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10170760 No.10170760 [Reply] [Original]

What do you think of retro Resident Evil's story as a whole?

>Resident Evil (1996)
>Resident Evil 2 (1998)
>Resident Evil 3 (1999)
>Resident Evil: Code Veronica (2000)
>Resident Evil Remake (2002)
>Resident Evil Zero (2003)

>> No.10170767

It should've been about Umbrella becoming an underground black company and different police forces around the world cracking down on them until they eventually unleash a virus that basically turns the world into the battle of Moscow from World War Z while the games focus on secret raids on labs to find the cure to keep the horror aspect.

>> No.10170781

1-3 is a perfect trilogy

>> No.10170807

>>10170760
It devolves into retarded anime drivel after the second game. Actually kinda after the first game, but it's still believable enough in most instances to handwaved the dumber stuff. 3 onward it's a total joke.

>> No.10170812

1 is a cool little X Files homage. Chris, Jill and Rebecca are way too young for their backgrounds but that's just a silly Japanese thing and the rest of the game is pretty grounded. It sharply veers off into anime nonsense territory starting with 2 though. Story wise, it would have been better as an anthology of unrelated stories loosely connected by the theme of biohazard outbreaks.

>> No.10170816

>>10170812
>It sharply veers off into anime nonsense territory starting with 2 though

Examples?

>> No.10170832

>>10170816
Umbrella as a Saturday morning cartoon villain organization like Cobra instead of a mundane corp, a serial killer police chief, super spy Ada, giant death star lab under the city, a new and improved Letter-Virus. The last two calling into question why they bothered with a dinky lab in the woods making super dobermans when they had all this other shit right in the middle of town.

>> No.10170841

RE 1-3 is the main storyline, culminating in "aftermath" stories like Resident Evil Survivor and Dead Aim. Umbrella's downfall happens in an offscreen game of sorts, and RE4 occurs afterwards. This concludes the Mikami/Flagship-era universe. Everything afterwards is basically fanfiction.

>> No.10171173 [DELETED] 

>>10170807
The dumber stuff is li>>10170841
>Umbrella's downfall happens in an offscreen game of sorts
>Leon in RE2's ending
>"Hey, it's up to us to take out Umbrella!"
>RE4
>lol their stock price crashed

>> No.10171181

>>10170841
>Umbrella's downfall happens in an offscreen game of sorts
>Leon in RE2's ending
>"Hey, it's up to us to take out Umbrella!"
>RE4
>lol their stock price crashed

>> No.10171201

>>10170760
I marathoned these a couple weeks ago and came to the conclusion that RE bosses are fucking terrible. RE2 is the most fun because its flow of events is smoother and also has the least offensive terrible boss encounters.

>> No.10171218

>>10170832
>Umbrella as a Saturday morning cartoon
Wesker and Alfred certainly are in Code Veronica. Cliché evil laughs and all.

>> No.10171424
File: 99 KB, 807x1003, majin.jpg [View same] [iqdb] [saucenao] [google]
10171424

>>10170760
1's story is great. You have a sketchy pharmaceutical company pushing their luck (hmmm) and then a lab leak happens. It all goes downhill from here:

2 is a retarded Hollywood version of 1's story, it's a shitty rehash that manages to miss the point spectacularly. You got this retarded shit with the police chief, the shitty romance with Leon and Ada, God it's so fucking retarded. I liked Claire's journey with Sherry though (I love Claire).

3's story is inoffensive but forgettable.

If 2 was the Hollywood adaptation then Code Veronica is the Netflix reboot. What the FUCK? The last shred of redemption the series had been running on from RE1's goodwill was torn apart with this AO3 abortion. The grounded story of RE1 is revealed to actually be incidental, as we learn that the purpose of Umbrella is for demented European nobles to fulfill their sexual fetishes, between some bitch who wants to be an ant and a psycho tranny who wants to fuck his sister. All that bioresearch was just for Game of Thrones shonen retardation, and speaking of shonen the ant bitch has fucking magical fire powers and Wesker is now back and doing Matrix stunts running on walls and shit. I was wheezing laughing when I watched their fight scene. Bringing Wesker back is retarded too since he was a fucking torso at the end of RE1. Oh yeah, and you know what else is retarded? Umbrella starts a fucking zombie apocalypse in Ohio, causing a US city to get fucking nuked, and governments didn't do anything about it? Nobody froze their assets? Nobody sanctioned them? Nobody dumped their stock? Umbrella is still alive and kicking?

0's story might be even worse, with the Leech Queen shit and the Leech thing in general directly ruining the mystique of the first game (plus Rebecca being a badass in 0 makes no sense when she is a big noob in q), but 0 is unable to offend me because Code Veronica jumped the shark so hard that they could do anything at this point and I would be unphased.

>> No.10171582
File: 109 KB, 1920x809, FF1.jpg [View same] [iqdb] [saucenao] [google]
10171582

Remembering that Umbrella's original product lineup was:
>stinky guard dogs
>some lizard men
>a moderate sized shark
>a janky supersoldier prototype
is like remembering the first Fast and Furious was about some guys stealing shitty TVs and VCRs. It's hilarious just how fast it went off the rails.

>> No.10171628

>>10171424
>big noob in q
in 1*

>> No.10171747

>>10170832
but ada isn't really a spy is just a mercenary sent to recover the G-virus,same as umbrella special forces but for different employer.
Besides the lab in the first one is quite big,and is kinda understandable
>1st lab development of virus
>2nd lab development of vaccines.
you don't need to be a genius to understand development of virus don't need that much space while vaccines require bigger machines.
And that info is taking into account the first 3,zero and remake,the 4 and onward are just TPS and aren't that good specially 4,five put girls again ingame and seeing their sexy bodies is great yet drifted too much from what it was.
Also is just a reference to corporate america and how a big company can do whatever they want even owning a city and nobody will do anything.

>> No.10171752

>>10171582
>>stinky guard dogs
rude

>> No.10171980

>>10170832
>>10171424
Was the virus in the first game really even considered a weapon? It always seemed more like they were using it as a gene editing tool like CRISPR. Except it had the side effect of turning people into cannibal monsters if they were exposed to it. It got pretty dumb when it seemed like every game had to have its own special virus.

>> No.10173009
File: 117 KB, 960x1280, 3QKy8.jpg [View same] [iqdb] [saucenao] [google]
10173009

>>10171980
Yes. The Tyrant was developed for the sole purpose of creating a bio-organic weapon that could infiltrate nations and create legions of zombies by spreading the T-virus. What subsequently got changed was its role - like you said, with the introduction of G-virus, the objective was to have a gene editing tool like CRISPR that gave its host immortality and reproductive functions. Supposedly this was to be further developed in Resident Evil 4's Devil May Cry, where Spencer was using the Progenitor with G-virus to accomplish this objective but it was later abandoned when Resident Evil 4 was entirely revamped and the Umbrella arc was killed in favor of a new biohazard setting (Plagas).

In my opinion, the closest the series ever got to a "realistic" bio-organic weapon was Nemesis. It was pretty grounded and a set-up from the previous iterations of T-002/103 we had fought in the previous games because it used a different organism to model its cognitive functions. It was the most well-rounded and suited model for whatever machinations Umbrella originally had for the developing of BOWs in Resident Evil 1 without venturing off too much its established lore.

>pic related is G-Spencer of Resident Evil 4's Devil May Cry

>> No.10173908

Code Veronica had the perfect balance of zany humor and believable serious moments here and there, also kino tank controls and great implementation of 3D (as opposed to pre-rendered)

>> No.10174154

>>10170760
Dumb, campy scifi-horror schlock. It's fun.

>> No.10174181

>>10170760
I miss when this series was more grounded

>> No.10174193

>>10174181
>Resident Evil
>grounded

>> No.10174595
File: 3.06 MB, 640x640, 1657015544375.gif [View same] [iqdb] [saucenao] [google]
10174595

>>10174181

>> No.10174910

>>10170760
Also, what's the best version to play on each one of these, considering there are many versions, remakes and ports?

>> No.10174931
File: 30 KB, 640x480, 1678403362353919.jpg [View same] [iqdb] [saucenao] [google]
10174931

>>10173908
>Code Veronica
>believable serious moments

>> No.10174932

>>10174910
https://desuarchive.org/vr/thread/9835286/#9845321

>> No.10174943

>>10174910
Wrong
>>10174910
https://desuarchive.org/vr/thread/9876330/#9876403
And here is the decensor patch for PS1 RE3: https://www.moddb.com/mods/resident-evil-3-restoration-project/downloads/re-3-uncut-video-patch-psx-version

>> No.10174979

>>10170760
>retro Resident Evil's story as a whole?
Not sure I think it eventually jumped the shark which is why they tried to rebrand it in a sense with RE4. I think it j umped this shark probably by CV although its been too long since I last played that game. RE 1-3 seems pretty tight story wise though. I just wish RE3 was more in line with the previous games and gave us two protagonists to play through. Two scenarios for 3 would have been sweet.

>> No.10175036
File: 813 KB, 640x480, RE3 slap.webm [View same] [iqdb] [saucenao] [google]
10175036

Even as a teen I've always thought anyone who still cared about the "franchise storyline" and "canon" past RE3 was a huge fucking dumbass on the level of a Sonic fanbase fan.

And I was a big RE fan going to RE forums and all

And anyone who's actually managed to sit through all of the phone calls of RE4 must have either a screw loose or really, really shitty taste

>> No.10175085

I was enamored with it as a kid, fascinated. And I took it quite seriously, sans CV which I played very late. I still think it was well made and put together and not too silly.

CV and 0 not so much. With main difference being that CV is actually an enjoyable video game that has all the marks of classic RE. 0 is just frustrating, with sole redeeming quality being that its purdy bu even that deteriorates as the game goes by, second half has backgrounds that are clearly rushed and uninspired. Amount of details goes down as the game goes on.

>> No.10175251

>>10170760
1-3 are simple, charmingly shlocky plots. They are fit for purpose in that the create a good premise and setting, and drive the games forward without becoming ridiculously absurd.
Veronica and Zero, however, are ridiculously absurd. It's nice to have a game about Chris and Claire. It WOULD be nice to have a game about Rebecca if they didn't make the godawful decision of turning it into a prequel.
Remake is like 1 but it replaced the charming schlockiness with unremarkable mediocrity, and the Lisa stuff was dumb. Still pretty good though.

>> No.10175259

>>10170807
I don't remember anything 'anime' about 3, (CV and Zero though, definitely) but I can see how the heavier focus on action would seem silly to some.

>> No.10175264

>>10170832
You make a good point about the super lab under the city potentially making the first lab obsolete, but I just assumed the mansion lab came first and they expanded into the city later, when they had more money and power. And the seclusion of the first lab allowed them to experiment more freely. But I don't think they really thought about it that hard.
Still better than Remake 3 turning the corpse disposal factory into ANOTHER high tech lab

>> No.10175265

>>10171181
>Leon in RE2's ending
>"Hey, it's up to us to take out Umbrella!"
>RE4
>lol their stock price crashed
He sent a strongly worded letter to the government using an official RPD letterhead

>> No.10175268

>>10171424
>Umbrella starts a fucking zombie apocalypse in Ohio, causing a US city to get fucking nuked, and governments didn't do anything about it? Nobody froze their assets? Nobody sanctioned them? Nobody dumped their stock? Umbrella is still alive and kicking?
I'm not going to argue with you about CV being really dumb, because it is, but Umbrella had a lot of influence and corrupt officials in their pocket, and as far as I know their involvement wasn't widely known at first. It's not infeasible that their cover up efforts would slow investigations down. Especially if the investigators are stupid, corrupt, or unwilling to admit they were tricked (just like real life).

>> No.10175272

>>10171747
>but ada isn't really a spy is just a mercenary sent to recover the G-virus,same as umbrella special forces but for different employer.
She was kind of a corporate spy. There's letter to her in the first game from her 'boyfriend' in the Mansion lab, the inference being that she was dating him in order to spy on Umbrella's work. But that's a far cry from the super spy figure she turns into later.

>> No.10175490

>>10171424
Lol good post +1. What do you think of 4 - current?

>> No.10175549

It's charmingly stupid.

>> No.10175563

They invented so many meme viruses and pathogens, but so far none of them were as deadly and effective as the original T-virus.

