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/vr/ - Retro Games


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10251052 No.10251052 [Reply] [Original]

What's the hardest retro clear you've completed /vr/?

>> No.10251060
File: 205 KB, 250x360, Ninja_Gaiden_(Master_System).png [View same] [iqdb] [saucenao] [google]
10251060

This bad boy right here.

>> No.10251176

mgs2 on euro extreme is the only thing that comes to mind but i feel like there should be something harder

>> No.10251181

>>10251052
Does it count if i used save load?

>> No.10251187

>>10251181
Obviously you can't use anything that wasn't present in the original game.

>> No.10251192

>>10251060
This game is pretty easy since it’s nigh impossible to run out of ninpo and you have infinite continues. I guarantee you’ve never played this game at a single moment of your life.

>> No.10251205

>>10251181
Not if you used it in the run, no

>> No.10251281 [DELETED] 

>>10251192
He could just be bad at games.

>> No.10251957

super mario obviously

>> No.10252004
File: 764 KB, 922x923, 759-1344788528.jpg [View same] [iqdb] [saucenao] [google]
10252004

>> No.10252042

>>10251052
Castlevania III US

>> No.10253549
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10253549

Super Robot Wars F/F Final

>> No.10253560

>>10251060
As long as you keep the homing fireballs the game is quite easy

>> No.10253564

>>10251052
goldeneye on 00 agent and unlocking every cheat was something I was very proud of

>> No.10253595

F-Zero GX 100% clear

>> No.10253774

>>10251052
battletoads by far, next one would be thunder force 4

>> No.10253792

>>10251052
>retro clear
What does that mean? Is it simply getting to the end or is it a 1CC?

>> No.10253801

>>10251052
Definitely super street fighter 2010. But I also practiced to get that fucking 1cc. Hard af and a lot of it has to do with rng with enemies. I’ve done it twice.

>> No.10253934
File: 28 KB, 300x426, resident-evil-cover.cover_large.jpg [View same] [iqdb] [saucenao] [google]
10253934

Probably not that impressive, but I've beaten REmake on Real Survival and Invisible Enemy multiple times, plus done all the challenge runs like no save and knife-only.

>> No.10253972
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10253972

>>10251052
Sonic the Hedgehog 2 (Genesis): 100%
Castle of Illusion (Genesis): Hard
Spider-Man vs. The Kingpin (Genesis): Nightmare
Crash Bandicoot (PS1): 100%
Spider-Man (PS1): 100%

>> No.10254018

Kirby's Adventure.

>> No.10254028

I don't like hard games, they're frustrating

>> No.10254104

>>10254018
based true gamer chad

>> No.10254157
File: 27 KB, 768x672, Super Ghouls 'N Ghosts (U) [!]_00000.png [View same] [iqdb] [saucenao] [google]
10254157

NTSC Super Ghouls and Ghosts on professional difficulty both loops
Here's a red arremer dancing away in the floor where I couldn't hit it, fucking prick
I'd highly recommend trying the game on that difficulty just to see how long it takes you to beat the first stage but don't actually try to do the full two loops lol

>> No.10255423
File: 107 KB, 640x906, spider-man.jpg [View same] [iqdb] [saucenao] [google]
10255423

>>10251052
>What's the hardest retro clear you've completed /vr/?
Spider-Man vs. The Kingpin on Master System & Game Gear... I mean, it was a 1CC, because it HAD to be, afterall... ONE GUY? NO CONTINUES?

I still haven't finished the last difficulty setting, called Nightmare, which is appropriate, so I'm stuck on the middle one, called Difficult, which is ALSO a appropriate name. I don't mind the way it feels to play overall, Spider-Man controls decently for a 8-Bit title like this, with few buttons on the pad, but... he has SO MUCH knockback, and the many enemies you'll encounter can often feel quite cheap in their behavior, especially because you absolutely CANNOT lose all of your health, EVER. I'd find this title to be alright if you had a lives system in place, or health pickups on levels, instead of a 24min timer that goes down faster when you restore health between levels.

Ah, the Venom suit that everyone loves so much? You know... that iconic suit that even today is a main selling point for Spider-Man video games? It's locked behind Nightmare difficulty. What a joke.

>> No.10256071
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10256071

>>10251052
Sonic 2 on Game Gear... what were they thinking? I mean, playing it on Master System... it's fine, as in, it's what you'd expect Sonic to be, not truly an easy time, but not particularly frustrating either, but the Game Gear's resolution... they really had no care as to how the levels would play out when you can see less of them, and the examples that I think make that clear are the 1st boss, yes, 1st, it feels like a joke, especially how in the version on Master System, which would already be easier to play due to the resolution, has bombs always go low... while here they can go quite high, and their height varies... then, there's Green Hills, no, it's not Green Hill, it's Green Hills, and while the 1st and 2nd acts are fine, the 3rd one gives you no rings, and expects you to do countless of blind jumps over spike pits. At last, there's Scrambled Egg, and this has so many stupid tubes, that you have to react quickly or... you get thrown into a bunch of spikes, there's even a section where, if you get it wrong, you don't get a 2nd shot, so it's a dead end, a soft lock until you lose a life.

>> No.10256081

Sonic Spinball took me 20 years. It would have probably take less time if the game ran at more than 6 frames per second.

>> No.10256102

>>10255423
Is this the same game i hear is also fucked hard on genesis, or is that a different comic book game?

>> No.10256116

>>10253934
I'm actually awed.

>> No.10256136 [SPOILER] 
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10256136

>>10256102
I'm not sure, there's a Spider-Man vs. The Kingpin on Genesis, with the version I mentioned being a port for SEGA's 8-Bit machines, and that original version, at least to me, is quite challenging too, I struggled a lot with Nightmare difficulty there... but I actually pulled it off, for one thing it has an actually decent control scheme thanks to having an extra button to work with, and the movement overall just feels a lot better, not only that, but I have way less trouble dealing with enemies here, they're less frustrating and you have more tools to work with, less knockback too... and the main difference for me, when you lose all of your HP on Genesis, you can actually continue, you lose a bit of time on your timer, but it's longer than the 24 minutes you get on the 8-Bit version anyways, and it's much better than having to restart every single time. I do recommend the Genesis version.

>> No.10256137

>>10253934
>Probably not that impressive
>Knife only
I'm impressed.....

>> No.10256142

Adventure Island
1943 (NES)
Kung-Fu Heroes
bunch of shmups