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/vr/ - Retro Games


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File: 10 KB, 400x294, 613868-neo_20geo.jpg [View same] [iqdb] [saucenao] [google]
10294318 No.10294318 [Reply] [Original]

>costs too much money in your path

>> No.10294321

>>10294318
Mister costs more.

>> No.10294326

>poorfag problems

>> No.10294328

>>10294318
It was designed as a rental unit. They only sold it to retail in limited capacity. "Affordability" was never taken into consideration.

>> No.10294330

>>10294326
It was competing against SNES which was usually $150 or less, including a game and a controller. For the children's market.

It should have been marketed at The Sharper Image to executives, probably would have sold better than at the toy store.

>> No.10294331

>>10294318
If you care about that sort of thing enough to even bring it up, you can't afford it

>> No.10294332

>>10294328
>It was designed as a rental unit.
Balderdash, it was designed as an arcade system and they realized "hey we can stick this in a box and join the lucrative home console market."

>> No.10294335

>>10294328
It's a Japanese console, made by Japanese people, primarily for Japanese people, who live in Japan where game rentals weren't a thing. Maybe it was marketed as a rental unit in your country but that's not what it was designed as.
>>10294330
Poorfag problems

>> No.10294338

>>10294330
>It was competing against SNES
It wasn't, retard. Different market.

>> No.10294343

>>10294331
Nobody could, it's why it never gained a library of games outside the quarter sucker genre. Two controllers, the console, and two games would have set you back possibly close to $2000, for that money you could have a SNES with multi tap, 5 controllers, and 20 games. SNES's SF2 port was great too, and it had some other credible fighting games as well. Beat 'em ups. Sports games. Whereas the Neo-Geo had a few of each of these genres, it had ZERO RPGs except in Japan, but I've played it - I know Japanese OK and whatever, the issue I have is it sucks graphically, sound wise, it's a halfhearted effort.

If the one RPG it had was Chrono Trigger tier and also was ported to English, maybe it'd have been different for that console. But as it stood the games weren't better enough even at their best to justify the cost. It failed. If you NEEDED a certain couple of arcade games at home, and were wealthy, sure it was fine to buy this. There just weren't enough customers though.

>> No.10294345

>>10294335
>Poorfag problems
SNK problems, ultimately.

>>10294338
>Different market.
Practically zero market, that's the problem.

>> No.10294349
File: 127 KB, 745x523, neurodivergent-american.jpg [View same] [iqdb] [saucenao] [google]
10294349

>>10294330
Same product category doesn't necessarily involve "competition." Marketing focuses more on consumer profile than in what exactly you are selling, and the biggest separator, blunt-dumb but effective, is the price range. Though the advertising for the home system was half-hearted at most, the intent was clearly to market it as a "high end" product akin to the high-fidelity home music system craze of the same era.

>> No.10294350

>>10294318
It cost a quarter when I played it.

>> No.10294354
File: 1.03 MB, 2000x1358, neogeo.jpg [View same] [iqdb] [saucenao] [google]
10294354

>>10294335
Japanese Neo Geo ad.
Clearly says it is a rental unit.

>> No.10294362

>The arcades will be the core of the system.

Says it right here. Then it says:

>The rental set-up at the arcade, the Home Rental System.
>Customers can join "Rental System Club" at the arcade.

They abandoned this idea. You will find no further mention of it.

>> No.10294365

>>10294349
A more apt comparison would be SACD, something better, but not quite better enough, and which consequently suffered from a very limited library and high prices, leading to the death of the format.

>> No.10294389
File: 2.54 MB, 3000x1852, neo geo ad gamest 65.jpg [View same] [iqdb] [saucenao] [google]
10294389

>>10294362
I looked through some old issues of Gamest and found no mention of the system for rent.
Many listings having it for sale.
However, it is dwarfed in representation on page by the various superguns of the era.
I really, really want some sales numbers for those even though I know it is impossible.

>> No.10294396

>>10294332
Not really. It’s not like my local K-Mart in rural Pennsylvania had the AES and games sitting on the shelf next to the SNES and Genesis stuff. You either had to mail order it or live in a major city, and even then it was only at places like Toys R Us or Babbages and such.

>> No.10294402

>>10294330
>>10294345

See >>10294396

>> No.10294404

>>10294318
>>10294318

>two people arguing "the thread"

Get a life!

>> No.10294405

>>10294389
PVM spotted

>> No.10294406

>>10294318
you did get what you paid for tho
so much of vidya at that time was just bad arcade ports, and at least initially, there was absolutely no fucking way you were playing most of those games at home. if you wanted actual arcade games at home, it was THE option.
problem is that grace period where it was actually worth it to buy the fuckin thing was incredibly short and the prohibitive price and low playerbase meant less and less got devd for it over time
meanwhile you had saturn and then eventually DC getting a ton of really good arcade ports while the AES languished

>> No.10294408

>>10294404
?

>> No.10294417

Talking about Neo Geo AES sales in the USA is kind of silly.
Like yeah it was technically released there but it's not the target market and SNK didn't really seem to give a shit how it did here.
It's like talking about 3dO sales in Japan.
It's relevant, but it's not *that* relevant to the discussion.
The Neo Geo AES's competition was not the SNES and the Sega Genesis.
It wasn't even the Super Famicom and the Megadrive.

It was the superguns like the Combo AV and the Pana Twin, and then later the Saturn and PlayStation. That's what the typical AES consumer would be looking at as the alternative ways for them to spend their yen.

>> No.10294418

>>10294389
According to the 2002 version of the Video Game Bible, SNK abandoned the rental plan shortly after introducing the arcade units.

>> No.10294420

I bet back in the day there were arguments between Japanese players about the merits of the CBOX aka Supergun vs the AES.
There would have been people who felt intimidated by the notion of messing around with bare PCBs and JAMMA harnesses.
And those who just refuse to buy anything used.

Those would have been some of the people who would buy an AES. It's a nice clean commercial product.

Kind of like the pre-built PC vs building your own argument.

>> No.10294423

>>10294417
>It was the superguns like the Combo AV and the Pana Twin
No, it was a consumer product, it was just 2-3x as expensive as it needed to be. It also failed to compete with Saturn of PS1 because of the lack of titles, they just copied the cartridges to CD in most cases.

Even during the Neo-Geo CD era it was easy to not even know the system existed, as it was extremely unlikely that you'd find the games or systems in stores. And it was all still more expensive for some fucking reason.

>> No.10294426

>>10294423
Like that anon said, it really wasn’t much of a factor in the North American market. It was primarily a Japanese thing.

>> No.10294427

>>10294420
back in the day nobody had superguns or cbox

it was just something that didn't exist, i feel you're retconning here as a zoomer or something

>> No.10294431

>>10294423
>it was a consumer product,
It was a "prosumer" product. High end stuff for guys in their 20s and 30s with an income.
The same guys who would be reading Gamest and eyeballing those superguns.