>> No.10175603

>>10175259
The game where Umbrella calls in their own para-military to clean up a zombie invasion, and then that para-military has some crazy russian who betrays everyone for no reason. And while all this is going on a mega super mutant with every virus and mutation ever made, who's invincible, and can follow programmed orders, is for some reason tasked only with killing the troop of good guys who survived the mansion and who no one believes anyway.
Umbrella itself was also retconned from being a generic pharma company into a monolithic worldwide evil organization that at minimum owned the entire city and controlled basically every aspect of daily life there from the shadows with no actual goal or motive beyond being evil.

>> No.10175614

>>10175603
It's over-the-top retarded, but I don't see anything "anime" about this. More like standard modern Pedowood fare.

>> No.10175625

>>10175614
You don't see anything anime about the chosen band of good guys who they and they alone can save the world and defeat the evil villain organization who is irrationally obsessed with killing them?
Yes it is exactly like modern day capeshit, because that's what anime is, Japanese capeshit.

>> No.10175639

>>10175625
The good guys are "diverse". DIEversity is something promoted by the West, not Japan.

>> No.10175648

>>10170760
Very good & way spookier than the newer games.

>> No.10175653

>>10171582
>is like remembering the first Fast and Furious was about some guys stealing shitty TVs and VCRs. It's hilarious just how fast it went off the rails.
As someone who has only watched the first F&F, the new ones are my favorite trailers to watch whenever I'm in a theater. I always wonder how it gets to that point after the much more grounded first entry.

>> No.10175654

>>10175639
Your brain worms are unrelated to the topic at hand.

>> No.10175664

>>10175654
I read this in Pablo Kuntz' voice

>> No.10175839

>>10175648
True. Especially since RE4 was not spooky at all & feels more like a Devil May Cry game than an RE game.

>> No.10176020

>>10170760
People who play resident evil for the story are fucking braindead.

>> No.10176089

>>10175639
Japan puts in diversity when it feels right as opposed to filling a quota. They can have surprisingly diverse casts at times. Star Ocean 3 is great for this, as one anecdotal example, darker-skinned people who act completely normal and not like forced stereotypes.

>> No.10176615

>>10175839
Yup. RE4 are liked by zoomers who never played the classics.

>> No.10177328

>>10176615
Yeah that's why RE4 was universally considered by millennials one of the best games ever at launch

>> No.10177329
File: 55 KB, 480x480, 1226898-ubcs_mark.png [View same] [iqdb] [saucenao] [google]
10177329

>>10175603
>The game where Umbrella calls in their own para-military to clean up a zombie invasion, and then that para-military has some crazy russian who betrays everyone for no reason.
It's a throw back to Resident Evil 1 and Umbrella's machinations of setting up STARs to provide raw combat data for its BOWs after the accident occurs. UBSC are being sent there for the sole purpose of fighting off the rampant BOWs while Umbrella collects whatever samples and field data they can from the mess they created. Kawamura was just picking up on Iwao's vile ideas and running them to its inevitable conclusion as the outbreak gained out of control proportions and made the whole city a death trap.

>> No.10177331

>>10175603
>with no actual goal or motive beyond being evil
What about Alexia's any fetish, huh?

>> No.10177442
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10177442

The first game has some pretty cool ideas that sadly get forgotten in between it and 2. I liked STARS being some kind of state or federal agency who came in when the local cops were out of their league. Umbrella seems more like a local or regional corp just based on what the first game presents too. Not an international cabal of mustache twirling villains. I liked the weird pseudo-religious angle to their research too, with the Adam and Eve painting in the lab and the ominous Bible verses on the passcodes,

>> No.10177449

>>10177442
i was pissed that they removed the bible verses from the remake,one more reason to consider it inferior.

>> No.10177567

>>10177442
just a perfect game, weakened with each new installment to varying degrees

>> No.10177772

>>10171424
most of this is just arbitrary nitpicking with a bias toward the first game. there's absolutely nothing 'grounded' about RE1. its hammy as hell with its voice acting from the get-go:

https://www.youtube.com/watch?v=8c4xxUEQN6Y

nevermind the setting already itself is nonsensical. srsly, a mansion with a haunted house-inspired aesthetic filled indiana jones esque trap rooms that ALSO serves as a BOW research facility? with equally retarded characters that manage to constantly split themselves up as they get picked off one by one? RE2/3 stories were more interesting as you get to see the widespread carnage as things escalate 0 to 10 in different locations in a fictional city they established with lore and its own backstory. im not defending shit writing, but lets not pretend the OG game was amazing in any department.

>> No.10177784

>>10177772
You've blatantly only played REmake

>> No.10177817

>>10170760
RE1 has a perfect story for what it is, 2 is a nice continuation of that story with some goofier bits but overall great with 3 being a good addition to that story. After 3 though it drops off hard, CV was the idea where I assumed the story would go but it was executed in the worst possible way (who the fuck cares about steve and the retarded plant bitch) while 4 might as well have dropped the entire 2nd half of 2. REmake and Zero are just bad, they make the original story worse, the backstory of 0 is both retarded and unnecessary while REmake 1 takes the fairly grounded story of 1 and adds in more bullshit to the point of being retarded, most notably Lisa Trevor.
Over all I think The Umbrella Chronicles scenario where Chris and Jill stormed an umbrella facility would work well for a standalone game.

>> No.10177848
File: 428 KB, 429x900, T-002_Tyrant.png [View same] [iqdb] [saucenao] [google]
10177848

>>10173009
The Tyrant must have been changed pretty late in development. Wesker's borderline religious reverence for it and the religious passages on the lab documents make way more sense if it's some kind of doomsday weapon that can make an army of zombies under its control. If you look at the concept art and the in-game model you can also see the external "heart" is really some kind of misshapen organ with weird little tentacles with mouths coming out of it. I imagine that was probably where it produced and released the virus in the earlier concept.

>> No.10177864
File: 114 KB, 596x958, JeffGoldblum.jpg [View same] [iqdb] [saucenao] [google]
10177864

>>10171582
>forgetting the Jeff Goldblum demons
I understand they were only in like 2 rooms but still.

>> No.10178118

>>10170812
>>10170832
>>10171424
Umbrella was already a cartoonish villain in RE1. They were a bioweapons manufacturer with a research facility underneath a booby trapped mansion where they just continued on regular operations after a known accident caused the area to be infected with one of their weapons because they could collect combat data by having the local PD's special forces team investigate the research site. Also this special forces team was commissioned by Umbrella for this specific purpose & is led by one of said facility's researchers. Its certainly a fun story, but it could never be called realistic and grounded.

RE2 builds off & expands upon RE1's plot in a way that feels like a natural progression from RE1.

>STARS was set up from the start, surely Wesker wasn't the only person in the RPD on Umbrella's payroll
>A company like Umbrella would require more facilities than just a small R&D lab if they were producing a
>Wouldn't Umbrella try to productionalize their super soldier prototype
>Surely Umbrella is working on other products aside from its T-Virus research
>Wesker was trying to abscond with Umbrella IP, may other scientists be trying to do this? How does Umbrella prevent this from happening?
Etc

>> No.10178180

>>10178118
>surely Wesker wasn't the only person in the RPD on Umbrella's payroll
What's the point of Wesker being Umbrella's guy on the inside of they already control the police department anyway? FFS they have a convenient way to get between NEST and the RPD station too?

>> No.10178301

>>10170760
Laughable even by B-movie standards

>> No.10178372

>>10177864
>I understand they were only in like 2 rooms but still.

The chimera was a wasted concept of a enemy. i mean, while there are zombies and hunters in nearly every room, there are chimeras in only 3 rooms in the entire game. What a shame tehy donot appear earlier in the game, so they could have been in at least 5 different rooms.

>> No.10178508

>>10178301
It's retarded but the characters are so likeable you end up enjoying it. And the atmosphere is so nice you end up invested in this retarded world.

>> No.10178704

>>10170760
It was passable until CV then it went off the rails in stupidity. They completely skipped it in the remake universe.

>> No.10178713

>>10178704
They skipped it because you can't have a tranny as a villain in 2023.

>> No.10178741

>>10178372
>>10177864
They're in 4 rooms. They spawn in the lab corridor once the Tyrant is kill

>> No.10178747

also I think the Chimeras are fine the way they are. It's nice to have new enemies for the end for pacing and variety sake. And there is just enough of them so they remain a threat for a new player before he can get good and realize they're a pretty shit enemy.

>> No.10178768

>>10177772
>mansion with a haunted house-inspired aesthetic filled indiana jones esque trap rooms that ALSO serves as a BOW research facility?
The mansion was just where everyone lived, ate, partied, etc. Plus it was the cover for the lab. Wasn't haunted house spooky until zombies started walking around. Headcannon here but the traps and most of the doors locking were activated strictly to deter low level employees and outsiders during lockdowns. Anyone in the "know" like Wesker had keys and knew which rooms to avoid. The secret keys were scattered around the mansion as a back up in case said master key for a VIP was lost.

>> No.10178775
File: 996 KB, 3600x2800, __chris_redfield_and_leon_s_kennedy_resident_evil_and_2_more_drawn_by_bb_baalbuddy__dd2d3ef2033a030f0e2524418ebfdaaa-250886321.png [View same] [iqdb] [saucenao] [google]
10178775

>>10171424
>the shitty romance with Leon and Ada
Chris, stop.

>> No.10178786

>>10178704
>>10178713
They didn't skip it, they're just not doing the Wesker story arc yet. CV remake will come when they're ready to remake 0, 1 and 5, that'll be their Wesker remake arc.

>> No.10178794

>>10170767
A doomsday cult or Jewish government would make more sense

>> No.10178801

>>10170760
1 - fun campy story
2 - total retread
3 - not much story, but it has good characters and atmosphere
0 - retarded
CVX - Great campy story like the first one
4 - great campy action movie
5 - good until the last level
6 - incoherent nonsense
Revelations - pointless
Revelations 2 - actually really good

>> No.10178806

>>10171181
The umbrella downfall is covered in one of the Chronicles games for wii

>> No.10178820

>>10174910
Dreamcast for 2, 3, and CVX
Current gen for 4 and after

>> No.10178829

>>10175268
You mean like how an American funded lab in China caused a global pandemic and nobody has been punished?

If there was a zombie outbreak you'd get banned for mentioning it on social media and the Jewish media would be gas lighting you about it.

>> No.10178836

>>10175839
Re4 is very spooky the first time you play it. The village, Castle, and regenerators are all creepy.

>> No.10178838

>>10177331
They're dragon flies

>> No.10178843

>>10178836
I've Never understood how people get spooked out by re, this is coming from an autist that shat his pants at game over screens and endings with complete silence. How could you not laugh at that big cheese retard?

>> No.10178857

>>10178843
The campy lines don't detract from the creepy setting. You can have clashing moods and make it work, the Japanese often do.

The first time you play re4, if you're not a zooner, it's your first game in the sub genre it invented. Meaning you suck, and the town kills you. The villagers are creepy because you don't know what's going on. There's a lake monster too. Etc...

>> No.10180240
File: 149 KB, 597x605, stopnow.png [View same] [iqdb] [saucenao] [google]
10180240

>>10178801
>why yes I do get my opinions exclusively from other people

>> No.10180259

>>10178857
This anon gets it. RE4 is one of those ones where it's been so influential that people don't realise how crazy it was on release. It was such a leap from slow horror games and even most TPS. Like 10 mins into the game and you're surrounded by a million fucking maniacs, you block the door but they just climb in the window, you knock down the ladder but they just pick it up, everything that would save you in any other game just fails, you got NOWHERE to run... and then you hear the chainsaw. "Not scary", fuck off, you weren't there.

>> No.10180346
File: 295 KB, 831x644, sharklet.png [View same] [iqdb] [saucenao] [google]
10180346

>>10171582
>>a moderate sized shark
Add deceptive advertising to Umbrella's long list of crimes.

>> No.10180364
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10180364

>>10177864
>>10178372
>>10178741
>>10178747

The same happened to the Ivys in resident evil 2 and the Hunters gamma in resident evil 3: it always happens in every original resident evil videogame the non-boss enemy with the most charisma is the most scarce to find. What a shame.

>> No.10180562

>>10180259
You're conflating horror with intensity. I would never say I was "scared" by RE4 but rather I was in a state of intense focus. Although I will admit the regenerator reveal and first fight was the closest it came to being actually scary.

