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/vr/ - Retro Games


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10277492 No.10277492 [Reply] [Original]

can someone give me a qrd for that series? is it good? whats with the home ports?

>> No.10277496

Quick run down.

The naming of every game in this series across regions is completely FUCKED

>> No.10277601

>>10277492
It's a'ight. I agree that the naming is very confusing though. Just make sure you play as Morrigan or Lilith or I guess B.B. Hood

>> No.10277603

>>10277492
the cooler street fighter. filtered the plebs so that's why it died.

>> No.10277685

>>10277492
>can someone give me a qrd for that series?
I think you should learn things the hard way.

>> No.10277723

I love the PS1 version of Darkstalkers 3 simply because having all characters in one game rocks.

>> No.10277876

>>10277492
>obscured release on system know for 3D marketing
Should made a SNES port instead.

>> No.10277905

>>10277723
I think that one is missing frames. I can't remember if the same is true about the Saturn port.

>> No.10277927

>>10277905
The Saturn version required the 4MB RAM cartridge so I doubt its missing any frames.

>> No.10278480

If you're averse to fightcade (which you really shouldn't be, go ask the main darkstalkers discord and they'll give you the autodownloader for fightcade that removes literally all hassle from using it, easiest way to get into fighters in general by far) the recent capcom fighting game collection is a solid way to play the games. Really though people only care about 2 and especially 3.

1 has a notoriously hard arcade mode even by arcade fighting game standards, so if you start there expect to feel frustrated.

2 is fun and has some really cool characters that sadly couldn't make it to 3.

3 is near universally considered the peak of the series and is the one actively played today, usually a hundred players on fightcade for the game at any time. You should probably start with 3.

4 and 5 are considered shit games and only really played for the novelty, though if you don't know about the ridiculous throw loop infinites and other broken junk and just play very casually, they might be fun.

>> No.10278487

>>10277496
I've played this series extensively since the 90s and to this day I'm still confused about the titling and version differences.

>> No.10278492

>>10278480
>4 and 5
Wait, what?

>> No.10278551
File: 1.89 MB, 920x1200, Ey8NnQsW8AMzvrk.png [View same] [iqdb] [saucenao] [google]
10278551

>>10277723
>I love the PS1 version of Darkstalkers 3 simply because having all characters in one game rocks.
ya it is!
>>10277492
>can someone give me a qrd for that series? is it good? whats with the home ports?
series is fun. its a fun spin on street fighter. you get dashes and air dashes and qt monster girls. the inputs for specials are wild they're like 4 or 5 button strings. the basic combos are light > medium > heavy which is really nice and fun. also after you take damage instead of being insta gone it ticks down slowly and if you attack you can stop it. and rounds are just a temporary pause where the winner maintains their current life bar. its wild and frantic and fast and fun. the characters all play super different and have different movement and dashes on top of different abilities. its a blast to learn and figure out characters. its like a mvc with more depth and abilities. I've only played old shit, but it feels fun and interesting and different than other fighting games. its not sf2 alpha or third strike or kof. darkstalkers is its own thing with pretty fun balanced gameplay. oh and if you play single player the endings for each character are pretty silly and fun.

>> No.10278586

>>10277905
All PSX CPS2 fighter ports are missing animation frames, while the Saturn ports are not.
Always choose the Saturn ports if possible if you need a home console release.

>>10278492
He means Vampire Hunter 2 and Vampire Savior 2. They're nothing more than official romhacks that re-add the missing Darkstalkers 2 characters (Donovan, Huitzil, Pyron) but remove other characters in their places (VH2 removes all Savior characters, while VS2 removes Jon Talbain, Rikuo and Sasquatch.)

>>10277492
The JP-only Saturn version of Vampire Savior contains every character in the series with their complete sprite art AND has an unlockable English mode after beating arcade mode without using a continue. Start with that version of the game.

