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/vr/ - Retro Games


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10303668 No.10303668 [Reply] [Original]

Do you like Mode 7? did it blow your mind? were you envious of it as a Genesis owner?

>> No.10303676

I thought it looked a little flat and not particularly impressive most of the time. A few games though, like Super Star Wars, absolutely used it in a stunning manner.

>> No.10303684

>>10303668
final fantasy airship
we didnt call it mode 7 as a kid
we called it "threee deeee"
played the fuck out of the red doom cart

>> No.10303691

Blast Processing > Mode 7

>> No.10303808

>>10303668
>were you envious of it as a Genesis owner?
not really, its just flat.
i prefer leveled ground
>formula one
>outlander
>outrun
and the md can do something like mode 7

>> No.10304204

>>10303668
It sucked because so many snes games had it it, seemed quite generic and samey. Whereas Genesis games with 3D effects felt more unique and indivual.

>> No.10304207

>>10303668
It always looked like a gimmick hack to me but I understood that it was a compromise design for the gimped CPU.

>> No.10304245

>>10303668
>were you envious of it as a Genesis owner?
Nope, I had Virtua Racing which BTFO everything on SNES. Fake 3D didn't appeal to me much.

>> No.10304249

>>10304245
>three courses
>one car
>15 FPS
That'll be $100 thank you.

>> No.10304250

>>10303668
i fuckin love mode 7

>> No.10304253

>>10303668
No, I had both systems.

>> No.10304267

>>10303668
>Do you like Mode 7
I hate it for the reason this person:>>10303676 pointed out. It's flat. It's like they shifted a piece of paper and then drew something on it.

>> No.10304302

>>10303668
It was alright. It felt like a home version of what we were seeing in arcades for a few years. Some games used it tastefully

>> No.10304309

It was best when used as a sort of ground texture. Not so good when used to zoom in so that you could count the pixels.

>> No.10304313
File: 1.10 MB, 900x600, file.png [View same] [iqdb] [saucenao] [google]
10304313

>>10303668
>Do you like Mode 7?
Anyone who says they like "Mode 7" wasn't alive to experience it at the time and is parroting shit they see in places like this.
Unless you were a SNES game developer, you didn't give a fuck about whatever graphics processing mode was being used.
We were impressed by the cool 3D and rotation effects, and that's as deep as anyone actually playing the games cared to delve into it.

>did it blow your mind?
Yeah, it was fucking cool.
Genestillbirths didn't have anything on that level until the 32X.

>> No.10304329

>>10304313
You played few genesis games, even fewer sega CD games. Maybe it suprised kids that never played arcade or PC games.

>> No.10304332
File: 679 KB, 1080x1080, 1687255060380573.png [View same] [iqdb] [saucenao] [google]
10304332

Fuck Mode7.

>> No.10304334

>>10303668
When I had a SNES as a kid, I didn't know enough about games to realize I was seeing a SNES-exclusive gimmick in every game. Years later, I found out what mode 7 was, and realized it was used in fucking everything. Maybe that's why I didn't see it as anything special.

>> No.10304345

>>10304329
>Maybe it suprised kids that never played arcade or PC games
You could say the same about every graphical upgrade since 1985. And at that point, why even join the discussion?

>> No.10304360

>>10304345
The question was:
Do you like Mode 7? did it blow your mind? were you envious of it as a Genesis owner?

Answer:
I had an SNES and a PC and the 3d effects on SNES didn't impress me. I really liked playing 3d sega arcade games. SNES couldn't pull it off. Also Doom and wad making was quite a time eater, Doom became a non game, just building things was fun. And no I couldn't do anything creative like that with any other system.

>> No.10304364

Mode 7 is ok. I don't remember hearing anyone call it that until YouTube tho.

>> No.10304512

Flat, lifeless, looked like shit at the time, aged like milk. "Mode 7" was never impressive, especially when Outrun had hills.

>> No.10304525

>>10304512
Outrun was a several thousand dollar arcade machine that ran at 30FPS. The home ports had no real scaling until the Saturn port and ran at sub 30FPS.

>> No.10304536

>>10304525
And yet both the arcade and the good home ports looked leagues better than racing on a strip of paper in F-Zero.

>> No.10304540

>>10304536
>pre saturn Outrun ports
>good

>> No.10304565

>>10303668
I like it. It was a very convincing 3D effect at the time and it still has its charm. Other games like Super Castlevania IV and SMW to a lesser extent used it interestingly as well. The GBA equivalent is also an amazing advancement thanks to supporting multiple layers of it.