I think what ruined RE4 was QTE's and Checkpoints, they kill any real tension the game has the second you realize death is near meaningless in that game. But due to the prevalence of instadeath qte's all over the place they are almost nessisary. Yes I did play the game on release and it was the only reason I bought a gamecube (only to have it come out on everything else a year later). Even my at the time 10 year old sister wasn't scared by it when it came out, and my 11 year old niece played it for the first time in VR where she only got scared by del lago.

>> No.10180575

>>10180562
No, we're not. The feeling that you might actually die, makes it scary.

Jump scare hide and seek walking sim games are for faggots btw, I've never been scared by any of them. In fact, i find them boring.

>> No.10180581

>>10180562
Also, the original resident evil games were never scary. They're campy and easy.

>> No.10180591

>>10180575
I agree the jump scare games are boring and shitty. This doesn't detract the only thing to fear in RE4 in death, which due to the checkpoint system makes it almost meaningless removing pretty much all tension the first time you realize that.
>>10180581
I completely agree that RE was never a horror series, they always came off more as cheesy action movies to me including the first one. This is also why I don't see RE4 as a massive departure in the story.

>> No.10181604

>>10175603
Umbrella did get too large and powerful as the series wore on, but being evil was pretty well established, and it's not a stretch to imagine it having a lot of control over a smaller city like Raccoon was. There are plenty of corrupt corporations and politicians in real life, although it's generally over pettier shit.

>while all this is going on a mega super mutant with every virus and mutation ever made, who's invincible, and can follow programmed orders, is for some reason tasked only with killing the troop of good guys who survived the mansion and who no one believes anyway.
This part makes perfect sense. The whole premise of the first game was Umbrella creating bioweapons, including a super-strong humanoid one and the all-but-invincible one in the second game. The STARS members represented a threat to Umbrella even if it was covering its tracks well, and it stands to reason they'd take the opportunity to release their targeted, semi-intelligent bioweapon during the chaos of the outbreak. It'd be much harder to discredit the STARS members after said outbreak.

>The game where Umbrella calls in their own para-military to clean up a zombie invasion, and then that para-military has some crazy russian who betrays everyone for no reason.
Crazy Russian Traitor is irrelevant but the paramilitary stuff is a bit of a stretch, I agree.

>> No.10181610

>>10178786
There is nothing they can do with Zero that will help it make any kind of sense in the remake-verse or whatever you want to call it. Unless they want to set it after 1 instead of before.

>> No.10181617

>>10178829
Yes, just like that. And everything that followed.

>> No.10181621

>>10180240
Anon, sometimes the opinions that align with consensus ARE correct. If I said the sky was blue would you accuse me of sourcing my opinions from others?
(Not that anon by the way)

>> No.10181625

>>10180562
The intensity was part of the horror and the horror was part of the intensity.

>> No.10181631

>>10180591
There are a ton of cheesy horror movies that are still considered part of the horror genre. Most of them were in the 80s and 90s I guess.

>> No.10181638

>>10170760
It was okay and small scale enough to be comfy, when the entire thing spread to new viruses and areas infected is when it became animesque imo. It's shitty how Umbrella collapsed off-screen, and having a character that's a former Umbrella researcher turned fugitive escaping the law would've been kino as well. I would've loved seeing more of Umbrella.

>> No.10181645

>>10177772
>a mansion with a haunted house-inspired aesthetic
Remake baby detected.

>> No.10182741

>>10181610
Yeah the only thing you could do to salvage 0 is to stick the title on a completely different game.

>> No.10182808

1, 2, and 3 were a great trilogy. The story itself was never any Shakespeare highbrow work of art, but it worked for the games. The more bizarre/goofy aspects were ultimately part of what helped set the tone and enhanced the unique atmosphere.

A couple of the spin offs were okay (Survivor gets shit on a lot but it tells a nice self contained little story), but largely everything after CV went so far off the rails it makes Metal Gear look sensible. Sure some folks like that, and it does have its charm in places I will admit, but I really can't call it good.

Who cares about anything after 4 though honestly. And even then, 4 is definitely one of those overrated love-it-hate-it kind of games.

>> No.10183475

>>10181621
I mean I agree with some of them sure but half of them I don't even see how a real human could make that opinion, such as Rev 2 being good, when it blows dicks, or CVX being good in any way, or 2 somehow being a retread.

>> No.10184245

>>10183475
Admittedly I don't agree with is 5 being good (it's okay, especially compared to 6) and CV's story being great but I think it's pretty accurate for the most part.
in retrospect it was fairly forgettable, but I enjoyed my time with Rev 2, The action character/support character dynamic worked well, the gameplay worked well, and the plot was a decent, mostly unobjectionable self-contained side-story. The environments however were quite bland and it felt like it was trying to ape The Last of Us a bit too hard in parts.
RE2 is a retread in a broad sense, but that's not a bad thing. Two characters and their partners explore a spooky building full of zombies and monsters with four types of locked door, briefly leave to get the final key and then head back before descending into a biolab for a final confrontation. It was Resident Evil re-envisioned as a hollywood blockbuster, like how Terminator 2 is, broadly, an action-filled, spectacle-driven retread of Terminator.

>> No.10184268

>>10184245
Pretty sure "RE2 very bad retread" is just the new contrarian take to drive activity in these threads since "REmake le spooky haunted mansion" is overplayed. I think I'm going to start making GameFAQs circa 2007 level posts where I argue CVX is good because of the story because that'll really piss off you guys.

>> No.10184621
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10184621

>>10184268
I would appreciate it, I need to get into more flame wars over a 20 year old game I like or hate. It's quite fun and this is the only place that comes close to shitting up gamefaqs back in the day.
REmake still sucks btw and 5 is probably the best RE game they ever made.

>> No.10184768

>>10182808
>(Survivor gets shit on a lot but it tells a nice self contained little story

of someday they make a remake of it, hope now capcom makes it at least a decent game.

>> No.10184780

>>10177864
Anon was talking about BOWs, intentionally created monsters, the Chimera isn't, it's just a consequence of random shit getting contaminated, like zombies.

According to interviews the big spiders were supposed to be BOWs as well but that's not mentionned anywhere in the game so it's not canon.

>> No.10185181
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10185181

>>10184780
This is from some nippon exclusive book called Inside of Biohazard that has little lore bits in it saying the Chimera was a BOW.

>> No.10187117
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10187117

>>10184780
Yeah I was just going by the things on the slide reel in the lab with product numbers.
My favorite tidbit is how Plant 42 was made by some botanist sitting in quarantine after the outbreak who decided to see what the stuff that turned his coworkers into cannibal monsters would do to a common houseplant.

>> No.10188543
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10188543

Remember when will smith was in resident evil 2

>> No.10188551

>>10184268
That anon didn't say it was bad, just that it was a retread. In my Terminator 2 example, I think T2 is a retread of the original but it's still great.
Admittedly I don't rate RE2 as highly as I used to, but the original trilogy is by default better than everything that came afterwards, with the possible exception of RE4 and RE1 Remake.

>> No.10188558

>>10188543
>Remember when will smith was in resident evil 2
I'm trying to make it fit with Fresh Prince of Bel Air's intro theme but I can't get further than 'I got one little bite'

>> No.10188581

>>10188558
kek

>> No.10189865

>>10188551
And in defense of RE2, I think they were scared to deviate too far from the first game's formula because no one had any idea why it was so successful in the first place. It sounds like most of the Capcom management were expecting it to flop and even the people working on it were expecting a moderate success at best. Then it turned out to be a blockbuster and caught everyone off guard. After 2 proved it was a solid foundation and not just a one off fluke they eased up a little and the next few games deviated from the formula.

>> No.10189908

As a player of the original at launch I think its played out as fuck at this point. Somebody pointed out that at the end of Code Veronica they were all teasing a big team-up with all the main characters taking down Umbrella. Capcom needs to fuck off with this shit and most their other junk because I ain't near the fan of their cash-ins and rehashes as I was 20+
years ago. RE4 is one of the most overrated assfests of all time.

>> No.10190182

>>10178829
>You mean like how an American funded lab in China caused a global pandemic and nobody has been punished?
and they are planning to do it again on december......

>> No.10190240

>>10178713
Alfred isn't even a Tranny villain. That's Morpheus D. Duvall and I don't think we're getting any Survivor remakes, unfortunately. I want my boys Bruce McGivern and Ark Thompson back.

>> No.10190254

>>10190240
> DIE VINCENT DIE

>> No.10190256

>>10188543
Gimme a herb man

>> No.10190262

>>10189908
They should have wrapped up the Umbrella shit in 2 at the absolute latest and moved onto something else. It was ridiculous how a local company Chris had never even heard of in RE1 grew to some kind of trillion dollar global megacorp run by the Illuminati as the series ground on because the writers were too fucking lazy and/or incompetent to come up with something original.

>> No.10190512

>>10170760
>Resident Evil
A really good base for a game intended to be light on story. How it plays with themes relevant to Japanese work culture and the recent sarin gas attacks (salarymen literally stepping over people convulsing in front of trains to get to work) was really good. Can see why Sugimura was inspired to join the team with 2.
>Resident Evil 2
I love its corporate espionage and more dramatic angle. The intrigue would've only worked for 1, so 2 expanding so much was a wise decision, and I think bringing the series closer to the dramatic, almost battle manga or tokusatsu styling was an inspired decision.
>Resident Evil 3
Kind of mid on it. Has an incredibly poor translation first of all, but it also just has very little to say beyond its environmental storytelling. A lot of its ideas, like the dead factory, are retreads of the work culture idea, and it struggles to create an interesting core narrative for Jill (who wasn't supposed to be the MC anyways).
>Code Veronica
My favourite game. I love the themes of love and family, with the Redfields vs Ashfords, and the various players caught in between. Steve's desire to hate his father, but still holding love despite it, Rodrigo choosing to die on his homeland next to the graves of his family, and Wesker holding no love for anyone, willingly turning his allies into monsters and strapping bombs to them just to get a little "Fuck you" at Chris.
The Queen Ant motifs are also great.
>Resident Evil Remake
Ruined everything I liked about the first game lol. I kind of get why people like it, the atmosphere and everything, but by god it drags down the casual environment the lab staff had about everything.
>Zero
I'm fine with its additions, but it really struggles to say anything of note. Its "Good vs Evil" idea would be far better if Billy and Rebecca were actually emblematic of that. Marcus sees himself as the balance between the two, so it's just... eh.

>> No.10190520

>>10178180
>What's the point of Wesker being Umbrella's guy on the inside of they already control the police department anyway?
STARS were a specially appointed team created for the express purpose of "handling" an outbreak in Umbrella's eyes. There's a file in the original game literally telling Wesker to use STARS to collect combat data before disposing of them and the facility. It is later stated in Wesker's Report II that creating a facility like the Arklay one in the woods was an odd decision, and he wonders if Spencer put it there on purpose solely to cause an outbreak.
All of this stuff is there and elaborated on, and makes sense. Also, you would think Umbrella wouldn't just leave the STARS Captain role up to chance.

>> No.10190521

>>10190512
>My favourite game. I love the themes of love and family, with the Redfields vs Ashfords, and the various players caught in between. Steve's desire to hate his father, but still holding love despite it, Rodrigo choosing to die on his homeland next to the graves of his family, and Wesker holding no love for anyone, willingly turning his allies into monsters and strapping bombs to them just to get a little "Fuck you" at Chris.
>The Queen Ant motifs are also great.

What was the moral, message and theme of Code Veronica?

>> No.10190529

>>10190521
Don't crossdress or fuck your sister, which is really unfair

>> No.10190540

>>10190521
>moral, message and theme of Code Veronica
It's a game about the pursuit of several kinds of love. Steve constantly evokes Eros with his more carnal love for Claire, and it's what grounds him in his final moments, but the core "love" of CV is Philia and Xenia. Love for friends and family, and love for strangers. Alfred, Alexia, and Wesker represent twisted or hollow versions of this, and they play on or manipulate the more genuine love of the protagonists (quite literally in Steve's case, where he's forced to attack Claire and nearly kills her). In the case of the Ashfords, it's about obsessive romantics, Alfred taking everything Alexia says to heart and giving her his everything. She is the true Ashford heir, and he is her "little soldier ant" (hence why he wears the soldier uniform despite not being great at it). His devotion is a twisted one rooted in abuse.
The contrast between the Ashfords and Redfields is great as well. The Ashford Family are a long line of aristocrats, Alexia is literally made to be a reincarnation of the family's founder, and this obsession with legacy twists them all beyond recognition (Nosferatu blinded and with the exposed heart, spewing poison, amazing). Meanwhile, the Redfields are nothing. They're orphans who only have each other, it's how Chris and Claire are able to slightly relate to Rodrigo, an orphan who had his family taken by Umbrella.

