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/vr/ - Retro Games


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10182997 No.10182997 [Reply] [Original]

Did piracy really kill the Dreamcast?

>> No.10183024

>>10182997
No Sega killed the Dreamcast

>> No.10183029

>>10182997
For the last time, each Dreamcast owner had around 9 original games.
DC was killed by Sega's fuck ups on the Saturn and Ps2's hype train.

>> No.10183034

They ran out of money, including many millions that were bequeathed to them by their dead CEO.

>> No.10183036

No, it was the upcoming release of the PS2

>> No.10183046

lack of DVD support killed it

>> No.10183057

>>10182997
VMU scarcity certainly didn't help. I couldn't find a single one for months after I got it on Christmas.

>> No.10183062
File: 116 KB, 614x900, 1687768010019623.jpg [View same] [iqdb] [saucenao] [google]
10183062

Being ahead of its time killed it.

>> No.10183136

>>10182997
No, Piracy killed the Famicom Disk System.
>The average, if not every, Dreamcast owner had up to 9, mmmmmaybe 10 original games.
Eh, where'd you hear that? Not every game was nearly as expensive to make as the Shenmue series.

>> No.10183149

>>10182997
For me, it's vastly improved it

>> No.10183262

>>10182997
Nah twas playan too much pso and payan by teh minutes which equals the cost of a new dc every month if you want

>> No.10183291 [DELETED] 
File: 168 KB, 640x1000, 1691961035555481.jpg [View same] [iqdb] [saucenao] [google]
10183291

>>10182997
big brained shit when they released a console that couldn't play dvds next to a console that could at a time where standalone dvd players costed ten gorillion dollars. I'd say it was more a timing thing than piracy.

If it wasn't for piracy I would have never owned nor been a fan of the dreamcast. I wish I still had mine. I had ALL the games.

>> No.10183324

>>10183136
>eh
Kys faggot

>> No.10183325

>>10182997
No, I killed it. Just for the lulz.

>> No.10183327

did OP the faggot mother drop him on his dead when he was a toddler?

>> No.10183328

>>10182997
No, it just couldn't keep up with the PS2. With how well the PS1 did, many people prefered the PS2, and most titles that the Dreamcast had were on the PS2 as well, so there was little point in buying a Dreamcast.

>> No.10183332

I'd say there's a 0% chance of anyone claiming piracy killed the DC actually knowing anyone who pirated on the DC before Sega stopped production.

The venn diagram of people with broadband internet, reasonable bandwidth caps, CD burners that weren't dogshit, and knowing how to functionally pirate DC games in 2000 probably wouldn't be very surprising unless you are retarded or not from then. The notion that a segment of consumers ticking all those boxes would put a noticeable dent in sales is revisionist poppycock.

>> No.10183354

>>10183062
this, thread is closed

>> No.10183362

>>10182997
not really,murrican branch was what killed the dreamcast and murrican branch
>make 2 prototypes of consoles.
>one is more expensive but made with murrican chipset.
>they sell it at same price as japanese one.
>ports of japanese and european games are harder to make since they have to be remade for murrican dreamcast instead of just translating games.

>> No.10183372

>>10183328
Most dreamcast ports sucked on other consoles. If you were a gamer you knew the dreamcast was superior.

>> No.10183394

>>10183362
>make 2 prototypes of consoles
First I've heard of this. What was the reasoning?

>> No.10183401
File: 1003 KB, 1280x960, 1653114919161.png [View same] [iqdb] [saucenao] [google]
10183401

>>10183372
ports in general, don't forget that the dc has an amazing res, analog triggers, vmu and vga

>> No.10183425

>>10183401
Why is the DC version so much clearer than the other versions? Is this the power of VGA?

>> No.10183438
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10183438

>>10183425
its the power of the dreamcast, the real gaming console

>> No.10183440

>>10183394
SoA was retarded and created pointless infighting while losing tons of money.

>> No.10183442

>>10183401
>amazing res
Xbox looks better, and let's be real, that was the final game for Segoyim.
>analog triggers
The sharpest, most uncomfortable ones in the history of gaming.
>vmu
A meme at best, and impossible to find for basically a year after launch. Have fun saving your game, Segoy!

>> No.10183443

>>10183440
source? (not because i don't believe you its just i want something to read)

>> No.10183447

>>10183442
>cope
i won't even bother

>> No.10183449

The DC was the first Sega console I owned, precisely because it was the only new console which came out that year. It was a holdover until the PS2 and GC.

>> No.10183450

>>10183062
it was simultaneously ahead and behind. the previous generation had dual analog sticks, and wtf is that cable coming out the wrong side of the controller?

>> No.10183451

>>10183447
I accept your concession, then.

>> No.10183453
File: 24 KB, 480x640, images (32).jpg [View same] [iqdb] [saucenao] [google]
10183453

>>10183442
>a meme at best
I don't get the hate. The vmu was neat and had a lot of potential. Just because nobody thought about it when making games is not the vmus fault.

>> No.10183459

>>10183453
Did you play the Wii U? Because that's the "potential" you're talking about.

>> No.10183465

for a system that was only around for 2-3 years, it did get a relative shitload of games (600+)

>> No.10183490

>>10183459
I own a Wii u and once again there was a lot of untapped potential. You still haven't explained why you hate it. What next you will bring up sales? I don't care about that.

>> No.10183502
File: 61 KB, 640x480, bg02.jpg [View same] [iqdb] [saucenao] [google]
10183502

>>10183459
bros... i want my mp3vmu
jk aside you can't say the vmu is not cool because it doesn't have any cons

>> No.10183504

>>10183490
I'm not going to bring up sales, I'm going to bring up zero worthwhile uses of the gamepad. The best you've got is minigames in the Nintendoland proof of concept.

>> No.10183567

>>10183465
>600+ good games
we won

>> No.10183570

>>10183504
That's on the game developers not giving a fuck not the vmu. I posted an example above of the vmu being put to good use and there are countless other ways it could have been put to good use. If you can't see that you need to get a clue.

>> No.10183572

>>10183453
Who the duck plays Resident Evil with lights on???

>> No.10183580

>>10183570
You're a larping retard. If they didn't capitalize on the Wii U, the technology was always worthless. Go ahead, name a single use of the technology that hasn't been tried.

>> No.10183582

>>10183580
vmu is great i don't know whats the problem here

>> No.10183591

>>10183453
>Just because nobody thought about it when making games is not the vmus fault.
It's Sega's fault for replacing the 2 extra buttons the saturn controlled had with something most devs wouldn't even touch.

>> No.10183592

Oh hey the touringfag from the STTC found the thread, lemme bring some popcorn.

>> No.10183593

>>10182997
For the billionth time no it didn't.

Long story short was that by the time piracy was feasible (mid 2000) Sega was already hemorrhaging money and was making plans to exit consoles. Moreover the piracy meme doesn't make sense on its face because why would you exit the HARDWARE business when it was the SOFTWARE being passed around. Thirdly, look at piracy that flourished on other platforms; if piracy could somehow kill a system, then the Famicom, PS1, OG Xbox, and especially the PS-fucking-P would've been fucking dust.

Anyone still buying this long disproven urban myth is either retarded, or a shill trying to guilt trip you for pirating games in the first place.

>> No.10183596

>>10183592
You're refering to my post above? I'm not that guy, i just think cutting buttons was a bad idea even if most Saturn games didn't use them.

>> No.10183603

>>10183582
It has its advantages besides going inside the controller rather than puttiing it in a slot made for said VMUs. One is the many minigames depending on what save file the game is for. Still doesn't excuse the fucking connection cable being on the BACK OF THE CONTROLLER INSTEAD OF DIAGNALLY UNDER or something like that!

>> No.10183605

it was a pain transferring files that size before bittorrent. almost no one was doing it.

>> No.10183608

>>10183596
forget about that guy he's kinda retarded

>> No.10183615

>>10183580
>the technology was always worthless.
Thats where you're wrong and I've already posted an example of it being put to good use you're just too stupid to realise whats going on in that image. You're defending laziness here.

>> No.10183617 [DELETED] 

>>10183615
>I've already posted an example of it being put to good use
No you haven't, you fucking kike.

>> No.10183618

>>10183603
>Still doesn't excuse the fucking connection cable being on the BACK OF THE CONTROLLER INSTEAD OF DIAGNALLY UNDER or something like that!
not an issue, you can clip the cord on the back of the controller

>> No.10183620 [DELETED] 

>>10183617
he actually did retard

>> No.10183621 [DELETED] 

>>10183620
Nah.

>> No.10183625 [DELETED] 

>>10183617
another example would be sonic shuffle using the vmu has a card deck

>> No.10183626

Dreamcast failed because it was smaller and perceived as less capable. That's also why PS2 and Xbox outsold GameCube

don't @ me

>> No.10183628 [DELETED] 

>>10183621
>>10183453
you gotta see them pics boi
(also mini games is a good feature of the vmu)

>> No.10183630

>>10183626
i just did

>> No.10183635 [DELETED] 

>>10183628
You're a retard, so I'll spell it out to you. The Wii U gamepad was the final form of the VMU, and it still was seen as a retarded gimmick with nothing worthwhile. Anything that the VMU could do, the Wii U gamepad could do three times better, and it was still seen as a useless gimmick.

>> No.10183642 [DELETED] 

>>10182997
>>10183024
>>10183029
>>10183034
>>10183036
>>10183046
>>10183057
>>10183062
>>10183136
>>10183149
>>10183262
>>10183291
>>10183324
>>10183325
>>10183327
>>10183328
>>10183332
>>10183354
>>10183362
>>10183372
>>10183394
>>10183401
>>10183425
>>10183438
>>10183440
>>10183442
>>10183443
>>10183447
>>10183449
>>10183450
>>10183451
>>10183453
>>10183459
>>10183465
>>10183490
>>10183502
>>10183504
>>10183567
>>10183570
>>10183572
>>10183580
>>10183582
>>10183591
>>10183592
>>10183593
>>10183596
>>10183603
>>10183605
>>10183608
>>10183615
>>10183617
>>10183618
>>10183620
>>10183621
>>10183625
>>10183626
>>10183628
>>10183630
>>10183635

hi :3

>> No.10183646 [DELETED] 

>>10183635
this is the most retarded post I've read, if you don't think the vmu is interesting than go back to v please and never come back

>> No.10183647 [DELETED] 

>>10183646
>v
You don't belong here, and I will leave it to you to realize why that is true.

>> No.10183652 [SPOILER]  [DELETED] 
File: 525 KB, 854x480, 1653935132039.png [View same] [iqdb] [saucenao] [google]
10183652

>>10183647

>> No.10183658 [DELETED] 

>>10183635
>>10183617
>No you haven't, you fucking kike.
> and it still was seen as a retarded gimmick with nothing worthwhile.
Oh I'm a kike now? You just want to argue for the sake of it. Please stop.

>> No.10183659 [DELETED] 

>>10183652
>the glownigger's self-conception
Sounds about right.

>> No.10183667 [SPOILER]  [DELETED] 
File: 75 KB, 1018x1274, IMG_20221109_144446.jpg [View same] [iqdb] [saucenao] [google]
10183667

>>10183659

>> No.10183679
File: 91 KB, 1280x720, ddvd.jpg [View same] [iqdb] [saucenao] [google]
10183679

>>10183046
Don't worry.

>> No.10183680

>>10183029
And that would have been all they ever would have bought from that point forward due to piracy.
And any new owners would have bought zero new games.

>> No.10183710

>>10183626
So how come the Wii outsold the PS3 and 360?

>> No.10183725

>>10183680
This cope.

>> No.10183760 [DELETED] 
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10183760

>>10183667
>OFF BY ONE
EPIC FAIL GUY MOMENT

>> No.10183817

>>10182997
the scary thing is dreamcast didn't even need dvds
if it stayed alive, game size wouldn't be an issue at all
https://www.youtube.com/watch?v=l2dzGagaOC0

>> No.10183827

No, Sega's comically bad timing and hilarious carnival of piss-poor, embarrassing business choices did. People like to blame everything on Sega of Japan or Sega of America, but the problem was that they were in a constant struggle against each other.

>> No.10183885

>>10182997
No, but it was one of many death by a thousand cuts. Dreamcast was doomed to fail and Sega was fooling themselves to think they had enough financial backing to give the console business another go.

>> No.10183920 [DELETED] 

>>10183658
Sega was headed by a jew.

>> No.10183928

>>10183710
wii sold fuck all software so it wasn't selling to people who wanted to buy games for it all generation, it sold to people who wanted a one off toy.