Probably a lot of those men owned both.

BTW Superguns *were* a consumer product. We're not talking about some DIY job here. There were real companies building, shipping, and selling them at many different locations.
Every issue of Gamest has like 20 different advertisements for different local used PCB shops and all of them are selling the same superguns sourced from KIC, Sigma, Pana, or the Combo AV company.

>> No.10294432

>>10294427
Clueless post in the context of this thread.
Lurk more.

>> No.10294438

>>10294432
>some niche product for otaku produced in garages constituted a segment that dovetailed with a mass market
It's not like the really rich guys had superguns so they could play Street Fighter at home, it was mostly boomers playing mahjong. Most were made for mahjong.

>>10294431
I seriously doubt it, so you get a supergun, then you have to assemble controllers, get a bunch of shit together, and finally find the board used and plug it into your mess? The rich guys had a JAMMA cabinet, if this mythical market existed. Supergun seems like something for poorfag otaku.

>> No.10294440

>>10294427
This is like saying nobody owns an RTX 4080 today.
Hundreds of thousands of people own them.
Does your average high schooler own one?
Have they ever even seen one in real life?
No, and probably not.
They are for the enthusiast with money to burn.
Or those who are extremely dedicated and save their money for months to purchase.
That's what the Neo Geo and Superguns were like in the 90s.

>> No.10294447

>>10294440
Superguns were not the same as Neo-Geo. What did a new arcade board cost? Probably a lot, the equivalent of thousands of dollars. More for fancier ones. Used it's probably not much less. Neo-Geo had the CPU and associated circuitry in a base unit and the program and data stored in a cart, which dramatically lowers the cost and the consistent target platform increases developer surface and makes it into a consumer product capable of being sold at ordinary stores. Neo-Geo games were $100-200. Not thousands. And it only had a limited library anyway so it wasn't really competing with other systems excepting its own arcade version? I can't think of many SNK games that were big that ran on other arcade boards from the Neo-Geo era.

>> No.10294450
File: 220 KB, 1396x840, 1_9f6e79569d069455b20248459334cd37.jpg [View same] [iqdb] [saucenao] [google]
10294450

>>10294438
No.
Just no.
Stop posting.
You don't know what you're talking about.
>then you have to assemble controllers,
The supergun *is* the controller most of the time when it comes to Japanese designs, unless it is a Sigma unit with detached joysticks, which you bought at the same store.
>finally find the board used
You buy it from the same store that you buy the Supergun from.
>The rich guys had a JAMMA cabinet,
If they could find one for sale at all. The ads often said "call" which meant they were not in stock or they'd have to hunt on down by request.
Not as easy as you think it is, and way more expensive than even a supergun. And then you've got a cabinet taking up space in your small Japanese apartment or house.

You should have known all of that already to be taking an authoritative tone on this subject.

>> No.10294456

>>10294450
see
>>10294447
superguns were for weird otaku nerds, not ordinary consumers, and were unheard out outside japan

then the games are what a couple grand a pop for a good one?

>> No.10294459
File: 2.13 MB, 4032x3024, IMG_3903.jpg [View same] [iqdb] [saucenao] [google]
10294459

Cope OP.

>> No.10294461

>>10294447
No, they were not literally exactly the same as the Neo Geo, you damned autist.
That does not mean they were not competitors for the same person's money.
You are a 25 year old working Japanese arcade player who wants the experience at home too and you have saved up the money to get one or the other and you're going to have to make a calculated choice.

Cheaper new games now on the Neo, but always limited to SNK games?

Or potentially even cheaper used, old games on the Supergun, and play games from most any company (including the possibility of a 1-slot MVS+carts down the line). And pay a little more for games but also you get Capcom titles instead of SNK. If you are a Capcom player it's an easy decision.

>> No.10294467

>>10294456
>then the games are what a couple grand a pop for a good one?
No, they were not.
Not even games that were only a year old. $300-500 for in-demand games, less for games that cycled quickly out of arcades.
You'd have a huge selection of games 2+ years old that would all be less than $200 each. 5+ years old a lot of games were less than $100.

>> No.10294468

>>10294456
>and were unheard out outside japan
This whole discussion is about Japan you moron.

>> No.10294470

This guy is intentionally being ignorant and stupid so you'll spoonfeed him. Make him do his own research.

>> No.10294475

>>10294461
>they were not competitors for the same person's money
See that's where you're wrong. Superguns were low production items, they weren't cranking these out in big factories. More like garages. SNK wanted Neo-Geo to be a large scale mass produced consumer item aimed at the ordinary home consumer, capable of being mass produced and sold at retail in normal stores. After discarding the rental program idea, anyway. Perhaps the market might dovetail but they weren't porting the games supergun users were playing, they introduced new games which also ran on Neo-Geo in the arcade.

Look at the list of superguns that are catalogued, many are for mahjong. Probably half the ones sold were destined for some old boomer to smoke and play while on his fishing boat or whatever.

>>10294467
>Not even games that were only a year old. $300-500 for in-demand games, less for games that cycled quickly out of arcades.
>You'd have a huge selection of games 2+ years old that would all be less than $200 each. 5+ years old a lot of games were less than $100.
Hm, that sounds optimistic to me. Got any photos of price lists?

>> No.10294479

>>10294468
Nope, it's about why the Neo-Geo failed as a home system.

>> No.10294485

>>10294479
It didn’t fail, it was always a niche upscale product. It wasn’t meant to directly compete with the regular 16-bit consoles.

>> No.10294492

>>10294475
>SNK wanted Neo-Geo to be a large scale mass produced consumer item aimed at the ordinary home consumer,
[citation needed]

>Look at the list of superguns that are catalogued, many are for mahjong.
No, they weren't. The mahjong feature came after the shmup and fighting game features.

The old boomers were not going to buy a supergun to play mahjong at home anyway. They would have bought one of the 100 different cheaper Famicom, Super Famicom, or Megadrive versions. Your premise is ridiculous.

>> No.10294493

>>10294475
>SNK wanted Neo-Geo to be a large scale mass produced consumer item aimed at the ordinary home consumer, capable of being mass produced and sold at retail in normal stores.

I seriously doubt the AES was produced in the same quantities as the SNES or Genesis. It was definitely not intended to be a mainstream console.

>> No.10294496

>>10294318
Doesn't have Super Mario World or Sonic 2, so who cares?

>> No.10294498

>>10294485
It ruined SNK because they never gained any developer traction, that's the problem with aiming to be a niche, upscale, elite system. 3DO had the same problem, others. And it kinda screwed the owners too because while they might have the best technical home version of such and such a particular game, PC users probably had a better version, and console users might have a version of varying quality. On the other hand most consoles had huge libraries in all genres as did personal computers.

They should have gone for CD from the get-go on the home system, Philips had already led the way, and left the ROM-based cartridges to the arcade owners.

