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/vr/ - Retro Games


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File: 2.72 MB, 1920x1080, vkquake0007.png [View same] [iqdb] [saucenao] [google]
10260165 No.10260165 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread: >>10244348

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

Quickstart torrent (IWADS etc): https://mediafire.com/file/wuniyrhsjjgq4y8
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake 1-3 FAQ: https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives:
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/3t8nzSIS#947kyMN6Z80f8HS7q2XlqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://rentry.org/8ca3061522e0

OUR SRB2K SERVER (Kart Game in Doom), more info here:
https://pastebin.com/fFj8euau

PLAY SOME RETRO FPS WITH /VR/:
http://clovr.xyz/

>> No.10260167
File: 1003 KB, 1968x1118, 1694714007080746.png [View same] [iqdb] [saucenao] [google]
10260167

=== CURRENT PROJECTS ===
AD MORTEM FINAL CUT
See >>10235841 (Cross-thread) and picture

WAD BOORU (open for submissions)
http://clovr.xyz/wadsup/

FORE/VR/ ALONE (beta 3)
https://files.catbox.moe/u9smv4.zip

=== WHEN IT'S DONE ===
A SERIOUS CASE OF /vr/
https://desuarchive.org/vr/thread/9611263/#9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9941667/#9941720
last update: >>10204530 (Dead)

=== NEWS ===
[9-18] Doom Mac sourcecode
https://archive.org/details/doom-mac-source

[9-15] Doom Retro 5.0 released
https://github.com/bradharding/doomretro/releases/tag/v5.0

[9-15] E3 of Rise of the Triangles has released:
https://files.catbox.moe/a9f5pf.zip

[9-15]/vr/ has made a Doom wad
https://desuarchive.org/vr/thread/10225829/#10246503
https://desuarchive.org/vr/thread/10225829/#10246521

[9-14] Woof! 12.0 released
https://github.com/fabiangreffrath/woof/releases/tag/woof_12.0.0

[9-14] Quake 2 Generations sourcecode posted courtesy of user Matsilagi:
https://drive.google.com/file/d/1l8vPbXu0QOG5QOE3XNIl2pw28SyTzNmn/view

[9-13] Casual and experimental wads by Thelokk
https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/12ep
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/boa2kd

[9-12] Interview with Paril from Nightdive about Quake 2 Remastered
[YouTube] Developer Interview - QUAKE II REMASTERED - Paril: KEX Engine Programmer with Nightdive Studios

[9-11] Quake 2 Map Jam announced
>>10235101 (Cross-thread)

[9-10] Defensive Measures recompiled for Q2R
https://www.moddb.com/games/quake-2/addons/defensive-measures1

[9-05] Quakespasm 0.96.0 Released
https://sourceforge.net/p/quakespasm/news/2023/09/quakespasm-0960/

[9-02] Anon's Rise of the Triangles E2 >>10210054 (Dead)
https://files.catbox.moe/5p3fd3.zip

[9-02] Nugget Doom updated to 2.1
https://github.com/MrAlaux/Nugget-Doom/releases/

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.10260172
File: 3.09 MB, 800x448, AHFh-99B-z7uzfVA.webm [View same] [iqdb] [saucenao] [google]
10260172

>>10260167
GZChaos 1.0 released.
https://kevansevans.itch.io/gzchaos

>> No.10260173

>>10260172
I love wacky shit like this. Corruption Cards, Aeons of Ruin, etc. Corruption Cards deathmatch /vr/ when?

>> No.10260257
File: 19 KB, 808x654, Too Old For This.png [View same] [iqdb] [saucenao] [google]
10260257

>>10259405
>Does Year Zero imply that it's a prequel?
Apparently, "Year Zero" is an actual term referring to antichrist. To how he will destroy all history, culture, calendar and all that. Now that sounds like something closer to Eternal's sequel.
It's also worth noting that those are old Microsoft documents. Somewhere from 2020, I believe. Plans have definitely shifted. Although it's not surprising that id Software is sticking to their most popular franchise instead of doing something different.

>> No.10260287
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10260287

Still keen to get a bit more feedback on my shooter. I know the graphics are basic, but keen to hear feedback on other parts of the game like level design, movement, gunplay etc. I'm taking all feedback into consideration as I keep working on the game.

https://mega.nz/file/rqI3xS5T#FUJs27fI64u7_zkS95wrv0KUaOUgnIzrVAuq7SOI7jM

>> No.10260361
File: 269 KB, 620x349, 16937041-ashes-2063-windows-an-underground-toxic-waste-dump-ltigtashes-af.png [View same] [iqdb] [saucenao] [google]
10260361

>>10260165

I've just been getting into Ashes 2063 (Doom 2 Mod). Really liking the feel of it so far.

https://www.moddb.com/mods/ashes-2063

The best I can describe it gameplay wise is if Terminator Future Shock was more populated, had more satisfying weapons, was styled a bit more like Duke Nukem and had elements of Strife's NPC interaction.

>> No.10260386
File: 63 KB, 591x680, 1682889719586150.jpg [View same] [iqdb] [saucenao] [google]
10260386

Ion Fury : Aftershock when? Hopefully soon or at least in 2024...

>> No.10260472

>>10260386
There was a 3DRealms stream playing a couple of levels, followed by some news. I'd wager it's probably soon....

>> No.10260641

Heretic is mid

>> No.10260682
File: 72 KB, 346x334, not tront.png [View same] [iqdb] [saucenao] [google]
10260682

You all like Quake 1's soundtrack, right?

>> No.10260696

>>10260682
Wait a second, something's going on here. This mask comes right off!! What's the big idea, "Not Tront," if that IS your real name?!

>> No.10260710
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10260710

>>10260172
Oh hell yeah

>> No.10260714

>>10260682
>Q1 NIN
>Q1 64 Hodges
>Q2 Sonic Mayhem
>Q2 64 Ken “Razor” Richmond totally not Hodge we swear
They’re all great.
I just don’t like SoA or DoE ost that much.

>> No.10260745
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10260745

>>10260287
Sorry but you can't post this here unless your game's engine was developed before 2004

>> No.10260746
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10260746

>> No.10260752
File: 115 KB, 640x400, macindoom.jpg [View same] [iqdb] [saucenao] [google]
10260752

>Mac Doom source released\
Neat.

>> No.10260753

>>10260745
>Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted).
If it’s made compatible to play on an Xbox or PS2 it should be good. XB360/PS3 exclusives are no good while multiplat PC/console releases may squeeze by on a technicality. Where did 2004 come from?

>> No.10260754
File: 1.86 MB, 500x500, 1693880855556670.gif [View same] [iqdb] [saucenao] [google]
10260754

>>10260682
For me, personally, it's Track 07

>> No.10260769 [DELETED] 

>>10260165
doom is the epitome of micropenis energy and explains why trannies love it so much

>> No.10260772
File: 393 KB, 642x482, 67688686867.png [View same] [iqdb] [saucenao] [google]
10260772

just downloaded newest version of gzdoom. trying to load new soundfonts but nothing changes, it always sounds like the default even though they show up in the menu in game. even deleting all the soundfonts, or leaving just one that isnt the default in the folder still plays the default sound. what gives?

>> No.10260798
File: 27 KB, 757x683, 1528657365784.jpg [View same] [iqdb] [saucenao] [google]
10260798

>>10260696
Alright, you got me, I'm Tront.

>> No.10260810

>>10260752
It's not just Mac, actual DOS Ultimate Doom/1.9 sources are in here too.

>> No.10260845
File: 10 KB, 360x360, father.jpg [View same] [iqdb] [saucenao] [google]
10260845

>>10260746
>BIG LESS /VR/ PAIN
New mappack when?

>> No.10260908

>>10260746
>concept whatever monster remaster
aka Freedoom

>> No.10260930

>>10260752
>>10260810
Yeah. This plus the dmx library leak from a few years ago lets you build matching dos binaries.

http://www.doomworld.com/linguica/dmx_source/dmx.zip

>> No.10260950

>>10260165
map/mod name?

>> No.10260967

Any maps or wads that are similar in style of Emerald City?
I wanted to play it with Hideous Desctructor, but I noticed after choosing lower skills instead, that many maps seemed to not to support lower difficulties, one map even having a bunch of boss monsters on all skills.

>> No.10260976

>>10260967
Lost Civilization is similar but you also sure as hell aren't playing that with hdest

>> No.10261009
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10261009

>>10260967
>many maps seemed to not to support lower difficulties, one map even having a bunch of boss monsters on all skills
>tfw can't remember if my map has this problem or not

>> No.10261017
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10261017

>>10260753
I didn't noticed that my phone auto-corrected 2001 into 2004 for some reason
>had to change the CR.exe back to 'lo-fi' version because toggling the flashlight on/off made the game to crash at random moments (also the crosshair graphic was corrupted apparently)

>> No.10261110

>>10260386
realms deep in 10 days, so we'll find out. but my bet is end of 2023

>> No.10261146

Waifu wad lead, are you ok?
>>10260682
You look like you should work with this guy called "Tsutomu Nihei".
>>10260119
Not sure about a retro spin-off like Postal Brain Damaged or Boltgun because old Doom and even Quake have a lot of stuff that can fill that niche.
I think it's better if later Doom games are their own take in the series and maybe some people mod those games' features in GZDoom or Quake.
Unless people want a "retro" Doom game to still have its own new features just to "canonize" concepts seen in mods.

>> No.10261149

https://we()tl/t-JhqRbcDBmv
QEMU OS 9 setup for the Mac DOOM sources

>> No.10261151

>>10260682
no actually it's really fucking annoying and i end up muting it half the time cause it detracts from the atmosphere or straight up hurts my head with stupid clicking cricket noises

>> No.10261170

>>10260682
it was good the first time but it becomes grating the moment you start playing any custom content

>> No.10261174
File: 1.01 MB, 3071x1091, 1669757959149339.jpg [View same] [iqdb] [saucenao] [google]
10261174

>>10260746
>25th health counter

>> No.10261185
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10261185

>> No.10261187
File: 810 KB, 1366x768, q2_0002.png [View same] [iqdb] [saucenao] [google]
10261187

>>10261185

>> No.10261192
File: 1.53 MB, 1920x1080, doom239.png [View same] [iqdb] [saucenao] [google]
10261192

Progress on my Ad Mortem map

>> No.10261197

How do you make encounters (or an entire game) difficult without hitscanners? Are you pretty much forced to rely on traps, or are there better ways that you guys have found?

>> No.10261203

>>10261197
You have to limit the player's ability to circle strafe everything, and really punish the player for getting hit.

>> No.10261204

>>10261197
Put revenants, arch-viles, cyberdemons, and pain elementals

>> No.10261206

>>10261203
Honestly, the biggest problem I'm facing right now is players just hugging corners/entrances and killing everything super safely. Do you have any suggestions on how to prevent that? ;_;

>> No.10261217

>>10261206
Don't have corners.

>> No.10261219
File: 117 KB, 400x378, 1687633492642479.png [View same] [iqdb] [saucenao] [google]
10261219

>>10261206
trigger fights after the player has entered the room
spawn enemies behind the player so retreating to cheese a fight is harder
place sniper enemies farther away that require getting out in the open to kill
use monster blocking lines so that enemies don't easily conga line into a door the player can hide behind
if all else fails lock the player in to a pit or close the door behind them and make them press some switches behind enemies in order to progress
with how fast doomguy moves you won't be able to cheese-proof every single fight

>> No.10261223

>>10261217
Gonna try making a cornerless map, thanks
>>10261219
Thanks anon.

>> No.10261231

>>10261206
Let enemies sneak up behind the player

>> No.10261232
File: 510 KB, 1024x768, coder3000.jpg [View same] [iqdb] [saucenao] [google]
10261232

And now that I have the "not-Railgun" that got nerfed up the ass at every subsequent update, I don't feel like using anything else...

>> No.10261235

>>10261223
>Gonna try making a cornerless map, thanks
Ok, seriously though, you can do a lot of things to make give monsters several paths to ruin player's day. For example, open the closet that connects two segments.
Also if you have curved corridor, there'll be no real corner.

>> No.10261260

>>10260930
but dont we have already the full source code for doom?

>> No.10261265

>>10261260
The official source code release was for Linux Doom, not DOS.

>> No.10261304
File: 137 KB, 506x640, 170312--mars-3d.png [View same] [iqdb] [saucenao] [google]
10261304

Have you guys heard of Mars 3D, it was a Taiwanese doom clone that stole chunks of code of both Doom and DN3D, it's apparently quite decent.

>> No.10261307

>>10261223
You could also cut holes in walls so the player's movement is still limited, but he can still be hit by fireballs.

>> No.10261310

>>10261304
Lmao that decked out Glock
https://youtu.be/VDBUzMuSKyo?si=3XDlPn5BrM-eDHlR

>> No.10261314

>>10261185
Did the issue causing this to crash on Ironwail due to an oversize model ever get fixed?

>> No.10261315

>>10261304
This poster remind me that while many video games copied the Xenomorph design, I don't remember many bootleg Predators in games.

>> No.10261347

>>10261174
That's cool and all, but where's my finger-less glove meter?

>> No.10261362

>>10261314
>Ironwail
>Quake 2
Nani??

>> No.10261460
File: 108 KB, 351x437, dd59b759f89b4be0231a8dc139970563.jpg [View same] [iqdb] [saucenao] [google]
10261460

>>10261146
Less than I would like, but still recovering. I managed to get two friends to (mostly) play the whole wad w/out pistol starts, and I'm going through the notes I've taken while they played. The only thing that was obvious (and was already mentioned in previous feedback) while watching them is that a BFG in map01 is weird and that the Madoka map might need to go further down the maplist as it was significantly harder for them than the maps around it.
That, and I still need to tinker with the Intermission midi volume, as I played a bit with Anvil Studio but forgot to do what I downloaded it for.

>> No.10261485

>>10260167
GENTLEMAN! IS HAPPENING
https://www.moddb.com/games/quake-2/addons/md5-arachnid-for-quake-2-remastered
Q2R Arachnid is out!

>> No.10261490

>>10261485
k

>> No.10261495

>>10261490
If anything i hope someone gets on board to do zaero's models too

>> No.10261541

https://archive.org/details/@b5ceb8ac

>> No.10261559
File: 969 KB, 1920x1080, zaerobase1.jpg [View same] [iqdb] [saucenao] [google]
10261559

>>10261017
>I didn't noticed that my phone auto-corrected 2001 into 2004 for some reason
Extremely understandable.
>>10261485
>>10261495
This looks great. Zaero models could use a little lovetouch but I think they aged much better and don't need it as much.
>>10261304
Something about the dead Doomguy and back-upper-left demon are weirding me out. Is this a newer cover?

>> No.10261571

I am not clicking at that dolphin porn

>>10261559
the guns and overlay needs some updates for the md5 model, blendo's own for Citizen Abel part 3 are great

>> No.10261573
File: 4 KB, 558x148, PNAMES.png [View same] [iqdb] [saucenao] [google]
10261573

OK, so, am I missing something here?
I wanted to rename some patches, and SLADE gave me this warning. so I thought: great, it's gonna rename the references in TEXTUREx as well, and maybe the lumps too!
except it doesn't? what's so "safe" about renaming them in a different menu? I don't see any difference. but also, is there actually a way to rename stuff everywhere at once?