The use of imagery evoking the first game is also great. The game leans into Chris' own obsessions and how his love for his STARS comrades has twisted what he should be doing, so he finds Claire in a perfect replica of the Entrance Hall to the mansion, right under the stairs.

I haven't talked in depth, just many ideas I find interesting, but the themes and messages should be clear, it's basic kids stuff. CV was just the most dedicated in its presentation of it.

>> No.10190554

>>10190540
>people like this actually exist

>> No.10190562

>>10190554
>woah wtf people can actually like games I don't like
I genuinely don't get what's wrong with you retards.
This is ignoring that CV was concepted and had its more general script and narrative outline handled by a professional and acclaimed TV writer, but you should just hold more appreciation for the simple things in life.
I'm not saying CV is necessarily a landmark achievement in the medium. I literally called it kids stuff because it is, it's all very basic toku or battle manga inspired narrative stuff, and it works really well. The reason I value it is because it is incredibly dedicated to what it wants to say, unlike many other RE games. It leaves a game that has a lot to chew on despite being fairly simple, every scene and file in some way evoke one of the game's several motifs.
I value RE1 in a very similar way as well, but I rate CV higher because I like CV's presentation and music more.

>> No.10190564

>>10190521
>>10190540
>Best and coolest Claire has ever looked (opening cutscene)
>arguably the best or second best villain after Wesker
>Chris' story is about personal obsession and desire to go it alone endangering those who care about him
>Claire is trapped in the heart of a recreation of Arklay
>Wesker taunts him over his failure to protect his sister and avenge his comrades
>Steve is another failure for him, his death literally benefitting Wesker
>Alexia and Alfred represent a twisted dynamic for Chris and Claire, where Alfred will do anything to reunite with his sister, only to die just before it happens
>the literal reason for Claire getting wrapped in two outbreaks is because of her search for Chris, but the one on Rockfort specifically was caused by Wesker
>when Claire meets Wesker, he describes himself as a "Ghost" coming back to haunt Chris
>Wesker acts a literal representation of why Chris is fighting against Umbrella- to avenge his fallen comrades, so when Chris meets Wesker in the Rockfort Base, Wesker beats him down because Chris has gotten sidetracked from his original goal thanks to his desire to protect his family (this also ties into the parallels between Chris/Claire, Alexia/Alfred and Steve)
>CVX's final Wesker scene is a literal depiction of what Chris has been doing to the people around him thanks to his mission- his desires for revenge (represented in Wesker) have put Claire in immediate danger, and the battle between Chris and Wesker ends with Wesker damaged, but laughing, promising to come back. This shows that while Chris can temporarily take his mind off his mission for this, the desire for revenge will always be there
>at the end of the game, Chris finally lets Claire in the know instead of keeping her in the dark, aligning her with his mission to protect her, instead of being like Alexia, who only aligned her family with her goals but never treated them as equal (Queen Ant v Soldier Ant)

CV was always kino

>> No.10190567

>>10190554
>>10190562
In Code Veronica you're exploring this mysterious island, you find footage of these two kids feeding a centipede to ants, you meet this crazy guy called Alfred and learn he has a sister, Alfred is accusing you of attacking the island. See that? Mystery, intrigue, who is attacking the island? You eventually find out Wesker is the one attacking the island and he now has superpowers. Then you find out Alexia isn't even alive and Alfred has been going Norman Bates. Then you end up in the Antarctic and kill Alfred, but not before learning Alexia has been alive the whole time, etc etc

Code Veronica is fucking great. Take a look at the story of RE2. Leon: we need to stay alive. Claire: I need to find my brother Chris.

>> No.10190569

>>10190562
you're a pseud retard weeb who has never read a book without illustrations or watched a film that wasn't animated.

>> No.10190571

>>10190569
>wtf you appreciate all forms of art
>you're a pseud!
The real pseud is someone who values one form above another. I recently watched Kubrick's The Killing and have been reading the Prince of Nothing trilogy as of late, which I guess is "genre fiction slop", but I don't typically read fantasy.

>> No.10190575

>>10190520
>>10190521
>>10190540
What's the difference between CV and CVX?

>> No.10190589

>>10190575
CVX just changes a few of the models (most notable is Steve's hair), adds new Wesker scenes (notably an interaction between him and Claire early on, and the big fight between him and Chris at the end of the game), and alters Wesker vs Alexia to show off more of their abilities. People say the latter was added to be cool, but I'm more inclined to believe it was that, and also more directly show how Alexia's fire power works, since it's an instant kill in the boss fight.

>> No.10190596

>>10190567
>>10190564
>>10190562
>>10190540
>>10190512
>Chris' story is about personal obsession and desire to go it alone endangering those who care about him
This one is a reach but I otherwise appreciate what CV is going for. Doesn't mean it was good overall, but they tried

>> No.10190607

>>10190596
That is quite literally what it is about though.
There's a reason Claire is found in the Arklay Mansion replica, but the big thing is that Claire's entire journey and all her suffering is because Chris wanted to go off on his own and not tell her anything.
The parallel another anon mentioned, with Wesker being the ghost of Chris' revenge is also great. Wesker is representative of everything that went wrong in the first game for Chris, it's a very interesting motif that CV happened upon (a shame it all got dropped and we're only now returning to this characterization for Chris in Village).

>> No.10190617

>>10190607
There comes a point in writing where really deep thematic significance cannot survive if it's mechanically/logistically retarded, and in this case bringing Wesker back is retarded through and through

>> No.10190640
File: 293 KB, 3840x2160, media_F2wLcICWIAArRj8.jpg [View same] [iqdb] [saucenao] [google]
10190640

Why is the PS3 port so ugly?

>> No.10190768

>>10190640
Because of your busted spic TV settings Pablo.

>> No.10190779

Wesker coming back was the point the story went to absolute shit

>> No.10191068

>>10171424
>Umbrella starts a fucking zombie apocalypse in Ohio, causing a US city to get fucking nuked, and governments didn't do anything about it? Nobody froze their assets? Nobody sanctioned them? Nobody dumped their stock? Umbrella is still alive and kicking?
sounds pretty believable to me

>> No.10191092

>>10189865
>After 2 proved it was a solid foundation and not just a one off fluke they eased up a little and the next few games deviated from the formula.

actually 3 goes back to the roots of 1

>multi-path with different scenarios, cutscenes and ending, depending on the player's action, within a single scenario
>bosses that have multiple solutions to them rather than just "shoot at them until they die"
>actual puzzles
Japanese RE2 also didn't have a single hidden supply (ammo or healing items that aren't actually visible on screen, that you have to search for in hidden places), while RE3 did.

>> No.10191238

>>10190617
Resident Evil was always "logistically retarded", the first game's narrative borders on satire and has several files where scientists talk about all this amazing research they can do, and the only issue is half the staff is dead because of it (or stuff like Ada surviving a bottomless pit drop, but eh).
I think getting hung up on shit like this is the real retarded thing. The inclusion of Wesker is mostly a net positive for CV, and it only gets questioned now when people want to take the zombie game seriously. Back in the day, the only people I saw giving it shit where PS fanboys, and that was all because the game was Dreamcast exclusive.

>> No.10191245

>>10191238
>the first game's narrative borders on satire
Yeah because it's about big pharma. 2's story is obviously retarded but 1 is good

>> No.10192819 [DELETED] 

>>10170760

>> No.10193026
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10193026

The first one was fine story-wise. And the IDEA of the city becoming zombie infested like in 2 and 3 is fine. But instead of a shadow organization like Umbrella was in the first game, they kept adding new scientists with new viruses: G Virus, T-Veronica virus, the leech version of the T virus, etc. The president also nuking an entire city is also comical.

As soon as we left Raccoon city, it went off the rails even more. RE Gun Survivor? They now own an island with a brutal dictator and zombies! RE:CV: similar to gun survivor but with another island and a cross dressing freak. RE:0, the infection actually wasn't an accident and was revenge! Oh and Rebecca was just tired in RE1. That's why she wasn't able to fight! Gun Survivor 4 (Dead Aim), no it was this random Umbrella insider who caused the T Virus leak (this is non-canon, but still). Don't even get me started on RE4.

>> No.10193034
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10193034

>>10193026
And I almost forgot about Gaiden. They have one that is basically a Thing, like in that movie where it can copy others. And Leon is one of them now! Non-canon, but still silly.

>> No.10193112

>>10193026
They had a perfect setup to pivot to some shadowy element of the US government as the bad guy too but never did anything with it. Wesker was an Army biochemist according to RE1, which is a cool and plausible background because they really do get up to some shady shit over at Fort Detrick, and one of the documents in the lab talks about government officials routinely visiting. Revealing Umbrella was just a small puzzle piece in a larger plot would have been more interesting angle than continuously trying to one up the last game with Umbrella's next ridiculous scheme.

>> No.10193931

>>10193026
>But instead of a shadow organization like Umbrella was in the first game, they kept adding new scientists with new viruses: G Virus, T-Veronica virus, the leech version of the T virus, etc. The president also nuking an entire city is also comical.
Umbrella was never a shadow organization. The first game asserts that they're a major pharma company. The "White Umbrella" nonsense as well only exists in the English localization, in the Japanese it's all the main branch.
In the complete version of the first game (meaning the one that came with The True Story Behind Bio Hazard), here's what we know
>Umbrella are run by someone named "Spencer"
>They have an in with the highest levels of the RPD
>They are rich enough to cover up several deaths, including that of a world famous architect, in addition to building an entire mansion as merely a cover
>They aren't making "BOWs" for themselves (that name sort of implies they're making them for someone else)
There's already quite a bit suggesting they have an in with the American government, which is what 2 and 3 state.
>They now own an island with a brutal dictator and zombies!
They literally owned a city already. Raccoon City had 70% of its citizens employed by Umbrella. Them owning Sheena Island makes sense given both sides of their business.
>no it was this random Umbrella insider who caused the T Virus leak (this is non-canon, but still)
I am genuinely baffled at how people are too retarded to get an RE story.
Dead Aim isn't saying that. It is very clear that Morpheus is a cover up, which was the same shit going on in Survivor, with Birkin being blamed for the Raccoon City leak. The only thing it expects you to draw your on conclusion on is why Morpheus, and the answer is obvious- because he looks like Young Marcus.

>> No.10194498

>>10193931
>They literally owned a city already. Raccoon City had 70% of its citizens employed by Umbrella.
I'm not refuting anything else in your post, but there's a big difference between unofficially ruling a town through mass employment and bribery, and owning two islands with extensive facilities AND an antarctic base. I never cared about that aspect personally, I think the story increasingly hemorrhages plausibility for entirely different reasons, but that anon is still right about the Umbrella power creep.

>> No.10194717

>>10194498
> but there's a big difference between unofficially ruling a town through mass employment and bribery, and owning two islands with extensive facilities AND an antarctic base
All of that is actually explained.
Sheena Island and the Antarctica facility exist due to the nature of what was being worked with. The Arklay Facility was a notable exception, and Wesker thought Spencer wanted a massive outbreak in Raccoon City based on its location (and ironically, most of the outbreak happened due to poor garbage management in the city).
As for Rockfort Island, that's not actually owned by Umbrella, it was originally owned by the Ashfords, who were proper European royalty (hence all the inbreeding in the game). It just got repurposed as a military training ground / concentration camp because Umbrella was getting deeper in bed with various governments.
>>10193112
>They had a perfect setup to pivot to some shadowy element of the US government as the bad guy too but never did anything with it.
Actually, that was never truly the intention with RE. The villains were always Big Pharma (so, Umbrella, The Rival Company, and The Third Company) rather than any government, and I remember one writer saying they envisioned the final game involving working with the American Government (hence Leon being an elite American agent).
The "America sucks" angle only really came into focus with RE6 and the later CG films, since the Umbrella storyline ended with 5 and Leon really didn't have much else to do.