>> No.10294505

>>10294475
>they weren't cranking these out in big factories. More like garages.
They were professional workshops.
Factories, although not "big".
Not anything at all like a garage.
Remember this is during the fighting game boom in 90s Japan.
Even if the demand for superguns was 0.1% of the consoles that's still tens of thousands of units being made.

>> No.10294506

>>10294498
>PC users probably had a better version

Not back then. PC was usually the lowest priority for ports.

>> No.10294510

>>10294492
>The mahjong feature came after the shmup and fighting game features.
Proofs?

>>10294493
>It was definitely not intended to be a mainstream console.
Imagine thinking this could possibly be true. The whole idea was to have a home console that could play the arcade games which by that time had gone to 32-bit, which would sell AS WELL AS POSSIBLE! They didn't think, hey, this thing is just going to be sold in limited quantities and will be too expensive and fail to get developer traction.

The fact that it was too expensive was because they failed to get developer traction, and because they couldn't produce it in quantities that would allow them to offer it for a lower price. They bet the farm on this thing and bitterly clung to it long after 3D consoles were even stronger with sprites and so on, its last reason to exist, and it died. And bankrupted the company.

>> No.10294515

>>10294506
>ports
People weren't playing ports on PC. If anything console users played ports FROM PC more than the other way round in those days.

>> No.10294516

>>10294498
The AES did not ruin SNK.
It didn't really do anything to them at all.
It was not a huge part of their business model.
It's a western console-fag bias that people equate the Neo Geo platform with being a console at all.
It was the MVS first, and the AES was a distant
second concern. Maybe even third considering SNK was still making money from their games published on mainstream consoles.
Probably more money than the entire AES and Neo CD project brought in.

>> No.10294517

>>10294498
SNK was an arcade company first and foremost and the AES most likely accounted for only a small fraction of their overall business. I don’t think SNK had any intention of entering the mainstream console market and getting third party developers on board. It was a SNK console made solely to play SNK games.

>> No.10294519

>>10294321
Lol, a NeoSD alone costs as much as a MiSTer build.

>> No.10294520

>>10294515
This isn’t even remotely true.

>> No.10294521

>>10294510
>Proofs?
Gamest magazine issues on archive.org
You can see the progression and evolution of superguns through the years if you flip through the issues looking at the advertisements.
Maybe you should do that instead of asking more stupid questions.

>> No.10294523

>>10294510
See >>10294396

>> No.10294532

>>10294520
In the '80s and early '90s it wasn't common to have ports of console games on home PCs, and when they existed they were normally ignored. There were some attempts to port arcade games, though. Personal computer users had their own games which were more adapted to the home computer format. Many, many of these were ported to consoles and usually quite poorly. In fact it seems impossible to name a port or version of a home computer game to a console that's as good, let alone better. Often the gameplay, sound, graphics, and plots were simplified.

After the mid '90s emulation became popular so we don't have to fiddle with this autism any more to have accurate ports on PCs, we can run the rom in an emulator.

>> No.10294628

>>10294326
How's rent

>> No.10294671

>>10294335
>It's a Japanese console, made by Japanese people, primarily for Japanese people, who live in Japan where game rentals weren't a thing.
Why do I feel like this is just like a zoomer telling us movie rentals weren't a thing and that Blockbuster is a fantasy we all made up.

>> No.10294689

>>10294519
>a NeoSD alone costs as much as a MiSTer build
Why's it so expensive? Does it really cost that much to manufacture a Neo Geo flashcart?

>> No.10294701

>>10294332
>>10294335
No, it actually was designed as a rental unit. This is not a secret. Don't comment if you don't know what you're talking about.

>> No.10294704

>>10294335
Neo Geo AES was primarily made for the Western market.

>> No.10294706

>>10294498
>It ruined SNK because they never gained any developer traction, that's the problem with aiming to be a niche, upscale, elite system.
Lmao. The AES didn't ruin SNK. Learn your history and do some research. The MVS did fantastic worldwide and the AES did fine. The AES didn't require a huge investment since it's just the arcade board in a console with a few modifications.

What hurt SNK badly was the failure of the Hyper Neo Geo 64 arcade system, and thinking it was a good idea to open several expensive THEME PARKS dedicated to Neo Geo. Who seriously thought it was a good idea for a game company to be building Rollercoasters and other rides?

SNK was a mid sized game company (on pat with Capcom) that overstretched themselves and paid for their mistakes. It would be like if Capcom decided to open a "Disneyland clone" dedicated to Capcom characters. Looks great but it's a massive money pit that will drain your company.

>> No.10294742

>>10294706
Not to mention that Capcom found a new cash cow with Resident Evil and also used 3rd party arcade hardware for 3D games while SNK tried to make their own (HNG64) which sucked big time and was barely more powerful than PS1.

>> No.10294751

>>10294704
I don’t think that’s true, but even if it were, it wasn’t designed to be a mainstream console in the west.

>> No.10294769

>>10294706
Why do Japs love theme parks so much?

>> No.10294797

>>10294742
>(HNG64) which sucked big time and was barely more powerful than PS1.
The HNG64 hardware had potential. But the problem was that SNK got rid of the one thing that made SNK popular with arcade businesses: the quick swappable arcade game cartridges. There was no game cartridges or even discs that could be swapped with HNG64. The Hyper Neo Geo 64 was just a normal arcade board for a single game. You had to Buy a new arcade board for each new game. It was a hassle to swap out out the cabinet. The early games weren't great either (since SNK developers were still learning how to use the hardware).

Arcade owners loved the original Neo Geo MVS because they could just buy one arcade cabinet with a single MVS arcade board. Then plug in cheaper MVS game cartridges, and swap them out for whatever game you want. Arcade Businesses could keep reusing the same cabinet for years. Other game companies didn't do this. This Allowed SNK to keep the MVS on the market for a long time and and learn how to push the MVS hardware to its limits.

Once SNK abandoned this strategy, arcade businesses questioned why they should even buy a Hyper Neo Geo 64.

>> No.10294826

>>10294769
>Why do Japs love theme parks so much?
Theme parks are more ingrained in their Japanese culture. It's even common for some areas to a have a locally run theme park that have special events and festivals. These parks can be run by several generations of the same family. Kids and families grow up with their own local theme park. It's a social experience, a place for families to visit, and even a romantic destination for Japanese couples. The tickets are also cheaper compared to the West. People can buy passes and go multiple times a year. Not cheap but generally more affordable.

The Western theme parks are different. The theme parks are for tourists and for visiting families. Rather than connecting with local culture, the theme parks try to be self contained experience. A bubble. The prices are also SIGNIFICANTLY more expensive. It's common to spend thousands of dollars on a single trip to Disneyland or Disney World. Middle class Families have to save up for a long time to be able to go. It's a big event just to be able to Afford it.

