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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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10213329 No.10213329 [Reply] [Original]

NukedMD core landed on MiSTer, bringing even more accuracy through reproduction of decapped silicon. Another important step for hardward preservation.

>> No.10213338

shill your overpriced emu shitbox somewhere else faggot

>> No.10213345
File: 666 KB, 625x393, inconceivable.png [View same] [iqdb] [saucenao] [google]
10213345

>>10213329
>bringing even more accuracy
So this is now even more accurate than the "100% perfect transistor level accurate" it was before? Truly incredible!

>> No.10213354

>>10213345
It was cycle accurate before, this new version is from analysis of the decapped silicon now every flaw and characteristic of the original system is replicated.

>> No.10213401

>>10213329
Will your shitbox let me run multiple accounts of Black Desert Online, a korean MMO on Steam? Meet me on >>>/v/ and let me know, otherwise I'm not interested.

>> No.10213450

>usb ports
>hdmi out
It's trash
Real console and crt or nothing

>> No.10213575

>>10213450
Very ignorant and homosexual opinion.

>> No.10213605
File: 184 KB, 611x856, 1664425540504970.jpg [View same] [iqdb] [saucenao] [google]
10213605

I love this open source project so much. It can now do almost everything fifth gen and below. also I have a way of running backups on every sixth gen console for the stuff Mister can't do. This is the best time to be into /vr/ games.

>> No.10213638

>>10213354
But it was perfect before. Hundreds of angry poor children can't have possibly all been wrong about that. If perfect emulation is called "cycle accurate" then what is this new more perfect than perfect emulation called? Why are you having such a hard time making up a name for it?

>> No.10213648

>a MiSTer thread appears
>less than 5 minutes in OP gets called a shill
Like clockwork, /vr/

>> No.10213668
File: 563 KB, 1000x890, me_after_banging_Alice.jpg [View same] [iqdb] [saucenao] [google]
10213668

>>10213638
What is with you fags. The idea behind Mister is that it potentially allows the most accurate reproduction of consoles possible. Not every core does this and it is not possible for some of them on current hardware but even those cores benefit from being an FPGA core instead of software emulation for various reasons. The Megadrive core went from being slightly better than software emulation to significantly better than software emulation. Why are you trying to spin that as a loss for people playing games on the Mister?

>> No.10213685
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10213685

>>10213401

Then what are you doing in here

>>10213648

Prolly not worth it anymore to talk about MiSTer in /vr these days for this very reason

>> No.10213686 [DELETED] 

hide and report shill threads

>> No.10213695

>>10213329
Does this also show in any game?
Just curious, not trying to troll here

>> No.10213715

>>10213695
X-Men 2 had a bug on old core where it could start without any music. This does not happen on new core.

>> No.10213764

>>10213638
It is now silicon accurate in that it does all of the undocumented, buggy behaviour of the original system. Electronically it is identical in every aspect from in to out.

>> No.10213772

>$600 genesis
t-thanks...

>> No.10213783

>>10213668
>What is with you chads. The idea behind mister is to allow us feel superior by paying for emulation. We can't do that with without never shutting up about mister and coping and lying about how they're perfect. Why are you using our own words to show what hypocritical bullshitters we are. Facts are very triggering to my people.

>> No.10213790

>>10213783
Kek

>> No.10213798
File: 38 KB, 698x434, fox.jpg [View same] [iqdb] [saucenao] [google]
10213798

>>10213783
>I bet those grapes taste like shit anyway

>> No.10213821

>>10213772
I will be spending 1k on a retrotink4k when they are available so $1600 actually.

>> No.10213859 [DELETED] 

>>10213354
Im too retarded to know what you're talking about but maybe you're the retard for saying these things. I will never know.

>> No.10213935

>>10213772
Maybe Don’t buy a prebuilt like a fag

>> No.10213959

>>10213648
always lurked these threads and they are just boring, no guides, recommendations or people sharing setups just "wow the mister is so awesome".
OP mention the new core but not a single misterfag talking about what it brings to table, just "it's so accurate bros!"

>> No.10213964

bros we went from 99% accurate to 99.999% accurate we're so fucking BACK and ACCURATE

>> No.10213967

>>10213798
i can download those grapes and play them on my pc or phone for free any moment

>> No.10213969

>>10213964
Cool

>> No.10213976

>>10213959
>no guides
What would you like a guide for?

>> No.10214035

>>10213964
101%

>> No.10214071

>>10213798
That's right, you will never be real hardware.

>> No.10214074

>>10213798
Nah. They're grape accurate. They taste just like real grapes but priced for poorfags. And they come in a small package that fits neatly on the LCD stand at the end of my racecar bed. No more grief from the parents complaining about all those grape vines in my room. The anime pillow and I love these new and improved more grape than grape grapes.

>> No.10214241
File: 64 KB, 634x474, chris dorners last stand.jpg [View same] [iqdb] [saucenao] [google]
10214241

can it do ps2 games? did they ever fix the sound issues with the Commodore 64 Sid chip or does it still sound like they have no idea what they are doing?

>> No.10214242

>>10214241
>Commodore 64 Sid chip
You can load custom filters to suit the sound to your liking.

>> No.10214245

>>10214242
I want accurate replication of the Sid chip. you didn't answer the first question either. can it do ps2 games?
also why does it need another device to be able to do a Roland mt32? shouldn't the mister be able to handle this alone?

>> No.10214251

>>10213783
Who the fuck is acting smug about mister? It's almost always the opposite with people saying shit like "I just use my computer because I'm so much smarter and cooler" like a fucking retard. What do you care what people do with their money?
I don't even own a mister, I just like to follow the projects, and you people shit up every thread when you should just filter them or ignore.

>> No.10214253

>>10214245
>Roland mt32
It can run Munt in software on ARM processor but it is not fast enough to run it in parallel to other functions offloaded to ARM. MiSTer's ARM processor is laughable compared to other devices. With an external MT-32 emulator device it can mix processed MIDI music with its own audio without clogging the processing output..

>> No.10214256

>>10214253
thanks for the answer.
can it do ps2?

>> No.10214257
File: 28 KB, 782x462, 4ab9c3d4fa0aee6bef3e088badc365ed.jpg [View same] [iqdb] [saucenao] [google]
10214257

>>10213329
FGPA Everdrive>Steam Deck>>Aya Neo pro>>Asus ROG Ally>KT-R1>>Retroid Pocket 3/3+>>Recalbox>Anbernic RG552>Ayn Loki>>Odroid>RP2S>Raspberry Pi>>Homebrewed and CFW-injected PS Vita>>Powkiddy A13>>Miyoo Mini +>Caanoo>Powkiddy X28>>Aya Neo regular>>Ayn Odin>>Powkiddy A12>Anbernic RG505>Powkiddy X18S>>Anbernic K101>Retroid Pocket 2/2+>>Anbernic 353X>Hacked and CFW injected 3DS>Miyoo Mini>Powkiddy RGB10MAX3>Anbernic 351p>>Analouge Pocket>>Revo k101>Game Park 32>Powkiddy q80>Anbernic 353v>Retroid pocket 1>Anbernic RG35XX>CFW-injected PSP>>Data Frog SF2000>Powkiddy RK2023>Minisforum>Dingoo 330>>>Dingoo 320>>Dingoo 380>Powkiddy q80>Gamebox SP>Anbernic RG 405m>Powkiddy v90>Powkiddy q20>>Evercade>Coolboy rs-97+>BittBoy>>RG300X>Pirate multicart>>MiSTER>Powkiddy RGB 20S>Retroid Flip>Poly Mega>Powkiddy a66>>Coolboy rs-97

>> No.10214260

>>10213764
>It is now silicon accurate
sauce?

>> No.10214264

>>10214251
you mister faggots shits up other threads all the time

>> No.10214268

>>10214256
No, Emotion Engine and Graphics Synthesizer are fucking complicated. We are only getting Nintendo 64 now.

>> No.10214276

>>10214264
when? post an example if it happens all the time

>> No.10214281

>>10214245
>also why does it need another device to be able to do a Roland mt32? shouldn't the mister be able to handle this alone?
the DE10 is a subsidized FPGA... maybe the bigger the core the less of them you can run on the die space? based on the success of Apple's M1 and M2 I suspect that within 5-10yrs we will see huge FPGA cores in our SoC based PCs that will allow you to run a core + MT32 or whatever other synth cores you want.

otherwise you can stick with school project tier DE10 and compromise with add-on hardware which many seem to be doing. why even care if you're not invested or interested?

>> No.10214290

>>10214281
no one is gonna buy your MARS board Atrac

>> No.10214295

>>10214276
I have had people sperg out at me for saying getting 240p output out of a pc is more trouble than it is worth and suggesting both the mister and Wii as potentially better solutions depending on usecases.

>> No.10214296

>>10214290
I dunno what that is. Anyway it's just a hunch based on success of Apple's neural cores. There is more than a niche market for bigger and faster FPGAs. In fact right now you can get better ones than the DE10, but in case you aren't following along those aren't subsidized.

>> No.10214298
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10214298

>>10214290
I am buying one but I am a richfag who buys everything.

>> No.10214307

>>10214296
Maybe not, Apples solution would probably only work for Apple. It requires standardised hardware that no other company could persuade everyone to buy. Their business model is dependant on the people using it to check facebook having the same chips as the people doing heavy work.

>> No.10214308
File: 1.08 MB, 1600x900, have-you-played-sonic-cd.png [View same] [iqdb] [saucenao] [google]
10214308

>>10213329
I'm interested. Are SEGA CD and 32X supported? MiSTer is out of my budget but I like the idea of cycle accurate Genesis on a budget if/when possible.

>>10213450
Most people buy these specifically to play them on a CRT iirc.

>> No.10214309

>>10214295
so people offering you alternate solutions is shitting up a thread? and thats why you come into mister threads religiously and take a big dump?

>> No.10214318

>>10214307
>It requires standardised hardware that no other company could persuade everyone to buy.
Except that both Intel and AMD have a bunch of weird cores lined up for inclusion in their CPUs. It's not just Apple with the M1 and neural core stuff. All I am saying is that over the next few years more power powerful FPGAs will be available at affordable prices since they will essentially be subsidized like the DE10 was.

>> No.10214325

>>10214260
>sauce?
https://github.com/nukeykt/Nuked-MD

>> No.10214326
File: 207 KB, 592x926, mister.png [View same] [iqdb] [saucenao] [google]
10214326

>>10214276

>> No.10214327

>>10214318
>both Intel and AMD have a bunch of weird cores lined up for inclusion in their CPUs.
So they could just standardise one or two cores across ranges? If so that would be pretty interesting. Intels latest low end chips used in minipcs are surprisingly powerful. I would definitely be interested in one of those with some kind of FPGA core too.

>> No.10214332

>>10214326
On behalf of the official /vr/ mister community I will apologise. Sorry our buddy made fun of your rotting plastic anon.

>> No.10214335

>>10214332
kek

>> No.10214337

>>10214326
wow seven times in six months how awful

>> No.10214351

>>10214308
MiSTer has Sega CD and 32X cores, but they are based on the older Genesis core made from behavior observation. Those cores are probably gonna be either updated to replace Mega Drive guts with Nuked-MD or scrapped, with Sega CD and 32X functions added to the new Mega Drive core.
It might take some time though, as the lead dev on 32X core lives in occupied Eastern Ukraine.

>> No.10214371

>>10214290
Careful now, he might post a .gif from an 1980s or early 1990s Hollywood movie to make fun of you.

>> No.10214493

>>10214325
>It is now silicon accurate
>https://github.com/nukeykt/Nuked-MD
>^fsilicon accurate
>phrase not found
>about: Cycle accurate Mega Drive emulator
Misterfags pulling bullshit out of their asses again. Shocker.

>> No.10214495 [DELETED] 

>>10213605
sooooooooo troony

>> No.10214517

>>10214495
It is a cute picture.

>> No.10214536 [DELETED] 

>>10213685
You're the one spamming your shitbox on my board, dipshit. If you're going to be off topic it may as well be to my benefit.

>> No.10214538

>>10214337
It's all the same singular faggot too.

>> No.10214547

>>10214536
One Mister thread a week vs the endless chink handheld generals. There are two up right now.

>> No.10214568

>>10214536
Is what way is a device/core that plays retro games off topic to a retro board?
Do you go to the handheld threads and act like a retard there too?

>> No.10214703

>>10214493
You wanted the source for the silicon accurate decap information, there it is.

>> No.10214725

Is the Simpson's Arcade core released? I can't find it? Is the Jotego Turtles Arcade core released? I can't find that either. I keep seeing games being downloaded when I do Update all and then I can't find the games at all. What's going on? Is this all locked behind patreon still?

>> No.10214730

>>10214725
Both are Jotego's betas, so they won't let you play without jtbeta.zip. They should be in arcade directory.
Pro tip: Simpsons is under T.

>> No.10214736

>>10214730
>won't let you play without jtbeta.zip
Is that the Patreon thing?

>> No.10214738

>>10214730
I've also looked under T and any other letter I could think of in all the various directories I could think of.

>> No.10214740 [DELETED] 
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10214740

>>10214536

>You're the one spamming your shitbox on my board, dipshit

I hardly even visit this board - but sure, guess I'm a spammer now

>If you're going to be off topic it may as well be to my benefit.

When was MiSTer FPGA off-topic on /vr?

Fuck it, we could use adedicated general thread for MiSTer FPGA as this board's more welcoming of chink handhelds over it - what a goddamn mess.

>> No.10214758

>>10213329
That's an ugly PSU you're trying to sell, MiSTer.

>> No.10214824

>>10214736
Yea

>> No.10214841

>>10214738
Did you set the Update_All script to download beta Jotego cores from jtpremium repository? By default it does not download cores locked with Patreon key (jtbeta.zip). You have to go to settings and enable downloads for such cores.

>> No.10214879

>>10213798
fox was right because grapes are poisonous to canines

>> No.10214909

should I be using an interpolation filter with psx core?

>> No.10214920

>>10214909
I guess, if you play a lot of 2D games. Shimmering is less noticeable on 3D environments.

>> No.10214968

>>10213329
I thought it was already accurate before. What's better about the new core? Particularly something an end user would notice.

>> No.10215047

>>10214968
Essentially, the old core was made from taking theoretical specs of Mega Drive's chips and assembling the together. This works properly for 99% of applications. The new core uses actual layout of Mega Drive's chips and not just their description, which should on paper make it more precise to eliminate those 1% of edge cases.
I believe that TITAN Overdrive 2 demo should now perform correctly. It did not on old core.

>> No.10215056

>>10213695
Sonic2 has a screen glitch on real hardware which is now reproduced. I also noticed that the sound in micromachines now works properly.

>> No.10215065

>>10214758
You're right, it does look like that.

