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/vr/ - Retro Games


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File: 3.11 MB, 3840x2160, 1656973189233(1).jpg [View same] [iqdb] [saucenao] [google]
10295614 No.10295614 [Reply] [Original]

I've never used CRT shaders before, but lately I've been tinkering with the ones available on RetroArch from the get go, since they're there anyway, so I might aswell experiment, and I'm really enjoying it. Which ones do you use when you play? I'm trying to find which pic related is, but I'm not even sure if it is a RetroArch default or not, just found it here once and saved it.

>> No.10295625
File: 2.29 MB, 1411x1080, 51f60af9ae3a714092f407b79b3e1e908cb207ff.jpg [View same] [iqdb] [saucenao] [google]
10295625

>>10295614
Try out sonkun's presets, they are simple to use and pretty good.

>> No.10295651

>>10295614
I use lottes without tweaking. Keeps the picture clear enough to see what’s going on and blurs the pixels enough for them to blend in and look a bit more like they used to on my old CRT (at least to my memory).

I used to tweak around some years ago, but at some point I realized it wasn’t worth the hassle and I’m not stopping to stare at the pixels during gameplay so it doesn’t really matter.

>> No.10295718
File: 2.81 MB, 1920x1440, Castlevania (USA) (Rev 2)-231001-172859.png [View same] [iqdb] [saucenao] [google]
10295718

- You need integer scaling
- 240p and 480p content will only be 960p on 1080p monitors
- Buy a 1440p or 4K monitor or deal with it, CRT shaders don't render properly without integer scaling
- 480p content (Dreamcast/PS2/Gamecube) with CRT shaders won't look good without a 4K monitor
- You also need an NTSC shader, this is actually what's necessary for many games to render properly, not CRT shaders

Try presets/crt-royale-ntsc-svideo

>> No.10295724

>>10295718
>480p content (Dreamcast/PS2/Gamecube) with CRT shaders won't look good without a 4K monitor
nonsense

>> No.10295732

Was planning on running through some of the original Resident evil games for spooky season. Anyone have a preferred shader to use for those games? I usually just slap CRT Royale over it and call it a day, but if anyone's a little more sophisticated i'm all ears (or eyes)

>> No.10296036

>>10295718
>- 240p and 480p content will only be 960p on 1080p monitors
On 240p console games, you can also overscale, which will get you integer scaled 1080p at the cost of a small bit off the top and bottom of the screen, which is completely fine and even expected. You won't want to try it on arcade games, though.

>> No.10296046

>>10295718
This looks like fucking trash.

>> No.10296058

I played through a couple of games with the CRT Royale shader (on Duckstation, fuck RetroArch) and while it was certainly better than what I expected from a CRT shader, it was still pretty awful.
There were definitely a handful of scenes that looked better with it on but at the same time the next 10 scenes looked better without it on.
I also autistically had to turn it off and on every so often to see which actually looked better and it made me go a bit crazy.
Just get an actual CRT.
>>10295718
This looks fucking awful

>> No.10296082
File: 2.96 MB, 2560x1440, haunting grounds.png [View same] [iqdb] [saucenao] [google]
10296082

>>10295718
gamecube/wii games don't have integer scaling since you cannot get a pixel perfect output from those systems

>> No.10296315
File: 2.01 MB, 1705x1280, mk2-230811-212003.png [View same] [iqdb] [saucenao] [google]
10296315

>> No.10296318
File: 1.12 MB, 1705x1280, mk2-230811-212221.png [View same] [iqdb] [saucenao] [google]
10296318

>> No.10296340
File: 2.06 MB, 1536x896, 1675045939664878.png [View same] [iqdb] [saucenao] [google]
10296340

>>10295718
>- Buy a 1440p or 4K monitor or deal with it
>- 480p content (Dreamcast/PS2/Gamecube) with CRT shaders won't look good without a 4K monitor
biggest meme

I have tried using dem shaders on my 4K tv and they always look like trash compared to my 1080p screen.

>> No.10296386

>>10296046
Yes, but Castlevania 64/LoD looks like fucking trash.

>> No.10296571
File: 38 KB, 500x500, 1694454487076246.jpg [View same] [iqdb] [saucenao] [google]
10296571

I'm testing out some CRT shaders and I'm torn among a few...
>CRT-Consumer
>CRT_EasyMode-Halation
>CRT_Hyllian-Glow
>CRT-Lottes-Fast
>CRT-Royale-Fake-Bloom-Intel
>CRTsim
>GTUV50
>Smuberstep-Glow
Which one would you all say looks more like a real CRT TV here?

>> No.10297425
File: 178 KB, 720x540, 1693416348449959.jpg [View same] [iqdb] [saucenao] [google]
10297425

>>10295614
So... does anyone here have an actual CRT? If so, which one of RetroArch's default CRT shaders is more accurate to you?

>> No.10297430

>>10296082
> you cannot get a pixel perfect output from those systems
hows that work?

>> No.10297436
File: 21 KB, 1368x147, dolphin dev explains.png [View same] [iqdb] [saucenao] [google]
10297436

>>10297430

>> No.10297463

>>10295614
this site has some nice comparisons (including sonic)
https://thingsiplay.game.blog/2022/03/08/crt-shader-showcase-for-retroarch/

>> No.10297471

>>10297463
>My desktop and emulation resolution is set to 2560 x 1440, which allows me to use basically any Shader. Some Shader require high resolution and won’t work on lower. 4k is probably the optimal resolution, but I don’t have such a screen.

Bless him. I play most games in 800x600 on an integrated gfx card on a 4:3 19" monitor with reshade and it makes me very happy indeed.

>> No.10297740
File: 1.46 MB, 1440x1080, a47a60b6c60b64a635a75fa49c9b326d9b3ec15d.jpg [View same] [iqdb] [saucenao] [google]
10297740

>>10295718
Castlevania 64 deserves better, Anon.

>> No.10297745
File: 699 KB, 3024x4032, IMG_4525.jpg [View same] [iqdb] [saucenao] [google]
10297745

>>10296386
Games look amazing on an actual CRT, retard.

>> No.10297767
File: 84 KB, 1920x1080, x4 5x.png [View same] [iqdb] [saucenao] [google]
10297767

>>10295718
>240p and 480p content will only be 960p on 1080p monitors
When you consider overscan, you could easily do a 5x scale on 240p content on a 1080p display, which significantly increases how convincing you can make each pixel with a CRT shader.

>> No.10297770
File: 93 KB, 1920x1080, ff7 5x.png [View same] [iqdb] [saucenao] [google]
10297770

>>10297767

>> No.10297776
File: 2.35 MB, 1440x1080, Mega Man X8 (USA)-220813-003045.png [View same] [iqdb] [saucenao] [google]
10297776

>>10297770
It's not as though you cannot get convincing results on 480i/480p content, a since a 2x scale to 960 + bilinear isn't awful, but it would be preferable to use a 1440p or 4k display for such games

>> No.10297782

>>10297776
One thing you can try to do with 480p content on a 1080p screen is disable scanlines on a shader like crt-guest-advanced, disable integer scaling so it fits the screen, then adjust the mask and blur until it looks suitable.

>> No.10297801
File: 70 KB, 1920x1080, gba 7x.png [View same] [iqdb] [saucenao] [google]
10297801

>>10297776
I wouldn't recommend it for every GBA game since many do utilise the full screen real estate, but you can get a whopping 7x scale on GBA games with some minor overscan, allowing for a very convincing CRT shader.

>> No.10297934
File: 2.26 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-01 13-04-21.jpg [View same] [iqdb] [saucenao] [google]
10297934

>> No.10297937
File: 2.44 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-01 15-04-58.jpg [View same] [iqdb] [saucenao] [google]
10297937

>> No.10297939
File: 3.14 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-01 15-05-00.jpg [View same] [iqdb] [saucenao] [google]
10297939

>> No.10297942
File: 3.65 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-01 15-05-03.jpg [View same] [iqdb] [saucenao] [google]
10297942

>> No.10297945
File: 3.85 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-01 15-31-09.jpg [View same] [iqdb] [saucenao] [google]
10297945

>> No.10297948

>>10297934
Is this a turn based strategy game?

>> No.10297959

>>10297948
No, real time. Game switches to 3rd person when torpedo gets close to you or the enemy.

>> No.10297963

>>10297959
Neat, what game?

>> No.10298007

>>10297963
submarine commander for PS1

>> No.10298035

>>10296571
a real CRT?

>> No.10298051
File: 302 KB, 640x448, Sakura Taisen - Atsuki Chishioni_SLPM-67003_20230225181205.png [View same] [iqdb] [saucenao] [google]
10298051

>>10297436
I don't know about Dolphin, but this is actually what makes PCSX2 hell to use on a CRT display because it has no proper way to output at native resolution then let the monitor stretch it instead of internally stretching 448 to 480. By default if you run at 640x480 you have incredibly obvious doubled lines, and if you try to use the emulator's scaling to squash it back to 448 it will round out a line or two somewhere. Now like the classic "what SNES aspect ratio is right" issue, PS2 games are split on whether they draw circles that compensate for this or not so it took me a while to figure out what was even the right setting on a TV and a real PS2.

