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1011997 No.1011997 [Reply] [Original] [archived.moe]


Last thread >>999710

Discuss WADs, stories, projects, ask for recommendations, suggest ideas, etc; don't be shy, we're here to help! We have many projects going, and if you want to share your maps or join in whatever thing you may want feel free to do it.


Ye Olde Pastebin, still updated semi-frequently

-Have you tried our very own gameplay mod yet? FKER is the most active (in terms of updates) of our works, go give it a try, you won't regret it!

-Want to see Doom being played at its best? 3 weeks ago a Doom tournament took place at Quakecon, and these were the finals (Jkist3 VS DevastatioN)
YOU DON'T WANT TO MISS THIS SHIT, I'M SERIOUS! https://www.youtube.com/watch?v=hcSj0lk-vEo

-Still no sign of Brutal Doom v19; people keep posting bugs from the last test release and Mark hasn't posted anything regarding updates. Welp

-The Adventures of Square (WIP) is a new project by Jimmy (Jenesis' creator and well known Doom musician), 3 levels full of goofyness, cartoony art and geometry http://forum.zdoom.org/viewtopic.php?p=583846

-The *allegedly* Doom 64 WR got shattered in the past SGDQ marathon, if you missed it click here http://pastebin.com/TbxiU6UK (starts at five minutes in)

-OBLIGE v5.10 (WIP) has been released, feel free to ask in the thread for a link

-Project MSX Beta 2 released (GZDoom's next big thang. See http://www.youtube.com/watch?v=7s8oGz0TUHY for more details)

-Cyberrunner (WIP) has been announced; we had the opportunity to give it a try and help with alpha testing, for more info. check this link http://forum.zdoom.org/viewtopic.php?p=693216

##Our WADs can be found here!##

Steam Group:

IRC channel: irc.zandronum.com, channel #vr
The password is in the FAQ, make sure you read it.

Let's get Dooming!

>> No.1012005


>> No.1012013
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Shamelessly reposting the butched "What's New" content from the past thread

>The Space Pirate (WIP) is a gameplay mod that seems to be heavily focused on melee combat, for a quick demonstration check http://www.youtube.com/watch?v=YcpvVfygADo and http://forum.zdoom.org/viewtopic.php?p=703739

>The Guncaster (WIP) is a Heretic only gameplay mod (at least for now), expect this mod to have the same amounts of madness as Russian Overkill since the creator of said mod is working on this too. Check http://www.youtube.com/watch?v=9a_ddzbMPGg and http://forum.zdoom.org/viewtopic.php?p=703762 for more details

>Both guys who are working on the aforementioned mods are together working on another fancy-looking weapon mod called The Trailblazer (WIP and held back to work on the previous mods), check http://forum.zdoom.org/viewtopic.php?p=700924 and http://www.youtube.com/watch?v=MTTbp511wjw for more.

>Do you happen to have a fetish for slaughtermaps? Check this out, then! http://www.doomworld.com/vb/post/1039911 SLAUGHTERFEST 2012 is the most insane-looking monstrosity that Doomworld has decided to put up to this date in terms of slaughtermaps, for a quick (and nasty) example watch this http://www.youtube.com/watch?v=xuGr2Cs0uTo (Here's a more up-to-date Slaughterfest project, less amounts of maps, same amounts of madness and BFG tricks http://www.doomworld.com/vb/wads-mods/62773-slaughterfest-2013/ )

>> No.1012019
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>> No.1012046

Is there any way of getting the Doom 2 Beta?

It had different sprites for the Revenant, the Archvile had a different attack and the Arachnotron had a chaingun and looked like a mini Spider Mastermind


>> No.1012063
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I want to make a doom map and I'd like some comments and tips (aside from the ones you will find in all the guides).

What are some tricks/tropes/scenarios you like in maps?
How can they be done well?
How can they be done poorly?

I'd like to get as many answers as possible because I think in the long run we will all be better off as mappers, so lets help eachother out. This thread may last a couple days so we have plenty of time to talk about it.

>> No.1012085

well, dont make every single key and powerup or good gun be a trap

it happens so often now in maps that it's predictable, you can have the battle be before the key and the key is the prize

or you get the key and the trap does not happen right away

not saying it's bad to do - it's just bad to do *all* the time

>> No.1012090
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Personally, what I'd like to see is a level that demonstrates and instructs whats good and whats bad in terms of mapping.

It would be like "Good Idea/Bad Idea" from Animaniacs, but as a Doom Level/mapset.

Another level could show a bunch of rooms, each with some sort of mapping trick (eg. Strobing lights or colored sectors) and next to the room it could show some instructions on how to achieve the effects (or perhaps put a number next to the entrance of that room and have a text file that corresponds to that number)

(pretty much what they did in the Example maps that came with build when it came with Duke Nukem 3D)

>tl;dr version
>Pic related.. but for doom

>> No.1012098

the zdoom wiki has that for some of the effects it lists, like there's a wad you download on the page that demostrates what it is they're talking about

>> No.1012105

it's funny to contrast this articles assertions of "almost hypnotically realistic" with the quakecon peanut gallery's reactions to the game graphics earlier this month

>> No.1012114


>> No.1012142


Well there's one for polyobjects.

>> No.1012146
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give the player a way to see into areas he can't immediately reach

>> No.1012150

That's a good point.

Also, have some areas that you revisit.

Have doors that require keys, be found before the keys. It's pointless otherwise.

>> No.1012164
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>Have doors that require keys, be found before the keys. It's pointless otherwise.

assumed clarification: it's pointless if you can *pick up* a key before finding the door for it
simply being shown a key for a door you haven't found is not pointless.

pictured: the very start of nerve.wad map01. i have not moved except turning ~45 degrees to the left. yet, there's a key. what's it for? how do i get out there? already i am intrigued :-)

>> No.1012165
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I have a reason to set the volume full on pantera and play doom!

>> No.1012168

Does Skulltag even work anymore?

>> No.1012169

check the year :-P

>> No.1012171

Levels that transform ar cool too

>> No.1012174

>Also, have some areas that you revisit.
but repopulate the areas, backtracking for miles through an empty level is boring.
especially if there are loads of doors and lifts to slow you down.

>> No.1012175
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>> No.1012178


>> No.1012183
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>Yes, I'm reposting!

Let me share something that I've been working on for the entire day. So we have this little indie game called Gone Home, which have been on controversy for the past few days since it got reviewed with tons of 10/10 and it's being treated as the Citizen Kane of vidya for many reasons

People on /v/ have been making threads all day about this, and they found out that you can skip almost the entire game by doing what this GIF displays, and it doesn't even take one and a half minute to do all of this. You can put some popcorn on the microwave, cook it, go back to play and finish the game, and you can calmly go back to the microwave and see that it's still cooking 'em

Okay, so based on this I've been preparing what could be called GoneHome.wad (or GoneHomo.wad, heh), which is the entire game done in Doom with stock textures, and done in ZDoom in Hexen format. And this is what I have so far (which is like 30% of the whole thing)


And why am I posting this unfinished piece of crap you may ask? Many reasons

>My focus is on mapping ONLY what's being showcased in the GIFs that have been posted 'till death. At least for now. If /v/irgins really want this thing to be filled with feminism jabs and whatnot, I would need screenshots of the entire house, but I doubt anyone would be willing to do that.
>Despite watching almost all the youtube tutorials about mapping in ZDoom in Hexen, there's still a lot of things that are new to me, so you may find a lot of things out of place, or some parts being mapped totally wrong. I do apologize for that. If ANYONE would like to help me with the mapping stuff, I would appreciate it like you have no idea. Remember, the focus is to map what's being shown on the GIFs

Continuing on the next post

>> No.1012185

take a map you really like and do a remix of it

>> No.1012186
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Now, there's a couple of things that I would like to see being implemented as a bonus

The PC indie game ends with you reaching the attic and opening a book. What I have in mind is that you reach the attic and just after reaching the zone where the book is and hitting the USE button, you get teletransported to one of those "room elevator" thingies that became so common in SLIGE maps (those who were bored enough to play SLIGE maps may know what I'm talking about)

You see this pic? I want that elevator to have that texture on all of its sides. And then after hitting the switch you get trapped in a room with tons of /pol/'s Shreks with the face being changed by the one from that bald feminist with black lipstick on her lips

What I want is that you get to "die" in that room, in the same style you "die" in Knee Deep in the Dead (that means, right after you reach 10% or less of health the map just ends like that)

Right after the death sequence, I want to switch directly to the intermission screen (just like the first episode of Doom), and the text would include all the sites who have been praising Gone Home for the past days and all those 10/10 included. I've included a MIDI file which is a D_READ_M replacement which is supposed to be played while the intermission screen is being shown.

And right after the intermission screen the game just ends, no MAP02 at all. I don't know how to do this (but I know a few maps which are capable of doing it, Adventures of Square is one of them).

Also, you may note that the secret entrance to get the blue skull is slightly shitty due to my lack of knowledge about mapping in ZDoom in Hexen. If anyone happens to find a better way to include that area without problems I would thank whoever takes the time to make the changes

tl;dr: I'm making a jokewad, pls help me finishing it.

>> No.1012228

You do know you can beat Myst in about the same amount of time. Doesn't mean it was bad and you wouldn't know to do that without someone telling you to do it. Games should be experienced without people saying how broken it is. I never played it and never really thought of playing it. But just because it COULD be beaten like that doesn't mean people WOULD beat it like that.

>> No.1012260

Yeah, this is kind of a shitty reason to criticize the game.

>> No.1012285

So I don't play nearly as much Doom as you people and I'd like some nice maps to play through. I see a lot of fancy/experimental stuff but I'd prefer something faithful to Doom I, bonus points if I can run it in PrBoom

>> No.1012298

Scythe, Scythe 2, Requiem, Alien Vendetta wads

>> No.1012313

>I'm making a jokewad, pls help me finishing it.

Jokewads are shit. This looks to be no exception.

>> No.1012327 [DELETED] 

Fuck off.

>> No.1012329



>> No.1012339
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Skulltag works, yeah, but generally everyone's moved on to Zandronum.

>> No.1012365

Go play /pol/.wad

>> No.1012378

Double Impact http://www.doomworld.com/idgames/?id=16419
Back To Basics http://www.doomworld.com/idgames/?id=15174
the classic episode http://www.doomworld.com/idgames/?id=11658
dtwid http://www.doomworld.com/idgames/?id=16721
wonderful doom http://www.doomworld.com/idgames/?id=15094

>> No.1012384
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>> No.1012394


>> No.1012397
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>> No.1012401

please say there's a full hitler status bar face replacement

>> No.1012412
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>> No.1012415
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>> No.1012416

the firing guns look like rainbows... red orange yellow green blue, from the top

>> No.1012425
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>> No.1012436
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>> No.1012446
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Well, anons...

Wat do?

>> No.1012454

we have achieved peak hitler

>> No.1012463

The IDDQD portrait should be Ron Paul.

>> No.1012514
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>Jokewads are shit. This looks to be no exception.