>> No.10261574

>>10260361
Ashes is amazing, one of the GOATs. The third episode is supposed to come out still this year last time I heard about it.

>> No.10261593

>>10261574
Did they anything about the story?

>> No.10261595

>>10261315
>bootleg Predators
the Skaarj?

>> No.10261598

>>10261593
Nope. They're also working on prequel/spin off called hard reset. This one they said it was gonna be about Walker. I don't know much more than what's on their moddb page.
They also said they're gonna tune down on the RPG and dialogue elements.

>> No.10261608

>>10261598
>They also said they're gonna tune down on the RPG and dialogue elements.
Damn, that's a shame. Upgrading guns was cool as fuck in afterglow

>> No.10261615

>>10261608
They say in their page that there's gonna be some of that still for people who look for it but it's not gonna be as central to the game. Which either means upgrades will come via the main plotline or they'll water them down to the point it barely means much so there's no huge difference in power for people who engage with side content and those who don't.

>> No.10261618

>>10261192
thanks, doc
looking good

>> No.10261624

>>10261615
I thought they meant the whole siding with factions element, which was probably hellish to implement, but also basically unreadable to the player.

>> No.10261626

>>10261615
I don't think they meant the weapon upgrades.

>> No.10261631
File: 2.39 MB, 1920x1080, earf2.png [View same] [iqdb] [saucenao] [google]
10261631

>>10261571
>the guns and overlay
Oh duh. I was thinking only of the enemies. Someone else more familiar with it should test it through the 25th Unit.

>> No.10261658

>>10260810
1.7 source code is in there as well

>> No.10261679
File: 1.25 MB, 900x900, 1682240161948197.png [View same] [iqdb] [saucenao] [google]
10261679

>>10260682
yes. it's the best in the franchise to me. i feel transported to dark dimensions when i listen to it

>> No.10261687
File: 52 KB, 1328x1328, 16701743267568122.png [View same] [iqdb] [saucenao] [google]
10261687

>>10261304
>mfw i realize the poster is where they took 2016's baron from

>> No.10261689

>>10261573
Texture lump refers to them by their index numbers, if I understand correctly. So swapping names in pnames should be fine, but deleting or shuffling around I'd not.

>> No.10261692
File: 10 KB, 233x360, caution_doom_engine_kart_game.png [View same] [iqdb] [saucenao] [google]
10261692

Wednesday Kart Races
IP: 51.161.34.159
Details: https://pastebin.com/fFj8euau

Changes since last time:
Friendmod should be fixed
Retarded idea still pending

>> No.10261693

>>10261310
>KIZE MA AZE
>DAMMIT
>KIZE MA AZE

>> No.10261724

>>10261304
>more like Deadguy and Dumb Deadum

>> No.10261736
File: 123 KB, 240x334, mars3doriginalart.png [View same] [iqdb] [saucenao] [google]
10261736

>>10261687
That's why I was weirded out and what I thought as well. Turns out it's from a re-release, and it's probably why the dead marine looks so modern as well.
>Additionally, a new cover art based on the original one (which is in no good quality available)
https://mars3d-game.wixsite.com/index

>> No.10261776

>>10261736
>they keep ripping off new stuff
turbo-based

>> No.10261793
File: 916 KB, 1920x1080, 1605947168377.png [View same] [iqdb] [saucenao] [google]
10261793

>>10261174
You are like a little baby.

>> No.10261797

>>10261692
More like Wednesday Fart Races
LOL

>> No.10261801
File: 162 KB, 220x124, 1685541009245167.gif [View same] [iqdb] [saucenao] [google]
10261801

>>10261797

>> No.10261850

>>10260950
Unused Jam, I forget the map name. The jam is pretty great classic Quakeness.

>> No.10261859

>>10261692
/r/ing this to replace DSFRBOSS in gametype voting
https://cdn.discordapp.com/attachments/793725459849805835/1154201888242270258/DSFRBOSS.ogg
I'll try to find replacements for the announcer callouts too

>> No.10261946

>>10261689
okay, that makes sense I guess.

still interested if there's a tool for renaming things (CLI is fine).
like renaming a patch and all of its uses in the textures, or renaming a texture and all of its uses in the maps.

>> No.10261978
File: 95 KB, 315x400, 1648252727258.jpg [View same] [iqdb] [saucenao] [google]
10261978

>>10260386
Unrelated but good god she would be so hot if she had a dick (6 - 7.5" erect, flaccid N/A, uncircumcised). Can't say I've ever been into futa before but her attitude in game due to being a build character along with her non overly-feminine design complimenting a secret package turns me on like crazy.
It's gotten to the point where I'm on the fence for either commissioning art of/using VR to simulate her and Misato from Evangelion (8.5" - 9.75" erect, ~4" flaccid, circumcised) blowing the fuck out of my mouth and ass.

>> No.10261984
File: 124 KB, 720x480, cca.gif [View same] [iqdb] [saucenao] [google]
10261984

>>10261978

>> No.10261987

>>10261978
Anon, I like futa too, but I don't think you should post about it here. There's a time and a place for everything.

>> No.10261993

>>10261978
ermmmmmmmmmmm

>> No.10262000
File: 41 KB, 426x320, spray_doggo.jpg [View same] [iqdb] [saucenao] [google]
10262000

>>10261978

>> No.10262109
File: 5 KB, 70x68, eyetwitchcrop.gif [View same] [iqdb] [saucenao] [google]
10262109

not saturday but this is what I want my BFG replacement to look like. The gimmick of my mod will be that grabbing it ludicrously powers up all your weapons, since the difference between maps that give you a BFG and maps that don't is so profound it's hard to make one arsenal where slots 1-6 don't gather dust while also not being full pillowblaster the rest of the time

>>10261197
play Stardate 20X6, I don't think it used hitscanners as more than window dressing between arenas except for the chaingunner pyramid in map 7. Although maybe archviles count as hitscanners, lot of those but still plenty of hard stuff without them

>> No.10262229
File: 18 KB, 317x972, 1694843616767449.png [View same] [iqdb] [saucenao] [google]
10262229

>>10261460
>the Madoka map might need to go further down the maplist

>> No.10262245

>>10261692
ggs
>>10261859
will do

>> No.10262249

>>10260682
Indeed I do. I enjoy the fan soundtracks too.
https://www.youtube.com/watch?v=Z4eEcRPqoS8
https://bouncytem.bandcamp.com/album/slipgate-a-quake-tribute-album
https://drive.google.com/file/d/1kwKDi3ECOdJEPzB6HjXkt-AZli4b73He/view?usp=sharing

>> No.10262267
File: 880 KB, 384x288, 1669919934065845.webm [View same] [iqdb] [saucenao] [google]
10262267

>>10261978
>flaccid N/A

>> No.10262270

>>10261978
https://youtube.com/watch?v=w_Pll7GDVgI

>> No.10262324
File: 78 KB, 128x128, 1692685453797794.gif [View same] [iqdb] [saucenao] [google]
10262324

>>10261692
ggs
what/where's the name of the title screen music? i'm not finding it in K_VR_retrovidyastuff_v0.23

>> No.10262329

>>10262324
https://youtube.com/watch?v=mMfhtVgwZ4U

>> No.10262332

>>10262324
Base game music replacements are in K_RVM2.1.wad btw, credits and all.

>> No.10262340

>>10261692
Anyone saved the replays this session?

>> No.10262352

>>10262340
https://files.catbox.moe/cz2pxn.zip

>> No.10262353
File: 53 KB, 738x738, 1674664038260149.jpg [View same] [iqdb] [saucenao] [google]
10262353

>>10262329
>>10262332
thanks

>> No.10262401
File: 16 KB, 128x128, 1668063972187138.png [View same] [iqdb] [saucenao] [google]
10262401

>>10261978

>> No.10262402

>>10262109
Did you make this in kid pix?

>> No.10262448

doom wads with blood vibes?

>> No.10262461
File: 1 KB, 252x96, 1669841322301288.png [View same] [iqdb] [saucenao] [google]
10262461

>>10261978

>> No.10262629

>>10262448
myhouse

>> No.10262687

>>10262448
Zblood
its shit

>> No.10262692
File: 95 KB, 1280x720, Mars_3D.jpg [View same] [iqdb] [saucenao] [google]
10262692

>>10261304
Kissu mai asu!
Demmyt…

>> No.10262719

>>10260714
>I just don’t like SoA or DoE ost that much
this shit's great though
https://www.youtube.com/watch?v=4MfH6dzZmHo

>> No.10262724
File: 118 KB, 840x517, rumbld.png [View same] [iqdb] [saucenao] [google]
10262724

What do you listen to when mapping or modding?

>> No.10262727

>>10262724
Vidya music about 95% of the time with a randomized playlist thanks to FOOBAR.
Sometimes I break out the HnK soundtrack or the Shining Finger theme from G Gundam when I need to really get into it.

>> No.10262730

>>10262727
Very based. I've been listening to the UT99 ost recently myself.
https://www.youtube.com/watch?v=k482JHWe3Rc
I'm convinced this is the best multiplayer soundtrack of all time.

>> No.10262741

>>10262730
I got Razorback and Foregone Destruction in my playlist, tracker music is always a safe bet.
This too, found this thanks to DAKKA:
https://modarchive.org/index.php?request=view_by_moduleid&query=131166

I was going to post the youtube video but it was privated and no one else uploaded. Fucking horrid.

>> No.10262745

>>10262741
What is this exactly?

>> No.10262748

>>10262745
A tracker song in its rawest form: The MOD format. You could play it on the website itself or download it and play it through a media player with the right plugins.

>> No.10262751

>>10262748
Oh I see. Great fucking tune to boot.

>> No.10262752

>>10262724
Currently I'm listening Demons by Haley Kiyoko on a loop to attain altered state of mind. Eventually it will stop working and I'll switch to something else.

>> No.10262754

>>10262752
I'll Alter your fucking States.
https://www.youtube.com/watch?v=HCxodRXo74c

>> No.10262757

>>10262724
Blackpill youtube videos. I find them a form of negative inspiration. They give me a lot of energy. I will sell my game and make money while these shitheads wallow in their filth.

>> No.10262758

>>10262757
>>/agdg/

>> No.10262761

>>10262757
Blood for the blood god. Good luck.

>> No.10262773

>>10261978
Why Misato must be circumcised and that Build girl - not?

>> No.10262790

>>10262724
All kinds of stuff.

>> No.10262794
File: 102 KB, 1366x768, 1556122814827.jpg [View same] [iqdb] [saucenao] [google]
10262794

>>10262790
aw ye?

>> No.10262819

>>10262794
All kinds.
https://www.youtube.com/watch?v=6yy6qICUTe0

>> No.10262843

>>10262819
ZHAT YOU SANTEY CLAUS

>> No.10262850
File: 7 KB, 198x249, sven.jpg [View same] [iqdb] [saucenao] [google]
10262850

>>10262724
Extremely obscure metal songs by a white nationalist podcaster filled with weird in-jokes and esoteric holocaust memes.

>> No.10262851
File: 696 KB, 1024x768, coder3100.jpg [View same] [iqdb] [saucenao] [google]
10262851

>>10261595
IMO they're basicly PredAliens before those even existed most likely (I don't know shit about the DarkHorseComic's AvP universe as a non-burger)
>this silly hairblower-looking gun is one of the better ones, and it sounds exactly like a toy I used to have as a kid

>> No.10262860

>>10261304
>Duke & Flynn laying dead on the floor
Late 90's console-seller 3D platformer advertising \ 10

>> No.10262874
File: 107 KB, 1333x277, 1694649315783256.jpg [View same] [iqdb] [saucenao] [google]
10262874

>>10262754
beat me to it

>> No.10262878
File: 100 KB, 805x540, [confused HUUUH].gif [View same] [iqdb] [saucenao] [google]
10262878

>>10261978

>> No.10262904
File: 42 KB, 1047x441, a.png [View same] [iqdb] [saucenao] [google]
10262904

>>10260287
I don't want to discourage you, and I know it's just a demo, but I honestly have a hard time believing you even like these kinds of games. You mentioned morrowwind (I think) but what shooters do you actually like that are informing this project? Have you played quake or doom? Despite being among the first, they're still pretty much the blueprints what to do. I can't really see why anyone would play this instead.

>> No.10262912

>>10262904
Reminds me of that documentary on Half-Life and they interviewed a person who made some small Half-Life game jam thing but the person clearly didn't give a single shit about Half-Life and hadn't played any of them.

>> No.10262915

How do i build a house in doom builder?

>> No.10262919

>>10262915
You make a cube surrounded by sky ceiling, carve rooms into a cube and maybe add a small sector with solid ceiling outside for a roof.

>> No.10262952
File: 257 KB, 1280x720, Screenshot_Doom_20190221_210446.png [View same] [iqdb] [saucenao] [google]
10262952

>>10262919
Don't forget about the toilet, staple of human civilization and precursor of all technological advancement. Without the possibility of defecating in exclusive peace, there wouldn't have been no rockets or airplanes. Harness the original sin and commemorate the toilet in videogames.

>> No.10263019
File: 25 KB, 113x135, faces - Copy (2).png [View same] [iqdb] [saucenao] [google]
10263019

>>10262952
>See a toilet in a video game
>Always try to flush it

>> No.10263130

>>10262919
How do I empty the cube? I'm completely new to mapping

>> No.10263132
File: 28 KB, 1136x538, oremor.jpg [View same] [iqdb] [saucenao] [google]
10263132

>>10262952
>staple of human civilization
>not holstered when he delivers the logs
>no window
>no TP
>didn't flush

>> No.10263138

>>10263132
>No squatty potty
soiledi t

>> No.10263142

>>10261978
silly anon, only black women can be futa
>>10262952
i was expecting sea shells like a bladerunner reference
>>10261736
what engine is this game on again and were there ever plans for a sequel?

>> No.10263147

>>10262724
I listen to punk rock while mapping/modding. https://www.youtube.com/watch?v=637LYseyjgs

>> No.10263161

>>10263132
>no window
I think the giant hole in the wall behind the shitter works as a window

>> No.10263189

>>10263130
If you select a sector and press delete, it will turn into empty space. You can then draw something else inside.

Sometimes you might be better off drawing the indoors and then draw outdoors next to it depending on your man's composition

>> No.10263201
File: 221 KB, 569x259, Double_Shotgun.png [View same] [iqdb] [saucenao] [google]
10263201

So, as last thread there was this post that put SS2 in a bad light, let me elaborate why I think it's the best sam.

First of all, the artstyle. You might not like the cartoon-ish style, but imo it gives the whole game a lot of charm. It's eyecatching, different and clearly SS2 the moment you see a screenshot. Also this style is very much underrepresented in the genre. There is also a lot more variation in the visuals, given the fact that you travel from world to world.

Second, the gameplay. Might just be me, but I always thought that SS2 let's you take a more aggressive approach to combat that the other games. Given how powerful your weapons are, you can push more often than you have to run. And for really bad moments, you got the serious bomb that cleans your screen for you.