>> No.10304826

>>10304313
eh, game magazines were always going on about "mode 7" at the time so it was on peoples' minds

>> No.10305214
File: 2.20 MB, 960x600, 1684618528074.webm [View same] [iqdb] [saucenao] [google]
10305214

>>10303668
>Do you like Mode 7?
Sure
>did it blow your mind?
No, I grew up on 3D polygonal computer games, a single affine transformation plane had nothing new to offer me.
> were you envious of it as a Genesis owner?
We probably rubbed it into the dirty sega kid's face. I think he grew up to be a sonic pedophile

>> No.10305219

>>10304313
You're quite wrong, I'm >>10305214 and I distinctly remember it being widely hyped as a selling feature for the SNES and discussed in magazines and Nintendo's preview material, like the SNES game buyer's guide whose release predated the launch of the actual system. You could scarcely read a single thing about any of the launch titles without encountering a syrupy blurb about how the new Mode 7 featured allowed the SNES to accomplish never before seen blah blah sun moon and stars. There's no doubt many playground children bragged about their new system's "Mode 7" graphics regardless of whether they understood how it worked.

>> No.10305224

>>10303668
I never knew it was suposed to be something special, I just saw it as being how videogames were

>> No.10305229

>>10303668
At the time I didn't really perceive it as a special thing only SNES could do. The only game I remember that really benefitted in a non-gimmick way from it was FF6, which I didn't play until like 1996 when the Genesis was completely irrelevant and the SNES was technologically ancient by any standard.
>>10304826
People that live with omnipresent social media overrate how important gaming magazines were because they assume that's just the retro way of how mass opinions were formed. Almost no one read them or cared.

>> No.10305241

>>10305229
>People that live with omnipresent social media overrate how important gaming magazines
ok...
>Almost no one read them or cared
If you say so. My brothers and friends certainly read them. Had a subscription to EGM, and later I liked reading Die Hard

>> No.10305243
File: 3.48 MB, 2198x1626, 1992magazine.png [View same] [iqdb] [saucenao] [google]
10305243

from 1992

>> No.10305249

>>10303668
I thought it looked cheap but I was born in 1992 and exposed to 3d on pc with doom before mode7 on snes. Maybe that's why. It doesn't seem to have been used well in it's time.

>> No.10305263

Lots of people talking about Mode 7, not so many people talking about Modes 0 through 6.

>> No.10305280

>>10305263
I wouldn't say anything about Mode 7. I would listen, and that's what nobody ever did.

>> No.10305318
File: 63 KB, 640x442, 50579_front.jpg [View same] [iqdb] [saucenao] [google]
10305318

>>10303691
Blast Processing pales compared to Blaze Processing

>> No.10305374

>>10304249
I know, it should have been $120.

>> No.10305407

>>10303668
Honestly at the time nobody really noticed stuff like this. There was no kid who ran around saying "snes has mode 7 and genesis doesn't!"
Oddly at the time everyone I knew considered Genesis to be the graphically powerful system. I dont know where that idea came from but it was pervasive. Snes was seen as the dinky kid console.

>> No.10305418

>>10304334
This pretty much. Once it was pointed out to me i remembered tons of examples, but at the time all i saw were goombas.

>> No.10305456

>>10304334
>and realized it was used in fucking everything
A lot of the time, what people think is mode 7 isn't actually mode 7. For example, a lot of the stages in Axelay aren't using mode 7. I think the rotating robot walker might be the only use in game.

>> No.10305518

>>10305280
Kek ahahha

>> No.10305586

>>10305214
What's that neat game?

>> No.10305610

yes I liked it and found it impressive looking as a lad. I wasn't envious because we had a genesis too :p

>> No.10305636

>>10305586
nta, but it's Hunter (1991)

>> No.10305643
File: 452 KB, 760x497, Screenshot_20231008-035429.png [View same] [iqdb] [saucenao] [google]
10305643

Poor Genesis owners had to struggle along with actual full polygonal 3D

https://youtu.be/J17kjksD0yE

>> No.10305645

>>10305263
mode 8 chads rise up

>> No.10305647

>>10305643
After buying an expensive addon and an expensive cartridge of Virtua Racing.