Confirmed for just playing Doomguy2000 crappy jokewads

>> No.1012520

Thanks anons, I'll try them out. I played Scythe once, didn't finish it but its focus on small challenging maps appeals to me a lot. That's about it for my custom wad experiences.

>> No.1012529

hmm it seems i misinterpreted your post to mean you wanted Doom 1 wads as opposed to Doom 2

>> No.1012532


Marty Kirra is also working on The Trailblazer?

>> No.1012538


Fuck, no it's not. That's what you get for getting your news from someone who is prone to have Alzheimer because of his mom

Trailblazer is Pillowblaster/DoomNukem. I apologize for getting it wrong

>> No.1012629

Are there any easy slaughter wads out there?

>> No.1012634


Make one in Oblige, they're super easy.

>> No.1012649


>slaughter wads

Sorry, but pick one. If you're truly confident about your BFG skills, then you may be able to run through most of them.

It's no secret that you must know how the BFG works to make your way into slaughterwads

>> No.1012672 [DELETED] 
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>terminus says there would be a server up today

confirmed for lying faggot

>> No.1012676

>BFG skills
I'm just too damn reluctant to use it.

>> No.1012684 [DELETED] 


Try getting in the IRC and ask him.....

>Implying you'll ever enter

>> No.1012736

Why the fuck was this so enjoyable?

>> No.1012751 [DELETED] 

i hope this post is a joke and you are friends engaging in banter

>> No.1013004

a lot of them are "easy" if you are prepared to drop down skill level. this often doesn't reduce the monster count by much, but instead gives you weapons earlier, more health etc.

as a start, try 31 Cybersky http://www.doomworld.com/idgames/?id=15434 on Hey Not Too Rough.

>> No.1013049

Don't mind me, just pointing out how ironic it is that after >>1012313 was posted, someone posted pics of him playing /pol/.wad with a custom Hitler weapon/HUD

>> No.1013168

Speaking of the /pol/ wad did we show them the whole thing yet since the board project is slow as balls.

>> No.1013210

how are you playing as hitler? he doesn't appear in the list of characters.

>> No.1013253

using a test version of naraka, the enemy bosses version of samsara. dunno if it is available from anywhere yet.

>> No.1013292

Come play some deathmatch with a neat mod

server name: :: [BE] New York :: shooting /vr/ with guns
password: videojuegos

>> No.1013318


>> No.1013338
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>> No.1013341

can anyone confirm if this is a troll mod or not. Sorry if this seams mean, but there's just not enough info for me

>> No.1013343
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>> No.1013358


It's not.

>> No.1013370


Nah, it's legit, go ahead

>> No.1013375


>> No.1013408

well that was pretty mediocre

I'd rather just play vanilla and SSG swingshot

>> No.1013425

So does anybody here who makes custom maps ever browse through old games for possible music tracks to put into their maps? I came across this game's soundtrack recently, and I'm tempted to basically make a large map set based around each track:


Seriously, this soundtrack guys. Has anybody else found similar stuff they're planning on using for their own projects?

>> No.1013450

I thought that was the point, he was basically saying not all joke mods are shit

>> No.1013460

You have terrible taste

>> No.1013467
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ur a fagitle xDD

>> No.1013470


it's cool, everyone has different opinions.

>> No.1013474

Agreed, I don't see why you can't switch weapons either, used mouse wheel and everything else no weapon switch at all, this shit is worse than having a 2 weapon limit.

>> No.1013475

>I don't see why you can't switch weapons
Did you not pick Doomguy when you joined? The MOTD specifically warned against that.

>> No.1013476

What was the MOTD

>> No.1013480

Something along the lines of "If you don't pick Doomguy everything wrong is your fault".

The classes are for playing in different IWADs. If you pick Corvus and you're playing Doom, you're going to have problems.

>> No.1013489

From the Brutal Doom Facebook page:

Hello everybody.
As everyone knows, I'm wanting to fix as most possible bugs in v19.
But there are some serious bugs that are caused by features. Interactive Bodies or Squashing Gibs. These features have been responsible for things like doors not closing, monsters not teleporting, and many other inconveniences. And I think it's not really worth to have these cool features if the engine can't handle them very well yet. So, one of them must go.

Please put your vote here (you don't need to register on zdoom forums to vote)

>> No.1013490


>> No.1013493 [DELETED] 
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>> No.1013504

>(you don't need to register on zdoom forums to vote)
except I do

>> No.1013537
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>> No.1013551

>Mega Trickster's Mistake

I laughed my fucking face off at the end of the map with the green cacodemons. It's too bad it can't be played with zdoom/gzdoom due to one or two skulltag resource textures being used in it.

>> No.1013558

It can still be played on Zandronum

Pretty sure that in both cases the offending body/bodypart can be kicked out of the way or blown up to stop the bug from happening

>> No.1013590
File: 116 KB, 760x1108, 1371974344169.png [View same] [iqdb] [saucenao] [google] [report]

OK. I've thought up this challenge this morning when on the shitter.

>UV with Fast and Respawning monsters
>Doom (Strict) compatibility mode
>No freelook
>No autoaim

Anything else I could add?

>> No.1013597

fist only

>> No.1013601

100% Secrets and Items

>> No.1013618

No fun

>> No.1013619
File: 2.26 MB, 300x167, 1368997526266.gif [View same] [iqdb] [saucenao] [google] [report]

>No freelook
>No autoaim

pls no

>> No.1013631
File: 94 KB, 450x395, 1355968230806.jpg [View same] [iqdb] [saucenao] [google] [report]

>>No freelook
>>No autoaim
Please choose one

>> No.1013635

>Personally, what I'd like to see is a level that demonstrates and instructs whats good and whats bad in terms of mapping.

The problem with that idea is theres different parts of the community with conflicting beliefs on what makes the perfect map.

It'd have to take into consideration on what the target audience is intended to be before saying whats good/bad mapping practices.

>> No.1013685

>no freelook
>no autoaim

That would lead to impossible situations in some maps, I'm afraid.

>> No.1013714

actually I would totally be down with that challenge. 2 hands on the keyboard isnt actually that bad

>> No.1013719

is using keyboard to look up and down freelooking?

>> No.1013768

There was no mention of using keyboard for looking up and down, and considering by default, doom never had either this option or freelook...

>> No.1013901


It means that you could only shoot at your level, since you couldn't aim up and the game wouldn't aim up for you with you aim at a monster on the x-axis at a different height level from you.

So for instance in E1M1 killing the imps that are across from you in the radioactive waste area would be impossible until the secret lowered them. In other maps this would be much worse, and in certain maps like >>1013685 said it would lead to impossible situations.

>> No.1014012


>>UV with Fast and Respawning monsters


>>Doom (Strict) compatibility mode

Eh, I don't see a prob

>>No freelook

Yeh, can deal with that (and also I'm getting used to it since 3 weeks ago)

>>No autoaim

Ehhhhh, people have mentioned how tricky this would get on certain maps.

>> No.1014061

Speaking of which, is there a limit to the angle that autoaim can shoot at?

>> No.1014096
File: 63 KB, 564x429, hitler_angry.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1014104

>Honest reviews
Stop fooling yourself, IGN doesn't give two shits about games that are either hand holding, or paid off

>> No.1014107
File: 217 KB, 480x360, 1364914759951.png [View same] [iqdb] [saucenao] [google] [report]

You have thirty seconds to explain why you're not playing the new Naraka build and kicking ass as Hitler.

>> No.1014112

Don't get mad, anon. IGN & most internet game "review" places are pretty much pay to win in terms of rating. I think it was IGN, but the reviewer was a guy who's first fps was one of the latter CoD games. So not only do you have sell outs that give you 4's & 5's if you don't pay them, but you also have "professional" reviewers who probably didn't even play the original, let alone enough of the elder fps games to get a good feel for the genre. Worst part, is that a lot of people listen them & their ratings. & they won't go down any time soon, cause all the mainstream games being made are paying them to give them 9.5's & 5/5's.
'Tis a sad, sad world...

>> No.1014127

where do i get

>> No.1014129

Because I want to play it with /vr/

>> No.1014131

i only trust reviewers of fps games who accept the facts that cs 1.6 is still the greatest multiplayer team based fps game and will continue to be so for the foreseeable future, and quake 3 represents a peak of pure and unadulterated deathmatch gameplay. ut was great but had sluggish movement

>> No.1014138

Ut had assault maps and a whole shitload of mutators. Pretty funny shit.

>> No.1014139


>UV with Fast and Respawning monsters

How do I activate this?

>> No.1014140
File: 344 KB, 1280x639, iconsin.jpg [View same] [iqdb] [saucenao] [google] [report]

Dont be afraid to sometimes use a custom resources (such as monsters) as a change of pace, just dont turn it into AeonsOfDeath. Look at the /pol/ map (even if it's semi joke).

The best example would be bosses, there are plenty of cool boss type monsters that can be used, I think most players are over fighting Icons of Sin.

>> No.1014216
File: 222 KB, 449x401, laughing imps.png [View same] [iqdb] [saucenao] [google] [report]

>Facebook page for a mod

>> No.1014231

I thought so too but I can see how it might make some sense. There are many who would not want to register to the zdoom or moddb forums just to make a comment on it.

>> No.1014246

which servers do you guys usually play on?

>> No.1014258

I see it as catering to the lowest denominator.

>> No.1014272

Put it this way, at least they wont join the zdoom forums and shit them up with "Lol y dis no work with Brutal XD XD 0/10" or something like that.

>> No.1014275
File: 46 KB, 500x375, 1377166699782.gif [View same] [iqdb] [saucenao] [google] [report]

What's /vr/'s general consensus on:
- Brutal Doom
- Using texture filtering
- Doom community forums (zdoom.org, zandronum.com etc.)

>> No.1014283
File: 378 KB, 676x768, cyb_sketch.jpg [View same] [iqdb] [saucenao] [google] [report]

I wont claim to speak for /vr/ but I can tell you my views.

>Brutal Doom

A gameplay modification that brought many people a new take on Doom and some who were introduced (or had interest revived) through it have moved onto other things doom, some of them have also become mappers and modders (and no they dont just make everything for Brutal).

I dont like the idea that some people will never play doom without it, though I hate even more purist retards who want everything in doom to remain exactly the same and so assume hatred to everybody who has used it.

The reason the doom community even exists as it does now is thanks to modding.

>Using texture filtering

I play in GZDoom myself usually, I like it smoothing out the edges. Some people dont and that is fine too.

>Doom community forums (zdoom.org, zandronum.com etc.)

I only really interact with Zdoom and R667 though I visit the others sometimes. Community drama is lame and to me Doom is a way of enjoying a shooter experience still kept close to what Doom wants to be.

Overall I find the two communities pretty pleasant, they move at a good speed and there is always somebody to help.
I cant speak for any others though.

>> No.1014297
File: 154 KB, 480x355, tumblr_mie6rgpG051rizambo1_500[1].gif [View same] [iqdb] [saucenao] [google] [report]

>Been off from the internet for about one month and a half
>Suddenly find out that the DRDTeam filehosting service is no more


>> No.1014304

>Suddenly find out that the DRDTeam filehosting service is no more

Wait what?