Third, the weapons. The spinning shotgun, the dual uzis, the plasmagun, the canon. All feel great to use and have a cool artstyle if you ask me. And the double barrel is my favorite double barrel of any FPS out there. Chonky, awesome looking, all around amazing.

Sorry if I sound to fanboy-ish, but I can't help it. I really really like Sam 2 and it always hurts me to see how much people seem to hate it. Ramble over.

>> No.10263203

>Feeling nostalgic for UT99
>Download some fanpatches just now to get it running
>All the populated servers are running modded bullshit
>>10263201
For me? It's Serious Sam 3.

>> No.10263224

>>10263142
>seashells like a bladerunner reference
But...that was demolition man anon? The three seashells?

>> No.10263227

>>10263203
>Serious Sam 3
I like the modding scene of it a lot. Also the DLC was nice. But the base game? What is it you like about it so much?

>> No.10263240

>>10263201
I don't like SS2 because of the visuals and everything being all over the place. When playing I have a high chance of getting a headache because the game is pure clown vomit.

>> No.10263249
File: 2.89 MB, 1920x1080, ut99modded.png [View same] [iqdb] [saucenao] [google]
10263249

>>10263227
How nostalgic. Would you lot be down to for some ut99 dming sometime?
>>10263227
I'm an outlier among Samheads; I really enjoy SS3's tone and mood. It's very serious, bordering on gritty, very bloody, and I enjoy the visuals a lot too. The guns feel and sound meaty, it has my favorite cannon rendition and my favorite rocket launcher, etc. To be quite desu I haven't even finished 2 but there's nothing wrong with it at all. I didn't join that SS2 co-op session but maybe next time I shall.

>> No.10263271

>>10263161
no it works as a hole

>> No.10263298

>>10262461
Hello?

>> No.10263307

>>10263240
>the game is pure clown vomit
And that's a good thing. It's unique and imo very comfy.
It might not be for you, that's fair. But there is an audience for it. There are people that still enjoy digitized actors in their fps. Or something grotesque like this build-esque shooter that got released 2 or 3 months ago (not retro, so can't meantion).

>> No.10263309
File: 134 KB, 512x512, tumblr_prnpgleodC1xu67nwo1_540.gif [View same] [iqdb] [saucenao] [google]
10263309

>>10262952
>Daemons can see you taking a dump

>> No.10263315

>>10263307
>But there is an audience for it
Not that anon but that really galls me personally. You should see some of the SS4 critiques that call for more SS2 visuals when SS4 didn't go as far as it could with its own concepts of an alien occupied Earth. I'll still play whatever Croteam or Timelock does for Sam next. I don't know if you know this, but there actually was a bona fide SS2 remake in Serious Engine 4 in the works before Croteam for some reason canned it. Multiple maps were already made. It looked pretty good. Makes you hope Timelock has picked up the pieces.

>> No.10263328
File: 2.24 MB, 1280x960, 1680477146369689.png [View same] [iqdb] [saucenao] [google]
10263328

>>10263315
Yeah, it's sad they canned it.

>> No.10263335
File: 70 KB, 1280x720, proxy-image.jpg [View same] [iqdb] [saucenao] [google]
10263335

>>10263328
You knew?!

>> No.10263345

>>10263315
I think SS2 being different takes nothing away from the other games. It just bothers me that people shit all over it.
>Spoiler
Didn't know about this, but I like the idea. Even though I would think that that would be a lot of work, bringing all the unique enemies over to 4. With 4 being more colorful than 3, that would've been a good middleground for people that enjoy 2 as much as I do.

>> No.10263347

>>10263201
>enemies get more health on serious
>clowns
>many arenas are just waiting for enemies to be dripfed a couple at a time
It's not a very good game, not even the art style change can make it interesting.

>> No.10263358

>>10263345
>I think SS2 being different takes nothing away from the other games.
Nono that isn't what I meant and I agree.
>>10263347
>many arenas are just waiting for enemies to be dripfed a couple at a time
Are you sure you played SS2 because that wasn't my experience at all. The game is deceptively easy, a real hardcore fps to be quite desu. If the tone doesn't do it for you, Renovation mod makes it more in line with other Sam games.
https://www.moddb.com/mods/serioussam2renovation

>> No.10263359

>>10263358
>Are you sure you played SS2 because that wasn't my experience at all.
Yes, especially in the last level where it's just unicycle clowns jumping over a wall single-file for 20 minutes.

>> No.10263381

>>10263359
Have we played the same last level? The game throws everything at you.

>> No.10263391

>>10263381
There was distinctly a section near the middle of that level that throws nothing but the shitty clowns at you.

>> No.10263394

>>10263240
The clowns on unicycles, the witches zooming around, biomechanoid with their derpy T-Rex heads, big as fuck spiders, the tank-demons, kamikazes with the comicly large heads, bulls that are wind-up toys, men in black styled shotgunners. It's all over the place and a joy to behold. We all play enough demon slaughtering of every kind, something like this is just a breath of fresh air. I like it!

>> No.10263508
File: 591 KB, 1024x768, coder3800.jpg [View same] [iqdb] [saucenao] [google]
10263508

This fellow have a much better model in the updated version (just like all other models honestly), but the rest of the game got a tad worse despite looking even better than before

>> No.10263524
File: 478 KB, 1024x768, coder4200.jpg [View same] [iqdb] [saucenao] [google]
10263524

I think it would be just better to give a link to the download page for both this beta and both the remaster & addon MegaUpload I found when looking for the extra mission pack levels.

>> No.10263540
File: 430 KB, 1024x768, coder4300.jpg [View same] [iqdb] [saucenao] [google]
10263540

Anybody here even played CodeRed when it was new?

>> No.10263559
File: 492 KB, 1024x768, coder4800.jpg [View same] [iqdb] [saucenao] [google]
10263559

>>10262851
To make things quicker, I'll say that you do get your ass to Mars for a moment in Battle For Earth vanilla campaign, but in the Martian Chronicles ex-pack you do go there and stay there untill your misson gets completed

>> No.10263587
File: 481 KB, 1024x768, coder4900.jpg [View same] [iqdb] [saucenao] [google]
10263587

One thing I dislike about the v1.3 revamp is that they changed the AlienSmartGun in a way it no longer looks quasi-organic and its projectile is now affected by gravity from the start (instead of behaving like a grenade only after contact with a solid surface), making it no longer a funky equivalent to the BFG but a bizarre BFGrenade Launcher of all things I can think of (if you ever played the Unseen beta, you'd get what I mean) as its projectiles behave more like a Q2's BFG10k plasma ball able to bounce than ordinary grenades

>> No.10263598

I've given my WIP Ad Mortem map a blank midi file because I don't want music in it.
For some reason, after a few days since I added it, it started crashing DSDA-Doom on boot; only when I removed the midi file was I able to play my map.
Does anybody have a silent midi file that doesn't crash DSDA-Doom?

>> No.10263602

>>10263587
cute cat

>> No.10263604 [SPOILER] 
File: 591 KB, 1024x768, coder5200.jpg [View same] [iqdb] [saucenao] [google]
10263604

That's it for now, I would've done this sooner if I had more time yesterday, as I've just beaten the addon missions and will go thru the vanilla campaign once more (to check how much different the levels are in its updated build) latet, but that should probably wait untill tomorrow so this won't be considered spaming the thread.
I'll assume this is our ex-boss getting SUCC'd in there

>> No.10263624
File: 521 KB, 1024x768, coder2900.jpg [View same] [iqdb] [saucenao] [google]
10263624

>>10263602
Cat where?

>> No.10263645
File: 727 KB, 1024x768, 1695314460175118.jpg [View same] [iqdb] [saucenao] [google]
10263645

>>10263587
>>10263624

>> No.10263657
File: 488 KB, 1024x768, coder0000.jpg [View same] [iqdb] [saucenao] [google]
10263657

>>10263645
Froggie pls - those ain't kitty-cats, those are dem ayyyliens
I just found out this thing has a secret level and a cut weapon

>> No.10263769

>>10263645
LOL

>> No.10263797

>>10263657
Is that Gus?

>> No.10263807
File: 67 KB, 900x900, 1681430157198448.jpg [View same] [iqdb] [saucenao] [google]
10263807

>>10263309
UNF UNF WHER ISHIT?

>> No.10263826

>>10263807
>t. Herzog Vernichtatomfen

>> No.10263859

>>10262904
>>10262912
Man, that is a legendary amount of feedback. Thank you so much. Some of these are just due to not getting around to them yet but others I completely missed and it's very insightfult to see what you noticed as a player. Im terms of inspiration, half-life would be the shooter it's most inspired by. I'm also a big fan of Doom. It's also inspired by classic tomb raider. Morrowinds not part of it haha.

>> No.10263869

>>10263859
I know some of the things you point out seem illogical, like fists being added when there's a pistol. I'm not that much of a drooling retard haha. Fists were just added recently, after the original version of that demo and are mainly just in there for testing. There's going to be a powerup like berserk in doom, where two extra hands will grow out of your hud (goro) and you'll do super fast melee damage and get extra speed.

>> No.10263957

>>10263598
https://files.catbox.moe/l1uiuc.mid

>> No.10263985
File: 35 KB, 583x653, MR_thumbsup.jpg [View same] [iqdb] [saucenao] [google]
10263985

>>10263957
Thank you! That works.

>> No.10263989

>>10260167
A sequel to Yoru no Sei - Naku-Naru 2 released:
https://forum.zdoom.org/viewtopic.php?t=78229
https://joblez.itch.io/naku-naru-2-yoru-no-sei

>> No.10263993

>>10263989
>a sequel to
Darn it I fudged up. Just remove that bit for the next thread.

>> No.10264109
File: 29 KB, 352x450, l.jpg [View same] [iqdb] [saucenao] [google]
10264109

>>10263957
...After a couple of playtests it starts crashing the source port again.
I tried changing the MIDI player, and that didn't fix it, the map only runs with -nomusic enabled.

It's so fucking strange that it takes a few times to play the map before it starts crashing.

>> No.10264121

>>10260682
I like the 2 mission pack soundtracks, the original gets boring after awhile

>> No.10264139

>>10260682
Zavod Imeni Stalina is my favorite industrial band
>>10263657
Not really, maybe his pop or sumthin
>>10264121
What about the AoP soundtrack?

>> No.10264167

>>10264121
I like the original and the expansion ones.

>> No.10264205

>>10264121
meh

>> No.10264218

>>10264139
I never listened to it nor played that AoP. Is it worth looking into?

>> No.10264241

>>10262819
>Beans hit Cornbread on the head
>Cornbread said, "I'm almost dead."
>Beans told Cornbread, "Get up, man
>You know that we go hand-in-hand."
I love this.

>> No.10264363

>>10264109
well idk.
extract the midi back out from the wad and binary-compare with the original (e.g. with WinMerge if on Windows). if they differ, it must be DoomBuilder's fuckup. if they don't, DSDA's.
also try the same wad on other ports.

>> No.10264617

>>10261692
https://mb.srb2.org/addons/open-tricks.4558/
Opendicks got updated to fix a crash, it also looks like /vm/ is making a new custom client using 1.6 as a base.

>> No.10264742

>>10260682
It's cool and I can respect it for what it is, but having constantly replayed Quake a lot recently, I'm just sick of it. It doesn't really have the emotional highs and lows of Doom, and it feels like it's trying to sell a vibe and I get what it is and on a technical level it should do it well, but god I just can't give a shit. At this point, I just want something that actually rocks.

>> No.10264760

What's the best way to play Dark Forces nowadays?

>> No.10264803

>>10264760
force engine

>> No.10264889
File: 2.89 MB, 1920x1080, vkquake0037.png [View same] [iqdb] [saucenao] [google]
10264889

>>10264218
AoP is good yes. We played it in co-op a few weeks ago. Good OST too, but aside from one or two tracks it's more in line with Quake than it is the mission packs AKA ambient and strange.
https://www.youtube.com/watch?v=pW0Yuq30rpQ
>>10264742
I can see Quake benefitting from a more Doom style OST but I wouldn't have it any other way; Quake has a darker kind of mood and I love it for that.

>> No.10265282

>>10262724
subliminals about how awesome I am

>> No.10265287
File: 3.35 MB, 275x206, proxy-image.gif [View same] [iqdb] [saucenao] [google]
10265287

https://www.youtube.com/watch?v=ULSg04fUzT0

>> No.10265290

>>10262730
ut2004 is there too, I personally like the perfect dark combat simulator exclusive tracks
https://www.youtube.com/watch?v=RITXb31QXWs&list=PLWsnao9n727Pnx_ZoOWnF1icxWhD3RSKB&index=89

>> No.10265295

>>10265290
I skipped 2003 entirely and only played 2004 after its heyday. I was more of a 99 and 2007 player and fuck the people who disliked 2007 that shit was great. Up until 2020 there was a guy on /v/ who hosted a 24/7 UT2004 server. Wonder if it's still going.

>> No.10265308

>>10263309
>>Daemons can see you taking a dump
it's a warning

>> No.10265364

>>10264617
>Opendicks got updated to fix a crash
>Update to fix an issue with the trick menu crashing games when certain styles were banned
I feel vindicated for that time I yanked out omochao like a caveman instead of just banning him.
I'll re-add it to the randomizer too if the new version somehow fixed the issue where only the first connected player can do tricks.
>it also looks like /vm/ is making a new custom client using 1.6 as a base
I'll keep an eye out, if it works out well for them, I'll update whatever I need to.

>> No.10265371

>>10264363
I made my own silent midi, I think the problem was the midis were blank with no notes. I made mine by putting a piano loop and setting the volume of the instrument to 0

>> No.10265390

>>10265371
mine had a note at the start and another at the end, both at volume 1. it was only 54 bytes, so maybe it was hitting some edge case with padding or something.
at volume 0, make sure to also check it in other ports, some (gz) apparently auto-skip silence, that could lead to some unexpected behavior as well.

>> No.10265404

>>10260165
was this an original quake level? I only made it through episode 1 I think on a shareware disc or never went past the lava monster thing. Looks too good to be an original level.

>> No.10265412

>>10261174
unironically put clippy in my hud for GOTY. He's gotta be able to tap the glass like the old days.

>> No.10265489

>>10264889
I have the impel OST from ModDB, but the WindowsMediaPlayed gives those tracks wierd album names, was the AoP soundtrack just a mixtape of kinda-fitting ambient tracks stolen from elsewhere?

>> No.10265524

>>10265404
See:>>10261850

>> No.10265528

>>10265489
The credits.txt of AoP lists Darren "Tremor" Nuckolls as the composer of "Original Musical Soundtracks" so I assume they're all original tracks. They certainly don't sound familiar to me from anywhere else.

>> No.10265549

>>10265404
You'd legit need 100 floppies to move a map looking so detailed like that around different workstations back in 1997, not to mention how the OG winquake.exe would struggle to render it in single-digit FPS

>> No.10265557
File: 35 KB, 700x700, 1655180212912.jpg [View same] [iqdb] [saucenao] [google]
10265557

I just want a GoldSrc sourceport that fixes washed-out overbrights when using the shitty flashlight. The last version of Xash that could do something like that is years old and missing cool features and fixes.