>> No.10305657

>>10305647
we got 32x for 20$ and the game for like 5$ after it was discontinued

>> No.10305660
File: 2.52 MB, 400x270, ezgif-3-f2e8086e28.gif [View same] [iqdb] [saucenao] [google]
10305660

>>10305318
What about
>Mohawk processing
Eat your heart out sonic

>> No.10305661

>>10305647
>Expensive add-on
I take it you mean the 32X - There was a separate version for that, but it wasn't required

>> No.10305705
File: 793 KB, 400x225, ezgif-3-595ffc3216.gif [View same] [iqdb] [saucenao] [google]
10305705

>>10305660
>Uni processing

>> No.10305721
File: 3.93 MB, 400x300, ezgif-3-bf9d8ac32b.gif [View same] [iqdb] [saucenao] [google]
10305721

>>10305705
>bioforce processing

>> No.10305725

>>10305660
>>10305705
>>10305721
This thread is getting dangerously based.

>> No.10305749
File: 20 KB, 320x224, 6.png [View same] [iqdb] [saucenao] [google]
10305749

>>10305407
>Oddly at the time everyone I knew considered Genesis to be the graphically powerful system. I dont know where that idea came from but it was pervasive. Snes was seen as the dinky kid console.
Based and correct. That's why the Mega Drive homebrew scene is fluorishing and nobody wants to touch the SNES.

>> No.10305770

>>10305243
And how many people read this magazine?

>> No.10305780

>>10305749
Based!

>> No.10305783

>>10305770
Literally everyone. I guess you were a slow child. Or not born yet. That sucks.

>> No.10305785

>>10305770
A lot more than you probably think. Magazines were huge, you don't even fucking know what you're talking about zoom zoom. News papers and magazines were absolutely the most common way people consumed media, even more so than tv.

>> No.10306228

>>10305770
Just admit defeat and shut up faggot
Everyone who played games read the magazines and talked about them
That's what life was like before the internet
>inb4 too poor to buy magazines
Too poor to buy games
You'd play and read what your friends had regardless

>> No.10307020

>>10305645
There is no mode 8. Unless you mean mode 7, because mode 7 is the 8th mode. There are only 8 modes.

>> No.10307024

>>10303668
>were you envious of it as a Genesis owner?
No, i do like to use that tranny's emulator to make it HD though, much better than the original snes.

>> No.10308829

>>10305229
>Almost no one read them or cared.
why do you say this?
pre-internet, I probably spent as much time reading gaming magazines as I did playing games, especially because I only had access to very few new games every year
my opinions and entire vision of the industry was absolutely shaped by the couple magazines I read every month

>> No.10308835

>>10303668
Yeah, it was cool.

The first time I saw it would have been SMW boss fights. It definitely felt like a step up from the Megadrive.

Not really, I owned both systems.

>> No.10309790

>>10303691
in retrospect that's all that matters. blast processing emulates like charm. meanwhile mode 7 still to this date is nightmare to emulate

>> No.10309829 [DELETED] 

>>10305749
>That's why the Mega Drive homebrew scene is fluorishing and nobody wants to touch the SNES
I think the typical retro Sega fan is just more likely to care about hardware and tech in general so that's why. Nintendo fans don't care about the hardware itself so all they do is Mario romhacks instead of stuff like the Titan demos on Mega Drive. It's not that SNES hardware is that bad, it's just that the average modern Nintendo fan is too much of a normalfag

>> No.10309830

>>10305749
>That's why the Mega Drive homebrew scene is fluorishing and nobody wants to touch the SNES
I think the typical retro Sega fan is just more likely to care about hardware and tech in general so that's why. Nintendo fans don't care about the hardware itself so all they do is Mario romhacks instead of stuff like the Titan demos on Mega Drive. It's not that SNES hardware is that bad, it's just that the average retro Nintendo fan is too much of a normalfag compared to retro Sega fans

>> No.10309847

>>10303668
I never actually even saw any SNES gameplay until I was already an adult.
In hindsight, I missed out on some pretty great games, but I'm still happy with my Genesis.
I was a huge Jurassic Park fan as a kid, and the Genesis had good Jurassic Park games.

>> No.10309889

>>10304313
>Unless you were a SNES game developer, you didn't give a fuck about whatever graphics processing mode was being used.
And then you played Contra III, Pilotwings, F-Zero. Do tend to shut the fuck up more often, fatchild.

>> No.10309927
File: 824 KB, 498x365, contra-hard-corps-contra.gif [View same] [iqdb] [saucenao] [google]
10309927

I like Mode 7, but here's the thing about MD.
There are actually quite a few games on the Mega Drive that show what this console is capable of in terms of wow effect.