It better not be because of retards just using it as general file storage instead of what it was meant to be for, doom related material.

>> No.1014305



The whole DRDTeam website/forum moved on to another server, and the filehosting service didn't made it

Eruanna still has all the files

>> No.1014312

Phew, well that's a relief.

>> No.1014316

But she said she won't restart the filehosting service.


>> No.1014367

That's your first problem, it's a good game and all, but I wouldn't give it anything higher than a 7, but getting a 4.3...?
>Gone Homo 9.5

>> No.1014419

>Reading IGN reviews
>Reading professional reviews period
>probably takes metacritic seriously, too

>> No.1014420

>quake 3 represents a peak of pure and unadulterated deathmatch gameplay
is it really better than doom?

>> No.1014424

I have to say. Shadow Warrior reboot looks decent on its own (kinda looks like a better hard reset from what I've seen off tb's video), but it really shouldn't be using the Shadow Warrior name, and I feel thats gonna be the major thing that brings down peoples enjoyment of it.

>> No.1014432

according to drdteam.org there was 13 gigs of hosted files.

how long does it take to burn 3 dvds and mail them?

>> No.1014434

UT is inferior to UT 2004 in every department

>> No.1014435

Wrong thread?

I'd have to agree the level design looks nothing like the nonlinear approach the original game had, it looks more akin to Painkiller and such. I think this is what's going to make the game fail amidst fans of the original.

>> No.1014443

Eh, It looks like it'll have lots of sidepaths (from what I've seen in tb's video), but yeah, no real nonlinearity due to no required backtracking whatsoever.

It doesn't look as bad as painkiller's level designs though. That was just yuck

>> No.1014478
File: 9 KB, 209x320, 1362229486994.jpg [View same] [iqdb] [saucenao] [google] [report]

Too bad that thanks to the "check your privilage" shitaku retards cancering up videogames they will likely make Lo Wang nothing like he was before because it's racist or some other garbage. So he'll be bland and forgettable without all the stupid 1 liners.

Nobody with a brain was offended because it was abundantly clear from the outset of the game the entire thing was meant to be (while fun and challenging) incredible played up and ridiculous with it's characters.


>This version, however, will eliminate the multi-player aspect of the game, as well as reinvent Lo Wang and "avoid racial stereotyping and misogyny and things like that", making a more politically correct version of the game.[24]


>> No.1014494

Since someone may find that offensive, it has to be that way. Usually this "someone" is very vocal, too.

Gotta be correct to every men in existence, especially the minorities, or the game's gonna be regarded as xenophobe!

>> No.1014502
File: 11 KB, 439x368, 1359181700170.jpg [View same] [iqdb] [saucenao] [google] [report]

It's just so pathetic, it really is.
These people who have to justify their stupid degrees or whatever throwing themselves onto videogames they likely dont care about ant will never play, just to demand it conforms to their feelings.

We're not making epic sagas that will be read by all species of the universe as the keynote speech of our species, we're making a videogame about a sendup of all kung fu movies, many of which were famous because of the funny dubbing.

Doomguys a barely emoting mute that spends his entire existence fighting evil and to these guys he's still bad because he's white.

I'm so over shitaku types and their "oooh it's so hard to be meee!" antics where they pretend to be the victim so they can bully and intimidate people they dont like.

>> No.1014593

Yes, which isn't to say Doom deathmatch isn't great in its own right.

>> No.1014596
File: 1.50 MB, 392x272, 1369719521968.gif [View same] [iqdb] [saucenao] [google] [report]


We should start a donation drive or maybe a walkathon fundraiser to raise the $20 to buy a 32G thumbdrive.

>> No.1014606

>throwing themselves onto videogames they likely dont care about ant will never play, just to demand it conforms to their feelings.

That's not what it is at all, though. They might appear to try to change stuff but it has nothing to do with actually wanting to change the game. They couldn't care less about the game one way or the other.

They write articles straddling the line between too ridiculous to take seriously and extreme enough that SJWs will rally around it and spread it around social sites and show it to other SJWs and have it end up on a lot of non-SJW's feeds. They include just enough fuzzy logic and fallacies that you can't help but respond and share it with all your friends and the forums you visit just to show them how WRONG they are. Then they laugh all the way to the bank as the clicks roll in.

>> No.1014629

Very true, you're absolutely right regarding clickbait. This is why I stopped even going to their pages everytime somebody showed me a link as rage fuel (unless they screenshotted the page, such as you see on /v/).

There's no point in feeding these social media slacktivists clicks.

>> No.1014701

I need the link

>> No.1014713


>Devs: We'll be removing all of the racist jokes and the misogyny for more market appeal.
>people who actually fucking played Shadow Warrior: Oh, so they'll be removing a whole three jokes. Okay.

>> No.1014751

/v/irgins aren't known for having reasonable reactions to things. Emfuckingbarrasing.

>> No.1014757 [DELETED] 



>> No.1014775

>so they'll be removing a whole three jokes.
But think about how technology has progressed since then. Surely we should have the capacity to be *adding* 3 jokes.

>> No.1014782

It's not about the jokes, it's about being creatively constrained by stupid bigots who don't even play the game in how you create it. Silly jokes, stupid characterizations and stereotypes can give character to a game.

Now we can't sexualize women because there are landwhales and whiteknights out there who feel offended by that.

We can't make silly and really over the top jokes about other ethnicities because you HAVE TO BE POLITICALLY CORRECT.

What people don't understand, is that it's JUST A FUCKING VIDEOGAME, NOT REALITY. It's a form of escape from reality, where you have to comform to certain standards. These standards shouldn't be pushed inside the fantastic domain of vidya.

>> No.1014783

Not everything has to be a racist joke or sexualized.

>> No.1014787
File: 43 KB, 250x272, 1366948525854.png [View same] [iqdb] [saucenao] [google] [report]

>It's not about the jokes, it's about being creatively constrained by stupid bigots who don't even play the game in how you create it

>> No.1014790

as an unfailingly polite and professional guy in real life, it's nice to blow off steam by playing a fantasy game where i play as a minigun-wielding adolf hitler mowing down jews and blacks by the ream.

>> No.1014792


Man, you guys are really reaching to try and justify being mad over removing three jokes.

>> No.1014803
File: 284 KB, 640x480, castlep.png [View same] [iqdb] [saucenao] [google] [report]

A Wolfendoom mod I'm working on for Gzdoom.

>> No.1014808

I'm disapointed at the removal of the B-Movie-esque stereotyping and original voice, but It's not a deal breaker for me. Game still looks decent, and I imagine I'll enjoy the swordplay a huge lot.

>> No.1014812


>> No.1014818

that's kind of old

>> No.1014828

A Return to Castle Wolfenstein Doom conversion is something I'd like to see.

>> No.1014831

>Read through thread
>Will post updates soon
>Posted May 2013

>> No.1014837
File: 17 KB, 171x175, SCHUA8.png [View same] [iqdb] [saucenao] [google] [report]



My project is sort of like that, but entirely new level design/concept.

I'm currently at a loss though... the guy who made the Nazi sprites has vanished from the radar, and I'm trying to think of an alternative... so far I've only got Whermacht with a rifle and an officer.

IF anyone could help, let me know via the link above.

>> No.1014847


I really can't devote all my time to modding, as I have a job and family to consider. It really is a part time thing, and it wont be a tremendous amount of levels (4 at most)

>> No.1014849

That looks pretty damn cool, I'll keep an eye out. Good luck with the project.

>> No.1014852

that's fair enough, i just found it odd that you'd come here and post a 7 month old picture* out of the blue

* I got a massive sense of deja vu on seeing it, so i did a reverse image search. Is that weird..?

>> No.1014881
File: 384 KB, 640x480, Screenshot_Doom_20130823_185024.png [View same] [iqdb] [saucenao] [google] [report]


The Castle is what's taking the most time. I wanted to avoid it looking like a 'generic' castle, and have something that looked organic and built for a purpose - getting the exterior right took three months of work in itself, and I went through a lot of design concepts until I finally came up with something I was satisfied.

Doom isn't the greatest game for doing exterior settings, but I think I've come up with something that I'm pleased with now.

But like I said, I'm at a loss for enemy sprites since the guy who was doing them for me has vanished from the radar... would be awesome to find someone with 3D modelling knowledge who could make some sprites.

>> No.1014885

>ad hominem
as >>1014775
I've only played the original Shadow Warrior for all of 5 minutes (I even had to look up the name of the game). I was just trying to make a joke.

>> No.1014893
File: 15 KB, 172x227, 1357305630023.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1014895

Alright, first you chose UV, then go into gameplay options. They're called fast monsters and monsters respawn.

>> No.1014906
File: 554 KB, 1920x1080, Screenshot_Doom_20130809_171740.png [View same] [iqdb] [saucenao] [google] [report]

no problem

anyways, I think I've got a good challenge for my fellow /vr/oomers

>I can't see without my glasses
rip and tear through an entire doom campaign, ironman style with fov 240 or higher. HMP or higher

>> No.1014916

Seeing as those 3 jokes were the only redeemable part of Duke Nukem Forever, It's rather understandable to get angry over them being removed, as that was part of the point of the whole game.

>> No.1014923


No, the point of the game was demon-killing key-hunting with crazy weapons in Japanese/Chinese-esque environments.

>> No.1014930

You could say the same for Duke Nukem, the point of it was alien-killing key-hunting with a bunch of explosives and gadgets in urban environments, but Duke's character is still an important part of it, and lends the game a good deal of its charm.

>> No.1014935


Which was complete shit in Duke Nukem Forever.
I'm not sure what you're getting at.

>> No.1014938
File: 114 KB, 1280x480, 1377281447.png [View same] [iqdb] [saucenao] [google] [report]

>rip and tear through an entire doom campaign, ironman style with fov 240 or higher. HMP or higher
I'm not sure software mode can do such a high field of view, this is about as far as it goes, and it's properly distorted towards the edges.

alternative suggestion: ironman* run with resolution 80x50 or less

* i assume that means pistol starts, no savegames, no deaths?

>> No.1014942

ironman just means that if you die, game over and you have to restart from the beginning.
>software mode
I only use openGL mode, so no clue. 80x50 or both could be fun to

>> No.1014943
File: 3 KB, 80x50, 1377281826.png [View same] [iqdb] [saucenao] [google] [report]

argh this is horrible i can't see anything shooting at me.

>> No.1014949
File: 3 KB, 80x50, 1377281958.png [View same] [iqdb] [saucenao] [google] [report]

haha well so much for that, i couldn't see the first four monsters before they wore out my health.

>> No.1014954

>that resolution

>> No.1014957
File: 32 KB, 426x364, nights into lels.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1014959

how do I into such low res?