Sega, Namco, SNK, etc all tried to launch their own theme park brand in Japan. Having multiple theme parks across Japan based on their brand and game characters. It was a very expensive thing to do for game companies. Sega was the only one that kinda succeeded. Namco had a few theme parks but decided it was too expensive and a bad financial investment. So Namco closed their parks down (a wise decision). SNK was always the smaller "little brother" company that kept trying to imitate the big game companies. They were medium sized at best. They didn't really have the financial resources to open a theme park chain. But SNK tried anyway, went into massive debt, and it hurt their company badly. They kept their Neo Geo theme parks open for way longer than they should have (since SNK was hurting for cash). Then it all came Tumbling down when the Hyper Neo Geo 64 was a failure and SNK'S money maker dried up.

>> No.10294828

>>10294326
this was literally everyone in terms of video game fans. nobody could afford them except for rental stores and arcades.
>>10294706
>Lmao. The AES didn't ruin SNK. Learn your history and do some research.
people here do don't that, they rather just make up nonsense.

>>10294797
>Once SNK abandoned this strategy, arcade businesses questioned why they should even buy a Hyper Neo Geo 64.
they also had intense competition in the hardware space. with sega and sony offering cheaper hardware based on consoles, x86 PC hardware becoming more common too, hard to compete with that level of board production. whoever was running neogeo at the time must have been in a coma.

>> No.10294861
File: 724 KB, 1200x957, 1684208411808.jpg [View same] [iqdb] [saucenao] [google]
10294861

>>10294797
>But the problem was that SNK got rid of the one thing that made SNK popular with arcade businesses: the quick swappable arcade game cartridges.
Wrong, the cartridges are swappable.

>> No.10294868

>>10294861
Those aren't cartridges anon. Stop speed-researching just to do fast replies.

>> No.10294882

>>10294706
>>10294861
>>10294868
The Hyper Neo Geo 64 couldn't support multiple cartridge games at once either. It was the opposite of the Neo Geo mvs. We never saw a Hyper Neo Geo 2 slot, 4 slot, 6 slot, etc. That was a big issue arcades hated. Japan is cramped and having a cabinet support multiple games is a huge space saver.

>> No.10294913

>>10294868
Those are literally cartridges, anon

>> No.10294947

>>10294797
>>10294861
The HNG didn't have multislot cabs and the hardware is an overcomplicated mess that scared off devs, and third party devs were already banking more on consoles by then. Graphically it was dated on launch and we don't know prices but the games couldn't have been cheap. Also the games weren't very popular with fans.

>> No.10294964

>>10294797
>>10294947
With time perhaps devs could have learned to draw out the full potential of the neo geo 64. But it was time snk did not have. It needed to be an immediate success.

>> No.10294980

Doesn’t matter cause they lost, SNK lost and that’s how history will remember them

>> No.10295257

>>10294964
That's pointless as 3D was advancing so fast. By 1999 people in Japan could get Dreamcast games at home that looked better than the latest HNG64 titles.

>> No.10295327

>>10295257
Were the early HNG64 titles really even pushing the hardware to the max?

>By 1999 people in Japan could get Dreamcast games at home that looked better than the latest HNG64 titles.
Dreamcast looks the same as 1993's Sega Model 2 hardware. What's your point?

>> No.10295474

>>10295327
Nobody knows if the hardware was maxed out. Supposedly it could do a lot of 2D which was underutilized. Show me one Model 2 release (1.0, not the later versions of the board which were more powerful) that looks on par with SoulCalibur.

>> No.10295506

>>10295474
I think anons point is that Dreamcast, while impressive for a console, was not ground breaking in terms of graphics. Arcade boards were doing impressive CGI graphics much earlier.

>> No.10295526

>>10295474
>Nobody knows if the hardware was maxed out.
Someone should find an old HNG64 dev kit and see how far they can push the hardware. Maybe see if they could put Daytona USA on it. I've always heard Daytona USA was pretty demanding since it had to have 40 cars on the track all at once.

>> No.10295534

>>10295327
Which Model 2 or even Model 3 game looks as good as Dead or Alive 2?

>> No.10295536

>>10294318
isn't the MVS ironically cheap though and that was why it became so widespread

>> No.10295543

>>10295536
It was made specifically as a cheaper alternative hardware for developing markets where arcade owners couldn't afford buying new boards or even cabinets all the time. Hence cartridges.

>> No.10295568

>>10294330
>It was competing against SNES
No it wasn't, it was so powerful that even next gen systems couldn't get perfect ports of its games.

>> No.10295571

>>10295536
It wasnt cheap. The MVS was massively popular and a huge hit around the world when released. . The cabinet itself still cost several thousand dollars. But arcade owners could get a lot of life out of the MVS since you didn't have to buy a new cabinet for new games, and it could hold multiple arcade games.

It's one of the cheaper arcade cabinets to collect for today since so many were made during the 90s and 2000s (although that's changing now since its been 20 years and they are slowly getting rarer to find in good working condition).

>> No.10295576

>>10294498
it's weird that you say so much without knowing any of the history of the NEO GEO or SNK despite it being huge in retro circles

>> No.10295582

>>10295568
Only because of RAM. PS1 and Saturn GPUs are more powerful at 2D than Neo Geo by an order of magnitude but that power is heavily bottlenecked by the available memory. Saturn got some almost perfect CPS2 ports with 4Mb cart and CPS2 is more powerful than Neo Geo.

>> No.10295587
File: 58 KB, 1758x989, 1696305226700893.png [View same] [iqdb] [saucenao] [google]
10295587

>>10295582
>PS1 GPU more powerful than neogeo in 2d
All the ps 1 neo geo ports were literally a laggy mess with cut out animations. The PS1 couldn't even handle later cps 2 games.

>> No.10295597

>>10294826
it seems like it would be smarter to just license your mascots and characters to those local parks than make your own

>> No.10295605

>>10295587
I literally told you the reason. PS1 is capable of around 4000 sprites on screen per frame. That's ten times more than what Neo Geo could do.

>> No.10295616

Ps1 and Saturn have DoDonPachi ports. Not arcade perfect but still way beyond Neo Geo capabilities.

>> No.10295619

>>10295605
>That's ten times more than what Neo Geo could do.
In practice sure but in reality that's not true

>> No.10295635

>>10295616
Yep and fun fact about Saturn: it doesn't use regular 'make a wireframe and wrap a texture around it' style of 3D rendering. It does 3D by manipulating sprites, so every surface in a 3D game like Tomb Raider or Quake is actually made of sprites, scaled and rotated in 3D space. It is ridiculous to think that Neo Geo is on the same level of sprites manipulation.

>> No.10295659

>>10295635
Frankly that is a very stupid and inefficient way of doing 3D compared to standard way that PS1 and N64 used but from the 2D perspective it's ridiculously impressive.

