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File: 76 KB, 557x511, final fantasy nes.jpg [View same] [iqdb] [saucenao] [google]
10184432 No.10184432 [Reply] [Original]

Which four do I choose

>> No.10184436

I do not like this game.

>> No.10184447

>>10184432
Go full wuxia and use four monks.

>> No.10184495

>>10184432
Any combination with at least three red guys should do it.

>> No.10184502

>>10184432
4 Fighters.

BALS TO THE WALL

>> No.10184505
File: 182 KB, 400x600, tower of power.jpg [View same] [iqdb] [saucenao] [google]
10184505

>>10184502

>> No.10184570

Fighter is the best class, if you don't have it you've crippled your party, period.
Red Mage is surprisingly really good and I'd say second to Fighter in most scenarios, especially in the original game.
Monk can out-hit Fighter eventually, but you gotta grind to see that and it's not as tanky, and class upgrade is pointless and the only one without magic.
Thief is completely useless, even a first-rate Ninja isn't as good as a fourth-rate Knight.
Some people get by with dedicated mages, but I don't see the appeal. Decking them out makes them the most expensive classes, and it's just not fun to babysit them until the moment they're needed. Some mid/late-game equipment can be uses for free spell charges, too.
I hear the remakes rebalance Red Mage and Thief a little, but not enough to make much of a difference, and White Magic is less useful in remakes with restorative items.

>> No.10184572

>>10184432
4 white mage kino

>> No.10184671

Good basic set is monk (cool), red (versatile), white (glorious EXIT and LIFE). Fourth can be fighter to make things easier, or anything else if you think it'll be fun. Thief is not "useless"; he's just not overpowered like the others. Take him if you like his sideburns and don't mind slightly increasing the difficulty of a game in which increasing difficulty mainly means you spend a bit more time grinding for levels.

>> No.10184673

You personally should do monk, monk, thief, monk. It's going to be awkward, but eventually you will be able to punch out time itself.

>> No.10184674

>>10184572
Four white mages? That'll never work.

>> No.10184925

>>10184674
It's been done with a single WM before.

>> No.10184927
File: 79 KB, 674x1000, DavidBowieLabyrinthQL80_.jpg [View same] [iqdb] [saucenao] [google]
10184927

When did they decide that all JRPG characters have to look like this now?

>> No.10184937

>>10184432
Anything but Thief. Ninja is cool, but still not that great. You're basically upgrading from useless to somewhat useful. Fighter, Monk, and Red Mage are the best. You don't really need White or Black Mages, though one White Mage is nice.

>> No.10185127

>>10184927
Final Fantasy VII

>> No.10185140 [DELETED] 

>>10184927
When did they last look like that?

>> No.10185169
File: 51 KB, 770x514, 1631651965074.jpg [View same] [iqdb] [saucenao] [google]
10185169

>>10184925
Ugh.
You didn't even-
You don't belong here.

>> No.10185173

>>10185140
Final Faggotry fifteen

>> No.10185180

>>10184927
The main draw of monk is that you don't need to buy anything. A 2nd fighter is also stuck using the 1st's hand me downs.

>> No.10185220

>>10184432
4 red mages

>> No.10185224

>>10184927
>now
Jareth was the inspiration for the villain of FF2, which came out in 1988

>> No.10185253

>>10184432
all white mages

>> No.10185262

>>10184674
>Eight years and 1200 strips later
"Goddammit!"

>> No.10185319

if you want an actual answer I think the best party for a beginner is
Fighter
Fighter
White Mage
Black Mage

Monks are really useful in the early and mid game because they dont cost any money to upgrade, but theres nothing terribly difficult until the last few dungeons of the game and at that point the game showers you with enough gear to kit out two knights (like Excalibur and Masamune, for example)
so then when you get to bosses you can just heal with white, buff with black (remember that a lot of buffs stack, even though the game doesnt display this) and then bully the boss with your two knights. easy game.

>> No.10185458

>>10184432
Red Wizard sucks and has a weak attack, weak magic and limited spells. There, I said it. The truth hurts.

>> No.10185493

>>10184432
Fighter, red, white, black.

>> No.10185801

>>10184432
As long as you have at least one monk/master you will be fine

>> No.10185860

Fighter, thief, white mage and black mage

>> No.10185909

>>10184432
Monk is boring since you don't get as much excitement from gear upgrades. Thief is useless, as noted above by others.
>>10184436
It wasn't very good. At least, not the GBA version, haven't tried any other.

>> No.10185970

>>10185180
>A 2nd fighter is also stuck using the 1st's hand me downs.
Literally not a problem, a fourth Knight will still outdamage a best-equipped Ninja (remakes might be different due to them doing more hits per turn though).

>> No.10186253
File: 4 KB, 216x220, FF1-Kraken.png [View same] [iqdb] [saucenao] [google]
10186253

>>10184436
Its smug aura mocks you.

>>10184432
You can cheese most bosses with Fighter or Monk + FAST spell.

>> No.10187214
File: 1 KB, 60x60, Unne_oohdarkscary.gif [View same] [iqdb] [saucenao] [google]
10187214

>>10186253
Kraken, Fiend of Water, is a joke. A one-eyed squirrel armed with a piece of wet spaghetti could kill twenty Krakens before it needed to heal itself.

>> No.10187241

>>10185262
>>10185253
Do the Black Mage
especially you, White Mage!

>> No.10187295

>>10184432
I used to think white mage was a girl

>> No.10187307

>>10184927
Apparently the very next game seeing as how you posted The Emperor.

>> No.10187329

>>10184432
two monks, white, and black mages.

>> No.10187339

>>10187295
white mage is canonically a girl

>> No.10187343

>>10187339
8bit theater is not canon anon

>> No.10187349

>>10184927
>now
Zoomers need to be gassed.

>> No.10187414

>>10184432
who cares, as long as you have one black mage, let the other 3 die in the first fight and beat it solo faggot

>> No.10187581

>>10187343
But the Star Wars sequels are? Who could have foreseen this modern world we live in?

>> No.10187613

First you need to pick .png not .jpg

>> No.10187701

>>10187214
Why have I read this before? Is this 8bit theater?

>> No.10188608

>>10184927
>Posts David Bowie
>Implies its a bad thing
This is why civilization is doomed.

>> No.10188624

>>10185970
Ninjas would be way better if Temper worked right. Half of FF1 is bugged out and the one black magic spell clearly designed for the Ninja specifically ended up being hit by it.

>> No.10188686

>>10188624
All I want is a FFI hack that fixes the bugs and absolutely nothing else changed. Is that too much to ask? Apparently yes.

>> No.10188708

>>10188686
whats stopping you

>> No.10188721

>>10188708
NTA but honestly? A venue for that kind of service where you can request very specific hacks and then people with skillsets can bid on the job. As it is your options are to either develop the skill yourself or randomly solicit.

>> No.10188778

>>10188608
You can't have every character look like David Bowie, that would just water down the beauty of Bowie.

>> No.10188984

>>10188686
Aren't there several FF1 hacks aiming to do exactly that? I don't recall exactly, but I recall it being a fairly active target for the romhack community.

>> No.10189001

>>10188984
They all can't help but mess around with the hard data like increasing XP/money gains, boosting stat gains, auto-retargeting, and so on.

>> No.10189202
File: 500 KB, 1126x1580, 1690361559685152.jpg [View same] [iqdb] [saucenao] [google]
10189202

>>10188778

>> No.10189324

>>10184570
Adding to this, since INT doesn't work, Black Mage has no advantages over Red (an NES only issue though)

>> No.10189345

>>10189324
Black Mages have more magic points and have access to spells Red doesn't

>> No.10189405

>>10184432
Choose whichever sound the most fun.