>> No.10183996

>>10183928
>GC failed because it didn't sell as many units
>hurr durr hardware units are irrelevant
Sure mate, 900 million + shitload of profit from hardware and accessories is fuck all. Even ignoring the DS, Nintendo won that generation with the weakest and smallest console on the market.

>> No.10183997 [DELETED] 

>>10183928
Mad jew.

>> No.10184002

>>10183996
wii is funny because it shows how easily things can fall apart if you don't build an audience. fell so hard they had to leave the console business.

>> No.10184025

>>10183996
Nintendo can't win anything when they dropped out of the race after the GameCube. They reverted back to a toy company, and ditched the home market for handhelds. If you're counting the Wii as a game console when 9/10ths of the owners never played anything because Wii Sports, Wii Fit, and Just Dance, then you better be counting the IPhone and the millions of Angry Birds and Peggle players

>> No.10184030 [DELETED] 

>>10184025
Sega is literally just a jew company for good goyim going to war. It's pure fucking propaganda.

>> No.10184036

>>10184002
Console market has just been on a decline since the 2000s, compared to the growth of PC gaming and the increasing number of Steam Users, the PS5 and Xbox are failures. The fact that developers don't care about console specific features + how everything 8/9th gen has been nothing but mid range PCs with a locked OS makes it meaningless for a company built on gimmicks to make a conventional shooter/FIFA box when they can make billions on hardware sales alone.

>> No.10184049

>>10184025
900 million software sales dumbfuck, your playground shitflinging won't make you look any better

>> No.10184063

>>10183443
He's making it up. It's also retarded because companies don't operate that way.

>> No.10184072

>>10184049
Carnival Games, Wii Sports, Just Dance 3... All the classics

>> No.10184095

>>10183443
here you go from the big boys at SoA themselves
https://segaretro.org/images/8/8c/SegaFY1997BrandReview_US.pdf

>> No.10184125 [DELETED] 

>>10184030
David Rosen and at least most of his fellow Hebes were gone by the time of the Dreamcast's NA release, including Bernie. Yes, David did indeed pull dirty tricks like those ***-80 (forgot the fist parts of the name) arcade boards, and then had his team com up with Zaxxon, which wasn't at all compatible with those boards. Anywho, nice try with your condensed analysis of Sega
>Sega bad because it had Jews/Hebes during its early years. Its pure fucking propaganda
How so, particularly with the later?
Even then, people that one hates can still have interesting points realized by the hater, such as what's inside grains of sand, and the properties of sand paper.

>> No.10184181

>>10184072
3 games more than the PS3

>> No.10184197 [DELETED] 

>>10184125
Found the Segoy.

>> No.10184382

>>10182997
It died because it was technologically obsolete by 2001

>> No.10184390

>>10183502
no games

>> No.10184393 [DELETED] 

>>10183324
E-EEEEEEHHH???? k-KILL MYSELF?!

>> No.10184395 [DELETED] 

>>10184393
The jews murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.

>> No.10184398

>>10182997
No, Sega didn't have money for its operational cost, like production, advertising, exclusivity contracts, etc

>> No.10184403

>>10184095
You are an idiot. Sega is one company. This branch wars nonsense you keep pushing is total garbage.

>> No.10184404 [DELETED] 

>>10184030
>gambling money laundering company was run by jews
wow nice discovery einstein. you gonna invent gravity next? lemme go throw out all my sega consoles because a jew made some slot machines in the 50s

>> No.10184406 [DELETED] 

>>10184403
You are one dumb fucking kike.

>> No.10184408 [DELETED] 

>>10184404
>einstein
Fake jew retard. You going to keep pushing jewish lies?

>> No.10184409 [DELETED] 

>>10184406
take your /pol/schizo shitflinging back to /v/ faggot

>> No.10184410 [DELETED] 

>>10184409
You are one dumb fucking kike.

>> No.10184412 [DELETED] 

>>10184410
see >>10184409

>> No.10184415 [DELETED] 

>>10184412
Einstein is a jewish lie. You are one dumb fucking kike.

>> No.10184506

>>10184398
>Sega loses hundreds of millions due to piracy
>them not having money is completely unrelated to piracy
got it

>> No.10184527

>>10182997
Yes. I remember when one of my friends tried to sell me a Dreamcast game for 5 bucks on a CD-R. I was like "no thank you, I want to support Sega any way I can". This was during the height of the Dreamcast's life-span. But eventually anyone I knew who owned a Dreamcast were using CD-R's before the release of the PS2. It sucked big time. Hence why I'm Anti-Piracy.

>> No.10184532

>>10184527
im pro-piracy for everybody else but if sega made a new console i'd be anti-piracy for them specifically

>> No.10184543

>>10184506
I'm sure them being hundreds of millions in the red BEFORE any piracy exploit was found is entirely the fault of pirates and not
>a retardedly designed predecessor that cost way too much to make and every console lost $100
>developing two consoles at the same time because it's funny to pit the american team against the japanese team again
>developing the most expensive game in history that would keep its record for ten years
But remember, all of this wouldn't have happened if it weren't for the damned pirates

>> No.10184560

>>10182997
Why does this topic get remade every few days? We already know the truth.

Sega as a company was broke before they even made the Dreamcast. The failure of the Sega Saturn hurt their bank accounts badly. Sega really should have exited the console market after the Saturn's failure.

But Sega risked the entire company and borrowed money from Japanese banks, and went into deep debt just to make the Sega Dreamcast. But Sega ran out money even with their borrowed funds and the game was over. Pirates had very little to no effect on the final outcome. Sega killed Sega.

>> No.10184579

>>10184543
You're fucking clueless.
>consoles sell for a loss, surprise surprise dumbass. Literally every single Sony/MS/Sega home console after the release of Sonic 2 has been sold at a loss so people are incentivized to enter into a single ecosystem for that generation
>The 32X was Hayao Nakayama's idea. Look it up.
>Cost of man-hours != monetary loss. The reason why Shenmue was such a flop was because it took the vast majority of Sega's resources and yet didn't meet expectations, in terms of finances, Shenmue was not the end of the world for Sega. Losing 10 million on a game when you're pissing 200 million on hardware used for pirated games is nothing.

>> No.10184587

>>10182997
In retrospect, people wanted "bigger" games. The rapidly growing mainstream market further reinforced this (there was a dumbass thread about this very blind misconception not too long ago). Games like Shenmue was an attempt to capture this demographic and I won't believe otherwise. There is a reason why Yakuza and God of War are only some of the biggest cinematic experiences from the early 2000's.

>> No.10184592

I can't speak for other countries, but in the UK, a shitload of people had a PS1 and a shitload of those PS1 owners had their consoles chipped. While this may have had an effect on some software houses in the short-term, I believe that in the long-term, it didn't do Sony much harm. Cheap, copied games were yet another reason to own the console, against the N64 where cartridges couldn't be copied. More people owning the console means it's more prominent in people's minds. Fast forward a few years to the Dreamcast. Far, far fewer people owned one to begin with compared to the PS1, so naturally fewer still were playing copied games. That's the nub of the matter. Unauthorized copying (or "piracy") didn't kill it, it was DOA.

>> No.10184615
File: 380 KB, 2472x1742, sega annual net income.png [View same] [iqdb] [saucenao] [google]
10184615

>>10184579
Consult this chart and point at when the piracy exploit was found. Don't cry if someone points out your faulty timeline.
>Literally every single Sony/MS/Sega home console after the release of Sonic 2 has been sold at a loss
Playstations, with the exception of the PS3, are only ever nominally a loss and sold at profit at a year into its life. PS5 has been sold at profit a few months after launch. Xbox no doubt is in a similar position.
>The 32X was Hayao Nakayama's idea
I'm talking about Blackbelt vs. Dural
>Cost of man-hours != monetary loss
If a company spent $70 million on a game's development and still doesn't have it out by the end of the fiscal year, it's called a loss. That's accounting.

>> No.10184656

>>10184615
>are only ever nominally a loss and sold at profit at a year into its life
You point ironically stands true for the Saturn as well. By the third board revision in 1996 Sega was breaking even before having to sell the rest of their stock at a loss to make way for the Dreamcast. Also no idea how Sony was selling PS2 slims for $129 at a profit in 2004 but you do you
>I'm talking about Blackbelt vs. Dural
Ah yeah that was a massive fuckup on Sega's part. Acquiring a percentage of a company only to fuck up the deal is another masterstroke from SoJ
>70 million
closer to 50 actually according to the director, including a big portion of the costs for the sequel. Also I'm fairly certain that games don't suddenly disappear after the end of a fiscal year, if they did, that would be a major disturbance to the supply chain.

>> No.10184709

>>10184656
Anon, for Shenmue to have been profitable for Sega, every Dreamcast owner would've to buy 2 copies of it.

>> No.10184713

>>10184709
>source: I made it the fuck up

>> No.10184715

>>10184713
Sesrch it on google.

>> No.10184727

>>10184715
That's not a source. Like can you even make the math dipshit? A game sold at $50, with a profit of say $40 because of production, retail cut and shipping and a budget of 46 million would need an install count of about 575 thousand consoles by your estimates, which is what the Dreamcast sold in its first month in Europe alone.

>> No.10184740

>>10184727
>40 x 575
>$21500
Don't think that's how it works.

>> No.10184745

>>10184740
I get that you're trolling but at least try harder.

>> No.10184758

>>10184745
21.500.000 is still not enough.

>> No.10184760

>>10184758
Now multiply it by 2 and maybe add another 3 million because you couldn't do simple multiplication

>> No.10184827

>>10184656
>Also I'm fairly certain that games don't suddenly disappear after the end of a fiscal year
The progress on a game's development doesn't disappear if it's not completed, but as a matter of fact money disappeared without making any profit. Which is what called a loss.
>we spent $70 million on development, put that down on the cost side
>we still haven't released the game
>but the progress on the game is worth $70 million right? let's put that on the revenue side
This would get several people fired and an investigation launched, you idiot. That's why it's a loss.

>> No.10184841

>>10184827
Ok but it's 2023, not 1998, you're arguing as tho Sega have not made a single cent on that product.

>> No.10184849

>>10184841
That's beyond the point though.
Sega isn't in the console business in 2023.

>> No.10184997

>>10183450
>the previous generation had dual analog sticks,
Dual-analog controller for the PS1 was released in April 1997, the controller design for Dreamcast was likely already finalized at that point.

>> No.10185001

I always blamed the Saturn but maybe that's short-sighted.

The PS2's overwhelming presence also probably factored in.

>> No.10185012

>>10185001
Some people hypothesize that PS2 being backwards compatible with PS1 was a big factor. People would rather wait for PS2 because they could sell their PS1 units and continue playing their game libraries on the PS2. No such possibility if they bought the Dreamcast.

>> No.10185119

>>10184390
it has games

>> No.10185125

>>10184095
thx gona read that

>> No.10185197

>>10182997
It had soul in an era where soulless was just beginning to be in high demand. I still love the PS2 though, or at least its impressive library of games.

>> No.10185203
File: 47 KB, 500x599, 1543267024173.jpg [View same] [iqdb] [saucenao] [google]
10185203

>> No.10185242

>>10183401
LOL @ N64. How can it look that bad?

>> No.10185248

>>10183401
FUCKING LOOK AT THAT CRISP DREAMCAST IMAGE

>> No.10185293

>>10185203
based

>> No.10185297

>>10185242
its an n64, what did you expect

>> No.10185339

>>10182997
The Dreamcast (and the Saturn) were killed by Sony's illegal business practices. Any criticism of the Saturn or Dreamcast is automatically wrong (except that Bernie Stolar didn't let enough games get localized).

>> No.10185358

>>10185339
$299 ;)

>> No.10185361

>>10184532
Understandable. I just knew at the time that I wanted to support Sega any way I can. Although it was cool to play the DreamSNES emulator my friend let me borrow to play on my Dreamcast. Playing Super Mario World on a Sega Console was mind-blowing to me at the time.

>> No.10185385

>>10185358
THEY CAN'T KEEP GETTING AWAY WITH IT. MICROSOFT SAVE ME.

>> No.10185403

>>10185297
32x could do a better looking THPS and those not mentally deranged know that.

>> No.10185408

>>10185403
but /vr/ is full of them

>> No.10185436

>>10185403
I know, even the Genesis with Virtua's Racing SVP chip could do better than the n64

>> No.10185550
File: 537 KB, 1920x1080, Playthrough-PSX-Gran-Turismo-2_-GT-Mode-Part-1-of-2-35-33-screenshot.png [View same] [iqdb] [saucenao] [google]
10185550

>>10185436
I see a lot of people criticise PSX warped graphics but I would take that all day over it being blurry. I cannot get over how bad that blur is.