>> No.10295681

>>10295605
That's theoretical. Real life Benchmarks showed it could never come close to that number. PS1 couldn't even play Neo Geo games without severe cutbacks. The Sega Saturn was better with its ram expansion cart but even then it had to cut stuff out.

>> No.10295682

>>10294318
not in my third world shithole

>> No.10295694

>>10295659
In theory it's actually supposed to be better at 3D than the PlayStation, the whole problem with the design is actually getting everything to communicate with each other properly.

>> No.10295760

>>10295635
That is a wildly inefficient and ineffective way of doing 3D. It sounds like a Sega believed their own marketing and thought they could do no wrong.

I'm starting to believe all the stories of Executives trying to tell Sega of Japan that the Saturn was a terrible design. But SoJ didn't listen.

>> No.10295778

>>10295760
Sega of Japan was pretty incompetent. They made Sega of America sell the Saturn 6 months early which pissed off all their developers and retailers here in America.

>> No.10295782

Playstation and Saturn are crippled by the CD medium. If they used cartridges and specifically cartridges the size the Neo Geo did, they would blow it away.
But also remember that next time you read some nonsense about "muh CDs".

>> No.10295872

>>10295782
Based retard.

>> No.10296013

>>10295506
Well yeah arcades were more powerful than consoles. But in 1993 Daytona made Star Fox on SNES look like a joke. In 1996 VF3 made Mario 64 look like a joke, but HNG games look like souped up PS1 games and by 1999 FF Wild Ambition looks worse than any fighter on Dreamcast. SNK dropped the ball massively and probably should have done the Namco approach by retooling a PS1 board for arcade with extra memory for easy console ports, or actually released something powerful that commanded attention.

>>10295526
Key word is find. The only company SNK licensed the hardware to, ADK, was later bought by SNK. So unless an employee smuggled a kit out of the office, SNK owns all of the hardware. Interestingly a beta of a HNG64 game was found on a tarp in a field and recovered. https://youtu.be/R4QDVTp_rhI?si=Zlx2EvIrfTwd67CA FWIW while the hardware of the Hyper isn't well documented, it's stronger than Model 2 so Daytona is possible.

>>10295536
To add to >>10295571 the system was widely bootlegged and had an incredibly long lifespan for an arcade system. So cabinets stuck around for years and got new games, even in poor countries. Hence why KOF is massively popular in Latin America and China.

>> No.10296027

>>10296013
>https://youtu.be/R4QDVTp_rhI?si=Zlx2EvIrfTwd67CA
Ugh....don't link to that guy's channel. Anthony is just a spammer who pimps out links to his videos on every game forum and site he can sign up for. He has marketed his channel in the absolute worst way possible.

>> No.10296054

>>10295536
Yes, and that was the point from the very beginning. Use cheaper swappable cartridges instead of making the whole hardware system every time. (although in practice you could swap the ROM chips on some other notable arcade platforms like the CPS1).

Capcom did almost the same thing with the CPS2 with the A and B boards. But no home version.

>> No.10296057

>>10294704
[citation needed]

>> No.10296060

>>10294742
Really when you think about it Capcom giving up on the CPS3 and using the Naomi hardware was a massive pivot in established Japanese corporate policies of the time.
But it was a masterful move.

>> No.10296063

>>10294797
>Other game companies didn't do this.
There were several others. Capcom as already mentioned, but also Taito, Sega, and Nintendo.

>> No.10296065

Wasn't this piece of shit's library basically 99% forgettable fighting games from the same franchise and a couple of metal slug games?

>> No.10296072

>>10296060
Capcom saw the writing on the wall. The era of making your own hardware and trying to make it popular had come to an end. 3 companies were victorious and Devs chose between their hardware: Sega, Namco, or Sony.

>> No.10296078

>>10295782
If they used cartridges they would not be able to hold all the FMV cutscenes and CD audio that sold millions and millions and millions of games.
CD was the correct business choice.
I just wish the PS1 had a little more system and video memory.
I've read some threads on ps1 homebrew forums saying it was theoretically possible to made a RAM cart for the PS1 using the parallel port but it never happened.

>> No.10296083

>>10294689
More like a lack of demand so they can charge a large mark-up.

>> No.10296085

>>10296065
The Saudi pension fund recently bought the company for undisclosed hundreds of millions

>> No.10296086

>>10296065
Not really. It has some great puzzle and shmup games.
But you've got to be a real patrician arcade enthusiast to sit down and try to 1cc Baseball Stars 2.

>> No.10296092
File: 105 KB, 640x815, QuizNeoGeoCover.jpg [View same] [iqdb] [saucenao] [google]
10296092

You know something that never gets brought up in these arcade discussions?
The popularity of Quiz games.
Go look at any Game Machine magazine best earnings list of the 90s and those games were always in the top 10.

Most of them were never translated to English.

>> No.10296135

>>10294321
Mister plays more

>> No.10296138

>bought that aliexpress consolized MVS that looks like an AES, a 161-in-1 cart, and a ROM flasher

Couldn't think of a cheaper way to get everything I'll ever need for this system.

>> No.10296142

>>10296138
what sort of controller inputs does it have?

>> No.10296145

>>10296138
Final Burn Neo...

>> No.10296152

>>10296142
DB15 and USB

>> No.10296156
File: 69 KB, 1100x1100, 61pshdAs5BL._SL1100_.jpg [View same] [iqdb] [saucenao] [google]
10296156

>>10296142
AES controller ports, which are just generic DB15 male connectors. So you would need a female DB15 on your controller cable. No PCB necessary, the Neo controllers are "dumb" and just wire up look arcade controls. Everything is done on the console.

>> No.10296157

>>10296138
Mame.

>> No.10296170

>>10296157
Final Burn is better for Neo Geo.

>> No.10296175

>>10296138
In my mind the only physical thing I need to "own" an AES is the controller. If I wanted to own the system I would buy an original AES controller, then either buy or make an AES to USB converter for use with my PC.

>> No.10296185

If I were to build three set-ups as thus:

1. Neo Geo AES, RGB modded for clearest possible video. AES controller.

2. MiSTer FPG, analog RGB output, best Neo Geo core. AES controller + brooke USB board.

3. PC running Final Burn Neo with runahead and all other lag mitigation options optimized. AES controller + brooke USB board.

All three running in the same native Neo Geo resolution to identical professional video monitors.

All three set-ups are hidden and only the controller and monitor are visible to the players.

What, if any, differences could be discerned between the three?

>> No.10296190

>>10294328
Oh, that is interesting. I've never thought of it since I never rented consoles.
Honestly, as a little kid during that time I wasn't even aware of the system but if you'd had told me "You can have an arcade at home but it's really expensive" I would have just thought it made sense.

>> No.10296205

>>10296185
A keen ear and eye would be able to distinguish the real AES due to the slightly noisier audio and video.
The MiSTer and PC have superior analog hardware output compared to the AES.