>> No.10309946

>>10309927
>There are actually quite a few games on the Mega Drive that show what this console is capable of in terms of wow effect.
Both consoles are very capable with the right programmers writing games for them. Just take a look at Gradius III and then the first Pariodius - the difference in performance is noticeable, as Gradius III is a launch title, whilst Parodius was developed after gaining more experience with the console. And there's a lot of Genesis games that look underwhelming for the hardware, then there are HOLY SHIT games like Hard Corps, with mind-blowing effects and FUCKING EXPLOSIONS littering the screen with little to no slowdown. Konami fucking rocked the 8-bit and 16-bit era.

>> No.10309949

>>10309946
>Both consoles
Stopped reading there.

>> No.10309953

>>10309946
I'm confirming.

>> No.10309959

>>10309949
Retarded console war fag. Go back to Australia

>> No.10309965
File: 52 KB, 500x256, giphy (3).gif [View same] [iqdb] [saucenao] [google]
10309965

>>10309959
Stock snes is a joke. Continue to provide zero proof of Super Nintendo power.

https://youtu.be/gWVmPtr9O0g?si=lIKlJEIRqQ23-rRf

>> No.10310576

>>10309927
I think there was one guy at Konami who was obsessed with building puppet rigs out of sprites. He then quit and did the same thing at treasure.
There's nothing processor intensive about doing it, the SNES wouldn't have broken a sweat, it just became a Mega Drive thing for no reason.
I think the reason the MD had all the slick programmers was because at the time all the Euros who had learned how to hack 68ks were running out of work since the Amiga/ST were dead/dying and so they went to the MD to show off what they could do. The 65816 didn't have the same level of bedroom hackers so there weren't legions of 20 somethings flexing their fixed point effect libraries, instead the SNES was mostly artists showing what you can do with 256 colors from a 15bit RGB palette.

>> No.10310603

>>10309965
Demoscene shit is all smoke and mirrors. It's all about how much you can pre-calc in the gaps between sections. You know those full screen pixel art images? They aren't just an artist flexing, they are to give you something to look at while the CPU that's too slow to do 3D properly fills the RAM with a bunch of look-up tables so they can process the 3D at 15fps for 15 seconds until they have to cut to the next scene because that's all the pre-calc they had.

https://www.youtube.com/watch?v=SC9hjhiJ1DI

These console demos commit further sins by consuming ROM space with yet more pre-calc to fake even more effects. This is why those things never turn up in actual games, you can't pre-calc enough to let you walk around E1M1, you have to do it for real and sceners are all about the fakery.

>> No.10310634
File: 12 KB, 256x197, index.png [View same] [iqdb] [saucenao] [google]
10310634

>>10310603
>D-Zero
Fucking pathetic compared to Mega Drive demos, it's actually pretty funny just how far behind the SNES is when compared to even the 5 years older Amiga.
https://youtu.be/zgl3p2xLjFM?t=23
https://youtu.be/HfCmIqbTUGs?t=9
https://youtu.be/kEoSXKgPcqU?t=37
No wonder the SNES struggled so hard with action games, it is practically a generation behind of it's 16-bit peers.

>> No.10310681

>>10310634
>snes bad, genesis good
And yet most games looked and played better on the snes
Just keep looking at your fancy demos while we play the real games.

>snes needs expansion chips!!!!
Who cares, whatever helps the game to become better.
And at least the expansion chips are of decent quality, none of that sega SVP nonsense that tend to overhead when virtua racing is kept running for too long. Samsung did a poor design on those and sega got fucked.
There is a reason the virtua racing demos in stores kept breaking at rediculous rates to a point that sega even asked stores to avoid them as demos any longer.

>> No.10310692

>>10310681
He's the mhz console war tard who's never coded in his life. Just ignore him.

>> No.10310695

>>10310681
>And yet most games looked and played better on the snes
There isn't a single multiplatform game that's better on the SNES, and games that are in the same series like Castlevania and Contra are LEAGUES ahead of the SNES iterations. The Mega Drive had shooters, beat em up's, and run & gun that the SNES can only dream of doing, even with it's cheater chips.
>while we play the real games.
You're idea of "real games" are Mario, Zelda, Metroid, and other trite Nintendo IP's that have zero challenge or interest for anyone over the age of 8. No thank you, I'll be over here playing Red Zone and Road Rash.