>> No.10215073

>>10213967
>wahoooo

>> No.10215628

>>10214703
>You wanted a mistercoper to bullshit and demonstrate how they're exactly the sort of cancer you said they are, there it is
Yup. That's exactly what I wanted. Mission accomplished. Thanks.

>> No.10215697

>>10213783
I don't understand this point of paying for emulation. MiSTer is a free and open source project, all components of it are free to use. Even the hardware additions are free designs that you can build yourself, all you really need to buy is a de10-nano which is reasonably priced.

>> No.10215704

>>10215697
>I don't understand using money for mister
>mister costs money to buy
Terrible.

>> No.10215709

>>10215704
The purpose of money is to be exchanged for goods and services anon.

>> No.10215736

>>10215697
>MiSTer is a free
No it is not

>all you really need to buy is a de10-nano
Contradict yourself in your own post

>> No.10215751

>>10215736
He's saying the program is free
But that's the same as saying "Retroarch is free, all you need is a computer to run it"

>> No.10215762

>>10215751
You can get a free computer at some places. No one is giving away free Misters.

>> No.10215767

>>10215704
Well if you happen to have a de-10 then it is free.

>> No.10215768

>>10214703
The burden of isolating the exact quote is on you: the person attempting to prove the point

>> No.10215772

>>10215768
>The burden of isolating the exact quote is on you: the person attempting to prove the point
Why should he have to defend his claims?
Isn't that counterintuitive?
You should just accept that what he is saying is true. As a side note, the COVID-19 vaccines prevent you from catching COVID-19 and from getting sick.

>> No.10215789

>>10215772
>Why should he have to defend his claims?
Because that's the very foundation of how philosophy, debates, facts, the law, and human society works for thousands of years. The person making a claim must support it with direct evidence.

>> No.10215804
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10215804

>>10213329
>vr is obsessed with a new gizmo to play old games on
>look it up
>most cores are just glorified emulators and can't actually do any of the cycle accurate magic it claims to do

A fool and his money are easily separated

>> No.10215834

>>10215804
It's all just flawed emulation in the end. Software Emulation VS Hardware emulation. All the same thing. Don't fall for Mister propoganda

>> No.10215846

Can anyone explain this to me?
>>10213338
I'm a janitor who makes $14 an hour and I could afford this after a little more than a day. Less than 2. What am I missing?

>> No.10215856

>>10215804
Yes but some cores are perfect.

>> No.10215857

>>10215846
>I could afford this after a little more than a day.
You are making the mistake of engaging poorfags. How much something costs has no bearing on how good it is. If something 10x the price of the Mister was 10% better it would be worth buying for some people.

>> No.10215892

>>10215846
If you are a janitor that gets paid $14 an hour and you want to spend $600 on a Mister emulation box, then you have your life priorities mixed up.

>> No.10215910

>>10215892
Not really. 5 hours a week for lets assume 5 years works out to about two dollars per hour. If you spend less than 5 hours per week playing old games you have no reason to be posting on /vr/.

>> No.10215945

>>10215697
And you wonder why people mock you for being unable to understand something so simple? If you are honestly so deluded, not just coping to validate your existence to strangers on the internet, you should seek treatment immediately.

>> No.10215957

>>10215697
If the MiSTer is free, then I wouldn't need to buy parts to build one. Unless I can turn my PC into a MiSTer, then sure it's free.

>> No.10215975

>>10215846
A turd in a box is overpriced at $5. Something that is affordable is still overpriced if it has little value.

>> No.10215993
File: 186 KB, 1000x690, Snatch-3.jpg [View same] [iqdb] [saucenao] [google]
10215993

>>10215975
but what if that turd has diamonds in it?

>> No.10216016

>>10215957
Was your PC free? I prefer to play games on my tv in another room, should I buy another PC for that?

>> No.10216039

>>10216016
You must use your PC for everything. Do not watch Netflix on your tv even that costs money. No you must only watch torrents from a dumpster dive PC with curated and pirated windows, over your neighbour's wifi, while playing Mario hacks in zsnes.

>> No.10216050

>>10216039
>No you must only watch torrents from a dumpster dive PC with curated and pirated windows, over your neighbour's wifi, while playing Mario hacks in zsnes.
That's the lifestyle.

>> No.10216060

>>10216039
I know you're trying to be funny, but who pays for netflix? That scenario of living a quiet, cheap life sounds amazing.

>> No.10216068

>>10215856
>perfect
>emulation

You're a fucking idiot

>> No.10216084

>>10216016
My PC wasn't free, as I wanted to build an extremely powerful & customized PC. The MiSTer will never run Dreamcast or Gamecube.

>> No.10216092

>>10216039
Soul

>> No.10216093

>>10216084
>The MiSTer will never run Dreamcast or Gamecube.

That's cool I would just play those in my PC if I felt like it. But I prefer to play older games on my tv and couch.

>> No.10216136

>>10216016
>Was your PC free?
Yes. Several of my PCs were free. It is very easy to find PCs for free. For that matter, several of my consoles were free. Given to my by friends or even found in the trash.
So will you now stop lying and coping about what's free and what's not? Of course not. And this is why people hate misterfags. Most people have no problem with the fact that mister exists. They have a problem with copers like you who just can't stop shitposting about it.

>> No.10216146 [DELETED] 
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10216146

>>10213329
shove it up your ass, fag

>> No.10216214 [DELETED] 

>>10214241
>can it do ps2 games?
Not retro

>> No.10216215 [DELETED] 

>>10216214
Everything up to and including the PS2/gamecube/original Xbox is considered retro on this board

>> No.10216218 [DELETED] 

>>10216215
That's cool, 6th gen is still not retro.

>> No.10216223 [DELETED] 

>>10216218
It's retro. If you don't like it, you can leave

>> No.10216246

>>10215892
A mister is only $600 if you are a nontechnical woman or child

>> No.10216303 [DELETED] 
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10216303

>>10214326
Not my problem.

>> No.10216315 [DELETED] 

>>10216214
PS2 came out 20 years ago Anon. It's time to accept that and move on.

>> No.10216318

The Mister is just a micro computer doing hardware emulation. I don't see what makes it so special and worth $600.

Software Emulation is free and does 98% of what we need.

>> No.10216332

>>10216318
Then don't buy it. Why do you need to justify software emulation to people who already own a Mister and are going to continue using it?

>> No.10216362

>>10216318
Midwit take. Absolutely clueless.

>> No.10216374

>>10216136
Cringe.

>> No.10216653

benefit of mister is that its a small emulator box that doesn't use retroarch. it actually has a sane UI

>> No.10216673

>>10214538
And you *didn't* block them? Either it doesn't bother you that much or you're just looking for a reason to complain.

>> No.10216678

>>10215789
No just believe me though

>> No.10216703

>>10216093
That's what my consoles & CRT is for.

>>10216136
Based!

>>10216318
Agreed. Software emulation on Arcade, SNES & Genesis is absolutely perfect.

>> No.10216829

>>10216673
I'm not the guy complaining. I was just saying that the dude whose shitting up these threads is retaliating against everyone because one fag rustled his jimmies.

>> No.10217504

>>10216703
I don't believe you have any consoles. Show pics or it never happened.

>> No.10217626

>>10213648
If the thing was undeniably the best option for most people it wouldn’t be accused of being a shill product.
And yet still here we are years later where there’s almost no valid reason to have one if you don’t have a CRT. And even then it’s basically just epeen.
Don’t get me wrong it’s cool and I wish I had one myself but for 400-500 it just seems like everyone praising it is trying to justify the purchase.
Granted there may be a point where it’s better at Saturn than regular software emulation, but that remains to be seen and then still a Saturn + blank CDs is cheap enough already.

>> No.10217630

>>10214245
Based synth/sound autist. I too am curious about FPGA for vintage hw I could never afford.

>> No.10217660

>>10216703
>Arcade
MAME is full of games from every year that don't work properly.

>> No.10217701

>>10217660
Still more working games than Mister.

>> No.10217719

>>10214074
What about the grapes it can't do, like concord station 2 grapes?

>> No.10217724

>>10215772
>You should just accept that what he is saying is true. As a side note, the COVID-19 vaccines prevent you from catching COVID-19 and from getting sick

Typically gettin pound by the stablishment.

>> No.10217729
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10217729

>>10214257
No gpd win? Scandalous

>> No.10218023

>>10214245
Not sure what you are on about, SID on MiSTer sounds very good, it's not like SID had a consistent sound across chips.

>> No.10218105

>>10217626
They don't cost that much just total bullshit flying here. If you don't want one just fuck off, get fucked. Nobody likes you.

>> No.10218581
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10218581

Is the Ironclad a decent choice for i/o? I haven't looked into how the cores have to be patched for it, but if the singular dev fucks off would it be a large issue?

>> No.10218674

Hold up...

>The MiSTer is free
So I can turn my PC into a MiSTer?

>Was your PC free?
No.

>Then buy a MiSTer.
I thought you said the MiSTer was free?

>It is. Buying the device or parts itself isn't free.
Then shouldn't I turn my PC into a MiSTer?

>NO! NO! Buy a MiSTer on MiSTerAddOns!
WTF??? You're scamming.

>> No.10218687

>>10218581
Pretty sure the stock cores work fine on it and it's a reimplementation of the hamburger parts.

>> No.10218787

>>10213821
>pairing a mister with a rt
okay, I'm a mister fanboy and even I think this is retarded. Why?
>inb4 analog to rt for muh 4K upscaled 240p games
anon, please

>> No.10218860

>>10217719
>concord station 2 grapes
Not grapetro. Also, 50 years ago someone said it would never be possible to emulate the 2600. Yet mister can do it. It therefore follows that given enough time mister will be able to emulate CS2, even CS5 eventually. That's the way science works dumb ass. Field Programmable Grape Arrays can reproduce any grape with seedlesscon accuracy. lmfao at you gainfully employed grownups with your vintage bottles of rotten grape juice. The boxes of grape juice I get with my school lunch taste much better. You really are clueless.

>> No.10218985

This new Megadrive core is amazing, it even plays SMS games better than the SMS core

>> No.10219028

>>10218985
SMS core is a mess. It has a BIOS on/off switch which I have no idea what it actually does, but both values break some games. Also, the Colecovision core is better for SG-1000 games.

>> No.10219045

>>10219028
Well now you can play SMS games as good as a megadrive could, which is pretty good.

>> No.10219054

>>10213638
You are angry and a retard.

>> No.10219097

>>10219045
We still need the SMS core to play Micro Machines. Codemasters used some weird video mode which had glitches on Power Base Converter.

>> No.10219108

>>10213329
So basically a Mister is just a cheaper micro-computer that imitates various retro gaming systems? So it's like hardware emulation and the appeal is its portable? I'm not sure I see the $600 dollar value. It's nice piece of technology but from a pure value perspective I could probably just get a decent laptop for $600 and run emulatlors with a front-end and also have portability too. Unless I'm missing something else here, the Mister needs to drastically lower its price to compete against a laptop emulator.

>> No.10219146

>>10219108
Mister uses FPGA. And FPGAs and software emulation are pretty similar. Both are trying to imitate a system and both rely on the knowledge and talents of the developer who makes them.

So the accuracy/compatibility of a FPGA is not inherently better or worse than software emulation.

However... FPGA devs these days almost always aim for the most accurate representation possible. Software emulators also do that but because it's software, it means it needs a more powerful host CPU to achieve good accuracy. But the problem with the Raspberry is that it's the bottom of the barrel of emulation devices. They are the weakest and cheapest. That means, they can't handle accurate emulators, only performance based. Which also means bugs, imperfections, etc.

So comparing FPGAs to shit like that or cheap android devices and cheap phones only makes the FPGA look like a godsend and also allows it's developers to sell the idea that FPGAs = Accuracy by design, while software emulation isn't as good. Which is bullshit. Software emulators were even more accurate in some cases (The SNES analogue FPGA devs used BSNES for reference to fix their own bugs, for instance).

Oh and one last thing. You will notice that there are no FPGAs for systems that don't have just as accurate software emulators already. That's because most devs use knowledge from decades of software emulator development to make their FPGAs. That's not a bad thing obviously, that's how it should work.

FPGAs are great because they offer accurate emulation without needing a beefy, more power hungry, PC CPU. And they don't have Windows or any other beefy OS to worry about so it's easier to reduce the input lag compared to software emulators (though achieving similar input lag with software is possible). But they are not more accurate, not inherently at least.

>> No.10219154

>>10219108
You only pay $600 if you’re a retard

>> No.10219158

MiSTer owners have become the new raspberry pi people as in they buy one and then don't shut the fuck up about them. The amount of times i have been online and someone has tried to barge into a conversation and try and force them on people.

"Why keep original console hardware when you can just get a MiSTer and have a superior EXPERIENCE??"

"Those mini consoles are garbage why waste your money just buy a Mister??"

"LOL emulation sucks too much lag, that's why i play on a MiSTer low latency is important"

They are like the vegans of gaming, we get it. Fuck those people are annoying.

>> No.10219282

>>10219146
>FPGA devs these days almost always aim

lol. That's what mister owners want to believe but we all know that's bullshit.

>> No.10219291

>>10219282
Proof that it’s bullshit?

>> No.10219310

>$300 emulator
lol

>> No.10219312

>>10219282
Check the op post brainlet.

>> No.10219386

>>10218674
Exactly, they are scammers trying to convince you to buy a $600 emulator box.

>>10219108
Exactly. Which is why I rather play on my PC than buy a MiSTer. If I want portability, there's always my PS Vita. No need for me to waste $600 on a MiSTer.

>>10219146
I rather game on my beefy PC than a MiSTer.

>>10219158
Exactly. They talk about "portability" & "space" as if that's a selling point. There's no real value in owning a MiSTer. Meanwhile original consoles & console minis go up in value. But these MiSTer shills keep trying to convince us to buy one, the same way vegans are trying to convince us not to eat meat, to instead eat their gross 3D printed "beyond meat" or "vegan beef", whatever it's called.

>> No.10219402
File: 184 KB, 379x800, 1672151040866833.png [View same] [iqdb] [saucenao] [google]
10219402

>>10219386
Your strategy of telling people on 4channel that you find them annoying to make them stop posting is more than likely going to have the opposite effect. Also buy a Mister it is the best way to play old games.

>> No.10219405

>>10214308
Yes. both are supported but both were the worst systems ever released and 99% of the games sucked. purchasing a Mister for these two turds is poor invrstment IMHO

>> No.10219410

Coomlectors seething ITT because Mister will take away their exclusivity to non-emulator 100% accuracy.

>> No.10219415

>>10213668
Because they cany afford it
OR
They are like flat earthers, physically so and mentally impaired, they cannot spot the difference with Retroarch.
I have original hardware, arcade included hooked directly on CRT, no converter nothing, and compared. Mister destroys hands down any form of software emulation and I ve been using emulator since NeorageX

>> No.10219419

>>10219054
You are projecting

>>10219146
>FPGA devs these days almost always aim for the most accurate representation possible.
If not asspulled, then you must have a list of when they have and haven't. You'll need to post that, otherwise it's just anecdotal asspullery.