>> No.10298076
File: 2.14 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-01 15-48-56.jpg [View same] [iqdb] [saucenao] [google]
10298076

>> No.10298086
File: 3.52 MB, 3456x1944, duckstation-qt-x64-ReleaseLTCG 2023-10-01 15-56-17.jpg [View same] [iqdb] [saucenao] [google]
10298086

>> No.10298089
File: 3.59 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-02 18-31-43.jpg [View same] [iqdb] [saucenao] [google]
10298089

>> No.10298092
File: 2.46 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-02 18-47-25.jpg [View same] [iqdb] [saucenao] [google]
10298092

>> No.10298095
File: 2.49 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-02 18-48-55.jpg [View same] [iqdb] [saucenao] [google]
10298095

>> No.10298104

>JUST make my screen darker senpai
idgi
CRTs are pretty bright

>> No.10298106
File: 3.55 MB, 3456x1944, duckstation-qt-x64-ReleaseLTCG 2023-10-02 18-53-34.jpg [View same] [iqdb] [saucenao] [google]
10298106

>> No.10298112
File: 3.33 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-02 20-26-39.jpg [View same] [iqdb] [saucenao] [google]
10298112

>> No.10298116
File: 860 KB, 1920x1440, 1667994815739582.png [View same] [iqdb] [saucenao] [google]
10298116

>crt-guest-advanced-ntsc
>turn off all glow/afterglow
>set bloom to 0.6
>custom NTSC preset, 2-phase for 320px wide systems, 3phase for 256px wide systems
>NTSC chroma scaling/bleeding to 2.00
>NTSC Sharpness (Adaptive) to -9.50 (-10.00 breaks in glcore driver)
>set scanlines to type 2, scanline beam shape edges to 6, scanline shape dark/bright pixels both to 1.2
>turn crt mask off
>set post-brightness according to taste
Best I've managed to do and looks great for me

>> No.10298127
File: 1.38 MB, 1920x1440, 1691933787317580.png [View same] [iqdb] [saucenao] [google]
10298127

>>10298116

>> No.10298129

>>10297425
I have 3. They all look like shit. Get a CRT before they are thousands of dollars a pop in 5 years.

>> No.10298141
File: 1.61 MB, 2305x1890, duckstation-qt-x64-ReleaseLTCG 2023-08-26 22-01-46.jpg [View same] [iqdb] [saucenao] [google]
10298141

>> No.10298151
File: 2.69 MB, 1280x1920, WO3 1080p.jpg [View same] [iqdb] [saucenao] [google]
10298151

>> No.10298172
File: 1.13 MB, 1543x1080, Chaotix ~ Knuckles' Chaotix (Japan, USA)-230128-015518.png [View same] [iqdb] [saucenao] [google]
10298172

I use mega bezel for all the nice extras like dedither and deflicker.
It's what I end up using the new gpu I got for the most, since it didn't work smoothly until then.

>> No.10298182
File: 994 KB, 2560x1440, 1668816695945518.jpg [View same] [iqdb] [saucenao] [google]
10298182

>> No.10298557
File: 3.18 MB, 2560x1440, duckstation-qt-x64-ReleaseLTCG 2023-08-25 11-20-13.png [View same] [iqdb] [saucenao] [google]
10298557

don't sleep on composite/colorbleed

>> No.10298562
File: 1.80 MB, 2560x1440, duckstation-qt-x64-ReleaseLTCG 2023-08-25 11-19-57.png [View same] [iqdb] [saucenao] [google]
10298562

>>10298557

>> No.10299043
File: 554 KB, 918x703, Little Mermaid, The (USA)-231005-003134.png [View same] [iqdb] [saucenao] [google]
10299043

I'm adoring default smuberstep-glow.glslp so far as it's pretty much all I want out of a CRT shader that's not too demanding on my weak machine, and that pulls of a decent effect even though I don't have much of a resolution to work with, as many here suggest 4K or at least 1080p for these often... though, I do wish the glow effect was a little more pronounced, similar to what crtglow-gauss.glslp does in a way, but it's not too easy to pull that off, so I'll stick with what I know best for the time being. I especially love the glow effect when it's a black background with text, reminds me of childhood, how that CRT felt like the light was so strong on your face, good times. So, what do you all think? Does this shader look good? Is it accurate to what CRTs are like? I haven't used a real one in quite some time, and don't have any with me currently, at least not for now...

>> No.10299130
File: 3.83 MB, 1920x1080, 1679384893536.webm [View same] [iqdb] [saucenao] [google]
10299130

>>10299043
That's the kind of style I like too. I like glowing and phosphor afterimages and a slight loss of fidelity. Couldn't care less about "real CRT accuracy" in any direction, I go more by feel and how I remember these things leaping out at me in childhood than I do holding it up to some chart to satisfy an objective checklist.
Personally I can't stop using newpixie. The vertical scanning effect looks really neat imo, but it doesn't show up once a clip's been webmized.

>> No.10299183
File: 426 KB, 1465x1080, Zelda II - The Adventure of Link (USA)-230930-230549.png [View same] [iqdb] [saucenao] [google]
10299183

I like to go for as much accuracy as possible, so I unironically play like this, with the mask at full strength without any mitigation such as bloom or mask bloom, though I do add a tiny bit of glow. I know it looks dark as fuck on a screenshot, but what I do is I raise the backlight on my monitor to max (I always have it on the lowest setting otherwise, it's actually a pretty bright monitor, at least to my eyes), put a bit of distance between me and the screen, and it looks legit good to me, especially with the lights off. If I want it to be a bit brighter, I can always switch to a finer PVM-style mask, but I prefer this lower-TVL consumer Trinitron look.

>> No.10299230

>>10295614
shaders = pretending to kiss a girl instead of actually doing it
you will never understand the difference if you never experienced it
many such cases, sad.
>>10275636
>>10283375

>> No.10299231

>>10299230
you do get SOME credit though;
you KNOW something is horribly wrong
shaders are you just putting a bandaid on
trying to correct the error, the hole in your heart

>> No.10299232

>>10299230
How insecure do you have to be to post something like this
what went wrong in your life my dude

>> No.10299238

>>10299232
>>>>/g/

>> No.10299243

>>10299230
If you actually kissed a girl in your life you wouldn't obsess like you are over how other people play video games. QED

>> No.10299405
File: 2.95 MB, 1920x1080, screenshot-2023-10-05_09:50:55.png [View same] [iqdb] [saucenao] [google]
10299405

>>10295718
lookin' good on my teneighty, though

>> No.10299412

>>10299405
That looks nice, what game is that?

>> No.10299419

>>10299230
I’m sure girls have been desperate to kiss you all your adult life anon, doubly so when you talk so passionately about the merits of CRT televisions

>> No.10299438

>>10298129
Unfortunately CRTs are just going to be a dead technology. I can't recommend anyone pick up a CRT because of how difficult and dangerous they are to repair, and a lot of that knowledge has been fading. It's not like consoles or games themselves where the basic knowledge of soldering, battery replacement etc gets you most of the way there.

>> No.10299460

>>10299405
What's the name of that game? Is it homebrew?

>> No.10299474

>>10299460
Found it, yeah homebrew, it's Alwa's Awakening

>> No.10299483

>>10299474
thanks bro

>> No.10299520

>>10299230
real men know imagination is the real deal, so I neither kiss girls or use crt shaders

>> No.10299652
File: 184 KB, 1132x1154, Ayami Kojima 2.jpg [View same] [iqdb] [saucenao] [google]
10299652

>>10299130
This one's really nice. Which shader is this? Or did you fiddle with a bunch of different settings?

>> No.10299662
File: 1.66 MB, 1920x1080, 1686346332868.png [View same] [iqdb] [saucenao] [google]
10299662

>>10299652
So, it's the Mega Bezel version using newpixie. crt-newpixie is available as a lightweight standalone, but I was playing with adjusting the parameters on the bezel version so much I ended up liking the colors and style there more (since the bezel stuff is so heavy it adds in additional tweaks, NTSC, contrast, etc), I stuck with it. Problem is the bezel stuff limits the screen space, so I'm losing some real estate there. Even if I get rid of the bezels themselves and zoom in, it still is locked inside that region, rather than letting me grow wider at the cost of some vertical overscan. So, still experimenting with it.