>> No.1014972

>playing in WS

>> No.1014989

$ prboom-plus -iwad doomu -window -geometry 80x60 -warp 1 1

works fine

haha good point i should have done 80x60

>> No.1014996

most engines that use SDL can run in a window of any size unless the maintainer has added some explicit restriction

i think adding restrictions like that is a stupid idea

>> No.1015003
File: 3 KB, 80x60, doom00.png [View same] [iqdb] [saucenao] [google] [report]

okay i've killed the first four monsters and got the green armour.

>> No.1015006
File: 3 KB, 80x60, doom01.png [View same] [iqdb] [saucenao] [google] [report]

second room is clear.. i'm so glad i know where all the monsters are positioned to begin with, if one wakes up and moves before i kill it it ends up taking 25 health off

>> No.1015008
File: 3 KB, 80x60, doom02.png [View same] [iqdb] [saucenao] [google] [report]

shit down to yellow health and now i have to aim up at these imps i can't see

>> No.1015013
File: 3 KB, 80x60, doom03.png [View same] [iqdb] [saucenao] [google] [report]

venturing outside for much needed medikit and blue armour, i might actually finish this if i'm lucky with the last room

>> No.1015014

As long as you're doing incredibly stupid challenges, how about playing the game in the map mode? I'm fairly certain some source ports can show monsters and items on the map, it would be interesting.

>> No.1015019
File: 3 KB, 80x60, doom04.png [View same] [iqdb] [saucenao] [google] [report]

ha ha time for exploding barrels!
down to yellow health again but there's only a couple of monsters left and i think another medikit somewhere nearby

>> No.1015020
File: 3 KB, 80x60, doom05.png [View same] [iqdb] [saucenao] [google] [report]

going back for secrets

>> No.1015021
File: 3 KB, 80x60, doom06.png [View same] [iqdb] [saucenao] [google] [report]

that's far too easy

>> No.1015024
File: 3 KB, 80x60, doom11.png [View same] [iqdb] [saucenao] [google] [report]

the low resolution makes it seem like the fireballs come at you a lot faster

>> No.1015025
File: 3 KB, 80x60, doom12.png [View same] [iqdb] [saucenao] [google] [report]

reached the exit hooray! don't think i forgot anything

>> No.1015031
File: 4 KB, 80x60, doom13.png [View same] [iqdb] [saucenao] [google] [report]

i think that says 100% kills and 100% secrets.

well i hope you enjoyed Doom At One Quarter Resolution but i'm stopping here before my eyes fall out! Bye :-)

>> No.1015060

Where are the servers, eggman

>> No.1015062

Cool. Would like to try it.

>> No.1015071

This might be a stupid question, but how do I scale down the HUD to something more minimalistic? I want to get rid of the classic bar that shows health, armor, keys, etc., and use something less obtrusive. Using ZDoom, by the way. Thanks.

>> No.1015080

Press =/+.

>> No.1015098
File: 8 KB, 389x371, 1298343477610.png [View same] [iqdb] [saucenao] [google] [report]

Alright, Shitterfaggot here.

Make it Tyson and we have a deal.

Hmm. I think that could work.

Isn't that implied, though?

I guess I should have added in the first post that this is supposed to be retardedly difficult.

Any examples of this? Because I'd like to try them out for myself.

Any other ideas/criticisms?

>> No.1015114

Didn't get par? Game over, start from the beginning.

>> No.1015139

Thanks a lot, I appreciate it.

>> No.1015225
File: 347 KB, 1280x800, Screenshot_Doom_20130823_153900.png [View same] [iqdb] [saucenao] [google] [report]

i made these 2 faggots infight... but

>> No.1015229
File: 151 KB, 1280x800, Screenshot_Doom_20130823_153941.png [View same] [iqdb] [saucenao] [google] [report]

this hellknight is a bit mentally challenged

>> No.1015231
File: 252 KB, 1280x800, Screenshot_Doom_20130823_153939.png [View same] [iqdb] [saucenao] [google] [report]

poor fellow

>> No.1015237
File: 125 KB, 1024x768, Screenshot_Doom_20130823_005219.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1015242

Anyone have some maps made specifically to Berserk the fuck out of everything?

>> No.1015267

But at least Duke Nukem Forever had the same good ol' Duke, that at least gave it something.

>> No.1015274

>But at least Duke Nukem Forever had the same good ol' Duke

No, it didn't. It wasn't Duke at all.
It was a poor man's Duke written by an autistic.

>> No.1015280

>written by an autistic
You seem to be implying that the original Duke wasn't.

>> No.1015332
File: 31 KB, 640x480, 1377293237.png [View same] [iqdb] [saucenao] [google] [report]


have you done this one yet?

>> No.1015341


I know it isn't DOOM but it's fucking Quake for crying out loud, it's like DOOM's younger brother.

please keep the Quake general alive. ;_;

also whats a good DOOM II wad with shit tons of enemies? i feel like killing lots of imps and machine-gun negros today.

>> No.1015351

Have you tried sunder? Its stupidly difficult, but also amazingly mapped.

>> No.1015358

Which wad are those?

>> No.1015360


What map or mod is this? Looks good.

>> No.1015362


>> No.1015363 [DELETED] 

Le joke face xD

>> No.1015364

i'm sorry i know next to nothing about quake

>> No.1015367 [DELETED] 


>> No.1015375

Is it just me or are revenant's a bad monster and no fun to fight against.

>> No.1015379 [DELETED] 
File: 23 KB, 321x350, thinkmanmk2.jpg [View same] [iqdb] [saucenao] [google] [report]

That's...what it's called, you idiot.

>> No.1015380

It's a dickload of fun and a thrill to fight a revenant. Cacodaemon on the other hand.

>> No.1015381 [DELETED] 

Just report blatant shitposting, it's /v/ leaking in

>> No.1015383

>Cacodaemon on the other hand.
What? They are one of the funnest monsters to fight. They are kawaii uguu and have a cool death animation and noise.

>> No.1015402

when you're berserk, revenant fistfighting is the best

>> No.1015425
File: 53 KB, 460x349, dontyouever.jpg [View same] [iqdb] [saucenao] [google] [report]

>It's a dickload of fun and a thrill to fight a revenant.

>> No.1015469

Revenant Battlefield: Slaying Daredevils

play this :-P

>> No.1015497

Please don't use emoticons

>> No.1015498
File: 288 KB, 800x1231, 1365377840364.jpg [View same] [iqdb] [saucenao] [google] [report]

You can't fool me.

>> No.1015519

How else do I show that the post is not meant to be taken seriously?

>> No.1015534
File: 2 KB, 62x62, 1375760361680.png [View same] [iqdb] [saucenao] [google] [report]

:^) would work.

>> No.1015540
File: 132 KB, 643x1882, 1365553854911.png [View same] [iqdb] [saucenao] [google] [report]

:: [BE] New York :: /vr/ Icarus
Running Icarus and Wild Weasel's Nazis.
1 life survival

>> No.1015541

I'd use a unicode smiley but Moot blocked them.

>> No.1015548
File: 84 KB, 500x405, damn.jpg [View same] [iqdb] [saucenao] [google] [report]

>He is also bi.
Every time

>> No.1015550
File: 48 KB, 550x449, manny.jpg [View same] [iqdb] [saucenao] [google] [report]

Mancubuses or mancubi? I've played Doom since I was 7 and never thought about it.

Also just today found that this thread and board existed. I love you all.

>> No.1015552

Succubi is is the plural of Succubus, so...

>> No.1015553


>> No.1015557

I just call them plain uglies.

>> No.1015567

What's the password?

>> No.1015583


>> No.1015584
File: 246 KB, 500x276, unlovedoshitagif.gif [View same] [iqdb] [saucenao] [google] [report]

I liked Unloved a whole lot, but I haven't ran into many other wads with such an atmosphere. What are some nice levels that are as unsettling or plain old spooky? (that is not Ghoul's Forest..?)

>> No.1015587

As far as I'm concerned, the plural of mancubus is "oh fuck run away."

>> No.1015601



>> No.1015604 [DELETED] 


>> No.1015756

Now with 20% less afk!

>> No.1015790 [DELETED] 


>> No.1015985 [DELETED] 


>> No.1016054

>Mark removes a bug-provoking feature from the couple of ones that posted
>Removing that feature creates even more bugs

Calling it

>> No.1016070

weasel mod mirrors where

>> No.1016071


Which one? And for what port?

>> No.1016116


Is this the latest version for back to saturn?


>> No.1016120


While im at it can you run brutal doom typically with other mods?

>> No.1016127


I know you can run brutal doom with more "vanilla" mods like Scythe 2. But I don't know how either. Im using zandronum. I launch brutal doom, it asks me to select the wad to run it with, and all I see are vanilla wads even though i have mods in the same folder.

>> No.1016159

the version i have is named something retarded like 0.99i9, but i got it from that thread. the link is pretty near the end iirc.

>> No.1016163

update: http://www.doomworld.com/vb/post/1188986

>> No.1016385
File: 410 KB, 562x800, 1363871732565.jpg [View same] [iqdb] [saucenao] [google] [report]

I've been using GZDoom for a while now, but recently found out PrBoom+ has OpenGL support but is also more accurate to Vanilla Doom, so I'm thinking of changing. I don't play multiplayer so I don't have to take that into account.

Is this a good idea?

>> No.1016394

If you don't care about mods, sure. There's no reason you can't have both, though.

>> No.1016429

Lars is being a whiny bitch.
All my lol

>> No.1016438

>Brutal Doom is pretty cool, not gonna lie.
I enjoy it.
But nothing matches that old school Doom on Nightmare adrenaline pump.
>Texture filtering, meh, old graphics make my stomach hurt anymore honestly, I get motion sickness anymore from moving graphics like that and Minecraft anymore cause I guess my body isn't used to it? Dunno.
>Doom community forums? I have VG, why would I even worry about it?

>> No.1016449
File: 493 KB, 1366x768, Screenshot_Doom_20130824_004843.png [View same] [iqdb] [saucenao] [google] [report]

This mod is just so fucking cool.

>> No.1016464
File: 271 KB, 1366x768, Screenshot_Doom_20130824_005723.png [View same] [iqdb] [saucenao] [google] [report]

Brutal Doom can eat shit, it doesn't have a fucking lever-action shotgun that can be dual-wielded with anything.

>> No.1016465

It doesn't have to be one or the other, but PrBoom is definately a better choice for maps designed for doom2.exe.

But why do you care about OpenGL if you're gonna go purist? If you use Choco Doom all you miss out on is texture filtering and you get a much more authentic experience. I mean if you don't care about authenticity you may as well be jumping and mouselooking.

>> No.1016478

>. I mean if you don't care about authenticity you may as well be jumping and mouselooking.
one can enjoy the prettiness of opengl without desiring map-breaking features

>> No.1016480


>> No.1016489

I run PrBoom+ for testing occasionally but I think these "more accurate" differences are usually way overstated. I use GZDoom with Doom lighting + radial fog, no vertical aiming, etc. and other Doom compatibility stuff and I think it just feels better.

I mostly use PrBoom to test light levels with the original diminished lighting.

>> No.1016490

It's all fun and games until someone rolls an 8 for their projectile's damage multiplier.