>> No.10219428

>>10213329
>NukedMD core landed on MiSTer, bringing even more accuracy through reproduction of decapped silicon. Another important step for hardward preservation.
Is this the audiophile counterpart for retro gaming?

>> No.10219436

>>10217701
Yes, with input lag, due to the nature of software emulation.

>> No.10219537

>>10219402
>buy a Mister
Is not going to convince me to buy a MiSTer.

>>10219410
The only one seething here is you shills when there's people who refuse to spend $600 on a MiSTer.

>>10219415
Or maybe people don't want one. Besides my PC cost more than your MiSTer. My collection of consoles(mini's included) combined cost more than your MiSTer. So yes we can afford it & we don't want it.

>> No.10219567

>>10219419
You are angry and a retard.

>> No.10219572
File: 2.25 MB, 288x540, Chaika eating grapes.gif [View same] [iqdb] [saucenao] [google]
10219572

>>10219537
Buy a Mister.

>> No.10219579

SmokeMonster and his consequences have been a disaster for the FPGA gaming community.

>> No.10219727

>>10217630
There are a few production FPGA synths, see the Waldorf Kyra and UDO Super 6. They're really expensive though and I don't think they sound particularly good. I'd much rather buy something by Sequential for a similar price. I've had a Prophet 08 for years and I love that synth.

>> No.10219737

>>10218581
It's just plug and play, you don't have to patch the cores or anything.

>> No.10219786

>>10219386
You’re too invested in disliking something other people like, pull up and save yourself from self inflicted misery. Maybe go play a fun video game

>> No.10219805

>>10213605
>Mascot is new half

>> No.10219821

>>10219805
Obsessed

>> No.10219836

The N64 core is starting to look very promising. Not sure what technical wizardry the guy is using to get it to fit but if he pulls it off he'll be a legend.

>> No.10219991

>>10219821
Are you denying it?

>> No.10220031

>>10219991
You have an illustration of this character's genitals to make a definitive statement?

>> No.10220132

>>10219097
Well I would just play the MD version.

>> No.10220136

>>10219108
No,basically you are an idiot.

>> No.10220138

>>10219291

Many are based off software emulation. How many cores have actually involved decapping?

>> No.10220150
File: 39 KB, 394x503, aw.png [View same] [iqdb] [saucenao] [google]
10220150

Mister is a pretty good deal. For instance if I wanted to software emulate I would need to buy a computer @$1600, then buy internet and download the software, and buy security software so I don't get hacked. All up at least $2000 so MiSTer is a bargain at $150.

>> No.10220151

>>10220031
>of this character's genitals
You yourself can't even label it male or female.

>> No.10220159

>>10220150
Don't forget you would need to spend at least six months hand tuning runahead to deal with latency and even then it would still be laggy.

>> No.10220176

>>10220150
You're being ironic but you really do need a half decent PC to run low level emulators like bsnes in their full cycle-accurate glory.

>> No.10220198

>>10220176
I'm willing to bet most users on this board own a half decent pc.

>> No.10220270

>>10220198
I do, I also own a mister for my tv setup which is much cheaper than having another wheezy pc shitting up my main room.

>> No.10220294

I bought a MiSTer, spent a few hours checking out the features and testing things, and then determined there was zero advantage over PC emulation with RetroArch, so now it just sits in my closet.

>> No.10220297

>>10219436
MAME and MiSTer have similar levels of input lag (tested with a slow-mo camera button to pixel). This is a cope.

>> No.10220305

>>10220297
lmao no, MAME is full of games with shitloads of input lag, stuttering, etc regardless of setup. Mister is not.

>> No.10220321

>>10220305
That's completely incorrect and you're a dumbass

>> No.10220328

>>10220305
Name a single game in MAME that has more frames of input lag than PCB or stuttering issues.

You have a potato PC, a bluetooth controller, and some shitty 60Hz fixed refresh-rate display crying about input lag.

>> No.10220450

>>10220328
I've used MAME on many computers over many versions for about 20 years and it's always the same. And I have a computer that meets Cyberpunk's recommended specs included. MAME runs just fine on a potato computer, btw, playing it on anything better than a ten year old laptop with integrated graphics doesn't improve anything. It drops frames, it has input lag, and it has stuttering, especially when compared to better emulators like Fightcade 2. Obviously a Mister will also do better, as the relevant cores are much better. Any fighting game I've played has lag and stuttering on MAME.

>> No.10220452

>>10220321
>>10220328
https://wiki.mamedev.org/index.php/FAQ:Performance

>> No.10220489

>>10220450
>It drops frames
false, unless you mean slowdown, which is accurate to how the game plays on PCB, and can be removed by using emulated CPU overclock.
>it has input lag
yes, every game has input lag. That input lag is the same amount of frames as PCB in every game tested (and even lower than PCB if you use lag reduction feature from shmupmame)
>it has stuttering
False. Have a VRR display and it won't stutter you stupid poorfaggot. There is no way to play 55fps or 62fps arcade games on a 60Hz fixed refresh-rate display without either changing game speed or stuttering.

>> No.10220538
File: 480 KB, 915x791, 8I4H.gif [View same] [iqdb] [saucenao] [google]
10220538

>>10220489
>and can be removed
No one who grew up on retro games would even want to do this.

>> No.10220542

>>10220538
Metal Slug and a lot of other games benefit from having the slowdown removed. It just makes gameplay inconsistent, sluggish, laggy, and literally eats your inputs.

>> No.10220556

>>10220294
You don’t buy “a mister” I feel like you’re full of shit

>> No.10220557

>>10220489
>has been tested
You keep saying this. Also it's not the same lag as PCB, MAME isn't remotely cycle accurate or anything.

>> No.10220559
File: 179 KB, 1280x720, maxresdefault (12).jpg [View same] [iqdb] [saucenao] [google]
10220559

>>10220542
>and a lot of other games benefit from having the slowdown removed.
I want it to be the exact same as when I first played them as a kid. Playing these old classics in a pub also enhances the experience more than your bullshit QOL improvements.

>> No.10220570

>>10220557
MAME has frame advance that you can use to count frames of lag, and in every game this matches up to PCB lag numbers ( http://inputlag.buffis.com/ )

The middle of screen button-to-pixel input lag in ms obviously won't be completely 100% identical because you have to account for display, controller, and v-sync lag (if using fixed refresh-rate display), but in all my slow-motion camera tests (with a 240Hz VRR monitor and low lag controller), the input lag is basically the same as the frame advance frames (which makes sense if you add up display lag + controller lag). Emulating on a 240Hz VRR monitor will actually get you marginally lower input lag than original hardware on a CRT just because it is displaying a full 60fps frame in 4ms instead of 16ms.

>> No.10220586

>>10213450
>It's trash
>Real console and CRT or nothing

Consoles are nothing but trash PC's marketed and limited to a mass demographic. Just skip the middle-man and emulate on PC you faggot.

>> No.10220590

>>10220570
>MAME has frame advance that you can use to count frames of lag
What you're saying is that the CPU can (probably) count the input lag that it itself creates, nothing more. It can't see any lag being created by the frame buffer, the controller, software environment. Also any software counter has no way of verifying its results. Input lag through a game engine or an emulator isn't even consistent from frame to frame, but a software counter will tell you its consistent.

>> No.10220597

>>10220570
MAME being as "hardware accurate as possible" is fucking annoying and retarded since every single arcade cabinet was designed from the ground up to optimize and play the game it was built for. You're talking about thousands of different specific builds in order to achieve a game that's, at most, an hour or two long, for each one.

MAME's autism is pointless, useless, and stupid.

>> No.10220598

>>10220590
No, that's the internal game lag, and like I said, that is the same as verified in real-time as well.

>any software counter
did I say software counter dumbass? Button to pixel means literally recording the button press and the reaction on screen with a high-speed camera.

>> No.10220606

>>10220597
I'm not defending mamedev's autism or shitty decisions, but MAME is still the best way to play an arcade game vast majority of the time, especially if you want autofire, slowdown removal, or any of the features/benefits of modern emulation.

But MAME is not laggy, that is spread by retards with shitty PCs and displays. Even games that are notoriously ""laggy"" on MAME, like Tengai and Battle Garegga, have identical internal frames of lag to PCB (and even lower than FB Neo for many games)

>> No.10220612
File: 1.89 MB, 498x498, tenor (4).gif [View same] [iqdb] [saucenao] [google]
10220612

>>10220606
>if you want autofire, slowdown removal, or any of the features/benefits of modern emulation.

>> No.10220613

>>10220598
It does not. A software counter is what you're doing when you use frame advance to count input lag. It's not representative of anything, your computer will have extremely consistent input lag results when playing that way when that's not how real games work.

When you say a game has 3 frames of lag, it's extremely reasonable for it to actually be something like 2-6 with a mean lag time of 3, depending on what frame exactly you pressed the button. If you use frame advance then you'll probably always just get 3.

>> No.10220617

>>10220606
>the best way to play an arcade game
>requires you to jump through hoops for every single game

Yea, nah. It's the "best" only because of the shocking size of its library, but it's often easier to just use Final Burn.

>> No.10220619

>>10220613
Are you fucking retarded, how many times do I have to say this?

THROUGH ACTUAL TESTING ACROSS DOZENS OF SAMPLES WITH A SLOW-MOTION CAMERA PRESSING THE BUTTON IN REAL LIFE AND RECORDING MY IN REAL LIFE MONITOR, THE FRAMES OF INPUT LAG IS CONSISTENT WITH THE FRAME ADVANCE LAG, WHICH IS ALSO CONSISTENT WITH PCB INPUT LAG, TESTED BY BUFFIS USING THE SAME METHODS.

The frame advance is what lag will be in a lag optimized environment, assuming no V-Sync lag, low controller lag, and low display lag. So a third world retard with some shitty 60Hz fixed refresh-rate monitor and their shitty controller is not a good metric of the input lag.

>it's extremely reasonable for it to actually be something like 2-6 with a mean lag time of 3
you are an actual fucking retard and you are absolutely DELUSIONAL about modern emulation.

>> No.10220629

>>10220619
lmao no, I have a lot of experience with input lag in games and your website where you press a button at the beginning of the level and check the input lag isn't convincing. Software emulation has always had issues beyond the control of the emulator developer, and that's fine and all, but don't try to claim consistency in that case.

When you go to an actual fighting game tournament, you'll quickly realize why nobody gives a shit about your setup that you insist is identical to real arcade hardware because you made sure to bring a VRR screen or some such.

>> No.10220631

>>10220629
>your website where you press a button at the beginning of the level and check the input lag isn't convincing
that's not my website. That's buffi's website, who is an arcade enthusiast with many PCBs who has made multiple contributions to MAME.

>Software emulation has always had issues beyond the control of the emulator developer, and that's fine and all, but don't try to claim consistency in that case.
Sure, just completely deny reality and point to some nebulous boogeyman of "issues" after you are found to be utterly clueless regarding input lag.

>> No.10220639

>>10220631
>"issues"
The issue is that nothing you've said is convincing and just playing the emulator shows inconsistency that actually playing on the arcade cab doesn't have.

>that's not my website
It's your link. It's your proof, so it's your website. It's not convincing.

By the way I was serious when I said that 3 frames of input lag is actually something like 2-6 with a mean of 3. You seem to have just gobsmacked yourself over that or something. That's real. Any game past the 8 bit era has wildly varying input lag.

>> No.10220646

>>10220639
>just playing the emulator shows inconsistency that actually playing on the arcade cab doesn't have.
yes, "muh lag feel" from some third world retard playing on a shitty 60Hz laggy refresh-rate display, with a shitty bluetooth controller and a potato PC that can't even run the game full speed is clearly the best way to gauge input lag.

>You seem to have just gobsmacked yourself over that or something. That's real. Any game past the 8 bit era has wildly varying input lag.
Because it's just not true at all.

>> No.10220650

>>10220646
>yes, "muh lag feel" from some third world retard playing on a shitty 60Hz laggy refresh-rate display, with a shitty bluetooth controller and a potato PC that can't even run the game full speed is clearly the best way to gauge input lag.
lmao no, just MAME on different computers.

>Because it's just not true at all.
That's 100% true. You even get wild examples like the Dreamcast version of Third Strike where it varies around 4-8 frames, usually landing around 6.

>> No.10220661

>>10220650
You have outlier games that are very poorly programmed and have variance in input lag, such as MK on SNES, but that's usually just for these cinematic type games and how the animations are. That's on an individual game basis, has absolutely nothing to do with emulation, and is very rare.

Like even Battle Garegga which has a variance of only two frames (one frame more than normal) is well known in the community for this behavior.

>> No.10220670

>>10220606
>if you want autofire
Lmao. Scrub.

>> No.10220672

>>10220670
You have zero arcade clears.

>> No.10220673

>>10220672
Come on, turbo is such a 90s crutch to still be using.

>> No.10220679

>>10220673
Superplayers have been using it since the 80s, continue coping though with your zero clears.

>> No.10220687

>>10220672
>You have zero arcade clears.
Lmao. I cleared Metal Slug 3 yesterday. No autofire. Unless you have a busted hand, you don't need it either. BTW I'm 45 years old. So don't bitch about being old either.

>> No.10220691

>>10220687
Cool, I have the no-miss clears in the first five Metal Slug games. I don't mash the button like a retard though.

>> No.10220693

>>10220606
Autofire on retro games should only be allowed if you are handicapped. Beating old school games is perfectly possible if you are normal and healthy.

>> No.10220695

>>10220693
This debate has been settled and autofire has been the standard for well over 30 years now. No one cares about mashing buttons like a retard.

>> No.10220704

>>10220693
>Autofire on retro games should only be allowed if you are handicapped.
Or drunk. I'm drunk.

>> No.10220707

>>10220693
a) mashing is not a relevant skill for anything besides party games.
b) mashing is not a fun or enjoyable game mechanic for vast majority of players.
c) mashing is awful for your hand, your wrist, and your input device.
d) mashing is exhausting especially for longer sessions.
e) mashing is less viable on controller and keyboard compared to a stick/cabinet.
f) vast majority of games have fire rate caps well beyond human levels (15Hz, 20Hz, 30Hz).
g) many games feature shot limits which are only relevant at speeds which can only realistically be achieved with autofire. getting in close proximity to an enemy allows you to pointblank them, leading to risk/reward gameplay.
h) many Japanese cabinets even in the mid-late 80s had autofire circuits and developers knew this (attract screens would feature inhuman levels of autofire). Also, PCE (shmup-heavy platform) and NES Advantage had built-in autofire in the mid 80s
i) autofire is the Japanese standard (and has been for many decades) adopted by vast overwhelming majority of the Japanese arcade/shmup scene, and even a large majority of western players.
j) emulation, along with almost all future ports, support autofire.
k) autofire creates consistency across runs and consistency within competition.
l) autofire is openly stated when a run is recorded, and mashing scores are separated (depends on the game, many have scores merged).
m) mashing is an unfortunate relic of the western arcade scene. western arcade gaming was viewed as a mindless quarter muncher and featured stand-up cabinets, low-quality sticks and buttons, button mashing gameplay, non-default dip switches, and oftentimes neutered/unbalanced western ports. In comparison, Japanese arcade gaming was viewed as an art-form and a display of mastery with sit-down candy cabinets, high-quality sticks and buttons, autofire circuits (many with dials for different autofire rates), default dip switches, and the authentic Japanese version the developers intended.