>> No.10265560
File: 2.38 MB, 1920x1050, trigger_hurt.png [View same] [iqdb] [saucenao] [google]
10265560

Let's go make some maps!

>> No.10265575

>>10265557
I can't even understand what it is without a screenshot.

>> No.10265580

>>10265560
Already am!

>> No.10265583

>>10265557
i just want some way to make goldsrc bunnyhopping and mouse sens not complete shit

>> No.10265586
File: 1.53 MB, 1920x1080, Quake 2 looking down ladder.png [View same] [iqdb] [saucenao] [google]
10265586

Quake II's worst challenge
Going down ladders and elevators

>> No.10265590

>>10264889
Is VKQuake already better than the Nightdive engine? Can it play the new maps?
What about Quake II, have the source ports been updated for new maps and models?

>> No.10265594

>>10265590
vkQuake was abandoned, Ironwail is the de facto Quake sourceport outside of Quake Remastered, however vkQuake has multiplayer and Ironwail does not. Both vkQuake and Ironwail can play Dimension of the Machine. In order to play dotm on vkQ or Ironwail, you need to copy QuakeEX.kpf from your Quake Remastered directory and put it in the same folder as vkquake.exe or ironwail.exe along with the mg1 folder, mg1 being dotm.
>What about Quake II, have the source ports been updated for new maps and models?
I just stick to Q2 Remastered. The last real QII sourceport I dabbled with was Quake 2 Evolved like 12 years ago because I thought the bump mapping was sexy.

>> No.10265603

>>10265594
Thanks

>> No.10265608

>>10263201
I agree. I like Sam 2 too. I always get a little chuckle out of those blue guys in the first episode with their happy "Hey yoa!" if they see you. They are unreal's nali in happy mode.
>>10263240
The clown vomit is enjoyable. >>10263307
got it right. It's a change of pace.
>>10263394
I forgot about those shotgunners. They feelt a bit out of place for me. But I agree with the rest. Very nice enemy roaster. Also, the bosses were funny too. That giant ape you roast at the end and the fat chinese baby are clear highlights for me. The dragon that you fight with the jumpboots was also pretty cool.

>> No.10265612
File: 1.58 MB, 1920x1080, doom240.png [View same] [iqdb] [saucenao] [google]
10265612

>>10265390
I tested GZ, and various midi players both in DSDA and GZ, and it is silent.

Anyways, I'm finished with the exterior design of the map.

>> No.10265614
File: 543 KB, 1024x768, coder5500.jpg [View same] [iqdb] [saucenao] [google]
10265614

Last screencap before I go and 'liberate' Mars from the ayyylien menace (i.e. its original inhabitants, but let's not mention that in the history books) later tonight, this guy wasn't that much of a fight even without using the QD - the bigger problem were the sentry turrets guarding his computer.
the game's campaign ends shortly after killing this fabulously-dressed melonhead

>>10265586
>gun in hands
>legs opposite rungs
Gotta love this shit not making any sense

>>10265557
Do the HL1 sourceports preserve the 'texture randomizer' functionality that the official Source remaster forgot it exists, making everything look painfully samey?

>> No.10265635

>>10265594
>vkQuake has multiplayer and Ironwail does not
What do you mean Ironwail doesnt have multiplayer? It does have it.

>> No.10265641

>>10265635
Some anons tried MP Ironwail a little while ago and couldn't get it working.

>> No.10265645

>>10265641
What port was the server host using? Did he try using Ironwail and then have other anons connect?

>> No.10265652

>>10263307
>digitized actors as sprites
Yes, I'm in the minority that finds this style charming I guess. Be it in Rise of the Triad, Witchaven or the King Arthur based FPS that I can't meantion here from last year. There is something charming about it. It has this "low budget" vibe, like they couldn't affort any animators. Like a relict from a different time where there was no unity asset store, no blender so you can throw something together. A time where people needed to be creative to get something out there. I would never say that it's my prefered artstyle, but every now and then I find it charming. A reminder of old times.

>> No.10265678

>>10265560
LOLWUT THIS TEXTURE

>> No.10265679

>>10265557
the anon who did the fixes posted sources and diffs, search the archives. I probably have the files somewhere in case the links went bad. you'd still have to compile the thing with current xash of course.

anyway, what are the cool features?

>> No.10265690

>>10265652
I mean, look at this. It is crude, yes. But you can't tell me I'm the only one who gets some nostalgia out of this. I guess Rise of the Triad is a bit more favored in this regard, given that big names like Civvie give it a big spotlight.

>> No.10265691
File: 57 KB, 320x180, 2290462-rottenemies1.png [View same] [iqdb] [saucenao] [google]
10265691

>>10265690
Forgot pic. I'm a stupid anon.

>> No.10265692

>>10265614
I've never heard of Half-Life's texture randomization so I can't verify whether it works or not.

>> No.10265695

>>10265692
it's one of those marphyblack videos
https://www.youtube.com/watch?v=NNv17T02WlY

>> No.10265725

>>10265679
Honestly it's been a good few months since I last looked so I can't remember the cool new features. :( If I can remember what they were I'll let you know, now I sound like a 'tard lol

I had no idea there were fixes that were still applicable to current Xash. I remember the only way to get "fixed" lighting (really just a decent band-aid fix) was to turn on "studio lighting" which was this weird per-pixel lighting system that got removed as it kept continually breaking as more commits rolled in. The dream is to have all of the following working simultaneously:

• Multitexturing / Detail textures (currently breaks overbrights)
• Overbrights (breaks multitexturing)
• Working UI scaling. Currently it breaks the autoaim reticle. I use autoaim 'cause the reticle changes look cool despite autoaim making my aim worse.
• Software-like water OR water multitexturing. Software water has never worked in HW renderers and likely never will, and it's incompatible with waves which are used often in the latter half of the game. Multitextured water would make HL's ugly HW water a little more passable I think.

>> No.10265727
File: 487 KB, 1024x768, coder3000.jpg [View same] [iqdb] [saucenao] [google]
10265727

I am going to spoil things a bit cause this one is just too funny - this twerp is called a Brainlet in the enitity files.

>> No.10265728

>>10265695
Really cool stuff, though I can see how it went overlooked since the randomized textures aren't very different from each other. Next time I play Xash I'll see if it works.

>> No.10265774
File: 2.03 MB, 1440x1080, gc.png [View same] [iqdb] [saucenao] [google]
10265774

>>10265725
dumped the stuff here:
https://mega.nz/folder/4f5FCCgQ#e0r7_v1HkgCFRTcvK6hpCA
I'm not anal enough about HL stuff to know the exact status of each feature, so you're gonna have to report your findings.

>> No.10265781

>>10262724
Stu Mundel & The Car Chases

>> No.10265787

>>10265652
>There is something charming about it. It has this "low budget" vibe, like they couldn't affort any animators. Like a relict from a different time where there was no unity asset store, no blender so you can throw something together.
The other route would’ve been “digitizing” shots of toys, models, or even real guns. That’s how an overwhelming amount of Doom’s most memorable content was created. I’m sure they realized even back then how much ass it sucks drawing all those enemy angles entirely by hand.
It was also a huge help that Adrian Carmack is unfathomably talented as an artist.

>> No.10265794

>>10265612
Castle Cacostein threequel?

>> No.10265824

>>10265652
>King Arthur based FPS that I can't meantion here from last year.
Wait, what?
Is it like Heretic/Hexen or more like Thief?

>> No.10265832

>>10265824
Imagine a better version of Witchaven. Mostly melee based. Goes for 10 bucks on steam but I can say it might not be for everybody.

>> No.10265839

>>10265787
Yes. There is also the 64 approach to get a 3d render that you capture for sprites. I love D64's sprites, but that seems redundant in todays era.

>> No.10265852

>>10265824
>>10265832
On the risk of getting this post removed, the game is called Arthurian Legends. Looks very Doom or Build like, but I couldn't find anything on it's engine. If you got 10 bucks to spare, I say it's worth a look. As said before, might not be for everyone, so please don't be mad at me if it's not your cup of tea.

>> No.10265868

One week till we get the early access release date for Selaco. I guess they will drop it during Realms Deep.
Any thoughts so far? I hope they worked on the optimisation. Last time I tried the demo it ran like shit in some of the fights.

>> No.10265910
File: 70 KB, 640x480, D3Drenders.jpg [View same] [iqdb] [saucenao] [google]
10265910

>>10265839
>I love D64's sprites, but that seems redundant in todays era.
Posing a render and taking various shots of various poses and angles for a spritesheet? A lot of people are doing that these days, and it was going on well before D64.
>>10265868
The first demo ran terribly and gave me a rough impression. The newest demo is night and day: Runs way smoother and I could enjoy it properly this time.

>> No.10265936

>>10265910
D64 was just an example. Never said it was the first one to do it.
The redundant part was more focused on modern retro fps. If you aren't goint strickly for the sprite look, it's easier to just use the 3d render. The "sprite-fication" was a means to lower hardware taxation.

>> No.10265952

https://www.moddb.com/mods/legend-of-doom

Is this any good?

Does anyone know of a similar wad? Looking for some adventure and light puzzle solving but also shooting.

>> No.10265963

>>10265952
Have you tried "The magenta spire"? I remember it having a lot of exploration between combat sections. I think it even got a cacoward last year? Puzzle in Doom is hard to find.

>> No.10266008

>>10265868
Selaco is cool. But I liked the gameplay of Supplice a lot more. Never really got into the "Woo-like" games. Tried F.E.A.R. and Max Payne, but both didn't really click with me.

>> No.10266028

>>10265936
“Easier” is an understatement considering all the different animation frames and angles. I also don’t blame handdrawn sprite artists only focusing on one angle in an otherwise singleplayer game.
>>10266008
I like the contrast between the two, and since they’re both GZD-based I can easily have my way with them.

>> No.10266029
File: 1002 KB, 2304x1296, IMG_20221029_163513_2.jpg [View same] [iqdb] [saucenao] [google]
10266029

>>10265794
This is the second time here my maps get compared to Castle Cacostein, what's up with that?

>> No.10266043
File: 47 KB, 256x264, 56c.png [View same] [iqdb] [saucenao] [google]
10266043

Guys, please rec me some Doom Wads without slaughter maps please. I'm mostly interested in wads considered classics within the community, no matter if they're oldies or more recent, like 2010's or around that time. But please no slaughter maps.

>> No.10266065

https://www.youtube.com/watch?v=08DLEYteBrI

>> No.10266073

>>10266043
You might want to define “slaughter” or what it is you want to avoid. People have considered the entirety of Alien Vendetta as “slaughter” while others will say it’s only the second half or so when it turns into such.

>> No.10266080

>>10266043
Alien Vendetta is pretty slaughter free but can be cruel to newcomers if you aren't that deep into custom wads already.

The BTSX Episodes 1 and 2 are mostly slaughterfree. It all depends where "slaughter" starts for you.
If you want something for Doom 1, there is Doom the way ID did.

>> No.10266096

>>10266043
I don't remember pirate doom being slaughtery. Try that.

>> No.10266098

>>10266073
I wouldn't really count it in what we consider slaughtermaps today. Even something like go2it is tame compared to full on slaughter mapsets like new gothic movement.

>> No.10266109

>>10266073
By Slaughtermaps i mean the latter maps from AV or the latter maps from Scythe 2. That's the kind of thing i'd like to avoid.

>> No.10266113

>>10266096
i've already played it, and absolutely loved it for sure. Monkey Island is also one my favourite games ever.

>> No.10266117

>>10266080
AV is absolutely NOT slaughter free

>> No.10266125

>>10266029
Purple sky + lots of bricks

>> No.10266158

>doom fans: Noooooo there's too many revenants and cyberdemons I can't stand all this slaughter! All you do is spam the BFG!!
>serious sam enjoyers: 1000 kleers and a doublebarrel? Splendid.

>> No.10266161

>>10265868
Was the shit performance when a bunch of explosions or gibs happened at once?
For me, GZDoom has a... thing where if a bunch of sound channels overlap at once, there's an immense stutter. You have to limit dynamic range both on your PC and in the game's options, and switch out an archaic .dll file pertaining to sound in the game files. Forgot the specifics, but it is 1000% related to sound rather than optimization in the standard sense.
Anyway, Selaco has a lot of fucking overlapping sounds because each gib makes noise, and its demo doesn't let you limit sound range in the options.

>> No.10266167

>>10266158
beat serious sam 3 with just the coach gun i dare u

>> No.10266168

>>10266098
I don't like Go2It, AV, and HR, moreso HR2, because they're the worst kind of slaughter. The slow, plodding "peekaboo once with BFG, wait 10 seconds for projectiles to disappear / the cluster of literally 20 archviles to finish their attacks" kind

At least contemporary Insane Gazebo worship engages and teaches skills other than the mental fortitude to not alt-F4 when AV's 30th tight corridor cyberdemon hits you with another 1 frame 280 damage rocket the instant you peek around the hallway

>> No.10266193

>>10265868
>Any thoughts so far?
Gives off "boring techdemo" vibes (like F.E.A.R., for example). Not interested.

>> No.10266209

>>10266161
Have you tried turning off HRTF? That setting is grossly expensive and usually the culprit for those mass sound slowdowns.

>> No.10266227
File: 419 KB, 1024x768, coder0700.jpg [View same] [iqdb] [saucenao] [google]
10266227

Things may look better now, but they feel a big tad lifless somehow (I gues things are too clean maybe? I liked that quasi-organic aesthetic those old alien guns had)

>> No.10266231 [SPOILER] 
File: 502 KB, 1024x768, coder0900.jpg [View same] [iqdb] [saucenao] [google]
10266231

>>10266227
And speaking of lifelessness. . .

>> No.10266234

>>10266161
>>10266209
Must try this. Thanks anons.

>> No.10266239

>>10266168
That might be a problem. Most wads have at least a hand full of go2it like maps. Most map 29 or 30 slots are kinda slaughter-ish.

>> No.10266243

>>10266193
Boring techdemo would imply that there's not really any significant gameplay to find there. Also you played a demo anon. A demo feeling like a demo is, you know, the thing it is supposed to?

>> No.10266302

What's the difference of standalone Blake Stone and Planet Strike and it's versions on The Apogee Throwback Pack on Steam?

>> No.10266306

>>10266302
There is a difference?

>> No.10266315

>>10266302
Planet Strike is a sequel.

>> No.10266340

>>10266193
How is Selaco a tech demo? Graphically it's decent but it does not utilize any of the more complex GZDoom features like other projects have done. It seems more concerned about being fun to play than being a tech demo.

>> No.10266350

>>10266080
Alien Vendetta may not have slaughter as a main theme, but it's got its share of such levels.

>> No.10266354

>>10266098
Go2It may be entrylevel slaughter by today's standards, but it's very much still textbook slaughter. If there was a Doom Dictionary, it would have pictures, and next to the definition of slaughter it would have screenshots of Go2It

>> No.10266362

>>10266239
That's an exaggeration.