>> No.10299669
File: 1.39 MB, 1317x1080, 1672064738277.png [View same] [iqdb] [saucenao] [google]
10299669

shaders_slang\bezel\Mega_Bezel\Presets\Variations\Newpixie-Clone__SMOOTH-ADV__GDV.slangp

(tweaked to jack up glow/bloom/afterimage/contrast/etc, bezel effects minimized)

>> No.10299673
File: 2.16 MB, 1317x1080, 1695837124485.png [View same] [iqdb] [saucenao] [google]
10299673

shaders_slang\crt\newpixie-crt.slangp
PLUS
shaders_slang\misc\image-adjustment.slang

(actually what I did was clone newpixie-crt.slangp and insert misc\image-adjustement to the top of the chain at position 0)

>> No.10299694
File: 798 KB, 2160x3840, 20231005_145745.jpg [View same] [iqdb] [saucenao] [google]
10299694

>> No.10299812

>>10299662
Ok, I'm retarded, it wasn't a shader problem, just the base retroarch video settings limiting the aspect ratio.

>> No.10299867
File: 2.90 MB, 1920x1080, screenshot-2023-10-05_15:51:42.png [View same] [iqdb] [saucenao] [google]
10299867

bashed that broad right in the teeth before crossing the finish line
felt damn good

>> No.10300026
File: 2.32 MB, 2457x2016, mednafen 2023-01-15 22-30-28.jpg [View same] [iqdb] [saucenao] [google]
10300026

>> No.10300036
File: 429 KB, 1280x720, 1693002104207738.jpg [View same] [iqdb] [saucenao] [google]
10300036

>>10299662
>>10299669
>>10299673
Lookin' good. . But does it pass the Dracula eye exam?!

What is a CRT shader? A miserable pile little pile of secrets!

>> No.10300998

bump

>> No.10301064
File: 1.70 MB, 1920x1080, gzdoom 2023-10-04 16-21-12.png [View same] [iqdb] [saucenao] [google]
10301064

>>10297745
people dont know how to fucking tweak shaders, they simply click preset and call it a day.

>> No.10301070

>>10299230
>wanting a girl to kiss you
and get sexual diseases of the many cocks she sucked off?

>> No.10301168

>>10297745
>HDR before HDR
I love CRT's

>> No.10302468
File: 1.58 MB, 1920x1080, 1685088893596.png [View same] [iqdb] [saucenao] [google]
10302468

>>10300036
Oh good idea, I should check! Here we go!

>> No.10302597
File: 2.93 MB, 1920x1440, Castlevania - Symphony of the Night-230425-180052.png [View same] [iqdb] [saucenao] [google]
10302597

>>10300036

>> No.10302604

>>10302468

How the fuck do I change bezel in Retroarch or megabezel or whatever? For months now I've just never found any helpful info on the web and it's been bugging me. Help a brainlet out would you?

>> No.10302606

>>10302597
What shader is this? Is it a preset or custom settings?

>> No.10302613

>>10302606

Megabezel preset

MBZ_0_Smooth-ADV_GDV-NTSC.slangp

Smooth presets are bit demanding on GPU at times, although it seems they way better with Vulkan.

>> No.10302621

>>10302468

Forgot to mention, I don't care about those gay bezels of like Snes consoles on the side of the screen. I want exactly what you have there, or like a trinitron or something

>> No.10302623

>>10302613
Thanks! I'll check this one out.

>> No.10302627

>>10295614
I was using shaders for a bit, but I’ve realized that you can just buy a CRT monitor for cheap and just play games there at their native res. A lot of people love the scanline meme, but back in the day I don’t think anyone was bothered by playing SNES games with much better clarity on a pc monitor, it’s just that LCDs suck.

>> No.10302631
File: 3.99 MB, 1920x1440, The Legend Of Zelda - Ocarina Of Time (USA)-230624-012441.png [View same] [iqdb] [saucenao] [google]
10302631

>>10302623

Here's another example. Ya, I really love it. I just want to change the ugly bezel though

>> No.10302638

I love this one (>>10302597) for passing the Dracula eye exam, but I love this one (>>10302468) because of that CRT glow effect that takes me back to childhood, don't know which one I prefer really.

>> No.10302686

>>10302604
>>10302621
It's this shader >>10299669 but just scroll through the parameters, turn off or darken the background layer, reduce the gamma on the bezel layer, mess with the reflection settings, etc.

Here's my latest quick preset, this is just the collection of parameter settings without the shaders themselves, I think it SHOULD work if you have mega bezel installed properly.
https://gofile.io/d/ldP4gP

>> No.10302710

>>10302686

Cool, I'll mess with those settings. Appreciate it, I just didn't know where to start out of the 50 billion settings

>> No.10302804
File: 2.91 MB, 1920x1080, 1666042174951.webm [View same] [iqdb] [saucenao] [google]
10302804

I had to disable my rolling scanlines cause they make the webm conversion freak out and jitter the screen up and down, but they look real nice in actual gameplay. Stretched the bezels all the way out to the edge of the screen, kind of gaudy but if you like glossy reflections...

>> No.10302835
File: 110 KB, 1180x1180, Simon Belmont 1986 FaxJam.jpg [View same] [iqdb] [saucenao] [google]
10302835

>>10302468
>>10302597
I feel like somewhere smack in the middle of these two would be perfect. But both look good, thanks for sharing anon

>> No.10302859

>>10302804
>Filter to make the screen look like a 40 year old arcade with a dying screen from the back of a bowling alley
>On a PSP game
What in the fuck?

>> No.10302863

>>10302859
Damn. 40 year old arcades with dying screens in the back of bowling alleys look like THAT?!

>> No.10302864

>>10302859
That's your eyesight going, anon. Ask your doctor about macular degeneration!

>> No.10302875

>>10300036
>The Dracula eye exam is rendering his eyes incorrectly
At least his teeth look good here

>> No.10303392
File: 2.19 MB, 1920x1080, FF-Bezel-Newpixie.png [View same] [iqdb] [saucenao] [google]
10303392

>>10299662
>>10299669
>>10299673
Based Bezel-Newpixie Enjoyer

>> No.10303423

>>10299130
>those rounded stairs
LOOKIN'
GOOD

>> No.10303486
File: 51 KB, 680x659, if only you knew how NICE things really are.jpg [View same] [iqdb] [saucenao] [google]
10303486

>>10299662
>>10299669
>>10299673
>>10302597
>the only shader in the whole thread that actually looks like a proper CRT at i would say 70% accuracy
actual kino. for now i'm happy picking up a CRT, in 5 years when OLEDs arent pieces of shit that easily break and these shaders hit their maximum potential, i will gladly make the switch. hope it's fun to play with man.

>> No.10303503
File: 14 KB, 95x77, derp.png [View same] [iqdb] [saucenao] [google]
10303503

>>10303486
Your CRT applies lookin' good softening?

>> No.10303506

>>10303503
that's why i say 70%, it's trying too hard to emulate composite blurring, it's not remotely that harsh IRL. but it's probably nice in motion.

>> No.10303528

>>10303503
Are you physically capable of comprehending how little I care about your opinion?

I mean.. what, exactly, are you expecting is going to be accomplished here? I'm going to change my shader because some 16 year old twat loves spamming a meme? Lmao, god you're dumb.

>> No.10303546

>>10299669
Are you using an in-game overlay as well? There seeks to be this default TV screen that comes with the preset of Newpixie? Did you customize that in any way?

>> No.10303553

>>10303546
Oh right, this is the overlay I was speaking of:
>>10302597
But you got yours looking somewhat darker?
>>10302468
I dig this!

>> No.10303618

>>10303528
Hey reddit, this is 4chan, get used to it. First thing, what's the point in going for a CRT (cathode ray tube) shader that doesn't even attempt to reproduce pixels the way a CRT would? there's a reason we laugh at "lookin' good" shaders like hq2x or supersai... because they look like ass and completely murder the art of 2D games. Slapping some glow, scanlines and a bezel on top of it doesn't make it less worthy of derision. If you like it personally, fine, but you're still butchering 2D art and I intend to make it known, since you can't downvote me.

>> No.10303656
File: 1.47 MB, 2400x1360, PPSSPPWindows64 2022-09-21 20-11-03.jpg [View same] [iqdb] [saucenao] [google]
10303656

>> No.10303775
File: 2.52 MB, 1920x1080, screenshot-2023-10-06_23:48:34.png [View same] [iqdb] [saucenao] [google]
10303775

for PSP games I actually like using 2x lookin' goods before running it through my shitty_TV.slangp

>> No.10303780

>>10303618
hi 4chan, i’m tumblr.

>> No.10303832
File: 2.02 MB, 1600x1200, Castlevania - Symphony of the Night (USA)-230806-193253-230806-212014.png [View same] [iqdb] [saucenao] [google]
10303832

>> No.10303854

>>10303656

What game?

>> No.10303859

>>10303854
Persona 2 Eternal Punishment

>> No.10303886

>>10295614
whats the difference between Retroarch shaders and using something like retrotink on an LCD? I just picked up a Dell 2408FWBp and it has all the hookups I need for anything retro

>> No.10303954

>>10303832
I like this one too

>> No.10304009

>>10297776
>>10297782
480i/p content doesn't have scanlines, so you either turn them off or use a shader that does that automatically for you. The mask stays, though, and 480i might need deinterlacing. I have acceptable results with my 1080p screen.