>> No.10310709

>>10310695
>You're idea of "real games" are Mario, Zelda, Metroid
Sure, just keep ignoring the largest 3rd party support of that generation

>> No.10310718

Waiting for the mhz-schizo ban

>> No.10310761

Not really, back when I was a kid my friends all had computers, not consoles.
I didn't really take into consideration console gaming until the Playstation came out.

>> No.10310768

>>10310695
>Red Zone
Zyrinx games suck hard to actually play. You can tell they were demosceners.

>> No.10310792

>>10303668
>were you envious of it as a Genesis owner?
Like many in my generation, I'm an emulationfag that has only touched either console at exhibitions in conventions, so I don't know if my opinion will count here (probably not). I did get to play Doom back in the day though as a kindergartener, so my point of comparison for your 1991 tech will be a 1993 game.

>Do you like Mode 7?
It seems neat, but out of the few games I've played that use Mode 7 I felt like it didn't really add to the gameplay for the most part. F-Zero usually comes to mind when I think of Mode 7, but I also thought OG F-Zero was boring. Mario Kart and Pilotwings are the only two uses of Mode 7 that I felt added to the gameplay experience.

>did it blow your mind?
I thought it was a neat trick for the time, but then Doom came out in 1993 and was 3D enough to still be considered 3D today whereas Mode 7 has been retconned to being fancy 2D. And Doom ran on computers that had probably half of the SNES's capability.

>> No.10310794

>>10303668
it was neat when it was new. not mindblowing

>> No.10310821

I didn't care much for it at all. Those games always played very weird and difficult when I was a child.

>>10305749
Ranger X does so much crazy shit, it's unreal. It even has a ton of small details like how on stage 3 you can only see the light of the sky if you move above the treeline, and for the boss the lake only gets wavy if it gets splashed from movement (either yours or the boss). Plus the title screen has full screen zoom, first stage has full screen explosions, first boss is a full screen big 4 legged walker with animation, and all the custcenes are 3d wireframe animations.
And your robot is powered up by light so on some levels you have animated light beams and you can stand in them to get charged up, but it also triggers the alarms and you get swarmed by enemies. Or the last stage has the lights in the background so if you hide behind a wall, the screen darkens. You also get an enemy that shoots from the background, and the only way it can't hit you is if you hide behind the walls.
And you have a melee attack which is a powerful kick with an incredible metal-on-metal sound effect.

>> No.10312548

>>10303668
Mode 7 was pretty cool back then. First time we could do some '3d' playfields instead of these fake outrun style corridors.

Just look at street racer to see the difference it makes between the genesis and snes.
On the snes it's an actual track.
https://www.youtube.com/watch?v=KRzmWBs02AQ


But mode 7 was only usefull in a select number of games (racing games, pilotwings) for the rest it was just a gimmick.

>> No.10312628

>>10304826
>>10305219
Only one kid I knew read gaming magazines with any real frequency, and he was a Sega player.
Nobody cared what "Mode 7" was, they just enjoyed the results. Like >>10309889 said, even if he couldn't read the post he replied to.

>> No.10312632

Most people don't know what mode7 encompasses and just think "it's to make mario kart lol", even though it has a tons of other applications. Title screen logo that zooms out, the golem boss in Castlevania 4, tons of shit in Yoshi's Island, etc etc

and then there are the people who unironically use the term "mode 7" for platforms other than SNES.

Like every technical term used for marketing, it is misused and misunderstood. So asking people's opinions about it is a sure way to get a big list of retardation.

>> No.10312701

>>10304267

Do you hate it? :D

You know... it was neat technology 30 years ago and it was sold as part of a neatly and cost effective designed piece of hardware that will still be talked about long after you have lost interest in video games...

>> No.10312709

>>10303668
Wtf? Why not ask if anons like garlic? People don't eat garlic, they eat stuff with garlic in it, if it's nice. I like garlic on pizza, but not with icecream, because that's a bad use of garlic. Geddit?

>> No.10312751

>>10304313
"Mode 7" was more famous than "blast processing". Console warring was as popular back then as it is now, and a "3D" mode was valuable ammunition.

>> No.10312768

>>10312709
>Geddit?
reddit with garlic?

>> No.10312795

Mode 7 is just Nintendo speak for bitmap scaling and rotation. Of course it is f-ing flat. Mode 7s only relevance here is that the snes included a graphical capability with this feature set that was sometimes used well and sometimes poorly.

The same kind of criticism can be levelled at ugly tile map games. Don't you think it's thoroughly moronic to criticise the technique when what has always mattered is how well it was used?