>> No.10296234

>>10296185
This is dumb. My setup is having an original Neo Geo MVS arcade cabinet I bought years ago from a Pizza place looking to get rid of their old cabinets. It's the most original and authentic experience.

>> No.10296250

>>10296234
You are dumb for not understanding the question.
And you're double dumb because you're going to argue with me about it.

>> No.10296258

>>10296250
Your question makes no sense. A Neo Geo MVS arcade cabinet accomplishes everything.

>> No.10296278

>>10296258
The only scenario in which it makes no sense is when you don't care at all about playing the games and only care about owning the cabinet as a collector's piece.
I agree with the other anon. You are dumb.
You can't even make the logical leap to think about the scenario slightly adapted for the MVS vs a PC or a Mister inside an arcade cabinet and then try to answer the question faithfully from your own perspective.

>> No.10296292

>>10296278
Why would you play inferior emulation when you have the real thing? Not to mention it's cheaper too.

>> No.10296304

>>10294328
Blockbuster did not carry NeoGeo, tard.

>> No.10296307

>>10296292
In the scenario that was outlined, what is inferior about the emulator set-up?

>> No.10296454
File: 212 KB, 803x1024, 1693613497874875m (1).jpg [View same] [iqdb] [saucenao] [google]
10296454

>the neogeo aes's lack of a morenatsu port was what caused it not to sell

>> No.10296486
File: 177 KB, 900x1198, 1687797042033948.jpg [View same] [iqdb] [saucenao] [google]
10296486

OP is a weenie*

*and a fag

>> No.10296494
File: 695 KB, 1695x2152, Dubsman NeoGeo.jpg [View same] [iqdb] [saucenao] [google]
10296494

>do you like Neo Geo?

>> No.10296537

>>10296486
This.

>> No.10296553

>>10294321
Mister costs much less than just a neogeo flash cart.

>> No.10296560

>>10296553
Mister also plays worse.

>> No.10296592

>>10296560
In what way specifically does it play worse?

>> No.10296642

>>10294406
>you did get what you paid for tho
magician lord, really? athena on nes was better

>> No.10296650

>>10294406
>there was absolutely no fucking way you were playing most of those games at home. if you wanted actual arcade games at home, it was THE option.
What is a supergun?
Read the thread before replying.

>> No.10296652

>>10294769
No nogs to ruin it for everyone else

>> No.10296654

>>10295681
In practice both run 2D games that Neo Geo CPU and VDP are too weak for running at all (danmaku, Capcom ports). What's your point?

>> No.10296657

>>10294706
>The AES didn't ruin SNK.
No, charging too much, making too few, and trying to be "exclusive" did. Technically it was great. But it was almost an exclusive first-party console, SNK made all the hot Neo-Geo games.

>> No.10296660

>>10296650
nobody owned superguns, they were produced in the low thousands by otaku, perhaps 20k total were made going by serial numbers, and they only existed in japan

it's like, totally not even worth mentioning

>> No.10296662

>>10296660
>perhaps 20k total were made going by serial numbers,
You just made that up right now to troll this thread. And even if you didn't that would only be one specific model among dozens.

>> No.10296674

>>10296560
Mister is identical to neogeo in every way. It also supports CD now too.

>> No.10296676

>>10296660
>nobody owned superguns
Then why did every issue of Gamest have 20 different advertisements for them throughout the 90s? If they were unpopular then some people threw away a lot of money for many years posting ads in a popular national level gaming magazine.

Also you are another dumb person.
The statement was, once again
>there was absolutely no fucking way you were playing most of those games at home. if you wanted actual arcade games at home, it was THE option.
No, it literally, factually was not THE only option. Even assuming your 20k number, superguns are still something that exists.
It *was* an option. Any other statement is categorically false. Superguns existed at the same time as the AES. They were available for sale all over the place in Japan.

But because you are dumb you can't comprehend that.
You think that "few" or "less" equals the number zero.
Dumb.

>> No.10296682

>>10296185
Still waiting on an informed technical answer to this question beyond the slight difference in analog AV output.

>> No.10296698
File: 166 KB, 740x1024, 002-740x1024-1.jpg [View same] [iqdb] [saucenao] [google]
10296698

>>10296660
>they only existed in japan
Wrong.
Do you ever not post bullshit?
https://vocus.cc/hindsight-bias/51362

>> No.10296713

>>10296698
hey that's in chinese!

>> No.10296723

>>10296713
By way of Taiwan.

>> No.10296729
File: 24 KB, 400x300, mas-systems-supernova-supergun-arcade-jamma_1_dec4f0422ee8f1a38c5a04be8dfe93273.jpg [View same] [iqdb] [saucenao] [google]
10296729

>>10296698
and of course the MAS Supernova, which did exist in the USA even if it sold far less numbers than the superguns in Japan did.
Still, I knew three people with these back in the early 2000s FGC, and only one guy with an AES.

>> No.10296932

>>10294671
>why do i feel obsessed
because you're a psychopath.

>> No.10297413

>>10296657
The AES had nothing to do with Snk's downfall. The AES did well IN Asia. Other anon's already told you. It was blowing money on expensive things like building theme parks and the abysmal failure of the Hyper Neo Geo 64 that hurt snk bad. Snk wasnt big enough to absorb these failures. They weren't mega big like Sega and Namco and Sony.

>> No.10297453

>>10297413
>The AES had nothing to do with Snk's downfall.
It's directly responsible for it. There's no other cause which one could point to, other than their crash program to create a 3D system, which did cost a lot of money and resulted in very few games and zero profits.

But the Neo-Geo indeed did them in. They bet the whole farm on an integrated first-party solution and lost.

>> No.10297482

>>10297453
Why you are just writing nonsense at this point? Everyone has told you That you are wrong. We have historical information and interviews from SNK employees proving you wrong.

Where is your evidence backing up your claims?

>> No.10297505

>>10297482
Bankruptcy fillings and the many media reports covering their failure.

>> No.10297517

>>10297505
No where in their bankruptcy filings do they discuss the AES. Try again.

>> No.10297783

>>10297517
Even Wikipedia admits that they failed to adapt with their overly expensive, nogames console.

>> No.10297798
File: 396 KB, 900x900, Neo-Geo-AES-161-in-1-Fighting-Jamma-NEO-GEO-AES-Cartridges-for-Arcade-Games-Jamma.jpg [View same] [iqdb] [saucenao] [google]
10297798

Here comes Chang with the save!

>> No.10297804

>>10294826
That was pretty common in most of the developed world at the turn of the century. Europe and the East Coast of the US have a ton of these weird little local amusement parks.
Lots of them are closing down now, but they all are a common thing.

>> No.10297816

>>10297804
West coast had local theme parks and amusement parks as well. I call them "working class theme parks" since most of the people attending used to be middle class and working class people. A good way to entertain the family for a day, or take a date.

Most of these parks are gone now. Usually disappearing because real estate companies used shady tactics to shut them down, acquire the land, and build new condos there for profit.