>> No.10304050

>>10303832
this would work better if it doubled the amount of TVL

>> No.10304052

>>10295614
Retroarch is a constant clusterfuck last resort. I'm not familiar with Sega stuff but try standalone first.
Snes9x, Duckstation, pcsx2 will all look better.

>> No.10304062

>>10304009
Assuming you're referring to scanline gaps here, 480i technically does, it's just that they alternate each frame and due to persistence and the way our brains work, we don't perceive them. As for 480p, it depends. On old VGA monitors designed for 640x480, there weren't any, but on later 90's/2000's monitors and on HD CRTs, you absolutely could see them. Of course, they were thinner and not quite as obvious as on 240p content, but they were there. You really do need at least 1440p or preferably 4K to make a decent 480p scanlines look, though. It's technically possible at 1080p, but there just isn't enough pixel room to do anything much more than just darkening every other line at 4x scale.

>> No.10304063

>>10297740
>last boss gets harder the more healing items you buy
Dropped.

>> No.10304087
File: 2.16 MB, 1600x1200, ffo-1-230813-154219.png [View same] [iqdb] [saucenao] [google]
10304087

>> No.10304094

I don't see a newpixie on duckstation github.

>> No.10304130

>>10304087
preset?

>> No.10304159
File: 1.73 MB, 1440x1080, Rival Schools - United by Fate (USA) (Disc 1) (Arcade Disc)-230921-025552.png [View same] [iqdb] [saucenao] [google]
10304159

Megabezel (MBZ_1_ADV.slang) has been my go-to preset for a couple of weeks.
>>10302597
I really like this one in particular
>>10303656
persona 2 is one of my favorite games so I'm happy you posted this! I prefer the PS1 version tho.

>> No.10304161

>>10304159
apart from the dumb bulge, this looks great

>> No.10304174

>>10304094
Duckstation only has basic bitch shaders, since Stenzek doesn't give a fuck about shaders and just lazily slapped on Dolphin's shader spec onto Duckstation, so the selection is VERY limited. crt-lottes is the best you'll get unless you use ReShade or Shaderglass.

>> No.10304546

>>10295625
Looks like a set dropped down one too many staircases

>> No.10304572

>>10303618
>Hey reddit
Stopped reading. Thanks for proving you're nothing but a moronic shitposter, redditsimp.

>> No.10304618
File: 989 KB, 960x720, ntsc-adaptive+newpixie.png [View same] [iqdb] [saucenao] [google]
10304618

we low-res in this bitch

>> No.10304780
File: 3.90 MB, 2560x1440, Castlevania - Symphony of the Night (USA)-231006-234328.png [View same] [iqdb] [saucenao] [google]
10304780

>>10300036
I thought I had created the perfect shader, but I only tested it on SNES games. Looks like it didn't pass this "test"

>> No.10304783

>>10304780
Different games definitely call for different shaders, or at the very least some tweaking of contrast, brightness, and saturation. My shader that I think looks fantastic in SOTN looks like ass in Secret of Mana because the tile graphics are just so bright and saturated in that game, and the interpolation algorithms don't look right with the different sprite sizes.

>> No.10305050

>>10304130
fastupload.io/en/byxQXqVOaNskL2f/file

>> No.10305068

>>10304618
I prefer 2 and I played both. 2 is pretty much 1 except better.

>> No.10305083

Why are shaders so heavy on performance?

>> No.10305096
File: 2.91 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 13-17-15.jpg [View same] [iqdb] [saucenao] [google]
10305096

>> No.10305161
File: 3.81 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 13-06-44.jpg [View same] [iqdb] [saucenao] [google]
10305161

>> No.10305170

>>10305083
It highly depends on the shader. Some are very light and will hardly tax your system, whereas the best ones will use over a dozen passes with increasingly complex calculations. They are made to run on the GPU, so if you want to use the better shaders, old GPUs and shitty integrated graphics may not cut it. My ten year-old laptop's Quadro can just baaaaaaaaaarely run crt-guest-advanced at 5x scale, for instance. It's probably more suited for the fast version.

>> No.10305175
File: 3.22 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 13-07-56.jpg [View same] [iqdb] [saucenao] [google]
10305175

>> No.10305325

>>10305068
Couldn't stand 2.
I didn't like how new characters weren't introduced as such, and it was just treated like "they were always here haha, don't you remember your old pal frinkle?"
On top of that, the characters weren't likable at all broke up gameplay with bits of unwelcome dialog for no real reason other than to showcase that they have voices this time. In regards to the dialog, the original wasn't mature by any means, but 2 felt like it targeted a somehow younger age group. It was like playing the Nick Jr. block and came across as needlessly juvenile even as a kid.

>> No.10305420
File: 2.64 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 15-51-12.jpg [View same] [iqdb] [saucenao] [google]
10305420

>> No.10305432
File: 2.66 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 16-00-01.jpg [View same] [iqdb] [saucenao] [google]
10305432

>> No.10305440
File: 3.05 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 17-04-46.jpg [View same] [iqdb] [saucenao] [google]
10305440

>> No.10305962

Reminder that you can set the background in retroarch to be completely transparent, making changing shader parameters a lot easier.

>> No.10306000

>>10305962
how?

>> No.10306143

>>10306000
NTA, but there's an option inside of Configuration > User Interface > Appearance.

>> No.10306196

>>10304618
https://www.youtube.com/watch?v=H50nqenYMDM

>> No.10306279
File: 2.63 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-07 13-15-18.jpg [View same] [iqdb] [saucenao] [google]
10306279

>> No.10306452
File: 3.29 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 00-49-40.jpg [View same] [iqdb] [saucenao] [google]
10306452

>> No.10306454
File: 1.59 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 01-41-11.jpg [View same] [iqdb] [saucenao] [google]
10306454

>> No.10306468
File: 2.76 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 01-54-46.jpg [View same] [iqdb] [saucenao] [google]
10306468

>> No.10306540

>>10303618
>Only posts here because he can't be downvoted
Unironically crush yourself with your 800 lbs virginity protector

>> No.10306542

>>10295625
That looks terrible.

>> No.10306570

>>10306542
You can say that here, but, never, ever, talk bad about those shaders in more accessible places, much less in LibRetro Forums. Your single sentence could cause a meltdown in any "preset maker". Unless you want a free laugh and being bothered by fanboys.

>> No.10306575

>>10303832
>>10304087
What's your monitor resolution?

>> No.10306580

>>10306542
yes but it looks vaporwave ong

>> No.10306689

>>10299130
This would be perfect but I don't like the scanning effect. I think I can see what you mean.

I do agree that going by feel is the best option instead out tweaking like a fucking psychopath.

>> No.10307446

>>10306143
Thanky you Anon

>> No.10307460

>>10306279
>>10306452
>>10306454
>>10306468
Looks neat, is the game good?

>> No.10307468

>>10307460
nothing special, Land of the Babes is better,

>> No.10307568

>>10296340
you need specific shaders for specific resolutions

>> No.10307569

>>10307568
Royale is often the one that gets memed the most for 4k resolutions and it looked like absolute ass on my 4k TV. The one that looked passable was lottes.

>> No.10307598
File: 596 KB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 13-33-54.jpg [View same] [iqdb] [saucenao] [google]
10307598

>> No.10307602
File: 2.50 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 13-34-44.jpg [View same] [iqdb] [saucenao] [google]
10307602

>> No.10307626

>>10307598
>>10307602
nigga stop posting these, we already saw the other 100 images

>> No.10307874
File: 2.31 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 18-27-34.jpg [View same] [iqdb] [saucenao] [google]
10307874

>> No.10307883
File: 242 KB, 600x422, exhQn.png [View same] [iqdb] [saucenao] [google]
10307883

>>10306542
It's from an old version, it looks nicer now.

>>10304063
You got it wrong? You simply unlock an extra boss fight if you spend too much money on Renon, which shouldn't be necessary unless you completely suck at the game.

>> No.10307912
File: 3.66 MB, 1915x1234, CRT Royale.png [View same] [iqdb] [saucenao] [google]
10307912

>>10307569
>it looked like absolute ass on my 4k TV
You couldn't even tell if it was a shader or not if you adjust the settings correctly.

>> No.10307914

>>10307912
or maybe every monitor is its own world and no shader is universal across them, as evidenced by the fact that a shader that looks good for your monitor looks awful to other anons with different monitors

>> No.10307950

>>10307914
Also, add the shader parameters. It might help to make a shader adequate to your tastes and needs.