>> No.1016492

>I mostly use PrBoom to test light levels with the original diminished lighting.
You know you can turn off GZDoom's OpenGL renderer, right? vid_renderer 0 in the console and it'll switch to Doom's software renderer.

>> No.1016504

>If you use Choco Doom all you miss out on is texture filtering

You also miss out on having a decent frame rate.

>> No.1016513

Well I'll be damned. I was wondering where my software option went in the newer versions. Thanks.

>> No.1016516

b-but muh authentic experience

m-muh developer's intentions

>> No.1016530
File: 351 KB, 1366x768, Screenshot_Doom_20130824_011914.png [View same] [iqdb] [saucenao] [google] [report]

Or adamantite claws to assist in the ripping and tearing.

>> No.1016574
File: 168 KB, 800x640, 1372432574416.jpg [View same] [iqdb] [saucenao] [google] [report]

Except they'll find issue with it anyway, because they see issue with everything. They'll whine that there were white males working in the dev team of a game about a man who is asian.

They complain about the industry in general having many white men in it because they have this idea that they all got together to exclude females and non-whites. The best example of that is their infamous "straight white male, lowest difficulty there is!" article.

Then when this is pointed out to many that parrot this in passing, it's "oh relax man it's just game, you're all riled up! who cares anyway!" as if acting like you dont care when confronted is a means of being objective and reasonable as they play the victim to be the bully.

They're like a church, seeing sinning everywhere and the only way to be free of it (sorta) is to give in to their demands. Then when the meet any resistance they act like there is some fiery crusade against them when really everybody just thinks they're douchebags.

>people who actually fucking played Shadow Warrior

Clocked it, it's expansion and many fan made levels.

>> No.1016589
File: 7 KB, 200x200, revenant.gif [View same] [iqdb] [saucenao] [google] [report]

was anybody else just completely turned off revenants thanks to final doom?

>Final Doom's The Plutonia Experiment has the greatest number of revenants used in a single mainstream Doom title; almost every single level has them, with the sole exclusions being MAP11: Hunted (since it only contains arch-viles as enemies) and MAP17: Compound.


its years after my playing of it and i still hate them

>> No.1016590
File: 108 KB, 728x608, 2Ki8oJw[1].png [View same] [iqdb] [saucenao] [google] [report]

Second floor is done. I fixed some details from the first floor (some bookcases, and doors were missing) and the windows too

I might be needing some custom recolored textures for certain places, but that's it.

>> No.1016596

What program are you using?

Any level-building tips / wikis / links?

>> No.1016605

Never finished Final Doom because Final Doom turned me off Final Doom.

I respect what they did for the time, but to me it's an ugly middle child.

>> No.1016619
File: 879 KB, 625x790, Doom_Ctrl_Alt_Del.jpg [View same] [iqdb] [saucenao] [google] [report]

He's using Doom Builder 2, great program.

>Any level-building tips / wikis / links?

Here's a link with tutorials in it for all manner of features.


The website for doom builder 2 also has video links there for tutorials on it's use, the whole program is actually very easy to use and if there's any trouble there are always people here willing to help out.

>> No.1016628

Hey, thanks a lot for the links. I'll check them out.

I'm glad there's a Doom thread here. I'm pretty new to the site, but really liking it. Great discussions.

>> No.1016634

What is this?

>> No.1016636

Shooting Monsters with Guns.

>> No.1016656

>was anybody else just completely turned off revenants thanks to final doom?

Nah. I actually enjoy it when Doom 2 enemies are used as the main source of threat.

Doom 2 itself was severely disappointing for me, because it didnt make heavy use of doom 2 enemies until the final third of the game.

>> No.1016669

The accuracy thing refers to demo compatibility, and the complevels that are used to imitate exact versions of the doom, boom, and MBF engines.

Compatibility levels in Zdoom are similar, but arent nearly as strict towards versions of the engines.

>> No.1016690
File: 340 KB, 750x2100, Samsara Chart.png [View same] [iqdb] [saucenao] [google] [report]

Here's the Samsara rollchart if it hasn't been posted yet.

Terminus mentions 0.3 in Naraka's Zandronum thread, but the Samsara one still says 0.29b. What did I miss

>> No.1016692

For demo compatibility and stuff like certain speedrunning tricks, I understand completely. I guess I was responding to an imaginary zealous purist that isn't actually present in this thread.

>> No.1016720

How do you pronounce 'cacodemon'?

>> No.1016724


>> No.1016729

By the rules of the english language, it is pronounced Kah-Koh-Dee-Mon.

>> No.1016746



The name cacodemon, which comes from the Greek κακοδαίμων (kakodaimon) usually meaning "evil spirit", a more precise name for what we generally know as demon (which ultimately comes from "god" or "spirit"), is in English a word that may be found in most comprehensive dictionaries.


(From Wiktionary)

From κακός (kakos, “bad”) + δαίμων (daimōn, “god, destiny”).


(5th BC Attic): IPA: /kakoda͜J́mɔ͜ɔn/
(1st BC Egyptian): IPA: /kakodɛ́ːmoːn/
(4th AD Koine): IPA: /kakoðémon/
(10th AD Byzantine): IPA: /kakoðémon/
(15th AD Constantinopolitan): IPA: /kakoðémon/

Or you can try to ask Romero how should it be pronounced

>> No.1016749

>This post

>> No.1016760



>> No.1016763

I personally prefer PrBoom+ for classic gameplay mainly since it has demo support, and better optimisation (some large maps play fine with it, where as zdoom would shit itself)

>> No.1016767

Top Kek

>> No.1016810

0.3 is still in testing stages.

>> No.1016893
File: 1.68 MB, 300x222, 48569325_omg_reaction_gif[1].gif [View same] [iqdb] [saucenao] [google] [report]

>looking for some candles and fancy stuff to fill the WAD
>Suddenly all those fucking lightning props that were added


Nice, nice stuff that I've never seen before. Be sure to give a look at this site everyone (if you haven't done it before)

>> No.1017064

what mod is that?

>> No.1017067

I will try and ask again, but how do you run other mods with brutal doom? For instance I am trying to run back to saturn with brutal doom.

>> No.1017068

Maybe read the FAQ/WEBSITE?

>> No.1017081


Yes I did, it doesn't mention anything about that.

>> No.1017104


You don't need any "skins" folder or any other crap to load them

Select both files (Back To Saturn and BD), now, depending on which port you're using (I'm assuming you have GZDoom) drag and drop both files into the gzdoom executable (the Doomguy icon)

If nothing happens, post a screenshot so we can see what's wrong

>> No.1017115


>> No.1017125

>UV with Fast and Respawning monsters
isnt that just NM? The only difference I can think of is no double ammo.

>> No.1017126

Thank you! Worked just fine with zandronum.

>> No.1017132


Nope, NM has more health placed on the maps PLUS fast and respawning monsters, iirc. That, or the health packs gave you more health, I can't remember exactly which one was

>> No.1017138

Is there any chart to tell what makes what in the DOOM RL weapons mod? It seems o be pure chance.

>> No.1017182


How is that mod by the way? Worth picking up? Fun?

>> No.1017183

Would someone mind posting the link to the thread for this mod? Please and thank you

>> No.1017186

I think this is it, not sure though
I had to google it for you

>> No.1017192

It's pretty good. It's just better if I know what to make.

>> No.1017216


The mod uses the same schematics as the ones in the game it's based on, DoomRL


The rules are slightly different in the mod. Whereas assemblies made in DoomRL can be modded further only once (and that requires a trait), it seems like the weapons in the DoomRL weapons mod can be modded a total of four times. So basic assemblies can be modded by two additional mod packs, advanced assemblies can be modded by one, and master assemblies can't be modded further. However, you can't stack basic assemblies like gatling gun + high power.

>> No.1017230


Game looks fun, but I don't like the idea of having to stop and check the wiki everytime I get peices to see what gun I can make.

>> No.1017239

Roguelikes often rely on memorization. You'll get to a point where you wouldn't even need a wiki.

>> No.1017285
File: 165 KB, 276x200, Crazy.gif [View same] [iqdb] [saucenao] [google] [report]

>Strict Compatability
Use Choco doom instead. The render distance works against you like hell.

>> No.1017303
File: 993 KB, 960x640, photo.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.1017308

Episode 3 confirmed?

>> No.1017317


Yes, we all know Doom 2 sucks compared to Doom.

>> No.1017321

Left is Doom E1M1 and E2M2
Right is Doom II Map01 and Map02
Diagramed are the colors (or lack of) used in the first shot of the levels.

>> No.1017324

yes, but what's the purpose? Just a mapper's ref?

>> No.1017325

>using the iPhone port.

>> No.1017326


I did however, contribute the main character voice in both the Trailblazer and Guncaster, as well as random artwork and stuff! The more you know!

>> No.1017330
File: 121 KB, 554x310, 1369428646523.gif [View same] [iqdb] [saucenao] [google] [report]


Huh. Interesting.
You do VA stuff as well as art?

>> No.1017354

see >>1017317

>> No.1017356

Yup! I wish I had a demo reel or something, but I love doing voice acting.

I might be voicing Korax in Naraka if I can get some time to record some lines.

>> No.1017385
File: 618 KB, 900x900, GOTTA RIP FAST.gif [View same] [iqdb] [saucenao] [google] [report]

Come murder the shit outta some demon-summoning nazis.

Server name: ;: [BE] New York :: /vr/ Torments and Tortures the third reich!
Password: vidya

>> No.1017424

Fucking HELL

Outdoor areas are a BITCH to get right in ZDoom in Hexen; at least for me?

wat do?

>> No.1017425


>at least for me?

sorry, that wasn't supposed to be a question, I made a typo

>> No.1017428

What's so hard about it?

>> No.1017531

What are some good Zandronum-compatible lightweight (preferably under 1MB, but 2-3MB are okay too) WADs?
Already have
>Doom 1/2
>Congestion 1024
>Brutal Doom
>Shadows of Hell: Space Hulk
>Cold As Hell

>> No.1017541
File: 82 KB, 750x562, doom.jpg [View same] [iqdb] [saucenao] [google] [report]

>some blue?
>using a question mark and "some" even though it's more blue that anywhere else in any of the images

Doom 2 is more brown overall but fuck off

Also, try doing this with E2 and E3, lol

>> No.1017542

Not... really? F_SKY is pretty counter-intuitive but once you understand it outdoor areas are as easy as indoor.

Unless you're talking about making outdoor areas look organic. I can't help you there.

>> No.1017554

Make the ceiling flat F_SKY1

>> No.1017595

Somebody got a download link? google points me to a Zdoom forum thread with a dead download link

>> No.1017620

First result for searching "Shooting Monsters with Guns" on ZDoom's project forum. Git gud.

>> No.1017637
File: 106 KB, 834x744, 1365304873844.jpg [View same] [iqdb] [saucenao] [google] [report]

>I might be voicing Korax in Naraka if I can get some time to record some lines.

wait what
you have my attention

>> No.1017738


But that's a pic from NRTFL MAP05

>> No.1017754

So I have cyberrunner a go and really enjoyed it, though I was disappointed at there being only two maps. Are there any user made maps for cyberrunner?