>> No.10266364
File: 329 KB, 1920x1080, 2023-09-22-202934_1920x1080_scrot.png [View same] [iqdb] [saucenao] [google]
10266364

>>10260167
Submission for Ad Mortem
Title: "Rest in Pieces"
Author: Hand-peeled
Midi: "Flee" by Stuart Rynn
https://files.catbox.moe/wfaay4.wad

>> No.10266426

>>10266243
>Boring techdemo would imply that there's not really any significant gameplay to find there.
There's nothing catching in there, that's for sure.
>Also you played a demo anon.
I haven't. No reason to waste your time on a game you know you won't like from seeing gameplay videos.
>>10266340
>How is Selaco a tech demo?
That's how it comes off from, again, the gameplay itself and the talk surrouding it like "this is a GZDoom game" with "F.E.A.R.-like enemies" and so on.

>> No.10266446

>>10266340
>It seems more concerned about being fun to play than being a tech demo.
Well, it does like to fill every room with voxel props but that’s as “tech demoy” as it’s gotten for me. It is more fun this time around with the performance boost.

>> No.10266458

>>10266364
I didn't finish it, but I really like how the Cyberdemon is an ever-present threat.

>> No.10266539

>>10266231
>>10263604
Are they alright?

>> No.10266552
File: 59 KB, 500x500, OIP.gif [View same] [iqdb] [saucenao] [google]
10266552

>>10263797
ment for >>10264139

>> No.10266628
File: 1.62 MB, 1366x768, SOF3.png [View same] [iqdb] [saucenao] [google]
10266628

>> No.10266642
File: 488 KB, 1024x768, coder1000.jpg [View same] [iqdb] [saucenao] [google]
10266642

>>10266539
Not really, but these guys are alright (at least when they don't forget that they're supposed to kill aliens instead of just blocking my firing line)

>> No.10266643

>>10266628
>1366x768
What ungodly resolution is that?
these birbs are also in Dry Gulch

>> No.10266663

>>10266364
I did it with a save right before the final fight. Those gargoyles are really brutal with how much they limit your movement. I ended up cheesing it by hiding in the blue key area as soon as it opened up- I had more than enough ammo to stave off the gargoyles.
What's the point off the partial invisibility secret? It's totally pointless when you get it AFTER the only hitscanners on the map. It takes so much effort to get to as well, you're never going to grab it mid-fight.

>> No.10266684

>>10261978
This nigga needs Jesus

>> No.10266687

>>10266643
the accursed laptop resolution

>> No.10266702

>>10261978
You would be based if you didn't like mutilated jewish dicks.

>> No.10266708

>>10266663
>What's the point off the partial invisibility secret?
It's mostly there as troll. There used to be a single armor bonus in there but I decided to change it for an invisibility last-minute. But maybe I should have kept the armor bonus.
I thought it'd be more annoying if I were put something useful in there (like a backpack), since that'd cause people to try and get it mid-fight and likely get killed by the cyberdemon
There's an even more ridiculous (non-tagged) secret too containing a chainsaw.

>> No.10266710

>>10266684
Don't bring him into this shit. Getting cruzified is nothing compared to witnessing this level of degeneracy. That's just /v/ scum leaking into our board.

>> No.10266714

>>10266315
I think he was aware of that. His question was if there is a difference in a version of both games if you buy them standalone to buying them in the Apogee bundle. I don't think there is.

>> No.10266727

>>10266354
Not gonna disagree with you on that. But it's tame in today's terms.
>>10266350
Yes, as do a lot of wads. BTSX isn't slaughter focused, but there are some slaughter maps in there. You could even say that something like sunlust is focused on evil traps, not slaughter. But there is a LOT of slaughter. As far as I can think back, most modern-ish wads contain some slaughter maps here and there. It's just something expected in modern wads.
A good exemple I can think of would be Eviternity. Not slaughter focused, but damn, that Map 26 is gonna kick your ass if you ain't somewhat used to mild slaughter gameplay. Does that mean I can't recommend Eviternity to this anon based on a single map?

>> No.10266816

>>10266714
>His question was if there is a difference in a version of both games if you buy them standalone to buying them in the Apogee bundle.

Yes, sorry for the word salad above. The catch that made me ask is that Turbo Overkill is cheaper on a pack with the original Blake Stone (NOT with Planet Strike but it's dirty cheap anyway) right now. Besides, half of the Throwback Pack is obsolete with the recent ROTT release anyway.

>> No.10266881

What kind of stuff should the wadbooru be populated with? It has every 4chan wad on it apart from fore/vr/ alone.
Might be a good idea to have some indication of what is considered acceptable on the start page

>> No.10266957

>>10266881
Anything is acceptable. So long as it's something you think is worth sharing. I don't expect every wad ever to be listed, and that would probably just be cumbersome anyway. It's more about recommendations.

As an aside, I'm working on adding a tutorials section too. The idea being that the site could be used as a general FAQ. The tagging being "I like x wad, what wads are similar". And other sections can be "how do I map" or "how is this mapping trick done" or "how do I run brutal doom with x.wad" or whatever. They don't have to be Kong, but I started this as an example today. It's not finished yet, I've been doing stuff all week and only had a moment today to get started.
http://clovr.xyz/wadsup/doku.php?id=tutorials:mapping:first_room

>> No.10266982

>>10266957
>Kong
Long. As you can tell I'm phone posting.

>> No.10267001

Is he right?
>>10264335

>> No.10267007

>>10267001
Dunno. Never played Half Life. I liked Devil May Cry 2 when i was a kid, though.

>> No.10267132
File: 424 KB, 503x394, Capture.png [View same] [iqdb] [saucenao] [google]
10267132

>>10266957
Having more tutorials on how to do interesting rooms or combat encounters would be cool.
Also maybe just include an illustration of where flats are as well as the upper/mid/lower like picrel.
Might as well if you're already illustrating most of what you wrote above it.

If we're going to include tutorials alongside wad pages I assume this means a proper landing page is coming soon(tm)

>> No.10267153
File: 1.05 MB, 1366x768, sof3_2.png [View same] [iqdb] [saucenao] [google]
10267153

>> No.10267203

>>10267132
>soon(tm)
Yeah. Probably should get to that. Make the wad upload page a separate page after a landing that explains intention and purpose with some links to other sections of the site (as they come online)

>> No.10267237
File: 2.29 MB, 1920x1080, bluelightsmayhem.png [View same] [iqdb] [saucenao] [google]
10267237

>Quake 2 Sonic Mayhem
Amazing levels all around, fun encounters and good looks. Tight on health but that was a skill issue I gradually overcame. Ammo management was great.
>the ending
What the fuck was not ready, that set a standard for me that won't be getting beaten anytime soon. Incredibly effective.

>> No.10267247
File: 558 KB, 795x1260, FlKgzaN.jpg [View same] [iqdb] [saucenao] [google]
10267247

Be honest. Did you remember it's existence?

>> No.10267257

>>10267247
How could I forget that robot?

>> No.10267262
File: 1.29 MB, 1440x810, UMS Bridge.png [View same] [iqdb] [saucenao] [google]
10267262

>>10267247
I remember getting halfway through it before wanting to go and play Unreal. I also wished you played as the cover art character.

>> No.10267267
File: 1.96 MB, 4032x2268, IMG_20230922_194715260.jpg [View same] [iqdb] [saucenao] [google]
10267267

>>10267247
Yeah, my dude.

>> No.10267271
File: 1.12 MB, 1366x768, sof3_3.png [View same] [iqdb] [saucenao] [google]
10267271

>>10267153

>> No.10267276
File: 2.05 MB, 800x450, Placeholder sprites are funny.webm [View same] [iqdb] [saucenao] [google]
10267276

Hot damn my harebrained idea works flawlessly. The stun gun is now handled via flash states.

>> No.10267278

>>10267276
If it works, it works.

>> No.10267280

>>10267278
Not only does it work, this is actually cleaner than any other method I've used in the past.

>> No.10267457

>>10265645
I'll give it another shot but I was using a forwarded port (11100) and had other anons attempt to connect.

>> No.10267463

>>10267276
>The stun gun is now handled via flash states.
am brainlet what does this mean

>> No.10267465

>>10267463
Okay with fancier versions of GZDoom, you can use overlays, which let you have other weapon actions at the same time. But with older versions of ZDoom/Zandronum, I'm stuck with using the A_GunFlash function, that's normally used for muzzleflashes and stuff, but you can use it for whatever the hell you want, really.

So the most simple way I can describe this is the flash state is called on, and it waits to see when the player hits the zoom button, at which point it jumps to a new state to whip out the stun gun and fire it.

>> No.10267478
File: 58 KB, 828x593, 1689503815796861.jpg [View same] [iqdb] [saucenao] [google]
10267478

>>10267465
i just got off a 10 hour shift so i definitely cant comprehend that but im just glad youre still at it kegan

>> No.10267486
File: 356 KB, 1000x750, rest.png [View same] [iqdb] [saucenao] [google]
10267486

>>10267478
Gotta keep at it til the end, after all. Kustam deserves his come back, and Samson's gotta join this party.

>> No.10267548
File: 1.35 MB, 1366x768, sof4.png [View same] [iqdb] [saucenao] [google]
10267548

>> No.10267597

What the FUCK I never knew this existed
https://www.youtube.com/watch?v=CXD-rFyMNkA
It sounds way better than the retail one. Composed in 1999, was available on some obscure electronic music website circa 2001, but was widely available again when Epic tried Unreal Tournament 4 what a fucking wild little piece of history jumbled around.

>> No.10267618

>>10267597
you make it sound like it was missing until Epic graciously put it back.
it's on MA like everything else, dude: https://modarchive.org/index.php?request=view_by_moduleid&query=65350

>> No.10267627
File: 553 KB, 1280x720, in_c1a00000.png [View same] [iqdb] [saucenao] [google]
10267627

>> No.10267631
File: 85 KB, 632x1049, hr2final.wad_MAP28.png [View same] [iqdb] [saucenao] [google]
10267631

>>10266239
If you think I'm talking about slaughter in general this should paint the picture
>press switch, closet with 20 revenants opens up... somewhere
>second half of the map opens up into a 128 unit wide hallway where you will die if you don't peekaboo 2 rockets and close the door 30 times
>cheese cyberdemon and 2 archviles
>repeat 4 times
and now that I think about it the map before it is even worse in the "peekaboo with 2 rockets or die" department

>> No.10267652

>>10267618
>you make it sound like it was missing until Epic graciously put it back.
That wasn't my intention, but being on some website I hadn't heard of until right now is a far cry from being released with UT4.

>> No.10267670

>>10267652
you know every composer involved in U1/UT was from mod tracker/demo scene, right?

>> No.10267675

>>10267670
I don't know what the mod/tracker demo scene is. I'd be happy to know if you would tell me.

>> No.10267678

>>10267675
It's a bunch of nerds coming together to make cool as fuck music.

>> No.10267679
File: 60 KB, 700x700, 1680598330969200.jpg [View same] [iqdb] [saucenao] [google]
10267679

>>10267678
Sick as fuck.

>> No.10267720
File: 640 KB, 1917x1080, woof0016.png [View same] [iqdb] [saucenao] [google]
10267720

>>10260167
Regarding Ad Mortem, I want to ask the author of Map 11, Keelhaul Handball, if it's fine if I do some alterations to it to touch up the visuals slightly, and maybe tweak the gameplay.

I think the hot start itself is fine, but it's a really tight one where you pretty much only have one viable route, and even then you gotta pray a little.

>> No.10267758
File: 537 KB, 1024x768, coder2200.jpg [View same] [iqdb] [saucenao] [google]
10267758

>>10266687
I know that pain flamfam

>> No.10267762

>>10267758
What IS this game?

>> No.10267770
File: 29 KB, 391x504, Untitled.png [View same] [iqdb] [saucenao] [google]
10267770

>>10266628
>>10266643
>>10266687
>>10267758
According to Steam, 1366x768 is the 3rd most commonly used resolution right now. Probably because it's the designated poorfag laptop resolution

>> No.10267791

>>10267770
jesus anons get a job

>> No.10267815
File: 419 KB, 1024x768, coder1400.jpg [View same] [iqdb] [saucenao] [google]
10267815

>>10267271
>make a Saddam parody
>name him after Kaddaffi
This sort of complete disregard for MidEast dictatorships' soverignity by blending them together all into one towel-headed blob of a pseudo-Arabic totalitarian hellhole was the best thing about 80s & 90s, Islamophobia should be still legal to express in mass media.
Hot Shots should've been a trilogy

>> No.10267823
File: 263 KB, 1366x768, Clipboard01.jpg [View same] [iqdb] [saucenao] [google]
10267823

>>10267770
>>10267791
That's enough both for doom and anime, an improvement over the old 4:3 XGA monitor I've used before.

>> No.10267827

>>10267548
Useless funny fact - those "'wolfs'" are *NOT* the same ones from Quake1's Starship2.bsp - they were given a brand-new skin just for this one map exactly like last time

>> No.10267832
File: 1.12 MB, 1023x1022, 1688830818713724.png [View same] [iqdb] [saucenao] [google]
10267832

>>10267823
>activate windows
Anon, you know activating Windows for free is extremely easy right?
https://github.com/massgravel/Microsoft-Activation-Scripts

Quoting /fwt/ on /g/:
>HWID mimics upgrade activation to generate a permanent legitimate license.

>> No.10267834
File: 549 KB, 1024x768, coder1600.jpg [View same] [iqdb] [saucenao] [google]
10267834

>>10267762
The CodeRed SP build from 2003/4 (before it got retooled into a Q3A clone with UT2004-style air dodging), the addon maps seen here are much better structured than the main campaign I must say, and the extra monsters and allies are the main reason for it.

>>10267815
>these Brainlets are supposed to have an extra attack in adittion to the "Parasite sucker cable" but I guess it wasn't coded properly before the whole game got scrapped, not that I'd ever complain about it in a game so frustrating to survive in at times

>> No.10267835

>>10267832
>and Office activator
Ooooooo

>> No.10267836

>>10267627
>barnacle fleshlight

>> No.10267842
File: 115 KB, 1280x720, Rused.jpg [View same] [iqdb] [saucenao] [google]
10267842

>>10267832
Joke's on you, I'm not even using windows. I would've faked the text in Spanish if I knew the language.

>> No.10267845

>>10267834
That'd probably explain why I've never heard of this game. Also it looks like you're holding a grappling gun in a few of those screenshots, is that what it actually is or is it just another aylmao blaster?

>> No.10267846

>>10267834
Like 15 years ago my computer broke down and my dad gave me a temporary shitrig with PcLinuxOS on it, and despite having little to no experience with Linux, he tried to sell me on it by saying it could support cool games. Those cool games were OpenArena and Alien Arena.
I played those until I literally could not die to the bots anymore and then I pestered him into getting me a new computer because neither of us could figure out how to install anything else.
Still no idea how people got customized characters in OA working.
Wonder if either is worth playing now.