>> No.10308426
File: 2.37 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 21-14-35.jpg [View same] [iqdb] [saucenao] [google]
10308426

>> No.10308428
File: 3.37 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-08 22-39-23.jpg [View same] [iqdb] [saucenao] [google]
10308428

>> No.10310085

>>10307569
Not entirely, most shaders these days have an option in the parameters that adjusts its intended resolution, so you might want to look for that, Im not a fan of CRT royale to begin with though

>> No.10310107

>>10306575

He's playing a PSP game so he might've shrunk the size down with integer scaling

>> No.10310134

>>10302835
>>10303553

The default brightness is 100 out of 500. I could probably stand to turn it up a bit to give it a sense of that CRT glow. The other guy's is definitely superior in that regard.

>> No.10310406

Is it possible to get shaders on a 3ds?

>> No.10310427

>>10310406
Nope, and even if you could, the screen is too low-res to make use of them, which actually means it doesn't really need them since you can play games at their native 240p.

>> No.10310471

>>10307569

Royale is shit and there's a lot better now.

>> No.10310716
File: 340 KB, 853x768, Lion King, The - Simba's Mighty Adventure (USA, Europe)-231009-132440.png [View same] [iqdb] [saucenao] [google]
10310716

>2015 laptop struggles with demanding shaders
>want that authentic look while also getting this glow effect that reminds me of childhood a little
>experiment with most of the presets and don't know which is best since it's been a while since I last saw a real CRT in front of me unfortunately
I'm loving "smuberstep-glow" for the time being
It has some glow and isn't too demanding on my old machine which is a must at the moment now
How do you all feel about this specific shader? Is there any other option that works well on older PCs while also being authentic and having glow?

>> No.10310791

>>10310716
I've tested it. It's not bad, but not to my liking. Never go full authentic. You won't succeed, even with a better PC. Try something you feel comfortable with. If smuberstep-glow hits that sweetspot for you, then you're done. That's the reason there are many shaders, and not just one: everyone has their preferences. About recommendations, just try each shader with "glow" or "halation" in its name. See if there are others that perform nicely.

>> No.10310806
File: 1.17 MB, 1440x1080, 1696872288108.png [View same] [iqdb] [saucenao] [google]
10310806

I'm using this one for a couple of weaks now. I liked it enough to use it as a main shader, along with another sharper one. Blends well shading dither, but not fully the checkerboard ones, since I don't want it to be so blurry. Reminds me of a screen I briefly used with s-video. It's kinda lightweight, like a very basic version of guest-advanced-ntsc.

Anyway, the shader is a tweaked combination of:
1. Image-adjustment.slangp
2. Ntsc-adaptive.slangp
3. Deinterlace.slangp
4. Zfast-crt-composite.slangp

>> No.10310809
File: 1.44 MB, 1440x1080, 1696872284029.png [View same] [iqdb] [saucenao] [google]
10310809

>>10310806

>> No.10310962

>>10310791
I see, thank you so much for your input, anon! I'll try out some more with those names and see if I prefer any of those, but I'm glad to have found a shader I like for the time being at least, hope we keep getting new CRT shaders often, I only got into them recently and I'm having a blast so far.

>> No.10310998
File: 2.60 MB, 3840x2126, duckstation-qt-x64-ReleaseLTCG 2023-10-09 18-28-13.jpg [View same] [iqdb] [saucenao] [google]
10310998

>> No.10311002
File: 2.93 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-09 18-48-59.jpg [View same] [iqdb] [saucenao] [google]
10311002

>> No.10311173

>>10310962
We'll probably get more. I always think "there are too many shaders", but even so a new one still appears. Lately, we've gotten crt-Cyclon and crt-geom-mini. By the way, those shaders which name has words like "fast" or "mini" tend to be quite good for older machines. They rarely have glow though.

>> No.10311703
File: 2.39 MB, 2404x1374, AC3 Shader.png [View same] [iqdb] [saucenao] [google]
10311703

>> No.10313286
File: 3.56 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-10 19-26-37.jpg [View same] [iqdb] [saucenao] [google]
10313286

>> No.10313502

>>10313286
I mean it looks nice as a magazine screenshot throwback.
What shader?

>> No.10313506

>>10310998
What game?

>> No.10313507

>>10313506
Thread of Fate for PS1

>> No.10313527
File: 755 KB, 1077x4745, 4k.jpg [View same] [iqdb] [saucenao] [google]
10313527

>>10313502

>> No.10313718
File: 219 KB, 777x994, 1603075185559.png [View same] [iqdb] [saucenao] [google]
10313718

>>10295614
What shades is this one in the OP? I really love the look of it.

>> No.10313908

>>10313718
Since OP also doesn't know (neither do I), here's a little breakdown, so you can achieve a similar look:
1. There's a nice mask on a high-resolution picture;
2. There are NTSC artifacts with dither blending.
So, it's probably a variation of either Royale or Guest shaders. Tweaked, of course, since those stock shaders aren't like that. There's also the possibility of the NTSC replication being done by Blargg's filters instead.

>> No.10314036

>>10313527
Anon just upload the preset at pastebin

>> No.10314624

>>10298116
this looks great to me. I jist use crt-mattias with slow rolling scanlines. It looks like a shitty old tv with a bit of curvature, which is exactky the aesthetic i want for my stream.

>> No.10314671

>>10299438
ehh theres still millions of them out there in working order. I got a neat little 9 inch perfectview for $5 at the peddlers mall place.

>> No.10314869
File: 2.73 MB, 1411x1080, guest-advanced-ntsc.png [View same] [iqdb] [saucenao] [google]
10314869

I was in the mood to play Sonic 2 today. So here's a quick comparison. Sorry for the rushed job, my focus was on the gameplay. Anyway, let's start with guest-advanced-ntsc as a base.

>> No.10314875
File: 2.44 MB, 1411x1080, ntsc-fast.png [View same] [iqdb] [saucenao] [google]
10314875

>>10314869
Then, there's the NTSC fast preset I put together. A poor man's version of guest's. Notice how the blending is partial, so I can still maintain some sharpness. A balanced set, I use it the most.

>> No.10314881
File: 2.34 MB, 1411x1080, ntsc-fast-blurrier.png [View same] [iqdb] [saucenao] [google]
10314881

>>10314875
Same as before, but blurrier, just to show how the shader would be when focused on blending. I'm not a fan of using this, as it's too blurry for a LCD screen.

>> No.10314886
File: 2.34 MB, 1411x1080, sharp-preset.png [View same] [iqdb] [saucenao] [google]
10314886

>>10314881
Just as curiosity, here's a sharp preset I like to use, built mainly with zfast-crt-composite. With that one, I went as sharp as I could, without ending with a jarring look. Reminds me of my last CRT, when I used everything through component cables.

>> No.10314892
File: 953 KB, 1411x1080, Sonic The Hedgehog 2 (World) (Rev A)-231011-005539.png [View same] [iqdb] [saucenao] [google]
10314892

>>10314886
Finally, I took this one at the last stage of the game. I was using that NTSC fast preset.

Great game. It's always a pleasure to play the first two Sonic games.

>> No.10315460
File: 2.69 MB, 1465x1120, Sonic The Hedgehog (USA, Europe)-230708-225428.png [View same] [iqdb] [saucenao] [google]
10315460

>> No.10315463
File: 2.39 MB, 1465x1120, Sonic The Hedgehog (USA, Europe)-230708-232835.png [View same] [iqdb] [saucenao] [google]
10315463

>>10315460
Two presets using guest-advanced-ntsc. The goal is to fully blend dithering while retaining as much sharpness and color vibrancy as possible.

>> No.10315704

>>10314036
https://pastebin.com/wThN79Ax

>> No.10315726

>>10315460
>>10315463
It looks great, anon. What settings did you use?

>> No.10315810
File: 146 KB, 850x478, __kuroki_tomoko_watashi_ga_motenai_no_wa_dou_kangaetemo_omaera_ga_warui_drawn_by_j23__sample-e19fecfbc067144af2e6195c22aaeea0.jpg [View same] [iqdb] [saucenao] [google]
10315810

Well... CRT-Royale, CRT-Guest-Advanced and also MegaBezel all make my old laptop run poorly, so what's the ideal and most accurate CRT shader I could try out for an absolute potato of a laptop?

>> No.10315816

>>10315810
Try Guest-Advanced-Fast, or Fastest at a pinch. If that's still too much, you can try gdv-mini, and zfast_crt if you're absolutely desperate.

>> No.10315887

>>10315810
Anon, if accuracy was cheap, there wouldn't exist heavy shaders. There are plenty of options for you, but with *limited* accuracy. Are you ok with that?

>> No.10315893

>>10315810
Check out newpixie.
You can get acceptable results if you add an ntsc shader to it like >>10304618 showed.
Obviously it's not accurate, but if your machine can't even handle guest-advanced then it's a good choice.