>> No.10189430

>>10184432
You can do literally anything depending on what you want to do.
Fighter is the best class but he's too expensive to run 4 since he depends on equipment in which the best of it is limited.
Thief can actually change the odds of running from encounters. He's otherwise an inferior Fighter that sometimes crits. Thief unlocks his potential as the Ninja class, becoming on-par with Fighter due to lifted equipment restrictions and being able to cast the best spells in the game.
Monk is discount Fighter. Same idea, scales with levels very good, isn't equipment dependent, which means stacking Monk is very strong. Thief NEEDS to class change, due to a bug Blackbelt can be almost crippled due to class change.
Red Mage is actually a jack of all trades and in a lot of ways does Black Mage's job better than Black Mage.
White Mage is a step down from Red Mage but does get access to high value spells which often makes it worth it, along with often having that "perfect" spell from some early game situations.
Black Mage is for challenge, but also speed. There are a lot of encounter formations you can clear with back-to-back double Black Mage spells, which can pile on XP very quickly. So if you know precisely how to play and where to go, you can parcel out their ability to clear formations like that, then have them pump a Fighter/Black Belt in a couple boss fights and they are surprisingly effective. But if you don't know how to do that, they are miserably handicapped- fragile, slow, unequipabble and extremely expensive spells that don't do enough.

Fighter-Thief-Red Mage-White Mage I think is the best way to play it on a first playthrough.

>> No.10189456

>fighter
>fighter
>red mage
>black mage
The Fighters are overpowered the whole game and there's plenty of gear for two of them.
Red Mage is very versatile, uses gear the rest of your party won't, and is balanced the whole game.
Black Mage is weak at first but can eventually nuke the whole enemy screen, which is what you'll want by the time he's able to do so.

The other 3 classes are, unfortunately, trash. Severely underpowered for far to long and often only good in isolated cheese strats.

>> No.10189528

>>10189202
>Wait it's all Bowie?
>Always has been.

>> No.10189895

>>10184447
I've beaten this game like 4 times and the most fun I had with it was probably Fighter/RMage/WMage/BBelt

Decently balanced party that gives you access to -most- magic while also having three great melee DPSers

Yeah magic is expensive, but the game shits tons of money at you constantly

>> No.10190136

>>10184432
Four red mages

>> No.10190157

>>10184432
Four thieves/ninjas that you name after the ninja turtles. Try to match their weapons to their toy/comics equivalents and make up a backstory how they ended up in a medieval fantasy world.

>> No.10190173

>>10184570
Thief is balanced because of guaranteed run. This matters if no save states.

>> No.10190248

>>10190173
>>10189430
Thief has the exact same chance to run as everyone else due to bugs. Thief doesn't have any higher crit chance either (crit is based on weapon index value due to bugs)

>> No.10190268
File: 231 KB, 1170x1455, 6FAC95C3-3D60-4A20-AF36-C07B491216EB.jpg [View same] [iqdb] [saucenao] [google]
10190268

>>10189202
This is an obsession

>> No.10190401

>>10184432
First off, any party can beat them game, even a solo White Mage, so the picking the best party isn't about strength, but about what's fun.
1. At least one fighter is obvious, because the first spot gets attacked so often and it's such a strong class
2. A Black Belt makes equipment management MUCH easier, and reduces the amount of gold you need to farm
For spots 3 and 4, it's best to look at "What's capable of killing a party, and how do I avoid that so I don't have to restart a dungeon?" Monsters with instant kill attacks and large groups of stun capable monsters that stun lock your party. To deal with the former, the only real solution is to have at least 1 party member that can revive, preferably 2 in case your healer gets killed. For the later, it's best to have at least 1 party member with a strong AoE attack, preferably 2 in case the first gets stunned early.
With all that in mind, the best class for slots 3 and 4 are double Red Mages, who also have the benefit of wearing decent armor for early and mid game.

>> No.10190413

>>10189345
The magic point difference is tiny and the black exclusive spells mostly suck, as the insta kill black mage spells are all low accuracy. There's also a lot of tough monsters that are immune, making them even more pointless.
>>10185458
By the time you get Red Wizard you also have a zeus gauntlet and a heal staff. Your Red Wizard should never be attacking, just spamming items or casting AoE spells.
>>10189430
White Mage's AoE heal is a godsend if you get into a battle of attrition while doing a low level run.

>> No.10190696

>>10184432
Is Fighter/WM/BM/BM good for a high magic party, or is WM too fragile for the 2nd slot?
I don't wanna use an RM because it's too hard to choose spells for them and they can't get all spells.

>> No.10190703

>>10190248
you're right I forgot that.
Ninja is still strong due to equipment options and spells though.

>> No.10190707

>>10190696
A high magic party is one of the hardest ways to play the game. It's a fuckton of grinding for gold to buy the spells.

>> No.10190718

>>10184927
Is this bait?

>> No.10190823

>>10187214
Got a link to your old website, dr unne?

>> No.10190840

>>10185224
I love the Emperor. Classic villain. So evil, when you kill him he conquers hell so you just got to go kill him again.

>> No.10190935

>>10190413
>Your Red Wizard should never be attacking, just spamming items or casting AoE spells
But a black wizard does more damage with those items and spells.

>> No.10190949

>>10190935
Not in the nes version but otherwise sure

>> No.10190985

>>10190696

It's fine, just maybe put one of the black mages in the second slot instead and let the white mage revive him when necessary. The game is easy, you can use whatever party you want even if it's not optimal. Maybe have that vulnerable black mage use Defense a lot in the endgame, so that he won't actually be hit much. Or you could do that with the white mage instead, whatever. And I think the white robe casts INV2 or something? You'll be fine.

>> No.10191118

>>10190696
>I don't wanna use an RM because it's too hard to choose spells for them and they can't get all spells.
Most of the spells he can't get are crap. Hell most spells in general are so niche they might as well not exist. Fast, Cure, Warp, Rez, and a few damage spells, that's all you need.
>>10190935
NES version the int stat is bugged, so you get the same damage regardless. Red Mage/Wizard has more health, more absorb, and pre Castle of Ordeals has a much better attack, which is what you are using in 95% of battles as you save spells. Even on non-NES versions I'd still prefer RM over BM just for the increased survivability, as unless you spend a lot of time grinding levels, BM dies to hits too easily if he gets bad rolls and several mobs attack him in a row.

>> No.10191121

>>10191118
>mobs

There are no mobs in this game. All enemies are immobile.

>> No.10191138

>>10184432
1/2
>Warrior
Worth having at-least one in your party, absorbs damage much better than any other class and gets access to all the best weapons.
>Thief
Mediocre version of The Warrior that couldn't even steal in the original version of the game, has access to a few cool exclusive weapons and armor sets but nothing too noteworthy over what the Warrior can wield, only other asset is being able to run from fights like a pussy in a game where grinding and finishing every fight is extremely beneficial.
>Black Belt
This guy fucking sucks for the first half of the game, having access to shit-tier equipment that doesn't do much compared to the Warrior or Thief... but then if you have the patience to get him to around level 10 or so he becomes a hulking superbeast that can soak up a respectable amount of damage while carrying the highest physical attack stat of any class in the game since his unarmed damage doubles with each level, making him capable of one-shotting even certain boss encounters if you choose to grind enough. He can also carry and use the very useful healing armors without having to equip them with his spare inventory space once their stats become obsolete for other party members in the original NES/Famicom version of the game.
>Black Mage
Plays a crucial role in any party for crowd-control with large mob encounters using his offensive spells as well as buffing your physical attackers' defense and speed. Having more than one actually wouldn't be a bad idea either, have to keep an eye on them and heal regularly since they don't have good defensive stats and will croak from any strong boss attack, and they can't hit worth a shit with physical attacks even during the endgame which should be taken into consideration.