>> No.10278625

>>10278586
Only 4mb RAM cart Saturn ports have no missing animation. No cart or 1mb cart ports have cuts

>> No.10278629

>>10278586
I know what Vampire Hunter 2 and Vampire Savior 2 are. Nobody calls them "4 and 5"

>> No.10278634
File: 606 KB, 806x565, Screenshot_20230927-193410.png [View same] [iqdb] [saucenao] [google]
10278634

There's a move where you turn your opponent into a sexy monster girl and then molest them
- 10/10

https://youtu.be/H3kfGW5QQo4

>> No.10278638

>>10277601
>Darkstalkers: The Night Warriors
>Darkstalkers 2: Night Warriors: Darkstalker's Revenge
>Darkstalkers 3: Vampire Savior: Lord of the Vampires
>Darkstalkers 3.1A: Vampire Savior
>Darkstalkers 3.1B: Vampire Hunter 2 (the roster is from Darkstalkers 2: Night Warriors: Darkstalker's Revenge)
you weren't joking

>> No.10279026

I'm about to drop some knowledge on you that'll make you wonder why you ever even bothered with those other games. I'm talking about Vampire Savior for the Sega Saturn. And let me tell you, this game is God's gift to mankind.
Back in the day when this gem was first released, people didn't give it the credit it deserved. They were too busy chasing after those mainstream games, too afraid to stray from the norm. And for that, mankind is paying the price.
But for those who had the eyes to see and the guts to try something new, Vampire Savior was a revelation. The gameplay was smooth, the characters were cool as hell, and the soundtrack still gives me goosebumps to this day. I mean, have you heard that jazzy, horror-inspired goodness? It's like a symphony for your ears!
So let me ask you this. Are you still content to live in ignorance, blindly following whatever the masses tell you to play? Or are you ready to embrace the dark and beautiful world of Vampire Savior? The choice is yours, my friends. But trust me, this game is worth every penny and then some.

>> No.10279134

>>10277492
Same deal with SF, don't bother with shitty console ports. Hop on Fightcade and expose the posers on this board.

>> No.10279137

>>10277492
It's good but like most fighting games you're better off fapping to the hentai

>> No.10279145

>>10279134
What, the ones like you?

>> No.10279440
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10279440

Gameplay-wise, it's basically the middle ground between SF and MvC. You have basic light-medium-hard chains, but combos generally don't go much past that outside of specific situations. Mobility varies a lot from character to character, but it's generally quite dynamic and fast-paced. Lots of moves with odd properties, like cursing the opponent to temporarily turn them into a small, defenseless form, bubbles that trap them to allow for follow up combos, or projectiles that can be planted in place and then launched from that position later. Aesthetically it's very cartoony. Lots of squash and stretch, damage animations are full of slapstick, and many of the attacks consist of wild shapeshifting. Catchy soundtracks, quite similar in style to the first few Alpha and Marvel games. If you like other Capcom fighters, I'd definitely recommend it. At this point I'd say the older home ports mostly aren't worth looking at over emulating the arcade originals, unless you want full-roster versions of Savior and Savior 2. In which case I'd recommend the PS2 Darkstalkers Collection.

>> No.10279697

>>10279440
>In which case I'd recommend the PS2 Darkstalkers Collection.
Has some inherent input delay.
Sega Saturn Vsav is probably the best option if you want perfect gameplay and frames + Hunter characters and play on a CRT at 240p.
Otherwise, Resurrection.

>> No.10279786

>>10277492
Shitty game series. Insult to horror fans

>> No.10279820
File: 181 KB, 1280x410, 1493124978340.gif [View same] [iqdb] [saucenao] [google]
10279820

>>10278487
It makes sense eventually but yeah it's retarded.

Basically,

>Vampire
Main character is the Vampire demitri
>Vampire Hunter
Main character is the vampire hunter, Donovan
>Vampire Saviour
Main character is Jeddah, the guy who saves the vampire/darkstalkers realm

So that's how it's easy to remember the 3 games. Who's the main character? That's which game it is.