>> No.10316079
File: 2.58 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-11 21-47-09.jpg [View same] [iqdb] [saucenao] [google]
10316079

>> No.10316083

>>10316079
wutgaem? those platforms remind me of Croc, seems cool

>> No.10316180
File: 3.12 MB, 1519x1080, duckstation-qt-x64-ReleaseLTCG 2023-10-11 21-22-47.png [View same] [iqdb] [saucenao] [google]
10316180

>>10313507
yooo this game looks and sounds amazing

>> No.10316187

>>10316079
Threads of Fate

>> No.10316189
File: 2.99 MB, 1519x1080, duckstation-qt-x64-ReleaseLTCG 2023-10-11 21-28-42.png [View same] [iqdb] [saucenao] [google]
10316189

>>10316180

>> No.10316205

>>10316180
Mint is so perfect

>> No.10317050
File: 787 KB, 1366x765, Spider-Man vs Kingpin (U) [!]-231011-153024.png [View same] [iqdb] [saucenao] [google]
10317050

>CRT shader and 16:9 core
yes or no?

>> No.10317084

>>10317050
I don't see anything wrong with it as long as it's proper 16:9 and shaders work better with more pixels
as long as we aren't doing retarded up-rezing

>> No.10317087
File: 1.47 MB, 1402x2104, AR1.png [View same] [iqdb] [saucenao] [google]
10317087

>> No.10317152

>>10317050
It's kinda weird seeing non-anamorphic widescreen for older games. But each with their tastes, you're committing no crime.

>> No.10318139
File: 3.18 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-11 20-14-42.jpg [View same] [iqdb] [saucenao] [google]
10318139

>> No.10318569
File: 3.73 MB, 3456x1944, duckstation-qt-x64-ReleaseLTCG 2023-10-12 20-46-38.jpg [View same] [iqdb] [saucenao] [google]
10318569

>> No.10318885
File: 223 KB, 897x672, 1694713687014.jpg [View same] [iqdb] [saucenao] [google]
10318885

>>10317050
>>10317084
>>10317152
I wish we had more emulators/cores like Genesis Plus GX Wide, but for other consoles... playing classics in 16:9 can feel quite special for some reason, it's more fun to me.

>> No.10319502

>>10317050
16:9 crts existed

>> No.10320454

>>10319502
True, though they were quite uncommon from what I remember, never saw one personally, only online...

>> No.10320645
File: 2.31 MB, 3840x2160, duckstation-qt-x64-ReleaseLTCG 2023-10-13 19-06-55.jpg [View same] [iqdb] [saucenao] [google]
10320645

>> No.10320765

>>10319502
>>10320454
It should be noted that widescreen content back then was usually (or always, if games) anamorphic, meaning it's not the same as those 16:9 hacks.

>> No.10321060

I've tried to use some shaders under emulators but I always turned them off, HUGE reason is how big the grain is... you are not supposed to see it, everyone played like 1-1.5-2 meters away from TV.
You are being fed a meme.

>> No.10321063

>>10321060
same anon continuing, so to really replicate CRT experience you need to move to distance like 2 meters away from screen.
If you are playing console game with "CRT shader" sitting at your computer - you are doing it totally wrong.

>> No.10321348
File: 702 KB, 1920x1080, 1696200710800148.jpg [View same] [iqdb] [saucenao] [google]
10321348

>>10321060
>>10321063
I think you're right when it comes to authenticity... but if someone's sitting in front of their PC and enjoys how its looking... then I suppose that's what really matters then.

>> No.10321441

>>10321348
NTA, but that's really what it matters. I agree. When I used CRTs, I always had a preference ("this screen looks better than that one"), and people still do that to this very day, just check any CRT thread here or elsewhere. So, even if I created a 100% accurate CRT shader, undistinguishable from the real thing, people would still like or dislike it based solely on personal preference. That's why there are many different shaders, with many different parameters. People need to tweak them to their liking. When you feel satisfied, you stop and go play. If no shader is good enough to you, just don't use them and look for a real CRT.

>> No.10321448

>>10321060
>>10321063
Get away from the computer screen you doofus

>> No.10321550

The thing that makes CRT shaders lacking (the best ones, anyway) isn't the shaders themselves, but the lack of brightness from screens. Actual CRTs are searing bright. You don't see the phosphor mask pattern because the CRT's sheer light output drowns it out. Regular LCD screens are comparatively dim as it is, so even if you can faithfully recreate the mask patterns and the behavior of scanlines, there's not enough brightness to drown out the patterns, and to top it off, drawing the mask and the scanlines loses you even more brightness than normal. So you need a REALLY bright display for shaders to look truly convincing, something in the order of 700+ nits. Once you have that level of brightness, you no longer need shit like fake bloom or glow or lowering the mask strength, because the brightness of the display itself will naturally do everything.

>> No.10321557
File: 1.33 MB, 1280x960, FF8.gif [View same] [iqdb] [saucenao] [google]
10321557

>> No.10321676

>>10321060
>everyone played like 1-1.5-2 meters away from TV
you realise the same thing applies here right?
it constructs the phosphors but when you sit back the same effect happens
also how close are you sitting to your monitor?

>> No.10321714

what's a good shader for a 1600x1200 monitor
for both 240p and 480i

>> No.10321842
File: 1.91 MB, 1440x1080, Pocket Fighter (USA)-231013-213622.png [View same] [iqdb] [saucenao] [google]
10321842

I've modified my ntsc-fast preset to give it less washed out colors. I ditched the image-adjustment pass and stayed with:
1. Ntsc-adaptive.slangp
2. Deinterlace.slangp
3. Zfast-crt-composite.slangp
To me, it looks a bit better than before. I was dissatisfied with the previous colors.

>> No.10321850

>>10321714
crt-guest-advanced is the current king, though be warned, the default parameters are mid as fuck. You gotta dick around with it to get something actually good.

>> No.10321870

>>10321714
If you want one shader for both those resolutions, then you need something with a scanlines cutoff option. I know guest-advanced, crt-easymode and zfast-crt-composite do that. Deinterlacing is useful for 480i, but it can be added as an extra pass to your preset.

You can use any shader, regardless. Just remember to turn off scanlines for 480i content. But I recommend against Royale for below 4K screens. It can be done, but you'll need quite an amount of tweaking to end up with a subpar result, compared to a higher resolution screen.

>> No.10322013

Got a simple 1080p 23 inch Dell monitor, what's my best option for shaders on that? I always end up seeing recommendations for 4K and 1440p and it doesn't end up looking right on my screen

>> No.10322103

>>10322013
It was discussed literally in the two replies above yours.

>> No.10322107

>>10321550
thanks i followed your advice and now I'm blind

>> No.10322206

>>10321060
>>10321063
you can change the strength of your scanlines so that they are less noticeable at close distances

>> No.10322991

>>10322107
>Become blind
>Put CRT and LCD screen side-by-side
>They're exactly the same!
Mission accomplished. Don't need to thank me.

>> No.10323057

>>10295724
He is correct. Do the way that the CRT shaders work, they need lots of "workable area" for a single pixel, that is provided by the integer scale obtained from a 4K screen.

Lower integer scales are small, you are only going to get muddy shit as result. But I know some of you fags enjoy shit, so whatever.

>> No.10323157
File: 3.89 MB, 1250x1907, ff8.png [View same] [iqdb] [saucenao] [google]
10323157

>>10321557

>> No.10323181

>>10296315
>>10296318
looks nice anon, what shader(s) are being used?

>> No.10323208

>>10297436
that post must be old because there is now a way on real hardware to solve the YUVU framebuffer issue he talks about.
In for example USB Loader GX you can set "Video width: Framebuffer".
And you can disable the AA filter (deflicker filter) using homebrew on any game aswell.
Wont solve ALL the problems but its definitely better.

>> No.10323260

>>10299412
>>10299460
I'm a different anon, but the game is "Alwa’s Awakening" its actually a PC game from 2017, its only about 4 bucks on steam RN.

>> No.10323446
File: 20 KB, 256x224, 00024-231014-160719.png [View same] [iqdb] [saucenao] [google]
10323446

>> No.10323461
File: 371 KB, 800x450, Smudges.jpg [View same] [iqdb] [saucenao] [google]
10323461

>>10295718
I don't get it. This is what shit looks like when my glasses have smudges all over them. Do people really intentionally play with filters that simulate bad vision?

>> No.10323470
File: 1.65 MB, 1495x1120, 00024-231014-161610.png [View same] [iqdb] [saucenao] [google]
10323470

>> No.10323478
File: 2.06 MB, 1695x1270, 005-220727-092516-231014-162001.png [View same] [iqdb] [saucenao] [google]
10323478

>> No.10323481

>>10303618
trying too hard

>> No.10323535

>>10323181
https://easyupload.io/cn9rsn

>> No.10323760
File: 924 KB, 1495x1120, albert-2-231014-181629.png [View same] [iqdb] [saucenao] [google]
10323760

>> No.10323765
File: 2.87 MB, 1495x1120, albert-2-231014-181330.png [View same] [iqdb] [saucenao] [google]
10323765

>> No.10323859
File: 82 KB, 261x238, 1492219160415.png [View same] [iqdb] [saucenao] [google]
10323859

>>10323470
>>10323478
>>10323765
What are you doing on /vr/, Hyllian?

