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/vr/ - Retro Games


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File: 924 B, 128x128, chd.png [View same] [iqdb] [saucenao] [google]
10109272 No.10109272 [Reply] [Original]

>he doesn't covert all his ISO files to CHD (CHAD) files

>> No.10109284

Convert? I just google archive chd console lmao

>> No.10109294

And then what? Be unable to extract cool game music from them afterwards? Nah I'm good.

>> No.10109295

>>10109272
I always pronounce this as "chud" in my head. Why should I be turning my files into chuds anyway?

>> No.10109304 [DELETED] 
File: 21 KB, 800x450, average sega fan.jpg [View same] [iqdb] [saucenao] [google]
10109304

>>10109295
>why should i be turning my files into chuds anyway

>> No.10109314

What's so good about them?

>> No.10109315

my SSD appreciates this format

>> No.10109503

>>10109314
Smaller size.

>> No.10109575

>still have to convert all my PSX ISOs to PSP eboots
yareyare daze......

>> No.10109709

>>10109272
I wish PPSSPP supported *.CHD instead of *.CSO...

>> No.10109808

>>10109314
multipld discs in one file. no longer have to scroll through
Final VII (US) [Disc 1]
Final VII (US) [Disc 2]
Final VII (US) [Disc 3]

and some emulators will automatically change discs when in chd format so need for another hotkey

>> No.10109817

>>10109272
Well I don't need to convert them because there are full CHD sets readily available. But I'm glad I learned about this a few weeks ago, saves tons of space

>> No.10109821

>>10109817
yeah but it would be faster to convert what you already downloaded

>> No.10109847

>>10109808
How do you make a multi disc chd?

>> No.10109854

Translations and romhacks don't work with those, do they? Few as they may be.

>> No.10109993

>>10109854
You have to apply the hack to the original uncompressed disc image first but once that's done you can convert it to a chd and they work just fine.

>> No.10110054

>>10109854
you just have to look in the right place
https://archive.org/download/En-ROMs/En-ROMs/

>> No.10110337

>>10109847
oh my bad. maybe you can't. I don't know. It's been awhile since I fucked with it. I thought I had one chd for each game, but it's actually 1 folder with each disc it's own chd and the game only shows up 1 time in the list because it goes by folder name.

>> No.10110348

>>10110054
Nice resource there. Cheers anon

>> No.10110503

>>10109847
You can't, not in the way you're hoping for, all you can do is compress each disc for a multi disc game into a chd since emulators are fully capable of disc swapping for games of this sort

>> No.10110593

>>10109854
romhacks work, you have to check .cue files if they have same names for .bin files, otherwise conversion fails

>> No.10110597

>>10109272
How does this affect loading times on real hardware

>> No.10110614

>>10110597
0ms loading times

>> No.10110647

>>10110337
>>10110503
I just use .m3u playlists for multi disc .chd games

>> No.10110652

>>10110597
The don't work on real hardware just emulators. You have to uncompress them back to a regular disc image.

>> No.10110665

>>10110652
they work on mister and mister quite literally *becomes* real hardware

>> No.10110693

>>10110665
MiSTer is emulation.

>> No.10110754

>>10109272
Literally nothing supports them. Might as well rename them all to .fart

>> No.10110763

>>10109808
and yet you still see multi disc games as separate chud files in a lot of places.

>> No.10110779
File: 1.89 MB, 300x169, more_crying_than_talking.gif [View same] [iqdb] [saucenao] [google]
10110779

>>10109272
>get chinkheld to emulate all the shit I could ever want to and more
>won't read some of my PS1 roms
>realize it's the .bin files that have no .cue files to go with them
>see that a lot of the ones it did read are .zip (it came with a bunch of games preloaded)
>zip all my bins
>a lot still don't work
>unzip them and click Generate .m3u Files For PSX Games options
>works for some but not others
>this took hours over the course of several days because my PC stopped reading the SD card (which seems to otherwise not have any issues) on its own so I put it in my phone and operations between the PC and SD card are now slower because of the middleman phone
P-Please, I just wanted to illegally play hundreds of dollars of games that I don't own, for free....please.....h-have mercy.......

>> No.10110838

>>10110779
Redump has all the cue files
http://redump.org/downloads/

>> No.10110849

>>10110054
That is is a good ressource, albeit the Sin and Punishment hardcoded translation seems to be corrupted, extracting it gives an "unexpected end of file" error.
https://www.emutalk.net/threads/sin-and-punishment-hardcoded-translation.54732/
The patch file is lost to time because RHDN has always been a trash website.