Then in English they went with:

>Darkstalkers: The Night Warriors
Then went retarded with the sequel
>Night Warriors: Darkstalkers Revenge
Don't do that. But finally they were smart and just numbered it.
>Darkstalkers 3

Now they went full retard with 3. Because with Saviour/3 they added 4 new characters but they removed the new characters from Vampire Hunter. And people went "hey we want to play as the characters from Hunter in the new game" so capcom made a version of Savior/3 with the characters from Hunter but they removed the new characters from 3. This one is called >Vampire Hunter 2

Then people went "that's retarded why did you remove the characters from Savior we want to play as those AND as the characters from Hunter". So capcom went "fuck me" and they released >Vampire Saviour 2

Which is Darkstalkers 3/Savior with all the new characters from the latest game AND all the characters from the second game but that's too many characters for memory or some shit so they just took out the least played shitty characters from 1. And when people probably went "why did you take the characters fro..." capcom probably went FUCK YOU ENOUGH UPDATES DARKSTALKERS IS DEAD

Simple enough... right?

>> No.10279921

>>10279786
Why?

>> No.10279958

>>10279786
Ain’t hotel transylvania more insult?

>> No.10280878

>>10279786
Is Street Fighter an insult to martial artists?

>> No.10280881

>>10279697
>Has some inherent input delay
No one cares about 8ms of delay when the framerate is every 16ms and human reaction time is even higher than that

>> No.10281372

If only Mvc1 was ported to the Saturn and not the Dreamcast.

>> No.10282523
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10282523

>> No.10283095

>>10279820
Honestly, they should have just ported to code to CPS3. That way they could have had the full roster.

>> No.10283189

>>10277492
playstation port is shit compared to the saturn, emulation sucks, so much delay even on a crt

>> No.10283353

>>10277492
saturn port of savior is great but barebones outside of the bonus characters (not even a training mode as it wasn't a standard yet).
ps1 port sucks lol but it tried.
ps2 compilation is insane in that it has every version of every game, and a massive menu to tweak dip switch settings, extra characters and tweak individual dev settings. the only downside to this is very minor input lag.

dreamcast/psp is it's own game that has 4 versions of every character. think of it as a spinoff and has forced balance changes.

>> No.10283947

That being said, my vote is for the Saturn version if you have friends. Play that shit on the couch with more characters than the arcade version. Only thing you might want to do is reduce the horizontal size on your CRT. Saturn couldn't do the arcade game's resolution so the graphics appear wider than they should. Probably my only complaint about the game. And maybe English option disabling blood.

>> No.10284421

>>10277492
The PS2 version is the definitive version because it has every version of the games, including "arrange" modes for Savior, Hunter 2 and Savior 2 that includes every character + Dee (not on Saturn), Donovan from the future that plays similarly to him.
This version also has some unlockable art and command lists (on japanese).
This version has dipswitches but they don't have context so to this day we don't know what every one of them does, but you can simply select what revision of the game you want and it selects them automatically, for example, to select the revision that is played competitively you select "1997/05/19ver" on Savior/Savior Arrange.
However, like what >>10279697 >>10283353 are saying, supposedly there's input lag on the Versus mode, I have never felt this but I play mostly training and arcade, the source of this information is the Mizuumi wiki which states that this version has no lag on training mode and "a bit" of lag on the versus mode (later they say it's "extreme" lag), without ever proving this, I would like to see some evidence to this to make me not believe that this is just a reason arcade purists created to ignore the better version and go back to play their inferior version.
Mizuumi wiki also states that the Saturn version isn't arcade perfect but also says that it was decent before being made obsolete by the PS2 and PS360 versions, without any reason for that.

There's also the DC and PSP versions that were failed attempts at making something similar to Hyper SF2 where you can select different versions of characters, but they are mostly modified versions of their Savior 2 counterparts.
However there's a fun mode on the PSP version called "The Chaos Tower" where you select 3 characters to go up a tower with some rooms that have special effects like no jumping.