>> No.10185592 [DELETED] 

>>10183291
>All the data totally exists you guys we had to destroy it!
>Now buy my books on futurism and 3D printing
Something tells me critical thinking is not your strong suit

>> No.10185608

>>10185550
but the thing is that /vr/ is very pro tendie and when you criticize the n64 you get banned for some days, something that never happens when criticizing other consoles and i don't know why.
its common knowledge that the n64 is pretty bad but they get butthurt I guess

>> No.10185617 [DELETED] 

>>10183291
>no anesthetic was used
How about using anesthetic next time you sick fuck?

>> No.10185698

>>10182997
Sega was in a financial crisis due to numerous bad decisions throughout the 90’s. The Dreamcast was a ship set out of port with a leak already set. They would have needed a miracle to to break even at the time.

>> No.10185703

what if Stern made a game console lmao

>> No.10185715

>>10183453
>The vmu was neat and had a lot of potential.
battery life was too shit to ever be good

>> No.10185718

>>10185715
While the BEEP sucked I am referring to the possibilities the VMU opened up for gameplay.

>> No.10185720

>>10184025
I checked the attach rates, the average Wii owner bought more games than either competitor that gen.

Wii - 9.05 games
PS3 - 8.92 games
360 - 7.50 games

>> No.10185760

>>10185720
Why is VR obsessed with sales? Who gives a fuck. What does this prove when it comes to making good games?

>> No.10185773

>>10185760
idk, its just an easy argument, same goes to reviews by journalists and tubers

>> No.10185774

>>10185720
apples and oranges. The other consoles had $60 AAA titles while Wii had mostly shovelware. How much was Nintendo charging per copy?

>> No.10185794

>>10185773
It's a lazy one cuz all those wii owners bought was zumba fitness and carnival games. I love the wii but nobody actually bought good games. Just shovelware.

>> No.10185804

>>10185794
but you're on /vr/, so expect braindead arguments

>> No.10185815
File: 39 KB, 1000x667, tamagotchi-may182021-03.jpg [View same] [iqdb] [saucenao] [google]
10185815

>>10183453
>The vmu was neat and had a lot of potential.
It sucked. just say it out loud already.

>> No.10185830

>>10185815
it cannot suck because it's a bonus thing that has literally no cons, I'd rather have a memory card like the vmu than have a normal memory card, you're just seething at this point

>> No.10185831

>>10183725
It's logic. The only hope would be to release a Dreamcast which had new piracy protection.
Which they actually did, but already a huge chunk of the install base is never going to buy a new game again.

And it would only be a matter of time before the new piracy protection was cracked. With so many DC owners having pirated games the people who bought the new system version would be hyper-aware of the concept and seek out boot discs if they needed them.

>> No.10185838

Extra post: you've got to think about what kind of person bought a Dreamcast in outside of Japan. It was usually a male in their teens or college years. People who are very likely to mod and pirate a system if potential is there.

If the Dreamcast had been able to capture more mainstream appeal this would not have been as big of a problem. The PS2 also had rampant piracy but it was so popular with casuals that it didn't matter.

>> No.10185846

>>10185831
>it would only be a matter of time before the new piracy protection was cracked
Meanwhile in the real world, 23 years later...

>> No.10185857

>>10185846
No push since there's plenty of already cracked dreamcasts to go around.

>> No.10185876

>>10182997
Piracy has indeed killed the Dreamcast. The lack of sales for Dreamcast games was proof of that.

>> No.10185889

>>10185830
>it cannot suck because it's a bonus thing
This shit is not free. Better allocate these resources on an extra analog stick, better controller design, dvd disc driver or better hardware features.

>> No.10185930

>>10185720
https://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games
Its mobile tier garbage. If you include the Wii in discussion about video games, then you have to include app store shovelware as well

>> No.10185938

>>10182997
in the history of computing piracy hasn't killed a single thing

>> No.10185939

>>10185889
the dc controller is fine, and if you want to play fps games you should use the keyboard and mouse

>> No.10185941

>>10185876
>9 games per console

>> No.10185954

>>10185939
>Have to buy ANOTHER controller to play a game
The genesis only got away with it because the 6 buttons controller was cheap and it came in when it was near its death.
Let's not forget that other genres in the 6th gen started to use more than 6 buttons outside of the analog after the dreamcast died.

>> No.10185967

>>10185938
Except the music industry

>> No.10185969

>A controller that has less buttons than every console of the 5th generation sans the 3DO
Who thought this was a good idea?
>Most games didn't use all the-
So Sega couldn't predict games would eventually get more complicated and therefore require more buttons?

>> No.10185974

>>10185967
Yeah, but this isn't /mu/.

>> No.10185976

>>10185941
9 out of the 250+ games available, that is an unacceptable amount.

>> No.10185980

>>10185954
>>10185969
There is not a single DC game that would have use for a second analog stick. Even its FPS games controlled the exact same as other ports did. The second analong stick wasn't commonly used until the mid 2000's. Stop being retarded zoomers.

>> No.10185982

>>10185938
Don't be so reddit, piracy does result in a negative impact. Now quote that EU study you didn't read to "prove me wrong."

-t. lifelong pirate

>> No.10185986
File: 137 KB, 578x936, 1689363687920.png [View same] [iqdb] [saucenao] [google]
10185986

>>10185938

>> No.10185987

>>10185938
Wrong. It killed the Dreamcast, the music industry, it almost killed the movie industry until digital formats became available to buy. Although now idiots in Hollywood are killing their own movie franchises, but that has nothing to do with piracy. Basically anything digital can kill an industry.

>> No.10186005

>>10185954
>>Have to buy ANOTHER controller to play a game
stopped reading after that, thats like saying UH I WANT TO PLAY RACING GAMES SO I HAVE TO BUY ANOTHER CONTROLLER?
so fucking dumb

>> No.10186014

>>10185980
I'm not talking about analog stick, i'm talking about BUTTONS.
Fucking unreal tournament needed to use the fucking Dpad for the special move.
Also, as i hinted earlier, that would've beaten Sega in the ass later on if the DC survived longer.

>> No.10186025

>>10186014
Games used the double shoulders even less than the second analog. Tons of games they werent even mapped or just used to scroll. And again there were a grand total of 0 DC games, including all ports that lacked buttons or needed special control setups.

>> No.10186034

>>10185939
I don't think anyone on this forum has ever played quake 3 on dreamcast including you. The stock pad was fine other than having to use the dpad to cycle weapons and that really wasn't that big an issue.

>> No.10186045
File: 336 KB, 1267x720, optimal way of playing unreal on the DC.jpg [View same] [iqdb] [saucenao] [google]
10186045

>DCfags will defend this

>> No.10186046

>>10185889
>better controller design
This is the only thing the dreamcast needed as it was uncomfortable to hold after awhile and the road cut into your thumb. The rest of your posts are worthless.

>> No.10186050

>>10186045
Why are you console warring over the shittiest PC slop imaginable?

>> No.10186051

>>10186045
Are you incapable of taking your thumb off the stick and moving it back in one simple less than a second motion?

>> No.10186053

>>10186025
The point was more so that later gen 6ths would need some redesign to fit everything into the DC controller if they were to get ported for it.

>> No.10186058
File: 492 KB, 1229x1229, IMG_20200419_062123_613.jpg [View same] [iqdb] [saucenao] [google]
10186058

>>10186034
i did buddy, and yes it plays fine , its just that zoomers get butthurt because muh second analog stick so i have to remind them the keyboard and mouse exists

>> No.10186059

>>10186050
Dreamcast has no games except PC slop.

>> No.10186060

>>10186050
Nah, just shitposting.
I don't really care.
>>10186051
Having to stop aiming for a mili-second to use the special shot can be annoying though.

>> No.10186061
File: 18 KB, 480x640, images (33).jpg [View same] [iqdb] [saucenao] [google]
10186061

>>10186045
For quake I would let go of the analog stick for a split second but your image also works. And how is that any different from using a claw grip?

>> No.10186062
File: 8 KB, 259x194, images(77).jpg [View same] [iqdb] [saucenao] [google]
10186062

>>10186045
literal retard

>> No.10186063

>>10186053
The Dreamcast would have been obsolete and needed a successor by 2003 at the latest. People act like it was made to compete with the PS2 and Xbox, when it was actually in market space against the PS1 and N64

>> No.10186064

>>10186060
How boring

>>10186059
Na

>> No.10186065

>>10186062
>Controller so bad people had to buy a keyboard to play games.

>> No.10186067

>>10186059
>has the best txr game
>has the best version of rayman 2
>best version of quake 3 with more polygons
retard again

>> No.10186071

>>10186067
Txr?

>> No.10186072

>>10186065
>play fps online
there fixed it for ya

>> No.10186076

>>10186071
tokyo xtreme racer 2

>> No.10186087

>>10186072
People would've to buy it for more genres had it lived longer.

>> No.10186090

>>10186067
>raslop #20475 (they're all the same)
>Pslop
>modded pslop

>> No.10186095

>>10186087
what genres appart from fps and typing games (and internet) do you need the keyboard? lmao

>> No.10186104 [SPOILER] 
File: 97 KB, 574x708, 1646612611958.jpg [View same] [iqdb] [saucenao] [google]
10186104

>>10186090
>cope
thx

>> No.10186105

>>10186095
Every single one that requires more than 6 buttons.

>> No.10186107

>>10186095
Real time strategy
Multiplayer online battle arena
Vehicle simulator
Eve Online

>> No.10186118

>>10186105
like what

>> No.10186121

>>10186107
>Vehicle simulator
wtf is that

>> No.10186125

>>10186118
Not who you asked but there’s a litany of games that benefit from M&K. Controller is obviously more comfortable and relaxing. But TPS/FPs, RTS, Sim games, Construction, typing games, MMOs, and RPGs all benefit. Platformers obviously are better on controller. But this is just a ridiculous statement and I don’t think even you believe it

>> No.10186130

>>10186118
Beyond the ones mentioned above, Hack 'n slashes come to mind.

>> No.10186132

>>10186121
Farm simulator, Euro truck simulator, Microsoft flight simulator, etc.

>> No.10186143

>>10186125
The point anon was making is that the DC's lack of buttons would "force" DC owners to buy the keyboard for a more convinient experience.

>> No.10186146

>>10186132
why don't use a steering wheel or the flight stick like a normal person?

>> No.10186148

>>10186146
>Dude, buy two other controllers on top of the one that came with the console

>> No.10186149

>>10186130
keyboard and mouse

>> No.10186154

>>10186149
Thanks for proving the point.

>> No.10186156

>>10186148
>bro so theres this new fighting game i want to play but controllers suck. what do you mean buy an arcade stick

>> No.10186160

>>10186154
proving the point that some games require the keyboard and some don't?

>> No.10186163

>>10186148
Yes? This isn't exactly a rare thing to do.

>> No.10186170

>>10186156
Unless the game doesn't accept the analog stick like some fighters for the DC did (seriously, what's with that?) then an arcade stick is just to get a better arcade experience, not because the game is otherwise less enjoyable without it.

>> No.10186181

>>10186160
A hack 'n slash shouldn't require a fucking keyboard to get a good experience.
>>10186163
Only if the previous controller broke.

>> No.10186204

>>10182997
Yes piracy killed the Dreamcast. The pirate-fags will deny this due to the simple fact that they're against blaming piracy on anything.

>> No.10186210

>>10186170
i play quake 3 with the controller, but i could play it with the keyboard and mouse

>> No.10186214

>>10186204
Surely, it had nothing to do with Sega being in huge debt before the DC was even launched and the PS2 being the most sold console of all time...

>> No.10186218

>>10186181
>A hack 'n slash shouldn't require a fucking keyboard to get a good experience.
idk i don't play retarded games and buying another controller isn't a rare thing

>> No.10186226

>>10186210
Now imagine a game more complex than Quake 3 being ported to the DC.
That'd be a nightmare.
I don't think the controller itself is bad, or at least not for the games it has, but it showed that Sega had a rather archaic view of the future of gaming in hindsight.

>> No.10186228

>>10185987
>It killed the Dreamcast
You are missing the point. Why would it only kill the Dreamcast but not kill the Playstation 1, Playstation 2, Gamecube, or Xbox?

I think you know the answer.

>> No.10186234

>>10186228
Piracy was much more difficult on those consoles

>> No.10186236

>>10186218
It's not that common either.