>> No.10110863

>>10109272
I see exactly zero point in doing this

>> No.10110881

>>10110779
whoever invented the bin+cue bullshit was one of the biggest idiot that ever walked on earth.

>> No.10110937

>>10110881
why?
what confuses you about binary files?

>> No.10110961
File: 8 KB, 652x58, 1689409316932540.png [View same] [iqdb] [saucenao] [google]
10110961

>>10110849
works on my machine

>> No.10110970

>>10110961
Try running it, does it have any sound?

>> No.10110991

>>10110849
What does this even translate? I remember playing the japanese rom recently and had no problem, it was already english

>> No.10110992
File: 703 KB, 1440x1080, 1661614260385590.png [View same] [iqdb] [saucenao] [google]
10110992

>>10110970
everything seems to be in order
i dont get it, is your problem that you can't extract it or that it is buggy? in any case seems like a problem in your end

>> No.10111002

>>10110849
I've had that "unexpected end of file" on other things and it always turned out fine. i dont know what causes it if it means anything

>> No.10111205

>>10110754
this, and the ones that have support will encounter errors/slowdowns, just like CSO

>> No.10111475

>>10110991
Interface, subtitles, and the ending, which isn't voiced iirc.
>>10110992
>>10111002
I've figured it out, it just keeps abruptly ending as a "complete download" before the file is actually done downloading. I hadn't seen this behavior before, and this file keeps getting hit by it. Weird.
I'll see if the 12th time is the charm.

>> No.10111664

>>10110693
Before some moron comes along trying to say otherwise, this is absolutely correct, it is hardware emulation

>> No.10111694

>>10110838
Some of them are rom hacks but they all work fine when I select them from Retroarch, just not when I try them from the main chinkheld menu which would have been more convenient. I'll just convert them to chad later.
>>10110881
I'm sure it made sense at the time.

>> No.10111757

>>10110054
Very cool, only downside is slow downloads. Thanks for this.

>> No.10112984

>>10110054
Had no idea there was a translation of Samurai Showdown RPG. Is it fully playable?

>> No.10113693

>>10109272
>he converts his ISO files to CHD (CHUD) files

>> No.10113976

>>10110863
>smaller files
>less clutter than bin/cue, especially with redbook audio games
Do you not see or are you refusing to see, retard?

>> No.10113980

>>10110754
>all Retroarch cores that rely on disc images
>MAME
>nothing
>inb4 op calls those nothing
Don't bother replying, I know you know.

>> No.10113987

>>10113976
>smaller files
Compression sucks no matter what
>less clutter
Ah, so it’s autism

>> No.10113994

>>10110754
Come on anon this is just silly. Nearly every RetroArch core supports them as well as some standalone emulators like Yaba Sanshiro 2 (which now -requires- them for some reason)

>> No.10114005

>>10113980
Also Duckstation, PCSX2, Redream, Flycast and Demul among others

>> No.10114009

>>10114005
As a matter of fact, what emulator DOESNT support them besides dolphin which has its own version (rvz) basically, and PPSSPP (.cso blows) which unfortunately the devs have said they have no interest in CHD at this time. CHD mogs if you’re just emulating, real hardware yeah not an option.

>> No.10114017

>>10113987
>efficiency is bad because UGH IT JUST IS OKAY
You wouldn't notice shit playing an ISO vs CHD. Most of it is just trimming dummy data anyway. Just like I should trim your posts.
>cleanliness bad
Post your disgusting hovel.

>> No.10114029 [SPOILER] 

>>10114009
I think some older versions of PicoDrive on Dingux handhelds but not sure if it's still like this

>> No.10114032

itt ODE and flashfags seething

>> No.10114039

>>10113693
Umm excuse me; chud? Are you speaking against indigenous cave dwelling people? Yikes-o. Better cook up a less offensive term, bigot.

>> No.10114051

>>10114017
>Most of it is just trimming dummy data anyway
CHD is lossless so doesn't trim anything. Data is compressed using LZMA and audio is compressed using FLAC.

>> No.10114065

>>10109272
>tfw all mine are in VGN files

>> No.10114090

>>10113987
>Wants to have a neatly organized games folder
"Lol! What a crazy, insane and autist bastard. Hello, 911? There's a sicko on my street"
>Leaves everything a mess, thousands of stray files cluttering the hard disk
"All clear. This human being is clearly functional and his behaviors are healthy."