>> No.10220716

>>10220707
>In comparison, Japanese arcade gaming was viewed as an art-form and a display of mastery
We need the pic of the white guy in the kimono.

>> No.10220729

>>10220707
But you aren't Japanese.

You don't play on a Japanese arcade cabinet.

You don't need to mash. Tapping it fine.

The rest of the world beat games without autofire.

>> No.10220740

>>10220729
>The rest of the world beat games without autofire.
that's my point. The west did not beat these games back in the day. Clear rates were extremely low in western arcades because no one took them seriously and they were seen as cheap disposable entertainment. Overwhelming vast majority of clears in games come from Japan (with autofire), or future ports/emulation (also with autofire). My point here is not that autofire made the games easier or was impossible to beat without, but rather that autofire is the more authentic experience for these games that most serious players would have had.

Invariably, the ones defending autofire are stockholm syndrome boomers who played in shitty western arcades and have zero clears. Their mentality "sure, I may zero clears, but my stage 3 game over is better just because I mashed the button like a retard." It's really a delusional mindset.

>You don't need to mash. Tapping it fine.
This displays your ignorance of arcade gaming as a whole. Sure, some games have low fire rate caps where you can just tap and max out the fire rate, but that is a small portion of them.

>> No.10220756

>>10220740
Guile can do infinite combos in most Street Fighter games that he's in, but anybody with a brain doesn't mention that because humans actually playing the game can't reasonably input them.

Input assist isn't real unless it's the default control method. The only acceptable exceptions to this are something like Doom where all the control methods weren't reasonably available at time of game's release and were added later.

>> No.10220759

>>10220756
You don't have any arcade clears, you just don't have the experience to know what you are talking about. The standard has been set by superplayers decades ago, the opinion of some random shitter with zero clears doesn't affect that.

>> No.10220765

>>10220759
>You don't have any arcade clears,
You use input assist LMAOOOOOOOO

>> No.10220770

>>10220765
As do 99% of superplayers... What is your point?

>> No.10220772

>>10220770
Honestly you sound dumb. No human can do 99.999999% of conceivable game actions that reach some cap. That's not a reason to permit autofire. That logic is identical to permitting macros or something.

If you think that's more fun than the actual game as it was released, that's fine, but it's not the same game or anything.

>> No.10220780

>>10220765
>You use a lifting belt to squat 600 lbs, but I don't use a lifting belt and can squat 135lbs without one, so I'm better, HA!!
This is how fucking stupid you sound

>> No.10220781

>>10220780
Did you know arcade cabs don't come with lifting belts?

>> No.10220783

>>10220772
The games were designed and balanced around autofire since Japanese cabinets had autofire circuits. The very early arcade games (mid 80s and earlier) that weren't designed with autofire in mind, were immediately played with full autofire as soon as autofire became the norm (in the late 80s/early 90s), and then were also played with autofire in emulation and ports, and people realized this improved the games immensely, so it became the norm for all games, even those released before autofire became the norm. Unfortunately, western players never got the memo, and mashed like spastics while game-overing in stage 2.

You are just a shitter with no clears, so you just lack the experience to understand why autofire is so prevalent, and we can't even really have this conversation since your experience is a drop in the bucket compared to mine.

>>10220781
Do you not understand the simple analogy..? Either troll or ham sandwich IQ

>> No.10220784

>>10220783
I understand the analogy fine. You don't understand the hole in the analogy.

>> No.10220786

>>10220695
Scrub cope.

>> No.10220789

>>10220784
the only hole here is your lack of experience that makes you completely incapable of understanding any of the context of this conversation. You have zero clears, zero. You have nothing to add here.

>> No.10220792

>>10220789
I understand the context just fine. The context is that you're playing a different game.

>> No.10220796

>>10220784
Gyms don't come with lifting belts, but vast majority of Japanese arcade cabinets had autofire circuits. So it was not a good analogy, but for the opposite reason you thought; the analogy actually painted mashing in too favorable of a light.

>>10220792
You are playing the game where you game-over in stage 2 and in a separated leaderboard with a couple of geriatric western boomers. Everyone else is playing the autofire game, which has been the standard for decades. Only mashing tards can't accept this. Autofire players are totally fine with mashers seperating themselves and only competing among themselves in their spastic containment zone. We don't even think about you at all, while you eternally seethe over autofire.

>> No.10220805

>>10220796
>Gyms don't come with lifting belts
This has nothing to do with lifting. Lifting as a concept is either free form (in which case belts are part of lifting cause you make the rules) or part of a competition (in which case belts are part of lifting cause someone made the rules).

Your childhood arcade cab didn't have belts. Or anything analogous to belts. You are playing a different game.

>> No.10220810

>>10220805
Arcade gaming as a concept is either free form (in which case autofire is part of arcade gaming cause you make the rules) or part of a competition (in which case autofire are part of arcade gaming cause someone made the rules decades ago).

>Your childhood arcade cab didn't have belts. Or anything analogous to belts. You are playing a different game.
Japanese arcade cabinets had autofire circuits (the games were designed for Japanese players and Japanese cabinets)
The ports (even direct arcade ports) had autofire.
Emulation had autofire.

It sounds like all you have interest in doing is basedfacing over recreating your very specific childhood western arcade experience. Whereas I (and other autofire players) actually enjoy playing and mastering the games.

>> No.10220815

>>10220810
>as a concept is either free form
It is not. The dev made the game and you're going to play it as released.
>or part of a competition
Yeah if you think competitive Smash Bros is actually Smash after they change the game, sure.

>> No.10220821

>>10220815
>The dev made the game and you're going to play it as released.
No? I'm going to play it how I want lol.

And in this context, that is also wrong, because the game was designed for Japanese markets to play on Japanese cabinets (with autofire circuits). How can you imply that the neutered western port on your shitty western standup cab with mashing and non default dips is the authentic experience? Personally I don't give a damn about the authentic experience (rather the best experience), but it is disingenuous to act like you want the intended authentic experience when really all you want is nostalgia from your childhood of mashing buttons like a retard in the arcade.

>> No.10220826

>>10213605
>>10219805
Appealing to people through trannime. Well they know their target audience.

>> No.10220829

>>10220821
>No? I'm going to play it how I want lol.
You're going to emulate it as you want, there's a difference.

>> No.10220834
File: 149 KB, 1920x1080, Street-Fighter-5-Daigo-Umehara.v1.jpg [View same] [iqdb] [saucenao] [google]
10220834

>>10220679
>Superplayers
No.

>> No.10220835

>>10220691
>I have the no-miss clears
You don't have any clears.

>> No.10220837

>>10220835
Bro, that's rfk, a western superplayer.

>> No.10220850
File: 38 KB, 1280x720, maxresdefault (13).jpg [View same] [iqdb] [saucenao] [google]
10220850

>>10220707
>a) mashing is not a relevant skill for anything besides party games.
Look at this scrub everybody.
>e) mashing is less viable on controller and keyboard compared to a stick/cabinet.
This is the only thing you got right. You can still mash on pad though.

https://youtu.be/T6L7HgNZ0Sc?si=V9hxBb-T6_mPQtKR

>> No.10221012

>>10220810
>Japanese arcade cabinets had autofire circuits (the games were designed for Japanese players and Japanese cabinets)
This is a flat out lie.

I have restored Sega Astro City and SNK candy cabs for my home arcade. None of them had "autofire circuits" or w/e. The games were not designed with autofire. The arcade manufacturers never made or released autofire add-ons for their cabinets either. Whatever you are referring to is bootleg add-ons, and completely unofficial.

>> No.10221037

>>10221012
Yes, they were added by arcade operators, and were extremely prevalent through Japan in the late 80s and 90s, especially for shmups and run and guns. Developers knew this, which is why they balanced these games around autofire and featured 15Hz or 30Hz autofire in the attract screens.

>> No.10221046

>>10221037
>they were added by arcade operators
This is not an official add-on made by the Arcade manufacturer. It's a bootleg and doesn't count.

>> No.10221050

>>10221046
It's how vast majority of players, including essentially all superplayers, played the game, and devs designed their games around this. Emulation and ports were also played with autofire.

Again, you have zero clears, so you don't understand the context in which autofire is used and why it is used. This is why shitters like you should be gatekept.

>> No.10221063

>>10221050
>It's how vast majority of players,
Show us the statistics of 1980s players, and how they played. You must have direct proof since you are so confident. Right?

>> No.10221068

>>10221063
Gamest kept records of arcade games (which are still used for WR scorekeeping today) plus you can find superplay DVDs.

>> No.10221072

>>10221068
Still waiting for "proof" that's how the "majority" of players played.

>> No.10221081

>>10221072
Finding a superplay not using autofire is like finding a needle in a haystick, but sure. Maybe get a single clear, so you have the slightest clue what you're talking about and don't come in here looking like a clueless dumbass.

>> No.10221092

>>10221081
You make a claim. Anon asks for proof. Now you are backing off and running away. Looks like he was right and you were lying. Autofire was not as universal as you are claiming in the 1980s and you have proof to back it up.

>> No.10221104

>>10221092
Autofire became universal in the late 80s-early 90s. PCE had autofire by default, NES had an autofire accessory for shmups/arcade games, arcade cabinets had autofire circuits, supergun sticks had advanced autofire implementation, basically every superplay out there uses autofire, devs were showing autofire in attract screens. To act like autofire was not well-known and prevalent is just delusional, and nowadays it's even more prevalent, where it's basically just the assumed default.

You can sift through thousands of superplays and see just how pitifully low of a percentage actually used autofire, but apparently since there is no official autofire audit, there will never be "proof"

Just leave shitter. You have no clears, no experience with arcade games, no knowledge of the scene, and nothing of relevance to add.

>> No.10221105
File: 67 KB, 800x649, pepe-the-frog-holding-a-cigarette-meme-5c591359d76727d5e0553b2905883325.jpg [View same] [iqdb] [saucenao] [google]
10221105

>>10221050
>This is why shitters like you should be gatekept.
Yikes.
>>10221072
His so called superplayers could post in here telling him how he is wrong and he would still argue with them. He's lost the plot..

>> No.10221112

>>10221105
>His so called superplayers could post in here telling him how he is wrong and he would still argue with them.
Except there are no superplayers out there that don't use autofire, you frogposting retard. You have zero clears. All your opinions are completely unfounded due to no experience. You have nothing to add here shitter.

>> No.10221167

>>10220570
>That kid who takes videso of Mario jumping and claims it measure emulator accuracy
Congratulations! You've mange to outcope the misterfags and prove that MAME is cycle accurate, with a margin or error of 100k cycles or so. Hundreds of poor insecure children will sleep better tonight because of your youtube.

>> No.10221170

lmao what a shitfest

>> No.10221176

>>10221104
We aren't talking about consoles. We are talking about arcade cabinets. And we are asking for specific proof for the majority of players. Not fanfiction. Show us proof.

>> No.10221192

>>10221170
Welcome to MiSTer threads on /vr/, where on-topic discussion is impossible.

>> No.10221202
File: 29 KB, 640x480, Tumblr_l_103663106455389.jpg [View same] [iqdb] [saucenao] [google]
10221202

>>10221192

Mister needs it's own general thread at this point, or maybe be banned from /vr/ completely due attracting this much shit flinging.

>> No.10221209

>>10221202
>or maybe be banned from /vr/ completely
There needs to be an emulation board so we can be free of these mentally deranged weirdos. Can you imagine having this guy as a neighbour constantly yelling at you for having zero clears.

>> No.10221229

>>10221104
Autofire is for SCRUBS. I bet you had a macro controller with hadouken programmed.

>> No.10221231

>>10221068
https://www.twingalaxies.com/archive/index.php/t-166833.html
>AUTOFIRE IS NOT ALLOWED! [There are 0 exceptions barring it being an in game feature that is NOT controlled by Dip Switches] Use of it will result in your score being automatically rejected. This means ALL external sources for Autofire [such as joysticks] and ANY Dip Switches that turn on Autofire.

>> No.10221246

What is the point of a world record if you need assists like autofire and pre-programmed macros to achieve it? If you 1CC beat a game with autofire and then someone else 1CC beats that game without autofire, doesn't that make your run look bad?

>> No.10221276

>>10221246
That's why world records don't allow assists.

>> No.10221390

>>10221276
Different anon but I agree. It's the way it should be. Don't get me wrong. Cheats can be fun to mess around with. But if you are going for a world record or making a YouTube video, then they should play it without autofire cheats or other macros. Just pure skill.

>> No.10221832

>>10221231
>>10221276
>>10221390
>TwinGalaxies
And you posted this completely unironically. Fucking dumbass continuing to embarrass yourself. Have you actually looked at any of TwinGalaxies' WRs for shmups and arcade games?

This is why it's impossible to have a discussion with shitters.

>> No.10221963

>>10220707
>a) mashing is not a relevant skill for anything besides party games.
Considering many of the greatest shmups and run n guns do not feature built-in autofire (a design decision by the original developers) it certainly is a relevant skill.
>b) mashing is not a fun or enjoyable game mechanic for vast majority of players.
git gud
>c) mashing is awful for your hand, your wrist, and your input device.
The secret to mashing is to when you need to mash. To learn the game to the extent where you don't need to mash the entire game but only key parts.
>d) mashing is exhausting especially for longer sessions.
See above. Only retards think you need to mash the entire time. Typically only bosses require it.
>e) mashing is less viable on controller and keyboard compared to a stick/cabinet.
i thought we were talking about arcades anyways
>g) many games feature shot limits which are only relevant at speeds which can only realistically be achieved with autofire. getting in close proximity to an enemy allows you to pointblank them, leading to risk/reward gameplay.
I would make the opposite point. By using autofire, you will essentially skip phases of boss battles in games like 19xx that were not intended by the developer. Know why? Because the japanese developers didn't include auto-fire.