>> No.10186239

>>10182997
The Saturn and the 32X killed the Dreamcast.

>> No.10186241

>>10186234
Proof?

>> No.10186257 [SPOILER] 
File: 38 KB, 260x206, a587_Dreamcast_Hello_Kitty_Pink.jpg [View same] [iqdb] [saucenao] [google]
10186257

>>10186226
>more complex than Quake 3 being ported to the DC

>> No.10186265

>>10186236
but it gives you a better experience
>steering wheel for racing games
>keyboard and mouse for fps games
>mission stick for flying games
>etc

>> No.10186268

>>10186257
The point really flew over your head.

>> No.10186278

>>10186265
You realize that those thing cost money, right? Not everyone will be willing to buy another controller just to play a game.

>> No.10186282

Keyboard anon would defend Game Freak's greedy practices with gen 3 if Sega were the ones doing it.

>> No.10186295

>>10186282
Gamefreak lost their touch sometime after gen 4, at latest during the development of Pokemon B&W.

>> No.10186303

>>10186282
he's the same guy that made this thread >>10178464
you can see how deranged he is.

>> No.10186318

>>10182997
Not in the slightest. I'm a prolific pirate and even had a moded PS1. Never played a burnt dreamcast game until years after they stopped making games for the console.

>> No.10186338

>>10183024
FPBP

>> No.10186340

>>10186268
idk just buy a keyboard

>> No.10186345

>>10186278
then don't buy the game retard

>> No.10186350

>>10186303
>literal rent free

>> No.10186353

yup it's touringfag

>> No.10186373

>>10186353
wheres the time lap ma man?

>> No.10186381

>>10183024
Sega of Japan killed the brand BEFORE Dreamcast ever came out.
>>10186239
Mostly this, yes. After the CD, 32X and Saturn, there were few Sega loyalists left. They had milked the sonic franchise too hard and abandoned too many others. The dreamcast may have let sega survive if microsoft never entered the picture, but they quit before then anyway. Probably a smart move to go out and save some money then before they were completely smothered.

>> No.10186516

>>10186345
>Kid asks for game
>Parents buy it
>Controller is too limited, which makes the game not fun to play
>Parents won't by a keyboard to make game fun
Now you're gonna tell me it's the costumer's fault for not wasting more money.

>> No.10186828

>>10182997
Too ambitious, too ahead of it's time.
Too based for this gay Earth.

>> No.10187109

>>10186214
In other words piracy clearly helped the dreamcast.

>> No.10187171

>>10184849
Sure but that doesn't magically delete their million something Shenmue sales that they've made in these 25 years. So yeah, piracy was a lot more impactful than a couple of million lost by Shenmue

>> No.10187185

>>10186381
>Probably a smart move to go out and save some money then before they were completely smothered.
Nibba Sega declared bankruptcy. The wealthy CEO donated his entire family fortune to save the company and pay off the debt (800 million dollars of debt).

>> No.10187192

>>10182997
$199 price tag killed the dreamcast

>> No.10187202

>>10186516
>but think about the kids
What kind of 7 year olds can you imagine that were into Q3, Half Life or Unreal? Fact is if you wanted to play those games, a $200 (maybe even less seeing the discounts) Dreamcast and a KBM with it were numerous times cheaper than a new gaming PC where you also had to buy peripherals.

>> No.10187227

>>10187202
And even then people would rather not spend more money, this is not an excuse for a controller with less meat in it than its predecessor.

>> No.10187250

>>10184506
>>10184579
>>10184656
>>10187171

You're retarded. Sega was hemorrhaging money when the Dreamcast already launched. The millions of people still on dail-up and that only a fraction of games were ripped when piracy happened (2000) is proof piracy had fuckall to do with it.
>>10184527
>>10185361
Your anecdotal evidence of one game isn't indicative of piracy doing anything.
>But eventually anyone I knew who owned a Dreamcast were using CD-R's before the release of the PS2. It sucked big time.
Bullshit. And even if it wasn't. by 2000 Sega was already backing out of the market.
>Hence why I'm Anti-Piracy.
Oh look, another gaslighting retard.
>>10183680
>>10185831
>>10185838
You've already been proven wrong.
>It was usually a male in their teens or college years. People who are very likely to mod and pirate a system if potential is there
Only if they're autisic. And Dreamcast piracy wasn't based modding consoles, it was downloading games, which was time consuming in 2000.
>>10185982
negative impact =! death

>> No.10187278

Article that disproves the notion piracy killed the Dreamcast:
https://web.archive.org/web/20141016220612/https://medium.com/@michaelgapper/land-of-the-free-467f0eb2f395
>Skywalker of the Hitmen demo group used the MIL-CD exploit to run his A.G.E. Demo back on April 23rd of 2000 and Bleem exploited it to run their Dreamcast PS1 emulator at E3 in May of the same year, setting the stage for Utopia’s bootdisc

>That June, Utopia dumped the first ripped Dreamcast games online – Dead or Alive 2 and Soul Calibur

>Just two months later on August 19th Kalisto released the first self-booting Dreamcast rips – Dynamite Cop and Virtua Fighter 3tb

Less than a year and for the first 4 months of "piracy" was literally a handful games. And all in the same year Sega was internally deciding to kill the Dreamcast because of lost revenue from five years of poor decisions. Real death blow that must've been.

>> No.10187314

>>10186226
>That'd be a nightmare.
I play these games that require 100+ keybinds. It's a fucking nightmare full stop.

>> No.10187517

>>10187185
I've always wondered why he bothered to save them. Either Sega must have been in real deep with that Yakuza shit or the "muh honor" meme about the Japanese is more real than I thought.

>> No.10187594

>>10187517
The dude literally died two months after the system was killed off.

>> No.10187629

>>10187594
Didn't he have a family, some favorite charity, possibly even a church or temple that he could give the money to? I can't think of a dumber place to put your money than Sega in 2000.

>> No.10187636

>>10184025
>>10183928

Jesus christ, every videogame is a fucking toy dude, you are just pushing buttons in front of a fucking monitor. Go outside, travel, work or meet other people and live a good life if you want that full autism "adult" perception,
Don't try to sell me that ratchet and clank or gta as high art for grown people.

>> No.10187648
File: 140 KB, 1000x1000, download (1).jpg [View same] [iqdb] [saucenao] [google]
10187648

>>10187636
>Go outside, travel

>> No.10187698

>>10187629
3/4th of his "donation" was waiving the debt Sega owed him. Debt that if Sega went bust they weren't going to pay anyway. Mind, this dude was the Japanese equivalent of Warren Buffet, owns banks and megacorps and shit, he wasn't "just Sega's CEO".

>> No.10187805

>>10182997
No. Stop watching cuckoldXlard and believing all the stuff hes getting off wiki

>> No.10187820

>>10187805
Who?

>> No.10187826

>>10185608
Except that its not? A lot of shitting on every system is done where without anyone getting banned.
People can be a happy little console warrior for whatever brand they want to be in here without issues.

As for complains about 5th gen, people can just emulate to 'clean up' the image.
Dont like wobbly polygons? Emulate
Dont like blur filters? Emulate

There is so much bottled up frustration in some of you all over some 90s video game system(s)

>> No.10188137

>>10187820
Sega lard x

>> No.10188174

>>10187805
>>10188137
>Sega Lard X
>pushes piracy narrative
Not surprising.

>> No.10188343

>>10187227
Yeah, they would absolutely not spend it it on wiimotes and nunchuks and kinects because 6 year old timmy is 100% itching to play Quake online and not Mario Kart or whatever the fuck parents buy for their kids. Accessories sell and a KBM is the best accessory for a console, bar none.

>> No.10188383

>>10188343
You fail to take into account that Sega lost a bunch of their good will at that time, they SHOULD design their controller with the thought that "if it sucks, people can just buy a keyboard", that's consumer unfriendly and such practive with thr add-ons is exactly what started Sega's downfall.

>> No.10188391

>>10188343
>Imying teenagers and kids don't like to feel "mature" by playing gritty and edgy games.

>> No.10188424

>>10188383
Yuji Naka overheard some boomers complain about how many buttons the dualshock had and convinced Sega to reduce the functionality of the controller and appeal to a casual audience. This was exceptionally short-sighted as even Gamecube prototype controllers had a second stick, but appealing to casuals helped nintendo win the following gen, so it wasn't the worst idea.

>> No.10188435

>>10188391
No parent was buying fucking Quake 3 on the Dreamcast for their kid in 1999 like the asshat above you is trying to suggest.

>>10188383
>you can play PC games with KBM for $250 (realistically $150 because the console was heavily discounted and you probably got a free keyboard with Seganet)
>OMG THAT'S SO HECKING CONSUMER UNFRIENDLY I WILL LITERALLY CALL THE MANAGER
the Vita proprietary cards were consumer unfriendly, Nintendo selling 2008 tier hardware for $350 in 2023 is consumer unfriendly, the proposed Xbox One VRM was consumer unfriendly. Sega practically giving away a capable PC when they were expensive as shit was anything but.

>> No.10188457

>>10188435
>No parent was buying fucking Quake 3 on the Dreamcast for their kid in 1999
Not every parent is a strict prude if that's what you're saying.
>the Vita proprietary cards were consumer unfriendly, Nintendo selling 2008 tier hardware for $350 in 2023 is consumer unfriendly, the proposed Xbox One VRM was consumer unfriendly.
All of those companies had way more brand-loyality than Sega did at the time.

>> No.10188461

>>10188457
>Not every parent is a strict prude if that's what you're saying.
If you think any parent or grandma is picking Quake over Sonic Adventure for little Timmy you are out of your mind.

>> No.10188462

>>10188435
No parent bought Quake 3 on the Dreamcast for their kid in 1999, but my dad bought Quake 3 on the Dreamcast for me in 2000 when it released.

>> No.10188473

>>10188435
>No parent was buying fucking Quake 3 on the Dreamcast for their kid in 1999 like the asshat above you is trying to suggest.
That's right, because Quake 3 on the Dreamcast was released in 2000.
>>10188435
>Nintendo selling 2008 tier hardware for $350 in 2023
If you want something on the same tier as the Tegra X1 in 2008, it didn't exist and if it did, it'd drain 2000W. Portability (and battery life) is the name of the game, not raw power.

>> No.10188481

>>10188461
A child does have to be 6 years old you know.
Also, Sonic adventure came in with the console.

>> No.10188492

>>10188435
I think you seriously underestimate how big Quake 3 was anon. Were you just not around at the time? It’s fine if not. But like you know how big GTA 5 was? That’s Quake 3. It’s unfortunate the Dreamcast was doomed from the start. Because it had a lot of good games. And for the time they were really impressive too.

>> No.10188494

>>10188481
*doesn't

>> No.10188504

>>10182997
If dreamcast had a dvd player, piracy wouldnt have mattered

>> No.10188506

>>10188504
I don't think they could keep the DC at a reasonable price with a dvd player.

>> No.10188557

>>10188492
>But like you know how big GTA 5 was? That’s Quake 3.
A bit laughable comparison. PC gaming was still niche. Frankly I posit that PC gaming wasn't big until 2011. Quake 3 was a curio item port. If it were as big as GTA 5 it would have singlehandedly saved the Dreamcast.

>> No.10188595

>>10182997
Even without piracy, PS2 would suffocate it with its vast library and GameCube with first party Nintendo games (and ports with better graphics than ps2). There is basically no reason to get a Dreamcast if the GameCube and ps2 exist.

>> No.10189395

>>10188492
Funny how such a massive game that rivaled GTA 5 in influence sold so little on the Dreamcast then. Reality is that PC gaming was niche as fuck, I don't think any middle schoolers were organising LAN parties or spending hundreds of hours in net cafes or were informed enough to buy a Dreamcast for online play, Xbox live was the big cultural phenomenon.

>> No.10189626

>>10183502
128k of storage

Haha yes let’s have an online console with DLC and shit. Surely the Zip drive will come to save the day.

actually stupid.

>> No.10190219

>>10182997
cd burners were expensive as fuck, the first one I bought was 150 quid

>> No.10190242 [DELETED] 

>>10185617
>anesthetic
>on a neonate
Anon, pls.

>> No.10190246

>>10188557
>>10189395
Gaming was generally pretty niche as fuck. But Quake 3 had a lot of presence as a cool game to play and amongst gaming wasn’t some niche random game no one had heard of you know? The hobby has become very mainstream since the Original Xbox, 360 and PS4.