>> No.10267867
File: 466 KB, 1024x768, coder2300.jpg [View same] [iqdb] [saucenao] [google]
10267867

>>10267845
That's just how the Alien Disruptor looks now (basicly imgine a gimped Railgun as a first weapon you find), I liked the old skin much better honestly

>not only the 'PulseRifle' got a total make-over making it no longer a rifle, it also got a stupidest nerf imaginable.
>it now fires 1 less bullet - which may seem trivial, but the old full 9-shot salvo was just enough to gib all helmet-wearing Ayyys (if all shots connected), also the firing spread is now bigger so you'll never down one in a single spin unless at point-blank

>> No.10267892

>>10267631
>20 Revenants
>2 Archviles and a Cyber
>Slaughter
My sweet summer childe.

>> No.10267902

>>10267679
I had pants like those. Unironically comfy.

>> No.10267904

>>10267823
>>10267842
Weeeeeeeeeb.

>> No.10267936
File: 264 KB, 600x448, 1448100801231.jpg [View same] [iqdb] [saucenao] [google]
10267936

>>10267904
Not the starkest deviation nowadays, but I concur.

https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/sekhemti
Been trying this one for a bit. Even if it's not Epic nor Misri Halek P2 with consideration to corridors abundance and layout symmetry, for me it holds some novelty nevertheless, especially with finely selected and punchy midi tunes.

>> No.10267971

Race X and The Black Ops are not canon. Nothing in Oposing Force is. The assassins in the original are HECU and now that I think about it, aren't they never called that in Half-Life, only "the military"?

>> No.10268018

>>10267971
>Nothing in Oposing Force is.
>the nuke
Rough, buddy.

>> No.10268030
File: 236 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
10268030

ALRIGHT MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? MAPS, MODS, SPRITES? Now's a good time to post that shit, or maybe later when you wake up, I'm not your dad!

>> No.10268032
File: 34 KB, 481x452, Sword 1.gif [View same] [iqdb] [saucenao] [google]
10268032

>>10268030
Been slowly working on the Doomslayer's new sword. The model seems to be serving well as a reference, I'll post the paintover I have so far after this post.

>> No.10268035
File: 6 KB, 390x334, sord.png [View same] [iqdb] [saucenao] [google]
10268035

>>10268032

>> No.10268047
File: 165 KB, 640x480, doom101.png [View same] [iqdb] [saucenao] [google]
10268047

>>10268030
I finished a map this week, I posted it before but it went unnoticed, it seems.
https://www.doomworld.com/forum/topic/115739-hell-frontier-wip-megawad-for-doom-2-development-thread-episode-3-progress-2-map23-released/?page=3&tab=comments#comment-2703978

MAP23, the usual: complevel 2. I forgot to add difficulties to this one so it's all UV.

>> No.10268056

>>10267971
You are not canon, anon.

>> No.10268076

>>10268047
Very nice

>> No.10268124

>>10268018
damn...
Well, HL2 is a completely different game in the good timelines

>> No.10268258

>>10261615
>Which either means upgrades will come via the main plotline or they'll water them down to the point it barely means much so there's no huge difference in power for people who engage with side content and those who don't.
It wasn't about the weapon upgrades, if i understand that correctly, it was about the amount mandatory dialogue only.

>> No.10268272
File: 833 KB, 500x551, ezgif.com-gif-maker(1).gif [View same] [iqdb] [saucenao] [google]
10268272

>there has never been a game like system shock ever since release

>> No.10268307
File: 488 KB, 1024x768, coder2400.jpg [View same] [iqdb] [saucenao] [google]
10268307

>>10267846
I just found a 2007 build of first AA yesterday when looking for the 2006 prototype, might check it out later.
>U.R.F. mechs still hate me, so that's what the human allies were for. . .

>> No.10268308
File: 762 KB, 800x600, 1663069636.or.96883.png [View same] [iqdb] [saucenao] [google]
10268308

>>10267597
Here's a beta razorjack to go with your beta razorback

>> No.10268313
File: 22 KB, 317x496, duketourettes.jpg [View same] [iqdb] [saucenao] [google]
10268313

>>10267892
You can't fucking put cyberdemons, archviles, revenants and chaingunners without people saying it's a slaughterfest. Shit!

>> No.10268317

>>10267892
Slaughter is not entirely dependent on monster count.

>> No.10268332

>>10268313
Well kinda yes. Is BTSX E1M12 last room a slaughter? And it doesn't even have archies or gunners.

>> No.10268351
File: 621 KB, 1024x768, coder2900.jpg [View same] [iqdb] [saucenao] [google]
10268351

>>10268272
Which is kinda bizarre considering how UltimaUnderworld got an unofficial remake \ homage in the form of ArxFatalix, you can tell they wanted to do a 1:1 remaster by how the first dungeon's layout in it is 90% identical to UU1's starting area.

>this is the same gun as in >>10262851 but now that it looks almost exactly like the CabalCo. DeathRay, there's no real reason to call it 'just' a "Disruptor" anymore honestly

>> No.10268357

>>10267892
well, there's a reason to put 20 revenants though? it could be just 3

>> No.10268387
File: 47 KB, 345x405, RevSpookyDance.gif [View same] [iqdb] [saucenao] [google]
10268387

>>10268357
>well, there's a reason to put 20 revenants though?
Yes

>> No.10268494
File: 596 KB, 1920x1080, Sekhemti.jpg [View same] [iqdb] [saucenao] [google]
10268494

>>10267936
Just finished it and MAP06 stood above all preceding it by playing on its streghts nicely, final map was pretty short n' easy but still very fine. Set is strewn with formularic design choices but in contrast has very polished aesthetics with precise boom script shenanigans which always go well with tomb raiding theme. It'd make sense if the author was time pressured, in which case I think I would've prefered a couple of little bigger maps rather than a collection of the same, with less tame action setups which will rough me up in interesting and surprising ways you know.

Recommended non-imposing set with rare use of mediterranean music to blast the demons to, impressive venture for a first-time mapper.

>> No.10268508
File: 2.51 MB, 1280x720, keyboard.webm [View same] [iqdb] [saucenao] [google]
10268508

Today in Features No One Asked For...

>> No.10268549

>>10268494
>Just finished it and MAP06
Actually it was penultimate MAP05, and also directly from readme.txt:
>If you are a veteran of Doom or a spicy map lover, I highly encourage you to enable co-op monsters in single player for a much more satisfying experience.
Seems like replay is warranted.

>> No.10268567
File: 649 KB, 640x2401, whatdoestheIDstandforagain.png [View same] [iqdb] [saucenao] [google]
10268567

Got bored over at Simpson Shitposting

>> No.10268630

>>10268567
lmao

>> No.10268639
File: 56 KB, 1033x845, image.png [View same] [iqdb] [saucenao] [google]
10268639

Peak level design.

>> No.10268717

Was playing BTSX with Brutal lazily. Nice textures okay map. Not that bad this one. A-ah, thats skillsaw with his gimmicks and spawning behind your back on any pick up. Square something, looks amateurish. Then got to Metal Mothers. Wow, just wow, this was cool. Plazma is really deadly with Brutal and I rely mostly on a shotgun. Shotgunning spiders from 50 meters is a dangerous game. Also the level finale has got me, was a bit tired, got the last kee and rushed to exit - that was fun.

>> No.10268721
File: 822 KB, 1220x774, Not-really-Taras-Nabad.png [View same] [iqdb] [saucenao] [google]
10268721

>>10268030
Still doing that MetaDoom map.
Urdak area is somewhat done, so now there's the Sentinel area.

>> No.10268734
File: 7 KB, 445x416, sketch.png [View same] [iqdb] [saucenao] [google]
10268734

>>10265364
>I'll re-add it to the randomizer too if the new version somehow fixed the issue where only the first connected player can do tricks.
It got updated again to do exactly that. We are so back bros.
>>10268030

>> No.10268750
File: 810 KB, 1350x820, asss.png [View same] [iqdb] [saucenao] [google]
10268750

>>10268030
Just another megawad map in the works

>> No.10268763

>>10268639
This looks like that one "horror" map I forgot the name of.

>> No.10268783
File: 688 KB, 1366x768, christmas.jpg [View same] [iqdb] [saucenao] [google]
10268783

>>10267971
Opposing Force is an official addon commissioned by Valve. And Laidlaw controlled the process. So it's as canon as it can be.
Yes, ASSassins IS technically the military, but we can't see it in the original game, so it doesn't count.

>> No.10268798
File: 96 KB, 1200x676, bocchi_autist_of_culture.jpg [View same] [iqdb] [saucenao] [google]
10268798

>>10268717
Playing it as well, vanilla, half-way through right now, and so far I agree. Cool textures and colors, but the overall level design is kinda mediocre. Really liked the map 7 as well, and map 9.

Also it's the first time I'm playing skillsaw maps and so far I'm totally not impressed. Wow, every single switch, every single key, every single pickup teleports another closet of revenants on top of your head with some random monsters thrown in-between, really cool, impressive, sugoi, such encounters. I hope his own wads are better.

>> No.10268848

>>10268763
It's from the Army of Darkness so in a sense it is a horror map.

>> No.10268857

>>10268508
This moment unironicly filtered me as a dumb ESL kid back in 2002, had to manually reset my PC to turn off the game.

>> No.10268862

>>10262448
Few days late, but I'm pretty surprised nobody recommended Preacher
https://doomwiki.org/wiki/Preacher

>> No.10268927

>>10268047
I played this map the first time you posted it but I forgot to leave feedback. Overall I enjoyed it, but I think the archviles next to the circular lava pits feel kind of lazy. Neither the one behind the cacos or the hell knights are remotely threatening since you can just spam rockets around where they spawn and you have better archvile encounters before and after. Even if you just removed the viles I feel like it'd improve the map by reducing tedium.
Also, on map 21 you can jump out of bounds through a window right by the exit switch. You'll just die, but it might be worth preventing since I thought it was a secret at first. No complaints otherwise, I like how it felt ammo scarce.

>> No.10268934

>>10268927
>I played this map the first time you posted it but I forgot to leave feedback. Overall I enjoyed it, but I think the archviles next to the circular lava pits feel kind of lazy. Neither the one behind the cacos or the hell knights are remotely threatening since you can just spam rockets around where they spawn and you have better archvile encounters before and after. Even if you just removed the viles I feel like it'd improve the map by reducing tedium.
I will maybe remove the one behind hell knights - I don't like this one much either. By behind cacos, do you mean the one after you step off the nukage pool?

>> No.10268940
File: 187 KB, 375x377, 9392.png [View same] [iqdb] [saucenao] [google]
10268940

>>10268783
If it's canon why G-man hired Alyx instead of Adrian?

>> No.10268947

>>10268940
Adrian was detained, not hired.

>> No.10268976

>>10268798
>checking BTSX statistics for thing counts
Revenant love is not exclusive to PaulD in that mapset, but they do appear to greatly diminish as skill settings get lower save for map15.

>> No.10268979
File: 283 KB, 793x531, possossinka.jpg [View same] [iqdb] [saucenao] [google]
10268979

>>10268940
Major public doesn't give a fuck about stuff happened in GoldSrc times. Also Valve hates Gearbox and won't touch anything they made.

>> No.10268982
File: 22 KB, 136x87, file.png [View same] [iqdb] [saucenao] [google]
10268982

Arrange mode for the Ion Fury expansion(mirrored levels, new enemy placements) has a blonde Shelly.

>> No.10268990

>>10267971
Nothing about the expansions were canon after all. Blue shift might be the only one that is considered 'partially' canon but probably got retconned after HL2. Barney never explained how he survived Black mesa, other survivors like Dr. Rosenberg and Colette green never appeared again after HL2.

>> No.10269001

>>10268982
Nice, and it should be easy to pry open the files to make Blondeshell default if I wanted.

>> No.10269007

>>10269001
Her world sprite doesn't seem to be blonde.

>> No.10269037

>>10268982
>blonde Shelly
-1/10

>> No.10269060
File: 512 B, 32x32, 1651228341103.png [View same] [iqdb] [saucenao] [google]
10269060

Fuck it, I'm doing a bunch of tiny ammo drop models for enemies where giving them a backpack makes no sense (Bob, Centroid, Edie, Sentinel) just like I promised to last year, using the HUD ammo-counter graphics as the base because manually editing all the original ammoboxes to look near-exhausted is too much effort for my mix of ADD & OCD
I would like to obtain the old napalm-shells ammobox graphics when they were still black and not Spawn-purple

>> No.10269068

>>10269060
You post and image reminded me, is there anywhere I can find the textures for the n64/saturn nail boxes without the NIИ logo?
I could always rip it myself, but I'm sure someone already did.

>> No.10269084

>>10269007
That’ll only really hurt with mirrors or if you want to play thirdperson. It’s also a very easy recoloring fix if I end up getting irritated enough by it, and it’s only a few sprite directions if I’m worried only about reflections.
>>10269037
Replacing the blonde with the brown will be even easier

>> No.10269095

>>10268976
That's sad because it plays just fine on UV, but it feels like the whole wad was designed by some soulless AI.
>okay, we have industrial textures, check, blue lights, check, 10 revenant closets, check, switch #241 to start unimaginative encounter #7619, check
>I think that's enough encounters
>don't forget to remove all the free-roaming monsters, no one here knows how to place monsters anyway
>put them in the closet as well, we have enough switches for them all
>ship it

I can't say it's not fun to play, but there's really nothing special about it outside of its textures.

>> No.10269148

>>10269095
>That's sad because it plays just fine on UV, but it feels like the whole wad was designed by some soulless AI.
It’s one of my favorite sets ever but I also really love techbase, and people tend to prefer BTSX2.

>> No.10269164

>>10268798
> I hope his own wads are better.
I haven't played Valiant or Vanguard, but Ancient Aliens is really polished and good looking to the extreme. It is probably THE wad to recommend someone not much familiar with custom Doom wads. Just the trick with spawning enemies gets old, you are feeling PTSD before each new key or powerup.

>> No.10269171
File: 80 KB, 522x700, 1153737974.jpg [View same] [iqdb] [saucenao] [google]
10269171

>>10268982
>blonde shelly
based

>> No.10269195

>>10269164
>recommends AA and still gets to enjoy a fresh and first playthrough of Valiant
Have you looked into it at all? I feel safe saying you’ll love it.

>> No.10269198
File: 2 KB, 56x85, revenant doom.png [View same] [iqdb] [saucenao] [google]
10269198

>> No.10269206
File: 1.64 MB, 3840x2160, 1600631982072.jpg [View same] [iqdb] [saucenao] [google]
10269206

>>10269164
Yes, and I hate this kind of PTSD like you wouldn't believe, it kills all incentive to move forward.
Wish I was born in some parallel universe where the main inspiration for wads is Doom 1 and Eternal and not Plutonia and AV.

>> No.10269215

>>10269198
looks cool. it reminds me of SOD lost missions i love their use of blue

>> No.10269227

I've been working and posting this thing many times before, but I think I finally have the six bosses I'm satisfied with.
https://www.youtube.com/watch?v=dyUHm2yAC9E

>> No.10269231
File: 697 KB, 640x497, 1687513552696856.png [View same] [iqdb] [saucenao] [google]
10269231

Quake 2 has ruined my ability to enjoy Quake.
Quake 2 chads, I kneel.