>> No.10114160

Who're all these people complaining about 'clutter', lmao? Were you guys seriously not putting all your bin / cue disc images into separate folders already?

They were already one-file storable; you just compress them into .7z on your storage device, then extract as as needed onto whatever emulation device you want down the line, lmao. This whole .chd thing is just needless makework what intentionally moves away from the way these files were actually formatted, and breaks compatibility with 20+ years of extant emulators.

In fact, here: have a script for windows batch compression. Add 7z.exe to windows default directories and boom, you're done.

::This script is meant to read all directories in the directory it's placed in...
::Then call 7z and individually zip each using Ultra compression.
::The -sdel switch deletes the original file once the process has completed
::If you need further help with the 'for' command, type 'for /?' in a cmd prompt.

CHOICE /C YNC /M "Do you really want to compress all in directory? Press Y for Yes, N for No or C for Cancel."
for /d %%X in (*) do "7z.exe" a "%%X.7z" "%%X\" -mx=9 -sdel

>> No.10114204

>>10114160
I agree with this anon. Nothing was broken before.

>> No.10114240

>>10114009
>what emulator DOESNT support them
Mednafen

>> No.10114256
File: 120 KB, 623x707, 346363.png [View same] [iqdb] [saucenao] [google]
10114256

>>10114160
>Were you guys seriously not putting all your bin / cue disc images into separate folders already?
Was wondering the same thing.
Fucking lmao these kids man

>> No.10114259

>>10114160
>>10114204
It's really about standardization rather than clutter. There are so many formats still floating around beyond just bin/cue. ISO is still a thing for some ungodly reason and you still find tracks in .mp3 format from time to time. CHD is just a very convenient and universal package to start delivering libraries.

>> No.10114260

>>10114090
>anon freaks out when he sees a complete folder vs a file

>> No.10114268

>>10114259
ISO/BIN/CUE is very useful for extracting game files or applying patches. They must not disappear from internet history.

>> No.10114273

People in here saying how putting a bunch of files in a folder is kino but then acted like Higan's cartridge folder format was garbage and ".smc is fine, man!" Which is it?

>> No.10114292

>>10114273
Which is it?
Tradition.
Byuu's autism with Higan file fuckery nearly killed the project. If No-Intro sets hadn't been gathering steam and Goodsets been on the decline, and byuu hadn't eventually relented on forcing game folders, fucking nobody would've bothered with his shit, at least outside of using the RetroArch cores.
It's the same shit with the ares emulator not accepting .z64 roms. The N64 was a big endian system, so if you care about keeping your ROMs as closely as the original cartridges you should keep the .z64 ones. .v64 is byte swapped. .z64 is big endian. .n64 is little endian. There's no compression and each format can easily be converted to the other. But the ares dev had to go and use .n64.
The difference is simple: One filetype has an actually complete romset on the internet, and the others don't. Unless you want your emulator to be a literal who and die and be forgotten, you'll make it run what everyone else's emulators run.

>> No.10114296

>>10109709
There wouldn't be any difference.
.CSO uses almost the same compression algorithms that .CHD unless you're using something that's not MaxCSO

>> No.10114307

>>10114268
CHD is lossless and can be extracted back to ISO/BIN/CUE

>> No.10114324

>>10114259
Why not just stick with bin/cue and allow zips?

>> No.10114332

>>10109272
I don't desire additional work to manage my files to save a negligible amount of space.

>> No.10114338
File: 41 KB, 640x480, kDj5HY9.jpg [View same] [iqdb] [saucenao] [google]
10114338

Bro storage is dirt cheap nowadays. What the fuck are you people obsessing about.
Play the goddamn game.

>> No.10114346

>>10114260
I'MMM FREAKING OOOOUUUTTT!!!
No, srsly. Size reduction is the main benefit, but I do like to eliminate multiple bin files and have it all in one file, just like cartridge games. Make them quicker to load. If I see benefit, then I use it. You don't see? Then you don't use it. Simple as.

>> No.10114370

>>10114292
>Tradition.
Which is stupid. Either something is better or worse. Goodsets went extinct in favor of No-Intro because people started recognizing that it was full of useless trash. And nobody is arguing in favor of tradition anyway. MAME has been using effectively the same thing as byuu's cartridge folder format forever so arguably "tradition" should be in it's favor. The real issue is that the emulation community is irreconcilably fractured and there's just too much ego among emulator authors for there to be any consensus when a new format comes down the pipeline even if it has merit.