>> No.10191139

>>10191138
2/2
>White Mage
The obligatory healing class, with a few buff and debuff spells here and there as well. They go down easily and armor options are very limited but they can use slightly better weapons than the Black Mage can, including the Masamume sword.
>Red Mage
A decent alternative to the White Mage that has access to both white and black magic and better equipment options, with the tradeoff being that they can't use the same high-tier weapons and armor the Warrior and Thief can and aren't able to get the best lategame spells. I would trade off a White Mage for a red mage but not the Black Mage, since the Black's offensive spells and buffs are crucial for some of the more difficult encounters but one can easily get by from the Red Mage's basic healing spells while living without the White Mage's inefficient debuff spells.

>> No.10191524

>>10187214
>>10187701
Seconding. Closest I found was this: http://home.eyesonff.com/showthread.php/88754-Kraken-and-a-one-eyed-squirrel
YES, I remember, for some reason Dr. Unne was snark-ass on the site and it was pretty memorable. Sadly I don't think it exists anymore. Anyone with l33t Wayback skills wanna take us back to the past?

>> No.10192104

>>10191138
>mob

What disease makes your brains select this bizarre word?

>> No.10192108

>>10191139
everyone can use masamune, might as well give it to a ninja to make him as damaging as your knight, or give it to a black mage to save magic and let the white mage use the heal helmet or whatever, etc.

>> No.10192179

>>10192104
A large group of enemies outnumbering your own party can be accurately described as a "mob." No one in this thread cares about accurate use of your MMO/PC gaming autist slang.

>> No.10192202

>>10184432
4 fighters, anything else is trash

>> No.10192213

>crowds of fuckers with para/stone/death abilities
I wish the thief and its guaranteed run ability worked. Would be pretty much worth taking one for that alone.

>> No.10192326

>>10184432
nes: fighter/monk/red mage/black mage but honestly fighter and red mage are so ahead of everyone else you should just pick some combo of them
ps1: fighter/thief/monk/red mage
every later version: fighter/thief/white and black mage

when the bugs about his speed are fixed thief is an invaluable character so you can quickly and easily run away from the 100s of random battles that are literally not worth the exp for how much time/resources it'll take to stop them and until the intelligence/magic bugs are fixed ninja/paladin/red wizard can cast lirerally every spell that's actually useful

in the versions with MP and the overhauled magic the dedicated mages are going to run circles around a red mage after the first few hours of the game, thief is still a really handy character but can actually do damage now and warrior is the best character in every version of the game while monk is always just a worse warrior that doesn't require you to buy expensive gear at the start so you can get other characters going sooner, but all the best gear is eventually from dungeons anyway so he stops being as relevent.

but you should actually just play dragon quest 3 instead, its way better.

>> No.10192341

>>10192108
While you could give it to the black mage so he's useful it won't make him as damaging as the knight. Black mage isn't a terrible pick if you play the spells right. he's great at spamming items to conserve MP later, and the spell, what is it IIRC, TMPR? being cast on the Fighter/BB/Ninja in boss fights will be a bigger damage increase. And he can blast a couple bosses with the right spell for some good damage himself.

>> No.10192449

>>10185224
>>10190840
The Emperor is absolutely based. He, Garland and Golbez are the de facto perfect FF villain trio.

>> No.10192473

>>10184502
Unironically, 4 fighters is actually a really strong party

>> No.10192474

>>10184432
First time through the game? I'd say fighter, fighter, red mage, red mage.

>> No.10192504

>>10184674
Reminder that if your 4 WM aren't named
>That
>Will
>Never
>Work
You did it wrong

>> No.10192704

>>10190840
And if you take remakes into account, he also conquers Heaven and all your dead buddies from before have to kill him there, too.

>> No.10192762

>>10192504
So how are we writing out "Never" since names only go to four letters? Does "Nevr" work?

>> No.10192805 [DELETED] 

Fighter, Monk, White mage, Black mage
>switch your mages to Red mage if you want more damage between spells
>Switch Monk to Thief to increase your chances of fleeing a battle

>> No.10192808

Fighter, Monk, White mage, Black mage
>Switch your mages to Red mage if you want more damage between spells
>Switch your Fighter and Monk to Thief to increase your chances of fleeing a battle

>> No.10192828

>>10184572
Easily the coolest strat to defeat Chaos

>> No.10192874

>>10184432
3xFighters
1xRed Mage

>> No.10192876

>>10192762
THAT
WONT
EVER
WORK

>> No.10192972
File: 123 KB, 225x442, Monk-ff1-art.png [View same] [iqdb] [saucenao] [google]
10192972

Monk is underrated. Yeah, he doesn't get magic or weapons..but his high HP gains more than make up for his light armor, and once he loses the training nunchucks, he's average at worst, but he's so rewarding as you go through the game. If you exploit the ribbon/equip glitch, that's it: he's better than Fighter late-game. I think he can even one- or two-shot Chaos. Don't mess with the Monkerfucker.

>> No.10193082

>>10184432
Fighter, White, Black, Thief
I just don't like red and black belt!

>> No.10193127

>>10192473
Yeah, until you start running into groups of Eyes, or Mindflayers who 1hko someone halfway through a dungeon.

>> No.10193201

Fighter is nearly necessary for top slot as your equipment expert. Not as expensive as you think since you get the best equips in chests.
Thief is broken in a bad way. There's just no point. Only in the remakes if you Temper a Ninja, maybe, but it's still hardly worth the wait. You're better slotting a second Fighter or something else.
Monk is a solid choice unless you plan on doing a low level run.
Black Mage is the worst physical attacker, and has trouble staying alive. His highest magic isn't worth it.
White Mage is better because her magic is a good replacement for items.
Red Mage shits on both Black and White Mages. Maybe not a full replacement for White, but def one for Black.
A balanced, normal setup would be Fighter Red Monk and White. Thief and Black are kill.

>> No.10193324

>Nobody mentioning the black belt's REDUCED magic resist
Absolute garbage. Plus, how can you play such an inherently cringy class and retain any modicum of self-respect? Baldur's Gate 2 handled this correctly by making the Monk the only class that is factually bad, to drive home the idea that a robed guy running around punching stuff in a world full of monsters and armored orcs is even more retarded than it is in real life.

>> No.10193356

>>10192972
If you get him a FAST and he crits, Chaos is dead in one hit. Best way to play

>> No.10193650

>>10192179

You're right, that one was probably the normal non-jargon use of the word, not the stupid MMO version that should not ever be used. My mistake.

>> No.10193658

>>10193324
Mid game BB kills shit in 1 hit, and if you're on NES, having a character with free inventory slots is a godsend.

>> No.10193660

>>10192341

Everybody's great at spamming items, though most people in this thread are pretending the game is actually difficult enough that the player will benefit from choosing a strong party. Those items are enormously overpowered. You don't even need physical attacks, armor, or spells for a normal endgame battle, really, thanks to broken spellcasting items. Those things just speed the game up somewhat.

The true four light warriors are Zeus gauntlet, heal staff, black robe, and heal helmet. Or something along those lines. Those four dudes with the stern expressions are just their steeds.

>> No.10193667

>>10184432
Why do they only have one leg

>> No.10193739
File: 167 KB, 709x1000, Princess_Sara.jpg [View same] [iqdb] [saucenao] [google]
10193739

>>10184432
The Classic
>Fighter, Thief, White Mage, Black Mage
The Party
>Fighter, Monk, Red Mage, White Mage
The Contrarian
>Thief, Monk, Red Mage, Black Mage
Never double up on jobs, it's not aesthetic.

>> No.10193754

>>10193324
>punching things to death is "cringy"
I bet you're an archer and/or an elf you tree-hugging hippy.