>> No.10221965

>>10221963
>h) many Japanese cabinets even in the mid-late 80s had autofire circuits and developers knew this (attract screens would feature inhuman levels of autofire). Also, PCE (shmup-heavy platform) and NES Advantage had built-in autofire in the mid 80s
My discord friends says this, so it must be true. Right?!
>i) autofire is the Japanese standard (and has been for many decades) adopted by vast overwhelming majority of the Japanese arcade/shmup scene, and even a large majority of western players.
You will never be Japanese.
>j) emulation, along with almost all future ports, support autofire.
emulation also supports save states. Why aren't American arcades allowing save states?! WTF!!!!
>k) autofire creates consistency across runs and consistency within competition.
It makes bad players feel better about themselves (I guess). If you 1cc'd metal slug with autofire, you didn't beat the game.
>m) Japanese arcade gaming was viewed as an art-form and a display of mastery with sit-down candy cabinets, high-quality sticks and buttons, autofire circuits (many with dials for different autofire rates), default dip switches, and the authentic Japanese version the developers intended.
I love how you insist Japanese developers intended their games to be played with autofire, even though they didn't include it in the game!

>> No.10221972

>>10221963
>>10221965
You have zero clears so all you are writing is just blatantly wrong drivel.

>> No.10221986

>>10221972
You can't pretend to be an elitist while also advocating for everyone to play games on baby mode.

>> No.10221992

>Small
>Quiet
>Fanless
>Sips power
>Focused 100% on retro gaming
>One platform with concentrated development efforts
>Far cheaper than buying a used retro console + games
>Will be supported for years

Only /vr/ would find reasons to hate this.

>> No.10221995

>>10221986
>all Japanese recordkeeping
>all superplayers
>playing baby mode
you have zero, literally ZERO, arcade clears btw. I just think that's really funny.

>> No.10222005

>>10213668
FPGA amazing concept and execution. Once you've played with something like a RG35xx or any decent emulation setup, you will realize how completely retarded hardware emulation is. Especially for pre-ps1 era which is what they tend to do with this shit.

>> No.10222035 [DELETED] 
File: 1.28 MB, 1280x720, file.png [View same] [iqdb] [saucenao] [google]
10222035

>>10213329
Decomplicationfags are coming to shit on you niggas. LMAO @ your life

https://www.youtube.com/watch?v=9fk3nfFUIxU
https://www.youtube.com/watch?v=I7zpoJS9ATs
https://www.youtube.com/watch?v=T8T1ugOgTUU
https://www.youtube.com/watch?v=5tADL_fmsHQ

>> No.10222040

>>10221992
I have been following mister development for a while and have almost pulled the trigger multiple times. Unfortunately I feel like to make the most of the system I need a PVM or arcade monitor, which I'm not interested in buying/owning.
Also I couldn't care less about "console" cores considering how cheap ps1/saturn/gba/n64 hardware are these days. Also those systems have extremely accurate already, so what's the point. It would be great if mister could do ps2 emulation since pcx2 sucks...

>> No.10222042

>>10220570
Whilst we're talking about Mame vs Mister, let's take a look at a timings comparison

https://youtu.be/CgqFhfmlSLg

Mister's timing is rock solid with the original PCB btw

>> No.10222050

>>10221104
M2 and other devs also implement variable rates of autofire into their shmup ports as well.

HORI also have configurable autofire built into their RAP series of arcade sticks.

>> No.10222057

>>10221995
I 1cc'd the jp version of 19xx on a candy cab at my local arcade this summer. It wasn't easy and I practiced a lot on mame. How does it feel knowing you could never do this because your widdle hands would hurt?

>> No.10222068

>>10222042
Usually shit like this is just a matter of running the game at 60Hz instead of native. Varth is a 59.6Hz game, so 60Hz would run 1% faster. With a VRR display, MAME will run it at native speed, which is why a VRR display (either a VRR gaming monitor, a CRT arcade monitor, or a PVM) is so important for arcade gaming.

>> No.10222076

>>10222035
Native ports will always beat emulation, of course. But I don't think every retro game will be decomp'd and ported to PC. That's the dream, but it's a pipe dream.

>> No.10222083

>>10222068
Mame is definitely running more than 1% faster here, look how far ahead it is after just three minutes.

>> No.10222096

>>10221050
>devs designed their games around this.

If devs designed their games around auto-fire, they would just include it in the game and it would be a non-issue. No one is complaining about people using autofire in star soldier games lol. How did you not stop to think this through?

>> No.10222109

>>10222057
>I did a shitclear of a single game using a shitty western cab of the shitty western port with non-default dips and without autofire for a game that was released in 1995 when autofire was extremely prevalent
Man, you are as dumb as they come.

And I like how you choose one the weakest examples possible. 19XX is a game that has an extremely low fire rate cap (like literally 2Hz for two of the weapons, and the other weapon has a three shot limit with no pointblanking, so autofire hardly matters). Not only that, but autofire is actually detrimental since the charge shot has you constantly holding down the shot button to spam it. That's actually the reason I hate 19XX; the game is just really annoying to play between the constant mashing and constant holding; it should have just had an extra button for the charge shot, or at least just required you to stop shooting instead of holding to charge.

>> No.10222129

>>10222096
Japanese cabinets had autofire circuits built-in that were more complex than what the devs could implement anyways, especially for certain games where you want different autofire levels. Developers knew that arcade operators were using autofire and were balancing it around them, which is why it was in attract screens, and why all the superplayers used autofire. It's a bit like how PCE had an autofire controller by default (mind you, this was 1987), but some games had standard manual fire (this is best since you could adjust autofire to your preference, just like with a cabinet autofire circuit), while some had hold to fire (and the autofire either did nothing or was a firepower decrease)

Again, you don't have clears so this is all completely foreign to you.

>> No.10222141

>>10222109
>And I like how you choose one the weakest examples possible.
Yes, you don't have to even mash, meaning you don't need cheat with baby-modded autofire. It's almost like the japanese developers considered this when designing their games!
>the game is just really annoying to play
19xx is a god game, period. You're a tastless moron; please never reply to me again.

>> No.10222146

>>10222129
>Developers knew that arcade operators were using autofire and were balancing it around them
Please post just like one source supporting this idiotic explanation.

>> No.10222165

>>10222141
>It's almost like the japanese developers considered this when designing their games!
It's almost like developers knew autofire was prevalent since the mid-late 80s which is why they designed the games around autofire, displayed autofire in their attract screens, all superplayers used autofire, Japanese recordkeeping used autofire, and essentially all ports implemented autofire.

Capcom went full retard with 19XX requiring you to hold the button for the charge shot that you use nonstop off cooldown instead of just releasing for it (or just using an additional button), so the whole game suffers. The design of the game is not bad, but it's just really obnoxious to play. 1944 improved it somewhat at least (and is just a much better game all around). However, you will just time out on bosses without autofire in that one though, it's certainly not a game that some mashing retard will ever clear.

>>10222146
Read all the above posts and get a single clear before you reply to me again you fucking retarded shitter. Can't stand spoonfeeding you fucking morons.

>> No.10222171

>>10222165
one source. One shmupulation interview. Just one. You can't because you're lying. And stop deflecting.

>> No.10222175

>>10222146
In Japan, autofire is the assumed default. No one even thinks twice about it, autofire is just what they use.

These games were designed in Japan and played to the Japan standard (the western standard is mash like a tard and then game over in stage 2). The only time mashing is ever used is when a player is specifically trying for the non-autofire WR in games without separated leaderboards (most are merged because no one cares about mashing). Most of these non-autofire leaderboards are basically defunct though, no one has touched them in decades.

>> No.10222181 [DELETED] 

>>10222171
???

The attract screens featured autofire, the devs would release superplay DVDs that all featured autofire, Japanese recordkeeping used autofire, supergun sticks had built-in autofire with multiple levels, essentially all ports implemented autofire.


If you even had a single fucking clear, you would know this; it's just baseline knowledge of anyone with the slightest modicum of experience in the genre.

>> No.10222185

>>10222171
???

The attract screens featured autofire, the devs would release superplay VHS and DVDs that all featured autofire, Japanese recordkeeping used autofire, supergun sticks had built-in autofire with multiple levels, essentially all ports implemented autofire.


If you even had a single fucking clear, you would know this; it's just baseline knowledge of anyone with the slightest modicum of experience in the genre. This is why you don't entertain or spoonfeed shitters.

>> No.10222261 [DELETED] 

>>10222076
chatgdp or some other AI nigger will probably figure it out

>> No.10222406

>>10222185
>trust me bro

>> No.10222452

>>10221012
They hate him because he spoke the truth.

>> No.10222539

>>10222040
>I have been following mister development for a while and have almost pulled the trigger multiple times
That's taking things too far. Misterfags are extremely annoying, but going postal on them isn't the solution.

>> No.10222781

>>10222175
Post 1 single source from 80s or 90s dev teams verifying your claims. Just one.

>> No.10222820

>>10219146
Even if software emulation is 100% internally accurate, its not real-time accurate because of pc hardware limitations. FPGA even if not 100% accurate is still a lot better because of its real-time accuracy.

>> No.10222836

>>10222185
>The attract screens featured autofire
I've worked in game development on smaller indie titles a few years ago before leaving the industry. The attract screens can be whatever I want them to be. It doesn't mean I will release the game with the same features seen in the attract screen. Attract screens (if your game even has them) are basically just quick commercials for the game. It doesn't always represent reality of gameplay.

It's like those mobile game advertisements you see where the gameplay doesn't match or it plays completely different once you download it.

>> No.10222840

>>10222820
something as simple as trying to play an arcade game on a standard CRT will fuck up its real timing since it will be running at 60hz. the main thing is a VRR display and no dropped frames, not FPGA

>> No.10222845

>>10222836
>I've worked in game development on smaller indie titles a few years ago
Lol you fucking dumbass, your modern indieshit opinion is irrelevant here. You also have zero clears so shouldn't even be replying.

>> No.10222851

>>10222836
The absolute fucking delusion of this post. It's like comparing a crayon drawing your dumbshit five year old made to Monet.

>> No.10222882

>>10222840
A CRT will take whatever framerate i give it and like it.

>> No.10222892

>>10222185
>The attract screens featured autofire
Irrelevant. Attract screens are advertisements

>the devs would release superplay VHS and DVDs that all featured autofire
Their job is to sell you the game and get you hyped up. Not to tell you the truth. Haven't you seen a bunch of Game trailers that show off features that were never in the official release? Same idea.

>Japanese recordkeeping used autofire
Not always. The Japanese keep scores for both autofire and without autofire. And autofire wasn't really big thing. If you walked into a Japanese arcade there was zero guarantee any of the cabinets would have autofire. You would have to test and hunt for it. It was a niche thing for only a small group of people.

>supergun sticks had built-in autofire with multiple levels, essentially all ports implemented autofire
We are talking about official arcade cabinets. Everything else is irrelevant.

From what I can see, this thread had already dismantled all your arguments. You haven't provided proof either when asked. You just change the subject.

>> No.10222993

>>10222882
Most CRT TVs don't have the hookups for variable refresh rate

>> No.10223036

>>10222892
>advertisements
They were gameplay previews to attract you to the game. They had autofire because that's how these games were meant to be played and how devs tested them.

>Their job is to sell you the game and get you hyped up. Not to tell you the truth. Haven't you seen a bunch of Game trailers that show off features that were never in the official release? Same idea.
You are a dumbfuck who has zero clue what a superplay VHS/DVD is.

>The Japanese keep scores for both autofire and without autofire
Only for certain games, but the non-autofire leaderboards quickly became defunct because autofire quickly became the new standard (even retroactively for games from the mid 80s that were originally played primarily without autofire)

>We are talking about official arcade cabinets. Everything else is irrelevant.
No, we aren't though... We are talking about how the game was designed and how it was played, specifically by Japanese players and superplayers. If all you want to do is basedface over reliving your childhood of credit feeding in a western arcade, then sure, don't use autofire. But Japanese players and western superplayers, whether playing on a cabinet at the arcade, on a supergun at home, through emulation, on a console, or on a port, are almost universally using autofire. And if you are player who enjoys the games for the actual gameplay and challenge of the game, and want to compete with players of a similar mindset, then you would use autofire.

I do just love having to continually spoonfeed you fucking retards with zero clears and zero knowledge of the Japanese arcade scene who think they are experts on the topic of autofire. Is it so much to ask that you at least have A SINGLE FUCKING CLEAR before you try to respond about arcade gaming?

>> No.10223094

>>10222993
You can hook a mister up to a jamma harness, just like an arcade board.

>> No.10223104

>>10223094
A standard CRT TV with only composite/component can't do variable refresh rate as needed for arcade gaming without jungle chip mod

>> No.10223106

>>10223104
>composite/component
those are completely different cables anon

>> No.10223110

>>10223106
No shit, those are the two most common connections on consumer CRTs

>> No.10223114

>>10223104
Whatever dickhead, just use an arcade cabinet are you stupid? Did you read what I wrote?

>> No.10223118

>>10223110
But PAL CRT's can do 50hz and 60hz on those connections so I don't know how you came to that conclusion

>> No.10223121

>>10223036
Yeah man I have the world record for Track & Field thanks to autofire.

>> No.10223126

>>10223114
My point is that the number of people who are going to use a MiSTer with a consumer CRT outnumbers the amount who are going to use on an arcade monitor/PVM by like 50:1, and many of them don't actually know that a consumer CRT can't output arcade games at the proper refresh rate

>>10223118
No shit, they still can't do the variable refresh rates of arcade games you moron. Some arcade games are 54Hz, some are 62Hz

>> No.10223141

>>10223126
The core drives the CRT directly so if it natively drives 59Hz it will, and if your display doesn't support it won't sync. It's exactly like the original hardware in this regard.

It is possible to enable a framebuffer on the CRT out just like the HDMI out to overcome this but by default it is native sync.

>> No.10223152

>>10223141
>It's exactly like the original hardware in this regard.
Yes, and do you play original arcade hardware on a consumer CRT? No, you don't. That is my point. For arcade gaming, you need a CRT monitor/PVM or an RGB modded consumer CRT TV.

>> No.10223231

>>10223121
track and field was before autofire cabs, after that games like numan athletes are based around timing of buttons rather than mashing for example.
mashing buttons is a relic of 1980-1984 arcade rather than a general reflection of what they were in reality after that period, that's the reason most games had superplay dvd's with autofire and gameplay designed for it, it isn't that just a certain genre evolved for autofire but all of the arcade scene did.
it isn't wrong to like mashing but you have to accept that it isn't the intended way to play or that most games were designed for it, that's the reason the scores and possibilities of no autofire players are really minimal, they are playing the games wrong.
not using autofire is like playing most platformers by pressing up with the dpad thanks to certain ones using it and thinking that most games used it.

>> No.10223258

>>10221176
most ports having autofire and in general modern shooters making the autofire automatic and giving autofire options.
a culture is reflected by the art that are developed after the onset of it, most if not all shooters have autofire on the game and reflect the use of it, thus autofire became the norm after years of it being used in cabs
this video too: https://www.youtube.com/watch?v=4Yjv3EVEfzE (there's an space harrier cab where the person playing it doesn't move the trigger finger while playing it, space harrier doesn't have autofire naturally).

