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/vr/ - Retro Games


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10234847 No.10234847 [Reply] [Original]

itt: Games for PS1, Saturn, or N64 that feel like they were developed-from or could have worked on SNES or Megadrive.

Pic-related was actually developed for the Super Famicom originally and then ported to and finished on Saturn very late in development.

>> No.10234849
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>>10234847
Same situation with pic-related, and a near-complete ROM of the Super Famicom version actually exists since it was released as a demo through the Satellaview peripheral in Japan. It was considered lost media until 2019 when a rom was found and dumped.

>> No.10235872

>>10234847
>Buzzword thread about to die
Based

>> No.10235938
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10235938

Picrel feels like a SNES game ported to PS1

>> No.10235961

Astal. The art is primitive, the animation isn't very fluid and then there's the JPEG backgrounds and tilesets. Some would probably prefer it that way though.

>> No.10235965

>>10235961
Astal would need to be downgraded a lot to run (smoothly) on either MD or Snes.

>> No.10238043
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>> No.10238051
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>>10234847
The lunar games, the graphics felt more like a snes game with added FMVs and voice samples.

>> No.10238082

>>10238043
(You)

>> No.10238085

>>10238051
They were Sega CD games, so yes. Not that zoomers know this.

>> No.10238963
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It feels like it would have been at home on the Sega CD.

>> No.10238980
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>>10235961
>>10235965
I feel this way about Clockwork Knight. It looks nice but the game itself is rudimentary even by 16-bit standards. It's got some nifty 3D effects, especially for the bosses, but for a game that came out the same year as Donkey Kong Country you'd think there'd be a more robust experience. It comes off like a nicer looking version of Toy Story on SNES/Genesis.

>> No.10239345

>>10238963
Oh boy, that cursed and almost unusable party member for 1/3 of the game

>> No.10239894
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10239894

Gex could've probably easily been ported to SNES or 32X. Burning Soldier and Total Eclipse could've also probably been on SEGA CD and 32X respectively. 3DO is an interesting console as it has many enhanced 16-bit games as opposed to later 32-bit games. It almost feels like a CD add-on for a non-existant 2DO console.

>> No.10239901
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>>10239894
This is maybe cheating a little but I also feel like Super Turbo would've been very cool on SEGA CD with the enhanced sountrack or 32X with slightly better graphics than Super Street Fighter II on Genesis.

>> No.10241090
File: 138 KB, 640x448, Shining_Wisdom-5b0a857ec57cd.jpg [View same] [iqdb] [saucenao] [google]
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>>10238963
I looked this up and immediately recognized the art style as coming from Camelot Software Planning, which incidentally also developed Shining Wisdom, starting on the Genesis and then moved it to the Saturn. Apart from some of the VDP2 shadow effects, it really just looks like a Genesis game.

>>10235961
This I don't see; even if you ignore the higher resolution and color palette of the Saturn, the game also has a lot of scaling, parallax and environmental effects that wouldn't have been doable even on the 32X or a SuperFX cartridge. I also think the art and backgrounds deserve more than being called "JPEGs", but that's beside the point.