>> No.10193976
File: 956 KB, 1266x1316, crown.jpg [View same] [iqdb] [saucenao] [google]
10193976

>>10193660
Your crown, sir

>> No.10194015
File: 550 KB, 1040x2508, Final Fantasy.png [View same] [iqdb] [saucenao] [google]
10194015

>>10193660
You still have an entire game to go through before you get those items. IIRC the first spammable item you get is in the underwater dungeon and even then it's just one at that point.

Spammable items is the game's only real faux pas imo. It's like they didn't find a better way to balance out the end game which is extremely long and has the strongest enemies.
Until then though the game is extremely well balanced, and what I appreciate the most about FF1 is that grinding (actual grinding, stopping dead in your track to do the same battles for several hours in a row to raise stats and money) isn't needed, and barely helps. Grinding won't help you survive a horde of zombies that can paralyze your entire team, grinding won't help you against Cockatrice, grinding won't help you against Dark Wizards. What matters the most in FF1 is good combat strategy and ressource management, and in that regard, it's still the most well balanced and well design game in the entire series.

>> No.10194273
File: 272 B, 30x32, he even looks like a DIRTBAG on the map.png [View same] [iqdb] [saucenao] [google]
10194273

Thief is the biggest cope I've ever seen. "Why, if you get good Ninja equipment and temper him up real good, he's ALMOST as good as Fighter/Warrior!" Oh wow, he's ALMOST as good...as a suboptimal one. Okay, so he's not as good as that guy, join the club, but surely he has his own class specialty, right? Well...get this...he can RUN AWAY! Oh, wow! He can do what everyone else can do, and deprive you more easily of needed exp and gold so you turn that running of his into a vicious cycle! What a great guy this Thief is! He's too good to even be able to steal! Imagine if the devs were more honest and called him COWARD instead? "Hmm, should I take Fighter, Black Belt, a Mage, or COWARD?" Ah yes, what a tough choice THAT would be. I bet a lot of kids LOVE running around with COWARDS in their party. "What's your party, man? I'm ballin' with Fighters." "Yeah well I thought to do four White Mages." "Wow well I'd say that'e never work except COWARD exists." "I aM mAiNiMg FoUr CoWaRdS!" "Shut up Coward nobody asked you." "Yeah Coward you suck coward." And Ninja? Barely a Ninja. Should've called him PAJAMA. "Oh wow! Thief became Ninja!" More like COWARD found his PJs and became PAJAMAMAN." Monsters, beware! PAJAMA is out to get you! "Ah man, my Fighter became a Knight!" "My Black Belt...is a Master." "CoWaRd EvOlVeD iNtO pAjAmA." "Wow, that's...great buddy." "Yeah, we're...rootin' for ya now (who keeps letting him in?)." And the best part is how he weaseled himself into the default party not once, but twice. Yes, sayeth Square, every well balanced party has at least one COWARD in it, in second slot no less! We all know that, clearly! Fighter, with the power to slice and dice as well as take it! Black Belt, who learns the way of the fist and is on the way to master one's body! Mage, who weaves arcane majicks to incomprehensible for most mortals! COWARD, with the ability to impressively RUN AWAY! BRAVE SIR COWARDLOT BRAVELY RAN AWAY
in short he sucks, smells, and i don't like him

>> No.10194281
File: 6 KB, 256x240, Final Fantasy (U) [!]_022.png [View same] [iqdb] [saucenao] [google]
10194281

>>10194273
Nice pasta but...

Running away is super important in some cases though

>> No.10194291

>>10194015
Half the mechanics are bugged and nonfunctional. I love this cope.
>grinding won't help
Grinding money for a Silver Sword at ElfLand will absolutely help A LOT. It will carry your warriors through half the game. It's like you played a different game.

>> No.10194294

>>10194015
>IIRC the first spammable item you get is in the underwater dungeon
The moment you beat the earth cave, you can get the canoe, which lets you go through the Castle of Ordeal to grab the zeus gauntlet and heal staff.

>> No.10194857
File: 506 KB, 600x738, red_mage_by_1_kilometer-d353egc.png [View same] [iqdb] [saucenao] [google]
10194857

I like the versatility that magic brings, but I despise having to drag the white and especially black mage around. I like having one fighter at the top and two red mages at the bottom. The second slot can be literally anything else besides a black or white mage. I guess blackbelt would be recommemded to offset the expenses. The knight/ninja's magic pool isn't good enough to make up for a lack of mage.

>> No.10195313

>>10194015
> What matters the most in FF1 is good combat strategy and ressource management, and in that regard, it's still the most well balanced and well design game in the entire series.
ff4 is better at this kind of thing because it is literally the only game in the entire series with a completely fixed party that has completely set in stone classes/abilities without any ability to change your lineup or give people different abilities

this admittedly means a lot of the fights are more like a puzzle where the solution is "use this specific move/spell or be depressed unless you're overleveled" and the game is generally easy enough accross its dozens of revisions that it can be easy to miss this stuff unless you're either really bad or playing the DS 3d remake

>> No.10195320

My favourite is 2 masters and 2 black wizards.

>> No.10195386

>>10184432
early versions if you want to not have any dupes: warrior to smash everyone. red mage to cast literally every spell you need, monk to save money for the above two to get kitted out, and then either black mage for extra nukes to blow up annoying random battles or white mage for more heals so you dont have to get a crippling addiction to potions

later versions: warrior to smash things, thief to escape from the 10 billion random battles and cast temper on the warrior while eventually doing good damage and then the white/black mages because the reworked/fixed magic system means red mage is fucking horrible now

>> No.10195478

>>10190949
>>10191118
I see. I thought that may be the case. Playing that pixel remaster made me forget a lot about the original. They really messed up some things in it.

>> No.10195607

>>10186253
No one cares until he put on the cape..

>> No.10195714
File: 32 KB, 450x516, classic+red+warrior+of+light+papercraft.jpg [View same] [iqdb] [saucenao] [google]
10195714

Warrior is important in your top slot, no questions asked. He is your best single-target damage-dealer for most if not all of the game, and tanks hits pretty well. Knights gain low-level white magic, which isn't that great in battle by the time you get it but can be good out of battle.
Monk is boring but does what he does really well, once his bare fists outdamage his weapons he'll be close to your sword attacker and eventually exceed him.
Thief is Monk's polar opposite (not Warrior's as the game might make it seem). Both are investment classes. With Monk, you invest levels; with Thief, you invest promotion. You really have to supervise him until then though. As a Ninja, he's still a better physical attacker than the mages, but he hits a lower ceiling than Knight and Monk. People swear by his flee and fast skills, though.
Red Mage is great for most of the game, but his usefulness will wane endgame. But he is fairly sturdy, which is more than can be said for other mages, and having a character that does a little of everything means that having one is never truly a waste in any situation.
The White and Black Mages have access to more magic, and as Wizards gain the highest level magic. But to compensate, they are extremely squishy, and Black Mage in particular has horrible physical attack. Carry one of these if you want a more rounded selection of magic.
Overall, Warrior is top tier and a run without one is a challenge run. Every other class has their use depending on what you want out of your run.

>> No.10195739

>>10195714
>Red Mage is great for most of the game, but his usefulness will wane endgame.
Late game he just spams zeus gauntlet or heal helment against trash, or fast on your melee characters against bosses. It's a perfectly respectable purpose.