>> No.10190335

Is there anything software piracy is actually responsible for killing? It seems like all of the finger-pointing and bait threads on 4chan that blame piracy for things going wrong end up getting debunked pretty easily.

>> No.10190349

>>10182997
It was Aaron's fault, he didn't look after it when he was supposed and that's how the Dreamcast died, if only it knew how to swim... it was only a baby...

>> No.10190358

>>10190246
>Gaming was generally pretty niche as fuck.
Being an autist who played games as your only hobby was niche as fuck. Video games in and of themselves weren't, zoomertard

>> No.10190362 [DELETED] 

>>10188557
>Frankly I posit that PC gaming wasn't big until 2011
Holy fucking shit this board.

>> No.10190365
File: 148 KB, 616x353, capsule_616x353.jpg [View same] [iqdb] [saucenao] [google]
10190365

>>10188557
>Frankly I posit that PC gaming wasn't big until 2011
Holy fucking shit this board is retarded.

>> No.10190379
File: 165 KB, 1131x842, sideshow lel.png [View same] [iqdb] [saucenao] [google]
10190379

>>10190365

>> No.10190385

>>10182997
It scared away third party publishers but it was just one of many nails.

>> No.10190397

>>10190335
Piracy more often than not just gives in more fans to something.
The "1piracy = 1 copy" doesn't apply because the person buy pirate products is way more likely to simply NOT buy the original product if piracy was an option.

>> No.10190406

>>10190397
Now post that in English.
>>10190385
>It scared away third party publishers
Nope

>> No.10190472

>>10190406
I was typing fast, but the point still comes across.
Someone that buys pirate products would probably not have bought the original thing if piracy wasn't an option.

>> No.10190510

>>10185986
>illusion
no, the areas where the games where pirated they weren't commercially available, were limited versions which the coomers didn't want or were impossible to mod in comparison to pirated copies while costing a shit ton, mixing this with the fact that the company made pure shit for 8 years while not supporting their good products and you get this. piracy doesn't remove sells by the simple fact that the people who pirate can't buy the game on the first place or don't want to buy the game on the first place so trying to remove them is a retarded task, illusion survived for a long time by imports of the non shit games which got known on the entire world by pirated copies, illusion survived for such a long time because of piracy, not otherwise, and this is even with the heap of shit they started to develop, piracy can only generate that people who don't want to buy the game to buy it and generate people who recommend the game to other people who can buy it while maintaining that costumer who can't or doesn't want to buy it , it always increases costumers and has been proven by real studies, the only reason companies don't like piracy is because with it they can make shit and get money by making subpar media which not a sane person with the knowledge of his contents would buy.

>> No.10190514

>>10190472
This assumes that people don’t buy things that they don’t need, which is patently false. This also assumes that people who are “able” to pirate would rather have an illegitimate copy of a game than a legitimate one, which is also false.

Piracy literally does nothing but increase a given thing’s popularity, which directly increases the likelihood of sales. People who pirate something weren’t gonna buy it to begin with.

>> No.10190517

>>10190514
Uh, yeah, that was my point.

>> No.10190525

>>10190517
Ah, well you did a bad job of writing it. But since we’re on the same page, I forgive you.

>> No.10190527

>>10186234
>more difficult
in the ps1 you had to just change the disc, on the ps2 by simply covering a sensor with your finger with an original disc or a swap magic or a memory card, on the gamecube you just had to get a cheap chip and on the xbox you had to get a cheap chip, in general a chip is easy to install and easier than modifying dumps so they are scrambled, compress them so the game runs at all and fixing those compressions when the games don't work at all or have awful glitches, and this is without the katana kit that these scrambling algorithms where got, a kit which was very likely given by sega to try to save the console by giving free access to the old software and making a new revision without the issue and freeing the console off drm if that wasn't the case so the people who had it could enjoy all of the games for it.

>> No.10190538

>>10190510
piracy is because without it*

>> No.10190545

>>10190527
this is with the katana*

>> No.10190876

>>10182997
I like how this thread has become mostly a piracy good or bad argument. Piracy is based. EoS.

The ultimate truth is the DC had to save the entire company, and there was ko way it could. Sega was already in dire straits from the sheer number of mistakes it had already made. The PS2 became a Juggernaut and had a massive library that was rapidly growing. Nintendo finally joined the trend of optical media and the GameCube was an amazing console with great library. And then Microsoft joined the party. Just like Sony, they already had the means to successfully add a gaming console to their roster. Even if it failed, the company could brush it off. There was no fucking way Sega could compete. Market saturation of consoles always leads to a huge drop off for the weaker entries because even when people buy multiple consoles, they will not buy a 4th console. Even with that era being extremely cheap, relatively . And while there was some amazing options, as these consoles came out the series continued onto them instead. Resident Evil, Soul Caliber, etc. It would have had to do everything perfect to succeed. It wouldve had to have been so good, that gaming critics blow their load when turning the console on. Tightly gripping the controls with sweat pooring down their brow, they expell ejaculate in libelous volumes where it audibly spills to the floor between their shivering legs. Then, MAYBE, Sega couldve survived in the console market. Theyre so FUCKING lucky thatthey had many other things to help keep them afloat because it wasnt long before they got into Sonic's worst era as well.

>> No.10191952

>>10186228
Because those consoles were harder to pirate. Whereas with Dreamcast, you can simply use CD-R's. Either way, piracy doesn't boost sales for consoles or games. Otherwise Dreamcast would have a longer lifespan.

>> No.10191983

>>10187250
False. The only one gaslighting here is you. There's no point in defending piracy, you're not getting paid for it. Piracy killed the Dreamcast & that's a fact that I am a witness to. So there's no point in you trying to rewrite history saying that it wasn't "possible" in 2000. They had to impliment a patch on newer models after the fact, but by then the PS2 overshadowed the Dreamcast & they ended production in March of 2001. So yes piracy was already happening in 2000, which affected game sales & caused harm to Sega financially as a result. Heck the Sega Saturn had better protection then Dreamcast when it came to piracy.

>> No.10192157

>>10190876
There's nothing based about piracy. It ends carreers of people who helped make the games or consoles. Not that you ever thought about that. Even in my teens, I knew how bad piracy was for Sega. The employees affected by the failure of the Dreamcast due to rampant piracy was the result of their loss of their jobs.

>> No.10193190

>>10192157
jobs are bad though

>> No.10193212

>>10183401
Xbox has the second worst controller. N64 takes the prize for that but that SexBox was made for surviving drunk frat boys.

>> No.10193241

>>10182997
No. Piracy for the PS2 in shitty third world countries was equally rampant.

>> No.10193246

>>10183062
Unironically too ahead of their time for their own good. The fuckin Nomad could be connected to the TV and played with proper(wired) controllers. Fuckers literally had their own Switch back in the early 90s

>> No.10193251

>>10191983
>9 games per console

>> No.10193252 [DELETED] 

>>10183291
The Dreamcast was not released ‘alongside' the PS2, anon. It first came out in Japan in late 1998. The PS2 didn’t come out there until March of 2000.

>> No.10193253

>>10191952
>Because those consoles were harder to pirate.
Not enough to actually amount to anything.

>> No.10193256

>>10193190
Nope. Having a job helped me buy & build my gaming PC, as well as helping me obtain multiple retro consoles like the Sega Saturn & Turbo Grafx 16.

>> No.10193271

>>10191983
Piracy literally did nothing, the people who bought pirated games wouldn't buy the original ones if piracy wasn't an option.
In fact, they might not even buy the console without piracy.

>> No.10193287
File: 287 KB, 1135x782, oc.jpg [View same] [iqdb] [saucenao] [google]
10193287

>>10190876
Sega's insistence on being the weirdos and ignoring everyone else killed them
They were the first guys to make a nice sized dig at Nintendo thanks to Sonic, so they thought were like auteurs or something and started making obtuse and experimental games that can't really fit into any known genre (What the fuck even is NiGHTs, or Jet Set Radio, exactly?)
Yes they did invent numerous game-changing concepts but the manner in which they did so is baffling

>> No.10193343

>>10193256
those are all bad things. you should be touching grass if you're a wagie

>> No.10193392

>>10193271
False. Game rentals & demo discs were a thing back then, which is how I was able to discover & enjoy Dreamcast games. Piracy made it easier for poorfags to obtain games they can't afford, thus leading to Dreamcast's quick demise. Piracy can suck a dick.

>>10193343
False. There's nothing wrong with people having a job. Just because you're living off your parents, doesn't mean everyone else should. I'm glad I got a job. It makes it easier to buy what I want, when I want.

>> No.10193438

>>10193392
Poorfags wouldn't buy a dreamcast anyway.

>> No.10193440

>>10193438
And yet they did because it was insanely cheap($50) at the time.

>> No.10193479

>>10193287
>hating on jet set radio a game where you go around tagging, bashing cops and listening to cool tunes
You really have no clue.

>> No.10193492

>>10187826
>without an issue
I have never been banned for criticising Sega, Atari, 3do. I have however been banned several times for mentioning Nintendo's easy baby snes/n64 games and one time for bringing up how I bought my ps2 to watch dvds and didn't buy any launch title because they were lackluster.

>> No.10193584

>>10183332
This. Anyone around at the time would know this.

>> No.10193637

>>10193584
Except he's full of shit. Piracy struck the Dreamcast sooner than expected, it affected the sales of Dreamcast games & the only way Sega could stop the bleeding was to put a patch on the newer models of Dreamcast consoles, in order to combat piracy. This was before they discontinued the Dreamcast.

>> No.10193642

>>10193637
Not soon enough considering that Sega was already millions of dollars in the red on the Japanese Dreamcast's release and Dreamcast piracy wasn't a thing until late 2000.

>> No.10193708

>>10193642
Late? Lol more like early to mid 2000! I am so glad I bought the games rather than pirate.

>> No.10193736

>>10193708
Thanks zoom, but you got the timeline wrong. Come back later.

>> No.10193843

>>10186058
>and yes it plays fine
You're the first person I've seen post this. It amazes me finding out posters on this board have played a dreamcast before.

>> No.10193880
File: 160 KB, 181x191, what no fuck and suck does to a mofo.gif [View same] [iqdb] [saucenao] [google]
10193880

>>10193479
You're misreading me, bud. Jet Set Radio 1 is one of my favorite games; in fact, I'm in the wildly unpopular camp that it's more soulful than JSRF

What I was trying to say is that, to the normie audience, stuff like Jet Set Radio was far too bizarre and thus is unfairly written off by many because of just how strange it is. Like Trout Mask Replica but for video games

>> No.10193892
File: 766 KB, 498x423, puyo-puyo-puyo.gif [View same] [iqdb] [saucenao] [google]
10193892

>>10193880
I fully understand what you are getting at now and get why they included Rob zombie in jet grind radio.

>> No.10193897

>>10192157
No. You didn't live in that era. This is a LARP.

I did. While my friends and I were modding and pirating games on PC, we didnt bother on console cause it was usually more trouble than it was worth. If it was even possible.

Rather than pirate a PSX, I got one from my cousin who had been stationed in Kuwait. The console played in black and white lol. So, just can it bro.

>>10193287
Jet set radio was fun.

Semen, however was too odd to be able to succeed. Even Hey, you Pikachu couldn't do well and it had backing of a huge franchise.

>> No.10193907

>>10193897
I chipped my psx as soon as I found out you could and every lebbo and dog were doing it. I also got pirated games on dreamcast but I felt they tried the lazors.

>> No.10194547

>>10193736
Nope. My timeline is correct. Pirating Dreamcast games was easy & Sega panicked & had to patch an Anti-Piracy measure on later models of the Dreamcast. Your revisionist history doesn't change that.

>> No.10194552

>>10192157
Piracy is as based as you can get. Everything, and I mean EVERYTHING tracks you. Absolutely wrecks you with ads or recommended content.

Fuck them. If they have this much money to waste on these anti-consumerous practices and are willing to lose the money then they are fucking going to.

its like using ad blocker. Well if you didnt completely fuck any watchability with insane ad rolls, then fuck off.

>> No.10194561

>>10194547
>early 2000
Big Zoom.

>> No.10194583

>>10193492
Bullshit, I shat on nintendo multiple times for their shit and never got banned for it.

>> No.10194595

>>10194561
You're retarded we were buying pirate DC games before they released
That's how they got propeller arena and half life dc
IN FACT if you look into DC releases they send shoutouts to cracking groups

>> No.10194691 [DELETED] 

>>10194595
Let's see em. You said you got em, show em. Timestamped

>> No.10194748

>>10194583
>Bullshit
Make a thread criticizing F Zero X and you'll see tendies go for you and then janny.