>> No.10194718

>>10194498
>>10194717
To add, for a massive corporation like Umbrella, owning a relatively small island and building a facility in Antarctica probably aren't that difficult. The island is just for Umbrella employees and their families, while the Antarctica Facility is just for employees. The former is somewhat of a township, but it's still quite small (despite Zero referring to it as "The Second Raccoon City").
Like, Kim Kardashian has a private island, I think it'd be easy for Umbrella to get one too. Who the fuck is going to use one that doesn't even have a beach?

>> No.10194762

>>10193026
This is the kind of nonsense you get when you hire some dude who previously wrote super sentai shows come up with your game plots. The plot for 4 was even more retarded before someone put their foot down and said fuck off, it's about Spanish brainworms now.

>> No.10194847

>>10194717
They may explain it (or, you could say, use it as justification) but it's still power creep! I don't know what all is contained in The True Story Behind Bio Hazard but since it was released in 1997 I would be surprised if it included the islands, the Ashfords or the antarctic base (and don't forget RE0's mansion-adjacent training facility!)
Again that aspect never bothered me personally but I can understand how Umbrella gradually progressing from a powerful-but-largely-regional pharmaceutical company to a global supervillain megacorporation would be irksome to some.
And if we're counting the modern games, what did bother me was the continued expansion of its past, like the Wesker Project, heavy involvement in the RE5 stuff in Africa, and the very silly incorporation of Spencer into the history of RE8's secluded village. It definitely loses plausibility as it continues, but the exact point where it goes from 'That sounds reasonable' to 'This is fucking stupid' differs for everyone.

>> No.10194850

>>10194762
>The plot for 4 was even more retarded before someone put their foot down and said fuck off, it's about Spanish brainworms now.
I don't know a lot about this, wasn't it going to be about ghosts at first?

>> No.10194864

>>10194847
>They may explain it (or, you could say, use it as justification) but it's still power creep!
Of course it is, the first game was written as completely stand alone. It even originally had an epilogue set years after the game implying Umbrella got shutdown and everyone retired to normal lives.
> since it was released in 1997 I would be surprised if it included the islands, the Ashfords or the antarctic base
The True Story Behind Bio Hazard merely makes the mansion's construction itself sound absurd with the inclusion of George Trevor, as well as shows Umbrella's already present influence over the city and their general ability to get people to shut up.
Most of the narrative was created in late 97 to 98. That's where all the concepts for the 2 we got, as well as CV, Survivor, Zero and BIO3 (later BIO4) were developed.
>how Umbrella gradually progressing from a powerful-but-largely-regional pharmaceutical company to a global supervillain megacorporation would be irksome
They aren't really that is the thing. They have influence over the American government as well as Russia, but it's far more in a more "mutually assured destruction" way. They make bio weapons, the government lets them buy islands and run a city. That's why the focus was Umbrella Europe, most of their power is Western focused, and the big joke in RE5 is how Spencer wasted his life chasing his wannabe God pursuit, only to die as a frail old man.
>RE5 stuff in Africa
That actually makes sense, consider the ties between ebola and progenitor, as well as Dead Aim making reference to a secret in the heart of Africa (likely set up for 5).
>>10194762
4's plot wasn't really changed, just dropped entirely because Sugimura was dying. What is in 4 is just a loose retelling of the basic outline for the project which some names shuffled around. Leon infected, Wesker sends guys in, SaddleR = SpenceR (same beta model even), etc.

>> No.10194919

>>10194850
The version immediately after DMC got spun off was about how the T virus came from the immortal king of an ancient lost civilization buried under Spencer's castle. I think that eventually got recycled into the Indiana Jones shit in 5.
Then there was another one that, according to the devs themselves, was an attempt to copy Silent Hill's brand of horror with areas shifting from the real world and real enemies to an imaginary hallucination with weird supernatural enemies like the Hookman. After that, there was a very brief third concept where they went back to zombies but I don't think any progress was made on that before someone stepped in and told them to quit fucking around and just make a game already.

>> No.10195165

>>10194864
Imagine being so deluded you think BIO of all things is a "it's all part of the plan" series as opposed to a "shit comes and goes in relevance based on whoever is at the helm that game" series.

>> No.10195360

>>10170760
from a story perspective resident evil as a whole either takes itself too seriously or not seriously enough with no real inbetween but the retro games are about as scary as an ed wood movie and just as goofy as one too while the later games go into X-files territory.

but overall it's definitely not a series where i think story matters.

>> No.10195363

>>10195165
No kidding. Even basic details like the nature of the game's zombies wildly fluctuates between games. In 1 it takes like a week of gradual mental degeneration before someone fully turns and there's no indication it's even spread by bites or can resurrect dead organisms. Then in 2 they decided you actually can get infected from being bitten and people will turn whenever it maximizes dramatic impact. I don't remember any corpses rising from the dead in 2, but they literally crawl out of graves in 3 and CV.

>> No.10195376

>>10195363
I'm pretty sure that it's implied somewhere the zombies in the RE3 graveyard were actually just people who became unconscious after being infected with the T-Virus and thus they were mistaken for dead and buried. Not sure about CV but CV as a whole is a shit show.

>> No.10195662

>>10180346
>5'11"
I don't know, that Beretta looks fuck huge in his hand. I'm thinking more like 4'11"

>> No.10195848

>>10195165
>>10195363
There literally was a plan during the FLAGSHIP years though. They were literally formed to make the series into a franchise, and that of course involved planning it out.
I know retards who play video games are used to considering the idea that franchises only pop up out of the goodness of some CEOs heart, but you have to acknowledge this
>while RE2 was being remade after the failure of 1.5, Gun Survivor, CV, what would become RE3, "BIO3" (later RE4), and Zero were all greenlit and subsequently went into development
>several side materials including novels and short films were made to coincide with this franchising plan
The list mentioned above ended up spanning seven years of franchise history, with the only big game they backtracked being Gaiden, which had initially been planned as a CV side story to explain Leon's absence. RE3 also creates slight confusion due to the game having to be completely reworked last minute, but the vast majority of the details for the next few years were figured out in 1998. The only notable expansions to what was planned were Dead Aim (which is literally a bridge title with how it connects to Zero and the early concepts for 5 with Africa), and Outbreak (which was a side project because Capcom wanted to pursue online games).
I'd like to add that they actually do explain the graveyard zombies. In 3, it's the recently deceased, who were consuming contaminated water, what the fuck did you think the dead factory was for.
As for CV, Alfred Ashford literally says not even an hour into the game that what was leaked was an experimental t-Virus variant.

>> No.10195865

>>10195848
I also didn't mention 4 because I brought it up earlier, but the version of 4 we got is still working off of the loose outline FLAGSHIP provided for "Project Devil", just with the names shuffled around. Leon is Tony/Dante, Krauser is Vergil, Lady is Ada, Spencer is Salazar and Saddler. The reason it has less to do with the proposed scripts beyond that is down entirely to Sugimura leaving the project due to his own failing health, and when he died FLAGSHIP was subsequently dissolved.

This is why RE attempted to recreate the initial franchising attempt in 1998 after RE5, leading to the releases of Revelations and RE6 (the former developing on the BSAA line, while the latter developed on the US Government plotline newly introduced), as well as tie in products like Marhawa Desire and Damnation. This failed, so they had to reboot the franchising again with 7.

If you actually look at the early years of the franchise though, it's all relatively consistent. Pre-4, you have roughly 10 games and several pieces of side material, all made within under a decade, that all line up with each other narratively, and Gaiden can be included or excluded, but it was ultimately dropped entirely when it was decided Leon should be the main character of BIO3 turned BIO4 around 2002/03, since it was initially about HUNK (when it BIO3) and then Tony (when it became Project Devil).

Only after 4 does the franchise become confused, due entirely to the end of FLAGSHIP. Umbrella Chronicles is a tying of loose ends, while 5 is just using the last scraps of outline they had (since everything up to 4 was the stuff outlined in 1998). It's why the 2012 games ultimately abandoned much of the setup material (Ada's identity, the status of Sherry, what's happening in the ruins of Raccoon, etc.), because likely not much had been written for them by that point.

>> No.10195890

Imagine giving a single fuck about muh lore in a series full of retarded garbage like a Sephiroth cosplayer singing to leeches and the TG virus turning an effeminate guy into a female Tyrant with electric tits.

>> No.10195906

>>10195890
Only a petulant child would let the silliness of something preclude him from taking it with any level of a critical eye.
Tell me, what games are "worth caring about" then?

>> No.10195987

>>10195376
Nothing in the game ever says they were unconscious people buried alive. You can also examine one of the graves they crawl out of and it says the dude died in the 80s.

>> No.10195995

>>10195890
This. It was obvious from the amount of rewrites they did that they had no idea what to do outside vague notions at best. Regardless of how much DNA 2 shares with 1.5 or 4 shares with "devil" they took the series in a very different direction. CV would be a very different game had Elza been in 2 instead of Claire. 4 and on words would of been different if Tony fought G Spencer instead of Leon fighting plagas Saddler. To pretend that these would be on the same track or even have the same ramifications via some kind of master plan is just stupid. That doesn't even get into how different things would be if the Hunk game had gone forward. Each time the chaos settles on one game it sends ripples that would change what the factors were for the next ones. Factors that would be very different had the first versions been the ones we played.

tl:dr it's all bullshit they pull out their ass in the end.

>> No.10196002

>>10170760
The story writing wasn't always the best, the games frequently had a trashy B-movie feel to them, but they were at least consistently going somewhere with it. They were building up this grand, final showdown with Umbrella until, of course, RE4 pissed it all away. My issue with the games is that the sequels took too goddamn long to deliver the final payoff as a result of Capcom wanting to milk the series. So what happens then? Fans get tired of waiting, and Capcom in a panic reaction throws away years worth of established material, and gives us whatever the fuck RE4 was supposed to be.

This was such a shame, because the OG games had genuinely great moments. I loved learning the extent of Umbrella's bio weapons conspiracy, as the main characters uncover more and more of it, the lengths the company is willing to go to silence the people who are not supposed to know, and just how crazy and demented everybody running the whole thing were. Intrigue, back-stabbing, and the spectacular way it all goes wrong for Umbrella when the Raccoon City T-virus leak happens. Fantastic stuff. Umbrella as a company was such a fuck-up, it's amazing how the Raccoon City disaster didn't happen sooner.

Unfortunately Code: Veronica fucks things up by bringing Wesker back. Now, I get it: He was a fan favorite character. But his comeback also brought forth a fuckload of plot holes and unanswered questions they were never able to satisfactorily resolve, and the whole thing just plummets into a death spiral of bullshit from there, until finally Capcom gives us the sort-of-reboot of the whole thing by introducing the whole Las Plagas-nonsense in RE4. As a loyal fan, I felt really insulted when they wanted us to forget the past games ever happened, and the multi-part Umbrella conspiracy story was just hand-waved away, as if it had never mattered.

So to answer the OP, the writers could've done a better job, but it was exciting stuff nevertheless.

>> No.10196741

>>10195995
CV hadn't even been conceptualized by the time they scrapped Elza retard.

>> No.10196803

>>10173009
>pic rel
Oh, never seen that thing before

>> No.10196854

>>10173009
>picture
It's been a while since I've seen it so it might not be that similar, but that reminds me a lot of the stupid anime/JRPG boss at the end of Revelations.

>> No.10196879

>>10173009
He looks like he can transform into a vehicle or some shit

>> No.10196938
File: 68 KB, 500x500, artworks-000117583553-1beigb-t500x500.jpg [View same] [iqdb] [saucenao] [google]
10196938

What is /vr/ thoughts on this game? I don't want to make a thread about it since this thread seems great right now for all RE discussion.

I am surprised how good it looks. I guess the fan devs working on it did some work so it isn't entirely what Capcom was making? But from what I seen it looks great and its surprising Capcom would decide to scrap it. It has a very different vibe overall from the release version of RE2. A lot more blues, it also looks like it would have been a more difficult game.

It goes to show though how good of a developer they were in the 90s that they thought this game wasn't good enough to be a sequel.

>> No.10197117

>>10196002
No to mention the novels with Trent that went nowhere

>> No.10197143

>>10196002
>They were building up this grand, final showdown with Umbrella until, of course, RE4 pissed it all away. My issue with the games is that the sequels took too goddamn long to deliver the final payoff as a result of Capcom wanting to milk the series.