>> No.10195743

>>10195739
>Late game he just spams zeus gauntlet or heal helment against trash, or fast on your melee characters against bosses.
ninja can do all of this while having more hp and better melee attacks

>> No.10196039
File: 82 KB, 1600x800, hasanyonetriedtopindownthesilhouettesbtw.jpg [View same] [iqdb] [saucenao] [google]
10196039

Warrior's a little overrated in my opinion, still great but not "necessary" like some make it seem, Monk is a godsend in versions of the game where characters have to hold unused equipment but still holds his own there too, Thief is crap in original but is elevated in later versions of the game where things works as they should and you get more crits and working Temper and stuff, Red is amazing in original but less impressive in later versions, Black is dedicated screenclearer, White is dedicated healer but is less useful in later versions with more restoratives, magic in all versions can be replaced by certain equipment.
NES: Warrior > Red > Monk > White > Black > Thief
Post-NES: Warrior > Monk > Thief > Red > Black > White
So my favorite rounded party is Warrior (two if original), Red, Monk, and (only in remakes) Thief.

>> No.10196210

My las playthrough was
RM
BB
WM
WM
Marsh cave was rough but once I got Zeus Gauntlet and Mage staff I was good to go.

>> No.10196218

It's wild to think this was to be Squaresoft's last game. They wanted to go out with a bang, and it turned out their Hail Mary created a franchise and saved their asses.
https://www.youtube.com/watch?v=lYE4H6VMqaY

>> No.10196540
File: 113 KB, 907x609, dRhKkTM.jpg [View same] [iqdb] [saucenao] [google]
10196540

>>10196039
>Warrior is a little overrated
>ok now you want a Warrior in every game version and my favorite party is at least one Warrior and for the OG, two.

>> No.10196543

>>10184436
and yet here you are, spending your one short life posting in a thread about something you don’t even like
many such cases, sad!

>> No.10196703
File: 562 KB, 1536x2048, p11955420_p_v10_aa.jpg [View same] [iqdb] [saucenao] [google]
10196703

>the speedrun is four fighters
How the hell are they doing this without at LEAST a teleport spell?!

>> No.10196724

White mage, black mage, fighter, fighter

>> No.10196753

>>10195714
I don't like Monk or Thief. Monk is a glass cannon who can dish it but can't take it, and his class upgrade is a bizarro one and technically worse. Thief just never gets anywhere despite having the biggest class leap in theory, he has a very specific case usage. Magic might not be that important in this game but you know what? Screw it magic-users make the game more interesting.
One of each Mage led by a Warrior is the ideal party for me.

>> No.10196792
File: 614 KB, 231x257, MSM_White_Mage_Character_Select_Animation.gif [View same] [iqdb] [saucenao] [google]
10196792

so we all agree that the white mage was canonically a chick right

>> No.10196828

>>10196792
Pretty sure that's a post FF9 revisionist take

>> No.10196836
File: 29 KB, 436x237, ws1693228535369.jpg [View same] [iqdb] [saucenao] [google]
10196836

>>10196039
>filename
Leftmost silhouette is either Amano Warrior or Red Mage (without hat?), that looks like a sword.
Not sure what's going on with the middle two. It almost looks like they're embracing (maybe White Mage on left?). However, if you look closely, the right one looks like it has its hands on its hips, looking dead on in on the background instead of at the left guy. I think this is Monk ready for the challenge ahead or very possibly Thief looking for opportunity.
Rightmost looks like Black Wizard to me, but it can't be. Maybe Black Mage with subdued hat? Maybe a remnant of when Red Mage had that sprite? Or just Red Mage?
In summary, first is definitely caped, second and fourth are either caped or robed, and third is neither.

>> No.10196910
File: 233 KB, 900x999, shirotra.jpg [View same] [iqdb] [saucenao] [google]
10196910

>>10196828
Even before later games and spinoffs, no one I knew thought that White was a boy, we all had that hardcoded "healer=nurse=woman" mentality back then.

>> No.10196998
File: 878 KB, 787x1257, Dissidia_Mateus.png [View same] [iqdb] [saucenao] [google]
10196998

>>10190840
>>10192449
Bowie too strong

>> No.10197347

What your Final Fantasy class says about you:
Fighter/Warrior: My man. You know you're the best. Everyone knows you're the best. You are basically the team quarterback. But on the downside, you are a total normalfag. Reliable, but behind the times.
Thief/Ninja: You're a liar and a cheat, and you're good at convincing others that you're good at it. But you have an ego problem, and you're not as good as you think. If you mature, you'll actually walk the talk. Basically if a lolcow had the ability to gain some self-awareness.
Monk/Master: You loved testing yourself when you were younger. It's been along road, but you always kept at it. Some people see you as a one-trick pony, but you ignore them. Eventually, you will excel at what you do,and prove the naysayers wrong. But it'll take a while, and if you get gray hairs by then, you're past your prime. You are the autist.
Red Mage: You did well in school, but you never really found your best subject, so you went into a trade that doesn't really need one particular skill to get by. You know a little about everything, but you aren't an expert at anything. But on the other hand, you're snazzy enough to be likable to most people. Stand-up guy.
White Mage: You're a sweetheart who looks out for others. When you see someone down, you come right over to pick them right back up. You can be overbearing at times, but when you're not there, everyone feels your absence. You are the glue that binds your friends together.
Black Mage: You are a complete freakin weirdo basement dweller who creeps everyone out. You see someone down, you're liable to point and laugh and possible kick them a bit more while you're at it. People tolerate you due to your very specialized set of "skills" though. Good for you?

>> No.10197476

>>10188686
Grond did one, then he sperged out and made his own full on series of ROM hacks that I haven't played.

>> No.10197526
File: 24 KB, 569x428, b4f.jpg [View same] [iqdb] [saucenao] [google]
10197526

>>10184436
then GTFO you useless scumbag

>>10184432
>Warrior-Knight
Obvious tank and only user for the best swords of the game, which is fucking stupid cause you'll only be using them in the last dungeon. Solid tank, but unless you are over lvl 60, you have to use temper and haste in the final boss

>Thief-Ninja
and underpowered warrior, a complete waste of character. the ninja sprite is totally cool specially in PR edition.

>Monk-Master
Fuckin A character if you want a different adventure, if you use 2 or more of them you'll an overpowered devastating team, excellent HP and speed stats, and you won't waste money on shitty weapons, you just need 2 ribbons and you can blast the entire world.

>White Mage-Wizard
well of course you need a healer unless you got the 4-monk blasting team. put it in the back row and heal and speed up you fighters.

>Red Mage-Wizard
somewhere between the white and the black conjurers. its supposed to be a gayfag equilibrate version which can use both type of spells, but fuck it, why you want that when you can have both OP with potential to raize all the magic spells to the maximum.

>Black Mage-Wizard
not good enough character, it supposed to use the best black magic to atack, access to all elemental spells but the game didn't implement all the elemental shit for that time, even in the PR revised version, that problem persists, which left the black fag to raise up your power attack for your tanks.

>> No.10197532

>>10192762
>NEVA

>> No.10197846

>>10196828
in ff4 which was the first game to really embrace this idea of final fantasy jobs being literal professions people study and practice with a universal dress code, every single white mage you find in baron and mysidia is either blatantly a woman or tends to talk like a sterotypical early 90s one

>> No.10197901

>>10192762
>Not

>> No.10197919

>>10190136
No tail
>Gay
>And
>His
>Fags

>> No.10197947

>>10196543
you wasted more of your life responding to me

>> No.10198640

Fuck it its been a decade imma go reread 8 bit theatre. Ya'll should do the same, I mean it is 00's ludo. Sadly its the #2 webcomic of the 00's problem sleuth is just too damn good.

>> No.10199186

>>10184432
Ok fellas I fucked up? I picked fighter, thief, white mage and black mage as my first party being this my first run on FF1, currently playing on PS1. Am I going into trouble later on the game? I just got out of Elf Kingdom, the prince is sick and I'm about to figure out what to do. My party is level 9.

>> No.10199201

>>10199186
You'll be fine as long as you're not retarded. Black mage is underrated, even mere zombies early on can be a pain in the ass to take out with a BM because they may paralyze your entire team, but a BM can kill them all at once. More often than a RM.