>> No.10312796

>>10312768
Lol absolutely disgusting with or sans

>> No.10312842
File: 2.80 MB, 512x480, Top Gear 2.webm [View same] [iqdb] [saucenao] [google]
10312842

Top Gear 2 uses it really well as it's a mix of mode7 and other methods. Mode7 is only used for the turns in the road here. Great fucking game, both technically and just on a game feel.

>> No.10312848

>>10312842
That's some wonky, inconsistent framerate.

>> No.10312871

>>10305263
Because modes 0-1 are just trade-offs between color depth resolution and layer number. If no one pointed it out to you, you would hardly be able to tell the difference between them.

>> No.10312896

>>10309830
the genesis has a very good homebrew C sdk, it's unbelievably more accessible than snes homebrew

>> No.10313302

>>10312896
It also seriously cannot be understated just how much better the Mega Drive's hardware is from a developer standpoint: much faster CPU that can easily perform an entire game's logic at a decent framerate even if it's 100% written in C, full access to all RAM at all times (SNES requires bank switches to access any more than 8 kbs), far higher DMA bandwidth and speed, much simpler and more flexible video hardware, much simpler sound hardware. Nobody makes SNES homebrew because it's just not worth the effort and pain, when you can get the same results, or better, with less effort and in less time on the Mega Drive.

>> No.10313319
File: 383 KB, 1280x1024, Screenshot_69.jpg [View same] [iqdb] [saucenao] [google]
10313319

Yes~!

>> No.10313956

>>10313302
While this is 100% true now (and 98% in the early 90s) the early snes hardware was clearly designed to attract nes developers.

In the beginning the 6800 community almostl certainly weren't a majority of game coders. But yeah, it would have been the way to go if you were starting from scratch

>> No.10315012

>>10305280
lmao holy hell that got me good

>> No.10315028
File: 10 KB, 320x200, Screenshot-2.png [View same] [iqdb] [saucenao] [google]
10315028

>>10303668
It was amazing how several years before SNES came out there were PC games that blew the doors off of anything that SNES could do. Then every year after that PCs just blew further and further past that.

>> No.10315047

>>10303668
Not really because you saw cooler shit in the arcades.

>> No.10315341
File: 121 KB, 944x443, file.png [View same] [iqdb] [saucenao] [google]
10315341

Truly fugly and pointless. What a jarring downgrade FF went through from the cool overworlds of the previous game to the pixelated trash in 6. What for? OMG YOU CAN ROTATE IT. So fucking what.

>> No.10315373

No. I never found the scaling effects very impressive, never felt any different to the shit you could see in Road Rash.

The first game of that console generation to impress me was Virtua Racing in 1994. It was mindblowing to see proper polygons, hitting the camera button and seeing everything zoom out was the peak.

As an adult, I'm far more jealous of the Japanese kids who had the PC Engine, imagine getting CD audio and voice acting in 1989. SNES is the absolute bottom of the ranking.

>> No.10315391

I liked it, it was cool.

>> No.10315741

>>10315341
looks great on my TV

>> No.10315753

>>10305241
>>10305783
>>10305785
>>10306228
It's neat to see how autism and narcissistic personality disorder go hand in hand. You're mentally incapable of realizing that other people don't live like you. Did you own a Dreamcast?

>> No.10315769

>>10315753
You’re just trying to zoomvision history. There were magazine stands and newspapers everywhere. This wasnt just relegated to the US of A. The whole world got their information from magazines and newspapers. I own 3 dreamcasts, fyi.
>”Inb4 people watched tv tho”
yeah no shit, but it wasnt until the mid 2000s did tv start to actually replace paper media.

>> No.10315793

>>10315769
I read Playstation magazine and my friend read Nintendo Power. We were the only people who read those at school, aside from the Japanese kid who read Game Pro.
I asked about Dreamcast ownership because your mental health issues are so obvious that we can tell who you are on an anonymous message board.

>> No.10315873

>>10315341
But those are both pixelated. And the one on the left objectively more so.

>> No.10316194
File: 75 KB, 877x472, sip.jpg [View same] [iqdb] [saucenao] [google]
10316194

>>10315753
Just go back to your very first post, read it, realize it's been completely obliterated and you've been moving goalposts for days, assume the L like a man and kys

>> No.10316519

>>10309927
Seven Force is supposedly even named after Mode 7.
Not sure why, since it's all about rotation, not planes.