>> No.10297826
File: 453 KB, 600x600, 1675891287943585.png [View same] [iqdb] [saucenao] [google]
10297826

>>10297783
>Wikipedia in the current year

>> No.10297828

>>10297798
No idea why they bothered putting a bunch of bootlegs on these along with real games. Glad that people reverse engineered them so they can be flashed with a better selection.

>> No.10297871

>>10296086
is that even possible?
isn't it on a timer on default dipsets or am i thinking of another game

>> No.10297883

>>10296494
>4 dimensional graphics
oh shit, why did we abandon this technology

>> No.10298607

>>10296013
>HNG64
I'm fairly certain I've heard stories of HNG64 hardware and dev kits leaking to collectors over the years.

>> No.10298614

>>10296185
You would not be able to detect any difference in lag.
In all but a very few specific games and scenarios the gameplay and graphics would be 100% exactly the same.
It's possible in some games with lots of slowdown there would be slight differences in the amount.

So basically all three are 99.9% identical.

>> No.10298806

>>10297828
From what I understand the bootlegs are just patch files so they almost don't actually take up any extra space. Reading the post from the reverse engineering guys the 161 in 1 carts don't actually have enough memory on board for more games than they include.

>> No.10299058

>>10297804
>>10297816
Yeah but there’s a definite distinction between small local amusement parks and weird Japanese stuff like Neo Geo World.

>> No.10299425

>>10298806
Helps pad the numbers for their included games for marketing.

>> No.10300312

>>10299058
SNK thought they could copy Sega World

>> No.10300553

>>10296682
You're not going to get one because /vr/ users get their information from videos like this now

https://youtu.be/0zLLPOV5ZIU

A video that focuses on completely irrelevant filter differences over what actually matters.

>> No.10301530
File: 2.33 MB, 3112x1357, botchjob.jpg [View same] [iqdb] [saucenao] [google]
10301530

Just posting for my public shaming; I failed installing a unibios in my expensive ass AES and I'm going to have to take my system into a repair shop. I can't tell whether I damaged a pad, shorted something or just didn't solder one of the legs back on properly when I gave up on getting the old bios chip off myself.

>> No.10301532

And I did clean it off before I tried plugging it back in. 1 Hz click of death with a grey screen.

>> No.10301541

>>10301530
You should just check continuity all the pins with each other (make sure no shorts), and wherever each pin goes on the board. Probably a dry joint or a cut trace. Probably an easy fix if you have patience.

But what are all those hairs? Q-tip?

>> No.10301545

>>10301530
Is that Q-tip fibers all over the board?

>> No.10301553

Qtip from spreading flux yeah.

I'd work harder at trouble shooting it, but I want my fucking unibios and I've given up hope of getting that chip off without destroying the board.

>> No.10301574

>>10301553
Well if you don't have the right tools then your only option is to either buy the tools or have somebody else do it.

>> No.10301591

>>10301574
If I want to try taking chips off in the future I'll need either a better desolding pump or a braid. My crappy old pump leaves way too much solder behind.

>> No.10301608

>>10301530
I think if you cleaned up the board, and double checked the connection points you can fix it. The board looks fine at first glance. Just too much residue and other bits stuck on the board.

>> No.10301694

>>10301608
That's reassuring. I figure one of the most important repair skills is knowing when to quit while you're ahead though, so I'm not going to go and fix it until it's broken.

>> No.10302310

>>10296660
Why are zoomies such compulsive liars?

>>10301530
Keep "fixing" those consoles kiddos

>> No.10302369
File: 1.80 MB, 2566x1286, botchjob2.jpg [View same] [iqdb] [saucenao] [google]
10302369

Yeah, I'm a fucking moron. Going to stay in my lane and stick to cap replacements from now on.

Here's the board after a second go over. Blue background click of death now.

>> No.10302901

>>10294318
love the aesthetic of this console but i hate all the games.
metal slug is okay its just not my thing is all.

>> No.10302902

>>10302901
The best game (Super Dodge Ball) did not even receive the home version

>> No.10302903

>>10302369
Or, you know, lrn2solder. Maybe pick up a few limited edition systems to practice on.

>> No.10302912

>>10302902
>The best game (Super Dodge Ball) did not even receive the home version
thanks bro ill take a look

>> No.10302915

>>10302902
just checked it out.
looks ultra sick.

>> No.10303017

>>10294321
try that in 1993.

>> No.10303198

>>10302903
Thank you for the insults. I need them to become less retarded in the future. Ive done plenty of successful repairs and mods on systems before, but this one really got away from me.

>> No.10303385

>>10295605
More like 4000 dots. Sony has always talked about maximum numbers achieved and not obtainable. In actually limitations in vram and other bottlenecks have always made their claims unobtainable. They claimed PS2 could handle 12million polys, but most games couldn't achieve a quarter of that. Madden pulled 3million, cause it's a fucking sports game.

>> No.10303756

>>10303385
This comes to mind
https://youtu.be/YCtZIlolG6w

>> No.10303915

>>10294423
>it was a consumer product,
So were superguns

>> No.10304008
File: 854 KB, 1616x2100, Electronic Gaming Monthly Issue 026 (September 1991)_0144.jpg [View same] [iqdb] [saucenao] [google]
10304008

>>10294389
>ES which was usually $150

I have never seen Neo-Geo systems available at retail, they must have been sold at very selective locations? The only places that I could ever find Neo-Geo's for sale were in the back of the garden variety video game magazines, like GamePro, EGM, GameFan, etc... just about every gaming magazine had mail-in advertisements for various importers/ mail-in retailers. Like this magazine ad from Electronic Gaming Monthly from September 1991.

>> No.10304015
File: 749 KB, 1440x1897, Electronic Gaming Monthly Issue 029 (December 1991)_0241.jpg [View same] [iqdb] [saucenao] [google]
10304015

>>10304008

another ad, from GameDude, taken from December 1991. The prices are marked as buy/sell. So 120 for Alpha Mission would be $120 USD in 1991 money.

>> No.10304028
File: 685 KB, 1440x1919, Electronic Gaming Monthly Issue 041 (December 1992)_0288.jpg [View same] [iqdb] [saucenao] [google]
10304028

>>10304015

Another EGM mail-in ad for GameExpress, from December 1992. It marks Neo-Geo games as being sold from $149.99 to $169.99 brand new.

>> No.10304030
File: 522 KB, 1400x1836, Electronic Gaming Monthly Issue 045 (April 1993)_0175.jpg [View same] [iqdb] [saucenao] [google]
10304030

>>10304028

Japan Video Games Ad from April 1993...

almost $200,00 for Fatal Fury 2, $500.00 for a Neo-Geo Gold system. Neo-Geo carts only kept getting bigger in ROM size as time went on. So the cart prices just kept going up.