>> No.10199214

>>10199186
You're fine, I used that party on my first playthrough too. It's a common choice and not too hard. Thief sucks but you'll be fine. Later on in the game your Thief will be a Ninja and less useless.

You can beat the game with any party anyway.

>> No.10199423

>>10199186
A solo white mage can beat the game with enough grinding, you'll be fine.

>> No.10199458

>>10199186
>urrently playing on PS1
No you have mp unlike in NES also the ninja isn't broken on ps1

While theif and blackbelt suck at first they're totslly worth it once you job up

>> No.10199460

>>10199186
That's the combination I generally use.

>> No.10199470
File: 19 KB, 889x1175, 3a8.png [View same] [iqdb] [saucenao] [google]
10199470

2 fighters, white mage and black mage. After grinding for silver equipment and level 3 and 4 spells around elfland, you'll be unstoppable.

>>10184436
Ok.

>> No.10199485

>>10199470
>2 fighters

That makes really hard for your wallet if you want to give the best to each.

>> No.10199549

>>10199458
The MP replacement came about in the GBA version and finally stopped in Pixel Remster.

>> No.10199563

>>10199549
Oh damn pixel remaster doesn't have mp. Also I swear the psx version went with mp.

>> No.10199725

>>10199563
Nope. PS1 is more or less a straight port of the Wonderswan Color remakes, with enhancements (the usual FMV/gallery slew like the previous ports, but now with remastered audio and spell effects). They're the last rereleases made before the merger, so the Enix side of the company wasn't sabotaging Square's output yet. They're more or less just the NES versions with Nasir's amateur bugs removed and optional qol.

>> No.10199948

>>10184432
>name the characters after yourself and your bros
>match the classes to your personalities
>if your team sucks then that's your problem

>> No.10199957
File: 314 KB, 4096x4096, FinalFantasy3jOverworld3Map.png [View same] [iqdb] [saucenao] [google]
10199957

FF used to be so soulful. I wonder how would you translate the experience to 2023 without adding a fag plot, character drama and forced cinematics. Just kino questing around the world unraveling its mystic secrets.

>> No.10200113

>>10184432
All Red

>> No.10200115

First time playing, Fighter, Red Mage, White Mage, and Black Mage seems to be pretty solid if you don't like having two of the same niggas.

Also I'm not even sure if I should be reading the manual or not, usually my rule is I try to go off of what information the manual provides but it's a full ass walkthrough

>> No.10200125

Red Mage
Thief
Monk
White Mage

>> No.10200259

>>10199725
>They're more or less just the NES versions with Nasir's amateur bugs removed
Most of them anyway. Of note, Intelligence, the Master's M.Def growth and I believe Critical Hits weren't fixed in Origins, sadly.

>> No.10200297

>>10199725
>Nasir
>amateur

You know nothing

>> No.10200360

>>10199725
ps1 version still makes it so intelligence literally does nothing so it's a retarded version for idiots. at least NES purists can cope by saying they're playing the historical OG

>> No.10200413

If you're playing the NES / Origins version (which you should because it's the only one that's remotely fun or challenging), one of the best group comps is Fighter, Black Belt, Black Belt, Red Mage

Thief is just fucking garbage at everything other than using items quickly or running away

White Mage is okay, but becomes mostly invalidated once you get the items that cast Heal when used in combat. You can do most of your healing out of combat with potions, too. The heal values on the spells are just really underwhelming until you get to things like HEL3 and CUR4. Their only other benefit are the elemental resistance spells, which are really not useful all that often.

Black Mage is also okay but gets fucked hard by the spell charge system. You don't want to waste spell charges on random encounters, so you end up being a Heal item bitch or doing pathetic melee damage for the whole dungeon until you get to the boss and can finally use your spells.....and still do less damage than your Fighter / Black Belt. Black Mage's only real purpose is using FAST / TMPR on your melee characters and using FIR2 / FIR3 on the Peninsula of Power enemies.

Red Mage is basically a better version of the other two mages. You can use FAST and TMPR, and also healing spells if necessary, and also have pretty good melee damage when spells aren't required.

Spells in FF1 just aren't very powerful, and are hampered even further by the spell charge system, so Black Mage and White Mage really aren't all that great outside of a few niche situations.

>> No.10200430

>>10199563
>>10199725
Yeah, the PS1 Origins version is pretty much 99% the same as the NES version, just with most of the bugs and glitches fixed. There's still a few remaining (Intelligence bug, Master's magic defense bug, and a couple others) but all of the more annoying bugs, like TMPR/SABR not working, are fixed.
The numbers/game balance are otherwise pretty much the same as the NES version.

>> No.10200432

>>10184436
>I don't like thing
I do like thing. Checkmate atheists

>> No.10200445

I chose fighter, white mage, black mage, a thief on my first complete playthrough. Only regret I have is choosing thief. Literally a waste of a slot.

>> No.10200478

>>10200413
nes version is just a worse dragon warrior 3. remakes at least add the bonus dungeons which have actual level/boss design instead of the entire games challenge being "we put 200 random battles in this series of straight hallways, but since you're using fighters they take literally 1 hp damage from everything so who cares"

>> No.10200486

>>10184432
>Fighter
>Red Mage
>White Mage
>Black Mage or Monk
Monk's probably better but Black Mage is fun and iconic. Anyway this is best party and has maximum soul
>https://www.youtube.com/watch?v=3dx6vlNc19U
Also has anyone else noticed the OST for this game is fucking brilliant shoutout to matoya's cave

>> No.10200517

>>10189430
>Thief can actually change the odds of running from encounters.
I didn't mangle all those goblins and ogres in the overworld while watching TV just so I could run when I actually go into dungeons.

>> No.10200529
File: 1 KB, 256x240, FF_NES_Flying_Fortress.png [View same] [iqdb] [saucenao] [google]
10200529

Things NES FF did better than its remakes
>that atmosphere. The mountains were deliberately white to give the player the illusion that they might have been crystalized. The Sky Castle is cast against a desolate starry background with a mechanical looking interior folled with robotic drones to give the player the idea that it's an abandoned yet advanced space satellite (or at least, VERY high up). The remakes missed the point so, so much.
>the class change literally represents your character maturing as an adult. The later games use the chibi style for everyone regardless if they're teens or adults for brand recognition.
>red-headed warrior. Any version that dyes his hair is not my fighter

>> No.10200538
File: 602 KB, 800x436, Vampires.png [View same] [iqdb] [saucenao] [google]
10200538

>>10184927
A world where JRPG characters still looked like new wave rockers instead of teenage fruit venders sounds pretty good to me

>> No.10200548

>>10191524
I very much would like to see this

>> No.10200574

>>10200529
> The Sky Castle is cast against a desolate starry background with a mechanical looking interior folled with robotic drones to give the player the idea that it's an abandoned yet advanced space satellite (or at least, VERY high up). The remakes missed the point so, so much.

This is indeed the biggest flaw the PSX version graphically (which is not called Origins, that is the name of a compilation)

>> No.10200587

>>10199563
>Also I swear the psx version went with mp.
The PSX version uses spell charges, but there's an optional easy mode that gives you way more spells per level. Might be what you're remembering.

>> No.10200589

>>10200478
>the entire games challenge being "we put 200 random battles in this series of straight hallways, but since you're using fighters they take literally 1 hp damage from everything so who cares"
This is most JRPGs. The true blackpill is realizing most of them are a grind that waste your time and energy.

>> No.10200609

>>10200297
Dude literally had no idea what an RPG was. He did pretty well all things considered tho.