People need to get this inside their thick skulls.
The "Umbrella showdown" was NEVER going to happen. For as long as classic RE would have existed, Umbrella would have been there as the villain. It's like Mega Man and Wily.

It's the status quo and it would never have changed. The only way it could change was precisely how RE4 did it, because it's an entirely new department like Mega Man X not having Wily anymore.

How many video games series do you need to play and how many Capcom games do you need to play to understand that? FFS

>> No.10197167

>>10196741
>>10196803
>>10196854
>>10196879
>>10197143
This feels like bumpfag shit at this point.

>> No.10197183
File: 7 KB, 355x150, file.png [View same] [iqdb] [saucenao] [google]
10197183

>>10197167
Faggot

>> No.10197184
File: 7 KB, 413x148, Screenshot 2023-08-28 at 11-56-00 (0) _vr_ - What do you think of retro Resident Evil's story a - Retro Games - 4chan.png [View same] [iqdb] [saucenao] [google]
10197184

>>10197167
Schizo

>> No.10197223

>>10197143
So why then, before Umbrella/Wily were out of the picture, could the previous game not have featured the "showdown"?

>> No.10197289

>>10197223
Pretty much this. Unlike MMX having normal MM game being made next to it. RE didn't do that.

>> No.10197295

>>10197143
This was the plot of "Project Devil" which would eventually be Devil May Cry. There was going to be a big showdown with Spencer.

>> No.10197326

>>10197143
>>10197223
The Umbrella showdown was always planned to happen. If you paid attention, the games were going in a blatant direction with CV, Zero, and 4 planned to kill off all the founding families.
It's not like "Umbrella dies and then the series ends", they had already set up several longrunning plot threads.
>Wesker and The Rival Company
>"The Third Company"
>Ada's conflict
>What's going on in Raccoon City (ending of Outbreak)
The series had a pretty clear established direction for a post-Umbrella narrative. Umbrella only ever became this eternal enemy ironically when they killed it off. Now every game needs to fucking reference it.

>> No.10197331

>>10197143
What do the people who constantly bitch about it even think a showdown with Umbrella would look like? Busting in and shooting up a bunch of Umbrella office drones? Executing the CEO on live TV? It's a really dumb concept from the start and I can't imagine how breathtakingly retarded it would have been in the hands of the people responsible for cringe shit like CV, 0, and Dead Aim.

>> No.10197358

>>10197183
>>10197184
>Two "different" people who posted hours ago are suddenly watching a slow RE thread on /vr/ fast enough to reply within a minute of each other.
Yee haw

>> No.10197364

>>10197331
Either like Project Devil or like a full game version of Umbrella's End. Not as difficult as you think.

>> No.10197372

>>10197358
>reply within a minute of each other
22 seconds to be exact, which makes it impossible for us to be the same person since you have to wait 60 seconds between posts

>> No.10197382

>>10197364
Yeah, "We took down a global megacorporation by killing its elderly founder before he could steal the power of an Antediluvian king" fits in perfectly with the rest of the post-RE3 trash.

>> No.10197404

>>10197372
The (You) on >>10197184 is a bit off in positioning now that I look at it. Do a better job editing it next time.

>> No.10197504

>>10197295
In other words: something that was not made. For a reason.

You can't use ideas that are thrown around during concept stage, before any actual production begins, as some sort of sign. The point of these things is exactly to throw tons of ideas around and that they weren't used. This is like saying "huh actually RE1 was supposed to a first person game featuring a cyborg and Eddie Murphy"

But okay let's pretend this is a thing. Then what? Then Umbrella comes back in the next game, that's what.

>>10197326
> Umbrella only ever became this eternal enemy ironically when they killed it off.

I guess all 7 or 8 games (maybe more, that's just on top of my head) that had Umbrella as the villain before RE4 definitely doesn't count as Umbrella being the eternal enemy then...

>> No.10197505

>>10197143
Imagine thinking so highly of yourself and so lowly of others that it weakens your basic observational skills and common sense.

>> No.10197518

>>10197504
>I guess all 7 or 8 games (maybe more, that's just on top of my head) that had Umbrella as the villain before RE4 definitely doesn't count as Umbrella being the eternal enemy then...
Well, there was always progress being made in those games is the issue compared to now.
>1 and 2
Setup
>3
Raccoon City is destroyed
>Survivor
We learn that Umbrella is shifting blame, and the game concludes with one of their biggest manufacturing plants getting destroyed.
>Code Veronica
One of the founding families is killed off, and the Rival Company enters the scene through Wesker
>Gaiden
This was made non-canon when BIO4 decided to use Leon, but what happens here? There's a new Anti-Umbrella group, comprised of at least Barry and Leon
>Zero
Marcus, another founder, is killed off
>Dead Aim
This title shows that Umbrella is struggling even more, with staff turning against them or running away. Also sets up the "heart of Africa".
>4
Would've killed off the last founder of Umbrella and likely had the Rival Company take center stage, given it would be the second game featuring Wesker as part of HCF.

Like, by CV we already saw Umbrella was on the downslide, and Dead Aim was just further confirmation of that. The focus was shifting to their rivals through Wesker and Ada becoming more intimately involved with the main cast, while Umbrella was shown as the old generation, desperately clinging to their youth and dying because of their inflated egos and posturing.

But, now, Umbrella is a constant shadow over the series and everything outside of them has been forgotten.

>> No.10197538

>>10197518
The only Umbrella related progress there was is that they kept making Umbrella bigger and bigger *precisely* so it could remain the villain. In RE1 Chris doesn't even know what Umbrella is. By RE2 they already owned a corrupt police station and town, and by 3 the entire city is dependant on them, which Chris should have known about from the start if that was the idea all along. Then they have islands, multiple bases of operations all accross the world, etc

Everytime they were made bigger and bigger exactly so they could remain this undestroyable giant. And everytime the protagonist deals with the consequences of Umbrella's action or some disowned lackeys, rather than dealing with Umbrella itself, precisely so it could remain untangible and untouchable.

Umbrella was never going to go away as long as classic RE existed because it was part of the definition of the classic RE.

>> No.10197546

>>10197518
>Would've killed off the last founder of Umbrella and likely had the Rival Company take center stage, given it would be the second game featuring Wesker as part of HCF.
Ironically... that's almost exactly what happens in RE5, with the rival company being Tricell.

>> No.10197553

>>10197538
>The only Umbrella related progress there was is that they kept making Umbrella bigger and bigger *precisely* so it could remain the villain.
Not really. Umbrella was a stagnant thing after 2 established how big it was. 2 established they have their own private military and a European branch, and CV just shows what's happening over there really. The island isn't so much an expansion as it is an explanation for where HUNK came from- hence a notable file there being one written by him.
The things getting expanded were the rival company, who were slowly coming out of the shadows while Umbrella died off. The end goal was likely the "War on Bioterror" the franchise settled on, but Umbrella was meant to die in the creation of that. Instead they persisted.
>In [RE1, 2, 3]
3's expansions don't change much. Umbrella employing most of the town could already be assumed based on the undergound lab and the train system leading to it. 2 is where all the expansions happened, yeah, I never said otherwise. 2 is where the game intended to be a one-off became a franchise.
>Umbrella was never going to go away as long as classic RE existed because it was part of the definition of the classic RE.
Sure, but much of that idea is only like that because Classic RE didn't truly end, and its ideas weren't finished. It's easy to go "Umbrella was always going to be there" now, when that's the case, but the setup of classic RE was much like tokusatsu, which was where the series writer came from.
>Characters fight antagonists, and slowly kill off their major bad guys
>They team up to fully take them down
>New antagonist steps out of the shadows, revealing they were benefitting from all of this
Hell, Wesker is a very tokusatsu rival like character in CV for this express reason.
>>10197546
Both 4 and 5 are very clearly working off early drafts for the future, hence the Dead Aim set up for 5, as well as 4's loose following of the "infected" outline for 4.

>> No.10197571

>>10170760
I like the grounding aspects of it in that you're a vulnerable player character and have to work your way around without any advantages. All of the crazy stuff like lickers, the hunter things, massive boss enemies, and such serve as the icing.

>> No.10197581

>>10197538
>In RE1 Chris doesn't even know what Umbrella is
Rebecca knew, though. People trip over this a lot but it really comes down to Chris just being a bit of a dummy.

>> No.10197586

>>10197581
No, Rebecca knows because she's a trained medic and Umbrella is a pharmaceutical company. Chris doesn't know them because they're just a small company.

>> No.10197589

>>10197538
>In RE1 Chris doesn't even know what Umbrella is.
That was always stupid as Umbrella was where the STARS funding came from. Umbrella was literally who wrote Chris's checks. That was there even from 1, nothing from 2 or 3.

>> No.10197620
File: 51 KB, 640x480, chris ending.jpg [View same] [iqdb] [saucenao] [google]
10197620

>>10197586
Chris is also from the NYC STARS branch and recently transferred to Racoon City according to RE1. That's why his ending screens show him back in the City, either in front of the Brooklyn Bridge or watching a news report about Umbrella going down on a big outdoor screen depending on the version you play. Makes sense a guy from the other side of the country wouldn't have heard of a small local/regional drug company.

>> No.10197636

>>10197581
>>10197586
>>10197620
Chris didn't know about Umbrella because he doesn't care, that's it.
No normal person knows the proper name of the guys who manufacture the drugs and vitamins, particularly not Chris who probably has only ever bought painkillers and knows them by their brand name rather than any company name.
Chris also can't do 1+2 equations, so using him as a basis for knowledge the average person has in-universe is a bit of a stretch.

>> No.10197648

>>10197620
>Chris is also from the NYC STARS branch and recently transferred to Racoon City according to RE1
source?

>> No.10197710
File: 146 KB, 675x678, pg14.png [View same] [iqdb] [saucenao] [google]
10197710

>>10197648
The manual says he was reassigned to a smaller STARS unit and the old preview material in magazines and stuff at the time mentioned that he came from the New York team.

>> No.10197802

>>10197710
man, RE1 really was just perfect

>> No.10198267
File: 129 KB, 585x448, intro.png [View same] [iqdb] [saucenao] [google]
10198267

I always thought it was interesting how the intro implies STARS was an outside agency sent in to assist the RPD. The Scrapbook file is worded similarly if I remember right too.

>> No.10198385

>>10195662
Full size Berettas are big guns

>> No.10198413

>>10198267
>sent to sAvE rAcCoOn CiTy
isn't that a bit much?

>> No.10198451

>>10197326
>What's going on in Raccoon City (ending of Outbreak)
This one's really upsetting to me, because with the others Capcom at least made up some bullshit like "Oh, the rival company got combined into Tricell", but with Outbreak's ending we've had literally zero followup with what the hell they meant by that. Why were they monitoring the ruins? What were they dropping into it? We don't know, and Capcom is literally never going to give us an answer.

>> No.10198457

>>10196938
I really wanted Capcom to use even more shit from this build. The clothes damage, the various body armors, some of the guns, the knife placed under a hotkey for quick deployment, some of the scrapped RPD locations, like the firing range that we wouldn't see again until the remake... This beta had a lot going for it. My biggest gripe is that for the final release game they redesigned the RPD completely.

1.5 did have it's failings, however. For one, they were right to scrap the initial script. Now that I've seen that beta, it had story elements that simply did not work, it felt too disjointed in places. But I lament the fact that Elza never had her day. I've always enjoyed her more over Claire. Blondes just feel more fresh to me.

So, about that Team IGAS restoration project... It's never getting released, is it? The whole thing just disappeared around the same time Capcom's official remake with a little bit of 1,5 flavoring was released. I always got the impression that the IGAS guys/that Gemini dude got C&D:d by Capcom in the end. Not to mention, it's now been 10 years since the IGAS build got leaked.

Twice now this version's gotten shafted...

>> No.10198478

i hope they bring back barry, sherry, sheva, moira, and others instead of introducing new characters

resident evil 9 should be another 'choose a character' game similar to re1 and re2 but more contenty. i miss those. should be chris and sherry. and it should be very focused on blue umbrella

>> No.10198543
File: 40 KB, 559x409, cast.jpg [View same] [iqdb] [saucenao] [google]
10198543

They should have Chris come back in 2028 as a hulking cyborg in a pseudo-remake of the original RE1 pitch.