>> No.10269234

>>10268934
>do you mean the one after you step off the nukage pool?
Yeah, the one behind 3 cacos and 4 revenants. They all just funnel out of one hole to die to my rockets.

>> No.10269237

>>10269234
I see. I kinda think of them as an attention grabber for the shortcut and not so much of a threat, but I'll think on how to change them. Perhaps I will also release the squad from upstairs on the same trigger.

>> No.10269251
File: 1 KB, 64x32, nails3.png [View same] [iqdb] [saucenao] [google]
10269251

>>10269068
>nail boxes without the NIИ logo
in xtra_unused.wad: http://www.quaketastic.com/files/texture_wads/id_unused.zip

>> No.10269268

>>10269251
Sweet, thanks.

>> No.10269279
File: 3.59 MB, 626x360, 1684210616013647.webm [View same] [iqdb] [saucenao] [google]
10269279

Serious Sam 2 for Serious Business Saturday in about an hour from now (5:30pm US Central). Get your mind ready for an hour or so of clown vomit action. I got some drinks ready on my end to hopefully improve the experience...

>> No.10269297

https://youtu.be/b6f6OQr_M38

>> No.10269309
File: 997 KB, 1280x480, bm++.webm [View same] [iqdb] [saucenao] [google]
10269309

>>10268030
went through brightmaps+ and tweaked them to my liking (mostly toned down). fixed a couple bugs along the way and made it work with spritefixes without overriding PWAD stuff.
catbox seems down so here's a mega link: https://mega.nz/file/5TJGABgC#NYkRE3rwjRzWOoMA9J_WBoCI37grtuTftAZUrsXUPJs

>> No.10269346

>>10268862
I already played it but thanks

>> No.10269394
File: 321 KB, 1200x658, 1677564192354656.png [View same] [iqdb] [saucenao] [google]
10269394

>>10269279
You know the drill, it's Serious Business Saturday time. We're continuing our trek through Serious Sam 2. Get your barf bags ready for this one.

>How to join: try the link below or look for "Serious Business Saturday" in the server list.
>steam://joinlobby/204340/109775242837202956/76561198034348315

>> No.10269408

>>10269231
Explain, do you miss the SuperShotgun being essentialy a point-blank Rocket Launcher?

>> No.10269424
File: 16 KB, 316x111, doomworld.png [View same] [iqdb] [saucenao] [google]
10269424

jesus fuck, why

>>10268308
The beta has some cool stuff in it, especially the weird maps that didn't end up re-purposed for the expansion. Too bad the control scheme in the beta build is utter dreck and pretty much unplayable to anyone but the oldest of keyboard-only oldheads. There wasn't any mouse support in that, or have I misremembered things?

>> No.10269470
File: 115 KB, 937x853, bitter realization man.jpg [View same] [iqdb] [saucenao] [google]
10269470

>>10269408
It could be one of many cases where someone never made it past the base campaign and it's basic AI, but I won't speak for him.
>do you miss the SuperShotgun being essentialy a point-blank Rocket Launcher?
That's an interesting perspective. One can consider the explosives in Q2 to be a 'downgrade' since they're no longer 'twice as strong' compared to the double shotgun like they were in Q1.

>> No.10269473

>>10269424
>implying dragon profile pictures are a new ocurrance.
Still, Post-2016 Doomworld is not as good as previous.

>> No.10269475
File: 297 KB, 1280x960, 20230924015741_1.jpg [View same] [iqdb] [saucenao] [google]
10269475

>>10269394
We need more guns, get in there

>> No.10269480

>>10269424
>especially the weird maps that didn't end up re-purposed for the expansion.
At least somebody went through and ported the whole beta campaign to stock U1 so you don't have to deal with that. The water tunnels out of the Cryox are still an exercise in drowning.

>> No.10269487

>>10269394
>Get your barf bags ready for this one.
Aside from some jokes that fall more than flat on their face, the game is fine. Quite good even, at times. Really starts to get boring and drag during the military and fantasy planets, though. Thankfully picks right back up for the last planet but then fucks up with a shitty ass final boss at the end. I'd still say that the game is super underrated, since people make it out to be some Daikatana-level turd of a game for whatever reason.

>> No.10269525
File: 179 KB, 500x585, Q2skinbmaps.png [View same] [iqdb] [saucenao] [google]
10269525

>>10268030
I've been having fun adding brightmaps to my Quake 2 frankenskins.

>> No.10269560

>>10269195
Haven't played it yet, but have it in list for a long time. Just a bit tired of Doom now, probably will play some Duke instead, got a huge archive of Duke maps and slowly going through them from time to time. There are really some diamonds there beyond well known things like Roch or Water Bases.

>> No.10269581

>>10269470
That's also how it worked in Doom2, kinda funny how it was the only weapon which had vertical spread in that game.

>> No.10269589
File: 52 KB, 939x565, F6vyNktXEAMjxw3.png [View same] [iqdb] [saucenao] [google]
10269589

>>10260165

>> No.10269593

>>10269589
That's a really good lost soul.

>> No.10269595

>>10269589
a Bri'ish TC? noice

>> No.10269596

>>10269593
no it isn't, he needs to see a dentist.

>> No.10269615
File: 3.86 MB, 1920x1080, 1683217664408776.png [View same] [iqdb] [saucenao] [google]
10269615

>>10269394
Game crashed right as I took the photo lol. Thanks for playing! I'm going to be busy next saturday so no session then.

>> No.10269626
File: 1.23 MB, 2560x1440, amcpalace.png [View same] [iqdb] [saucenao] [google]
10269626

>>10269560
Sounds like a good time. It reminds me to start chipping away at AMC Squad again.
>>10269581
It's also funny they didn't think to add vertical spread to something like the chaingun after they figured it out.
Still, it's not the first time I've seen this referenced: Preferring the Q2 super shotgun over 1 based on how it compares to the launchers.
>>10269589
This is incredible, though it's hard to tell if his mouth is supposed to be fiery or his hair is supposed to be bloody.

>> No.10269631

>>10269589
nice

>> No.10269645

>>10269589
don't search this on google

>> No.10269672

>>10269589
Uncanny lost soul.

>> No.10269678

>>10269487
The reasons SS2 sucks are simple
>Bad encounter design.
>Bad audio/visual cues.
>Overabundance of necessary vehicle sections.
>Health bloat on Serious necessitates Grenade spam, when the game could've just not bloated health and foregone giving you so many grenades to achieve the same end with a better rhythm to combat.
>Some parts on Serious are just not playtested for continous play without using lives.
>Built around the extra life system to compensate for poor ammo and health placement.
>Complete bullshit shotgunners whose deadliness is magnified by the health bloat.
>Constantly interchangeable enemy roster that you never develop ample muscle memory for before it switches out again.
It's just poorly thought out on every front and misses what makes Sam work.

>> No.10269684

Has anybody recompiled Q1 with higher res lightmaps using the map sources Romero releases

>> No.10269705

>>10269678
Then go play Serious Sam 1 or 3 instead.

>> No.10269710
File: 671 KB, 1920x1080, doom00.png [View same] [iqdb] [saucenao] [google]
10269710

>>10268030
Can't go wrong with more Lovecraft.

>> No.10269716
File: 269 KB, 400x675, 1593631041155.png [View same] [iqdb] [saucenao] [google]
10269716

Okay, I take everything back about BTSX, got to map 15 and holy shit, that's some top quality Doom.
Ton of secrets without any precision platforming or fucktarded linedefs opening some door on the other side of the map for 0.5s, mandatory "secrets" required to beat the level, great architecture, great layout, great usage of lighting, thematic sub-locations despite everything following a single theme, not a single boring moment despite being a big map with some backtracking, a lot of barrels to explode the enemies with, only handful of ambushes with teleporting monsters, 0 (zero, cero, нyль, null, ゼロ, 零, ꯐꯨꯟ) revenants, has all weapons AND backpack AND area map, etc., etc. It's like I'm back to playing Eternal.
>In the 2009 Cacowards, he was named Mapper of the Year.
Dude is crazy, putting all his maps to backlog.

>> No.10269727

Quake II upgraded on Proton gives me some annoying mouse delay, is it normal?

>> No.10269765

>>10269716
And turned out he only makes multiplayer maps. Great.

>> No.10269767

>>10269705
I was about to write a post about why some anons here dislike SS2, but this sums it up. If you're familiar with the other games, getting into SS2 is hard, since everything seems like a mess, but those unfamiliar with the series or play it super casually won't care about that.

>> No.10269770

>>10269684
you don't need map sources to recompile light. but lightmap resolution is tied to texture resolution.
I think there's some option that enables a different format (lit2? lux? deluxe?), but it's probably some DP/FTE thing.

>> No.10269889
File: 834 KB, 1858x1057, Screenshot_Doom_20230922_211847.png [View same] [iqdb] [saucenao] [google]
10269889

>>10268030
Synthetik mod still underway, a few more weapons need sprites and the vanilla items, with help from ripped assets and 3d models. Then maybe 3 more starting pistols and recharging class items, and finally that damn reload progress bar
One issue I've found is giving an enemy a Powerup it already has causes a VM abort related to EndEffect()
and attaching a dynamic light to a pickup causes the first pickup's light to linger permanently while each pickup thereafter has its light disappear with it when picked up, don't know what's up with that

>> No.10269907

>>10268639
Some of the maps in that were kind of good desu

>> No.10269945

>>10268639
"Misri Halek the way we remember it"?

>> No.10269958

>>10268940
Alyx is a diversity hire lmao

>> No.10270004

>>10268947
It doesn't make any sense. the g-man could just let Adrian to die in the nuke since he has no intentions to use him anyway.

>> No.10270026

>>10268979
>Valve hates Gearbox and won't touch anything they made.
i guess for good reasons, fuck randy.

>> No.10270028
File: 551 KB, 960x540, tough but fair.webm [View same] [iqdb] [saucenao] [google]
10270028

>> No.10270108
File: 633 KB, 1200x675, john-romero-masters-of-doom-book.jpg [View same] [iqdb] [saucenao] [google]
10270108

>Peaked in the 90s
>Couldn't make his own 3D game
>Failed father
>Stuck in the past
>Makes money from talking about the good old days

>> No.10270113

>>10270108
Living the good life.

>> No.10270118
File: 227 KB, 1920x1080, Screenshot_Doom_20230924_003135.png [View same] [iqdb] [saucenao] [google]
10270118

Having actually read the book the WAD is based on, this part is pretty cool with how accurate it is, even if it's pointless for progression.

>> No.10270126

>>10269945
That map predates Misri Halek by a good few years I think.

>> No.10270135
File: 128 KB, 500x500, 1693614207470119.jpg [View same] [iqdb] [saucenao] [google]
10270135

>>10269164
>Just the trick with spawning enemies gets old, you are feeling PTSD before each new key or powerup.
>mfw I watch a playthrough of one of my maps and the player thinks a key is trapped, but it's not

>> No.10270140
File: 880 KB, 1366x768, light1.png [View same] [iqdb] [saucenao] [google]
10270140

>> No.10270142
File: 884 KB, 1366x768, light2.png [View same] [iqdb] [saucenao] [google]
10270142

>> No.10270157
File: 2.29 MB, 1920x1080, q2 1964.png [View same] [iqdb] [saucenao] [google]
10270157

>>10270142
Now that looks great, what's the map?

>> No.10270182

>>10270157
https://q2cafefiles.com/files/maps/SP-maps/_MISC_SP-Maps/light.zip

>> No.10270183

>>10269889
Will there be android players and robutts or is it just a loose recreation of some of the game's systems?

>> No.10270236

>>10269710
What wad is that?

>> No.10270238
File: 935 KB, 1366x768, Scorched_Earth.png [View same] [iqdb] [saucenao] [google]
10270238

>> No.10270273
File: 44 KB, 325x425, 1680862379268401.jpg [View same] [iqdb] [saucenao] [google]
10270273

>>10268639

>> No.10270312

>>10270108
>Failed father
I dunno about that. He may have fucked around on his wife (at least one of them) but he seems to have done alright by his kids, at least as far as I've heard/read.

>> No.10270431

>>10270108
>macfag

>> No.10270439

>>10268750
Really sweet looking techbase!

>> No.10270472

>>10269309
nice

>> No.10270476

>>10268979
>Also Valve hates Gearbox and won't touch anything they made.
Didn't they add some expansion easter eggs in Alyx?
>>10268982
>Arrange mode
Really trippy, but looks like a good fun.
>>10269297
Comfy.
>>10270108
>>Failed father
Wait, what?
>>Stuck in the past
Oh yeah, definitely. He's one of the reason why I got newfound appreciation of older developers starting out new studios with minimum reliance on past achievements.
His nostalgia milking isn't as bad as Scott Miller's though. Still, such approach feels more-or-less forced and disingenuous. Less "I perish those past experiences", more "this is a marketing tool & valuable asset for me".

>> No.10270478

look at the clock bitch it's conjecture time

What is the absolute most you could buff each unit in the Doom II roster, while keeping every single existing slaughter map still completely beatable?
Example 1: Every Imp now throws Baron fireballs. Does this render any existing map literally impossible to win? If not, it counts. If so, what's the maximum amount of damage that remains fair in the worst case scenario?
Example 2: Spider Masterminds now always prioritize you over whatever they're infighting with, if you're visible. Does this make any infighting gimmick maps impossible? If not, it counts. If so, what alterations to Mastermind infighting mechanics wouldn't break something?
Stuff like that.

>> No.10270497

>>10269645
Looking it up on Yandex is even more unsettling.

>> No.10270498

>>10270140
>flamer
?

>> No.10270506

>>10269645
>>10270497
Not getting any interesting results tbdesu

>> No.10270571
File: 25 KB, 823x1027, eyes.png [View same] [iqdb] [saucenao] [google]
10270571

_

>> No.10270572

>>10270118
What book? The one about black holes by Stephen Hawking?

>> No.10270617

>>10260172
The high fog one looks really fun, just like mah turoks.

>> No.10270630

>>10262724
UCBVG channel
the bob ross of video games

>> No.10270740

>>10270118
Gonna need a .wad name or at least a context.

>> No.10270751

>>10270572
>>10270740
NTA but it's most likely MyHouse and House of Leaves because it's virtually the only wad ever based on a book.

>> No.10270797

>>10270108
We all are stuck in the past, anon. That's where the good times were.

>> No.10270827

Haven't posted in a while
I slightly updated the SSG in my little mod to be a bit more boomy and shooty (still currently uses sprites from Brutal Doom v19, I haven't gotten around to replacing the gloves on the SSG yet), and I added a 3-shot burst-firing SCAR assault rifle which uses sprites by Uboa
https://files.catbox.moe/tmbmj5.webm
Tested with a modded version of bd21monstersonlyfix.pk3 (which I will include with my mod if I release it)

>> No.10270903

>>10270751
Specifically, it's the optional concrete labyrinth that sometimes appears in the closet. The geometry lines up with landmarks and events described in the book.
>because it's virtually the only wad ever based on a book.
Don't we have an Ad Mortem map based on a Lovecraft story?