>> No.10323947

>>10323859
Not much different than anybody else. Learning and sharing...

>> No.10323961

>>10323859
I'm not him. And >>10323947 is pulling your leg.

>> No.10324278
File: 1.40 MB, 1600x1200, 0092_576787249-231014-220844.png [View same] [iqdb] [saucenao] [google]
10324278

>> No.10324440

>>10317050
yeah sure do whatever you want, ignore the seething CRT-elitist cucks and do what you want. The point is to play the fucking game.

>> No.10324529
File: 438 KB, 853x768, Lion King, The - Simba's Mighty Adventure (USA, Europe)-231009-132215.png [View same] [iqdb] [saucenao] [google]
10324529

>>10295614
Are all shaders editable or just specific ones? I'm really loving smuberstep-glow.glslp so far, but I really wish the glow effect was just slightly more pronounced in it... is there a way to pull this off?

>> No.10324761

>>10324529
Any shader can be customizable, if its creator or who ported it wishes so; most of them are. Just take a look inside of the "shader parameters" option and see if there's something to edit. If it's empty, then it's not possible... At least, not without changing the coding of the shader itself.

>> No.10324782
File: 2.35 MB, 1440x1080, Pocket Fighter (USA)-231015-020245.png [View same] [iqdb] [saucenao] [google]
10324782

>>10321842
Trying to further tweak the preset. Is it any better? I think I reached the limit of what zfast-crt-composite can do, running out of ideas. I can't find any other lightweight crt shader to couple with a ntsc one. Beyond here, I'd rather use guest-advanced. Anyway, I'm kinda satisfied, it's a decent result for such a simple preset.

>> No.10324797
File: 1.77 MB, 1600x1800, Smuberstep-Glow (Settings).png [View same] [iqdb] [saucenao] [google]
10324797

>>10324761
It has a few options, but none of them seem to change the screen glow effect... perhaps I need to combine shaders or something along these lines, but the more I tinker with that, the more I get lost and don't really get anywhere... I love the shader, so I'll keep it, just wish it'd glow more.

>> No.10324816

>>10324797
I don't see any parameter which directly relates to glow. You can also try a few shaders like: crt-easymode-halation, crt-hyllian-glow and crt-lottes-multipass-glow. See if any of them can run at your machine.

Also, when tweaking, be sure to make your background fully transparent, so you can see the changes in real time. If you don't know how to, go to "Configuration > User Interface > Appearance". Set "Background Color Alpha" to 0.

>> No.10325120
File: 877 KB, 1600x1200, 0092_576787249-231014-221041.png [View same] [iqdb] [saucenao] [google]
10325120

>> No.10325438
File: 3.63 MB, 1694x1853, Policenauts.png [View same] [iqdb] [saucenao] [google]
10325438

>>10324278

>> No.10325529
File: 1.66 MB, 1600x1200, 16478302-policenauts-playstation-231015-122645.png [View same] [iqdb] [saucenao] [google]
10325529

>>10325438

>> No.10326003

>>10325529
maam, im going to have to investigate your aroma

>> No.10326248
File: 21 KB, 1379x1034, 1671135524325507.png [View same] [iqdb] [saucenao] [google]
10326248

shaderfags, what the fuck are those blue vertical lines at the edge of the pillars supposed to actually look like?

>> No.10326281
File: 1.19 MB, 1280x960, 1673121270137678.png [View same] [iqdb] [saucenao] [google]
10326281

>>10326248

>> No.10326282

>>10326281
Truly, pixelfags will never recover.

>> No.10326327
File: 413 KB, 640x480, 1689086165904639.png [View same] [iqdb] [saucenao] [google]
10326327

>>10326281
kinda similar on my end

>> No.10326409

>>10324816
Will do! Thanks, anon.

>> No.10326525
File: 2.59 MB, 1600x1200, 0092_576787249-231014-215956.png [View same] [iqdb] [saucenao] [google]
10326525

>> No.10326559

>>10326248
It was supposed to be diffused light from the blue sky. Not the best implementation ever, but still...

>> No.10326571
File: 75 KB, 680x410, 1673903398430848.png [View same] [iqdb] [saucenao] [google]
10326571

>>10295614
What's the most accurate and better looking CRT shader for a standard laptop screen (1366x768)?

P.S. How do I play Sonic 2 in 16:9 like in the OP?

>> No.10326639

>>10326571
Provided you know your experience will be subpar with a lower resolution, you'd be better off with options like: crt-easymode, crt-nobody and zfast-crt.

OP is using the Genesis Plus GX Wide core in RetroArch. You'll also need a patched rom for it.

>> No.10326646
File: 1.87 MB, 1600x1200, 0092_576787249-231014-220336.png [View same] [iqdb] [saucenao] [google]
10326646

>> No.10326670

>>10326571
bezel/koko-aio/tv-aperturegrille.slangp
there are versions with bloom and two with bezels. You can change the parameters to your taste, like disabling the curvature and "led ambient lights", mask types and a lot of shit.
If scrolling games gives this weird vertical lines optical illusion on your end, just enable tate mode (or in the mask section enable the "just draw gap" option).

>> No.10326680
File: 2.46 MB, 640x360, 1689548215729575.gif [View same] [iqdb] [saucenao] [google]
10326680

>>10326639
>OP is using the Genesis Plus GX Wide core in RetroArch. You'll also need a patched rom for it.
Where do you download the patched ROMs compatible with Genesis Plus GX Wide?

>> No.10326695
File: 3.26 MB, 1705x1280, umk3te-231015-193549.png [View same] [iqdb] [saucenao] [google]
10326695

>> No.10326702
File: 2.27 MB, 1794x1344, avspj-231015-193522.png [View same] [iqdb] [saucenao] [google]
10326702

>> No.10326739
File: 902 KB, 1920x1080, Sequence 01.00_00_22_23.Still005.jpg [View same] [iqdb] [saucenao] [google]
10326739

>> No.10326762

>>10326702
Which shader?

>> No.10326789

Anyone else here using CRT shaders for handheld systems like gba or gamegear?

>> No.10326826

>>10326762
crt-easymode-halation

>> No.10326892

>>10326789
I do that sometimes. If you're playing using the full vertical space of your screen, then it's a good idea. Just make to use a sharp shader, to avoid weird results. I only go for accuracy if coupled with a border, so the viewport gets smaller and the grid doesn't become too big.
>>10326826
Thank u

>> No.10327097
File: 32 KB, 441x322, 1693884538796248.gif [View same] [iqdb] [saucenao] [google]
10327097

>>10326639
>OP is using the Genesis Plus GX Wide core in RetroArch. You'll also need a patched rom for it.
I patched a Sonic 1 ROM and it's working... mostly at least, whenever I finish an Act 3 and free those animals, it locks me from progressing until I mess up with the settings to go back to 4:3, then I'll go back to 16:9, it's a pain, but in kind of works...

>> No.10327129

>>10327097
The core is experimental, more of a novelty than anything else. It had gotten some traction in the beginning, but I don't know if people are still creating and maintaining patches to this day.

>> No.10327192

>>10324782
Looks great to me, Anon.

>> No.10327198

>>10326892
I like to keep GBA sized at the same integer as SNES, since the actual sprites themselves have similar dimensions. The viewport is smaller but it looks a lot nicer imo. Sizing it up to fill the entire screen is usually way too large to view comfortably at a normal distance for me.

>> No.10327208

>>10327192
Thanks! You can actually make it a little better by using easymode instead of zfast. It's a little heavier, but still lighter than guest. Anyway, I'm done experimenting with NTSC shaders. It was fun, and I learned a few things, but I something really ticks me off seeing that look outside of a CRT. lol

>> No.10327209

>>10327198
I find that the GBA is the worst offender. If you can get a pleasant look with it, then all other handhelds will also look fine.

>> No.10327532

>>10327208
I did a test of how heavy the CRT shaders were, and both Easymode and guest's fastest preset ended up being the same in performance, with the latter having more options overall. Could be worth looking into for those who want a light shader packed with features.

>> No.10327682

>>10327532
Very interesting. I overlooked those other presets, but I think it's nice of guest to make lighter versions of his shader. Thanks for sharing!

>> No.10327692
File: 819 KB, 1024x896, act2.gif [View same] [iqdb] [saucenao] [google]
10327692

>> No.10327750
File: 824 KB, 1411x1080, Snatcher (Sega CD) (U)-redump-211026-101413.png [View same] [iqdb] [saucenao] [google]
10327750

>>10326003

>> No.10327776
File: 1.12 MB, 1920x1080, Sonic Advance 3-231016-115019.png [View same] [iqdb] [saucenao] [google]
10327776

>>10327198
For handhelds its the shaders with borders for me.