The PS360 version is an arcade perfect port but also has command lists and combo trials.

If only Capcom ported the PS2 collection... But I doubt that will ever happen.

>> No.10284427
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10284427

>>10277492
QRD: they are all pretty fun
morrigan has rad boobs

>> No.10284446

>>10284421
I forgot to add:
Mizuumi wiki also says that the PS2 version "emulates extremely poorly" when this is not true, you can simply turn on software mode on PCSX2 and it emulates perfectly from my experience.

>> No.10284531
File: 74 KB, 640x480, 1674834521077523.jpg [View same] [iqdb] [saucenao] [google]
10284531

best girl

>> No.10285445

>>10284421
>but they don't have context so to this day we don't know what every one of them does
Not too long ago someone managed to dig up text descriptions of each dipswitch that were hidden in the game's data:
https://pomegd.hatenablog.com/entry/2021/10/22/190000

>> No.10285449

>>10284446
From what I recall it only started emulating well relatively recently, but for a long time it was really bad. So the wiki entry is probably old.

>> No.10285451

Is a stick required for this? I can pull off Ten Rai Ha pretty well but I literally can't do some of these other combos that require crazy directional swings. I can't pull off the swing move under pressure and I cannot execute the ultimate where you shoot swords out of the ground at all under any circumstance.

>> No.10286808

>>10284531
How does she hide her massive mane of hair underneath that nun hat?

>> No.10287090

>>10286808
Catwomen do have limited transformative abilities. The only thing we see in game is her ability to transform into a normal cat and back, but guidebooks also say they can temporarily disguise themselves as humans. Presumably this ability could hide her hair.

>> No.10288812

>>10285451
Nah, it plays perfectly fine on a hitbox/keyboard.

>> No.10288824
File: 308 KB, 850x1094, Vsav-wod.jpg [View same] [iqdb] [saucenao] [google]
10288824

Can someone redpill me on the World of Darkness branding for Vsav cabinets?

I heard somewhere that they wanted to license "Vampire: the so-and-so" so they could call it the same in every region, but White Wolf's translator went full retard and made them look like arrogant so-and-sos telling Capcom to rewrite the game?

I don't remember and the source is a tranny from discord (literally transgender, not saying it for the meme) so yeah

>> No.10288883

>>10288824
>I heard somewhere that they wanted to license "Vampire: the so-and-so" so they could call it the same in every region, but White Wolf's translator went full retard and made them look like arrogant so-and-sos telling Capcom to rewrite the game?
I'm pretty sure they wanted Capcom to rewrite Morrigan as a vampire amongst other nonsense. I'm sure the ink was dry enough on the contract that White Wolf couldn't back out but also couldn't afford to fight the contract in court so the license stuck for one game and that was it.

>> No.10288902

>>10288824
I honestly don't know, I've heard that it was potentially a licensing thing where white Wolf was going to make a tabletop Darkstalkers RPG as part of their World of Darkness series, but I don't really have anything to back that up. I do know they they were scrambling with the game's localized title right up to the last minute because the original "Darkstalkers: Jedah's Damnation" title was shot down too late into development to put a new title logo into the game data, hence why it went by Vampire Savior worldwide on its initial arcade release. Part of me wants to think that during this scrambling they decided they wanted to use the subtitle "World of Darkness" in marketing material only to find that it had already been trademarked and simply licensed the rights to the title from White Wolf. This is similar to what happened with the first game in Japanese where the title"Vampire" was already trademarked for Osamu Tezuka's manga of the same name, so they just licensed the rights to that title from them, hence why some materials relating to the first game have a copyright notice for Tezuka on them.

>> No.10289010

>>10288812
I'm using a controller.

>> No.10289069

>>10283095
Weren't the romhack games basically made because they couldn't use up all their CPS2s fast enough and just wanted to clear them out?

