the fuck is Cave gonna port Futari

>> No.10326874

>>10326825
Ask M2. Once DOJ comes out this christmas they'll probably do futari next

>> No.10326875

>>10326874
Didn't Live Wire do the first Mushi? But yeah if Futari is the next ShotTriggers release that'd be preferable, especially since that means it'll get a good physical release

>> No.10326880

>>10326875
they did, but all the livewire re-re-releases were based on already existing 360 ports iirc.

>> No.10326883

>>10326880
Yeah, I was basically just wondering if we were stuck waiting for Live Wire to do it, or if M2 could swoop in.
I feel like DaiOuJou was kind of an exception because the 360 port was so infamously shit that it needed a fresh version

>> No.10326887

>>10326883
I guess M2 already did it on the 360 wtf?
I never knew futari had a console release

so even less of an excuse for them not to release it now

>> No.10326895

>>10326887
Yeah Futari 360 was one of the bigger releases alongside ESPgaluda 2 because they're both region free. The latter got a port-over by Live Wire, but that's also due to it being done internally by Cave (seemingly).
I genuinely forgot Futari 360 was M2, so yeah I guess it's gonna be ShotTriggers. A bit of a sad day for PC players but I suppose they can just emulate the Switch port (or stick to Xenia)

>> No.10326902

>>10326895
what I don't understand is we got DFK for pc but not the others.
It's easy enough to emulate switch though

>> No.10327392

>>10326883
How's the PS2 version?

>> No.10327717

>>10319487
Go to bed mork

>> No.10327726

>>10310286
My old flip phone had devil may cry 3, I shit you not.

>> No.10327729

test

>> No.10328919

>>10327392
Very good but it lacks Black Label due to how early it released.

>> No.10330780

>>10327392
it's kind of the grail for console cave ports and that's why everyone is so hyped about it coming to ps4/switch

>> No.10332059 [DELETED] 

>>10326887
That was the era when CAVE went full retard and ported a bunch of arcade shmups to the dudebro console that had interest in Japanese games.

>> No.10332068

>>10326887
That was the era when CAVE went full retard and ported a bunch of arcade shmups to the dudebro console that had zero interest in Japanese games.

>> No.10332246

>>10332068
I assumed it was because of the online store either subsidizing fees to gain content or just general ease of development compared to ps3.

>> No.10332683

>>10332246
the latter iirc