>> No.10194758

>>10194748
And Floigan, ohh how the Floigalverse makes the jannys seethe. Absolutely no Floigan because they literally can't handle the bants.

>> No.10194984

>>10193897
False. I definitely lived in that era. As a matter of fact, it was during the WWF Attitude Era when the Dreamcast released & in March of 2001 both Dreamcast & WCW died at the same time. You're the only one larping.

>>10194552
False. Piracy is cringe that only poorfags embrace. Internet ads or tracking have nothing to do with the Dreamcast or piracy for that matter.

>> No.10195003

>>10194984
That was a nice time to be a gamer, i remember it well. The thing is, a lot of my mates chipped their PS1, so piracy wasn't specific to the DC. In fact, more people seemed to pirate PS1 games than anything in my area. The DC just didn't cope with the PS2, and the hype around it.

Totally hate piracy also, although i do emulate older stuff if it's not available new/remastered.

>> No.10195138

>>10183024
/thread

>> No.10195265

>>10195003
>totally hate piracy
For what reason?

>> No.10195276

>>10195265
I believe people should be paid for their craft, should you enjoy the product. Gaming is no different?

>> No.10195310

>>10195003
When I was in school, none of my classmates knew how to "chip" a PS1. It was different with a Dreamcast because you don't need a mod chip to pirate games for Dreamcast. All you needed was a CD-R & whatever program they used to pirate Dreamcast games with.

>> No.10195657

>>10183401
The DC one absolutely mogs Xbox here lmao look at the hand if you can't see the difference in detail

>> No.10195665

>>10183710
Because it was a kids wii sports toy with a gimmick designed to lure in casuals. Nintendo are many things but no one can deny they are fantastic at duping stupid low iq individuals into spending their money. They struck gold with the wii. Hell even ms took inspiration and ran with the kinect. It's tough to keep hold of that lightning in a bottle though, both wii and kinect were in the bin pretty fucking quick in the eyes of the public

>> No.10195668

>>10184382
The Xbox made all the competition obsolete though, yet look at that.

>> No.10195747

>>10193440
>And yet they did because it was insanely cheap($50) at the time.
You mean at the very end of its life, and by that point the DC was beyond saving.

>> No.10195754

>>10194595
>half life dc
That shit wasn't even release until some staff member dumped the rom on the internet some time ago.

>> No.10195873

>>10195668
Not really. The three 'main' sixth gen consoles were all way more advanced than what the aging Dreamcast hardware was capable of producing. No way it could’ve kept up beyond 2002 at best.

>> No.10195907

>>10183024
specifically SEGA north american division

>> No.10195923

>>10195873
This. Developers bitched constantly about gamecube discs only holding 1.5 gbs. Dreamcast discs only held 1 gb, the Dreamcast would have gotten less third party support than the gamecube.

>> No.10195929

>>10195923
It wasn’t just a matter of disc space. The GameCube/PS2/Xbox all had significantly more advanced GPUs and processors compared to the Dreamcast hardware that originally launched in Japan in 1998.

>> No.10195939

>>10192157
Games maybe but pirating tv shows and movies is the only moral thing to do. Why would you give hollywood creeps money when they hate you and your way of life?

>> No.10195942

>>10195939
He’s also wrong about the Dreamcast. Piracy had no overall impact on Sega going third party.

>> No.10195952

>>10195942
Absolute cope. You didn't even need to mod your console, later releases didn't even require a disc swap

>> No.10195956

>>10195952
Long after the Dreamcast was already on its last legs. Piracy was not a factor.

>> No.10195958

>>10195956
No anon that was right on release. Those cracko intros have release dates on them.

>> No.10195961

>>10195958
>9 games per console.

>> No.10195964

>>10195958
In irrelevant third world markets like Eastern Europe and South America maybe. People weren’t widely downloading and burning CD-R Dreamcast games until well after it was discontinued.

>> No.10195965

>>10195961
Not sure what you're trying to accomplish but should be easy to proving you wrong, right
https://www.youtube.com/watch?v=Ve_Or9nlXEA

>> No.10195969

>>10195964
Pressed CDs got sold in cases. You're probably right about middle class America.

>> No.10195974

>>10195969
That’s what I’m saying. Dreamcast piracy wasn’t a factor in markets that actually matter. Brazil has never and will never be a country that matters to video game publishers.

>> No.10195981

>>10195965
>may 16th 2001
The dreamcast was already 1 foot in the grave at that time.
>>10195974
Brs do consume a lot of original vidya in the current day though.

>> No.10196204

>>10195939
Depends on the movie or TV Show. If it's Demolition Man, definitely worth paying for. If it's Ghostbusters(2016), I would never pay to see that movie, let alone pirate it.

>>10195942
False. Piracy had a huge impact on Dreamcast, forcing them into going third party as a result. Had they made bigger steps to combat piracy, the Dreamcast woukd have lived longer than 2-3 years. A video game company can't make money & survive if piracy is readily available in less than a year after it's release.

>> No.10196241

>>10196204
>less than a year after its release
>release date: November 27th 1998
>Sega being hundreds of millions of dollars in debt: 1998
>piracy available: June 2000
Real lesson: A video game company can't make money if it keeps making stupid decisions like the 32X and the Saturn.

>> No.10196348

>>10191952
Don't know about you guys but here in Bongland there was a shop on every corner in the late 90's with a tatooed chain smoking bloke offering to 'chip' PS1's and offering a huge list of pirated games for £4/5 each, literally everyone i knew had a modded playstation and a box full of pirated games.

>> No.10197164

>>10196241
The 32x was a stupid idea, but the Saturn wasn't that bad. It isn't SoJ's fault that SoA sabatoged the system in the west, and Sony was able to afford extreme losses they made by dumping the playstation. If it were just Sega Saturn vs. N64, the Saturn would have won easily.

>> No.10197170

>>10197164
SoA didn't sabotage the Saturn, or at least not in the way you think.

>> No.10197176

>>10197170
Launching the system early killed off whatever was left of Sega's reputation in America.

>> No.10197210

>>10197170
Draining away resources to the 32x and fucking up the launch that pissed off retailers.
Sega killed itself, not piracy or sony or whatever other bullshit reason you can think of.
Even after they went 3rd party, and released their shit to an audience of hundreds of millions of players they still underperformed.

>> No.10197215

>>10197176
This was SoJ's decision actually.

>> No.10197218

>>10196204
See >>10195964 and >>10195974. Piracy only 'killed' the Dreamcast in irrelevant markets where piracy was already rampant.

>> No.10197287
File: 49 KB, 695x500, 20220909-218261-001.jpg [View same] [iqdb] [saucenao] [google]
10197287

I could replace all my Dreamcast memory units with two of these.

But is it worth it?

>> No.10197291

>>10197210
Pretty much this. The Dreamcast had a pretty good launch and first year in North America, but the PS2 was coming along the following year and it was too little, too late.

>> No.10197303

>>10197218
The Dreamcast was also never going to make a dent in western Europe because the PlayStation brand was and is so strong there. That leaves North America where it did fairly well and Japan where it flopped.

>> No.10197310

>>10184036
in all honesty I cant really come up with a reason to own any console other than a gaming PC and a switch if you're a normie. Everything that was exclusive to Xbox and Playstation is now getting ported to PC. But even then a switch isn't needed because emulators for PC are a thing and the switch fucking sucks anyways.

>> No.10197314

>>10197310
Normie here. I’ll never own a desktop PC again. Living room Xbox and Switch for me.

>> No.10197316

>>10197314
lol, poorfag.

>> No.10197318

>>10197316
I have a laptop, anon. Desktop PCs are for teenagers.

>> No.10197320

>>10183024
/thread

>> No.10197327
File: 31 KB, 1024x500, 40e.jpg [View same] [iqdb] [saucenao] [google]
10197327

>>10197314
>>10197318
lol, ur p00r, u cant affoerd stuff

>> No.10197337
File: 468 KB, 700x700, IMG_2149.png [View same] [iqdb] [saucenao] [google]
10197337

>>10197327
Unironically I can’t imagine still owning something that looks like this as an adult. Bonus points if you have a cringey twitch streaming microphone setup so you can be just like your favorite e-celebs.

>> No.10197340

>>10197337
You're just mad cuz you're a poorfag

>> No.10197345

>>10197337
enjoy your overheated bottlenecked craptop you negrosexual

>> No.10197349

>>10197340
>>10197345
Cringe

>> No.10198826

>>10197337
No optical drive. Completely worthless. My Gaming PC is better.

>> No.10198839

>>10196348
Well if there's a modded PS1, I had never came across one. It's not as wide-spread as sone pro-pirate would make it seem like.

>> No.10198845

>>10196241
I'm going by the American release date & it was less than a year.

>> No.10198872

>>10198845
And it's totally because of piracy that they were hundreds of millions of dollars in debt before piracy was even available.

>> No.10198876

>>10183679
Remind me of big white PSX showcase

>> No.10198927

>>10198872
People like anon that insist it was piracy are legitimately stupid. It’s baffling.

>> No.10199597

>>10195965
soulful as hell
where can I find these old rips?

>> No.10199719

>>10183401
This convices me that the dreamcast could had keep up with the other consoles atleast when it came to third party multiplatform games. Those were all usually made with the PS2 in mind and the PS2 wasn't really that much more powerfull than the DC and it was only pretty late in that gen when devs managed to fully get the most out of the PS2's power.

>> No.10199740

>>10185339
>Sony's illegal business practices.
elaborate pls

>> No.10199921

>>10198872
False. The Dreamcast was doing very well, selling games left & right. Once piracy hit the Dreamcast, sales started hurting, forcing Sega to get out of the console business.

>>10198927
No, what's stupid is thinking piracy helps sales of games. I'm glad Nintendo at least has the balls to fight piracy to protect their IP.

>> No.10200012 [DELETED] 
File: 400 KB, 1872x1281, sega 1998 1999.png [View same] [iqdb] [saucenao] [google]
10200012

>>10199921
>1998: Lost $327 million, $952 million of debt
>1999: Lost $276 million, $1.8 billion of debt
But please, go on about piracy.

>> No.10200029
File: 400 KB, 1872x1281, sega 1998 1999.png [View same] [iqdb] [saucenao] [google]
10200029

>>10199921
>1998: Lost $327 million, $671 million of debt
>1999: Lost $276 million, $831 million of debt, $1.8 billion in long term debt
But go on about piracy. It's because of piracy that Sega lost half a billion dollars and owed half the company's worth of debt before piracy existed.

>> No.10200032

>>10199921
Retarded take. The Dreamcast was only doing relatively well in North America and floundered in every other major region. Then the PS2 launched in fall of 2000 and it was no longer the most powerful console on the market. Piracy or no piracy, the Dreamcast wouldn’t have been able to stay afloat past early 2002 at best once all three of the main sixth gen consoles were out.

>> No.10200037

>>10200029
Space traveling pirates

>> No.10200039

>>10199719
Absolutely not. The Dreamcast hardware wasn’t even remotely close to being able to produce a game like Metal Gear Solid 2 or Final Fantasy X. The PS2’s GPU was significantly more powerful.

>> No.10200040

>>10200037
TIME traveling, fuck me

>> No.10200050

>>10200029
Your pic doesn't prove your claim that Sega lost the amount you're claiming. Nice try.

>>10200032
False. Without piracy, the Dreamcast would have survived longer, but would have been third place once Gamecube came out. Xbox would have failed because they wouldn't have the Sega fanbase.

>> No.10200054

>>10200050
Delusional.

>> No.10200076

>>10200050
Sega couldn't afford to be in third or even second place. You just admitted that Sega would have still gone third party even if the Dreamcast did not have piracy.

>> No.10200107
File: 7 KB, 225x225, bait.png [View same] [iqdb] [saucenao] [google]
10200107

>>10200050
>Your pic doesn't prove your claim
>nuh-uh stop hurting my feelings with fact i can't take it

>> No.10200109

>>10200050
>Without piracy, the Dreamcast would have survived longer
Yeah, like 2 weeks more.

>> No.10200129

>>10200039
Your post makes no sense as the PS2 couldn't even run Shenmue.

>> No.10200132

>>10200129
>According to Sega employees, who are legally obligated to shill Dreamcast
There's nothing special about Shenmu

>> No.10200134

>>10200129
Anon, I love the Dreamcast but it was not technologically capable of keeping up with the PS2 or other sixth gen consoles. Believing otherwise is wishful thinking.