>> No.1017759


Nope. /vr/ was working on some maps for a while, but none were ever finished.
Terminus is working on Samsara and Naraka and people are wanting more stuff from it, so Cyberrunner is probably gonna die soon.

>> No.1017774

Well shit, that sucks.

>> No.1017798
File: 42 KB, 960x720, 1GboJhk.jpg [View same] [iqdb] [saucenao] [google] [report]


I'm still working on it! It's not dead yet!
Though yeah, pretty much nobody except me is actually mapping for it. And I am a shitty mapper. Like, really shitty. And am kind of working on three one-man projects at the moment due to everyone else upping and quitting.

Still, I'm working on it! And once Naraka is at a good stopping point, I want to focus on Cyberrunner for a bit.

>> No.1018020


>so Cyberrunner is probably gonna die soon.
>seriously thinking that

Are you dense? It's on hold at best, and it's not like someone can't ask to Term to pick all the stuff from the project and keep working on it if he decides to kill it.

>> No.1018034

I had fun killing krauts with you guys.

We'll have to do it again someitme.

CAPTCHA: appearance doomina

>> No.1018061

"It's not dead yet! Just on hold!"
~Last words of every fan project ever

>> No.1018064
File: 208 KB, 1366x768, Screenshot_Doom_20130824_184822.png [View same] [iqdb] [saucenao] [google] [report]

>> No.1018093
File: 601 KB, 802x1200, 1333814275540.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any wads that have a psychedelic/twisted/wonderland theme?

Today I finished Thy Flesh Consumed for the first time, last time I tried a year it kicked my ass.

>> No.1018167

Funnily enough, Void by cyb takes a lot from Alice.

>> No.1018170



I guess you might like to hear that there's at least 3 wads explicitly based on an "Alice in Wonderland" universe. However, I can't remember the name of them, for the life of me.

I'm confident of my brothers in /doom/ to fill the rest of the details

>> No.1018174


What in the world is wrong with this dude?

>> No.1018210
File: 84 KB, 600x922, masters-of-doom-book[1].jpg [View same] [iqdb] [saucenao] [google] [report]


Masters of Doom for $12.05. If anyone happens to be looking for the book, well, this is your chance

>> No.1018262


>> No.1018297



I assume you're using Zandro for multiplayer Doom instead of singleplayer, and what's the deal with the filesize limit?

>> No.1018361

I'm using Zandronum because that's the only one I have installed right now and I have a very bad internet connection.

>> No.1018475

So is there any way to fix the second of lag that occurs whenever the music loops in Chocolate Doom? Running Windows 7.

Also, why do some doors sound like they're closing twice?

>> No.1018578
File: 126 KB, 1280x800, Screenshot_Doom_20130824_175525.png [View same] [iqdb] [saucenao] [google] [report]

It's over...
It's finally over.

>> No.1018751


It ain't even on hold, mate.

>> No.1018809


>> No.1018928

I'm laughing so hard at this. If this guy is serious, he's probably some kind of actual aspie. Which is fine as long as he keeps it in his thread, I guess.

>> No.1018968


Oh. I'm guessing the only way to fix it is to run a different source port then?

>> No.1019048

:: [BE] New York :: Shooting /vr/ with Guns
Gothic DM and SMWG
Password is vidya
Get in here

>> No.1019276

I can't even tell if the grenades explode or not.

>> No.1019378
File: 56 KB, 1130x900, 1359418890375.png [View same] [iqdb] [saucenao] [google] [report]

>people hate Gothic DM now

>> No.1019385


Imma jump in in a sec I just gotta get a milk shake buvva

>> No.1019415

Server's empty now though.

>> No.1019457

better mapset pls
better settings too while you're at it

they do, the explosion sprite just doesn't appear because lel zandronum

pretty sure people never thought gothic dm played very well. it's the original overdetailed mapset that put grafix over gameplay.

>> No.1019465


>> No.1019475

That was Gothic DM 2.
Gothic DM, aside from looking pretty as all fuck for 1997, had highly refined gameplay.

>> No.1019497

Holy fucking shit


>> No.1019502


well I got my milk shook so I'm ready now

whatever we gonna play

>> No.1019557


- Fixed some enemies getting stuck in walls
- - Exact offset changes are:
- -> Chaingun Demon: +1, -1
- -> RapidFireTrooper: +3, -2
- -> Jetpack Zombie: Reduce Radius to 20
- -> Dark Imp: -1, +2
- -> CrackoDemon 0, -4, Reduce Radius to 31
- -> Hectebus: Reduce scale, radius to 48
- Buffed Flesh Wizard (which escaped previous balance changes somehow)
- Buffed Phantasm, Now he'll explode if you get near him, and faster than before

Zandronum Version:
GZDoom Version:

>> No.1019578

has anyone played Cybermage before and can tell me if it has some sort of port?

>> No.1019726

I've played it before, and as far as I know, there's no ports for it. Only a DOS version.

>> No.1019848

Back to Saturn X E1: Get Out of My Stations

Is one of the best doom mods ive ever played, that is all

>> No.1020003

And a slight bugfix is uploaded, version # is now 1.31

>> No.1020020
File: 808 KB, 207x207, 1374782278324.gif [View same] [iqdb] [saucenao] [google] [report]

Hey guys, how's it going, how ya doin?

>> No.1020053
File: 121 KB, 700x457, Thdwplq[1].png [View same] [iqdb] [saucenao] [google] [report]


Eh, just chillin and nothing else.

I'm trying to get some rain effect generator going in the map but when I test it in G/ZDoom the sound works, but the raindrops doesn't show in any port, not even an example map I found in the zDaemon forums worked, so I guess I should just black out everything outside and focus on getting a good texture for the windows from outside of the entrance door

>> No.1020064 [SPOILER] 
File: 117 KB, 720x960, Photo_JohnRomero_1[1].jpg [View same] [iqdb] [saucenao] [google] [report]

if you've wondered who kept the legendary eager beaver chainsaw from the Doom development days, well, pic related is your answer

Also, apparently he and his wife are going to be at the Salt Lake ComicCon, so whoever lives close to the event, don't miss the chance.

>> No.1020202

Made it to map 24 of hadephobia. The wad started off pretty fun, now it's just kinda gettin' boring. To be frank I'm just kinda bored to death of the doom aesthetic, especially the hell maps, just so dull to look at, which is why I found Knee Deep In ZDoom so appealing, not the best designed maps ever, but man they are fine to look at.

>> No.1020270

I wish there was an engine that would encourage classic gameplay wads to go as far as rivaling quake and blood in terms of features, while still having full demo compatibility support for speedrunners (similar to PrBoom-plus).

>> No.1020275

Yeah same. Zdoom is great and all, but the lack of demo support generally does scare away most of the classic gameplay mappers. Its pretty much why boom-compatible wads are still a thing.

>> No.1020298
File: 108 KB, 1280x720, Screenshot_Heretic_20130825_155858.png [View same] [iqdb] [saucenao] [google] [report]

God damn, this wad.

After such a great journey, my mind has become a watery paste trying to figure out how to make the boss appear on this map.

>> No.1020320

Man, checking through this thread has been awesome. I haven't played doom for years.

>> No.1020326

PrBoom is my port of choice for playing the original game and old wads. Classic gameplay with higher resolutions and less intrusive status bar is pretty much all I need.

>> No.1020331

Hey guys,
where can I download /pol/ .wad ?

>> No.1020334


First pastebin link in the Community section of the OP

>> No.1020365 [SPOILER] 
File: 19 KB, 116x124, 97ljxu[1].gif [View same] [iqdb] [saucenao] [google] [report]





>> No.1020475

Someone made spritesheets of the FreeDoom monsters, if you want to witness how much the quality of them varies between each other, go take a look here


>> No.1020493
File: 1.63 MB, 295x254, 1370643546264.gif [View same] [iqdb] [saucenao] [google] [report]

>Final Boss
>Richard Stallman

>> No.1020509

can someone give me a step-by-step for playing co-op with one other person over hamachi? This shit has eluded us for like an hour

>> No.1020528


hamachi? What....there's like 3 multiplayer Doom ports that you can use, and it depends on what you want to play that you can choose either one or the other

Zandronum seems to be the most "open" and well known from the bunch, the other ones are ZDaemon and Odamex, the last two are focused on vanilla-Doom and while you can still play vanilla in Zandro, you can play other type of games that use the Doom engine

>> No.1020557

that isn't a step-by-step you nigling

>> No.1020562

it's not about hamachi you nignog

>> No.1020564

that isn't a step-by-step you nigling

>> No.1020572

it was never implied that that person (you?) needed a step by step guide on setting up a server for zandro or odamex or zdeamon, just hamachi, so stop being a prick

>> No.1020573

but I do

>> No.1020574

Then why the fuck did you bother telling him about Zandronum and Odamex and Zdaemon if he didn't even bring it up?
He asked for Hamachi, you told him something completely unrelated.

>> No.1020575

then ASK

>> No.1020576


and why would you try to play co-op using hamachi when you can install any of the Doom multiplayer ports as quickly as setting up all the stuff about hamachi?

>> No.1020578

that wasn't me

>> No.1020580

>using hamachi to co-op Doom

Okay, that's a new one.

Just get Zandronum, it's easy as fuck

>> No.1020592

What if he wants to play ZDoom-exclusive mods with a buddy? Zandronum's still running a 5-year-old codebase.

That said, I can't help him too much because I've never gotten Hamachi to work with G/ZDoom. It just refuses to recognize the Hamachi IP. If he's only playing with one guy though regular internet play should be fine. Just make sure both parties have UDP port 5029 forwarded.

>> No.1020594

Oh, forgot relevant ZDoom wiki page: http://zdoom.org/wiki/Multiplayer

>> No.1020663

>Pain lord
This looks exactly like something from another game but polished up, but I can't place the game.

>> No.1020664

I don't really get why they don't just use some of the custom enemy graphics from mods. I'm sure the artists would let them.

>> No.1020671
File: 154 KB, 496x895, 56115.png [View same] [iqdb] [saucenao] [google] [report]

>ripped by fagdick in SLADE3 pls gibe credit

>> No.1020679

I like the Hell Slug, the rest are pretty shitty.

>> No.1020680

The player walks like he's gotta go to the bathroom.

>> No.1020693
File: 24 KB, 265x275, 1365989224216.jpg [View same] [iqdb] [saucenao] [google] [report]

You guys realize Zandronum is a port and Hamachi is a VPN software, right?
The reason for Hamachi is to avoid portforwarding.

As for the anon who asked, make a new "Network" In the Hamachi program and get your friend to join it. Next, host a Zandronum server like normal. Copy and paste the IP address in the Hamachi program to your friend, who will connect to your server using that IP.

>> No.1020723


Pain Lord's pretty good, too.
But yeah the majority of the sprites are unbelievably shitty.

>> No.1020727

It reminds me of a hulk from Marathon and a goop shitter from Pathways into Darkness, but I swear I've seen something more fitting somewhere else.