>> No.10198581

>>10197143
>The "Umbrella showdown" was NEVER going to happen

But it could've happened. And all those cliffhanger endings from RE2 trough Code: Veronica kept teasing us that eventually one was going to happen. A lot of people took that as a promise. Capcom blueballed us and rightfully angered many people with it.

>>10197331
Moving in to arrest the remaining Umbrella top brass for their role in the development of illegal bioweapons of mass destruction. Raccoon City demonstrated that there was no way they could've controlled their shit, so to stop it from spreading, a global manhunt between various police agencies would be organized to bring Spencer et al to justice. Naturally, they would go into hiding and when located, would resist arrest by sicking their remaining bioweapon guard dogs into attacking all those special forces groups that Chris and Leon would lead to arrest them. An entire game could be created just from the idea that Spencer, after being found from his hiding place, would try to cover his escape attempt by deliberately contaminating a whole region with T-virus nasties that the Chris Redfield-lead combat team would then have to decontaminate, while simultaneously trying to locate Spencer to prevent his escape. Then add Albert Wesker to that for further challenge. I mean, use your imagination, man.

Resident Evil Dead Aim had the right idea when they sent Bruce McGivern and Fong Ling to the Spencer Rain to arrest Morpheus Duvall. I always wondered why the series didn't follow up on that. It was a much better direction as opposed to the "save the president's daughter" BS from RE4 that had no relation whatsoever to past events.

>> No.10198584
File: 130 KB, 1260x750, ce7c6e2271cdf75ad0a138f231c2112d.jpg [View same] [iqdb] [saucenao] [google]
10198584

>>10196803
>>10196854
It's a proto ethereal form of G-3 (2019).

>>10196938
Asthetically it was better than Resident Evil 2 for sure. The atmosphere was desolate and eerie enough to sell that it felt like the main characters were faced with impossible odds as they were being overrun by monsters they could not fare off. Unfortunately, the gameplay not so much. I like the idea that zombies are bullet sponges (reflecting on the lack of skill of Leon and Elza as opposed to the STARs member units that had military background) but the game just played like shit. The AI is very barebones, the enemy designs while haunting doesn't feel scary enough because the range of their attacks is quite limited and most of the gameplay (as presented in the current build) just feels repetitive. In retrospective, the game would need a lot of tweaking to be on the same quality as the final product.

>>10198457
Some of those things got reused in later games, though. Dino Crisis implemented the body armors, the idle animations while holding certain guns were reassigned to Jill and Chris in Remake, the knife placed under the hotkey became standard after Resident Evil 4.

I also don't think we'll ever get an official Team IGAS restoration project. Capcom put a game out in two years with 50 people back in the day - Team IGAS is (was?) just 2 guys, if I'm not mistaken. I can't imagine someone working on a game for 10 years (not even as a full-job capacity because people have lives), let alone 25 years.

>> No.10198602

>>10198478
i hope they bring back the will smith cop

>> No.10198613

>>10177848
>I imagine that was probably where it produced and released the virus in the earlier concept.
Yeah, that's exactly it. These changes occurred because Mikami got jealous of the original writer of the game and kicked him out of the project, supposedly. The original writer said this about the virus spreading
>The first Tyrant has a heart-like organ, for refining airborne t-virus and I designed a mechanism in which airborne t-virus would be dispersed from a broken blood vessel type tube. I asked the character designer Mr. Oishi to add to this.
>When I asked the staff why this setting was not used in the series, they said the setting had been forgotten.
https://www.crimson-head.com/interviews/kenichi-iwao-interview
And here are some other interviews from him, it's neat to see a glimpse of an alternate Resi.
https://www.crimson-head.com/interviews/kenichi-iwao
http://gaming.moe/?p=1380

>> No.10198619
File: 2.74 MB, 2400x3600, man spider.jpg [View same] [iqdb] [saucenao] [google]
10198619

>>10198584
They should have put the 1.5 Man Spiders in the 2 remake. Not to be confused with the rejected Spider Man from 0 or Spider-Man™.

>> No.10198620

Resident Evil was going to be a complete shitshow of a game with ghosts and shit, but it went through rewrites and came out as something rather grounded.
Unfortunately the series would slowly spiral out of control as the staple japanese childishness of its writers started adding more and more outlandish things, have more and more asspulls and go to completely nonsensical places. It wasn't until 3 when surprise surprise, Umbrella actually has this gigantic fucking laboratory complex underneath Raccoon City that connects to the hospital that's growing Hunters in fucking vats AND has a door that connects to the city sewer system, in plain sight.

>> No.10198636
File: 303 KB, 528x702, BH0-Spider_Man.png [View same] [iqdb] [saucenao] [google]
10198636

>>10198619
This is the 0 Spider Man. Actually a pretty cool design and I have no idea why it was cut in favor of a bunch of generic animal enemies.

>> No.10198797
File: 436 KB, 1538x2048, ENp5UulXYAYPLSv.jpg [View same] [iqdb] [saucenao] [google]
10198797

>>10198636
Nah, the Man Spider is what is depicted in his artwork, slightly revamped to retrofit the 2019's more realistic style of enemies.

A straight up 3D adapation of its original model looks like pic related.

>> No.10199667

>>10198478
i wouldn't mind seeing them back if they didn't keep going forward in time with the series most of the MCs in the resident evil series are getting to be a little too old to be doing shit where it's believable.

>> No.10199845

>This feels like bumpfag shit at this point.
I didn't see it until the the post immediately before mine (>>10196854) called attention to it

>> No.10199856

>>10197331
>What do the people who constantly bitch about it even think a showdown with Umbrella would look like? Busting in and shooting up a bunch of Umbrella office drones? Executing the CEO on live TV? It's a really dumb concept from the start and I can't imagine how breathtakingly retarded it would have been in the hands of the people responsible for cringe shit like CV, 0, and Dead Aim.
Obviously there'd be an outbreak/BOWs at whatever facility you went to, or you'd get captured like in CV and locked up in some test facility
And you'd either apprehend the main bad dudes at the end of the game or they'd get killed by their own creations. You'd find definitive proof and take it to the press or something
It wouldn't be completely out of the question to fight some enhanced super soldiers, either

>> No.10199872

>>10197372
At least one of those 'bumpfags' was false (because it was me) but yeah you definitely posted both >>10197183 and >>10197184
Like, if you seriously intended for it to not be obvious, you have massive problems
>you have to wait 60 seconds between posts
there are multiple, easy ways to get around this

>> No.10199886

>>10197504
It's not just 'ideas thrown around during concept stage', they end Resident Evil 2 with the line 'It's up to US to take out Umbrella!' before bringing in the high energy electric guitar music, it's deliberate sequel bait. Doing that and not following through on one of the myriad of ways they could have made it work is, at the very least, poor form.

>> No.10199918

>>10198620
>It wasn't until 3 when surprise surprise, Umbrella actually has this gigantic fucking laboratory complex underneath Raccoon City that connects to the hospital that's growing Hunters in fucking vats AND has a door that connects to the city sewer system, in plain sight.
Are you thinking of the remake? Original 3 didn't have the massive lab, just a corpse disposal facility disguised as a disused factory, and that didn't connect to the hospital.

>> No.10199924

>>10198619
>>10198636
>>10198797
These are hideous and creepy as fuck. They would have made amazing enemies.

>> No.10199958

>>10199856
This is exactly why they dropped the idea and killed Umbrella offscreen. Everyone, including the developers, was sick of the games following the same formula over and over again. Yet another zombie outbreak at yet another Umbrella facility was the last thing anyone wanted.

>> No.10200036
File: 92 KB, 2232x334, file.png [View same] [iqdb] [saucenao] [google]
10200036

>>10199872
Retard
Also, I'm not a moronic ban-evading shartyfag, so I don't have the knowledge nor need for the knowledge of how to make multiple posts calling you a retard. I can just call you retarded several times in the same post you blithering retarded schizo.
You vastly overvalue your importance.

>> No.10200038
File: 79 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
10200038

>>10199918
>that didn't connect to the hospital.
Carlos literally takes an elevator to the underground in the hospital that lands him in a lab. But not before he finds the motherfucking cure for the T-virus hidden inside a random safe behind a random painting inside a random patient's room in the hospital by pushing a random piece of furniture in the room onto some fucking dungeon pressure plates in the corners of the room so he can escape the hospital just before it's completely demolished by C4 charges planted by Nikolai and move on to save Jill's life.

It's fucking ridiculous.

https://www.youtube.com/watch?v=EZ9KL6qwuRk

>> No.10200042

>>10199958
>This is exactly why they dropped the idea and killed Umbrella offscreen. Everyone, including the developers, was sick of the games following the same formula over and over again
The reason 4 dropped everything was because the guys writing the games, and most of the original staff, weren't involved.
People take Mikami getting upset at going back to zombies for one of the later builds of 4 to mean "He wanted to get rid of everything about the series!"
The guy was barely involved with it. What fucking fatigue do you think he's feeling, beyond maybe the fatigue of only being truly involved with RE1 and then RE1 again. His core issue was less to do with any narrative shit (because he doesn't care) and more to do with gameplay innovation. That specific reason is why he doesn't have much positive to say about RE2 beyond his respect for the staff involved, and why he thinks giving RE3 numbered status was a mistake. That is also why he has been shown to be quite fond of Code Veronica (which added 3D and used it as well as other gameplay innovations to change how the game is played), and is probably fond of Zero if anyone bothered to ask knowing what he actually cares about.

>> No.10200276

>>10198413
fuk u meen?

>> No.10200338

>>10200036
Okay, so you're doing it from two different devices or in Tor or a private window or something. Do you really expect anyone to believe that those two highly similar posts, with near-identical screenshots and near-identical times, arose organically and independently?
If this is just bait or something, whatever, but if you really think you can pull off some deception here you are much, much stupider than you realize.

>> No.10200346

>>10200338
>Okay, so you're doing it from two different devices or in Tor or a private window or something.
No because that's a complete waste of fucking time retard.
>Do you really expect anyone to believe that those two highly similar posts, with near-identical screenshots and near-identical times, arose organically and independently?
Yes, because you mentioned 5 separate posts at 12 in the morning. But, if you really want to be convinced
>My screenshot was snipped, hence 'file.png', the other anon's was an actual screenshot complete with timestamp
>my screenshot is at a smaller resolution of 355x150, the other is 413x148
>the checkbox in the corner is different, indicating either a different OS or different browser, don't particularly care either way
>the typeset is different slightly
The only real similarities are that we both have 4chan X, an absurdly popular plugin, and we both use Tomorrow, which everyone who isn't insane uses if they aren't a complete newfag.

>> No.10200349

>>10199958
Nobody forced them to make the formula stale by waffling and releasing RE0 and RECV before getting to the good stuff.
But at any rate, that was just what I consider the most likely example. There are lots of ways they could have done it without abandoning it, including slightly retooling 4's story.
I myself was only mildly disappointed that they killed Umbrella offscreen but I still totally agree with the guy saying it was shitty of them to hype a conclusive confrontation up and then never do it.
(And I would have liked yet another zombie outbreak at yet another Umbrella facility anyway, depending on how it was handled. I couldn't get enough of the old-school RE formula at the time)

>> No.10200365

>>10200349
>Nobody forced them to make the formula stale by waffling and releasing RE0 and RECV before getting to the good stuff.
This idea of "making the formula stale" has always been retarded, especially since the mantle of blame is laid on fucking Zero and CV.
If you want to blame any games for making the formula stale (which it wasn't, the series changed directions for completely different and far more petty reasons), it would be 3. 3 was intended to just be like EX Battle Game or Mercs Mad Jackal, but it was bloated out into being a full main game, and a lot of criticisms from the time were how it used a lot of tropes from 1 and 2 in their game design poorly.
CV on the other hand was seen by Mikami as the first true step up in gameplay since the original, and Zero was a completely different experience to prior games.

Anyways, since its the rumor mill coming around again, I'll explain why 4 is so vastly different in gameplay.
Resident Evil 2 came out half cooked. They scrapped an entire game during development, and what came out was heavily based on the original. It was disappointing for people like Mikami.
Resident Evil 3 wasn't meant to be a main game as stated earlier. That was another disappointment.
Throughout CV and Zero's development, the DMC version of RE4 (originally RE3, and spiritually RE2 (in a gameplay way)) was being worked on, and got scrapped for its gameplay departures. This was true for the later builds that made it far enough along to be previewed.
That is why RE4 shifted gears. Not because of stale formulas, or everyone being sick of RE. It was because they wanted a true follow up to the mechanics of RE1, and when that failed, they just made what they wanted. Game was in development for 7 years lol.