The N64 thing is stupid, too. Really the files should be big endian AND called .n64. The file extension is semantics. One of byuu's pet peeves, and justifiably so, was that we're still holding onto vestigial remnants of 90s cartridge copiers that have their names and headers still infecting the hobby.

>> No.10114530

>>10114292
Ares wasn't supposed to be as accurate as possible? Then, why don't they use z64? Have they ever provided reasons?

>> No.10114573

>>10114256
>kids need google to find stuff on their own computer

no fucking way

>> No.10114589

>>10114292
>Unless you want your emulator to be a literal who and die and be forgotten, you'll make it run what everyone else's emulators run.
That attitude is the bane of progress. It means that all you need is one major holdout to keep anything from changing. And that's pretty much what happens since people happy enough with whatever emulator they use will hate any change that forces them to update literally anything. People still use ZSNES for crying out loud. No matter how good an idea is you'd need unanimous agreement among authors for anything to get traction and the way people are that's never going to happen. People had personal beefs with byuu so they refused to consider the objective merits of his ideas. It's especially frustrating when talking about the NES because there a cartridge folder or .zip format like MAME would eliminate the need for the header nonsense, which is an inherently inaccurate way to store the roms.

>> No.10114594

>>10109272
Thanks for this. I just saved 300MB on my 12TB hdd!

>> No.10114595

>>10114051
The same flac that's always 10 times the size of any sane music file format?

>> No.10114608

>>10114595
Compression is just a nice bonus. The real benefit is a container that isn't generic like zip or 7z.

>> No.10114616

>>10110779
.cue files are just plain text. For about 95% or more, it's just like this:
FILE "Name of first bin file.bin" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
FILE "Name of second bin file.bin" BINARY
TRACK 02 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00
Then just keep doing the second one for the additional .bin files. For any game it doesn't work for, just grab the .cue file off of redump.org. If you are using a romhack, just rename the .bin files inside the .cue file to fix it. Quit torturing yourself with all this archiving crap.

>> No.10114642
File: 29 KB, 726x512, CHD.png [View same] [iqdb] [saucenao] [google]
10114642

>No you can't go compressing your games, saving gigabytes of space and have them still be playable
The level of autism on display in this thread

>> No.10114643

>>10114594
You're welcome! Now you can fill up those 300MB with more things of your liking.

>> No.10114658

>>10114589
>>10114370
If you want to have more accepted formats for your emulator that's fine, but if you dismiss the metric fuckton of roms that have been out there for years in favor of your new-age bullshit exclusively, you know what's gonna happen.
Unless you personally want to take up the mantle of converting all of them, no one will care.

>> No.10114671

>>10111475
>I've figured it out, it just keeps abruptly ending as a "complete download" before the file is actually done downloading. I hadn't seen this behavior before, and this file keeps getting hit by it. Weird.
>I'll see if the 12th time is the charm.
Did you ever get it to actually download? It's doing the same thing to me.

>> No.10114684

>>10114595
Look up the difference between lossless and lossy compression retard

>> No.10114687

>all Wii/GC to .rvz
>all PS2 to .cso
>all Dreamcast, PS1, PSP, Neo Geo CD to .chd

Unfortunely not all emuls suports .7z, so I stick with .zip for everything below PS1

>>10114616
It was a hell to make this shit for every Neo Geo CD isos years ago.

God bless .chad

>> No.10114690

>>10114687
>PS2 and PSP to .cso
Fixing.

>> No.10114697

>>10114687
>>10114690
>PS2 to .chd
>PSP to .cso
Fixed

>> No.10114698

>>10114658
>Unless you personally want to take up the mantle of converting all of them, no one will care.
This was byuu's biggest mistake right here. He was a technical genius but not great when it came to ease of use. He really needed to either dump the roms in his format while he was in the process of scanning all the PCBs and effectively built an entirely new romset, or he needed to create a simple push-of-a-button tool that would convert people's existing romsets. I don't think he ever did either. If you had hundreds of SNES roms you'd have to convert them one at a time and then go searching on his forums or ask around about special cases for how to build the XMLs. Only the most die hard people would bother under those circumstances. He had all the interest in creating great stuff, just very little interest when it came to making it easy to do. Something similar happened with MSU1. He came up with the "enhancement chip" but never published a clear how-to guide for making the hacks. Even now there really aren't THAT many MSU1 games, maybe about 100 and the majority of them are simple audio hacks. The FMV component has gone mostly unused aside from three or four games since only a couple of people even know how to do it. He was one of those savants who could build the Taj Mahal but not explain how to swing a hammer.