>> No.1020786

Not retro, of course, but I thought I'd throw this out there.
What do you guys think of Doom 3? Was it still fun to you, though of course being a completely different kind of shooter?

>> No.1020795


Doom 3 was a pretty solid game that could have used a lot more polish and a bit more thought behind its mechanics.
It was not a good Doom game.

>> No.1020816

I'm currently playing it and nearing the end, I believe. It is pretty damn long, perhaps too much - I expected it to end at Hell. Going back to the Mars base fighting weaker monsters again is a bit... Unexciting. The action is still fun and visceral, but once you get a bigger arsenal the horror aspect kind of goes away and there's not much that can really intimidate you.

>> No.1020835

I hated the guns, not the maps

>> No.1020840
File: 12 KB, 476x411, 1366232414349.png [View same] [iqdb] [saucenao] [google] [report]

Shooting Monsters With Guns is also fucking awesome.

>> No.1020851

WWnazi > shooting monsters with faggy ass guns

>> No.1020857

what wad is that?

>> No.1020862


Strokes man, there's no need to be upset to each other

>> No.1020864
File: 388 KB, 150x130, ocelot2.gif [View same] [iqdb] [saucenao] [google] [report]

Does WW's Nazis have >>1016464?
Okay then.

>> No.1020872

Does faggot ass fucking bullshit guns have hitler, or a flame thrower? checkmate, non-believers

>> No.1020879
File: 17 KB, 250x250, 1365907434973.jpg [View same] [iqdb] [saucenao] [google] [report]

Ironically, WW's Nazis doesn't have Hitler either.

>> No.1020883

you weren't supposed to mention that

>> No.1020890
File: 2 KB, 64x64, HITLB0.png [View same] [iqdb] [saucenao] [google] [report]


Who's this asshole, then, the Staatmeister?

>> No.1020895

He's the Spider Mastermind replacement.

>> No.1020912
File: 455 KB, 650x919, f60cfa6839eeedc08bf924232d4d3983.jpg [View same] [iqdb] [saucenao] [google] [report]

WW nazi server when

>> No.1020917

There were three yesterday

>> No.1020925
File: 372 KB, 640x480, Screenshot_Doom_20130825_193126.png [View same] [iqdb] [saucenao] [google] [report]


Can't be - Staatsmeister doesn't have the 'stache.

And of course, you can always check the enemy roll call at the end of the game for confirmation.

>> No.1021023
File: 414 KB, 1280x800, somanyimps.png [View same] [iqdb] [saucenao] [google] [report]

Hey hey guys.

Remember this?

Whatever happened to Fractaldoomguy?

>> No.1021037

Fractal doom server when

>> No.1021041


FractalDoomguy is Scroton aka /pol/map dude

>> No.1021045

Well, yeah, I know dis.

>> No.1021061
File: 1.46 MB, 1023x768, ScreenShot240.png [View same] [iqdb] [saucenao] [google] [report]

Neither retro nor Doom, but it struck me as I was playing how DOOM 3-y this is.

>> No.1021103

What is that? I can't place the HUD.

>> No.1021114

Judge Dredd - Dredd vs Death

>> No.1021118

Google gives me Judge Dredd vs Death

>> No.1021120

Well, I've got a new game to get then.

>> No.1021149

I was poking around on GOG last night. Found this, it was only $6, and I came.

>> No.1021203

Holy fuck, I'm seriously impressed by that /pol/ wad

>> No.1021251

Make it happen. First person doom football could be good.

>> No.1021257
File: 45 KB, 320x200, spooning.png [View same] [iqdb] [saucenao] [google] [report]

Ever wanted to see all your favorite FPS characters squeezed into one cramped space? Now you can!

Server name: :: [BE] New York :: /vr/ has multiple personalities!
Password: vidya

>> No.1021260

You say that as if you're new

>> No.1021261

For some reason I picture it as something along the lines of Blitz The League, showing a more violent, bone breaking side of football.

>> No.1021289

I am not a fan of football in the slightest, but Doom football? Sounds like a great team based multiplayer game. Would play for first person speed sport with vertical aim, jumping, and bone snapping tackles.

>> No.1021385
File: 25 KB, 633x170, well well well.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1021386


>> [SunS] Sunday Shenanigans #2 << Fractal Doom + Alien Vendetta!

get in here, niggers
show them how /vr/ does it

>> No.1021389
File: 223 KB, 1366x768, 2012-12-08_00004.jpg [View same] [iqdb] [saucenao] [google] [report]

As long as there's clown cars, I'm in.

>> No.1021393

I would, but it's my birthday today. Gotta get dem presents mang.

>> No.1021397


Happy birthday, mate.

>> No.1021402
File: 516 KB, 800x600, Screenshot_Doom_20130825_160825.png [View same] [iqdb] [saucenao] [google] [report]

First time playing Mock 2 on ultra violence, on map 3 now. Has anybody ever actually beaten it?

>> No.1021405

I remember watching a playthrough of some guys non-cheating UV run, he did pretty well

>> No.1021408
File: 566 KB, 800x600, Screenshot_Doom_20130825_161856.png [View same] [iqdb] [saucenao] [google] [report]

this is horrific

>> No.1021413
File: 58 KB, 752x752, 1363640598774.gif [View same] [iqdb] [saucenao] [google] [report]


oh yes

>> No.1021418
File: 683 KB, 800x600, Screenshot_Doom_20130825_162644.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1021446 [SPOILER] 
File: 475 KB, 800x600, Screenshot_Doom_20130825_163459.png [View same] [iqdb] [saucenao] [google] [report]

I hate Archviles so much. Bastard blew me right into the crusher.

>> No.1021459
File: 1.33 MB, 400x182, Doomcar.gif [View same] [iqdb] [saucenao] [google] [report]

New scenery, same great samsara action!

Server name: :: [BE] New York :: /vr/ is Tortured and Tormented by multiple personalities!
Password: vidya

>> No.1021462
File: 287 KB, 800x600, Screenshot_Doom_20130825_164314.png [View same] [iqdb] [saucenao] [google] [report]

Level 4, HEIL

I will stop spamming pictures now

The music in this wad is surprisingly good.

>> No.1021531 [DELETED] 

I've been trying to get ZDoom to pick up on the WADs I've downloaded, but it'll only pick up on the ones I NEED. (Doom 1, 2, Chex, etc.)
What am I doing wrong?

>> No.1021589

Wow. Sorry about that, guys. After that and last night, I'm gonna go ahead and never use UTNT for anything ever again.

It's like Bethesda made it or something.

>> No.1021592

What is that?

>> No.1021602

God damn that first boss was pathetic.

>> No.1021621
File: 62 KB, 1366x768, muh paranoia.png [View same] [iqdb] [saucenao] [google] [report]

Come, my fellow anons, and let us play video games.

Server name: :: [BE] New York :: Shooting /vr/ with guns with proper settings this time
Password: videojuegos

>nuhhh what is noskullguns.pk3 dkg dkg dkg nuhhh
It's a simple replacer for the Skulltag weapons so that they don't get in the way of mods that don't replace them. Pic related are the entire contents.

>> No.1021628

Dude, the old server has fixed settings, don't be a dick like that.

>> No.1021630

Oh, does it? My bad. Still, I needed a way to differentiate the two.

>> No.1021631

Well, it still has crouch.
Let me fix that.

>> No.1021635

Renamed server to :: [BE] New York :: Shooting /vr/ with guns: Dynamite edition

>> No.1021638
File: 78 KB, 211x283, 1365398556039.png [View same] [iqdb] [saucenao] [google] [report]


This review is fucking cringe-worthy. I swear it was written by a teenager.

>> No.1021639
File: 30 KB, 844x665, le discriminatory hirer.png [View same] [iqdb] [saucenao] [google] [report]


>> No.1021671

It does sound like it was written by someone who hasn't played a single game made before 2000.
What's /vr/'s general opinion on it?

>> No.1021681

Can't spell ignorant without IGN.

>> No.1021746

Ultimate Torment & Torture, by Doom's greatest mapper Tormentor667

>> No.1021751

i really hope you are saying that sarcastically

>> No.1021768

Tormentor667 as in Realm 667?

>> No.1021868

I'm glad you can tell. Not everyone here is incapable of recognising jokes!


>> No.1021874

It isn't really discussed, but from what I've read, we generally like it. It needed optimization but now it just needs more MP content.

>> No.1022075


Curse of D'Sparil, for Heretic.

The level design is great, but if you play each map for completion, they can drag out.

>> No.1022097


meant for


>> No.1022148

just a friendly reminder that everytime you visit the ign domain you're giving them traffic and ad revenue. That is; you're indirectly paying them to post more of their putrid swill

>> No.1022309


What the fuck is that anyway? I always imaged that as really watery shit.

>> No.1022332

It's pig slop.
As in food, not shit.

>> No.1022359

>I always imaged that as really watery shit.
You're not too far off. Swill is the leftover shit from making liquor like whiskey. Distilleries used to run dairies on the side for a little extra scratch. The cows were only fed swill, kept in tiny as fuck pens, and weren't even allowed to exercise. Then we got standards and that shit stopped.

>> No.1022367

Nah man, swill is kitchen scraps mixed with water for pigs to eat.

>> No.1022373

Well, I DID read that in a book that was published when the internet was fairly young, so yeah.

>> No.1022415

I always thought the Freedoom sprites were quite unnerving

>> No.1022452

Goodness me freedoom is so shitty. What is even the point of making a free version anyways? The doom games are dirt cheap now.

>> No.1022461

It wouldn't be free as in freedom unless the artists effectively waived their rights to the material. It's just safer this way.

>> No.1022464

because i still get this fucking Error and yes i have zandroum and Samsara
Script error, "samsara-naraka-v0.12b.pk3:decorate.txt" line 1:
Parent type 'DoomguyPlayer' not found in DoomguyDharmapala

>> No.1022473

I find it hilarious that on steam, Final Doom is cheaper than both doom and doom 2, despite having the most content out of the three.

>> No.1022491
File: 286 KB, 1024x768, Screenshot_Doom_20130825_233304.png [View same] [iqdb] [saucenao] [google] [report]


theres like 5 of us in here atm

>> No.1022582

It was fun, guys. It's a shame everyone left instead of voting for a new map, though.

>> No.1022583

3 of us in dere

>> No.1022593


>Yellow key is behind red door
>Blue key is behind yellow door
>Exit is behind blue door.

Please don't ever do this.

>> No.1022654

Or how about, getting a key causes enemies to spawn in rooms you have to backtrack through?

That way, it's not so much a "trap" as it is simply a way to keep backtracking fun.

If you've ever played Quake 2 you know what I'm talking about.

>> No.1022663

Requiem and Alien Vendetta are amazing. They're pretty much the pinnacle of what can be achieved in vanilla.

>> No.1022724
File: 471 KB, 1280x720, fuckfuckfuckfuck.png [View same] [iqdb] [saucenao] [google] [report]

I don't fucking understand the damage of the weapons in Accessories to Murder. I face a Cyberdemon in one level, go through 18 mags worth of rockets, each mag containing 8 rockets, yet 300 rounds from my minigun and a couple shots from my shotgun and its down in no time at all. What the fuck gives?