>> No.10200621

>>10200589
except in dragon warrior 3 you can use status effect spells on bosses and the tough random encounters meaning that strategy outside of grinding and mashing the attack button rewards you with less time being wasted, while in ff1 on the NES you literally just mash attack and win because none of the spells fucking work except for the few that make mashing attack better or the most basic of heal/nuke spells that you end up replacing with items that are just as good as a spellcaster anyway only with infinite uses

>> No.10200646

>>10184432
holy shit you guys I just noticed the asian classes are yellow skinned sprites.
>black belt karate guy
>ninja
<black wizard ok maybe this theory isn't perfect I guess idk why he'd be asian

>> No.10200671

>>10200646
><black wizard ok maybe this theory isn't perfect I guess idk why he'd be asian
Because there are only two color palettes for the heroes and it would be weird if he used the red one.

>> No.10200673

>>10200646
>tanned elf becomes pasty otaku

>> No.10200741

>>10184432
if you're playing the NES version warrior/monk/white and black mage
swap the monk for a thief if you're playing the more recent remakes

red mage is fucking cringe, doesn't matter if a dozen bugs compiling on eachother make him better then the actual casters in the nes game, he stinks.

>> No.10200908

>>10200478
>remakes at least add the bonus dungeons which have actual level/boss design
The bonus dungeons are literally just more of the same but with randomly ordered floors and enemies that aren't anything special. The only standouts are the bonus bosses that are balanced around the stat and level up changes, and the shitty drop rates of some of the interesting new items

>> No.10201154

>>10199957
I hate FF3. FF2 was amazing and inventive, but FF3 was the first "return to the roots except shitty" that we see all the time in the modern era.

>> No.10201229

>>10184432
I'm biased to having BM/WM, doesn't matter if it's not optimal, you gotta try out the magic system and they provide more autistic coverage than RM. Then at least 1 fighter. The other could be anything lol.

>> No.10201619
File: 79 KB, 800x370, Red_Mage_and_Warrior_Nintendo_Power.jpg [View same] [iqdb] [saucenao] [google]
10201619

-Fighter and Black Belt are broken.
-Thief irredeemably sucks in the original but has uses in bugfixed versions.
-Mages are expensive to maintain and you can find magic-casting equipment.
With that in mind, I think there are two types of experiences here that are fun. A physical-focused party will be what most people want and it will work just fine, but a magic-focused party lets you see a whole other side of the game. Trying to have a balance of physical and magical doesn't really work out well, to me at least. For a physical-based party, some combination of Fighter, Black Belt, and a Red Mage (original) and/or Thief (remakes) will get you by. If you're going to try a party of Mages, I'd still at least bring a Black Belt along just to mitigate expenses.

>> No.10201635

>>10200741
>swap the monk for a thief if you're playing the more recent remakes
It depends on the version. Thief and Monk has been buffed and Red Mage nerfed since the GBA version. The recent Steam version pushed Thief into outright overpowered territory.

>> No.10201902

>>10199957
This is a pretty shitty world map imo. Soulless. Everything is arbitrarily gated off by macguffins that don't really seem to fit the world. Like the fast airship that can make it to dorga's mansion? What a weird plotline

>> No.10201930

>>10201635
How did they make Monk even better, and how'd they change Thief in PR?

>> No.10201934

>>10201635
Doesn't the PSP 20th anniversary version use the same damage formulas as GBA?

>> No.10201945

>>10201934
PSP version is the GBA version with new music and graphics. Every change listed here mechanically is in the PSP version as well
https://finalfantasy.fandom.com/wiki/Final_Fantasy_I_%26_II:_Dawn_of_Souls

>> No.10201967

>>10192108
>everyone can use masamune, might as well give it to a ninja
I have a better idea: not have a ninja at all.

>> No.10201992

>>10199470
Does this apply for the pixel remaster?

>> No.10201996

>>10201992
Ff1 and ff2 are the only things I like from the PR. Everything works in the PR, so black mage does great and thief is worth it. My only complaint is the removal of the peninsula of power

>> No.10202003

>>10201996
But i can still do 2 fighters and 1 BM 1 WM, right?

>> No.10202028

>>10202003
Yes it would be very strong

>> No.10202035

>>10202003
Strongest PR party is fighter BB BM BM. Then in earth cave get the BB petrified and never cure him. He'll tank hits but never die while you get more xp for only 3 party members.

>> No.10202050

>>10202028
>>10202035
thx

>> No.10202117
File: 2.47 MB, 2048x2160, ff3.jpg [View same] [iqdb] [saucenao] [google]
10202117

>>10201154
It had a great world, eventually all FF would turn into "Anime with TBS" that 2 pioneered. 3 Is the dark souls of FF. It has the most inventive world too.

>> No.10202140

>>10200529
>the class change literally represents your character maturing as an adult. The later games use the chibi style for everyone regardless if they're teens or adults for brand recognition.
This bugged me so fucking much. Love the absolute chad mohawk and sunglasses Black Wizard

>> No.10202146

I love NES FF1, bugs and all. They never, ever detracted from the gameplay experience, and if anything added ambiguity that made you think and plan and test, if you were older than 8 years old playing it. I don't understand why people don't understand this concept: the so-called buggy "bad" version is the one that was *so good* the entire world fell in love with it. That's saying something. Then they try to "fix" everything in rereleases, and it becomes bland and easy.. man, this ain't rocket science. Why are people so willfully blind? You don't need anything more.

>> No.10202147
File: 9 KB, 768x720, 1674097436115.png [View same] [iqdb] [saucenao] [google]
10202147

>>10200646
It was very hard to notice on CRTs because the skintones are fairly close to each other and with phosphors and all the stuff that goes into television signals everything just became a gleaming glowing blur anyway. Even some emulators have various sliders to simulate color channel signal strength and they're not very distinguishable depending on your settings.

>> No.10202153

>>10201930
They both got accuracy buffs, so they get even MORE hits than they did in the GBA version. They both have obscene damage in Pixel Remaster.

>> No.10202367

The party for men of taste is Fighter, Bl. Belt, Red Mage, White Mage

If you do not run this party you will never be cool and successful in life. I am sorry but I don't make the rules.

>> No.10202696
File: 157 KB, 1000x1132, 667220655.jpg [View same] [iqdb] [saucenao] [google]
10202696

>>10202153
So we see ACTUAL diminishing returns that make a difference with multiple warriors in the pixel rememester? Interesting.

>> No.10202712

>>10202696
Amano's warrior of light looks nothing like any of FF1 characters. (and who the hell is on FF3 cover)

>> No.10202736

How do you guys come up with good names for your characters

>> No.10202791

>>10202736
SNIC
TAIL
KNUX
SHAD

>> No.10202817
File: 1.86 MB, 324x322, DrakeClapping.gif [View same] [iqdb] [saucenao] [google]
10202817

>>10202791
Beautiful....

>> No.10202937
File: 74 KB, 1024x483, final_fantasy_iii___the_warriors_of_light_by_ahrrhd-db713t0.jpg [View same] [iqdb] [saucenao] [google]
10202937

>>10201996
Interesting. I see most of the praise go to III for finally delivering a low-bs 2D version, then maybe V because westerners generally haven't played enough of that one. Mind explaining what makes PR I + II stand out from the previous releases?
>>10202712
Amano work barely resembles any of the sprite characters, his art is too abstract. I think he was basically given free reign to do whatever sells for the promotional material. Fantastic monsters though, whoever translated his monsters to bite-sized pixels did a great job too.

>> No.10202991
File: 74 KB, 640x465, 14724_back.jpg [View same] [iqdb] [saucenao] [google]
10202991

>>10202712
The Final Fantasy III warrior is retroactively a highly stylized Onion Knight. What I don't get is why FFIII doesn't have a separate logo for the 2D and 3D versions like FFIV.
>>10202736
I like the names seen on the back of the Famicom original's back.