>> No.10200376

>>10200038
That was just a small medical lab in the hospital basement, not part of any sprawling laboratory complex. It was definitely connected to Umbrella because of the Hunters there, and I agree that wears thin (and yeah finding the virus hidden behind a painting in a puzzle room is sllly) but it's not like what you originally suggested. I don't blame you for having your suspension of disbelief challenged but I still think you're making a bigger deal of it than it is.
FYI I hated that 3's remake turned the factory into yet another high-tech mega-lab.

>> No.10200381

>>10200365
RE4 shifted gears because Remake sold like shit. Zero was just the last nail in the coffin.

>> No.10200386

>>10200381
The poor sales of REmake and Zero certainly contributed to Mikami's frustrations, alongside the stagnation of 2 and 3 mechanically, but the shifting of gears with 4 was always a thing. Project Devil would've never gotten as far along as it did if that weren't the case (same with the hallucination build). Those poor sales more likely just spurred him to stop giving a shit, which is why they just worked off of earlier drafts for the narrative, rather than contracting FLAGSHIP to write a new scenario.

>> No.10200416

>>10200346
>No because that's a complete waste of fucking time retard.
Then one questions why you did it.
I guess you're good at creating plausible deniability but I still don't buy it. If it really wasn't you then you'll just have to accept you got unlucky and your post ended up looking really suspicious for reasons outside your control

>> No.10200419

>>10170760
it's an action horror B movie and it RULES

>> No.10200427

>>10200416
One questions why you're so mind-achingly retarded and self-absorbed that you think just one person would give that much of a shit about you.
I don't even know what the fuck 'bumpfag' is meant to mean, considering most of the posts you responded to were in a discussion.
>I guess you're good at creating plausible deniability but I still don't buy it.
Because you're a moron.
>you got unlucky and looked suspicious
You are a retard.
You were in a special needs class. You have this weird ego where you think people actually give this much of a shit about you. Grow up.
Done responding to this schizophrenic drivel, where you just believe whatever pops up in your head despite lacking any real evidence, and all evidence being against you. Consider asking your mother why she never aborted you.

>> No.10200449

>>10200416
>>10200427
Actually, what the fuck even was the common factor in the posts you were responding to?
I assume "bumpfag" is meant to mean someone is bumping the thread by samefagging or some shit, but of the posts mentioned
>First one
This is mine, and it was correcting someone's post about the franchise history.
>The next three
are all talking about the same picture (in completely different posting styles I might add. One uses barely any proper grammar, another is relating it to a later RE game, and the third one is just making a retarded observation, and again lacking proper grammar but in a completely different way to the first guy.
And the final post has nothing to do with those three or mine, and is actually discussing something completely different.
Fuck, what is even being bumped by these posts? /vr/ is a slow board, who the fuck bumps a thread after half an hour of no activity (let alone 12 minutes, according to your schizo ramblings). How does the last post count as "bumpfag shit" when there were two posts before it, made relatively close to it?
Did you even come here to talk about RE, or are you here to whine and get attention?

ACTUALLY kill yourself.

>> No.10200959

>>10200427
>>10200449
>Done responding to this schizophrenic drivel
Ironic

>> No.10201354

>>10198584
>the knife placed under the hotkey became standard after Resident Evil 4.

It was used even earlier in Dino Crisis 2, for Dylan's machete and Regina's electric baton.

>> No.10201854

>>10200427
>>10200449
I'm not the guy who made the 'bumpfag' post, dummy, I'm one of the supposed bumpfags. I just found your response to it deeply suspicious and your aggressive denials even moreso.

>> No.10202348

>>10193034
I always thought that running with that plot twist could have been interesting, but it's highly amusing that they ended up recycling the notion 20 years later.

>> No.10202571
File: 289 KB, 1536x1024, meds.jpg [View same] [iqdb] [saucenao] [google]
10202571

>>10190540
I will never understand symbolismfags and how they can assert x means y without any way to verify it. All of this could be you pulling shit out of your ass and nobody would know. I don't even understand what themes and messages are either, like

>It's a game about the pursuit of several kinds of love

...okay? What am I supposed to do with this? What does it mean and why should I care?

>this plastic bag flapping in the wind is a metaphor for the struggle of the Ugandan peoples for independence, 2deep4u!!!

>> No.10202575

>>10202571
>I don't even understand what themes and messages are either, like
>>It's a game about the pursuit of several kinds of love
>...okay? What am I supposed to do with this? What does it mean and why should I care?
You sound like the kind of guy who thinks stories exist to write cool plot points.

>> No.10202581

>>10202575
>stories exist to write cool plot points.

...what the fuck is a story if not a bunch of bulletpoints strung together?

>> No.10202595

>>10202575
Yes, stories are meant to fucking say something. Depicting something doesn't mean you actually did anything with it. It's like Ocarinafags who are mindbroken by OoT to the present day for its "deep" coming of age story, because simply depicting it is apparently grounds for the greatest narrative in modern history.

>> No.10202598

>>10202581
Narratives are constructed of various themes and motifs to act as a core structuring point and delve into ideas the creator(s) find to be worth exploring.
To look at an incredibly basic example, Sonic the Hedgehog is narratively, about a hedgehog stopping the evil Dr. Eggman. But, underneath that is the core themes of the work, which are those of environmentalism and industrialization killing said environment, shown in more abstract ways in the early games (animals becoming the enemy robots), and come CD in more literal ways (through the time travel mechanics).
To go back to RE, the games tackle several themes throughout them. The most notable one from the first game is reflective of common issues in Japan, namely overwork and the apathetic response many salarymen had to the recent Sarin Gas attacks as they were happening. This is why the files in the game showcase that apathy from scientists in the game towards their workplace being literally torn apart by a leaked virus, one of the earliest files literally involving a guard getting a big bandage over his obvious signs of infection, and being told to go about his day.

Obviously, you don't have to indulge a narrative for these things. Many people can consume something like Silent Hill 2 and see the big twist at the end, without considering how the game discusses the masculine vs the feminine, the saviour complex that can be instilled around those dealing with victims of trauma (Angela is explicitly about this at the end), etc., while still greatly enjoying the work (if you want examples type "Silent Hill 2 analysis" on youtube).

>>10202595
I'd say most RE games do quite a bit, or at least enough, with what they talk about on a deeper level, like 4's imagery of occult indoctrination (those affected at an outside level have only the blade plaga, while the cultists also have one that consumes you), or how 5 talks about African exploitation by Western corporations.

>> No.10202635

>>10202598
>Narratives are constructed of various themes and motifs to act as a core structuring point and delve into ideas the creator(s) find to be worth exploring

You talk like a fucking robot. This better be chatgpt writing this crap for you

>> No.10202637

>>10202635
I'm explaining it in the most basic of terms because this isn't typically something that someone actually asks.
You know, considering this is something learned in sixth year English.

>> No.10202638

>>10202598
>the apathy Umbrella shows to it's employees is supposed to be symbolic of the apathy of the average Japanese salaryman to the Sarin Gas attacks happening

holy mother of stretches Batman

>> No.10202639

>>10202638
It really isn't.
The sarin gas attacks were the worst terrorist attack in Japanese history until the KyoAni arson back around 2019, and they occurred while Resident Evil was being written. People were already critical of the typical idea of the salaryman, long hours, sleeping in the office, never seeing family, etc., but this attack shone a light on how badly it was affecting Japan. People would literally step over the bodies of those dead or convulsing on the floor of the train to get to work lol.

>> No.10202640
File: 20 KB, 627x253, video essay tier list.png [View same] [iqdb] [saucenao] [google]
10202640

>>10202598
>Many people can consume something like Silent Hill 2 and see the big twist at the end, without considering how the game discusses the masculine vs the feminine, the saviour complex that can be instilled around those dealing with victims of trauma (Angela is explicitly about this at the end), etc.,
lmao what the fuck

>(if you want examples type "Silent Hill 2 analysis" on youtube)
these people actually fucking exist, jesus mary mother of christ

chug bleach

>> No.10202651

>>10202640
>lmao what the fuck
That's all within the text of the game. There's a reason the vast majority of the monsters James fights are casted in a more feminine light (in their movements and/or body type) while Pyramid Head is an overpoweringly masculine figure. The only other masculine monster James fights is the doorman, which is in reference to Angela's own trauma and sexual abuse.
>these people actually fucking exist, jesus mary mother of christ
I fear you lack reading comprehension because that was a joke. I was saying that those people greatly enjoy SH2, despite not actually digging deep enough to analyze is. I'll rewrite a bit so you can understand it.
>Many people who consume something like Silent Hill 2 won't consider the majority of the deeper ideas at play beyond the "He killed his wife" twist (if you want examples type "Silent Hill 2 analysis" on youtube)

>> No.10202654

>>10202651
>There's a reason the vast majority of the monsters James fights are casted in a more feminine light (in their movements and/or body type) while Pyramid Head is an overpoweringly masculine figure

what in the holy roman fuck are you talking about, gross twitching flesh monsters are not making a commentary on male/female you fucking schizo

>I fear you lack reading comprehension because that was a joke

I don't think you know what a joke is, considering that isn't funny and nothing else you typed has anything to do with humor at all. The only joke here is you

>> No.10202707

please stop responding to this wannabe auteur

>> No.10202731

>>10202654
>what in the holy roman fuck are you talking about, gross twitching flesh monsters are not making a commentary on male/female you fucking schizo
So, Masahiro Ito is an acclaimed and somewhat prestigious artist. You are insinuating that he just drew some doodles and called it a day with no further thought.
Even ignoring that this is provably wrong, just by viewing the Silent Hill 2 behind the scenes, where he describes the creation process behind Pyramid Head, as well as the different between a creature wearing a mask and a creature without a face, but this is also ignorant of a lot of symbolism and imagery these monsters carry out, or various scenes within the game highlighting these facts.
A famous one is Pyramid Head manhandling the mannequin enemies, in a scene that's deliberately meant to evoke wrongness due to the dichotomy in their designs (many mis-ascribe it as being rape, which is funny).
>I don't think you know what a joke is, considering that isn't funny and nothing else you typed has anything to do with humor at all. The only joke here is you
I'm sorry you have ass burgers.

>> No.10202776

>>10202731
In English, Socrates

>> No.10202781

>>10202776
Are you 12?

>> No.10202923
File: 52 KB, 1200x600, sh2 cord.png [View same] [iqdb] [saucenao] [google]
10202923

Great, mentally ill SH2 retards are invading comfy RE threads now. Go bug the devs on Twitter about your schizo nonsense and refrigerator cords.

>> No.10203439

>>10201854
I am the one who posted it. It's funny how some retarded schizo who got mad that his samefagging got caught couldn't comprehend that you and I are two different people. Still it was funny watching him chimp out. So it was worth the post.

>> No.10203462

>>10203439
>some retarded schizo who got mad that his samefagging got caught couldn't comprehend that you and I are two different people
I still have no idea how you deluded yourself into thinking a series of five posts, two completely unrelated, all with completely different posting styles, and two proven to be on different PCs entirely based on the font, were all made by one person.
>Everyone but me is the schizo!!

>> No.10203478 [SPOILER] 
File: 119 KB, 790x720, fridge cord.jpg [View same] [iqdb] [saucenao] [google]
10203478

>>10202923
How can you look at something like this and not want to erase the cord?
...and they say we are schizo.

>> No.10203579

>>10203462
What happened to?
>Done responding to this schizophrenic drivel

>> No.10203640

>>10203579
>not the same person
>references an earlier post
Hmmm

>> No.10203647

>>10203640
>I have no point, And I must post.

>> No.10203656

>>10203647
What point did your original post serve exactly?

>> No.10203665

>>10203478
>cord
literally where

>> No.10204468

>>10202776
Okay, I'm anti-pretentiousness too, and I too dislike the 12-hour video essays that spend 40+ minutes on the most minor and straightforward things.
But treating all discussion of symbolism and metaphor like it's peak wankery, especially in Silent Hill 2 of all games, is just asinine.
Be anti-wankery. Don't be anti-discussion.