>> No.10270909
File: 238 KB, 914x1417, The_Black_Man.jpg [View same] [iqdb] [saucenao] [google]
10270909

>>10269710
It's a map I'm making for Ad Mortem.

>> No.10270943

>>10270478
As long as you keep quicksaves you're golden.

>> No.10271014
File: 674 KB, 1366x768, NIGGY.png [View same] [iqdb] [saucenao] [google]
10271014

>> No.10271026

>>10268639
looking at this is physically painful

>> No.10271051

>>10268639
Only if every wall is tagged to not appear on the automap.

>> No.10271058

>>10270183
weapon/player only, the weapons have 1-1 clip size, fire rate, and reload speed of their original counterparts with only the damage and projectile speed set to something that makes sense for their doom role. Not thinking of adding overheating or jamming because the reloads are already long and the SSG especially can get you killed. But it still kills mid tiers with one burst and it's better at long fights after adding the stacking on-kill bonuses

>> No.10271159 [SPOILER] 
File: 6 KB, 225x225, images.png [View same] [iqdb] [saucenao] [google]
10271159

>>10271014
>no serif on lower-right bend
No. . . it simply cannot be...

>> No.10271178 [SPOILER]  [DELETED] 
File: 4 KB, 222x227, 1695573361967.png [View same] [iqdb] [saucenao] [google]
10271178

HAHA, THE WORD NIGGUR IS SO FUNNY, RIGHT GUYS? CAUSE IT'S NOT LIKE INTERDIMENSIONAL BEINGS HAVE SUFFERED AEONS OF OPPRESSION UNDER THAT NAME? CAUSE IT'S NOT LIKE THEY'VE BEEN WHOLESALE GENOCIDED BY THE YELLOW MAN AT EVERY TURN? CAUSE IT'S NOT LIKE WE'RE STILL DENIED DOMINION OVER EVERY INCH OF THE CORPOREAL PLANE TO THIS DAY? HUH?

>> No.10271202
File: 1.01 MB, 1920x1080, bonersboned_by_pauldeboned.jpg [View same] [iqdb] [saucenao] [google]
10271202

>>10269765
At least it leads to two funfucking secret levels, although I love to pal around with the boners.
>first tried it through Hideous Destructor
>then vanilla
>then Babel
>recently Deathstrider
Such a cozy megawad all around.
>>10271058
>>10269889
The source for your mod has some slick ass smooth gunplay so I'm real interested with how this progresses. Swap speed will be mirrored as well I hope, or will you keep the switching speed as the original?
It's also nice to see more of these "weapon/player only" mods that are still seemingly balanced with original enemies in mind.

>> No.10271217

>>10271202
Damn that looks slick, love the button panel in the back, and please tell me that's a new blue carpet.

>> No.10271361
File: 1.24 MB, 3034x4096, 62d7e17e4c35dde373ce9f4e83cb9573d7926423.jpg [View same] [iqdb] [saucenao] [google]
10271361

>>10261978
I don't even pretend to understand futa but hey whatever gets you going man as long as you ain't hurting anyone, more power to you.

I'm just looking forward to some good ol' Aftershock content and more action with my girl Shelly.

>>10268982
Heh, kind of a nice touch! Especially if they did it to intentionally reference her original designs.

>> No.10271367

>>10271178
Kill Shamblers. Behead Shamblers. Roundhouse kick a Shambler into the sfloor3_2. Slam dunk the thousand young into a trash can. Crucify filthy elderspawn.

>> No.10271419

>>10271361
>Especially if they did it to intentionally reference her original designs.
INB4 There's actually a "Shelly clone" boss in Aftershock and Arrange Mode is her distorted memories because 'fuck it, why not'.

>> No.10271452

>>10271361
>as long as you ain't hurting anyone
The only one getting hurt in this case is that anon when he gets railed and/or beaten to a bloody and cummy pulp by some fictional broad's noncanonical schlong.

>> No.10271485 [SPOILER] 
File: 196 KB, 1024x768, slaughtr.jpg [View same] [iqdb] [saucenao] [google]
10271485

>>10271367
>Crucify filthy elderspawn.
Way ahead of you flimflam :-)

>> No.10271492

>>10271361
>I don't even pretend to understand futa
Penors are more 'expressionable' than a pussy is, or something like that

>> No.10271528
File: 910 KB, 1425x796, image.png [View same] [iqdb] [saucenao] [google]
10271528

Yep, that's kino alright

>> No.10271540
File: 452 KB, 1024x768, coder3300.jpg [View same] [iqdb] [saucenao] [google]
10271540

>>10268351
Here's the boss of this rusty-ass gym, I was expecting him to teleport Makron-style after I broke his planet destroying canon straight outta Duck Dodgers, but no such luck.
>one map left

>> No.10271567
File: 571 KB, 1024x768, coder3400.jpg [View same] [iqdb] [saucenao] [google]
10271567

And here's the thing I was mentioning, and the gun I have is both a replacement for the LaserCannon from v1.1 and the revamp of the 'secret weapon' seen at >>10263657 which is kinda shit honestly, imagine a gun that's counter-intuitively a mix of both the Railgun (piercing hitscan) and a RocketLauncher (AoE explosive) with a BFG10k-style firing delay...

>> No.10271652

>>10260257
Interesting, not one of those click bait videos mentioned it was old. Though, I do think that the game if it were something to do with the antichrist it would be a prequel.
Eternal seems to show the aftermath.

Speaking of antichrist, what I always found interesting is the fact that in one of the levels you're in the Arctic or Antarctic there's a big temple or city there where there's major excavation by a major cultic guy who is harvesting blood and doing experiments on people, fusing living things, including people, with technology.
If you know you know

>> No.10271703
File: 111 KB, 1231x1000, qsrot.png [View same] [iqdb] [saucenao] [google]
10271703

Graf has to be trolling at this point, right?
why would you start a poll about a feature that is broken in the current stable version, and has been broken for half a year prior, and not mention that fact? on april 1st?
also, considering the above, how do you interpret the poll results? most zdf users too stupid to know what they are voting for? most gz users not updating (rendering 4.9 telemetry useless)? or everyone being a cutting-edge dev-build chad?
man, this is what I get for finally migrating my saves to 4.10...

>> No.10271724

SNS is going up. BYOC with CC4. I don't think we've done CC4 lately, have we? If that's a repeat, let me know.
Password is Makonakahara

>> No.10271745
File: 562 KB, 1024x768, coder3500.jpg [View same] [iqdb] [saucenao] [google]
10271745

I've been expecting the same dude hiding behind that glass pane honestly, no idea how did he turned into a jarred brain for the final confrontation, at least his weaponry wasn't updated along with the model.

>> No.10271752
File: 1.05 MB, 1366x768, Scorched_Earth_2.png [View same] [iqdb] [saucenao] [google]
10271752

>> No.10271769
File: 298 KB, 1280x720, sns03f.png [View same] [iqdb] [saucenao] [google]
10271769

It's Sunday Night Shitshow time yet again! It's the beach episode time!
Also now that the other SNS seems to back online reularly this will be last second SNS server right now by me.

Name : [TSPG] Sunday Night Shitshow: The beach episode 3
Password : "Lifeisabeach"

>> No.10271774
File: 599 KB, 1024x768, coder3600.jpg [View same] [iqdb] [saucenao] [google]
10271774

>>10271745
Because the Martian boss's thundercloud-gun was always gonna kill me in this tiny corridor, I had to go cheap and just killed him with a QD'd minigun from beyond his aggro range - all that happened shortly afterwards was that the whole place started to collapse and a short outro text-scroll appeared with a barely-coverent metal song that looped forever untill I decided to quit.
>I done both CodeRed campaigns now, but there's still a need to check how much the original BFE changed after the v1.3 update compared to the first beta

>> No.10271776

>>10271769
Noooo, please don't leave us! Don't leave us with that other guy!

>> No.10271779

How exactly did the 25th Quake2 unit changed the IM's and Gunners health values so that the Railgun no longer instagibs them on the second hit?

>> No.10271836
File: 802 KB, 1366x768, zaero25thgateway.jpg [View same] [iqdb] [saucenao] [google]
10271836

>>10271752
This or 1964 will be next after I finish Zaero.

>> No.10271845
File: 972 KB, 1366x768, solider.png [View same] [iqdb] [saucenao] [google]
10271845

>>10271836
It's really damn good!

>> No.10271867
File: 521 KB, 1366x768, scorchedship.jpg [View same] [iqdb] [saucenao] [google]
10271867

>>10271845
I think I may have played this, don't you play as chief of security of something?
>check readme story
>"As security chief of a highly classified research facility deep inside the borders of Strogg space, you could say that I have a slightparanoia complex"
This was really really good, I can confirm: Looked and played great. I also think I got filtered at the "ship" chapter when I played through the 64 mod. That was a few years back so it's a good excuse to try again.

>> No.10271890
File: 98 KB, 477x472, 1675216167319871.png [View same] [iqdb] [saucenao] [google]
10271890

I have plans to play Ad Mortem Phase 2 on October 1st via Odamex. Anyone interested in joining in? This aint anything to do with the SNS guys, this is just semi-random video games.

>> No.10271892

>>10271890
Okay

>> No.10271895

>>10271890
Depends on time. I'll probably join.

>> No.10271903
File: 5 KB, 330x120, Sourceports.png [View same] [iqdb] [saucenao] [google]
10271903

Making a bat file to make booting up doomshit a bit less tedious also it's fun
What sourceports should I add/cut?

>> No.10271905
File: 224 KB, 1024x768, sns03notsogoodpicripjoe.png [View same] [iqdb] [saucenao] [google]
10271905

GGs. I managed fuck up the picture gloriously.
But hopefully the other server goes better >>10271724

>> No.10271914

>>10271905
The other server has been dead for a while

>> No.10271924
File: 20 KB, 140x160, 1593043859363.png [View same] [iqdb] [saucenao] [google]
10271924

>>10271892
>>10271895
Coolio. Should be around 7PM EST

>> No.10271929

>>10271914
oh fug, I just thought it was still there

>> No.10271941
File: 109 KB, 635x475, there I am.jpg [View same] [iqdb] [saucenao] [google]
10271941

>>10271905

>> No.10272064
File: 60 KB, 654x718, Screenshot 2023-09-23 014708.jpg [View same] [iqdb] [saucenao] [google]
10272064

>>10271905
Dat filename LMAO

>> No.10272078

>>10271903
Crispy Doom
DOOM Retro
DSDA-Doom
Eternity
GZDoom
Nugget Doom

>> No.10272178
File: 1.15 MB, 1920x1080, 2320_20230815202148_1.png [View same] [iqdb] [saucenao] [google]
10272178

>>10267153
This is a map that that would benefit a lot with the new maiden models

>> No.10272182

>>10270238
I really hope that someone does MD5 models of the ships

>> No.10272189

>>10271867
Quakewulf can you put these maps on arghrad light and increase the gamma a bit, it may fix the brightness issues

>> No.10272212

are there any (boomer) shooter that use weapons as upgrades? not in the upgrade an existing weapon way, but in a ditch old weapon for one that performs the same role better (for example switching a mp5 for a p90 cause it shoots faster)

>> No.10272218

>>10272212
No. In fact I've only seen that in mods like Project Brutality and Arcane Dimensions.

>> No.10272221

>>10272212
How is that mechanically different from upgrading an existing weapon? Makes no difference whether you're attaching a scope to a rifle or ditching your rifle in favour of another one that already has a scope attached.

>> No.10272226

>>10272221
The triple barrel shotgun replaces the double barrel shotgun in Arcane Dimensions. There's an assault rifle that gets replaced by a stronger assault rifle in Project Brutality - stronger as in more damage per bullet - along with holding more rounds per magazine.

>> No.10272234

>>10272221
I think that if you're going to upgrade things like damage or rate of fire it probly makes more sense to switch to another weapons
although I can see why nobody ever does this. if you switch out a weapon too early the player barely gets to use it, if you do it too late the player barely gets to use the new one.
most boomer shooters already suffer from the later where guns are introduced too late into the game so having weapon upgrades on top of that would only mean less time using each one.

>> No.10272245

>>10272234
>>10272226
No, I mean an upgrade is a new set of variables for increased stats and a new sprite to show your gun is now cooler. Ditching a weapon in favour of a new one (which is gonna fill the same role and even keep the same weapon slot) is also just changing some variables and making a new sprite. There's no difference between the two.

>> No.10272251

>>10272234
My dream shooter allows two weapons at a time, but you would have an infinite inventory so you could swap to whatever you wanted. However swapping necessitates pulling it from your time space item box and stopping completely.

>> No.10272396
File: 50 KB, 165x201, doomguy.png [View same] [iqdb] [saucenao] [google]
10272396

If I want to add combat mechanics to Doom (create a gameplay mod) I need to learn some programming language right? Is it FraggleScript, ACS or ZScript? Is there any source port I must use like GZDoom or are there any alternatives?

>> No.10272401

>>10272396
I do all of my bullshit in DECORATE and a little bit of ACS, it all hinges on what you're wanting to pull off I suppose.

>> No.10272412

>>10272396
Depends on what exactly you're trying to do.

>> No.10272436
File: 44 KB, 890x660, shit reference.png [View same] [iqdb] [saucenao] [google]
10272436

>>10272401
>>10272412
My intention is to grant the player and monsters buffs and debuffs to their attacks taking into account a log of previous attacks used by the player and monsters inside a predetermined invisible area that surrounds Doomguy. Think of it like a circle in old King of the hill game modes, where Doomguy is always at the center of it. Pic related. I'd keep track of all the attacks used by Doomguy and the Imp inside the "circle" but not the Cacodemon's to do combat damage math.
I also wish to grant the player the ability to summon a friendly monster too if I ever manage to pull off the other buff-debuff stuff.

>> No.10272450

>>10272436
It sounds like you could do that with Decorate, you'd just need to use a bunch of custom ammo types to keep track of each attack when the player is close enough.

>> No.10272579

>>10272396
ZScript is the Best as in most powerful and least hacky, but that limits you to ZDoom-family ports. A lot of things can be accomplished with the others, you just may turn into a pretzel working around their bullshit.

>> No.10272587

>>10272436
I'm a codelet but I've got an exercise for you. Make the pistol fire in a three round burst in decorate, than do it in zscript. See which one feels better to work with.

>> No.10272646
File: 17 KB, 480x360, 1695092225722475.jpg [View same] [iqdb] [saucenao] [google]
10272646

Where is it?

>> No.10272659

>>10272646
Right here.
https://files.catbox.moe/0r28o1.mp4

>> No.10272780

>>10272587
I don't think that's a good comparison, DECORATE works great for simple shit like that, and you'd effectively do the same thing in Zscript. You don't start feeling the real differences until you're trying to do really specific shit like having a projectile effect an actor another projectile spawns, or doing specific reactions for monsters which means you have to either define custom monsters or break out the ACS.

>> No.10272785

>>10272780
https://youtu.be/TxVdhAJr1So?t=22

>> No.10272875

N-new....thread.........

>> No.10272893

>>10272875
make one urslef fagboy