Also, fuck vores. Pic related.

>> No.1022737

This seems to be the best place to ask, I have not played doom in years, and would enjoy running through it again. Where would I start? Should i buy a copy somewhere or is there a free full game download someplace?

>> No.1022747

Sorry, should be more clear, I face one cyberdemon, use up all of my rockets (and few shotgun blasts) to kill it, then I kill another cyberdemon with a helluva lot less using regular weapons. One would think that bullets would do less damage than rockets.

I just pirated Doom 1 and 2. You know how to use the source ports and stuff? If not, you'll need a program called "zdl", and then a source port. There's multiple source ports, people have their preferences... I use GZDoom, a version of ZDoom that has open gl graphics rendering, ZDoom and GZDoom are, from what I've heard, really good if you only intend to play single player, and Zandronum is best for multiplayer.
Anyways, you get ZDL, Doom 1 and 2, and a source port, and you're basically set. ZDL is a launcher, and you can use it to launch doom with multiple mods attached. I hope that's all clear enough, it's 12 AM and I'm tired, and there's probably somebody who can explain it better than me.

>> No.1022749

Cyberdemons are immune to splash damage, so they actually take a lot less damage from rockets than you'd expect them to.

>> No.1022750
File: 188 KB, 884x1178, 1347867149007.jpg [View same] [iqdb] [saucenao] [google] [report]

Youve given me a good spot to start at least, off to google I go. Enjoy some accessories for your effort.

>> No.1022751

It's in the OP.


>> No.1022757

Well I feel retarded now, I read the op twice before I posted.

>> No.1022760

Well shit, I never realized that. Seems kinda odd, but whatever. At least I know for future reference.

>> No.1022806

>Seems kinda odd
It's so you can't hide behind a pillar and wait for it to kill itself with its own rockets.

>> No.1022819

thank you both, got it working without issues.

>> No.1022989

Ok guys, I compiled the latest DoomSeeker mercurial, it's got recursive folders support and other minor bugfixes


inb4 lostboy

You can finally organize your folders in a better way.

>> No.1023101
File: 631 KB, 1280x1280, 1371549032438.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys. I know this is a Doom thread, but I'm looking for the best Heretic/Hexen WADs since I'm replaying the series after so many years.

>> No.1023161

They're all welcome here.

Curse of D'sparil is a pretty good mapset.
I dunno about maps, but Hexercise really does a lot to improve the game's combat.

>> No.1023186
File: 29 KB, 369x480, scotthead-640.gif [View same] [iqdb] [saucenao] [google] [report]

>playing DoomRL mod
>mfw dropping your fists

>> No.1023203


By the way, not exactly retro, but have you heard about the Edge of Chaos Doom 3 mod?

>> No.1023475
File: 321 KB, 1280x960, 1377535341.png [View same] [iqdb] [saucenao] [google] [report]

Has anyone played this enormous wad named Arcadia? What did you think of it?

>> No.1023492


Arcadia? The one level made by the same dude who did a Bioshock level and got a Cacoward?

If that's the one, fuck, it's still collecting dust in my backlog

>> No.1023507

Yes, I believe it is a remake of a Bioshock level. I think the author of both is the same?

And indeed, it was in my backlog too, until this afternoon!

>> No.1023509

>Craft a master weapon
>Snake Eater starts playing

>> No.1023525

>new game, have pistol
>empty gun, reload, finish off zombie with one shot, reload again
>mag is now 7
>have combat shotgun
>shoot three times and reload
>shotgun has 6 shells loaded and it only took 2 out of the total shells
Why does this fucking happen so much? All the time I see this happen with shotguns, loading in two shells for one, and it's goddamn stupid every fucking time. If it were a coding issue I guess I could understand but choosing this is just retarded as fuck.

>> No.1023542

no but ill try it out right now.

>> No.1023560


Only seems to happen when playing with double ammo on or difficulty levels with double ammo (ITYTD and Nightmare)

>> No.1023571

Now that I think about it, that makes sense. I always test drive non-maps on ITYTD.

>> No.1023592

I think that map earned the Cacoward because of the artist, not because of the map's quality.

>> No.1023908
File: 48 KB, 640x480, 1377547708.png [View same] [iqdb] [saucenao] [google] [report]

so, second run today. UV 100%, no savegames. this is not a difficult map, first run was about half an hour longer, and i saved the game, but never died. but it is long, dark, and easy to get lost in and take suboptimal routes when running around.

>> No.1023959

If you've got an entire day or two free and a decent GFX card, Serpeant Resurection is an amazing adventure. Made by the same guy who did Sonic Doom. Only flaw is some annoying jumping puzzles (a trademark of Ultimate Doomer) and some performance issues in large maps (if you only have integrated graphics or something)

>> No.1024107

The first map in Curse of D'Sparil is fucking brutal, which is exactly what I'm looking for. Thanks!

I've not played it but I've seen videos and it's rad.

That one is for Hexen, right? I'll remember that.

>> No.1024146 [DELETED] 

Fuck off and die

>> No.1024148 [DELETED] 


>> No.1024150 [DELETED] 

You linked that to the wrong person, it's the insipid tripfag that needs to fuck off to /v/.

>> No.1024198
File: 836 KB, 1366x768, Screenshot_Doom_20130817_024359.png [View same] [iqdb] [saucenao] [google] [report]

shut the fuck up and talk about doom, faggots

beyond reality is a hilarious mapset and if you haven't played it yet you're really missing out

>> No.1024523
File: 24 KB, 146x120, 1368402270693.gif [View same] [iqdb] [saucenao] [google] [report]

There is a lack of servers for us on Zandumbnum right now.

Anyone have a hankering for some doom?

>> No.1024614

I'm feeling up for some sort of survival.

>> No.1024643

Something with Samsara

>> No.1024656

me too

>> No.1024705
File: 215 KB, 1200x1200, 1365922038152.png [View same] [iqdb] [saucenao] [google] [report]

It's what we do best, right?

Give me a few.

>> No.1024727

>that ninth char

It's been almost a year since Ranger
I wish he'd give more info on who it is

>> No.1024739

With all this effort he's putting into Cyberrunner and Naraka, I'm worried. At least the current lineup is nice.

>> No.1024743

Why is he called Security Officer in Samsara anyway?

>> No.1024747
File: 165 KB, 301x245, 1359755520871.png [View same] [iqdb] [saucenao] [google] [report]

Alright, have some samsara co-op for once. I call Wolfguy.

Server: /vr/ plays it again for you

Pass: vidya

WAD: 10sector,wad

Pretty sure that is What'shername from Unreal, with Unreal Tournament weapons

>> No.1024749

That'll be over quick

>> No.1024753

Aw shit. See you guys in ten minutes.

>> No.1024758

I can always change it if we blaze through it.

>> No.1024792


Because that's what he is. That's his job.

>> No.1024826

He has a name thoughr

>> No.1024837


No, he doesn't, no more than Doomguy has a name.

>> No.1024842

how do you know his name isn't "Security Officer"?
doomguy does have a name

>> No.1024856

Yeah one of the Bioshock level designers made it.

>> No.1024859

What wad is this? I recognize the project MSX, but not the map.

>> No.1024863

Because he's Mjolnir Recon No. 54

>> No.1024864


...which isn't a name any more than Security Officer is.

>> No.1024869
File: 267 KB, 1296x999, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

It's lonely out here.

>> No.1024871

It's as much of a name as C3PO

>> No.1024895


No, I'm sorry, he was not lifted out of the womb with his parents saying "I will name you Mjolnir Recon No. 54".
That's not WHO he is, it's WHAT he is. He is also the Security Officer.

>> No.1024897

We've decided that 10sector.wad is not suitable for multiplayer.

>> No.1024898
File: 330 KB, 1296x999, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.1024918
File: 9 KB, 1000x769, 10sector_MAP08[1].png [View same] [iqdb] [saucenao] [google] [report]



Admit it, you saw it coming, but dat denial. How was MAP08? I just gave up on the whole wad after that

Because, seriously, you start behind a cyberdemon, and in order to get the red skull you MUST kill 3 of them. And the whole map isn't ammo friendly

>> No.1024925

new thread pls

>> No.1024926
File: 351 KB, 1296x999, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]

Considering it's Samsara with 6 of us, that level went well, besides everyone getting trapped due to the restricted map design. It feels mostly like a joke wad, but I can't complain.

>> No.1024932

I'm suddenly reminded of the 2nd-last level of mock2 from the last time we played

>> No.1024946

He's a cyborg dummy.

>> No.1024953
File: 283 KB, 1600x1200, Screenshot_Doom_20130826_210336.png [View same] [iqdb] [saucenao] [google] [report]

...Sorry about that.

Server: /vr/ bahbsdwjebjqd

Pass: vidya

Something real now. Good Ole' TNT

>> No.1024959

I can think of worse names

>> No.1024963

pretty sure it's just a placeholder to make the image a 3x3 tile

>> No.1024970


Nope. He's confirmed a ninth hero for a long, long time.

>> No.1024975


>new thread pls

Eh, why not, just give me 20 mins

>> No.1024979
File: 436 B, 37x34, ♥.png [View same] [iqdb] [saucenao] [google] [report]

/vr/ooming helps relax me edition?

>> No.1025013

At college a dude named Security Officer's Dad met a chick called Security Officer's Mom. And they knew at once they were made for each other... The rest, is history.

>> No.1025030


Confirmed for knowing nothing about Marathon lore.

Security Officer's parents were named Roger Officer and Catalina Estrada. When Roger and Catalina got married Catalina took Roger's surname. They named their son Security to honor Catalina's late brother.

You would know this if you had picked up a book in your life, pleb.

>> No.1025036

What's the best shit to play Hexen/Heretic WADs alont with Doom/TNT wads?

>> No.1025043


It's been 20 mins.

>> No.1025056

>Roger Officer
That's not a name, that's a court-marshal offence!

>> No.1025061

Make it yourself then if you're so impatient.

>> No.1025063


I'm saving as much space as I can for new stuff in the whats new section, calm your tits

>> No.1025065

5 mins.

>> No.1025068


>> No.1025070



Make it 10 mins, impse

>> No.1025073


>Make it 10 mins


>> No.1025075


Forgot to add, Catalina's brother's name was Securité, but they Americanized the name because they wanted little Security to fit in.

>> No.1025078

pls go

>> No.1025083

it seems people's sense of humour is in short supply tonight. it was a parody.

>> No.1025094

And to use more Star Wars, R2-D2 isn't named R2-D2, he is an R2-D2.

>> No.1025097

A parody of...?

>> No.1025135




>> No.1025365
File: 80 KB, 800x600, 1375524670721.jpg [View same] [iqdb] [saucenao] [google] [report]

/vr/ shoots up the hellspawns
Password: vidya

Samsara + Community Chest. We're getting wrecked. Get in here and help us.

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