>> No.10304032

>>10304008
>I have never seen Neo-Geo systems available at retail
I saw them. My local Funcoland and EB games had them. The black Neo Geo box was always behind the counter on the very top shelf. No way to get close. It was like a mysterious cool looking black box to kid me. I recall it having a crazy high price tag like $500 dollars for many years. It sat there for years until one day it was gone. I'm guessing someone bought it, or an employee was finally allowed to take it him when they were getting rid of old stock.

>> No.10304061
File: 3.12 MB, 1496x1006, dishardgamefannovemver1993.png [View same] [iqdb] [saucenao] [google]
10304061

Screenshot from Diehard GameFan - November 1993... And by late 1993, the 3DO was available at $699.99 US and that Neo-Geo was about $500.00.

https://archive.org/details/GamefanVolume1Issue11October1993ALT/page/n141/mode/2up

>> No.10304076

>>10304061
See if you can find the price of a 3dO in mid-1996 when it was being discontinued. I've always been curious how much it was discounted at the time.

>> No.10304134
File: 641 KB, 1558x2200, Electronic Gaming Monthly Issue 088 (November 1996)_0285.jpg [View same] [iqdb] [saucenao] [google]
10304134

>>10304076

Here's a November 1996 issue, which would have hit magazines stands in October 1996. But it would have been gearing up for the Holiday season. There are two different models. GoldStar with Fifa and Panasonic with Gex.

>> No.10304146
File: 677 KB, 1553x2200, Electronic Gaming Monthly Issue 088 (November 1996)_0290.jpg [View same] [iqdb] [saucenao] [google]
10304146

>>10304134
SAME ISSUE OF EGM has this ad from Japan Video Games. $169.99 for a 3DO with 4 games . Which is basically a fire sale. Not sure what free games.

>> No.10304147
File: 925 KB, 1557x2200, Electronic Gaming Monthly Issue 088 (November 1996)_0289.jpg [View same] [iqdb] [saucenao] [google]
10304147

>>10304146
https://archive.org/details/electronic-gaming-monthly-issue-088-november-1996/page/n289/mode/2up?view=theater

>> No.10304158

>>10304147

$500.00 for the CDZ.

>> No.10304182
File: 821 KB, 1600x2173, Electronic Gaming Monthly Issue 84 (July 1996)_0127.jpg [View same] [iqdb] [saucenao] [google]
10304182

>>10304076


here's a little more 'mid' 1996, with a July Issue. $297 for a Panasonic 3DO unit with GEX!.

>> No.10304208 [DELETED] 

>>10304182

all on one page
- PSX (it says PSX)
- Saturn
- 3DO (Panasonic and Goldstar models)
- Jaguar
- Jaguar CD
- Genesis
- Sega CD
- 32x
- Game Gear
- SNES
- Virtual Boy
- the original GameBoy.

The clusterfuck of gen 4 and gen 5 consoles.

>> No.10304215

>>10304182
>Phantasy Star 4 is the most expensive video game ever.
I guess price does = quality.

>> No.10304225

>>10304182
https://archive.org/details/electronic-gaming-monthly-issue-84-july-1996/page/n127/mode/2up?view=theater

you can rightclick and same any page as a jpg.

>> No.10304252
File: 912 KB, 1674x2200, Electronic Gaming Monthly Issue 059 (June 1994)_0212.jpg [View same] [iqdb] [saucenao] [google]
10304252

>>10304215
>>Phantasy Star 4 is the most expensive video game ever.
>I guess price does = quality.

Virtua Racing highlighted for the Genesis at $80.00 CND, June 1994 Chips & Bits ad. Virtua Racing was closer to $90.00 at launch in retail . Phantasy Star 4 comes close. Also Neo-Geo prices in 1994.

>> No.10304305

>>10304182
>Ultimate Mortal Kombat 3 for 3dO
Wait a minute, that never came out.

>> No.10304320

>>10304252
In all seriousness, that's crazy expensive. It is only 24 Megs, compared to Chrono Trigger which is 32.
Speaking of which, I paid 60 bucks for....used in 1999.

>> No.10304541

>>10304320
>In all seriousness, that's crazy expensive. It is only 24 Megs, compared to Chrono Trigger which is 32.
>Speaking of which, I paid 60 bucks for....used in 1999.
24Mbit and a giant math co-processor in the cartridge that runs at 23MHz.

>> No.10304658

>>10304305
>Wait a minute, that never came out.

That's a pretty common theme with most of those old mail-in/ call-in magazine wholesaler/ import outlets. You can always find odd entries for games that get listed in advance as I guess a pre-order and it gets cancelled or never comes out for some other reason, or games that have incorrect, 'working titles' , or have some sort of misspelling.

>> No.10305980

>>10304252
and how much tax in Vermont in 1994?

>> No.10306741

post your aes collection now

>> No.10306857

>>10304305
>Wait a minute, that never came out.
The Genesis section also lists Sega CD games as well... looking atsome of the Sega CD games listed...

- Pit Fighter 2 CD - Never happened
- Rise of the Robots CD - Never happened
- Alien Trilogy CD - HUH?
- Chakan Foreverman CCD - never happened
- Shadow of Best 2 (I assume they mean Shadow of the Beast 2) - did not happen
- Star Trek The Net generation - CD - never happened.
- Indiana Jones CD - never heard of it
- Indiana Jones: Tate of Atlantis for Sega CD - interesting
- Super Battletank 2 - Sega CD - never happened

That's a lot of Sega CD game preorders for games that were never release or perhaps vaporware.

>> No.10306860

>>10306857

I meant for this Chips & Bits advertisement...

>>10304252
hips

>> No.10306884

>>10306857
In the 90s they teased me with an ad for Super Street Fighter II Turbo for SNES.
Game never existed.

>> No.10307578

>>10305980
NTA but where were you living in Vermont in 1994?

>> No.10307596
File: 2.88 MB, 4128x3096, DSC_0703.jpg [View same] [iqdb] [saucenao] [google]
10307596

>>10304252
>>10307578
I said that just because of the address on the ad.
>Rochester, VT

Because at the same time in France we paid for the snes games (with taxes) 449 Francs ($64)

>> No.10308230

>>10307596
>I said that just because of the address on the ad.
And you assume one ad includes the tax you would have paid and the other doesn't because?
>Because at the same time in France we paid for the snes games (with taxes) 449 Francs ($64)
How do you figure that? (you are required to show your work)

>> No.10308264

>>10304182
I'm also pretty sure Dark Sun didn't come out for the PSX and the second and third Highlander games never came out. Hell, that listing seems absurd anyway, since for some reason the two unreleased Highlander games have lower numbers than the first game.
>>10306857
Interesting, how long in development was Alien Trilogy for it to have been originally started on the SCD? The other Indy game might be either a very ahead ad for Fate's sequel or a strange rerelease of Last Crusade. The TNG game might be a port of the Microprose adventure game, considering that there's also an unreleased port of Return to Zork.