>> No.10223279
File: 228 KB, 1504x576, toaplan made the mega drive port, no, the arcade cab doesn't have programmed autofire.jpg [View same] [iqdb] [saucenao] [google]
10223279

>>10222781
most if not all devs making shmups putting autofire in console ports.

>> No.10223284

>>10223279
shooters*

>> No.10223289

>>10223258
https://youtu.be/4Yjv3EVEfzE?t=152
if you don't want to see the video in full

>> No.10223316

>>10223279
>console ports.
Irrelevant

>> No.10223325

>>10223279
The majority of console gamers don't have a joystick or fight pad. They have whatever game controller came with their system. Some controller buttons don't have springs or sensors to allow for rapid tapping like the arcade cabinet. So compromises must be made. It's why records are made based on what system (arcade, SNES, Genesis, PC etc) you are playing. Each system has its own record category.

>> No.10223341

>>10218674
Yup, it's a $600 scam.

>> No.10223342

>>10222892
>>10222836
>>10222171
>>10222146
>>10222141
>>10222096
>>10221986
>>10221965
>>10221963
>>10221390
>>10221832
>>10221246
>>10221231
>>10221105
>>10221092
>>10221063
>>10221046
>>10221012
>>10220850
>>10220815
>>10220805
>>10220792
>>10220784
>>10220780
>>10220765
>>10220756
>>10220729
>>10220716
>>10220704
>>10220693
>>10220687
>>10220673

see:
>>10223231
>>10223258
>>10223279
>>10223279
>>10223289
a super play dvd with autofire: https://www.youtube.com/watch?v=BlPuwodL9Mg
following this, a super big arcade where a lot of people where going like the space harrier had autofire, this means that autofire was so ingrained that even general businesses were using it, it wasn't a niche thing but the norm.

>>10223316
>irrelevant
tard, it's a port made by toaplan themselves with their philosophies, reflections and ideas, they willingly put the feature, balanced the game around it and in general everything around it thus the design of the arcade thanks to it being very arcade accurate, even more when toaplan made their games with the intention of porting them onto home consoles after the arcade release.
>>10223325
>compromises
retard, you aren't getting the fire cap of zero wing with your hand, even then, the game is designed to use autofire, following this, if they didn't wanted you to play with autofire they wouldn't have put it on the first place, even more when zero wing has enemies which are balanced around the autofire like the final boss which can only be destroyed if you focus all of your shots to it
you are literally saying:
>nu huh, a game let's me unbind all of the buttons, it's the intended way to play, i will put all of the movement keys into A.

>> No.10223345

>>10223342
like the final boss pod*
a super big arcade where a lot of people where going had autofire*

>> No.10223349

>>10213783
mental illness

>> No.10223352

>>10223342
big arcades were using it*

>> No.10223376

>>10213329
What is NukedMD? Mega drive?
What's the availability of Mister hardware these days?

>> No.10223380

How is a Mister different than a Chinese pandora's box?

>> No.10223429

>>10223380
one is hardware emulation the other is software based, in general hardware emulation is cool and accurate but it's at the same level as software emulation, if the mister was cheaper it would be more useful for not documentation/ investigation purposes.

>> No.10223431

>>10223429
pandora boxes are shit tho, pc to jamma ftw

>> No.10223449

>>10223342
>space harrier had autofire
Have you played Space Harrier outside of emulation?

>> No.10223451

>>10223449
read: >>10223345
it is a typo, i was saying that space harrier doesn't have autofire, so an space harrier in the 80s showing autofire like: >>10223289
means that auto fire circuits were put onto the machine.

>> No.10223452

>>10223104
sauce?

>> No.10223472
File: 345 KB, 642x330, IMG_1756.png [View same] [iqdb] [saucenao] [google]
10223472

>>10223231
>they are playing the games wrong.
>Japanese developers balanced the game around autofire then removed it. Just because bro, trust me!

>> No.10223484

>>10223472
yes, literally dodonpachi has a full auto button and was the most commonly used option, the reason of the option being deactivated is to not scare new players and to make the operator have the option of putting autofire to fuck with the players by the operators demand, dodonpachi was intended for autofire by most enemies being possible to kill only with auto and most chains being impossible without it, even more when home ports activate autofire by default.

>> No.10223486

>>10223484
deactivated by default*

>> No.10223489

>>10223484
of disabling autofire to fuck*

>> No.10223497

>>10223036
>No, we aren't though... We are talking about how the game was designed and how it was played, specifically by Japanese players and superplayers.
Two different things. All that matters is the former: dev intent. I could care less what the trannies on discord told you about arcades in japan, or what the “super players” do. Wow, the highest scores were achieved with autofire, what a surprise!

Devs didn’t balance the game using autofire, then remove autofire thinking Japanese arcades would add their own bootleg autofire anyways. That’s the most retarded explanation I’ve ever read on here and there’s literally no proof. No copy or press release even hinting at that. Everyone is calling out your bullshit because you’re literally making shit up (and you’ll never be Japanese).

>> No.10223501

>>10223497

see retard: >>10223342
they didn't programmed autofire by knowing that most arcade cabs had autofire so they didn't wanted to waste dev time and by certain operators demand to fuck with players, thinking that not using autofire is dev intent is like saying that because arcade cabs have an dip switch difficulty setting it means that the default difficulty is 8 and that you start with 1 life.

>> No.10223502

>>10223497
You have zero clears, you don't even care about any of this because you don't actually play these games.

>> No.10223512

>>10223501
>they didn't programmed autofire by knowing that most arcade cabs had autofire so they didn't wanted to waste dev time

>source: trust me bro

>> No.10223518

>>10223512
source: literal ports made by the devs: >>10223279
tranny stop being retarded
ports made by the devs are more significant to dev intent by these ports not being coerced by operators thinking about it

>> No.10223521

>>10223501
Are you the Metal Slug two guy?

>> No.10223524

>>10223518
no. i just dislike tards wanting to break their fingers instead of just holding a button like the devs intended.

>> No.10223525

>>10223502
Do you have any actual proof or are you just going repeat, "You have no clears!" whenever someone pushes you into the corner.

>> No.10223528

>>10223518
Why are you inferring cause from the existence of ports? That’s not a source you fucking idiot. You’re literally just making shit up. Think for a second before you type some weird stupid shit that doesn’t make any sense at all.

>> No.10223527

>>10223521
sorry, read this: >>10223521

>> No.10223536

>>10223521
read this: >>10223524
sorry for linking it wrong twice.
>>10223528
it's a source by showing dev intent by simply showing a port which the same company which created zero wing did, thus it's a reflection about how they want their game to be played.
arcade games were made with operator demands and were made to waste as less time as possible of dev time, this is the reason they use dip switches instead of menus in early games even if they could have gotten services menus before.

>> No.10223539

>>10223524
>omg his fingers must be broken from all that tapp—I mean mashing! Ahh I’m going insane!!!
https://m.youtube.com/watch?v=CuEDCYNJfQ8&pp=ygUWRG9kb25wYWNoaSAxY2MgbG9yZCBiaA%3D%3D

>> No.10223542

>>10223536
even more when a lot of devs put their intentions on ports by not having operators demands.
obviously the operators demands are from the non default settings, that's the reason they aren't activated by default
>then why ddp doesn't have full auto enabled
by letting people use autofire switches if they have them, to fuck with people if they don't or to be merciful and put it even if the cab doesn't have turbo switches.
>>10223539
i was joking, broken brain, following this, the high score of autofire of ddp is 9.5x more than any non autofire score.

>> No.10223546

>>10223542
following this, he is pressing really fast, i pray for him to not get an RSI.

>> No.10223549

>>10223536
>>10223542
>just trust me bro

>> No.10223552

>>10223549
>shows proof that one of the most important shooter devs wanted you to use autofire and game balancing
>no, it isn't true, let me mash and die in stage 2.

>> No.10223553

>>10223552
and the game balancing shows this*

>> No.10223561

>>10223542
>they developed the games around autofire but then didn’t include because limited dev time and they knew arcades would have autofir although some games did use their precious dev time to make it but they had to include it as a secret option so that they could give the operator the option to keep it off so as to not overwhelm new players but also there were operators who didn’t use autofire and they preferred no autofire because they made more money but these same operators also built custom autofire circuits for their players because they received games designed for autofire but that didn’t feat—

>> No.10223565

>>10223561
yes. the reason most modern games did it is because some arcade operators asked for it thanks to most people not wanting to mash buttons.
use common sense anon, there's people who ask for the removal of autofire for their business while the ones who want autofire already use autofire cabs so it's better to just let it like that and just let the arcade manufacturers who want autofire to install them while the executioners can get the not autofire shit they want.
the reason some games have the option of autofire or have autofire is that it became that common that people who didn't wanted to buy the switch could get the same experience.

>> No.10223568

>>10223565
who didn't wanted to buy the switch wanted the same experience or simply was asked by the operators after seeing that people only played on autofire cabs.*

>> No.10223569
File: 383 KB, 1600x1200, IMG_0843.jpg [View same] [iqdb] [saucenao] [google]
10223569

>>10223341
mine cost me $350 wtf you talkin bout. and $100 of that went into the case I made including the tools I needed to buy to cut the metal


PLZ MODS DONT BAN ME AGAIN OMG JESUS SAVE ME FROM THESE WICKED MODS THANK YOU JESUS

>> No.10223570

>>10223569
nice mister.
i just await that the nano is at 20 dollars so everyone can have one at a good price.

>> No.10223573

>>10223525
You have no clears and are utterly clueless about arcade gaming yet still spew drivel like you have anything of value to say. You aren't pushing anyone into a corner, you just look like a shit for brains.

>> No.10223578

>>10223552
Literally no proof, just you telling us bullshit about “how it was” when every arcade in Tokyo had custom autofire circuits added because operators and devs had this secret handshake/mutual understanding.

>> No.10223580

>>10223565
modern games have autofire options/default autofire is because*

>> No.10223586

>>10223578
it's proof because a dev willingly wasted dev time on a console port so they could put something that they wanted.
as for the second point, yeah, it isn't a secret hand shake thing but the inherent business of arcades by being a business where you had to balance dev intent and operators wishes, so to get a wider public of operators which would buy your products you would follow certain metrics while maintaining your dev intent as much as possible (this was normally done by default settings and using attract screens, settings and more to show your intent while letting operators have their choice of letting autofire on their cabs or not).

>> No.10223587

>>10223586
willingly used dev time*

>> No.10223592

>>10223578
autofire was commonplace around 87 where the PCE and NES Advantage popularized it. Most arcade operators implemented autofire circuits due to demand, and developers designed their games around autofire, featuring shot limits and 30Hz pointblanks.

>> No.10223601

Does anyone supporting autofire have direct interviews from the 1980s with them discussing autofire in arcades or making games with autofire in mind? I dislike all this guessing.

>> No.10223608

>>10223601
play a single fucking arcade game and clear it you stupid shitter.

>> No.10223609

>>10223601
who cares, play however you want

>> No.10223615

>>10223341
All you faggots calling MiSTer a "scam" are also willing to pay $300 for a rare reproduction cartridge. It must take a lot of work to be this retarded.

>> No.10223617

>>10223601
No dude, it’s not guessing. Just trust me bro.

>> No.10223624

>>10223617
>>10223601
https://shmuplations.com/gunfrontier/
>As for the rank increase from autofire, that came from something the programmers had been struggling with; that is, how to create a game with a “relative” or dynamic difficulty. Preventing operators from installing autofire circuits was not our intention. After all, the game doesn’t just increase the rank from autofire. It also uses the number of ships destroyed and a variety of other factors. But I do think all those things resulted in the game feeling too difficult, and that is something I would have liked to change.
in general taito balanced the game for autofire and toaplan as well by: >>10223279
stg's were balanced for autofire, stop.

>> No.10223630

>>10223624
Devs literally didn’t care about autofire. That’s the fucking point you dunce. They didn’t care if arcades used them, because they’re fucking video games and just wants people to have fun. But the idea that they are made for autofire, especially those games that lack it, is retarded. And all of those “reasons” you gave were pure bullshit. “Lack of dev time” lol. Fucking moron.

>> No.10223637

>>10223630
We've already listed dozens of reasons pointing to why autofire was commonplace, standard, and intentional within both the community and the dev teams, and you just continually ignore it just to blurt out random unfounded drivel because you are a dumb shitter retard who doesn't even play arcade games and has no point of reference regarding anything with arcade gaming or autofire.

Also why are you quoting "lack of dev time" when literally not one person in this thread has said that?

>> No.10223638

>>10223630
they did care about autofire by developing games intended with it, that's the reason gun frontier increases rank for autofire for example, in that context he was talking about autofire being something that they didn't feel that broke their games thanks to them being developed to be balanced around autofire.
you are literally misreading this shit and saying retarded shit, gun frontier was literally developed for autofire in mind and doesn't have it as a dip option, it's a reflection of my point, they expected arcade operators to put autofire switches and the games were designed for it.

>> No.10223639

>>10223637
i said that devs didn't do certain things which they didn't had to do as an extrapolation of not having time, in general it's right because game devs have limited times and it's better to use the time given to develop the game rather than program a feature which all of the people that want to use already have a device which does it.

>> No.10223641

>>10223624
This interview seems to disprove your point. They were annoyed with arcade installing 3rd party autofire units and beating the game too easily thus making it a cheat and too easy. Hence they added additional hidden secrets and easter eggs into the game to increase longevity. Arcades make money from repeat plays. Autofire makes the game too easy and the players wont come back.

>> No.10223642

>>10223641
retard, the interview says that they increased the difficulty by having an autofire circuit to make it more exciting, thus evolving the genre, in the 1980-1984 games it's a cheat but after that it's an inherent part of shooters.
my point is that they intended the use of autofire and made ways to make exciting games with it, thus being an standard part of arcade shooters.
that's the reason it says:
>Preventing operators from installing autofire circuits was not our intention
they can install them whenever they want but the game is balanced for it, just like nearly all shooters after 1984

>> No.10223643

>>10223641
>Autofire makes the game too easy
LOL yeah ok buddy, go ahead and post all those clears of yours then. Early shmups were brutally hard and developers were continually making them harder.

>> No.10223645

>>10223643
they were harder because they were made for autofire in mind.
autofire made for more exciting games by the action being the strategy, aiming and dodging rather than mashing.

>> No.10223648

>>10223645
yes, I know. autofire circuits were originally a convenience, but soon became the defacto way to play shmups, and the games quickly became balanced around shot limits and pointblanking, instead of mashing like a braindead tard.

You're arguing with some random shitter who has literally never cleared a single arcade shmup though, so all these concepts are totally foreign to him.

