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/vr/ - Retro Games


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1026116 No.1026116 [Reply] [Original]

>game encourages multiple saves
>the only way to tell which save was the last one you made is checking which one was last modified in your OS (if the game doesn't save them all as a single file).

>game has unremapable keyboard controls mapped for what letter a command starts with (leading to them being all over the keyboard) instead of mapped for minimal hand movement

>> No.1026120

>>1026116
problem one: simply write down the time stamp on your save for future use
problem two: bind your controls to suit your playstyle

>> No.1026126
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1026126

>>1026120
>unremapable
>bind

>> No.1026986

>impossibly slow animations

>> No.1028570

>no save system whatsoever

Sega was such a huge offender of this back in the day.

>> No.1028573

>>1028570
This. Kid Chameleon was a pain to play because of it. 100+ levels, a lot of which are cruel in the design, and you can't even fucking save.

>> No.1028579

>>1028570
To be fair, most games like that could easily be finished within an hour or two.

Though agreed with >>1028573 in that it made KC a pain.