>> No.10327791
File: 1.83 MB, 1600x1200, 16478302-policenauts-playstation-231015-123832.png [View same] [iqdb] [saucenao] [google]
10327791

>> No.10327890

>>10295614
What's a good alternative to shaders without dealing with RA? I'm more of a fan of standalone emulators, and the only time I've seem someone mention an alternative was with shader glass. I know some emulators have built-in options like Duckstation or Dolphin but I'd like to have more modularity and universal application.

>> No.10327962
File: 24 KB, 240x240, 1694702713317831.png [View same] [iqdb] [saucenao] [google]
10327962

>>10327890
>prefers modularity and universal application when emulating instead of each emulator just doing its own thing as they see fit.
>prefers standalone emulators with each doing their thing instead of RetroArch's modularity and universal application.
???

>> No.10328061
File: 1.34 MB, 1758x1344, barbie vacation adventure.png [View same] [iqdb] [saucenao] [google]
10328061

>> No.10328062

>>10327890
Mame's hlsl filter is quite nice, but has like 1000 settings.

>> No.10328081

>>10327962
Yes for one singular feature that I already said I'm fine looking for another third party application for. If ShaderGlass had options of importing more shaders instead of just having a small list, it would be fine. Unless I'm retarded and I'm missing where that program stores the shaders, but I couldn't find it anywhere.

>> No.10328112

>>10328081
But you get other advantages with retroarch. Look just use enter, backspace, and the arrow keys to navigate, and save any changes made. Thats it, its easy to use, and measurably better than stand alones.

>> No.10328191

>>10327776
That one actually looks nice. I didn't find any like that inside RetroArch. From where does it come?

>> No.10328194

>>10327890
I don't think they're quite as good as RA, but you may be pleased with ReShade and ShaderGlass. Give them a try.

>> No.10328251

>>10327890
Reshade

>> No.10328443

This a test of how heavy each shader is. They're not ranked, but instead grouped in tiers for similar performance, accounting for fluctuations. With that in mind, you can run a shader at fullspeed, but get minor framerate dips with another in the same tier. The higher the tier, the heavier the shader is. Not all of them were tested, but the most used and famous ones.

Shaders updated as of 2023-08-15

>Weight Tier 1
* crt-caligari
* crt-geom-mini
* crt-nobody
* crt-pi
* crt-simple
* fakelottes
* zfast-crt
* zfast-crt-composite

>Weight Tier 2
* crt-easymode
* crt-guest-advanced-fastest
* gtu-v050

>Weight Tier 3
* crt-hyllian
* crt-lottes-fast
* newpixie-crt

>Weight Tier 4
* crt-geom
* crt-guest-advanced-fast
* crt-lottes-multipass

>Weight Tier 5
* crt-guest-advanced
* crt-guest-advanced-ntsc
* crt-lottes
* crt-royale

>Weight Tier 6
* crt-mattias

>> No.10328465

CRT is just Autism im glad im not Autistic

>> No.10328665

>>10328443
I did a similar benchmark myself some time back, and your findings are pretty much in line with mine.

It's actually pretty crazy how optimized guest's shaders are. All of his presets clearly have the biggest feature set in each of the performance tiers they fall in. Unless the sheer amount of options daunts you, you'd be dumb not to choose one of them, with the possible exception of Royale, since it does things differently enough to warrant a look at.

By the way, while guest himself isn't responsible for it, there's an even faster fork of his shader called crt-gdv-mini that fits comfortably in the first tier, and once again, I'd go as far and say it's the best of the bunch.

>> No.10328805

Any Anons that use CRT Monitors have shaders they recommend? I know about tvout+interlacing, but was wondering if there was more to that.

>> No.10328808

>>10328665
Thanks for telling me about crt-gdv-mini. I will test it tonight. Never heard of it before. Seems like all people talk about nowadays is guest and royale, with a few mentions of newpixie here and there. In a while, I think even those won't be talked about so much, because the fuss is around those huge stack of "mega shaders" some people put together.

>> No.10328824

>>10328808
Another one that people sleep on is Sony Megatron, though that's understandable because it's meant for use with HDR displays, which most people still don't have. It can work on regular monitors, but without HDR it looks dark as fuck. It's quite light, though. I think it fits somewhere between tiers 2 and 3 IIRC.

>> No.10328950

>>10328824
Yeah, some anon was praising them a while ago, but, sadly I can't test it. I won't be getting a HDR display anytime soon.

>> No.10328956

>>10328950
YMMV depending on how bright your monitor is, but if you raise that bitch to max backlight brightness, it may look breddy gud still. It does on mine, or at least the PVM presets do.

>> No.10329078
File: 1.02 MB, 1196x896, sonic cope.png [View same] [iqdb] [saucenao] [google]
10329078

Using some color correction after reading this thread >>10322736

>> No.10329087
File: 532 KB, 1024x896, SMW comparison.gif [View same] [iqdb] [saucenao] [google]
10329087

>>10329078

>> No.10329103

>>10329078
>>10329087
Could you make comparisons with just the color correction shader, without any CRT additions? Or using the same additions for the uncorrected colors. Just so we can have a fairer comparison.

>> No.10329106

>>10329078
>>10329087
I'd disable the vignette effect.

>> No.10329108
File: 103 KB, 1024x896, SMW grade.gif [View same] [iqdb] [saucenao] [google]
10329108

>>10329103
Check the other thread linked above. Anyway, have this.
>>10329106
It's a toggle in the parameters. I kinda like it tbqhwyfm

>> No.10329115

>>10329108
Thank you for your time!

>> No.10329116 [DELETED] 
File: 51 KB, 1024x896, Suppa Mario Warudo white point correction.gif [View same] [iqdb] [saucenao] [google]
10329116

White point correction (which is its own shader, separate from grade.slang), for a similar result but more subtle.

>> No.10329119
File: 103 KB, 1024x896, Suppa Mario Warudo white point correction.gif [View same] [iqdb] [saucenao] [google]
10329119

White point correction (which is its own shader, separate from grade.slang), for a similar result but more subtle.

>> No.10329226
File: 1.61 MB, 1440x1080, crt-gdv-mini.png [View same] [iqdb] [saucenao] [google]
10329226

>>10328665
I came back after testing. Again, thank you for showing me crt-gdv-mini. It's a pleasant surprise. Looks good and, yes, it's fast. Another great option for getting decent looks without spending too much resources.

A little comparison, with tweaked shaders. The gdv-mini has good color potential after a little tweaking. Decent contrasts and good brightness.

>> No.10329232
File: 1.63 MB, 1440x1080, zfast-crt-composite.png [View same] [iqdb] [saucenao] [google]
10329232

>>10329226
zfast-crt-composite is also good, a little better smoothing, but it's more vulnerable to uneven scanlines and has worse colors. This one was coupled with ntsc-colors to alleviate the problem.

>> No.10329240
File: 1.64 MB, 1440x1080, crt-easymode.png [View same] [iqdb] [saucenao] [google]
10329240

>>10329232
Finally, crt-easymode. Great colors, contrast, vibrancy... But, yeah, it's heavier, so it's to be expected. Less potato-friendly, just to set a parameter to show how lightweight shaders have evolved.

>> No.10329565

>>10329108
>>10329119
Interesting. While I already knew about grade, I hadn't really played much with it. Looking at it now, it looks quite similar to NTSC-Colors, which is what I was using up until now, but minus the oversaturated reds. This is quite nice.

Also, guest appears to have included a version of it with his shaders, though you have to replace one of the default passes with it. It's in the grade folder inside his shader's folder.

>> No.10329662

>>10329108
The grade shader has a lot of parameters. What should I focus on to get that color correction?

>> No.10330229

>>10329662
Pretty sure you don't have to do anything except perhaps mess with the color space, particularly between Rec. s709 vs. sRGB. At least in my case, the default sRGB darkened dark colors for some reason, whereas s709 didn't.

>> No.10330280

>>10329662
Nothing, I posted it as is except that I removed the vignette via toggle in the parameters. Check out Grade_no_LUT.slang too for an alternative.

>> No.10330371

>>10323961
Am I even supposed to know that's a person or not? I don't care about your ecelebs.

>> No.10330380

>>10328443
tfw mega bezel newpixie has 29 passes and freezes for 12 seconds every time i toggle it on or off

>> No.10330597
File: 858 KB, 960x1440, file.png [View same] [iqdb] [saucenao] [google]
10330597

>>10329662
I turned off the vignette and changing the signal type to RGB. Works really nicely under a tweaked guest-advanced-ntsc.

>> No.10330615

>>10330371
Uh... You mistook me for someone else and now you're mad because I'm not him? Wtf is wrong with you? Pull your shit together. I'm not your psychiatrist.