>> No.10223650

>>10223637
>Also why are you quoting "lack of dev time" when literally not one person in this thread has said that?
>>10223501

>> No.10223652

>>10223648
i know, that's the reason i said that the games are designed for it
>>10223650
see: >>10223639

>> No.10223653

>>10223645
>trust me bro

>> No.10223654

>>10223653
they literally were by the proofs of taito and toaplan which i have linked before:
>>10223624
>>10223279

>> No.10223661

>>10223152
I'm still not sure what your point is. The MiSTer can drive an arcade display just like the original hardware can and many people do using a jamma harness.

>> No.10223662

>>10223652
You linked a post where you are just speculating like a retard lol. Are you ESL btw?

>> No.10223664

>>10223429
>at the same level as software emulation
Absolute coping strategy.

>> No.10223673

>>10223662
it isn't wrong to think logically and see why they didn't put autofire by facts that are easily provable on interviews, history breakthroughs and evidence, that's like saying that because an skeleton which looks like a female can't be said that it's from one because it could be mentally ill and think that it isn't one.
>>10223664
it is, emulation at a hardware level has the same latency as software emulation (aka none) and function well on the intended screens for retro games.

>> No.10223674

>>10223429
It’s at the same level as top tier software emulation but using a fraction of the power and in a neat compact form that doesn’t require much tinkering thus comes the appeal

>> No.10223678

>>10223673
the issue is that top level emulation is cheaper to get nowadays than to get an fpga thanks to price gouging, if the fpga's costed their intended price it would be equal to software emulation at the same cost just on a different manner, the issue is that the nano that they used costs a fuck ton and causes it to not be worth it.

>> No.10223681

>>10223673
That is incorrect. Your software emulator at a minimum is abstracting the input device and display, adding latency. Where the FGPA implementation can directly drive a CRT and directly poll a native controller, exactly how the native system could with identical latency. Now those may be neglible to you but they are not the same latency.

>> No.10223684

>>10223681
A high refresh rate VRR monitor is completing a frame faster than a 60Hz CRT though, so the input lag is actually lower with emulation.

>> No.10223689

>>10223624
This paragraph is the only line in the entire interview that even mentions autofire.

And you purposely cut out the next line which says
>2 employees at Taito had managed to 1CC it. We feared that it would be cleared too quickly by players, so we added a bunch of secrets in for longevity.

So their solution was to add replay value to the game with secrets. Not balance it for autofire. It makes sense because you can't balance a game for autofire when the majority of cabinets do not have autofire installed. it would make the difficultly too high for normal players.

>> No.10223697

>>10223681
emulation doesn't abstract by picking the input directly like in real hardware (the same with video, it just sends the video), the issue of emus is that if they don't run perfectly they start having hiccups and causing frame losses and slowdowns which in turn increase latency and cause issues

>>10223689
the reason they didn't talked about autofire is because they finished the game with it, saw that the game could be easily 1cc even with it and thought in simply adding secrets, it's the integration of autofire and as a result is put as the norm, that's the reason the devs say that is ok to use it and that the game still has challenge with it, the reason those secrets were there is for the super players which play excellently so they can have more incentives to keep going back into the cab and experiment, getting money from experimented players with engaging gameplay

>> No.10223712

>>10223684
Maybe, but still it is not identical to the original hardware.

>> No.10223714

>>10223697
That is wrong. Your PC does not interface the control directly to the emulator, and the emulator renders to a framebuffer which the PC OS then displays. You clearly do not understand the underlying mechanisms so it's best if you refrain from further comment.

>> No.10223746

>>10223714
in general the process and the connection is direct by the input apis, in general it has a very fast connection which is comparable to these old systems, the main issue of most OS is that they interwine this process by the compositor and other lag adding processes rather than calling directly, the framebuffer is very quickly as well by calling itself immediately if it doesn't have other things which stop their fastest functioning, old systems had framebuffers and input detection/ buffering too, the thing that they had as a positive is that they didn't had other services running in the background.
in general software emulation runs at exactly the same latency running on a good setup and hardware, the issue of most people is that they play on windows 10 with the compositor active while doing system updates / other processes, thus causing a hit on the performance thus causing latency.

>> No.10223763

>>10223746
Stop posting you idiot.

>> No.10223768

>>10213329
The n64 core being worked on is cool

>> No.10223798

>>10223763
but it's true.

>> No.10223804

>>10223798
You don't knwo what you're talking about. You're thinking only in terms of latency and not in terms of accuracy. You will never be accurate, just close enough.

>> No.10223810

>>10223804
the same as hardware emulation, most if not all hardware emulation just simulates optimized versions of the chip to run correctly on a fpga, an fpga can correctly interpret these reflections but that doesn't mean that it will replicate the functions perfectly or that it won't have invalid behaviors, in general just like any emulation they can be exactly as the same system thanks to power expenses, architecture differences, unknown behavior and more, that's the reason mister as a project is an excellent idea, it can let developers see a different approach to emulation to port the discoveries into software emulation and retroactively software emulation giving mister fixes that it couldn't get by the hardware emulation route that it took.

>> No.10223814

>>10223810
the same as software emulation*

>> No.10223858

N64 core coming together pretty well.

>> No.10223974

>>10223624
Is this your only evidence? This seems very weak. It only proves that developers didn't want the game to be too easy because of autofire cheats. Not that they designed the entire game around autofire. They even had employees beat the game without autofire which disproves your point.

>> No.10223994

>>10223974
they didn't even said that it was done without autofire, just that they finished it, in general the game is designed for it by the game having his own design to be played with autofire, thus the game was meant for it, that's the reason the interview says that is ok the use of autofire by saying that it wasn't meant to reduce the use of it but to make it fun for that certain type of cabinet.
in general they wanted to give a good experience for cabs that didn't had autofire while making an autofire game for cabs which had it.

>> No.10223996

>>10223994
aka they did it to be kind for people who couldn't get autofire from awful operators.

>> No.10224003

>>10223763
^

>> No.10224012

>>10223994
>they didn't even said that it was done without autofire
It wasn't done with autofire. They would have said so. You are just assuming without evidence.

>> No.10224017

>>10224012
they would have said that it was done without autofire if they didn't intend it, it's more likely that
a. they used autofire
b. tested both
most arcade cabs in 1990 had autofire so it's more likely that they finished the game with and without autofire or that they just used autofire, most likely b.
in general both are assumptions without evidence but by the context of the time period is more likely that they tested with autofire and without it.

>> No.10224020

>>10213329
I’m considering getting one of these, how good is ps1 emulation? And can you output to a crt tv?

>> No.10224032

>>10224020
Oh i should mention too im currently using a pc hooked up to a crt with a analog converter

>> No.10224065

>>10224017
No because arcade cabinets don't come with autofire and aren't sold with autofire in the 80s. They even said in the same interview that they didn't want to tell arcades what to do or tell them not to install 3rd party autofire add ons. Unless stated otherwise, it wasn't with autofire. The interview made that very clear.

>> No.10224067

>>10224017
>most arcade cabs in 1990 had autofire
No they did not. No cabs were sold with autofire from the manufacturer. It was a bootleg add-on done by some arcade owners to maybe draw in extra customers.

>> No.10224154

Autofire is convenient for sure. But even I admit its pretty much cheating on older games. It's why most top-level scoreboards have records for turbo and non-turbo.

>> No.10224156

FPGA is superior. #dealwithit #cope #seetheharder #dial8
https://youtu.be/WowMsOlHVog?si=f5Cp5-LLwwckFOHx

>> No.10224157

>>10224156
Buy an ad and get a real job.

>> No.10224168

>>10224154
I play both with and without autofire for Shmups and Run N Gun games. Autofire changes the dynamics of these games. Without autofire you use safe moments to rapidly tap the fire button. And in dangerous situations you devote more of your focus on dodging and just occasionally shooting. I personally think autofire changes the original game, and goes away from developer intent. I've beaten all the old school Metal Slug without autofire and with autofire too. There is a big difference and I think it's very fair to have records for both autofire and no autofire.

>> No.10224173

>>10224156
/u/chicagogamecollector, are you posting here too now?

>> No.10224176

>>10224173
You know he does. The guy has multiple accounts on at least a dozen major retro gaming forums and sites. He shamelessly pushes his videos like a slimy car salesman.

>> No.10224184

>>10224176
I can respect the grind

>> No.10224216

>>10224184
Nah. He's a major autist. We used to offer constructive feedback on his videos to help make them better. Then he sperged out and went on a schizo rant saying that he won't change a single thing. That everyones' suggestions were wrong and his way is the best way. Blah blah blah. No one takes him seriously anymore.

>> No.10224221

>>10224176
>>10224184
>grind
6 years of shilling and he barely has 25K subs. He needs a real job.

>> No.10224231

>>10224173
Wouldnt surprise me if it's falseflagging, but that guy sure loves promoting himself

>> No.10224248

>>10224156
No one cares about your videos Anthony

>> No.10224407

>>10224156
Hate this grifter faggot

>> No.10224408

>>10223569
nice case. I would like to do something similar but with wood. Your fan is blowing air into the case?

>> No.10225180

>>10224065
>>10224067
they didn't come with it but it was a common addition which was widespread on examples i shown, this is the reason autofire can be seen on ports, machines, areas and more, it is obviously a separate part but it was so ingrained that like the game interview says it was something accounted.
following this, no because the interview doesn't say at any moment that the game was played with autofire and that they weren't testing with them, just that the game was too easy, you are simply putting things that aren't there and assuming that taito didn't knew about autofire and didn't test it with it even if they made actions based around it, something that is ludicrous and retarded as fuck, even more when gun frontier was a game where autofire was prevalent, some arcade owners would have meant that they didn't develop the games to counter act this something that is shown to not be the case by a lot of games having enemies which are impossible to kill without it and are based around using autofire.
even if sega didn't put on his cab the switch the device was so common that everyone made games based around most people specifications and as a result most arcade devs made games with autofire in mind.

>> No.10225186

>>10225180
was played without autofire or autofire*
in general they didn't specify and by the positive attitude of arcade operators putting autofire i think that they designed the game for it, with an optional mode for people who played without it.

>> No.10225189

>>10225186
by the positive attitude towards the arcade operators putting autofire*

>> No.10225487

>>10224157
>>10224173
>>10224248
>>10224407


All I see is cunthurt ad-hominem. Now I'm beginning to understand the cunthurt shitposting in every mister thread.

>> No.10225626

this is clearly a scam. eat shit.

>> No.10225706
File: 881 KB, 1198x819, nano.png [View same] [iqdb] [saucenao] [google]
10225706

Hey you fags said this was $600 what the fuck is up with that bullshit? It's only $225 that's pretty reasonable.

>> No.10225718

>>10215846
I thought you did it... for free?

>> No.10225806

>>10225706
>only $225 to emulate games that your computer is already capable of doing for free
fuck off, faggot.

>> No.10225821

>>10225806
Again another lie. If you need to resort to lying then your point of view is unreasonable. Bitch.

>> No.10225827

>>10225806
Get a load of mr basement dweller who does everything on his handmedown beige box from mom's office.

>> No.10225847

>>10225706
>It's only $225 that's pretty reasonable.
As others have said, Mister doesn't often enough value over software Emulation. It only appeals to ultra hardcore retro gamers with money to burn. Software Emulation is fine 95% of the time.

>> No.10225856

>>10224168
>beaten
Yeah ok, now post your CLEARS shitter. There are many ways to implement risk reward gameplay without resorting to spastic button mashing bullshit.

>> No.10225860

>>10225847
Well I am a hardcore retro gamer with plenty of rotting plastic, minis and plenty of money. In fact the mister was much cheaper than the few minis I have, and it plays computer games. And it does it all on my CRT. Seems pretty good to me, $300 well spent.

>> No.10225864

>>10225827
>>10225847
cope and seethe, faggots.

>> No.10225873

MiSTer is a good value compared to coomlecting, and a good value compared to PC emulation if you don't already have a beefy PC.

But if you already have a decent PC, ignore the grifters acting like FPGA is some silver bullet superior to emulation. The accuracy is essentially identical (and worse for newer cores), just a bit less features and less support.

The most important thing for emulation is a VRR display.

>> No.10225875
File: 917 KB, 680x1130, Trollface.png [View same] [iqdb] [saucenao] [google]
10225875

>>10225864
t.u

>> No.10225879
File: 453 KB, 1600x1200, IMG_0834.jpg [View same] [iqdb] [saucenao] [google]
10225879

>>10224408
yes its blowing right down onto the entire de10 nano + ram module and exhausting out the sides. I think thats why I can run memtest at higher frequencies and for longer than most people with their teeny tiny fan blowing on a rinky dink heatsink applied with crummy thermal tape onto just the fpga chip.

>> No.10225884

>>10225875
nice reddit meme, fag shill

>> No.10225885

>>10225873
I don't believe you have tried gaming on a MiSTer. I was on the fence for a long time but when I finally got one it was immediately clear it was superior in every respect. The difference between good and great always looks small but great always wins. Plus I don't keep my PC hooked up to my TV so it's cheaper than buying another PC.

>> No.10225887

>>10225879
I don't have a fan and can memtest at 146 indefinitely.

>> No.10225889

>>10225885
spoken like a true shill, kys

>> No.10225893

>>10225889
Yes that's right I work for MiSTer Corp and get a commission on every MiSTer FPGA device. You should get on the gravy train bud instead of being a biter you can be a winner.

>> No.10225894

>>10225893
the saddest part is you do it for free. fag

>> No.10225902

>>10225887
160 brother. all day err day. not that it matters. I just needed something to get the air out the case.

>> No.10225903

>>10225894
Not even close to being as pathetic as spending all day every day shitting up threads you have no interest in.

>> No.10225908

>>10225903
>nou
kys, the product you shill for free suc

>> No.10225917

>>10225908
I get paid for it I'm mr misteraddons remember.

>> No.10225924
File: 158 KB, 483x208, IMG_0921.gif [View same] [iqdb] [saucenao] [google]
10225924

>>10225908
Look, sister manon. I’m not your enemy bud, I just want you to at least taste the kool aid. Could you do that for me, sweaty?

>> No.10225937

>>10225856
>Yeah ok, now post your CLEARS
If you need advice or help from me, then there are plenty of 1CC clears on YouTube and other sites for clearing Metal Slug without autofire. Just follow those videoe and practice. Eventually you'll get better and do it like I can.

>There are many ways to implement risk reward gameplay without resorting to spastic button mashing bullshit.
It's perfectly fine to just tap buttons.

>> No.10225960

>>10225856
Any game input that isn't driven by your brain reacting to game stimulus is CHEESE. Cut it how you like.

>> No.10226094

>>10225885
No, I have used it. Completely indecipherable from emulation (actual decent emulators/cores with proper accuracy settings and VRR), just less features.

>> No.10226096

>>10225917
>>10225924
two gay fags right here.

>> No.10226115

>>10226094
Shitskills detected. Stick to sucking dicks, kid.