>> No.10203082

>>10201996
>only complaint in pixel remaster is they removed peninsula of power
Don't forget the non-retro font. taking away the peninsula was a travesty too though and can't be easily fixed with a quick mod like the font. RIP.
>also getting rid of the dev room and nudey mags in FFIV PR
>other than those things the PR series is actually really great imo but yeah sucks they sold out like that

>> No.10203092

>>10203082
also the sprites in ffVI are ass

>> No.10203116

>>10199957
It's always bugged me that the floating continent looks so fucking small once you get to the surface. It's clearly supposed to be a full size continent like the others.

>> No.10203118

>>10199957
This must be the worst open world RPG overworld that I've ever seen. Revolting. Blobby terrain layout, boring continent shapes, precious few areas of interest, almost completely linear routing, virtually no tileset variation. I've only played FF1 and 2 so far, and I thought it was a shame that FF2 took such a dive on the world exploration/design from FF1. I had no idea it could get so much worse.

>> No.10203125

>>10203118
I agree that the world of 3 is boring, but 2 is a lot better than 1 imo.

In 1 it's fucking ridiculous how the entire northen half of the world map is inaccessible by boat. So you have "the boat emisphere" and the "airship emisphere" which is unrealistic and lazy. The world of FF2 is a lot more organic.

Either way it could be worse. It could be Dragon Quest 5 and 6. Those are revolting.

>> No.10203134

>>10203118
>open world
Spotted the zoomer.

>> No.10203149

>>10203125
I see what you mean about it being unrealistic. I enjoyed the variety of gating methods present there though. While many were "access to new vehicle allows you to bypass specific tile type", not all of them were (like the strait being blown open). And there was a sense of exploration at trying to navigate to the next objective, somewhat important due to the random spawns wearing you down as you found your path through the mountains leading to a dead end and so forth. The ship makes you feel like the world is so much more accessible than it was before, and they manage to repeat that sense of scaled-up navigational power when you get the airship. So for me at least, the emotional payoff of getting the ship and airship justified the trade-off of the parts of the world design that were most artificial, since they at least tried to have nice design for the parts not critical to gating.
>>10203134
Were FF1/2 not considered open world for the time? You can't go anywhere right out the gate, or do things in whatever order you want, but there's some flexibility there. I feel like it would have been "open" for the time compared to RPGs that were entirely level- or scrolling-based, since it gave players the ability to explore a broad location. I already said I haven't played FF3 yet, so I obviously don't know how much more linear it is, although the map isn't promising in the least.

>> No.10203162

>>10203149
No, open worlds is a monstrosity that appeared like 10 years later, which consist in allowing the player consume a lot of optional content with a very thin main quest. Compared to that, FF2 is completely linear, there is nothing to do outside the main quest, besides buying stuff, but that would hardly qualify as an open world if TES, GTA, Far Cry et al are examples of what open world is.

>> No.10203183

>>10201945
Actually the PSP version did tweak a bunch of the numbers for classes but iirc enemies have the same stats as on GBA

>> No.10203187

I'm doing a run on the PSP version currently of
>Fighter
>Monk
>Monk
>Red Mage
FF1 is not a hard game so I know I'll beat it with this party, but the monks do get hit pretty hard early on because afaik it's better if you have 0 equipment on them at all outside of ribbons later, because they function mechanically like D&D monks and get the equivalent of an unarmored AC bonus.

>> No.10203217

>>10203162
FF2 was disappointingly linear after FF1, yes. It gave the story much more structure and development, and as far as I know that's where the FF series decided to focus efforts as it went on.
I would say though that GTA games have a fairly involved main quest, much more so than TES. In fact, it often isn't too obvious which missions are required for main plot completion and which are missions purely from side characters that won't tie into the main plot. More generally, there also isn't all that much to do outside of missions in GTA games (at least up through San Andreas, which are the ones I've played).

>> No.10203230

>>10203187
Wouldn't BM or WM be better after how magic was changed in later releases?

>> No.10203234

>>10203217
FF1 is linear too, only that it does a better job at hiding its linearity thanks to its aesthetic map. But as far as I'm concerned, there are not many alternatives ways of solving the quests.

>> No.10203242

>>10203230
Red Mage still gets Temper which is the most important thing, but the PSP version specifically has that staff that lets you cast Flare when used as an item which lets the Red Mage do Black Mage levels of damage without using spell slots so you can focus on white magic for slots.
I'm playing the PSP version because I bought a new battery for my PSP and remembered that I have a physical copy of the PSP version of 1 when I saw this thread so I figured why not, something comfy to play in bed for an hour a night before I go to sleep.

>> No.10203259

>>10203234
Solving the quests, no, but it's a game about leveling up and fighting monsters. The alternatives come into play via gear and party member choices. But FF1 is a little less linear: I don't know that the class upgrade / Citadel of Trials sequence is necessary to complete the game, and I think there are a few caves scattered around with no story importance that you can loot. It isn't much, but more than I remember FF2 having in terms of exploration and story choice.

>> No.10203769

>>10203259
The story beats are different but 2 gives you more character customization via weapon proficiency, magic proficiency, row, and armor choice. You are right about optional content being more available in 1. In 2 you can get to a couple of places early but end up having to do everything before jade opens up, I 1 you can just ignore the whole class change quest (though I don't know anyone who would do that). I tend to prefer 2 lately but it will probably swing back to 1 then eventually 2 again. Both games are worth playing every once in a while

>> No.10204064

On page 570 re-reading 8bt after god knows how many years. I totally forgot how much I love black mage. Damn its been comfy re-reading this, why did everything on the internet have to go so wrong.

>> No.10204283

>>10204064
That was a good page. I guess it really does hold up, I might have to do a re-read myself.

>> No.10204941

>>10192874
Easily the best set up on the NES with how bugged it is. Other ports and things, you can shake it up, but OPs image is original, so I back this answer.

>> No.10205501

so how does the time loop start? who sends the fiends forward in the first place to send garland back?

>> No.10205718

>>10205501
Read 8 bit theater. I don't care what square says its fucking canon. 8BT is canon to FF1 ok, this is not debatable, it is indeed fact. And also makes way more sense, than any of the retarded bullshit "plot" they have ever came up with. Shit got even worse when enix came into(square literally that is) this, giving sqaure full blown AIDS and neurosyphilis(which they gave square before the merger, while randomly having sex during a co-project hence slowly damaging squares brain destorying the company and swooping in to "save them" and merge companies) . And made final fantasy the literal definition of cringe, cringe incarnate, the websters definition of cringe is a post-merger SE photo of FF, the word cringe is from Japanese first used by reviewers to define/describe square-enix's final fantasy.

Honestly, its amazing FF was a hit, a massive one at that which saved the company. Considering how buggy it was. The game was hardish at the time. A blatant D&D ripoff, really really blatant too. North American children were retarded such as myself and got filtered twice/thrice in the game. The god damn starting cave being a fucking nightmare, all the debuffs it could cause the party. The mindflayers spawn being random and not a fixed number, accidentally stepping on the tile again. Figuring out where to go after killing the dark prince and completing the side quest. Then later on when you think you got the hang of shit, god damn ice cave with fucking even stronger mindflayers and debuff monsters out the ass.
It was fun but as a kid holy fuck unless you spent so much time grinding and running around figuring shit out. EVEN THE WORLD MAP IS FUCKING HIDDEN HOW WOULD YOU FIGURE THIS OUT. The OG FF was a nintendo power game, unless you were a teen/young adult and also happened to be a PC RPG autis. Which has some autistic RPG series with insane and evil maps.

tl;dr the story behind FF is amazing saved the company. 1,3,4 all ludo games 2 is ok, 5,6 GOD TIER.

>> No.10206739

>>10205718
>The OG FF was a nintendo power game
Absolutely, the Nintendo Power issue with it's great artwork really sold the game.