>> No.10114768

>>10114642
>zip

>> No.10114851

>>10114332
Saving 30-40% of a 3gb file is not negligible

>> No.10114950

>>10114594
idk man, its like half the filesize compared to .bin/.cue, it saves a lot of space

>> No.10114978

>>10114851
What fucking 3gb iso file are you emulating

>> No.10115031

Unless you swap files to real hardware regularly or enjoy an old or obscure emulator, I don't see why anyone wouldnt do this. Drag two files into your game folder, click a button, and awhile later you've saved at least a third of your library size without fuss. Need to get the files back to bin cue? There's another bat file for that.
>inb4 muh game file accuracy or some shit
Kys, it's emulation. Play the games.

>> No.10115060
File: 104 KB, 472x471, convert?.png [View same] [iqdb] [saucenao] [google]
10115060

https://archive.org/download/andrettiracingusa

>> No.10115183

>>10114697
Is there a way to directly convert cso to chd? I don't wanna to turn all to iso again and then to chd.

Also there is significant gain in changing? Cso already looks fine.

>> No.10115206

>>10115183
I don't think you can go directly from CSO to CHD but there wasn't much of a difference in size when I did my PS2 games.

>> No.10115212

>>10114950
Plus moving one large file tends to be way faster than a bunch of small ones. If you have to copy games around, especially over shittier USBs, you'll be glad to be using CHD for everything.

>> No.10115310

>>10114594
i turned my ps2 folder from 350gb to 180gb which is fine for my 1tb drive. epic irony

>> No.10115368

>>10112984
"[i]" means incomplete, so apparently its not, unfortunately

>> No.10116332

>>10114608
>generic is le bad
Actually it's good and it makes things easier

>> No.10116337

>>10114616
No...I MUST torture myself. I MUST spend more time organizing and configuring rom files than actually playing them, all the way up to the next chinkheld console generation where I will then purchase a new one after barely playing the previous one, only to learn of a new file type and begin the process anew.

>> No.10116340

>>10110054
why isn't wii-u up there yet?

>> No.10116341
File: 19 KB, 320x314, 1689885500048127.jpg [View same] [iqdb] [saucenao] [google]
10116341

>>10116332
>Easy is good
The state of the world

>> No.10116346
File: 390 KB, 318x200, 200 (1).gif [View same] [iqdb] [saucenao] [google]
10116346

>>10116337
>Nes roms are .nes
Why did it have to change. Now I need a multiple .nes versions zipped in a 7zip file inside a chd. Fuck you

>> No.10116436

All of the GGn romsets are iso or bin/cue, unfortunately.

>> No.10116773

>>10114950
Saving space is cringe to be honest

>> No.10117618

>>10116341
>easy is bad because...........IT JUST IS, OK???

>> No.10118195

>>10116341
>>10117618
As the hippies said: "it's easy to be hard".

https://www.youtube.com/watch?v=U45CzgrLE9s

>> No.10118252

CHD files are only useful on PCs (where storage is almost infinite), every other device will have quite a hard time with LZMA compression, both with memory and CPU. CHD would be an amazing format if it supported either Zstandard, Lizard or LZ4 which compress better than Deflate but require minimal overhead to decompress. Any of those formats would work great on PS2, PSP, 3DS, Wii or any console that uses SD cards and has limited memory.

>> No.10118263

>>10118252
>CHD files are only useful on PCs
Do you mean the act of compressing or just regular usage of chd files? I've tested it even on a laughable Raspberry Pi 3 and it ran just fine.

>> No.10118308

>>10118263
The act of decompressing. LZMA requires too much processing power and memory to be useful on resource-limited devices (mainly from the PS2 era). OPL has some support for ZSO, which is an ISO compressed with LZ4, but the best scenario would be CHD with LZ4 compression, which would make it the standard for all disc-based systems.

>> No.10118323

>>10109295
It's a psychological profiling exercise, like that "glass half full or empty" malarky. Whether you read it as chud or chad reflects your own mental self image.

>> No.10118678

>>10116340
No translations for Wii U games so far?

>> No.10118804

>>10118308
I see. Never tested a .chd on older consoles before. But, anyway, do they even have the power to run the emulators which benefit from the format? The Wii was probably the strongest, and it could barely run an emulated PS1 game. I get your point though, there's always room for some improvement.

