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/vr/ - Retro Games


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10016324 No.10016324 [Reply] [Original]

Thoughts?
Pretty cool game, but I haven't gotten very far.

>> No.10016334

>>10016324
Great game but runs out of steam at some point. Be warned, there's a major glitch on the last area or around there where in an encounter, a certain ship is actually worth 2, and if you defeat one last, the encounter never stops. What a basic ass programming mistake

>> No.10016365

>>10016334
Thanks for the heads up.

>> No.10016750

>>10016324
I like the art. Reminds me of simpler times.

>> No.10016798

>>10016334
Sigma Star Saga and The Guardian Legend seem to be the only examples of this game type.

>> No.10016859

Story from my past that this game reminds me of forever:

I went with my mom to some craft event at a local historical museum. I told her i would wait till she was done which was like an hour or two. There was no real place to sit, so i went to the mens room and locked myself in a shitter stall and sat there playing Sigma Star Saga on my gba micro. The museum section i was in was basically empty and no one ever came in.

After a good few hours, seeing as this was in the before times and had no phone to call my mother, nor a watch on to see how long it had been, i came out to see if she was done. I saw employees wandering around kind of frantically as if looking for something.

I got towards the front desk and as i rounded the corner i heard through the echoing halls if they should "call the police". I came around and my mom was there and she said "oh there he is", she apologized to the confused looking workers and thanked them and we left.

In the car she told me she had gotten done in the craft exhibit and came to the museum front desk and asked them if they had seen her son and that she couldn't find him.

Apparently she failed to mention to them that i was not a lost child, as was assumed, but a man in my early to mid twenties.

>> No.10016964

I really wanted to
*random ship battle*
like it but just something
*random ship battle*
about it
*random ship battle*
made me not like
*random ship battle*
it

>> No.10016975
File: 320 KB, 898x777, Psyme_by_MattBozon.jpg [View same] [iqdb] [saucenao] [google]
10016975

>>10016324
alien waifu was pretty hot

>> No.10017107

>>10016964
I'd been ok with the random battles if they actually were fun, but especially flying the larger ships that couldn't dodge very well made it very frustrating.

>> No.10017979

>>10016324
WINGS LIKE A GIRL!
I liked it so I drew one of the rare porn fanarts of it

>> No.10017983

>>10016975
Sigma female

>> No.10018027

>>10016324
Sigma balls

>> No.10018048

>>10016324
>Thoughts?
Well, it was Gamespot's E3 2005 Editor's Choice Finalist, so it can't be all bad

>> No.10018735

>>10016859
......

>> No.10018784

>>10016964
>>10017107
That's what I didn't like as well. I really dig the idea of shooter and RPG, but the random battles are insufferable.

>> No.10018909

love this game, sadly it came out after the GBA was dead. I loved the art style, the world, the music, the story. Gameplay got a little tedious and overall the walking sections were too slow but the game made up for it. I wish the game had more than 6 fans on the internet.
I once tweeted at wayforward if we would ever return to this world and got a reply that I was the only one that has ever asked.

>> No.10019014
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10019014

Dropped it three hours in. From my notes:
.
I wanted to like this with every fiber of my being, and gave it a real heartfelt shot. It just straight doesn't respect your time, is the problem; there's hubs centered around top-down ARPG mechanics, each offering not half bad stints of exploration and discovery, but the fatal flaw that totally hamstrings the experience is the inclusion of random encounters - *full* random, not just flagged on predetermined points on the map - where you're pulled into one of maybe 6 prefabbed, and entirely too boring, shmup stages that each demand you plow through 60some enemies before you're allowed to continue your aimless overworld exploration of prior.

>And while in traditional random encounters you can at least buttonmash to speed through 'em in a matter of seconds? THESE demonic things demand actual attention, take an ungodly amount of time, and can't even be mitigated in any way, shape or form. It makes every instance of backtracking agonizing, and where I actually super dug the artstyle and story hook, I only grew more objectively horrified the deeper I dug myself into even just the game's very first stage. I fought the first boss, but then got a bit turned around trying to use the new ground scanner to explore... and when that 'a bit' turned into 45minutes of non-stop agonizing encounters, I simply had to call it quits.

>There's a cool game somewhere in here, but playtesting botched their job hard."

>> No.10020190

>>10019014
>From my notes:
GAAAAAAAAAAAAAYYYYYYYYY

>> No.10020218

>>10019014
yeah if I had any drive whatsoever I wanted to try make a hack for this game where the encounter rate is cut by like 75% with exp boosted to compensate for it I know nothing about GBA hacking and don't know where to start but theoretically it would be as simple as changing some variables wouldn't it?

>> No.10020267

>>10016324
Never heard of it before, but the character design screams WayForward.
>Developed by WayForward
No shit.

>> No.10020449

>>10016324
The shmup battles are really bad, and sometimes you'll spawn on top of an obstacle, dying instantly. Just a total mess.

>> No.10020463

>>10020190
Based