>> No.10200143

>>10200132
Hell, Shenmue and Shenmue 2 look quite nice running in VGA, but character models, geometry, environments, etc. are all noticeably more blocky and simplistic looking than what the other sixth gen consoles could do once they hit their stride.

>> No.10200146

>>10185550
It wasn't blurry on a CRT
>>10185403
>>10185436
Sega autists still seething 25 years later I see

>> No.10200147

>>10200129
Shenmue was very innovative for 2000 and there was nothing like it on PS2 at the time, but the PS2 lasted much longer and ended up getting games like Resident Evil 4, GTA San Andreas, and the Yakuza games, none of which the Dreamcast would have been able to handle.

>> No.10202031

>>10183502
How many songs can one store in 128KB?

>> No.10203050

>>10183046
Which is why the Wii was unsuccessful haha

>> No.10203158

>>10203050
By 2006 everybody already had a dvd player so it didn't matter. Most people didn't have a DVD player in 2000 which made the PS2 a much better value than the dreamcast.

>> No.10203175

>>10203158
You’re forgetting that the Dreamcast launched in Japan almost a full year earlier in fall 1998. By the time it came out in North America, it was already aging tech. Including DVD support wasn’t really feasible.

>> No.10203190

>>10203175
I'm not saying it was feasible for Sega to add DVD support, I'm saying it was doomed when the PS2 was announced. The Dreamcast could not succeed because Sega was forced to push the console out too early.

>> No.10203195

>>10203190
Not really no, the ps2 having better games is what killed it. Right out of the gate the games were markedly more impressive. Some people are still in denial about this.

>> No.10203204

>>10203190
I honestly don’t think DVD support would’ve helped that much anyway. The PlayStation brand was so much stronger than Sega by 2000 and they probably couldn’t have afforded to take the up front loss per console sale like Sony could.

>> No.10203225

>>10203195
The PS2’s day one launch lineup was actually pretty weak, but the hype train behind it was unstoppable.

>> No.10203253
File: 728 KB, 768x844, file.png [View same] [iqdb] [saucenao] [google]
10203253

>>10203225
No, people and idiots pretend it was weak but it was an excellent line up. SSX being the competitor to Trickstyle forever made the Dreamcast look poor. Tekken Tag obliterated VF3tb, nothing was as big and open as smuggler's run.

The meme doesn't add up unless you only play big meme titles.

>> No.10203307

>>10203253
Lol K.Thor Jenson is also an idiot, FF8 was released in 99

>> No.10203408

>>10203253
>SSX being the competitor to Trickstyle forever made the Dreamcast look poor. Tekken Tag obliterated VF3tb
Those games weren't even released on the same year.

>> No.10203460

>>10203408
Exactly. People saw the leap and didn't look back. "If sega can do this for 200, I wonder what playstation can do!" was the prevailing thought, and it paid to wait.

>> No.10204973

>>10187698
His loan was to cover other debts and loans. Sega almost saved itself after this too. Had the dreamcast gotten 20-25% of the market it would have been seen as viable and continued. Considering what a "failure" it was, they came close.
>>10186381
This is exactly why they gave up. The market penetration was too low in the face of bigger better things. Video games are a "club" or "team sport" type business. You have to get people to join your team to sell them your products. The ambition of sega was more it's downfall. It didn't try to cater to it's fans, they always tried to get everyone. If they aimed lower, and thus reduced their develop and manufacturing costs, the dreamcast could have been successful. Plenty of companies survive with 10%+ of the market. Not at similar costs of companies with 40-60% of the market though.

>> No.10205731

>>10183401
It's surreal just how big of a jump in graphical fidelity the Dreamcast was from the N64 even though they're only 2 years apart.

>> No.10205890

>>10205731
The N64 was poorly designed and shot itself in the foot with its garbage texture cache.

>> No.10207286

>>10205731
But not really surprising when you consider other generational leaps, such as NES -> SNES. The DC/PS2/GC/XBox generation is when 3D graphics really hit its stride.
>>10205890
>le reddit texture cache meme

>> No.10207335

>>10205731
The age gap is irrelevant since the n64's graphics were terrible by design, not due to technical constraints.

>> No.10207343

>>10207335
Only consoles are designed on purpose to be complicated and shit. It's why I think they did more harm than good to the industry. How many games would have been improved and spared from cancellation if developers weren't shackled to these schizophrenic corporations and their proprietary shitboxes?.

>> No.10207651

>>10183332
it wasn't that people were downloading images of off Limewire it was that 99% DC owners had the know how and means to pirated if they wanted to
all you needed was a gameshark or a bootleg 500 NES games disc to get past the consoles security. I remember watching Dragon Ball GT on burnt VCDs with a Dreamcast.

>> No.10207662

>>10207651
>99% of Dreamcast owners had one of the five DVD drives capable of ripping GD-ROM and the tech wizardry to retrofit the 1GB image into a 650MB CD
Sure, let's go with that.

>> No.10207703

>>10207662
no one had an reason to try because they stopped making games full stop. System security was already cracked, NES emulators already worked on the DC and you could buy one at every mom and pop in the country.

>> No.10207864

>>10183401
Having twice as much VRAM as the PS2 (8mb versus 4mb), having hardware anti-aliasing (meaning AA was essentially "free" for developers), and having native progressive scan VGA out at 640x480 meant that the Dreamcast was capable of pumping out some pretty impressive graphics. The extra VRAM especially made it easier to use higher resolution textures as well as more texture variety without having to find workarounds or hacks like what ended up happening with the PS2.

The PS2 had twice as much standard RAM (32MB versus 16MB) and a faster CPU (basically 300MHz versus 200MHz) though, so while the DC has the edge in some areas the PS2 is the more conventionally powerful of the two by a significant margin.

The 16MB of RAM made porting PC games to the Dreamcast a little more difficult. A typical baseline gaming PC at the time would have 32 or even 64MB of RAM, with high end "enthusiast" PCs having 128MB. This is why ports like Unreal Tournament and Quake III had smaller levels as well as smaller player caps. Still though, both are very impressive ports, especially Quake III. Being able to play a headline AAA impressive FPS on a console that only cost $199 at launch was pretty bonkers. A PC capable of playing the game at the same resolution and framerate was significantly more expensive.

It was a net little system, I am sad it ended the way it did. Part of me wonders if Sega had just said fuck it, we're backing the Dreamcast no matter what happens and we saw the Half Life port (and the planned eventual HLDM/Counter Strike/Day of Defeat multiplayer only expansion) released, as well as some of the other really high profile games that got canceled - stuff like Castlevania Resurrection, Age of Empires 2, Max Payne, Baldur's Gate, System Shock II, and Diablo 2.

Imagine playing Diablo 2 on the Dreamcast in online multiplayer over Seganet. That shit would have been pretty wild.

>> No.10207870
File: 39 KB, 817x578, ThisIsWhy.png [View same] [iqdb] [saucenao] [google]
10207870

>>10184615
Some context for this image, with US release dates.

>> No.10208142

>>10200039
Notice how previous anon said third party games. Nobody is gonna push console graphics to their limits when making multiplatform games.

>> No.10208152

>>10184615
>If a company spent $70 million on a game's development and still doesn't have it out by the end of the fiscal year, it's called a loss. That's accounting.

No it's $48millions for Project Berkley (Shenmue Saturn) Shenmue DC and Shenmue 2 DC.
MGS2 and FFX it's between $10-20 millions.

>> No.10208256

The PS2s DVD drive was how kids "sold" the idea of getting a PS2 to their parents.
This hurt all the competitors sales a lot but it hit the dreamcast like a bag of nickels.

>> No.10208268

>>10207870
Sega was primarily an arcade company that got lucky in the home market with the genesis/us market.

>> No.10208408

>>10182997
It sure did. My friends who owned both a PC & a Dreamcast, were pirating Dreamcast games left & right. I didn't own a PC at the time, but I wish I had due to how cool the internet was back then.

>> No.10208643

>>10184656
>y the third board revision in 1996 Sega was breaking even

and yet they still made less and less of the console after that.

>> No.10208890

>>10208142
Dreamcast versions of multiplats would’ve been extremely gimped. There’s just no way its aging hardware was going to keep up.

>> No.10208894

>>10207703
In what country?

>> No.10209934

>>10208408
True, which negatively affected the sales of Dreamcast games.

>> No.10209969
File: 201 KB, 875x735, bernie_segata.png [View same] [iqdb] [saucenao] [google]
10209969

>>10208890
That's when Sega comes out with the Dreamcast+ which comes with a redesigned controller featuring 2 more buttons and another analog stick, hardware based off the Naomi 2, DVD format for games, all while being able to still play your regular Dreamcast games.


....that is, if they hadn't run out of money thanks to the Sega Shiturn being an abhorrent failure.

>> No.10211360

>>10184615
>>10208152
The "seventy million dollars" also included a shitload of technical/graphical effects that would be used in many of Sega's first party games for both the Saturn and Dreamcast consoles as well as some of their arcade releases.

The idea that, in 1999, Sega had spent $70,000,000 on a single game is retarded. When adjusted for inflation to 2023 it would be almost 127 million dollars.

>> No.10211370

>>10207870
what the fuck happened? did R&D on the dreamcast just kill them?

>> No.10211385

>>10211370
It was creative accounting that kept them looking good near saturn launch.
They were fucked big time before that plunge

>> No.10211386

>>10211370
Debt from manufacturing saturns which no one bought and were very expensive to produce

>> No.10211429

>>10211370
The 32X and Saturn soaked up a shitload of money in terms of manufacturing, then the Saturn tanked in sales. The Dreamcast was basically a Hail Mary that didn't work out.

The part that sucked about the Dreamcast's fate was that, for the most part, Sega did everything right. They fixed the biggest flaws of the Saturn, mainly

> The Saturn's architecture was overly complicated
The Dreamcast had a simple, but powerful CPU and GPU setup that also had things like hardware AA and VGA out

> The Saturn was overly expensive
The Dreamcast launched at $199

> The Saturn was difficult for programmers to port games to
Devs were given the option of using Sega's well documented Katana api for maximum system power, or using Windows CE which had a higher overhead but made porting games from the PC much easier

> The Saturn's peripherals were expensive
The Dreamcast shipped with a built in dialup modem in every territory (with speeds differing, but full 56k in the US)

The only major issue they fucked up on was the controller, which should have either had 3x2 buttons (like an arcade) or two analog sticks (like the Dual Shock).

>>10211386
Honestly Saturns sold super well in the beginning (even with the early launch that made some retailers assmad), but tapered off pretty hard. After a while the margins were so small on the actual hardware due to the high cost of manufacturing that they were making almost nothing on consoles and were relying mainly on software sales.

>> No.10211471

>>10211429
>Honestly Saturns sold super well in the beginning (even with the early launch that made some retailers assmad)
And bug sold well enough to be a top seller in that year and even get shilled on TV.
Imagine if that ended up being a Sonic game as it was originally meant to be, maybe Sega would've lasted for another year in the console race.

>> No.10211479

>>10211471
Bug was a piece of garbage, same for the sequel.
Lack of better alternatives is why it sold well.

>> No.10211494

>>10211479
Yeah, but we are talking about selling products, not about making quality software.

>> No.10211517

>>10211471
Not having a Sonic game ready to go on day 1 was pretty retarded.

Not having a true Sonic game release whatsoever due to retarded corporate infighting was excessively retarded.

They literally showed that the Saturn was capable of a nice looking 3D Sonic environment with a solid framerate with the Sonic World section in Sonic Jam, but instead they wasted time on inter-company bickering and retarded fisheye shit that literally no one wanted.

>>10211479
Bug was fun and pretty novel for the time. Multi-plane platformers weren't really a thing back then

>> No.10211559

>>10211517
Sonic Xtreme was the opposite of inter-company bickering. They found a solution for everyone's problem. Sonic Team currently don't want to make more Sonic games? Give them a sabbatical. We need a Sonic game and STI need to cut their teeth, give them Sonic.
Everyone completely and majorly underestimated STI's incompetence.

>> No.10211642

>>10183502
BEEEEEEEEEEEEEEEEEEEEEEEEEEEPUH

>> No.10212651

>>10182997
100% it did. Sega tried to expand their user base by either selling it cheaper or offer them a free Dreamcast if they sign up for SegaNet. This was done to combat the piracy, hence why they made an anti-piracy patch on newer models of the Dreamcast. I don't think it made a difference if the PS2 was competing or not, piracy plagued the Dreamcast, insuring it's quick demise.

>> No.10212669

>>10212651
LOL, read the thread before posting.