>> No.10226835

>>10225706
>you fags said this was $600
sauce?

>> No.10226841

>>10225706
most likely whoever said it was Australian

>> No.10226870

>>10226835
>ctrl+f

>> No.10226889

>>10226841
I'm Australian and paid $325 for my de-10 which came with a big SD, otg hub and wifi adaptor. I picked up a ram board and that's all you need to play all cores

>> No.10226892
File: 278 KB, 1080x1895, Screenshot_20230908-205611.png [View same] [iqdb] [saucenao] [google]
10226892

>>10226889
Much cheaper than software emulator.

>> No.10226921

>>10226892
Don't forget having to power a 1000 watt PC vs a 5w FPGA board.

>> No.10226954

>>10226892
Pointless. MAME doesn't use hardware acceleration or a graphics card. It relies purely on the CPU.

>> No.10226989
File: 120 KB, 1080x599, Screenshot_20230908-223007.png [View same] [iqdb] [saucenao] [google]
10226989

>>10226954

>> No.10226995

The amount of cope that goes into shilling this Mr.SHiT in this board is beyond comprehension.
Any discussion about it should be banned from /vr/

>> No.10227002
File: 149 KB, 1022x1024, the eternal poorfag.jpg [View same] [iqdb] [saucenao] [google]
10227002

>>10226989
$600 is looking a bargain now. inb4
>there are cheaper cpus!
A DE10 doesn't cost $600 either.

>>10226995

>> No.10227045
File: 209 KB, 600x673, fetchimage.jpg [View same] [iqdb] [saucenao] [google]
10227045

>>10226995
Feel free to just fuck off.

>> No.10227082

>>10226995

I've heard from one of the mods it's been considered for a while, especially with threads like these devolving into off-topic fights + the endless toxic shill accounts.

Glad to see this audiophile level shit gone from this board sooner or later.

>> No.10227096

>>10227082
My dad works at Nintendo too.

>> No.10227743

>>10226870
>ctrl+f
Already did that. No one ITT claimed a DE-10 Nano costs $600. Confirmed you're just another bullshitting misterfag lying and coping.

>> No.10227745

Selling a DE-10 nano for 601 dollars. DM me for details.

>> No.10227758

>>10227745
Sir, this is an autofire in arcades thread, don't post offtopic replies.

>> No.10227778

>>10223104
It depends on the TV, some TVs are not that picky about exact frame rate, and can tolerate anything between 50-60hz.

>> No.10227813
File: 264 KB, 500x375, tumblr_inline_njhddlAXSm1t82mje.png [View same] [iqdb] [saucenao] [google]
10227813

>>10227743

Plenty of people must had been given shit to eat for a long time though to believe it is 600 dollarydoos

>>10216318
>>10215892
>>10219108
>>10219386

>> No.10227835

>>10227813
It's probably the same person.
I think it's seriously best to just ignore the "mister is a shill product" guy, but also ignore the "i got rid of my rotting plastic" guy, they're both equally faggot and we all know it

>> No.10227973
File: 115 KB, 1080x1098, 1683060401034.jpg [View same] [iqdb] [saucenao] [google]
10227973

>>10226989
I don't understand your point. Mame caps out on like 10 year old CPUs. You don't get any performance boost from newer CPUs.

The issue with Mame is that the developers are lazy and don't focus on getting current games they have playable. They just keep adding unplayable games for obscure arcade systems. They act hoarders rather than gamers.

>>10227813
>Plenty of people must had been given shit to eat for a long time though to believe it is 600 dollarydoos
You missed the years of Mister threads where people were pushing Mister products like pic related.

>> No.10228029

>>10227973
>BlisSTer
Jesus Christ, I thought that meme controller option died way back in 2020.

>> No.10228084

>>10227778
Not with a composite or component connection

>> No.10228092

>>10223152
>Yes, and do you play original arcade hardware on a consumer CRT? No, you don't. That is my point. For arcade gaming, you need a CRT monitor/PVM or an RGB modded consumer CRT TV.
>an RGB modded consumer CRT TV.
American moment

>> No.10228412

>>10227082
Can't they just ban the faggots that shit up every MiSTer thread with shill accusations?

>> No.10228452

>>10228412
Nah, the copers will never stop harping on the MiSTer even though it's the best thing that has happened to retro gaming in years.

>> No.10228690

>>10228084
Composite video has no concept of frame rate. It does not care in the slightest how many lines there are between vertical sync pulses.

>> No.10228718

>>10227973
See that's your basic misunderstanding, both mame/mess and MiSTer projects are motivated by preserving systems, not fan service to wahoomers.

>> No.10228742

>>10228718
Nope. Mame's creator literally said he made Mame so he could play his favorite arcade games on his PC.

>> No.10228759

>>10228718
>MiSTer projects
The majority of People are buying Mister for playability, portability, and the promise of adding more games in the future. Preservation is not on the top Of the list.

>> No.10228878

>>10228759
Maybe, but the people who actually contribute to the project are in it for preservation.

>> No.10228882

>>10228742
Maybe that was that dude's opinion at the time, but things change.

>> No.10228892

>>10226995
rent free

>> No.10229015

>>10228892
He's right. They're always horrible threads full of disturbed individuals.

>> No.10229018

>>10225706
i think you need a little more than just the board, don't you

>> No.10229063

>>10229018
No, all you need is the DE-10 optioned with the OTG hub, you can option with wifi from Terasic as well. That is enough to play a fair chunk of mister cores, to get the rest you just need the ram. I played like that for about a year until I saw a good deal on case with usb/analog out boards.

>> No.10229089

>>10227813
>Plenty of people must had been given shit to eat for a long time though to lose the ability to reading comprehension
Or are you just so ignorant you don't know the DE-10 Nano isn't a mister? Why are you simping for a product you can't even afford and know nothing about?
>>10228412
>Can't they just ban the faggots that post facts
I think you're looking for Facebook Anthony

>> No.10229096
File: 754 KB, 2688x1512, shinobi.jpg [View same] [iqdb] [saucenao] [google]
10229096

New MD core is pretty comfy. It was pretty good before, I came to Mister from a MD mini and it was night and day.

>> No.10229112

>>10229096
>new core
I thought it was 1:1?

>> No.10229113

Why do I get the feeling chicagogamecollector posts in these threads? All the same talking points he uses on other forums are reposted here. Also the same autism where he doesn't understand basic logic.

>> No.10229116 [DELETED] 
File: 485 KB, 2688x1512, mister.jpg [View same] [iqdb] [saucenao] [google]
10229116

>>10229112
Did you even OP?

>> No.10229118
File: 485 KB, 2688x1512, mister.jpg [View same] [iqdb] [saucenao] [google]
10229118

Things I like about the mister:

>can easily switch between region/PAL/NTSC
This matters a lot in Australia because PAL is pretty inferior for consoles, but superior for some computer systems.
>can output to both CRT and HDMI at once
Useful, also works with my old 1084s Amiga monitor which is very nice.
>works with all my controllers just hit the button and it just works in that core
Sometimes I like arcade stick, sometimes I like atari style, usually i use MD pad.
>Nice little linux subsystem
Easy to ssh/sftp and manage the mister, also do cool nostalgia stuff like serial in from a terminal in a computer core and manage mister that way.
>totally silent
This is absolutely not-negotiable for me now.
>works with real peripherals
I have a ton of c64 gear and it works with native drives and printers. Also can SNAC but I don't use that.
>great for retro computers
I love playing on Amiga, c64, speccy, AtariST, AppleII. Mister is the best way to play these systems and much more convenient and compact than the systems I have piled up in the spare room.

>> No.10229124

>>10229116
ok
>>10213329
I thought this was already 1:1?
how can it be more accurate when it already was?
>decapped silicon
but people were saying this was already the case

>> No.10229158

>>10229018
board, ram ($65), usb otg hub (>$10)

>> No.10229170

>>10229124
It was indistinguishable from megadrive before but there were a couple of minor incompatibilities, the new core is from a fully decapped silicon recreation and get's that final .5% to be 100%.

>> No.10229190

>>10229170
so people were lying before about it being 1:1 before?
does that mean it's done now?

>> No.10229210

>>10229190
>lying
The old core was more compatible with Mega Drive software than the later hardware revisions. Was Sega lying about the Mega Drive 3 being a Megadrive since it wasn't 1:1 accurate with the original revision?

>> No.10229237

>>10229210
The Mega Drive 3 was the Mega Drive 3
this is not

>> No.10229261

>>10229190
It was all marketing hype that a lot of gullible people fell for. At the end of the day, It's still emulation.

Mister is hardware emulation.
Mame is software emulation.

Both have their pros and cons.

Mame is good 95% of the time. But if you want that extra 5%.... It's gonna cost you. It is not cheap for a fully loaded Mister Mister. Hundreds of dollars. You are paying good money to get that last 5%.

It comes down to what you can afford.

>> No.10229264

>>10229261
Why do you need a fully loaded Mister, don't get me wrong there's good features with that but you don't need everything, just the basics which is less than $300, pretty reasonable.

>> No.10229273

>>10229190
>so people were lying before about it being 1:1 before?
Yes. Or they fell for the "promise" of it being 1:1. Right now it is not. It needs a lot more work. I almost bought one until I realized they were lying. I'm not spending a few hundred dollars for a half baked unfinished alpha product.

>> No.10229283

>>10229273
That's fine, this project is not for people like yourself who view it as a "product". It is a preservation project, and people who don't contribute are better off just staying away because you're not welcome.

>> No.10229304

>>10229283
That's fine, at the end of the day it's just a facsimile

>> No.10229391

>>10229089
The DE-10 is a MiSTer, plenty of cores require nothing more. Everything else is optional, apart from you being too poor to have an opinion on the matter.

>> No.10229458

>>10229089
Mister is a software project that runs on a de-10 nano. You're clearly a fucking faggot.

>> No.10229468

>>10229391
>The DE-10 is a MiSTer
sauce?
>>10229458
>Mister is a software project
So now it's software emulation

>> No.10229479

>>10229468
Trying too hard. Sad.

>> No.10229498

>>10216068
Perfect circuit/transistor emulation can be done
But you practically need a supercomputer

>> No.10229504

>>10216039
>Watching kikeflix at all

>> No.10229516

>>10229498
FPGA is not transistor emulation, it is actual transistors in actual logic circuits.

>> No.10229517

>>10220597
MAME is a documentation project you stupid nigger.
Upgrade your PC or stick to using old builds from 2003 like a stupid poorfag.

>> No.10229520

>>10220707
Absolutely destroyed

>> No.10229537

>>10222040
>pcx2 sucks
You are a nigger that is still using stable release
Upgrade to nightly builds you retard

>> No.10229540

>>10229283
>That's fine, this project is not for people like yourself who view it as a "product". It is a preservation project
>preservation project
>$600 dollars
Lmao

>> No.10229541

>>10222083
You are fucking retarded
It's running faster because it's not being played on a G-sync monitor

>> No.10229548

>>10222076
Reminder that none of these decomps are real PC ports
https://youtu.be/RTpC8QI_dm0?t=564

>> No.10229578

>>10229283
All they do is push the Mister as a product. Wtf are you talking about.

>> No.10229580

>>10229578
Who's they? Where is mister?

>> No.10229584

>>10229580
Who declared Mister was a preservation project?

>> No.10229603

>>10229584
https://github.com/MiSTer-devel/Wiki_MiSTer/wiki

>MiSTer is an open project that aims to recreate various classic computers, game consoles and arcade machines, using modern hardware. It allows software and game images to run as they would on original hardware,

>DISCLAIMER: MiSTer is an open source project without a focus on sales. Base hardware (Terasic DE10-Nano) can be bought from major electronic component resellers and will run a few cores out of the box. No soldering is required.

>DISCLAIMER 2: Many cores require RAM expansion hardware, which can be assembled or bought from a few sources in the forums. The author of this project and contributors are NOT affiliated with these vendors and do not derive any income from them. Please direct any inquiries or concerns about expansion hardware to relevant third parties.

>> No.10229616

>>10229603
Didn't see a single mention of the word preservation. Still waiting.

>> No.10229618

>>10229616
No, get fucked. :^)

>> No.10229620

>>10229603
>CTRL + F preservation
>No results
Hmm...looks like you made it all up in your head. Kek

>> No.10229625

>>10222892
>Irrelevant. Attract screens are advertisements
You should just stop posting.
If it is on the attract screen you should be able to replicate it. Period.

>> No.10229630

>>10222836
>It doesn't always represent reality of gameplay.
It ALWAYS represented the reality of gameplay back in the day.
Don't compare your garbage ass indieshit to real games.

>> No.10229632

>>10229625
>If it is on the attract screen you should be able to replicate it. Period.
You don't want to take this stance. I'll give you once chance to walk away.

>> No.10229647

>>10229616
Where does it say mister is a product? I don't see it anywhere?

>> No.10229657

>>10229603
You literally proved his point anon. They don't mention or discuss anything related to preservation in the link you posted. Did you think had some sort of gotcha? But they do discuss playing games, and buying components and even their prices.

>> No.10229670

>>10229657
Is recreating on modern hardware not preserving? Some mental gymnastics you've got there, it must really suck to be so retarded.

>> No.10229732

>>10229670
>Is recreating on modern hardware not preserving?
You are having an ESL moment. Learn to speak and write proper English before continuing to post.

>> No.10229747

>>10223549
Shut the fuck up you kike mutt
You really think you know better than the Gamest, Arcadia and JHA huh?
Stick to your 2nd citizen muttoid TwinGalaxies garbage, you scrub.

>> No.10229753

>>10229747
You didn't even properly read the interview link you posted.

>> No.10229854

>>10229548
I hate this insufferable spastic so much. Every video I've ever seen of his has been pants on head retarded.

>> No.10230019

>>10223814
Dumb nigger ape
Shut the fuck up

>> No.10230037

>>10224154
>But even I admit its pretty much cheating on older games. It's why most top-level scoreboards have records for turbo and non-turbo.
Once again you stupid mutt. Nobody gives a fuck about your twingalaxies mutt garbage.
The games are Japanese and were made for Autofire. Deal with it.

>> No.10230050

>>10229516
Just shut up retard

>> No.10230052

>>10229632
>once chance
Learn how to spell first you retard
If it is an old game from the 90s anything you see on the attract screen can be performed in-game

>> No.10230054

>>10229854
Cope

>> No.10230146

>>10229479
>i've been btfo too hard
>>10229516
>FPGA is not transistor emulation, it is actual voice is my head actual logic circuits.

>> No.10230795

>>10230052
There are a bunch of attract screens that include things that cannot be done in game.

>> No.10230964

>>10229548
> replicating how a game draws to the screen is emulation now
Neat.

>> No.10230994

Hey TMNT landed.

>> No.10231047

>>10230050
Are you actually implying that FGPA is NOT made from transistor logic? Man I feel bad for you.