>> No.10119086

>>10114978
A lot of PS2 games are that size or bigger.
Final Fantasy 12 is like 4 gigs.
Even some PSX games are big; FF8 is like 3 gigs across its discs. (Although I prefer PBP for compressing PSX games.)

>> No.10119104

>>10115031
I don't see the advantage over just zipping the files when they aren't in use unless I'm super spaced crunched on a phone or something.

>> No.10119113

>>10117618
Nothing Good is easy the first time. From breathing your first breath, eating your first meal, taking your first step, fucking your first bitch. If you want easy street then you're a freeloading, deadbeat, know nothing loser. things should only become easy after you are sufficiently skilled to make it look easy.

>> No.10119116

>>10119104
Have fun unzipping PS2 ISO's up to 8GB every time you want to play them instead of just using a CHD

>> No.10119154

>>10119113
There's nothing "first time" about 7zip you retarded pseud, it came after a long line of compression programs.

>> No.10119164

>>10119116
Have fun converting tens or hundreds of roms to meme format just because you let anonymous posters peer pressure you into wasting your time doing it.

>> No.10119638

>>10114595
Who doesn't use CDMage and LameXP to convert CD audio to 160kpbs ogg? Works with autistic emulators like Mednafen and it means your 700mb game is now 65mb. And don't talk to me about lossless audio.

>> No.10119678
File: 68 KB, 861x495, Screenshot from 2023-08-02 13-24-30.png [View same] [iqdb] [saucenao] [google]
10119678

>>10119164
>Have fun converting tens or hundreds of roms to meme format
i already did, it's just one time bother

>> No.10119923

>>10118252
CHD is recommended for disc based console cores in retroarch on the 3ds over bin/cue because unsurprisingly, shit runs decently better

>> No.10119960

>>10118252
well yeah, .chd wasn't developed for low end machines like 20 yo consoles in the first place. still nothing beats lzma in terms of compression ratio, probably this was the focus

>> No.10120010

>>10114671
Yeah, it "only" took a few dozen tries

>> No.10120034

>>10118804
No, not emulating, but actually running the games from that console. CHD without LZMA would be great for PS2, Wii, PSP and DC, at the very least. Of course it would require interested devs to actually add support for it.
In a more realistic view, CHDs will be restricted to emulators on capable devices while the actual hardware will stick with bin/cue and iso.

>> No.10120040

>>10119960
The thing is, CHD can be updated to support as many compression formats as necessary. You don't need to remove LZMA from it to add ZSTD, but for now development seems stalled.

>> No.10120052

>>10120040
never said devs can't add another compression algorithm, i also support the idea of making .chd a universal container for rom images, we seems to agree that devs are just not interested

>> No.10120379

>>10119678
It was just one time when it was iso, then just one time for pbp, then just one time for eboot, then just one time for chd...

>> No.10120420

>>10120379
>pbp
>eboot
not sure what you're trying to prove here mentioning all the meme containers you know. ps1 emulators support .chd too, and i'm keeping psp roms in .iso until ppsspp supports .chd. probably really difficult concept to comprehend

>> No.10120481
File: 84 KB, 850x400, quote-they-won-t-listen-do-you-know-why-because-they-have-certain-fixed-notions-about-the-isaac-asimov-36-6-0658.jpg [View same] [iqdb] [saucenao] [google]
10120481

>> No.10120695

>>10109295
>I always pronounce this as "chud" in my head.
This board is doomed.

>> No.10120704

>>10110779
>Le Crossin' state lines man
How to spot a Zoomer election tourist.

>> No.10120725

>>10120420
>chd
>not a meme
Kek

>> No.10120731

>>10120481
>CHANGE
>Nah
>WHYYYY

>> No.10120826

>>10119638
Speaking of which, what cores/emulators besides Mednafen have ogg support? I know Genesis Plus GX and NeoCD do.

>> No.10120893

>>10120420
The only convenient thing about PBP is the ability to cram multiple disc into one file.

>> No.10120960

>>10120725
it's supported by a wide range of currently maintained emulators, yeah totally a meme just like pbp or eboot, makes sense

>> No.10121072

>>10120695
>This board is doomed.
This board is doomed.

>> No.10121076

>>10121072
>>This board is doomed.
>This board is doomed.
This board is [_]oomed.

>> No.10121112

>>10114768
try playing a zipped disc game