I think I remember CPS3s being expensive to make.

It is a real shame though. Still can't believe they made a whole new sprite set for Huitzil and then had to cut him.

>> No.10289082
File: 93 KB, 2340x565, Screenshot 2023-09-30 193329.png [View same] [iqdb] [saucenao] [google]
10289082

>>10289069
>Still can't believe they made a whole new sprite set for Huitzil and then had to cut him.
It wasn't just him. Dee from the PS2 collection and an adult Anita were also fully sprited but cut. There are even still remnants of Huitzil and Anita in the ROM (lifebar portraits/names & leaderboard icons specifically)

>> No.10289151

>>10284427
Fatal Fury sameface strikes again

>> No.10289171
File: 1.18 MB, 1400x700, tezukadash.png [View same] [iqdb] [saucenao] [google]
10289171

>>10288902
>I honestly don't know, I've heard that it was potentially a licensing thing where white Wolf was going to make a tabletop Darkstalkers RPG as part of their World of Darkness series, but I don't really have anything to back that up. I do know they they were scrambling with the game's localized title right up to the last minute because the original "Darkstalkers: Jedah's Damnation" title was shot down too late into development to put a new title logo into the game data, hence why it went by Vampire Savior worldwide on its initial arcade release. Part of me wants to think that during this scrambling they decided they wanted to use the subtitle "World of Darkness" in marketing material only to find that it had already been trademarked and simply licensed the rights to the title from White Wolf. This is similar to what happened with the first game in Japanese where the title"Vampire" was already trademarked for Osamu Tezuka's manga of the same name, so they just licensed the rights to that title from them, hence why some materials relating to the first game have a copyright notice for Tezuka on them.

Wow, the more you know..

>> No.10289226

>>10289171
Yeah, funny how they ended up collaborating years later.
>>10289069
Using up excess CPS2s was part of it from what I've heard. It was also sort of a case of getting the most use out of the work they did for reintroducing Pyron, Donovan and Huitzil into the Saturn port, since the decision to do that seemingly predates the decision to make Savior 2 and Hunter 2, hence why Donovan has his original face on the Saturn but a redrawn face in the arcade. CPS2 also had a bigger install base in arcades than CPS3, so even if they had taken the time and effort to make a definite VSAV on CPS3 with the whole roster, it probably wouldn't have sold much. I also don't know how much effort it would take to port it to the CPS3, but it did run on a different processor.

>> No.10289316

>>10284427
>>10289151
That's Shinkiro's work, right? Complain about the sameface all you want but I am not wholly offended by this piece.
>>10289226
Playstation Darkstalkers 3 has frame cuts unless you're fighting a mirror match but I have this foggy memory that it did have options for a "Savior 2/Hunter 2" mode selection. Maybe that version has more of the updated sprites you mentioned.

>> No.10290840

>>10289316
>I have this foggy memory that it did have options for a "Savior 2/Hunter 2" mode selection
It did, but you have to unlock them.

>> No.10291358

>>10288824
Oldfag fa/tg/uy here, the V:tM lead dev said that they only did the deal, whatever it was, because they were offered a free VSav cabinet

based desu

>> No.10291539

>>10289316
>Playstation Darkstalkers 3 has frame cuts unless you're fighting a mirror match but I have this foggy memory that it did have options for a "Savior 2/Hunter 2" mode selection. Maybe that version has more of the updated sprites you mentioned.

Tested Vampire Saviour/Darkstalkers 3 on ps1 and sorry to say but nope, animations are still butched even on mirror matches, and even has the same bait and switch as in the PS1 port of MvC1 where the character idles have their full animations on select screen but in game they are choppy as hell, ps1 port is poopy anyways.

seems that only Alpha 3 managed to save near all the animation frames of most of its cast even the big guys (minus T.Hawk walkback) by sacrificing the hitsparks for polygons instead and only allowing the full animation sets in mirror matches.