>> No.10212683

>>10212669
Nah. I'm 100% factually correct.

>> No.10212695

>>10212651
PS1 had piracy year one. Stores were selling the console already chipped with pirated games at $1 a pop. Why didn't it tanked Sony?

>> No.10212810

>>10212651
>>10212683
What country are you from?

>> No.10212817

>>10212695
Piracy was also rampant on PS2 in the third world, but nope, it definitely killed the Dreamcast and only the Dreamcast.

>> No.10212857

>>10212695
Piracy wasn't widespread on the PS1, "chipped" or not. The only way it could be sold "chipped", is if it were used. Not many people modded their consoles back then either, nor knew how to "chipped" their PS1. As for selling pirated games for $1 a pop? Funny how I owned a PS1 & absolutely NO ONE tried to sell me a pirated PS1 game. So yeah, it definitely wasn't widespread. Whereas with the Dreamcast, you never had to chip it. All you needed was a CD-R!

>>10212810
U.S.

>> No.10212868 [DELETED] 

>SEGA is a jewish company
Segoyim.

>> No.10212880 [DELETED] 

>>10212857
You weren’t regularly downloading and burning Dreamcast games to CD-R discs back in 2000/2001 unless you were maybe in college on a T1 line at the time.

>> No.10212882 [DELETED] 

>>10212880
You're one dumb fucking zoomer.

>> No.10212886 [DELETED] 

>>10212882
No I’m not, I’m 40 years old. The vast majority of U.S. homes didn’t have high speed internet back then.

>> No.10212890 [DELETED] 

>>10212886
You're stupid as shit.

>> No.10212893 [DELETED] 

>>10212890
Prove me wrong. Where are you from? Were you from a larger city with access to high speed internet back when the Dreamcast was on the market?

>> No.10212898 [DELETED] 

>>10212893
Tri-state area. Are you fucking kidding me?

>> No.10212904 [DELETED] 

>>10212898
In which case you probably got access to high speed internet relatively early compared to the rest of the country. That is absolutely not representative of everyone else’s experience.

>> No.10212908 [DELETED] 

>>10212904
Then eat my shit, you low class niggers.

>> No.10212916 [DELETED] 

>>10212908
Nah, go fuck yourself. I’m from State College, Pennsylvania and the outlying areas didn’t get cable internet coverage until 2002-2003. You can’t be from New York and act like that’s how it was everywhere.

>> No.10212919 [DELETED] 

>>10212916
Holy shit you're retarded.

>> No.10212928 [DELETED] 

>>10212919
I’ve relayed my experience to you as someone from a pretty big college town, anon. High speed internet had a pretty slow rollout once you got outside of large metropolitan areas.

>> No.10212937 [DELETED] 

>>10212928
>big college town
HAHAHAHAHAHAHAH

>> No.10212939 [DELETED] 

>>10212937
Penn State?

>> No.10212942 [DELETED] 

>>10212939
Enjoy the rapiest college in existence, you stupid fucking goy.

>> No.10212947 [DELETED] 

>>10212942
And not just coeds. You know what I mean.

>> No.10212949 [DELETED] 

>>10212942
Not a small college town, anon. You were incorrect.

>> No.10212953 [DELETED] 

>>10212949
It's small enough, rapist.

>> No.10212960 [DELETED] 

>>10212953
Nope. I didn’t make a mistake or misspeak. You did and now you can eat shit.

>> No.10212959 [DELETED] 

>>10212880
Several of my friends had a PC, they definitely pirated Dreamcast games, as well as downloading music & porn. I didn't own a PC until 2002 & at that point, the Dreamcast was already dead. Never went to college because it's too damn expensive.

>> No.10212965 [DELETED] 

>>10212960
The jews murdered JFK, bombed the USS LIberty, and bombed the Twin Towers. Then they poisoned half of the world's population.

>> No.10212967 [DELETED] 

>>10212965
Mmhmm. I’m starting to strongly suspect you’re not actually from the Tri-State area or the U.S. for that matter.

>> No.10212969 [DELETED] 

>>10212967
Believe what you want, kike.

>> No.10212974 [DELETED] 

>>10212959
I’m not saying it wasn’t happening, but having a bunch of burned Dreamcast games from ROM sites wasn’t common until after it was already discontinued.

>> No.10212978 [DELETED] 

>>10212969
Mmhmm.

>> No.10212979 [DELETED] 

>>10212978
Ah. Sou da.

>> No.10212982 [DELETED] 

>>10212979
Do you even know which U.S. states constitute the Tri-State area?

>> No.10212984 [DELETED] 

>>10212982
Yes. Do you know which race is responsible for the suffering of every other race?

>> No.10212989 [DELETED] 

>>10212984
Stop watching anime and get rid of your desktop PC.

>> No.10212995 [DELETED] 

>>10212989
Stop raping children, you fucking kike.

>> No.10212997 [DELETED] 

>>10212995
Stop watching anime.

>> No.10213004 [DELETED] 

>>10212997
Nah. Anime website. Also Evangelion and One Piece called you kikes out.

>> No.10213007

why would piracy kill the dreamcast? shouldn't its hardware sales have exploded once people realized they could get games for free?

>> No.10213016 [DELETED] 

>>10213004
You can’t be both a weeb and a /pol/tard unless you acknowledge how much of a laughable 4chan stereotype you’ve become.

>> No.10213017 [DELETED] 

>>10213016
Funny, have you seen Angel Cop?

>> No.10213018 [DELETED] 

>>10213017
No. Stop watching anime.

>> No.10213020 [DELETED] 

>>10213018
Stop being a kike.

>> No.10213021

>>10213007
It didn’t. Piracy was very common on both the PS1 and PS2 as well.

>> No.10213026 [DELETED] 

>>10213020
Weebs are unironically less likable than Jews. That’s why no one will take you seriously.

>> No.10213075

>>10213007
Because it affected game sales. The idea of Dreamcast surviving because of piracy is just delusional.

>>10213021
Not true. Both consoles were hard to pirate.

>> No.10213495

>>10213075
PS1 piracy was trivial

>> No.10213750

>>10212857
Holy cope.
>>10213075
>It affected game sales
9 games per console.

>> No.10213808

>>10183332
Piracy was a bigger problem on ps1 than it was on Dreamcast unironically

>> No.10213926

>>10213750
>Holy cope.
>9 games per console.
You're the only one coping. Lol Doesn't even make since because basically you're saying people only bought 9 games for tge Dreamcast & pirated the rest, since Dreamcast had over 250+ titles.

>> No.10213929

>>10182997
"what if?" threads should be banned

>> No.10214032
File: 282 KB, 1440x1095, 117655354_1169511880070981_956980689015120949_o.jpg [View same] [iqdb] [saucenao] [google]
10214032

>>10200134
I'm not a hardware guy, but reading comparisons of the dreamcast and the ps2 hardware, it seems like they're pretty comparable. Also, the xbox and the gamecube were both technically superior to the PS2, yet the PS2 still dominated this market hard. So I don't think technical superiority is all that important. I mean, look at the switch!

>> No.10214065

>>10214032
If the dreamcast stayed and got enough narket share then developers would be pretty much forced to make dreamcast ports. Even happened to the wii (and switch) lel

>> No.10214093

>>10213926
>Lol Doesn't even make since because basically you're saying people only bought 9 games for tge Dreamcast
9 games per console in the span of one year and a half is too high for a console that was supposedly killed by piracy you retarded ape.

>> No.10214546

>>10214093
Nope. 9 is too low. You're not fooling anybody. Lol

>> No.10214680

>>10214546
It's a bit lower than PS1, but higher than the NES and every xbox. The attach rate was not too low.

>> No.10214698

>>10183332
I bought a Dreamcast 9/9/99 and had no idea you could pirate and burn games for it until the Xbox 360 was out. I was only 10 when I bought it though, I wouldn't at all be surprised if there were adults into gaming who were all over Dreamcast piracy, but like you say I think the number would be relatively small, not enough to actually sink the Dreamcast. Piracy was an issue but Sega making shit business decisions and bleeding money years before the Dreamcast was even in development had a lot more to do with its death.

>> No.10214752

>>10214680
Nope. 9 is too low. 50 is average. 100+ would be way too high.

>> No.10214762

>>10214546
Agreed. Usually multiple games would sell millions of copies. Gaming is a billion dollar industry.

>> No.10214769

>>10214752
The average person does not buy fifty games for a console that is ridiculous.

>> No.10215013

>>10214546
>>10214752
>>10214762
The absolute state of this fucking board, holy fuck.

>> No.10215041
File: 144 KB, 849x913, Dishonest retard.png [View same] [iqdb] [saucenao] [google]
10215041

>>10214546
No, it's fucking not.

>> No.10215063

>>10214769
>>10215013
>>10215041
Yet I own 50+ or above for almost every system from the years I collected. The only one being dishonest here is you. 9 games or less is way to low for any console owner. That would be like if I bought an Atari Jaguar to only play Alien Vs Predator or if I only bought Splatterhouse for the PC Engine. Definitely not worth it.

>> No.10215069

>>10215063
Holy fucking shit, you're retarded.
You buying a copy of a game now won't give any of those companies any money.

>> No.10215076

Ah yes, it's totally normal for a kid or teen to get 50 games for his console in less than 2 years.

>> No.10215079

>>10215063
You are not the average consumer

>> No.10215086

It's already a bit odd for a child to have 50 pirated games (which is possible, but in pratice you just stick to the first few good games you got), let alone 50 original games.

>> No.10215101

>>10215041
Anglos will never understand piracy.

Whole Europe, Whole Hispano América, South Asia and North Africa were piracy central, 8 out of 10 psx and ps2 were pure piracy. GBA too. And don't make me speak about PC games.

>> No.10215194

>>10215101
Iran was definitely 100% nothing but pirated games as far as I could tell. Literally nobody owned a Dreamcast though, at least no one I knew. And I’m pretty sure I never saw and DC games being sold over there either. It was all just PlayStation and PC (aside from older Genesis games and bizarre Asian bootleg machines).

>> No.10215202

>>10215101
>>10215194
Over here, the editor of the local gaming mag (run by the biggest local gaming store chain) said that, once the boot disc was available, their hardware sales remained the same but game sales plummeted to nothing.

>> No.10215205

>>10215202
I’d wager a guess that the software sales were never that hot to begin with. Them plummeting to 0 by that point was inevitable.

>> No.10215212

>>10215194
Aren't all videogames haram?

>> No.10215219

>>10183324
What do you have against canadians

>> No.10215224

>>10183327
dude wtf are you saying

>> No.10215229
File: 1.32 MB, 1284x1184, IMG_2866.jpg [View same] [iqdb] [saucenao] [google]
10215229

>>10215212
The average Iranian is far more socially secular than I guess most people elsewhere realize, but there definitely was some pretty hilarious censorship back then to prevent the moral police from forcing vidya merchants to close shop.

Pic related, for example, I remember clearly as being one of the more absurd examples. In order to sell the disc, the guy at the shop used a green marker to draw pretend pants and an undershirt on Nina and Julia. Makes me wonder why they used the NTSC-U disc artwork in any case, unless the PAL version used the same renders.

TL;DR — Depends on who you ask.

>> No.10215238

>>10215212
videos games are sinful according to Christian doctrine but all Christians play them

>> No.10215954

>>10215069
No, what's retarded is thinking piracy doesn't kill gaming companies(both console makers & publishers) and unlike you, I bought my games when they were brand new. So yes my money did go to the companies that make the game.

>>10215076
You must have grew up poor.

>>10215079
Except I am, I bought many of the games I own brand new.

>>10215238
There's no rules against playing video games in any religion.

>> No.10216103

>>10215954
There is overwhelming evidence both ITT and elsewhere that proves otherwise. If it’s your mission to ignore all of that just for the sake of keeping this bait thread alive, then bravo— here is your (You).

>> No.10216260

I'm going through Dreamcast right now and it's library after only 2 years on the market before being discontinued is pretty insane.

Imagine if it could have gotten another 2.

>> No.10216340

Piracy killed MY Dreamcast. When I found out that it could play burned ISO's I made a bunch of them. I noticed that the CD's were spinning faster than the GD's, I never used the CD player to listen to music on my DC, who did? I thought nothing of it and kept playing Border Down and other obscure Japanese shoot 'em ups when....BANG! My motor burned out, my DreamCast would not play anything after that. I think it was dying anyway, I remember Capcom Vs SNK wouldn't start unless I turned the console upside down, I had to do that for some other games for some reason.